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timemachinesims · 2 months
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Die Sailor Moon Legacy Challenge by @timemachinesims
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Ich übersetze Legacies für die deutsche Community und als nächstes folgt die "Sailor Moon Legacy" von @timemachinesims
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Wenn du Legacies hast, die du übersetzt haben möchtest, dann schreibe mir gerne! <3
Hier findest du meine Socials:
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timemachinesims · 1 year
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My lovecore witch! The sketch was difficult in the beginning, but I’m so glad I trusted the process! After I got over that intial block she was a delight to draw. 
The no-broom version underneath ↓
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timemachinesims · 1 year
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Better Together: A base game compatible The Sims 4 save file created by 160+ simmers
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Let me present to you the greatest The Sims 4 save file of all times: The Better Together Save File.
160+ talented builders put their blood, sweat and tears into rebuilding every single lot in the game, including apartments and holiday worlds. Completely base game compatible and functional.
Check out #TS4BetterTogether on all social platforms and the EA gallery to see every build and creator. This collab was created and hosted by sofythesim, simmerkhai and plummysims.
What's included in the save file? • 197 completely new residential, apartment and rental builds. • 71 community lots with a bunch of fun stuff and activities for your sims. • Builds on hidden lots like Sylvan Glade and the top of Mount Komorebi. • And a few new households for you to play with.
You don’t need any expansion pack at all to use this save file! It’s 100% free to play. You can download The Sims 4 for no cost on their official website.
To install this save file, click here (SFS). Or continue to read. (Psst. Here's a guide on how to install a save file)
Every The Sims 4 world and creator
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Willow Creek
Content: • 16 residential lots • 1 park • 1 museum • 1 nightclub • 1 gym • 1 library • 1 hidden lot
Creators: simsomally, simmarysims, Theseptembersim, Sims_plumbob92, sim_dora, honeymaysims, SimBuildsByK, pandora.sims4, stephanyed_, mellowbegames, simmerkhai, aibuilder, simsimoye, natgamingxo, MaggieLaughs, ilyamberlyn09, itsKujaKat, pickapeachh, playsimswithdee, maysbat_
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Oasis Springs
Content: • 17 residential lots • 1 park • 1 pool • 1 gym • 1 bar • 1 hidden lot
Creators: inspired.simmer, lhonna_sims, simlore4, sulsulmelli, DaisyDreamingSims, yohanna_sims, pandora.sims4, KevTheBuildr, Faymoonbuilds, gamesimms, axiisims, makaylaallaboutmeking_, simplysimhome, builtbyrafi, sellidionnesims, simpandas, tattooedsimmer, sims4ideasyt
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Newcrest
Content: • 12 residential lots • 1 park • 1 library
Creators: simsopat, XOmiSimmer_, kaarysims, xocreatesims, Coki.Creative, simpleetierra, builtbyrafi, laursimming, inspired.simmer, Mahareette, Sims_plumbob92, simpleetierra, sim_dora, mayan.22
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Magnolia Promenade
Content: • 4 retail lots
Creators: grenesims, _simnematography_gj_, JenBuilding24, Simster_Femke, TheSimsCreatives
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Windenburg
Content: • 16 residential lots • 3 Windenburg specific lots • 3 cafés • 1 rental lot • 1 library • 1 pool • 1 museum
Creators: simsbyme_, m0ssysim, Its_trose, shannonbuilds_, Sims_plumbob92, simspiration, micahs.moon, pugglesimmer, irrelephantsims, thesimsweekendbuilder, pandora.sims4, fantasiassims, Annarx, luplayssims, Samitbuilds, sims4ideasyt, dannaidasim, poppy.simmer, brokenplumbob, micahs.moon, Mademoiselle.Sim, myaschmya, modifyincas, simmerkhai, Faymoonbuilds
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San Myshuno
Content: • 21 apartments • 2 residential lots • 2 lounges • 1 karaoke bar • 1 bar • 1 gym • 1 park
Creators: annathisims, maysbat_, colorandspace_, ktnuki.sims, pyuppy.online, simspiration.iv, Samitbuilds, goebugyourself, NeuralNe22a, WoMinion18, sellidionnesims, llamasimsbuilder, pugglesimmer, itsKujaKat, claudiafox.simbuilds, megbuildsxx, simsbuild_inspiration, Cozy_Simmer, waaavysims, muhebuilds, starstruck.builds, Faymoonbuilds, sims4ideasyt, sosimspired, vix.sims, eryn_witha_y_, thejellybzcut, simsimoye, gaiena_sims
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Forgotten Hollow
Content: • 5 residential lots
Creators: siranwitch_gaming, _king_lamb_, sims.erezkigal, simsworldbuilding, Luna_Sheepford
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Brindleton Bay
Content: • 10 residential lots • 1 vet clinic • 1 park • 1 lounge • 1 bar • 1 generic lot
Creators: itsjulesthedane, bored.builder, simsssp, sulsulmelli, aibuilder, hylian_simmer, WoMinion18, simsomally, sim.smyrna, Gardenova_sims, plumlu_, starstruck.builds, plummysims, thejellybzcut, stassijsims4, marilyn_sims4
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Del Sol Valley
Content: • 7 residential lots • 2 museums • 1 park • 1 lounge
Creators: vix.sims, waaavysims, kaarysims, Mademoiselle.sim, gardenova_sims, tattooedsimmer, arcangelofsims, sim.smyrna, Simster_Femke, kqhartx, plumbecki
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StrangerVille
Content: • 9 residential lots • 1 bar • 1 library
Creators: natgamingxo, irrelephantsims, amanduhh.simstagram, simsworldbuilding, plumbecki, fantasiassims, CrackedKyber, m0ssysim, world_in_sims, RachelPedd, Symtherin
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Sulani
Content: • 11 residential lots • 1 beach • 1 bar • 1 rental lot
Creators: housesforsims, mellowbegames, MaggieLaughs, kikoibuilds, sims4ideasyt, maysbat_, DaisyDreamingSims, Mini Simmer, its_trose, bb.sims4, nesimsie, Gabi_Simdesign, jack__sims4, catnyxcreations
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Glimmerbrook
Content: • 4 residential lots • 1 bar • 1 hidden lot
Creators: sofythesim, gameswithphilly, eryn_witha_y_, kindaaanime, BeccaTownSims, gaiena_sims
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Britechester
Content: • 6 university housings • 2 Foxbury/Ubrite commons • 2 residential lots • 1 library • 1 bar
Creators: aibuilder, witchingmermaid, michaelasimsyt, DaisyDreamingSims, Coki.Creative, mahareette, llamasimsbuilder, MissSimReno, bb.sims4, andyandysims, bored.builder, witchingmermaid, CrackedKyber
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Evergreen Harbor
Content: • 7 residential lots • 4 apartments • 3 community spaces • 1 bar
Creators: ktnuki.sims, spice.n.sprinkles, itsjulesthedane, Cozy_Simmer, littlemotherlode, dannaidasim, plummysims, sims.erezkigal, poppy.simmer, witchingmermaid, sulsulsimsies, lazysimie, plumarisims, michaelasimsyt
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Mt Komorebi
Content: • 7 residential lots • 4 rental lots • 2 hidden lots • 1 onsen bathhouse • 1 bar • 1 generic lot
Creators: pickapeachh, littlemotherlode, Simstanie, VirtualFairytales, lhonna_sims, KiwiSimsKate, sims_plumbob92, LunaJoy_Builds, Seaofsakura, playsimswithdee, Palakoslip, HutchPlays, owSimsters, simmer_indi, _simnematography_gj_, mini.simmer
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Henford-on-Bagley
Content: • 8 residential lots • 1 rental lot • 1 park • 1 bar • 1 lounge
Creators: Lizzybuildssims, Annarx, plantsimgirl, sellidionnesims, _simnematography_gj_, thesimscrolls, goebugyourself, sarina_sims, tattooedsimmer, arcangelofsims, aceroladagamer, Jasly247_yt
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Tartosa
Content: • 6 residential lots • 2 wedding venues • 1 rental lot
Creators: gaiena_sims, sofythesim, sims4ideasyt, MaggieLaughs, yohanna_sims, claudiafox.simbuilds, kaarysims, Sims_plumbob92
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Moonwood Mill
Content: • 3 residential lots • 1 library • 1 bar
Creators: MelanieDrake_YT, simplysimhome, JenBuilding24, pugglesimmer, xogerardinesims
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Copperdale
Content: • 6 residential lots • 2 libraries • 1 highschool • 1 auditorium • 1 thrift and bubble tea store • 1 park
Creators: XOmiSimmer_, megbuildsxx, ninaschmidtyt, simsaga_, plumbecki, create4sims, sarenades, pyuppy.online, honeymaysims, sofythesim, simsbylinea, sims4ideasyt
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Granite Falls
Content: • 6 rental lots • 1 hidden lot
Creators: Simsathon_, tattooedsimmer, sellidionnesims, simsaga_, amanduhh.simstagram, simlore4, sarenades
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Selvadorada
Content: • 4 rental lots • 1 park • 1 museum • 1 bar
Creators: TragicPlumbob, mayan.22, SimMojii, luplayssims, gloomydahlia, simpolcheeks, Claeriel
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timemachinesims · 1 year
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The 10 Baby Challenge
This challenge serves as a sort of combination of the 100 baby challenge and the Supersim challenge. It requires the use of MCCC.
Lifespans can be set to short or normal, but not long. Seasons can be whatever length you like.
Your sim is a young adult with the Serial Romantic aspiration to start. At the beginning this is your only aspiration, but after you complete it you are free to jump around back and forth mid-aspiration at your whim.
You’ll be doing a lot of aspirations on this sim because they could theoretically live forever.
All other sims will age as they would normally, except for your sim. Use MCCC to flag them to never age. It is up to you whether to also flag them as immortal, or whether to play the challenge on dangerous mode (I like to live dangerously).
Your sim can become pregnant, but almost as if to protect the species from their longevity causing too much homogenizing of the gene pool, they have reduced fertility. Set “risky woohoo” to 2%. You can also set “try for baby” to 2% if you like, or you can just make sure to never use that interaction with your sim.
After they complete the serial romantic aspiration, they can invite their partner(s) and any future partners and anyone else they’d like to live with them, and they can even get married, but they don’t usually bother unless someone really strikes their fancy. AND - there always has to be room in the house for a possible baby. So the house can have 1-6 other slots taken up by who/whatever you want. A pet. A servo. A kid. A multi-generational house. A harem anime plot. But always room for a baby. And of course your sim is always free to live alone.
All of their woohoo partners have a risk of getting them pregnant. You can decide whether you want to do this through MCCC or cas.fulleditmode
The point isn’t to get to 10 babies as fast as you absolutely can. That would get very tedious very fast.
The point is too see how many skills/aspirations/careers/degrees/groups/features, especially those you don’t usually play, you can finish before the tenth baby is born.
Your sim has other things they want in life. They don’t use contraception because their fertility is already so low, but they love a roll in the sack. Or shower. Or rocketship. Or dumpster.
Your sim isn’t family oriented. They might or might not hate children; that part is up to you. They are not loyal. I would play a doting fae who desperately wants children she can rarely conceive, but you could play an impartial god who barely cares her children exist, or a negligent hedonist, or whatever. It’s your game. The point is: the babies serve as a stopwatch, not a scoring device, though your sim does have to raise them to young adulthood without dying.
Your sim is romantic. So there are certain times your sim is always going to want to woohoo. If one of their romantic interests invites them out to a festival or on a date, they are going to want to go, and they are going to want to woohoo. If they get want to kiss/woohoo/go on a date with/or get engaged to a specific sim, your sim wants to woohoo. Your sim is going to woohoo like a bunny, even when you kind of just want to keep building robots.
Speaking of robots… and scientists… you may set it so your sim can become pregnant through alien abduction, but unless you dramatically lower the rate of abduction pregnancies or abductions, only the babies from the first two alien pregnancies count toward the ten baby total. This is especially true if your sim joins the scientist career.
No cheating motives, aspirations, careers, etc. And obviously no cheating pregnancies. Your sim only conceives naturally. (They are free to adopt children, but they do not count to the total.) Game exploits that do not require cheating are allowed, however, like using trait points. It is up to whether you want to play extra challenge mode with no fertility traits/buffs or make it through a little quicker by upping your odds.
Just kidding, cheat whatever you want. It’s your game!
After the final baby is born, you can post your sim’s final family tree and info panel showing what skills and traits they’ve got, etc. But more importantly than that, in the long gaps between babies, you can try doing stuff you don’t usually do in the game. Master DJing, or bring a ghost back from the dead, or join a weird career, or whatever. Finish collections you never bother collecting or take up hobbies you never give your sims.
Note that I haven’t playtested this, so it might be wildly unbalanced. I have no idea how long getting to ten babies with this method would actually take in game and whether it’s way too long or way too short. If risky woohoo percents need to be raised a bit, or baby count needs to be lowered, or whatever, do that to make it fun!
Especially at the end would be fun to check the sims stats panel that shows how many times they woohoo’d. We could do an entirely RNG based speedrun - who can get the best woohoo to baby ratio? Who gets the worst? It’s like shiny hunting. And since lovers keep dying off, you’ll have to keep romancing new sims to keep playing.
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timemachinesims · 1 year
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timemachinesims · 1 year
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So I pinpointed exactly what made me bisexual. 
Mainframe Entertainment, you had no business making them all so hot. I was just a teeny queer. I was not prepared for Megabyte’s voice, Hexadecimal’s bdsm getup, Dot in her red dress, Dot in anything really, adult Matrix and AndrAIa, MOUSE?!? 
Reboot me, baby. Reboot me all nigh long.
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timemachinesims · 1 year
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how the fuck is this even real
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timemachinesims · 1 year
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Assigning Sims 4 NPC Jobs
Credits to [this post] for the cheat code and [this page] for a list of NPC jobs.
You cannot make a Sim your active household if you want them to keep their NPC career or NPC trait. You must place them in the world without playing them or give them the career and/or trait and then evict them and don’t play them again. My personal favorite method is using MC Command Center to copy/paste the looks and personality of a Sim onto a randomly generated NPC.
sims.get_sim_id_by_name [simfirstname] [simlastname]
careers.add_career [NPC career] [SimID] : Assign a career to the NPC
For example : careers.add_career CareerName 329330112625249404
I use [Sim Info Mod] to see NPC jobs and hidden traits in order to try and get these cheats.
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timemachinesims · 2 years
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So I’ve had this idea for years now for a Sims 4 save file/play challenge based conceptually on, like, a reality dating show. I’ve even idly worked on pieces of it, but never fully committed.
The idea is that I would make a save file and in it include a household of 8 eligible sim suitors.
Along with putting them all together in a house, I’d build them all homes with families elsewhere in the game. They’d have existing jobs, educations, histories and relationships. They might already have kids, or be fabulously wealthy or miserably poor. You don’t know.
You the player would need to download both the save file and probably an MCCC .cfg file. I feel like the idea might not work on an unmodded game. So either I’d need to make a .cfg file available or give suggestions for play settings. There may be other mods I would recommend as well.
You’d then build your eligible sim, or upload them to the library to install into this new save. It would be highly encouraged that your sim have existing skills and history, though not required. Also suggested would be either having the Player reward trait or turning off jealousy altogether.
The save would have the calendar already set with a slate of holidays and events for the suitors. These would represent dates and elimination ceremonies.
When you first bring them into the game, you’d add your sim to a household next door to the dating game lot. This household would have a sim who exists as the leader of a club with all the sim suitors as members (this is part of why you need MCCC, because unmodded clubs can’t have more than eight members). You move in there, take over the club, and kick the placeholder leader out. You can kick that sim out of the entire save if you want. Their purpose is served.
Then you invite the whole sim suitor club to start a gathering. You meet everyone, and you choose who to send home first.
When you send a suitor home, you switch control to that suitor. You can look at their personality, inventory, relationships, sentiments, etc. Among this is something I’ve left to tell you which lot to find their house at, so you can have them move back home after being eliminated. You can go to their household and poke around for clues to their life story and any secrets they might have. See what you missed now that you’ve said no.
After the first suitor has been kicked out, the eligible sim you made can be moved into the mansion, but throughout the game you cannot take control of the other sims, and if you do you are strictly limited to their needs panel unless you’ve reached a certain milestone in the game (like after you’re down to four, you can check inventories or something, idk, I haven’t finalized it).
Then we get the home visits, and then finally when you’re down to your sim and two suitors you can poke around at absolutely everything and then pick the winner and get married.
I imagine this taking a few weeks in-game, with managing the sims needs still part of the challenge. Giving everyone time to live together in the mansion between events and for drama to unfold.
I also imagine this with as much autonomy and free will as possible. Like suitors might just fall in love with each other instead or die or whatever.
SO. QUESTIONS. ADVICE.
1) Is this too much? Is it too many rules, too many instructions, too much stuff to download and put in the correct folder? Would anyone actually be interested enough to try it if I made it?
2) I feel like you cannot build this without at least Seasons and Get Together. Ideally more packs would be included (like Pets and City Living) to give a variety of backgrounds and worlds for suitors to be from. What packs is it reasonable to expect people to have? I definitely would not use CC.
3) Where does the ethics of using stuff from the gallery fall? I feel like part of the reason I never got further with this is that I don’t want to have to build and decorate all the homes from scratch. I’m already going to be doing a lot by making sure the right photos and books and clues can be found around so that there’s things to learn about these people. This is going to have to utilize a lot of environmental storytelling. And I think just the idea of having to build everything from scratch feels too tedious, but idk if I need to ask permission for each thing from the gallery I might use or if it’s enough to just give credit.
4) Supernatural stuff? What tone would be more fun, real world dating reality program or silly? Can one of a sim’s secrets be that they are a vampire, mermaid, or alien? Would people prefer this be relatively grounded in existing dating competition tropes, just based on common fantasies/dramas, or completely unhinged?
Thoughts?
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timemachinesims · 4 years
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Let’s Complain About The Sims 4! - Toggles and Game Philosophy
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timemachinesims · 5 years
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Making a Sailor V inspired founder for my Sailor Moon Legacy Challenge in the Sims 4! Hang out a fawn over our hero, Minako Aino.
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timemachinesims · 5 years
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Sailor Moon Legacy Challenge (Get Famous Rewrite)
Required Packs: City Living, Get to Work, Parenthood, Seasons, Cats and Dogs, Get Famous (Optional: Vampires) (June 2019 Edit - Optional: Island Living) - feel free to adjust if you don’t have these to make something workable.
Unless stated otherwise, assume sim must reach top of their career and complete their aspiration.
Heirs can be selected however the player likes, and don’t have to be biological heirs. Adoption is allowed. You can move the household to different lots throughout challenge. Aging is on. Lifespan normal. Seasons can be whatever, but I like two weeks.
No money or real estate cheats. No unfair mods. Or, you know, do whatever you like and play in a way that’s fun for you. It’s a video game, for pete’s sake.
SUPER BONUS CHALLENGE: have all generations have the SAME CAT who you keep using age-down treats on and refuse to let die
and/or Run a cat legacy while you play - family must always have at least one cat and all cats should be descendants of first cat
GENERATION 1: Sailor V
Optional Colors: Orange, Red, Yellow

 Traits: Romantic, Outgoing, Music Lover 

Career: Detective 

 Aspiration: World-Famous Celebrity
Other: Cursed to never find love -can never have a boyfriend/girlfriend or get married -can’t have any other sims move in with them either, making them a single working parent -master singing skill (if possible, make this what you’re famous for) -reach video gaming level 5 (BONUS: Win a prize at the Ultimate Gaming Test in GeekCon) OPTIONAL BONUS: have to accept all dates asked on, must date as many sims as possible EXTRA EXTRA HARD OPTIONAL BONUS: if you have a risky woohoo mod, no “try for baby” allowed. If you’re accepting all dates, must woohoo on each date, and no birth control allowed.
GENERATION 2: Sailor Moon
Optional Colors: White, Pink, Dark Blue, Magenta 

Traits: Good, Glutton, Childish

 Career: National Leader (Politics Career, Politician Branch)

 Aspiration: Soulmate
Other: A Miracle Romance -Must unlock Sixam through Rocket Science -Must marry an alien
GENERATION 3: Tuxedo Mask
Optional Colors: Black and White Traits: Kleptomaniac, Loves Cats, Family Oriented Career: Veterinarian - Must have a four star clinic and at least one five star review. (Honestly getting a five star clinic is too hard in this game - I won’t make you do that). I’m saving Doctor for Mercury, so that’s why he’s not that.

Aspiration: Super Parent
Other: Looking for the Silver Crystal  -complete the Crystal Collection -Max out the Mischief skill (primarily through stealing)
HINTS AND TIPS (added August 2019): This generation is a really involved one. I think possibly the hardest. So, some things to help: 1) He has to complete the Super Parent aspiration, but that doesn’t mean that has to be the first aspiration he takes. Even if he immediately changes it, if the first aspiration he takes is a Nature aspiration, he’ll get the “collector” bonus trait, which will help him find rare crystals faster.  2) Endless crystals and minerals spawn on the Scientist career lot. He can join the career and just ignore his work and harvest all day. Don’t worry about getting fired, you can just join the job again. Plus, actually playing the career for the career’s sake is Pluto’s job!  3) The game is on normal lifespan, but there is no rule against (for this or any other generation) using a Potion of Youth from the reward store.  4) Take advantage of lot traits to help him gain skills more quickly. “Peace and Quiet” is especially useful for reading parenting or mischief books (do try to get as much mischief as possible through stealing, though. It’s really fun!) 5) Once your vet clinic reaches four stars, you are under no obligation to keep playing the career. You can walk away and never open the clinic again, or even sell it. You have other goals to accomplish! 6) Given how much of Mercury’s generational goals are in childhood, it’s probably best to save having kids (or at least your heir) until you can put your focus there entirely. 
GENERATION 4: Sailor Mercury
Optional Colors: Blue

 Traits: Genius, Bookworm, Unflirty

 Career: Doctor

 Aspiration: Nerd Brain
Other: Studious to a Fault -can never skip school or play hooky -must always do homework AND extra credit work -must always be careful when making school projects -must always “study hard” while at school -always do the studious thing (if applicable) during schoolday text prompts. -Achieve Good Manners and Responsible reward traits. -complete the Whiz Kid childhood aspiration. 
(Their childhood is gonna suck, but they can lighten up once they become a young adult, though they must reach the top of the Doctor career.)
OPTIONAL HARD VERSION: A Perfect child. Just try to get all the good Parenthood traits, maybe all the scout badges. Max out all toddler skills. EVERYTHING. This is an overachieving child. 
GENERATION 5: Sailor Mars


Optional Colors: Red, Purple

 Traits: Self-Assured, Ambitious, Non-Committal 

Career: (not necessarily in this order, but these are the selections) 1. Critic or Style Influencer 2. Business or Social Media, 3. Secret Agent or Astronaut. This sim may not repeat any of the careers of their ancestors. Careers have to get to high enough level to complete aspiration. CAN try to max out final career as a bonus.

Aspiration: Renaissance Sim
Other: Hates Men - Cannot talk to men. (I mean, you won’t get punished if you look away for a second and they’ve done some stuff autonomously, or if the game requires it to advance). If the food stall owner or gardener or whoever is a man, this sim can’t talk to them (other sims in household don’t have this restriction).
An exception MAY be made for 1. any male children
2. if heir is a female sim who is going to have kids and you don’t want to just make a beautiful trans lesbian for her to fall in love with (or make HER a trans lesbian) or adopt (or use a same sex pregnancy mod), then an exception may be made for the subsequent heir’s sperm donor (though she may not marry him and after pregnant must end the relationship, and not amicably).
An exception is NOT made for any male parents of the sim, who this sim doesn’t like. This sim may only talk to male parents to fight with them or perform mean/mischievous interactions and may declare their father(s) their enemy.
- max out the wellness skill - make a BFF in their lifetime
GENERATION 6: Sailor Jupiter
Optional Colors: Green, Pink, Floral Patterns 

Traits: Romantic, Foodie, Neat Career: Gardener in the Floral Designer track

 Aspiration: Freelance Botanist
Other: Overcoming Rejection, Living in Domestic Bliss - Sim must be rejected on an “Ask to be Boyfriend” or “Propose” interaction, end the relationship, and find new love. - Max out the Baking skill, Cooking skill, and Gourmet Cooking sell baked goods through a stall or vending machine or other retail mechanic - must throw a wedding event when they get married, bake their own cake, and get a gold rating.
GENERATION 7: Sailor Pluto


Optional Colors: Black, Maroon, dark shades

 Traits: Loner, Perfectionist, Gloomy

 Career: Scientist

 Aspiration: Friend of the Animals
Other: I Always Wanted To Fight By Your Side - Sim can only make one adult friend, but befriend as many children an animals as desired. - Sim must become BFFs with at least one child (can be their own), companions with at least one cat, and then die from something other than old age. - Child must witness death. This does mean you have to work faster to complete aspirations. Game can be manipulated to cause death (build walls around swimming pools or whatever you would like), but use of cheat codes/mods to induce death is not allowed.
GENERATION 8: Sailor Uranus


Optional Colors: Yellow, Navy 

Traits: Active, Goofball, Bro

 Career: Tech Guru (eSport Gamer)
Aspiration: Bodybuilder
Other: Destined Couple - Sim can only have one romance over their life. - Sim must marry their BFF. - Sim must perform at least two romantic interactions with their significant other every day (starting with the dating stage - as soon as they have any kind of commitment).
GENERATION 9: Sailor Neptune


Optional Colors: Teal, Seafoam Green, Blue Traits: Creative, Snob, Art Lover

 Career: Painter (either branch) Aspiration: Musical Genius
Other: Deep Sea Submerge - must have a swimming pool and swim at least once a day - Must max out fishing skill - Must have an aquarium and fill it with sim-caught fish, including at least two rare fish.
SAILOR NEPTURE - ISLAND LIVING EDIT (June 2019 - might edit as I find out more about the pack)
Traits: Replace “Art Lover” with “Child of the Ocean”
Other: Deep Sea Submerge (v2) - must become a mermaid - can only fill hydration need by swimming in the ocean - must max relationship with dolphin 
GENERATION 10: Sailor Saturn
Optional Colors: Purple, Black

 Traits: Squeamish or Vegetarian or Lazy (to replicate her illness), Evil, Cheerful 

Career: Criminal (Oracle Branch) or Master Vampire
Aspiration: Public Enemy
Other: It’s The End Of The World As We Know It
-Go to town killing sims, burning down property, destroying everyone’s happiness. The more bodies the better. The more witnessed death the better. The more damaged property the better. - Sim must repent before they die, and retrait themselves into good (using in-game retraiting potion in the rewards store) - Repair at least one damaged relationship - from full red to full green.
GENERATION 11. BONUS ROUND - Sailor Chibi Moon
Optional Colors: Pink

 Traits: Childish, Geek, Player’s Choice 

Career: Player’s Choice

 Aspiration: Player’s Choice (but might I recommend Successful Lineage or Mansion Baron?)
Other: It’s a bright new future in a brand new world. Make the best world possible from the ashes of the past generation.
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timemachinesims · 6 years
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Bunny Knight-Skye, aged up to a teenager on Winterfest, and on the same day her Mom died. The heir for my Sailor Moon generation. 
Time to hunt down an alien soulmate for her. 
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timemachinesims · 6 years
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lol oops wrong blog
Continuing to play my Sailor Moon legacy and my Founder, Aphrodite, is due to die on Winterfest, which also happens to be my heir’s birthday. 
so, like, that’s something for her to write in her journal about for the rest of her life
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timemachinesims · 6 years
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Continuing to play my Sailor Moon legacy and my Founder, Aphrodite, is due to die on Winterfest, which also happens to be my heir’s birthday. 
so, like, that’s something for her to write in her journal about for the rest of her life
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timemachinesims · 6 years
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timemachinesims · 6 years
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(Most recent update 8/12/18 - I will keep updating/editing this challenge as I playtest to see how difficult or easy, and generally fun, it is)
This challenge is un-beta’d and unplaytested. Feel free to tweak it according to actual gameplay. Just made it up for fun. Might start playing it soon, though I’ve got other commitments at the moment. Some of the generations definitely look difficult, and some very easy. 
Required Packs: City Living, Get to Work, Parenthood, Seasons, Cats and Dogs, (Optional: Vampires) - feel free to adjust if you don’t have these to make something workable.
Unless stated otherwise, assume sim must reach top of their career and complete their aspiration.
Heirs can be selected however the player likes, and don’t have to be biological heirs. Adoption is allowed. You can move the household to different lots throughout challenge. Aging is on. Lifespan normal.
No money or real estate cheats. No unfair mods. Or, you know, do whatever you like and play in a way that’s fun for you. It’s a video game.
Cat requirements are just for fun. Or ARE they?
I tried not to re-use careers, aspirations, or traits. As a result your favorite senshi might not be as well represented here as they could be. Senshi are more just aesthetic/tonal inspirations for each generation, rather than each generation being a straight roleplay (as Tuxedo Mask being Sailor Moon’s kid would be… uh…)
SUPER BONUS CAT CHALLENGES: 
have all generations have the SAME CAT who you keep using age-down treats on and refuse to let die
and/or Run a cat legacy while you play - family must always have at least one cat and all cats should be descendants of first cat
Keep reading
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