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#with increased reflexes and ability to endure the gravity on the body
chronal-anomaly · 4 months
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Also blizzard confirming she was enlisted at 16 is something else
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bloodbondcd · 11 months
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Danny Fenton Powers & Abilities Masterpost
Human-Ghost Physiology:
A half-ghost, or colloquially among ghosts, a "halfa", is a human whose genetic structure is infused with ectoplasm. Ghost Powers are the paranormal and supernatural abilities that a ghost has.
Supernatural Strength:
Supernatural strength is the physiological trait possessed by both ghosts and half-ghosts to be incredibly strong.
Supernatural Durability:
Supernatural Durability is the physiological trait possessed by ghosts and half-ghosts to be incredibly resistant to damage.
Supernatural Agility:
Supernatural Agility is the physiological trait of ghosts and half-ghosts, allowing them to move quickly and easily at levels beyond what is naturally possible.
Supernatural Speed:
Supernatural Speed is the physiological trait possessed by ghosts and half-ghosts that allows them to move and fly at incredible speeds.
Supernatural Reflexes:
Supernatural reflexes are the physiological trait ghosts and half-ghosts possess to have drastically better reaction times than naturally possible.
Supernatural Stamina:
Supernatural Stamina is the physiological ability of ghosts and half-ghosts to endure prolonged physical or mental effort for far longer than what is naturally possible.
Supernatural Endurance:
Supernatural Endurance is the physiological ability of ghosts and half-ghosts to endure vastly beyond what is naturally possible.
Supernatural Equilibrium/Balance:
Supernatural equilibrium is the physiological trait ghosts and half-ghosts possess to have a supernatural equilibrium level.
Healing Factor:
Accelerated healing or Healing factor is the ability to heal and regenerate one's body from injuries and wounds at supernatural speeds.
Reconstitution:
Reconstitution is the ability to regain oneself after the body's total destruction.
Going Ghost:
Going Ghost is a half-ghosts' ability to transform between human and ghost.
Intangibility:
Intangibility is the ability to pass through solid objects.
Intangibility Fusion:
Fusion is the ability of two ghosts to combine to create a new ghost.
Invisibility:
Invisibility is the power to render one's body undetectable to the naked eye.
Flight:
Flight is the ability to hover and move in the air at will due to thrust acting against gravity and friction.
Ecto-Energy Powers:
Ghost energy, also known as ectoplasmic energy, ecto-energy, or spectral energy, is the energy and essence of which a ghost is made and the energy source of all ghost powers.
Ghost Ray:
The ghost ray is the power to attack from a range by releasing ecto-energy.
Repulsion Field:
The user sends out a pulse of energy in all directions to repel large groups of attackers.
Energy Strike:
The Energy Strike is a technique that increases the power of the user's physical attacks by channeling his or her ecto-energy to form a ghost ray around parts of his or her body, such as the fists, to deliver powerful blows that inflict damage on foes much stronger than the user.
Ecto-Energy Constructions:
Ecto-Energy Constructions are the power to generate constructs such as weapons and tools out of solid ecto-energy.
Ghost Shield:
Ghost Shields are barriers made of solidified ecto-energy.
Energy Absorption:
Energy Absorption is the power to absorb various forms of energy and utilize it in some way, such as converting it into physical strength or using it to power their own energy blasts.
Power Augmentation:
Power Augmentation is the ability to enhance the power of oneself.
Electrokinesis:
Electrokinesis is the ability to control, generate and/or absorb electricity.
Ghost Stinger:
The Ghost Stinger is the ability to shock an enemy with ecto-energy released in the form of electricity.
Telekinesis:
Telekinesis is the strong psionic/psychic/mental power to move objects/people without physical contact using ecto-energy.
Overshadowing:
Overshadowing, or possession, is the power to possess a human, animal, or object and control its actions.
Voice Manipulation:
Voice manipulation is the supernatural ability to control and manipulate the auditory features in one's voice, such as pitch, tone, and volume, to make it sound different, mainly to deceive, confuse, or threaten others.
Software Fusion:
Technopathy is the ability to control electronics and machinery.
Exorcism:
Exorcism is the ability to forcefully remove ghosts from the body, object, or location they possess through ghost powers or anti-ghost technology.
Fusion:
Fusion is the ability of two ghosts to combine to create a new ghost.
Power Granting:
Power granting is the ability to bestow ghostly powers upon other beings or objects, capable of even giving other beings ghost powers.
Cryokinesis:
Cryokinesis is the ability to control ice and cold energy.
Ghost Sense:
Ghost Sense is the ability to detect/sense nearby ghosts and half-ghosts.
Pyrokinesis:
Pyrokinesis is the power to generate and control fire.
Duplication:
Duplication is the ability to make duplicates of one's body, parts of one's body, or even the objects they hold.
Spectral Body Manipulation:
Spectral Body Manipulation is the power to manipulate the size and shape of one's body.
Plasticity:
Plasticity is the ability to stretch select or all body parts elastically and revert to their standard humanoid shape within a similar time.
Size Alteration:
Size alteration is the ability to manipulate the size of oneself or another being or object by growing/enlarging, or shrinking the intended target.
Supernatural Flexibility:
Supernatural Flexibility is the physiological trait ghosts and half-ghosts possess to be drastically more flexible than naturally possible.
Paranormal Immunity:
Paranormal immunity is the ability to resist the effects of certain or all ghost powers.
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animeman08 · 3 years
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Gambit
Gambit (Remy Etienne LeBeau) is a fictional character appearing in American comic books published by Marvel Comics, commonly in association with the X-Men. The character was created by writer Chris Claremont and artist Jim Lee. Drawn by artist Mike Collins, Gambit made his first appearances in Uncanny X-Men Annual #14 (July 1990) and Uncanny X-Men #266 (August 1990).
Gambit belongs to a subspecies of humans called mutants, who are born with superhuman abilities. Gambit has the ability to mentally create, control, and manipulate pure kinetic energy to his desire. He is also incredibly knowledgeable and skilled in card throwing, hand-to-hand combat, and the use of a bō staff. Gambit is known to charge playing cards and other objects with kinetic energy, using them as explosive projectiles.
He was part of a thieves' guild before becoming a member of the X-Men. Given his history, few X-Men trusted Gambit when he joined the group. There was consistently a source of stress between him and his on-again, off-again love interest and eventual wife Rogue. This was exacerbated when Gambit's connections to villain Mister Sinister were revealed, although some of his team members accept that Gambit honestly seeks redemption. Often portrayed as a "ladies' man," Gambit has shown a more vulnerable side of himself over the years, especially when it comes to Rogue. Gambit remains fiercely proud of his Louisiana heritage and speaks in a Cajun accent.
Since his debut, Gambit has appeared in several solo series. As of 2013, there have been three attempts at an ongoing title starring the character. Gambit has also had two miniseries and starred prominently in Gambit & the X-Ternals, the X-Force replacement title during the Age of Apocalypse. Gambit was ranked 65th on IGN's "Top 100 Comic Book Heroes of All Time" stating that "Gambit is just the sort of tortured soul that X-readers love, and his continued presence in the TV and movie spinoffs cements his status as one of the greats," and in 2013, ComicsAlliance ranked Gambit as #4 on their list of the "50 Sexiest Male Characters in Comics". He has been featured in several animated series and video games based on the X-Men. Although he did not appear in the first three X-Men films, Gambit appeared on screen in the 2009 film X-Men Origins: Wolverine, portrayed by Taylor Kitsch.
> Powers and abilities
Gambit is a mutant with the ability to convert the potential energy stored in an inanimate object into pure light kinetic energy, thus "charging" that item with highly explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object: the larger it is the more time it takes to charge. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging: for example, a charged playing card explodes with the force of a grenade. Gambit can also use his mutant abilities to accelerate an object's kinetic energy instead of converting its potential energy; for example, he can charge his Bo staff with enough kinetic energy and power to level a house.
Gambit's ability to tap into kinetic energy also grants him incredible superhuman physical attributes (strength, speed, reflexes and reactions, agility, flexibility, dexterity, coordination, balance, and endurance), as his body constantly generates bio-kinetic energy and so is perfectly constructed for constant motion. This gives him an added edge that he has used to his advantage by developing a unique acrobatic fighting style.
The charged potential energy always in his body grants him the ability to build up charges of static electricity, and shields his mind from detection and intrusion by even the strongest and most powerful telepaths such as Emma Frost, Jean Grey, and even Charles Xavier. The shield has the added effect of destabilizing touch-based abilities.
Gambit also possesses an unusually strong and irresistible hypnotic charm that allows him to exert a subtle influence over sentient beings, leading them to believe what he says and agree with his suggestions. This charm is so strong and powerful that if given a chance, Gambit could even charm the Shadow King himself. The hypnotic charm does not work on those who know about it.
During combat, Gambit customarily wears a suit of highly articulated light body armor and uses an extendable metal staff. He is extensively trained in martial arts, particularly Savate and the staff style art Bōjutsu. He is an excellent hand-to-hand combatant, applying street-fighting techniques and acrobatics. Gambit is a skilled card-thrower, so he throws his charged playing cards at opponents with great accuracy. He also excels in all aspects of thievery, as he was adopted by the patriarch of a Thieves Guild.
Gambit was temporarily given the full strength and potential of his mutant abilities to battle his counterpart, New Son. At his full strength and power, Gambit can control all aspects of kinetic energy down even to the molecular level, allowing him to manipulate the potency of his bio-kinetic energy to burn, cause molecular discomfort, incinerate, create timed detonations (and manipulate the potency of the energy release), fire energy blasts, defy gravity, heal wounds, charge objects within his line of sight without contact, manipulate the flow of time & space and effectively exist as an energy being. Under such conditions, he holds sufficient power to cause another being to be unable to move—or unable to stop if in motion. He has been able to cause or simulate various energies by manipulating the kinetic energy present, such as infrared and microwaves, by increasing molecular agitation, or cold by reducing it. He was also able to use his powers to travel through space-time, cross dimensions, and remake realities outside of space-time by transforming himself into living energy which joined with the kinetic flow. Finally, Gambit was able to heal himself by stimulating his cellular activity. These enhanced powers were burnt out after fighting New Son, and Gambit has since returned to his original, somewhat lower power levels.
However, after Sage jump-started his powers again, he was able to heal his blinded eyes. —thus implying he is again able to heal himself—and is also able again to charge living things with energy, as when he teamed up with Sebastian Shaw to destroy Mr. Sinister's machines. He was also given another boost when he was killed in an altercation with a drug lord and Faiza Hussain managed to restore him before it set in, enabling him to charge a bullet with twice as much explosive force than usual. He has later proven able to delay his explosions again, although this is difficult for him to accomplish.
After Apocalypse used the Celestial Technology to transform Gambit into the Horseman Death, Gambit demonstrates the ability to convert inert materials into toxic substances (such as transforming breathable air into poisonous gases) and has the potential to ingest diseases and plagues. It is apparent that the Celestial Technology never left his system, as seen during a telepathic attack against him that temporarily brought out the Death persona, which eventually killed the attacker. He also showcased new abilities he had not used before in this form – such as his Death Charge, which fueled his projectiles with dark energies that have the effect of either disintegrating or entrapping beings within his cards. His new transformation also affords him the ability to control the trajectory in which the thrown cards fly in, giving him more control over their vector path while in motion. He could also convert people to his mindset like he did with Northstar, Dazzler and several demons while in limbo. Gambit's body did subsequently return to normal, suggesting that Gambit now has the ability to switch between his own and Death appearances.
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mortalcoilrp · 4 years
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SPECIES: FAE
Fae are not determined by genetics; they can be born to members of any species and are reincarnated over many lifetimes on earth based on the positions of the stars and planets. Likewise, the personality and abilities of individual fae originate from their astrological sign.
Even those who appear young in their current life can have memories stretching back hundreds of years. Were it not for their dæmons, they would appear to be the most "human" of supernatural species, and traditionally have blended into human society with more ease. In fact, it’s largely thanks to fae hiding supernatural dæmons that supernatural species were able to remain human for so long.
MYTHS & STEREOTYPES
Fae have often been called witches; a fundamentally incorrect term, detested by fae in particular because real witches will use their body parts (sometimes without permission) for their own magic.
They do not have wings,use wands, shapeshift, or come from a magical realm.
Fae children are not “changelings” left in place of a stolen child.
Slurs include gadfly, gnat, and changeling.
REINCARNATION
Fae are reincarnated into a new life every time they die. Each new reincarnation may have different characteristics such as gender and nationality, and there is no way to control this.
The only consistent thing about fae reincarnations is the time of year they are born. A fae is always born under the same astrological sign, which is tied to their personality and powers. These can vary slightly between reincarnations but will have a clear pattern.
Fae can be born into families of any species regardless of lineage. This is one origin of the changeling myth.
Fae cannot "turn" other species into fae. Likewise, fae cannot change species. However, vampire bites can make them ill, and multiple bites may lead to death.
THE ELEMENTS
Astrology is true for fae in ways that it isn’t for any other species; they are inextricably tied to the characteristics of the positions of the stars in both personality and magic.
Most fae in New Venice use the Western Zodiac, but fae from other cultures can use different forms of astrology.
Their sign is also tied to one of the four classical elements, which affects the types of abilities they might have.
They are strongest during the time of year they were born, especially on their birthday. Likewise, they are weakest during the time of the opposing star signs and elements.
ABILITIES
REINCARNATE MEMORY: The ability to recall past lives. The more recent a life is, the easier it is to remember. Younger fae tend to have flashbacks of past lives in dreams or feelings of intense déja vu; control and clarity increases with age. This can also be accompanied by an ability to sense familiarity with those known from past lives. All fae have the capacity for this ability, though it may never be triggered.
Fae cannot heal as quickly as other supernatural species, unless it that is part of their abilities.
Additional powers depend on star sign. Using abilities can vary: some require a thought, others movement, still others pursuits such as potions.
Magic is very difficult to control; practicing is important. Inexperience and strong emotions can lead to bursts of involuntary magic. It requires mental concentration and in some cases physical energy. Magic follows a rule of equal exchange: for every action, there must be a reaction.
The more practiced a fae is with their magic, the pointier their ears will appear.
Fae are weaker in environments that do not align with their star sign (e.g. a fae who has an affinity for fire would be weaker in a damp place).
BANNED POWERS: mind reading, mind control, necromancy, fae shapeshifting, teleportation, telekinesis, or anything that would allow your character to significantly and permanently alter the world and characters around them without restriction.
AGING & PHYSICALITY
LIFESPAN: Fae can live slightly longer than humans, up to 140-150 years, but they tend to die earlier. This is because their bodies tend to be weaker and prone to ailments than other species, believed to be a characteristic of magic. Using their abilities takes energy, and it’s thought that excessive use of it, paired with aging, can also have adverse mental effects on fae.
Fae are born into their first life and die permanently (without being reincarnated) based on planetary and star alignments, again corresponding with certain times of the year. Nobody knows how many lives they can have.
Appearance: Fae have only one form, which looks human, though they can be influenced by their abilities. Fae who use their magic more often have pointier ears, setting them apart.
LIFESTYLE & CULTURE
THE FAE COURTS are divided by element. They are ancient institutions intended to govern fae throughout multiple lives, and infamous for micromanagement and stifling bureaucracy. The fae courts create laws, carry on traditions, attempt to find newly reincarnated fae, provide instruction for magic, and have other institutions such as maintaining multi-life security boxes in an elaborate bank.
Fae who have fewer lives are more likely to reject the fae courts, which they view as oppressive, because they are less traditional.
A fae's dæmon also comes back with them in each life, bearing the same name each time.
Due to their multiple lives, fae are more prone than any other species to hold grudges and feuds that can last for centuries.
Some live together, others apart. Greater numbers can create more powerful magic.
Some fae take it upon themselves to search for fae born into families of other species so that they can be introduced into fae society.
FAE ZODIAC & COMMON ABILITIES
This is based on western star signs; characters who are born into cultures with other types of astrology can have differences. These will also not be very in depth and contain only key traits, since astrology gets incredibly complex and we're not expecting characters' exact star charts to be calculated. You're welcome to look further into each sign for personality and ability ideas.
Keep in mind that abilities should be limited.
The stronger they are the more of a "price" they should require of the user. For example, effortless/unlimited telekinesis is not okay, but can be acceptable with limitations such as sapping of physical strength and being affected by distance.
GENERAL PRINCIPLES
Fire and air work well together (air fuels fire)
Air and water may aggravate each other (creating tsunamis and hurricanes)
Air and earth may aggravate each other (creating dust storms and tornadoes)
Fire and earth may balance or aggravate each other (creating volcanic eruptions)
Earth and water shape each other
Fire and water work against each other
ARIES (Fire / March 21 – April 19)
"I AM." Fierce, assertive, courageous, impulsive
Very high natural body temperature, fingers that act like matches, firebreathing, force field generation, holographic projection, blasting spells, object animation
TAURUS (Earth / April 20 – May 20)
"I HAVE." Patient, thorough, predictable, possessive
Retrocognition, unshakable center of gravity that makes them impossible to knock down, enhanced stamina, hardened skin, adhesive spells
GEMINI (Air / May 21 – June 20)
"I THINK." Versatile, sociable, unreliable, superficial
Astral projection, illusions, mimicry, reactive adaptation, hypnosis, camouflage/disillusionment, adoptive muscle memory
CANCER (Water / June 21 – July 22)
"I FEEL." Sensitive, reflective, caring, moody
Limb regrowth, sealing or creating superficial wounds, infection stopping, resistance to aging, sensing emotions, cleaning spell, enhanced plant growth
LEO (Fire / July 23 – August 22)
"I WILL." Dignified, expressive, confident, egotistical
Illuminating skin, magnetic hands, enhanced volume, attention-drawing spells, substance mimicry
VIRGO (Earth / August 23 – September 22)
"I ANALYZE." Practical, service-oriented, perfectionist, reserved
Lie detection, aura sensing, enhanced senses, impervious to emotional influence, sensory blocking, cleaning spells, enhanced plant growth
LIBRA (Air / September 23 – October 22)
"I BALANCE." Diplomatic, idealistic, refined, indecisive
Buoyancy, calming presence, flight charms, contained weather, persuasion, siren song, holographic projection
SCORPIO (Water / October 23 – November 21)
"I WANT." Intense, instinctual, jealous, judgmental
Poisonous bodily fluids, contagious emotions, hypersensitivity, precognition, perfect memory, internal navigation, intruder detection
SAGITTARIUS (Fire / November 22 – December 21)
"I AIM." Imprudent, adventurous, independent, noncommittal
Enhanced endurance, enhanced senses, enhanced reflexes, persuasive lying, tracking evasion, internal navigation, distraction spells, wallcrawling
CAPRICORN (Earth / December 22 - January 19)
"I USE." Practical, reliable, cautious, ambitious
Transmutation, earth tremors, personal body regulation such as falling asleep instantly at will, lie detection, metal shaping, locking spells, adhesive spells
AQUARIUS (Air / January 20 – February 18)
"I KNOW." Revolutionary, altruistic, impersonal, inventive
Precognition, lock picking, escape artistry, dislocating joints, echolocation, enhanced reflexes, aquatic respiration, wallcrawling, adoptive muscle memory
PISCES (Water / February 19 – March 20)
"I BELIEVE." Sensitive, escapist, self-sacrificing, faithful
Night vision, transmutation, dream visitation/manipulation, camouflage/disillusionment, aquatic respiration, selective sensory blocking, substance mimicry
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dramatisperscnae · 6 years
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Headcanon -- Remy
Age and Appearance
Remy was born on Oct. 31, 1982.
He stands 6'2", weighing around 179 lbs
Remy's build is lithe and muscular, very much a body toned and formed by a life on the streets and martial arts training.
Remy's eyes are entirely black, sclerae and all, with bright red irises, a look that tends to creep most people out; for this reason he generally wears sunglasses when out in public.
When on a job, Remy favors fitted clothing, bodysuits and the like, and usually wears a suit of custom-fitted, lightweight body armor. Elsewise he's often seen in well-fitting jeans and a plain shirt, often buttondown, often with the top button or two left undone. Either way he is never seen without either his duster or a leather or denim jacket, and he is always wearing his gloves.
Powers
Remy's primary power is Kinetic Charge, also called Molecular Acceleration. He can take the potential energy in anything he touches and convert it to kinetic, essentially creating a bomb.
His power requires a physical touch to enact, though 'time-bombs' can be produced. They require more control and thus more time to prepare, however.
In his youth Remy underwent an operation that removed some of his brain tissue. This reduced his power output, though it gave him better control over it. Though the tissue has since been replaced and with it his potential, Remy still lacks true and total access to his full power, due to an unconscious psychic block of his own making; he doesn’t know his potential’s been restored.
Aside from the loss of power, the only other limitation is the time required to charge the object. The larger it is the more time it takes. The power of his explosions is also dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, he can charge his bo staff with enough energy and power to level a house, and build a charge in a boulder the size of a small house in a matter of seconds.
At his full strength and power, Gambit can control all aspects of kinetic energy down even to the molecular level, allowing him to manipulate the potency of his bio-kinetic energy to burn, cause molecular discomfort, incinerate, create timed detonations (and manipulate the potency of the energy release), fire energy blasts, defy gravity, heal wounds, charge objects within his line of sight without contact, and effectively exist as an energy being. Under such conditions, he holds sufficient power to cause another being to be unable to move—or unable to stop if in motion. He has been able to cause or simulate various energies by manipulating the kinetic energy present, such as infrared and microwaves, by increasing molecular agitation, or cold by reducing it. He was also able to use his powers to travel through time by transforming himself into living energy which joined with the kinetic flow. He is also able to heal himself by stimulating his cellular activity.
Remy's ability to tap kinetic energy also grants him incredible superhuman physical abilities (strength, speed, reflexes and reactions, agility, flexibility, dexterity, coordination, balance, and endurance), as his body constantly generates bio-kinetic energy and so is perfectly constructed for constant motion. This gives him an added edge that he has used to his advantage by developing a unique acrobatic fighting style.
Due to the charged potential energy always in his body, Remy has the ability to create a sort of static interference that can shield his mind from detection and intrusion by even the strongest and most powerful telepaths such as Emma Frost, Jean Grey, or even Charles Xavier. The shield has the added effect of destabilizing touch-based abilities. Although reportedly uncomfortable for the parties involved, this shield does not completely prevent telepathic invasion as suggested and shown on a few occasions; it can be forced through with effort. Depending on the 'verse he may not have figured this out yet and it is either permanently on or permanently off until he does.
Remy's (in)famous charm is also part of his powers. As if he needed the help, he also has the ability to "charge" the kinetic energy within a person's brain, allowing a subtle influence over any sentient mind. This power allows him to compel others to believe what he says and agree with anything he suggests. This charm is so strong and powerful that, if given a chance, Gambit could even charm the Shadow King himself, and it has been used for his own amusement, seducing the occasional partner into his bed. It won't work on everyone, though; much like the Jedi Mind Trick it generally only works on the unaware. And it can't work on anyone who knows about it.
While blinded for a period of time, it was shown that Gambit had the ability to foresee future events using his playing cards through tarot reading. This ability only truly works when he is blinded somehow, and is not something he calls on often.
[information taken from the Earth-616 Wikia, from the Wikipedia article, and from Comicvine]
Personality
Remy has a good head on his shoulders and a good mind inside it. He knows what he's doing and he's not afraid to let it show.
He has a knack for coming up with unorthodox ideas in difficult situations and then pulling them off. Leave it to the gambler to beat the odds.
Unfortunately this doesn't make him much of a team player. He's a stubborn little shit, often very sure that his plan is the right one, and he will argue if he doesn't think things are going the right way. He's also been known to simply go off on his own if he thinks it's the right thing to do.
Remy can't resist a good bet. Poker, roulette, dice...even games of skill become games of chance with him. You really want to get him to do something? Bet him he can't and see what happens.
In New Orleans, Napoleonic Code is law, literally. A man's handshake can be a legally binding agreement. For this reason Remy is and always has been a man of his word. After all, there has to be some honor amongst thieves, doesn't there?
Remy has more than a little peacock to him. Often he'll refuse to go out unless he's got his jacket/hair/outfit situated just so, especially if it's an evening out on the town.
For a boy who grew up on the streets of one of the most (in)famous port cities in America, survival was something to constantly focus on. That hasn't changed with age. Remy's main goal no matter what is going on is to live to see the sunrise, and he honestly doesn't much care how he goes about doing that.
Growing up in New Orleans, Remy is accustomed to having lots of people around him, even if none of them actually notice him. It's more the atmosphere than anything else. Losing that, being completely cut off from everyone and everything, is a situation that he would term worse than death, especially if prolonged.
For the first ten years of his life, Remy had no actual name that he knew of. He was simply called Le Diable Blanc by the Guildmembers charged with raising him. It was only when Jean-luc adopted him that he received the name he bears now.
Miscellaneous
His eyes have always been light-sensitive, though it's unknown whether this involves his power or the partial albinism gene that led to the original red coloring of his eyes. It makes his insistence on wearing sunglasses even indoors that much easier to explain
Remy's birth-parents are Charles Philippe Bonheur and Marie Danielle (Cartier) Bonheur. He has no knowledge of them.
Remy is an adept acrobat and martial artist, being trained in both Savate and the Japanese art of Bojutsu. While not being on par with the likes of Captain America, he's still on Nick Fury's list as one of the best hand-to-hand fighters the man has ever seen.
His preferred staff is made of Appalachian hickory and is iron-shod at both ends, the better to make use of his ability in battle. Most commonly, though, he's seen using a telescoping staff that's rather easier to travel with and not get looked at oddly.
He is also an expert marksman, especially with thrown weapons. Cards are generally his choice, as he always has some on hand, but just about anything can be a thrown weapon when push comes to shove and he does keep a few knives on hand just in case.
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Goku (Next Future)
Superhuman Strength: vast physical strength, in base form he has been shown to lift four tons in a ten times Earth's gravity environment, can can literally move entire planets and even universes out of their orbit barehanded with no other supplementary power or aids.
Absolute Strength: easily lift astronomical structures such as being capable of lifting entire planets with ease and has the power to shatter the space-time anomalies with only a single strike. has the strength to shatter planets, universes and multiverses. able to easily move entire planets out of their orbits at will and can also move universes and multiverses as well without any supplementary powers or aids. can also easily move Planet Jupiter by only using his bare hands.
Superhuman Speed: can catch bullets with impressive ease, and run at speeds faster than the eye can track. speed increased to the point of being able to move faster than time and space.
Absolute Speed: can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything. can move at infinite velocities, allowing user to surpass and perceive light speed movements. move past time and space itself and even beyond multi universal.
Superhuman Durability: Even without ki enhancement, Goku's natural Saiyan physiology allowed him to easily survive most earthling weapons, such as bullets or axes, with none of them leaving more than a bruise, or simply breaking when in contact with his skin, however grenades and missiles were said to be capable of dealing heavy damage to him, and a alien laser weapon was show to leave him near death after one shot. Through the utilization of ki he can enhance himself to endure far more damage than without ki. As a God and the most powerful being in the universe, Goku can endure powerful god-like techniques.
Absolute Invulnerability: As the Omni-King, Goku is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly, literally, one of the only causes of death to Goku. Because of this, Goku cannot be injured or defeated.
Superhuman Senses: While mostly intended to showcase his "not-so-human" origins, or as a comic-relief in the early manga, as a child, Goku displays superhumanly accurate senses of smell and sight, and even recognized his grandpa by his smell. However, his enhanced senses also allowed him to have incredible reflexes in combat and martial arts, giving him great response time to his enemies' attacks. In Dragon Ball GT, Goku's senses are so pinpoint accurate, that he does not depend on his sight to be aware of his environment, even allowing him to catch moving inanimate objects with just his hearing.
Absolute Senses: As the Omni-King, Goku is able to have all senses enhanced to an infinite scale, allowing him to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.
Absolute Immortality: As the Omni-King, Goku possesses absolute immortality, is unable to die, age, get sick, or be permanently wounded, is absolutely self-sustained, and as Goku's mind and soul are as immortal as their biological bodies, he is immune to mental/spiritual damage. Goku's existence and soul as the Omni-King of the 13 multiverses become completely free and independent of even the concept of reality, making him unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute. With this ability, Goku is completely immune to any injury and can never be killed.
Telekinesis: Goku can manipulate and influence other objects and matter around him just by using his mind. He uses this while in a hospital to take water out of a glass until Chi-Chi interrupts his concentration. Goku uses this power to demonstrate his abilities to Shido.
Telepathy: Goku is able to read and sometimes sense other peoples thoughts by using his ki and can utilize communication with them mentally.
Omnipotence: After awakening his true power within him and becoming one with Da'at's Spirit, Goku unlocked his most powerful ability: Omnipotence. After becoming the Omni-King, Goku is the most powerful being in the 13 multi-verses and is the king of gods in which he can achieve anything without limitations or conditions. Goku can also create an omni-verse from a thought and can easily destroy the entire omniverse when using this power but chooses not to use it. Goku can also annihilate and create easily entire galaxies. Goku is fundamentally and literally invincible, completely immune to all every single powers in existence, and able to defeat the combined might of all creation and its mightiest beings just by wanting it, without the slightest effort, including an Omni-King. With this ability, Goku is the 'One Above All' and the most powerful being of the 13 multiverses. Goku's power is virtually superior to that of all the Omni-Kings which includes the likes of Michael, Zeus, Zeno, Metatron, Odin, Izanagi, Juno, Amun-Ra, Olorun, Amaterasu, Gabriel, Uriel, Bleuberi, Batala, Raphael, Susanoo, Tsukuyomi, Elohim, Hope, Grim Reaper, Jupiter and Brahma. He is one of the six Omni-Kings to possess this power.
Omniscience: After awakening his true power within him and becoming one with Da'at spirit, Goku unlocked his second most powerful ability: Omniscience. After becoming the Omni-King, Goku has the capacity to know every knowledge that is presented within the 13 multi-verses. With this ability, Goku is the most intelligent being in the 13 multiiverses, even more smarter than Erion. His intelligence also surpasses that of Odin.
Omnipresence: As the Omni-King, Goku is present everywhere at the same time, referring to an unbounded or universal presence. It is related to the concept of ubiquity, the ability to be everywhere and nowhere at once. Goku even appeared right behind Lord Erion.
Omni-Senses: As the Omni-King, Goku is able to have all senses enhanced to universal to multiversal scale, allowing him to see, smell, hear and otherwise sense everything around the universe and beyond, including conceptual forces and even immaterial beings/entities.
Omni-Perception: As the Omni-King, Goku can perceive anything/everything, including the past, present and future, reality, causality, boundaries, energy, even destiny and ultimately everything else that can be perceived/comprehended.
Absolute Knowledge: As the Omni-King, Goku has gained unlimited knowledge, allowing him to understand the meaning of everything by communicating with or understanding the multi-universal consciousness with everything perceived as a unity.  This power is capable of awaking Goku, both spiritually and mentally. This is a sub-ability of Omniscience.
Omni-Magic Manipulation: As the Omni-King, Goku has unlimited access to all forms of magic and other mystical and supernatural forces. He can bend, break, and even create natural laws, distort the fabric of reality on a cosmic scale, perform unbelievable miracles, and create things without limit. Goku is now immune to all opposing magic and can even break through all outside mystic defenses.
Almighty Magic: As the Omni-King, Goku possesses the truest and omnipotent form of magic which surpasses all the rules and has no need for any justification as to how or why feats are accomplished. Goku Magic abilities even surpasses that of Odin who is known as the 'Greatest Magician in Existence'.
Creation: As the God of Creation, Goku can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. Goku can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, Goku has the power to make it reality and inter-dimensional.
Omnificence: As the God of Creation and Omni-King, Goku can create anything and everything without any limitations such as existence, dimensions and realities. Goku can basically create everything that is presented in the universe.
Absolute Destruction: As the Omni-King, Goku can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself. However, Goku doesn't use this ability often, because of his pacifistic nature.
Planetary Creation: As the God of Creation, Goku can create planets of various compositions and sizes with the level of detail depending on mastery of this ability. Goku may also be able to create organic matter or even complex biological lifeforms on the planet if it meets suitable conditions for life.
Cosmic Creation: As the God of Creation, Goku has the capability to create dimensions or universes in a cosmic scale including the creation of galaxies, planets or moons.
Dimension Creation: As the God of Creation, Goku can create dimensions and nearly anything within the dimension (objects, creatures, etc.) and travel to them by creating a portal or just by wishing. Goku can bring other objects and organisms to their dimensions, although they must use more energy and concentration to do so. Goku might make a dimension where only they are invisible, and thus hide whenever being hunted by others.
Universe Creation: As the God of Creation, Goku can create an entire universe and everything that occupies in it, including also its residents, environment and locations. Goku can create the residents with roles, powers and skills to inhabit their universe.
Universe Recration: If a universe is destroyed, then Goku can recreate a universe from its beginning state in any way he wish. Goku can even reform a singular universe by inducing a new Big Bang Event altered according to their wishes and even recreate a universe that was originally destroyed.
Alternate Universe Creation: As the Omni-King and God of Creation, Goku can create a dimension, reality and/or reality-continuum. As such, Goku is able to both consciously and unconsciously create status, expertise and abilities for the occupants of the created universe if they deem it necessary.
Galaxy Destruction: As the Omni-King, Goku can easily destroy an entire galaxy and everything in it, just by punching a planet.
Universe Manipulation: Goku can manipulate the entire universe and everything within. As the Omni-King of the 13 multiverses, Goku virtually rules over all of the universes with great benevolence.
Multiverse Creation: As the God of Creation and Omni-King, Goku can create multiverse of infinite collection of realities and everything that occupies them, including it's residents, environment and locations. Goku also created the 14th multiverse, 15th multiverse, 16th multiverse, 17th multiverse, 18th multiverse, 19th multiverse, 20th multiverse, 21st multiverse, 22nd multiverse, 23rd multiverse, 24th multiverse, 25th multiverse, 26th multiverse, 27th multiverse, 28th multiverse, 29th Multiverse, 30th Multiverse, 31st Multiverse, 32nd, 33rd Multiverse, 34th Multiverse, 35th Multiverse, 36th Multiverse, 37th Multiverse and 38th Multiverse for Gabriel, Uriel, Poseidon, Apollo, Xicor, Hercules, Thor, Raphael, Amaterasu, Divine, Gohan, Vegeta, Broly, Dogma, Sophia, Broly, Bleuberi, Batala, Susanoo, Tsukuyomi, Elohim, Hope, Grim Reaper, Jupiter and Raziel to rule over.
Multiverse Destruction: As the Omni-King, Goku can easily destroy an entire multiverse and everything in it. However while Zeno and Zeus are powerful enough to destroy a single multiverse, Goku can destroy multiple multiverses.
Multiverse Recreation: As the Omni-King, Goku can recreate the multiverse from its beginning state in any way he wish. He can reform the multiverse by inducing a new Big Bang Event altered according to his wishes and even recreate a multiverse that was originally destroyed.
Multiverse Manipulation: As the Omni-King, Goku can manipulate the entire multiverse and everything within. As the Omni-King of the 13 multiverses, Goku is the absolute ruler of the 13 multiverses and can manipulate everything within it.
Life Creation: As the God of Creation, Goku is able to create living beings or matter using several different ways, these beings can either be completely unique/original, modified/evolved versions of already existing ones or simply normal beings without any major modifications.
Soul Creation: As the God of Creation, Goku can create souls which is the manifestation of a person's essence. He can construct another's sense of self with nothing but his own imagination or inevitably allow his creation to develop to their own sense of self. The souls cannot be destroyed by conventional methods, but can be damaged or absorbed by malevolent forces.
Genesis Creation: As the God of Creation, Goku create other lesser or equal beings from themselves and make as many beings as he want without losing any energy.
White Hole Creation: As the Omni-King, Goku can create white holes, as a black hole "sucks" matter in via gravity, a white hole spits it out.
Light Manipulation: As the God of Light, Goku can create, shape and manipulate visible light, commonly referred to simply as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.
Time Manipulation: As the Omni-King, Goku can manipulate the time in general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels can affect the entire space and time continuum.
Time Manipulation: As the Omni-King, Goku manipulate time and reality through the basic manners of acceleration, slowing time, freezing or stopping time in an instant and looping in a general area. Goku can manipulate all time in the 39 multiverses and remake them into a different reality.
Time Acceleration: As the Omni-King, Goku can accelerate/speed up time for himself or others up to practically light speed while still moving normally.
Time Reversal: As the Omni-King, Goku can rewind time to a few seconds, minutes, hours, days and years into the past and alter it.
Time-Stopping: As the Omni-King, Goku can stop time while being unaffected themselves, or may also allow others to be unaffected.
Reality Warping: As the Omni-King, Goku can create, change, destroy, or even alter reality just by thinking about it, as such when he can make changes from nothing. Depending on the power of a reality warper, He may alter something as tangible as physics to something inconceivable like logic.
Ability Creation: As the Omni-King, Goku can create/manifest/develop virtually any ability, be it existing or brand new, and bestow it to others or himself.
Divination: Goku can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural or by reading certain patterns.
Dimensional Travel: As the Omni-King, Goku can travel between different dimensions and universes and can cross over different planes of existence and travel to various forms of realities. Goku later bestowed this ability to Xicor.
Absolute Recreation: As the Omni-King, Goku can recreate perfectly anything/everything to the exact state it was in before it was destroyed, such as recreating a person who died in every single detail from his memories, personality, thoughts, his body as it originally was, powers, soul, every detail would be recreated, even down to the molecules and atoms that made them up. With this ability, Goku can recreate planets, universes, multiverses and even a Omniverse.
Absolute Restoration: As the Omni-King, Goku can restore anything back to its original state. This ability is a safety system with no consciousness that aim to maintain and prolong the state of the universe. It only acts in situations where factors capable of altering or destroying the reality have actively started working, and it will come into play to annihilate those factors, taking the form of any natural and/or supernatural phenomenon.
Wish Granting: After fusing with Shenron, Goku can grant any wish for others, acting as the manifestation of the desire for others into reality and can grant their dreams.
Absolute Wish: As the Omni-King and physical incarnation of Shenron, Goku can grant any wishes of others or himself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever.
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lucysbestiary · 6 years
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砂ぷ (Sunap)
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A relatively harmless looking reptile turns into one of the desert's most feared threats during the right circumstances. Sunap's are native to the deserts of Asian-like countries, the locals naming them after a pun: the kana for sand (砂), which is read as "suna", made to sound like the onomatopoeia "snap", the distinct sound they make when they take a bite. These lightweight little reptiles use the strong winds and low visibility of sandstorms to lunge towards their targets, snapping off a chunk of flesh (their meal for the day) before continuing to glide onwards and out of harms way, giving almost no chance for their target to spot them and even less to retaliate. Because of the nature of their movement (which is dependent on the direction of the sandstorm's winds), even if they manage to miss out on feeding, a Sunap is unable to attempt more than a single attack on the same target.
What makes an encounter with these creatures so dreadful is the fact that they travel in large numbers, and while a single bite of a Sunap could be brushed off by the seasoned adventurer, a school of them could deflesh a medium creature in just an instant. Their hit and run tactic combined with the harsh conditions in which they make their move means encounters are usually over just a moment after they begin; their targets either successfully avoid becoming lunch, or they are devoured in an instant.
Sunaps lie waiting within sand most of the day; they do not have a particular feeding time, their sandstorm assault being the only time they expose themselves. Their instincts alert them of the sections of the desert with potentially strong winds, to which they will slowly crawl towards to and then remain in waiting.
Because Sunaps depend on sandstorms or similar weather conditions to survive, they are only found in deserts where the weather phenomenon is a regular occurrence. The locals of these deserts are accustomed to such circumstances and threats, their homes and businesses being properly sealed, and the people themselves always prepared to stay indoors on a moments notice.
Although Sunaps could, in theory, lie in wait on the desert's most popular routes and devour any who pass by, their lack of mobility without any sort of significantly strong wind current would afterwards put them in immediate danger of retaliation. Because of this, even when hungry, Sunaps encountered under these circumstances are relatively harmless, their instincts telling them not to feed as a form of defensive mechanism. The same could not be said, perhaps, for a starving bunch.
School of Desert Reptiles
Setting: Fantasy, Arid, Oriental Group: School of 20~30 HP: C Size (Singular): Tiny Size (School): Large
Primary Stats
Strength: D Dexterity: C Constitution: F Intelligence: F Wisdom: D Charisma: F
Senses/Perception: A Spell/Energy/Aura/Ability Potency: [N/A] Stamina/Energy Capacity: D Speed: F [Sandstorm Lunge: A] Initiative: D
Defenses
Physique: F Evasiveness: B Special (Sandstorm Lunge): S
Resistances
Sandstorm Effects: S
Saving Throws
Fortitude/Endurance/Resistance: C Evasion/Reflex: B [Sandstorm Lunge: S] Mental/Willpower/Sensory: F
Attacks
[Melee]
Single Bite >Hit Chance: D [Sandtorm Lunge: C] >Damage: C [Piercing] >>Applied when only a single Sunap manages to bite a target.
Collective Bite: >Hit Chance: B (Sandstorm Lunge: A) >Damage: A >>Applied when a large number of Sunap manage to feast on a target.
Grapple: A (Mouth Grasp)
Skills
Hide/Stealth (Desert Camouflage): S Jump: B
Loot
If their insides are examined, there might be jewelry and similar items from previous victims
School
Similar to fish, a large group of Sunaps acts in a school-like manner. For the purposes of combat, a School can be treated as a single foe, and as such, this entry covers a school's corresponding stats rather than those of an individual Sunap.
Desert Radar
Sunaps are extremely adept at sensing movement on sand, even over impressively long distances. They can detect moving individuals within 100ft. of their position.
Sandstorm Lunge
During powerful sandstorms or in the precense of strong winds, Sunaps are able to effectively lunge themselves towards their target by jumping in accorance to the wind's direction.
There are two primary ways Sunaps use this ability:
1. They will lie in wait, hidden under sand, threatening a line (in the direction that the wind is blowing to) of up to 90 ft. As a readied action, they lunge towards their target after confirming their movement. They glide across the air, their instincts having granted them the correct timing for the lunge to make contact with their target. When a character or creature's intended movement is declared and determined to be intersecting with their lunge's threatened range, both actions commence simultaneously. Unless any external circumstances affect the target's intended movement or that of the school of Sunaps (a change of direction, speed, or the presence of an obstacle), the Sunaps' lunge makes contact with the target.
2. The Sunaps will lunge towards the direction that the wind blows despite not having any present targets, gliding for miles and miles until coming in contact with one. In both cases, upon making contact with a target, they immediately attempt to bite down (their primary attack), and upon being resolved, they continue to glide onwards (the remainder of their gliding movement for the turn) and out of harms way.
Sunaps will not lunge at a target unless the gliding distance remaining after their bite is at the very least 20ft.
Sunaps have very little control after their initial lunge. While the strong winds do enable them to angle their bodies as to glide upwards or downwards (to return to the ground), they offer very little control over horizontal movements. Sunaps hidden among wet sand or affected by a strong, downwards force (such as increased gravity) are unable to perform the Sandstorm Lunge. Sandstorm Lunge does not typically provoke any attacks of opportunity in systems that contain that mechanic.
Desert Camouflage
Because of their size and colors, even after exposing themselves, Sunaps are difficult to detect. A successful Spot/Perception/Detection check with a difficulty of "A" is required to detect them above sand, increasing to "S" difficulty during a sandstorm.
During a sandstorm specifically, even after becoming aware of them, their camouflage causes non-AOE attacks directed at them to have a 30% of missing.
Successful Sunap Encounter
The success of a Sunap encounter, which lasts only a few seconds, is measured in how well the party informed themselves of the dangers of the desert beforehand, how well they prepared for those dangers, and which actions were taken in response to the school's Sandstorm Lunge.
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dannyballsub · 7 years
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A list of every power
Powers Absorb energy and reuse it as a new attack through beams or orbs of energy. Absorb a material's strength and thus have its properties and strengths. Advanced Intelligence. Adaptation to any environment (Using a mutation or even enhanced abilities to survive anywhere.) Animal Telepathy. Appear as anything to anyone. Atom or Particle manipulation. Beams of energy from hands. Become a giant ball. Become rubber. Bend anything. Black matter manipulation. Blend into any environment. Blood manipulation. Bone manipulation. Breathe fire. Bring anything to life as a servant. Bubble manipulation and creation. Change anyone's senses. Change form into any animal. Change size. Change the color of anything. Checkpoint (set a checkpoint anywhere for you to appear after you die. Note: You're not reborn, but do come back to life.) Chemical Mixer (mix chemicals inside you or around you to create any kind of chemical. Note: you're immune to these.) Cloning of anything including you. Cloud manipulation. Color manipulation. Communicate with any living thing. Control anyone's emotions. Control bugs. Consume anything and shoot it out. Convince anyone of anything. Create and manipulate something. Create any type of smoke. Create or fix anything. Create powers. Create portals to allow anything through and even make them appear anywhere. Cyberspace travel. Danger sense. Darkness Manipulation. Diamond create and manipulation. DNA Manipulation. Draw anything and make it real. Drill through anything. Erase the existence of anything. Everything proof (bullet proof, water proof, etc. Also you cannot get hurt or sick.) Energy manipulation. Explode and then regenerate. Field producer (Create force fields with different effects inside for example: healing, burning, freezing, suffocation, etc.) Fire manipulation. Flight. Food manipulation. Force evolution in anything. Freeze anything. Future sight. Ghost powers. Give powers. Gravity manipulation. Glow in the dark. Gold touch. Grow claws from hands. Grow hair and manipulate it. Have a natural (limitless) storage. Healing touch. Illusion creation. Intelligence manipulation. Intangibility. Increase or shrink somethings size. Invisibility. Killer touch. Know all possible outcomes. Know anyone's weakness. Know everything about everyone. Know everything. Know everyone's powers. Launch tongue. Laughing touch. Life giver. Light manipulation. Liquid manipulation. Locator (know where anything is.) Lying sense. Make anyone do anything. Make anyone feel pain. Make anything explode. Make anyone fall asleep. Make anything into anything else. Make anything hard or soft. Make anything you imagine real. Merge with technology. Metal manipulation. Micro organism manipulator. Mineral manipulation. Mind control or possession. Mimic anything including powers. Multi dimensional manipulation. Mutation touch. Mutant manipulation. Manipulate rubber. Natural disaster creator. Nature manipulation. Orbs of power (Shoot or throw orbs with different effects such as explosive, lightning, freezing, etc.) Plant manipulation. Power manipulation (Control rather or not powers work and what their effect will be.) Radiation manipulation. Rapid healing. Reflect or redirect any attack. Scorpion powers (Cut or stab something and cause any type of effect on it.) Steal or take away any power. Stop powers. Stick to anything you want. Shadow manipulation. Shapeshifting. Shoot missiles from your body. Sound manipulation. Spell caster/magic. Spike shooter (Summon spikes from any part of your body and shoot them sometimes with various effects like "Orbs of power".) Summon demons or angels. Super accuracy. Super bite (bite through anything.) Super endurance (never get tired.) Super hearing. Super sight (X-ray, heat vision, thermal, night vision, see super far, etc.) Super skill (See anything done then be able to do it better permanently.) Super speed. Super spit (spit any type of liquid.) Super smell. Super strength. Super stretchy. Super reflexes. Swap or add your conscious to anyone or anything. Swap places with anything or anyone. Techno path. Telepathy. Telekinesis. Teleport. Teleport things from a distance. Temperature manipulation. Time manipulation. Transfer injures or traits to anyone. Travel to any dimension. Turn anything into currency. Turn anything into liquid. Turn anything into stone. Universe manipulation (god like ability to do anything to the universe including changing its laws. Sometimes even to other universes.) Unify any set of people or things. Water manipulation. Weather manipulation. Web shooter. Wind manipulation. Wood manipulation. Wound sharing.
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autisticteru · 7 years
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A Kick in the Teeth is Good for Some - CHAPTER 5
Summary: All Ritsu wants is to move on and be happy with his life. But something keeps growing inside him. From his stomach to his chest to his throat and out his eyes and mouth, until it fully surrounds him making it impossible to ignore. He can cut it down, but it will just grow back. He needs to destroy it, to pull it up from the roots. And he thinks he finally knows how. But there’s only one person who can help with that. Unfortunately, that person is Teruki Hanazawa.
Read on AO3 HERE
Read from the beginning HERE
Individual chapters:
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12
Fanart for this chapter! (x) 
Chapter 5: Hidden
“This spot seems good,” said Teru, standing over the edge of a giant hole that spanned both the roof of the building and the basement floors. The place was certainly familiar to Ritsu. It was where the final battle between the Scars of the Seventh Branch took place, and it was one of several places where Ritsu found himself in yet another near-death experience.
But Teru was right about the place being perfect to train. There was plenty of rubble, pipes, wires, and other stuff to work with. There was also a nice amount of shelter from the weather. And neither of them would have to worry about the consequences of breaking things. Ritsu was starting to get excited.
“Ok,” said Teru, “Here’s the plan. This week we’ll be focusing on the basics. That is, your barrier and your telekenesis. Today I’m going to be testing where your limits and boundaries lie. Afterwards, we’ll work on pushing them to their utmost limits. Of course, we’ll be using the basics all throughout this training, but next week we’ll start on testing what other special abilities you may have.”
“Special abilities?”
“Like how Suzuki can turn invisible and how Shimazaki can teleport. As I’ve gone on to fight others, I’ve manage to pick up an array of different psychic techniques. So far, there have been very few techniques I haven’t been able to figure out through hard work. But it’s different for other people. Sometimes, no matter how hard you try, there are things you can’t do. But I’m sure you already know that.”
“You’re referring to my brother.”
“Precisely. If that’s the case, you shouldn’t get hung up over it. There are ways to use your power creatively and effectively to outsmart your opponent.”
“Unless that person is my brother.”
“You aren’t fighting your brother, Ritsu-kun.”
“If you’re going to bring him up you might as well be honest about that, Teru-san.”
“Fine. There are some things that technique can’t accomplish. But even so, your potential is greater than most, Ritsu-kun. So much so, that I think you have a chance at surpassing even me. But you’re a late-bloomer so your powers havent had the time to mature. So I’m not quite sure what powers you have besides the basics. So I’ll show you everything I know. Anyway, somewhere in between drills we’ll make time for lunch.”
“Somewhere in between?”
“We’ll have lunch when we’re hungry! I didn’t plan out everything perfectly. Honestly I wasn’t entirely sure how this would go.”
“How reassuring.”
“Look, I’ve only ever trained with the Awakening Lab kids and myself. They can’t do the things you and I can do. But I’m not entirely sure how different your powers are from mine. So I’m playing it by ear. Today’s gonna be mostly experimental, but it’ll get more routine based later.”
“Alright, I get it.” Ritsu had to admit to himself that he was really getting excited to start. But god forbid he let Teru know that.
“Moving on, at the end of the day we’ll spar and then head back.”
“Won’t I be too exhausted to win by then?”
“You wouldn’t be able to win a spar against me even if you were in top shape, Ritsu-kun. At the end of the day I’ll judge if you’re truly ready to fight Suzuki-kun. Understand?”
Ritsu rolled his eyes. “Yeah, I guess.”
“Good,” said Teru. “Then lets get started.”
Teru hopped down into the hole through several stories of broken floors until he reached the deepest part of the crater left by their fight. Ritsu followed shortly after, using his psychic powers to break his fall and land comfortably.
“Okay,” Teru exhaled. “Stand close to the center and show me your full barrier.”
Ritsu did as he was told, exherting his energy to focus on his defense, creating a near transparent bubble around his body.
“Not bad,” said Teru. “We’ll start with an endurance test. I’m going to increase the pressure against your barrier using telekenesis. I’ll start slow and increase it little by little. Keep it up as long as you can.”
“Got it.”
Teru inhaled and reached out his arms in front of him, moving his knees inward into that pigeon-toed stance he always sported while fighting. Ritsu had to wonder how anyone could hold their balance while standing like that, but he wasn’t about to underestimate Teru’s strength. He braced himself.
“Tell me when you’re ready,” instructed Teru.
“I’m ready.”
The ground rumbled and cracked and Ritsu immediately felt immense pressure coming from every direction. It wasn’t enough to break the barrier, but it was enough to make Ritsu work to keep his barrier up. There was a familiar air to the type of technique that Teru was using.
“This is…!”
“That’s right” confirmed Teru. “Gravity control. I learned it a while back, though it was hard to replicate. I still can’t make black holes. But this is less dangerous. When you feel your barrier can’t hold anymore just tell me and I’ll release the pressure.”
It was a fairly reasonable excersise. If Ritsu hadn’t been so bitter about everything that led up that point, he might have expressed a bit more gratitude. The entire building was rumbling and moaning. The atmosphere was perfect.
About two minutes passed. Teru had been slowly increasing the gravity around Ritsu and both boys were starting to sweat. Ritsu was about to collapse, so he looked up at Teru and opened his mouth to speak.
And then Ritsu saw it for the first time. Teru’s mouth was open and slightly moving as though he were muttering something to himself. His eyes were blank, looking at nothing in particular, and yet wide as though he had just seen his worst fear. It was an expression of an indescribable emotion. Blank horror. Though Ritsu could only gaze at it for a second.
Teru’s eyes came back into focus, as if something had startled him, waking him from a trance. His fists clenched tight and he cleched his jaw down and showed his teeth. His eyebrows furrowed up as though he were in fight-or-flight mode. And the gravity increased.
Ritsu’s barrier shattered, but before his body could hit the ground, he felt a force pulling him gently upward until his feet were no longer touching the ground.
“I’m so sorry!” Ritsu looked down at a tense, geuninely shaken up Teru. He gently lowered Ritsu back to the ground.
“I’m really sorry,” Teru apologized again, “I spaced out. Are you okay?”
“I’m fine,” Ritsu assured Teru, “I was about to stop it anyway.”
“You aren’t hurt, then?”
“I’m fine.”
Teru took a deep sigh.
“Okay,” he said, back to his original cheerful demeanor, “Take a five minute rest and then we’ll work on your reflexes.”
Ritsu was shocked as to how quickly Teru’s personality could bounce back and forth. He was starting to get the idea that maybe genuine concern for others wasn’t Teru’s strong-suit. Although, really, Ritsu knew he had no room to talk on that regard. There certainly was something familiar about Teru that Ritsu couldn’t quite put his finger on. But he knew one thing for sure.
Teru was hiding something.
As Ritsu leaned up against a part of a wall that remained in tact, he could see Teru with his jacket unzipped. His hand was pulling on the collar of the low-cut shirt he was wearing with a tight grip. Ritsu couldn’t see too well from his angle, but it looked as though he were digging his nails into the center of his breast.
Ritsu didn’t want to stare, but Teru seemed to be so lost in his own world that he didn’t seem to notice. He was moving his lips again. It was so slight, but Ritsu noticed. He wondered what he was saying. It certainly couldn’t have been good, from the expression on his face.
An emotion indescribable.
If only for a moment, Ritsu had to wonder if Teru knew. But the moment passed. There was simply no way. He was too smiley. He was too self-centered. But even with all that said and done, there was no denying that Teru was bothered by something. Ritsu was more than a bit curious, but he didn’t want to be disappointed. Considering Teru, it could be anything.
Ritsu slid down from the wall where he was standing and landed in a sitting position. He was still exhausted, but five minutes was hardly enough for a nap. He closed his eyes and listened to Teru’s footsteps.
Suzuki…
That’s right. That was the reason he was here. As soon as this was over, everything could go back to normal. No more bad feelings getting in the way. That was all Ritsu wanted.
“You ready?”
Ritsu jumped. He could have sworn he heard Teru’s footsteps trail further away from him, but here he was, standing right in front of Ritsu. And he looked cheerier than ever. Too cheery, in fact. Wasn’t he just moping a second ago?
“Uh… yeah, I guess.”
“Good. We’ll be working on telekinesis now.”
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Symptoms Of Anemia
The signs of iron deficiency anemia can often be subtle and unclear, but it is the most common form of anemia. Iron is an essential mineral so if you lack it, your body cannot make enough healthy red blood cells. Those red blood cells contain hemoglobin, a protein-rich in iron that carries oxygen from your lungs to the tissues of your body. It is a good idea to know the symptoms of iron deficiency anemia, especially when they can often take time to develop. Anemia gets worse with time and may cause different life-threatening physical and mental problems. Therefore, it is a good idea to know the symptoms of iron deficiency anemia, especially when they can often take time to develop so that it can be diagnosed early before it turns fatal.
In the early stage, the symptoms of anemia are very light, especially when you have mild or moderate anemia. Our body has special ability to adapt and will compensate for the low level of oxygen in the blood. However, if ignored, the anemic condition advances, the body’s ability to compensate decreases and the symptoms of anemia becomes more noticeable. In most of the case, anemia is diagnosed while investigating other illness, as the early signs were ignored.    
20 Warning Signs And Symptoms Of Anemia You Might Not Be Aware  
1.     FATIGUE OR/AND WEAKNESS       
                        It is usually the first sign of anemia. It is common to feel tired after a long day work or a heady session of exercise. But if you perceive that you have low energy levels, muscle weakness or feeling unexplained fatigue, which still persists even if you rest well, then it is probably due to deficiency of iron. The lower level of hemoglobin leads to lower oxygen supply to the muscles and you feel lack of energy and exhausted. You start feeling fatigued when you do not have enough red blood cells. If you have such a complaint too, consult a doctor immediately.You have trouble doing normal workout. Your endurance gets suffered if you have anemia and you have trouble in doing normal workout.   
2.     PALENESS
Paleness or yellowing of the eyes is one of the best ways to tell that you are anemic. You look at the mucous membrane of your eyes, it is a vascular area, and so if it is yellow, it is a true indication that you are not getting enough red blood cells in other areas of your body either. No matter your skin tone, your face, the palms of your hands, gums, inside the lips and the lower part of your nail may also look pale. This washed-out appearance is due to decreased blood flow and reduced red blood cell.
3.     SHORTNESS OF BREATH
If you notice that you often have shortness of breath, especially when during exercise, while climbing the stairs, when you are lifting somethingor even when you do some everyday activity this means that you may have anemia. These are a sign that indicates your body is not getting the oxygen it needs. Hemoglobin in the red blood cells is the carrier of oxygen around the body. When you have a lower level of hemoglobin in your body due to anemia, your oxygen level will be also low. That means your muscles not getting enough oxygen to perform regular activities and you suffer from shortness in breath.
4.     HEART PALPITATION OR INCREASED HEARTBEAT         
This condition is affecting our heart as well. According to the National Heart, Lung and Blood Institute, inadequate hemoglobin in the blood makes the heart to beat faster in order to pump more blood to get more oxygen into the cells. This heart rate or heartbeat increases. A heart murmur or an irregular heartbeat is also common if you are anemic. Heat palpitation may be heard as pounding in-ear, especially if you are lying down on one side. 
5.     CHEST PAIN
Anemia makes the heart to overwork to meet the oxygen demand. Supply of oxygen to the cardiac muscle also is hampered and the anemic person feels chest pain or angina. An overworking heart suffers from irregular heartbeats, enlargement of cardiac muscle and even heart attack. In fact, one-third of all cases of Congestive Heart Failure is found to be due to anemia. According to a review of cardiomyopathy and iron deficiency in the Texas Heart Institute Journal, things get worst if you are suffering from iron deficiency anemia for a long time.  
6.     ANXIETY
A high-speed heart can make anyone feel anxious. If the anxiety is new to you, it has intensified or there is no other reason, it may be a sign that you are anemic. Lack of oxygen also speeds up the sympathetic nervous system and makes you feel stressful. You feel apathy towards anything and everything - work, family or friends. You feel apathy towards anything and everything - work, family or friends.
7.     NUMBNESS
Due to lack of blood in the body, hands and feet can also become numb. One of the principal causes of anemia is vitamin B12 deficiency. Lack of viaminB12 causes nerve damage and this leads to numbness and tingling sensation in your hand and feet, loss of reflexes and muscle weakness. Sharp pain and numbness are also observed in iron deficiency.
8.     MUSCLE SORE
Muscle weakness and unexplained muscle pain or muscle ache are one of the commonest symptoms of iron deficiency anemia.   If you do not have enough iron in your muscle, its ability to recover is hindered and you feel muscle soreness and inflammation. In lack of oxygen, the muscle does not get enough energy to perform properly and losses it’s strength and stamina.
9.     HEAVY PERIODS AND IRREGULAR BLEEDING
In women, to heavy period may be a sign of iron deficiency anemia. Heavy period causes loss of too much blood and replenishes half of it, and the following again losses too much blood.  The most common cause of iron-deficiency anemia in women is uterine fibrosis, especially those located inside the uterine cavity, which causes heavy, irregular and painful bleeding. Due to which the problem of anemia or blood deficiency occurs.
10.     GETTING FREQUENT INFECTION
If you often get sick, especially if you are repeatedly suffering from respiratory illness, iron deficiency might be the reason. Sufficient iron is necessary for a healthy immune system and lack of iron will cause you to catch more illnesses than usual. Our lymphatic system plays a vital role in fighting infection and your spleen is an important part of it. If the spleen and the lymph nodes are not getting enough oxygen due to anemia, they cannot produce healthy white blood cells to fight infection. 
11.     SWELLING AND SORENESS OF THE TONGUE AND MOUTH
People suffering from iron deficiency anemia have complained of a sore, swollen or strangely smooth tongue. A low level of hemoglobin in the blood make the tough look pale, where are as low myoglobin, another iron protein complex present on muscles, causes your tongue ( which is also a muscle) to become swollen, sore and strangely smooth. The swollen tongue may cause difficulty to chew, swallow or even speak. Mouth ulcers or sore red cracks at the corners of the mouth, also termed as angular cheilitis, are also an indication of iron deficiency.    
12.     COLD HAND AND FEET
According to Iron Disorder Institute, unexplained cold hands, and feet are a common symptom of iron deficiency. If you feel freezing sensation in your fingers and toe or if your nails turn whitish, then you have lesser hemoglobin in your blood and suffering from anemia. With anemia, there is less supply of oxygen to the hands and feet and adequate heat is not produced. 
13.     BRITTLE OR SPOON-SHAPED FINGERNAILS
Nails become weak and fragile that chip and crack easily due to deficiency of iron and other nutrients. A concave or spoon-shaped depression in a nail; a condition called koilonychia, is also an indication of severe iron deficit in the body.  A strong and healthy nail is a sign of proper nutrients, but if your nail becomes brittle, you are probably suffering from iron deficiency. 
            14.     PINK OR RED URINE
People with iron deficiency may have pink or red urine, this happens because iron deficiency caused increased intestinal absorption of certain pigments.  According to study 66 to 80 percent cases of pink or red urine is due to untreated iron deficiency anemia. Dark urine may also cause due to hemolytic anemia when excess red blood cells are destroyed due to sickle cell disease or thalassemia.
15.     UNUSUAL CRAVINGS
Strange and unhealthy cravings are observed in anemia. This usually occurs as the body lacks certain nutrients. If you notice to have certain unusual craving for non-nutritive substances like chewing chalk, paper, ice or dirt, then it is sure that you are lacking iron in your diet. This hankering for strange foods is also seen during pregnancy.      
16.     BRAIN FOG AND DIFFICULTY TO FOCUS
Your brain is the first organ to suffer from the lower level of oxygen in the body. Lack of adequate oxygen to the brain will slow cognition. If you are having trouble concentrating, remembering things or not remembering the past, then it is not just the cause of increasing age but it can be a sign of iron deficiency. Synthesis of neurotransmitter may be altered in people with iron and vitamin B12 deficiency and this leads to the difficulty to focus.
17.     ANEMIA HEADACHE
Stress, headaches, and migrainesare common, but if you think you have a headache more often or you do nothing that reduces pain, see your doctor immediately. Although there are several causes of headache, anemia could be one of them. According to the American Society of Hematology, due to anemia, not enough oxygen to reach your brain and this causes the blood vesicles in the brain to swell up, causing an increase in pressure and headache. 
18.     DIZZINESS OR LIGHT-HEADEDNESS ESPECIALLY AFTER STANDING
Feeling light-headedness or dizziness especially after standing may be due to anemia. When you stand up the blood pulls down by gravity and lowers the blood pressure in your head. Therefore, if you are suffering from anemia you have lower oxygen supply, fall in blood pressure further lowers the supply of oxygen in your brain, and you feel dizzy or light-headed. Feeling light-headedness or dizziness is a symptom of lower RBC (red blood cell) count.
19.     HAIR FALL
According to the American Academy of Dermatology, 80 million men and women experience hair loss mostly due to hereditary factors, but you cannot ignore the change of being anemic. If you see more than 100 hairs in your brush or your hair are thinner, you may be anemic. Hair is a thread of protein growing from the hair follicle and formation of this hair protein requires iron. Thus the loss of hair may be a sign of iron deficiency. Due to iron deficiency anemia, the hair follicle gets less oxygen and cannot regenerate or grow, which makes the hair dull, damaged and thin. Sometimes the follicles may die and hair falls. It can also be due to hormonal condition like hypothyroidism or vitamin deficiency, so go to your doctor. 
20.     RESTLESS LEG SYNDROME
Restless leg syndrome is the strong urge to move your legs while you are at rest.  You feel an unpleasant tingling and crawling sensation in your feet and legs. This becomes worse at night and the sufferer finds difficult to sleep. Though the exact cause of restless leg syndrome is not known, according to John Hopkins Medicine, 15% of the case found to have a link with iron deficiency anemia. Lower the level of iron deficiency, the syndrome becomes worst. 
These 20 symptoms indicate that you have anemia. Therefore, never ignore these symptoms, rush to your doctor and go for a blood test.   
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lycorogue · 5 years
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Glitches: The GRID (part 1)
So, @cyhyr​ opened a can of worms by asking about Glitches, and now you are all forced to read about everything I have built for it thus far.
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Muahahahahahaha!
But first, if you don’t know what I’m talking about, you can see Cy’s ask and my history of the world of Glitches here. I think one of the main things for me when it comes to creating Glitches is to categorize the powers and physical abnormalities. In part, because it’s a natural human thing to do, and so this categorizing would canonically happen anyway, but also in part so I can make sure to keep the powers in check and not go too OP with some of my characters.
Here’s a quick history (for reals, it’s only 3 paragraphs long):
To try to help keep track of what to expect when dealing with Glitches, the United Nations created the Glitch Classification System; a universal categorizing of Glitches based on their physical evolution and super-human abilities. There are five main branches known as “Species” of Glitch: Beast, Mind, Tweaker, Evoker, and Mage. Beasts refer to anyone with physical traits that aren't normal to Homo Sapiens: wings, odd skin tone, heightened senses, etc. Minds are essentially telepaths and telekinetics, but also include any Glitches that can do any sort of manipulation with their mind, or are hyper-intelligent. Tweakers can alter either their own or another's DNA. This can be as simple as advanced healing or altering skin density, or it could be as advanced as power mimicry. Evokers can manipulate the elements, or manipulate energy such as magnetic force, gravity, or kinetic energy. Finally, there are the “odd balls” known as Mages. They can manipulate physics itself in a manner typically described as “magic” or “supernatural”. Such examples are teleportation, probability manipulation, and precognition. Each “Species” has a varying amount of sub-categories known as “Classes”. A Glitch who fits in multiple Species-Classes is known as as a “Multi,” as in multi-class. A Glitch whose genetic abnormalities fit them in multiple “Species” is called a “Hybrid.”
The Glitch Classification System is compiled into the Glitch Registry and Identification Database: aka The GRID. Up until five years prior to the main Glitches storyline, it was a requirement for every human categorized as a Glitch to be added to The GRID before they gain the right to vote. Most were even added to The GRID at birth if they were a Beast Glitch, or during their school years if their powers manifested and could be recorded during normal health evaluations.
Now that it is (at least temporarily) deemed unconstitutional to force a Glitch to be registered on The GRID, most educators, physicians, and parents only use The GRID as a reference guide to know what powers the child has and how to handle them/train them. It is rare that a Glitch gets officially registered on The GRID anymore, but some still feel it is their civic duty to register as a means of showing Acts of Faith; proving they are not dangerous to society.
For some more complete examples, check below the break for some power break-downs of the main characters of Glitches.
The Adult Reworks: These characters were all once canonical X-Men universe characters. I’m hoping I altered them enough that they don’t feel like rip-offs. Please alert me if you feel I need to rework any of them a bit more. (Also, I don’t have last names for anyone yet. I’m a slacker...)
Matteo: Registration: Beast-Tweaker Hybrid; Beast Class: enhanced senses and reflexes, also classified as a “Norm-Beast” (someone who fits the Beast category but still has an average human appearance); Tweaker Class: advanced healing
He can heal at an elevated rate, and he has heightened senses. Being a Beast-class Glitch, his powers developed in the womb, instead of manifesting at puberty. He has always had the elevated senses and healing. He can pick up scents, as well as hear more clearly and further, all more akin to animals than humans. His elevated touch allows him to pick up vibrations easier. For instance, when a person touches railroad tracks to determine if a train is out of sight down the line. With a literal blink of an eye, he can switch his sight over into infrared.
Emily: Registration: Evoker-Beast Hybrid; Evoker Class: Energy Charmer; Beast Hybrid Element: Magenta-colored eyes 
Emily's Evoker ability focuses on energy; namely the ability to manipulate the kinetic energy in the atoms around her. The “Charmer” class is because energy cannot be created nor destroyed, so she can only manipulate it. Specifically, she can shift an object between having kinetic and potential energy. There is a lot to unpack with this, so I’ll save it for another post. While she is not a Mind-hybrid at all, her powers have a side-effect that gives her a strong resistance to Mind Glitches. The constant change between kinetic and potential energy around her causes a sort of "static" that messes with the mental waves Mind Glitches use to manipulate their victims. A strong enough Mind Glitch can navigate the "static" to still affect her. She can also concentrate on keeping the energy around her at its natural state; removing the "Static" completely, which is helpful for when she actively wishes for telepaths to reach her mind for whatever reason.
Ryder: Registration: Mind; Class: Silver-Tongue
A form of verbal hypnosis. Silver-Tongues can use their power to convince others that everything they say is true, or compel them to do whatever the Silver-Tongue wants. There are three main restrictions to this power, but I will save these details for another post.
Keahi: Registration: Evoker-Beast-Mind triple Hybrid; Evoker Class: Earth Summoner; Norm-Beast Multi-Class: enhanced endurance, and elemental immunity; Mind Class: limited telekinesis
There’s a lot to unpack with Keahi, but the main thing is that she can produce and manipulate granite. All sub-powers derive from that fact. Her main use of this power is to encase her body in granite in an almost instantaneous, reflexive full-body armor. She can also create things by manipulating the shape of granite, such as weapons, doors, ladders, etc. She can shift the ground my moving granite encased in the ground, which leads to the Mind sub-category. Her telekinesis is limited to granite. She can move it with her mind, including hovering it in the air and “throwing” it large distances. Anything that has at least 30% granite in it, she can manipulate telekinetically. Her Evoker powers alone take up about 4 paragraphs on her bio sheet, so I won’t fully get into it here. The “elemental immunity” sub-category allows her to thrive around lava: increased skin density; reflexive encasing of granite that allows her to STAND IN LAVA for up to 30min; extra coating on her eyes to protect against heat; expanded heat tolerance so her skin won’t burn when touched by most flame heat (up to 2500-degrees Fahrenheit before the granite auto-covers); and extra filtration in her lungs to protect against ash and toxic fumes usually connected to volcanic eruptions. There’s a lot more there, but I’ll save it for another post.
Cody: Registration: Tweaker; Class: Soul Splitter/Cloning
Soul-Splitters are able to convert a fresh drop of their blood into an exact copy of themselves. These clones default to mindless drones with a “hive mind”, however, controlling the hive-minded drones tends to use all mental ability of the original. Because of this, Cody tends to utilize the “soul splitting” part of his powers to give his clones autonomy. In other words, when he creates the copy, he can “gift” him some of his consciousness. The downside is that whatever knowledge and/or personality component Cody “gives” to his clone is locked from him until the clone is destroyed - either by being killed, or by being converted back into a drop of blood by Cody’s will. Cody prefers willing the clones away because the trauma of them dying causes him migraines, the intensity of which is determined by how many clones are dying at once, and how much pain they feel when they die. He can’t will them away without being within twenty feet of them, though. Once the bit of “soul” is returned to Cody - either through him dismissing the clones or them dying - he gains all knowledge and experience his clone gained. It was a great way to become a quadruple-major in college while still enjoying some partying. There is a lot more involved with this power, but that’ll be saved for another post.
Ignatius “Iggy”: Registration: Evoker-Beast Hybrid; Evoker Class: Fire-Charmer; Beast Class: elemental immunity; Beast Hybrid element: gold-colored eyes
He’s in a Pyro-Evoker subset that’s not quite as evolved; power wise. He can’t create (evoke) fire, but he can manipulate existing fire. Something as large as a burning building to something as small as a simple spark or dying ember; he can manipulate the fire however he pleases. He can shrink or grow the flame, regardless of amount of fuel feeding it. He can also bend the flames into whatever shape he wants. His favorite is a flame whip. The concentration of the flow of flame actually makes it tangible, and so being hit with his flame whip won’t only burn, but it will also sting just like an actual whip would. The flame whip can also lasso objects so he can swing using it or bring and object to him using it. He also has full immunity to flame, making him incapable of being burnt by fire or smothered by smoke.
Okay, this already ran longer than I originally planned... the main OC cast will be put on The GRID in the next post....
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talllife · 6 years
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Taller people are at increased risk of injury. On this page, I explain why this is the case, focusing in on back injuries in particular. I also discuss some exercises, activities, spine sparing strategies, and ergonomics adaptations that can help in the prevention and recovery from back injuries.
Much of this section of Tall Life draws on the work of the world renowned spine researcher, Stuart McGill, whom I had the good fortune of meeting while I was struggling with back pain of my own. If you want to learn from the expert himself, I suggest starting with his latest book, Back Mechanic.1
Please note that the content of this page and website in general is not intended as medical advice and is for information purposes only. For more than that, please refer to the medical professionals mentioned and literature cited. This is stated in more detail on the website disclaimer.
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[pt_view id=”32426b2h86″ cat=”tall-people-back-pain-back-problems”]
  Tall People Back Pain and Back Problems Contents
Use this table of contents to jump to the sections that interest you most. For instance, if you don’t care why tall people have a higher risk of back pain and back problems, then it would be best to skip the first section.
Why Tall People Have a Higher Risk of Back Pain Spine Stabilizing Exercises Posture Correcting Exercises Activities Spine Sparing Strategies Ergonomics References
Why Tall People Have a Higher Risk of Back Pain and Back Problems
Barbados Joe Walcott, the 5′1″ former world welterweight boxing champion, was well known for entering into matches against significantly larger opponents. His rather famous reasoning was that, “The bigger they are, the harder they fall,” and he figured a smaller fighter could take advantage of this. For anyone other than Barbados Joe Walcott, this would probably be a bad bet. But, he was right that a larger person experiences more force when they hit the ground.
But shouldn’t our taller bodies be better suited to larger forces? They are, but not proportionally so. This is because the taller body, despite being absolutely stronger, is relatively weaker, as per the Sqaure-Cube Law.
Another issue often pointed out is that our larger bodies have longer levers. To better appreciate this concept, let’s consider the wrench analogy. As we all know, it’s hard to get a nut off a bolt by hand. This is why we have wrenches. And for the tightest nuts, we have extra-long wrenches. This is because a longer wrench can apply more torque (rotational force) to the nut. But while large torque is great for unscrewing a nut, too much can break it. Similarly, taller people’s longer limbs apply more torque to the joints. And as with forces, our larger joints are better at accepting larger torques, but not proportionally so, as per the square-cube law. The result is an increased risk of injury.
Another issue tall people face is that a thicker body experiences more stress when bent or twisted a given angle. You can verify this yourself by bending two different size wooden dowels, noting that the thicker one breaks at a lesser angle.
And yet one more issue is our slower reflexes that result from longer nerves,2–14 as this makes it harder to avoid injurious situations. All of these issues, and perhaps more, increase our risk of injury.
But if size is such an issue, then how is it that larger species get by? Shouldn’t giraffes be constantly suffering from sore necks? The answer is that larger species have had millions of years to adapt for their great size, such as by becoming relatively more big boned. Their legs also tend to be stacked closer to vertical, including when running, and this decreases torques on their joints.5 More generally, they move conservatively and plan far ahead in order to compensate for their slower reflexes.6 Tall people have not benefited from this same extent of evolutionary adaptation for our size, and this, rather than our size alone, is the deeper reason why we’re more likely to become injured.
Many studies confirm that we’re at greater risk for injuries, including to the ankle, knee, hip, back, neck, shoulder, and wrist.7–20 Studies of injury rates in various sports also routinely find tall athletes are at greater risk.8,17–19 And the injuries that afflict the elderly are also more common in tall people, such as hip fractures.20
I’ve injured all but one of the joints I mentioned above. My worst injury by far was to my back. Back injuries can come on suddenly, or gradually as was the case for me. I figure poor posture has a lot to do with it, or more specifically, a deviation from neutral spine posture. This is more likely to occur for tall people both due to ill-fitting manufactured objects and lesser relative strength. But what is it that’s so disastrous about deviating from neutral spine posture in the first place?
A deviation from neutral spine posture corresponds with a bending of the spine. The main problem with a bent spine, Stuart McGill explains, is that uneven pressure is applied to the discs.21 This is particularly problematic for loads that are large (car accident), applied over longer durations (desk work), or applied cyclically (vibrating machinery or sports). Uneven pressure in these instances pushes the gel-like contents of the disc away from center, encouraging a departure from the disc. The simplest way to visualize this is as the squishing of a jelly donut. Sometimes the result is called a herniated disc. I have several discs in my own spine that have been damaged similarly.
Another way discs can become altered is by a loss of water content, which results in a decrease in thickness. This happens naturally over the course of the day as gravity compresses the discs. This is why we tend to be shorter in the evening than in the morning. I actually once bought a car in the evening only to find out the next morning that it was too small for me!
As we age, the discs can lose some of their ability to remain hydrated, and this results in a more permanent reduction in stature. Besides with age though, desiccation can also result from stress, which in theory tall people are more subject too. Once again, many of my discs have been damaged in this way.
As I know from experience, disc damage can cause immense pain. This may come directly from the damaged disc or from the pressure herniations put on sensitive nerves outside the disc. Pain in turn causes tightness, putting more stress on the discs. The resulting injury loop can lead to chronic pain.
Though there’s some evidence that discs can regenerate,22,23 this healing is nowhere near as speedy as for broken bones. One doctor actually told me mine would probably never heal. The fact I wish he’d have told me, though, is that herniated discs and the like are often asymptomatic,24 meaning there are lots of people walking around with them without even knowing it. It would follow then that herniations may become asymptomatic with time. Knowing this early on would have saved me a lot of grief.
To give the discs a chance to become asymptomatic, we must avoid injuring them further. So in this case, prevention and recovery are pretty much the same thing. The key for both is maintaining good posture. This can be aided with exercises, activities, spine sparing strategies, and ergonomic modifications, as explained in the following sections.
Spine Stabilizing Exercises for Tall People Back Pain and Back Problems
When my back first started getting bad, I jumped to the conclusion that this was a sign of weakness. So I hit the gym and started lifting some heavy weights. Similarly, I was told I had to improve my flexibility, so I began working my way up to being able to touch my toes with straight legs, and so on.
As it turns out, I was doing myself more harm than good; I later learned from Stuart McGill that neither high static back strength nor mobility are associated with lower risk of back injury, and can actually have the opposite effect. Instead, it’s good muscle endurance and control that’s important. For further appreciation of this notion, consider that low force tasks extended over long durations, such as standing, or tasks requiring proficient control, such as picking a pencil up off the ground, often lead to injury.
Muscle endurance and control are thus important for maintaining a stable spine, where a given posture, usually the neutral posture, is maintained. This ability can be improved with exercises that challenge endurance and control, such as Stuart McGill’s Big Three Stabilizing Exercises.21 I briefly explain these below. Before attempting these, it’s best to consult a physiotherapist or similar.
Cat-Camel: This first exercise isn’t for increasing stability but rather for increasing the viscosity in the spine, among other benefits, and thus useful for preparing for stabilizing exercises. McGill recommends moving between these two postures approximately five to eight times, integrating movement throughout the entire spine.
#1 Curl-up: With the hands supporting the neutral curvature of the low back and one knee flexed, the head and shoulders are slightly raised from the floor. A possible routine could include three sets with six, four, and then two reps that last ten seconds each, alternating which knee is flexed.
#2 Side Bridge: Support the body weight by the feet and forearm. The less advanced version is done with the knees on the ground. The same rep/set pattern as for the curl-up can be used.
#3 Bird Dog: One arm and one leg, on opposite sides of the body, are raised. The same rep/set pattern as the curl-up can be used.
Posture Correcting Exercises for Tall People Back Pain and Back Problems
A former coach of mine once mentioned to me that I looked strong from in front but weak from behind. What he was noticing was that my chest muscles were overpowering my upper back muscles, causing my shoulders to round forward.
Some years later, I learned that what I was experiencing was part of a fairly common pattern of muscle imbalances known as the crossed syndromes.25,26 They’re called crossed because tight and weak compensations literally cross the body, cascading along its length in an alternating pattern. In the spine, visually, the tight regions are curved inwards while the weak and elongated regions are curved outwards, both contributing to an accentuation of the spine’s natural curvatures.
There are two characteristics of the crossed syndromes that warrant pointing out in the context of tall stature. The first is that the resulting distorted posture relies more on passive support from musculoskeletal tissues, thereby decreasing muscular effort. The second is that they decrease overall stature. Taller peoples’ diminished relative strength and relatively short artificial environment may provide increased incentive for us to adopt the distorted posture, and thereby initiate the syndromes.
Besides the crossed syndromes, there are many other ways posture can become distorted. The good news though is that regularly performed exercises can provide some compensation for the issues leading to postural distortions. The basic idea is to stretch the tight muscles and strengthen the weakened muscles. A physiotherapist or similar can help determine if your posture is distorted and prescribe exercises to correct it.
Activities for Tall People Back Pain and Back Problems
When my back first got bad, I got a lot of suggestions for various activities I could do that might help. Perhaps the most common was to do yoga, for which the benefits for back pain sufferers are well known.27,28
Many yoga poses help build muscle endurance and control and correct common postural distortions. Particularly beneficial are the poses that emphasize neutral spine posture. And beyond the mechanical aspects, there are other reasons why yoga may be helpful for back pain sufferers, including the cultivation of mindfulness.29,30
I’d like to note, though, that Stuart McGill has expressed concern over the yoga poses that twist and bend the spine considerably, such as those below. He explains that this isn’t necessary for building a robust back, and can actually increase the risk of injury. Yet, as McGill demonstrated in a recent yoga workshop I attended, some of these poses can be done more moderately or modified for the individual, which happens to be a central theme in yoga.
I think yoga is particularly great for tall people given it presents an opportunity to improve relative strength, which we tend to lack. The flip side though is that we need to be careful with the poses that require high relative strength. Our other characteristics that warrant caution include lesser flexibility, more numerous injuries, and thicker spine that won’t twist nor bend as readily. Nevertheless, I’ve been practicing yoga with moderation myself for some seven years now and am certain that it has helped me enormously. See the Yoga for Tall People page for more.
The next most common recommendation I got was to take up swimming. This seemed like a great idea to me, particularly because tall people, like 6′4″ Michael Phelps, make great swimmers. As with yoga though, swimming is a varied activity, so different strokes for different folks. The Phelps style butterfly, for example, will probably not be helpful to those suffering from back injuries. Breast stroke and front crawl, on the other hand, may be better. But even these require some extent of twisting and extending of the spine as breaths are taken. The solution I came across is to use a swim snorkel. This negates coming up for air, thereby facilitating a neutral posture along the entire length of the spine. See Swimming Strokes for Bad Backs and Necks for more on this topic.
When swimming is vigorous, it yields cardiovascular benefits, which can be beneficial for back pain sufferers.31 This is likely because of a hypoalgesic effect32; endorphins are released which decrease pain much like morphine does. Extended exercise can also trigger the release of endocannabinoids which can give a euphoric feeling commonly known as runner’s high,33 helping the body to relax. I’ve found cycling to be an even better form of low impact cardiovascular exercise. McGill does point out though that competitive road cycling can encourage too much spine flexion.
Walking, though somewhat less than cycling and swimming, also has cardiovascular benefits. Interestingly, McGill has found a brisk pace—and for tall people this will be particularly fast—better for the back than a stroll. A decent arm swing and looking straight ahead also help. More walking can be interjected into daily life by parking at the far side of the lot, taking the stairs, and my personal favorite, getting a dog.
Food can also have an influence on injury recovery and prevention, including on the body’s inflammation response. Sufficient consumption of Omega-3s in particular has been recognized as important.34
A final concept I’d like to mention is moderation. A routine, whether for an athlete of any level or for an individual recovering from an injury, lies on an inverted U-shaped curve, where the optimum has neither too much rest nor too much training.21 By finding this golden mean, as Aristotle once called it, optimum physique can be achieved.
Spine Sparing Strategies for Tall People Back Pain and Back Problems
Young people, my former self included, tend not to be all that careful with their backs. For instance, I remember my total disregard for spine posture when lifting things, despite my wiser elders advising me to keep a straight back. I did eventually learn, but the hard way, and at great cost to my spine. Perhaps if I’d read it in a book such as this, it might have played out differently. Below are a variety of spine sparing strategies.
Maintain a neutral spine posture: Neutral spine posture is particularly important when under load, especially prolonged static and cyclical loads.
Use the lower extremities for getting low: The squat, hip hinge, lunge, and golfer’s lift are all robust postures for getting low.
Minimize torque arms: By lifting close to the body and pushing and pulling through the center of the spine, torque acting on the spine is minimized. When pulling low door handles, for example, torque can be reduced via a slight lunge.
Contract core muscles before lifting heavy loads: Though this increases the load on the spine, it ensures the neutral posture is maintained, which tends to be more critical.
Use aids: Use lifting tools such as hoists, dollies, and furniture straps. Protective clothing can also help as it encourages holding the load closer to the body, thereby reducing torques. Knee pads are particularly helpful for us as they encourage getting low via kneeling rather than flexing the spine.
Use mechanical advantage: When lifting a log, for example, use leverage by lifting one side at a time. Better yet, have a second person lift the other side as is common in such tasks as moving a couch.
Avoid prolonged static postures: Even low stresses, when maintained for long periods such as for desk work, can lead to injury. So it’s best to regularly get up and move.
Avoid bending and lifting early in the morning and after sitting: The discs are most hydrated after waking, and this leads to a stiff spine. Sitting tends to have the opposite effect, but only on one side of the spine. It’s best to delay bending and strenuous activity after both waking and sitting.
Ergonomics for Tall People Back Pain
Another factor that needs addressing is the poor ergonomics that result from ill-fitting objects. This is such an enormous problem for tall people that I have devoted an entire section of this website to it: Ergonomics. Some featured articles are below. For me, addressing my ergonomics in the kitchen, in my car, and at my desk had the greatest benefit for my back pain and back problems.  
Ergonomics Featured Posts
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Tall People Back Pain and Back Problems References
Stuart. Back Mechanic: The Step-by-Step McGill Method to Fix Back Pain. Gravenhurst: Backfitpro; 2015.
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Soudmand R, Ward LC, Swift TR. Effect of height on nerve conduction velocity. Neurology. 1982;32.
Soodan J., Kumar A. Relationship among Anthropometric Indices & Motor Nerve Conduction Velocity of Radial & Ulnar Nerves in Aerobic Trained Athletes. J Exerc Sci Physiother. 2012;8(1).
Biewener A a. Biomechanical consequences of scaling. J Exp Biol. 2005;208(Pt 9).
More HL, Hutchinson JR, Collins DF, Weber DJ, Aung SKH, Donelan JM. Scaling of sensorimotor control in terrestrial mammals. Proc Biol Sci. 2010;277(1700).
Milgrom C, Shlamkovitch N, Finestone A, et al. Risk factors for lateral ankle sprain: a prospective study among military recruits. Foot Ankle. 1991;12(1).
Han K-J, Kim Y-K, Lim S-K, Park J-Y, Oh K-S. The effect of physical characteristics and field position on the shoulder and elbow injuries of 490 baseball players: confirmation of diagnosis by magnetic resonance imaging. Clin J Sport Med. 2009;19(4).
Zwerver J, Bredeweg SW, van den Akker-Scheek I. Prevalence of Jumper’s Knee Among Nonelite Athletes From Different Sports: A Cross-Sectional Survey. Am J Sports Med. 2011;39(9).
Trimpou P, Landin-Wilhelmsen K, Odén a, Rosengren a, Wilhelmsen L. Male risk factors for hip fracture-a 30-year follow-up study in 7,495 men. Osteoporos Int. 2010;21(3).
Sobti A, Cooper C, Inskip H, Searle S, Coggon D. Occupational physical activity and long-term risk of musculoskeletal symptoms: a national survey of post office pensioners. Am J Ind Med. 1997;32(1).
Dehner C, Schick S, Arand M, Elbel M, Hell W, Kramer M. Influence of anthropometry on the kinematics of the cervical spine and the risk of injury in sled tests in female volunteers. Accid Anal Prev. 2008.
Roquelaure Y, Bodin J, Ha C, et al. Incidence and risk factors for thoracic spine pain in the working population: the French Pays de la Loire study. Arthritis Care Res (Hoboken). 2014;66(11).
Wahlström J, Burström L, Nilsson T, Järvholm B. Risk Factors for Hospitalization Due to Lumbar Disc Disease. Spine (Phila Pa 1976). 2012;37(15).
Milanese S, Grimmer K. School furniture and the user population: an anthropometric perspective. Ergonomics. 2004;47(4).
Kuh DJ, Coggan D, Mann S, Cooper C, Yusuf E. Height, occupation and back pain in a national prospective study. Br J Rheumatol. 1993;32.
McKay GD, Goldie P a, Payne WR, Oakes BW. Ankle injuries in basketball: injury rate and risk factors. Br J Sports Med. 2001;35(2).
Venturelli M, Schena F, Zanolla L, Bishop D. Injury risk factors in young soccer players detected by a multivariate survival model. J Sci Med Sport. 2011;14(4).
Wright KJ, Crée C De. The Influence of Somatotype, Strength and Flexibility on Injury Occurrence among Female Competitive Olympic Style Gymnasts. A Pilot Study. Jounral Phys Ther Sci. 1998.
Jokinen H, Pulkkinen P, Korpelainen J, et al. Risk factors for cervical and trochanteric hip fractures in elderly women: a population-based 10-year follow-up study. Calcif Tissue Int. 2010;87(1).
McGill SM. Low Back Disorders: Evidence-Based Prevention and Rehabilitation. Third Edit. Champaign Illinois: Human Kinetics Publishers; 2002.
Scannell JP, McGill SM. Disc prolapse: evidence of reversal with repeated extension. Spine (Phila Pa 1976). 2009;34(4).
Kroeber M, Unglaub F, Guehring T, et al. Effects of controlled dynamic disc distraction on degenerated intervertebral discs: an in vivo study on the rabbit lumbar spine model. Spine (Phila Pa 1976). 2005;30(2).
Adams MA. THE BIOMECHANICS OF BACK PAIN. Acupunct Med J Br Med Acupunct Soc. 2003;22(1).
Janda V. Die muskularen hauptsyndrome bei vertebragen en beschwerden, theroetische fortschritte und pracktishe erfahrungen der manuellen medizin. Int Congr FIMM. 1979.
Lucett SC. NASM Essentials of Corrective Exercise Training.; 2013.
Holtzman S, Beggs RT. Yoga for chronic low back pain: a meta-analysis of randomized controlled trials. Pain Res Manag. 2013;18(5).
Cramer H, Lauche R, Haller H, Dobos G. A systematic review and meta-analysis of yoga for low back pain. Clin J Pain. 2013;29(5).
Banth S, Ardebil MD. Effectiveness of mindfulness meditation on pain and quality of life of patients with chronic low back pain. Int J Yoga. 2015;8(2).
DC C, KJ S, BH B, et al. Effect of mindfulness-based stress reduction vs cognitive behavioral therapy or usual care on back pain and functional limitations in adults with chronic low back pain: A randomized clinical trial. JAMA. 2016;315(12).
Rainville J, Hartigan C, Martinez E, Limke J, Jouve C, Finno M. Exercise as a treatment for chronic low back pain. Spine J. 2004;4(1).
Naugle KM, Fillingim RB, Riley JL. A meta-analytic review of the hypoalgesic effects of exercise. J Pain. 2012;13(12).
Fussa J, Steinlea J, Bindilac L, et al. A runner’s high depends on cannabinoid receptors in mice. In: Proceedings of the National Academy of Sciences. ; 2015.
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Tall People Back Pain and Back Problems Taller people are at increased risk of injury. On this page, I explain why this is the case, focusing in on back injuries in particular.
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rodrigohyde · 7 years
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The 7 best exercises to build brute strength
Amy Roberts, C.P.T.
J.J. Miller for Men's Fitness
Any veteran gym rat will tell you that there's weight-room strong, and then there's do-anything strong. Some guys just have that "brute strength"—the ability to move awkward, ungainly loads in positions where you often don't have a lot of leverage. And whether you’re an average dude or a veteran shot-put thrower, “brute strength” can be the ultimate test of just how much you can do.
“Brute strength is basically pure, unthinking, animalistic strength that’s available any time,” says Robert Herbst, personal trainer, coach, and 18-time world champion powerlifter. “It’s: ‘Honey, my diamond earring rolled under the fridge,’ and you drag away the fridge, no problem.”
Just because some people just have it doesn’t mean you can hone it, with the right training routine. “The thing about brute strength is that it has to be available, but you can’t be gassed after one rep—you have to be able to do something else,” Herbst says. “Twenty thousand years ago, you’d kill the mammoth, butcher the mammoth, then bring the mammoth pieces back to camp, so you have to have some endurance—that’s raw, brute strength.”
[RELATED1]
You also can’t always train at max levels to get and stay at peak brute-strength condition. In fact, as with any program, you need to start easier, with relatively low weight and higher reps (6–12), to get the form down pat. “Your form will deteriorate under max weight, so you have to get it right first,” Herbst says.
Next, you work in the five-rep zone at 65–75% of your max, going for up to eight sets, with a minute rest between to build your strength endurance. Do that for six weeks for a really solid base. “Then it’s time to get literally strong,” says Herbst. “To do that, you have to use near-max weights, doing singles, doubles, or triples, with sufficient rest that you can actually do that—it could be 7–10 minutes between sets, so you’re 90% recuperated from the last set.”
[RELATED2]
Herbst recommends incorporating the following seven exercises into your brute-strength program. But take note: “You have to suffer to do this!” he says. “You have to make your body adapt. If you want to be in the brute-strength club, you have to walk the walk,” he says. After a successful training cycle, you have to deload for a couple of weeks to come back stronger than ever.
The 7 best exercises to build brute strength
1 of 7
Hadel Productions / Getty Images
Conventional deadlift
With a deadlift, you're challenging your true strength by lifting as much weight as possible off the floor. That means it’s essential to keep the bar as close to your legs as possible, so that you don’t alter the center of gravity and put strain on the low back. “There’s a saying that on a good deadlift, your shins should bleed—I put tape on my legs, or else there’s blood everywhere,” Herbst says. The instep of your feet should directly under the bar, toes slightly pointed out, knees soft. With straight arms, hinge the hips back into roughly a half-squat to reach the bar, keeping the head up. To initiate the lift, brace the abs, pull the “slack” out of the bar (so it comes up against the plates), and flex your lats. Press your feet into the floor as you bring the bar up along the legs, pushing the hips forward once the bar clears the knees and clenching the glutes at the top. If you’re doing reps, don’t let the bar bounce on the floor between reps; pause and reset so you don’t cheat.
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Deep barbell squat
“Strongmen laugh when they see people load the bar with too much weight and then squat high, doing a ‘nosebleed squat,’ so nicknamed because of their ‘high altitude,’” says Herbst. “Much of the growth and gains in power in the glutes and hamstrings comes from driving from the “hole” when your hips are below your knees.” To make sure you get low in your squat, start with your feet slightly wider than shoulder-width, toes slightly turned out. For a traditional low-bar powerlifting squat, set the bar on your shoulder blades; for a high-bar squat, the bar should rest slightly higher, on the “shelf” created by the traps. (“If you do enough deadlifts and farmer’s walks, you’ll develop traps,” Herbst says.) Lower yourself down as if you’re sitting into chair with knees straight out. “When you hit the bottom, use the stretch reflex to blast out, driving hips forward and keeping your head up,” Herbst says.
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Barbell bench press
The old faithful of chest exercises, you’re doing it for, well, brute strength. Practice “getting drive” from your legs by firmly planting your feet on the ground. Other tips: Grip the bar wider than shoulder-width, squeeze your shoulder blades together (think about “bending the bar” with your arms as you lift), maintain the arch in your back, and keep your butt in contact with the bench the entire time. Squeeze the bar to activate the traps and tuck your elbows as you lower the bar, bringing it in line with your solar plexus. Explode the bar up and slightly back so it locks over the chin. “As you lift, try to spread your hands as if they were pulling the bar apart,” says Herbst.
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Barbell Shoulder Press
If you think you should sit down for this one so you can move more weight, think again. “It is called the military press because you’re supposed to be upright, as if you were standing at attention,” Herbst says. “The exercise should not be done seated, as that puts too much pressure on the discs of the spine.” Stand either with feet shoulder-width apart, or staggered one in front of the other to prevent arching the lower back. (If you do the latter, switch stance every set). Lower the bar to (ideally) the collarbone, the chin, or the middle of your face, if going too low stresses out your shoulders.
Xavier Wallach
Bentover barbell row
A back and core exercise in one, bentover rows are ideal for all-around strength. Your body position will vary based on how much weight you’re moving—lighter and you should maintain as close to a 90-degree hinge as possible; very heavy, and closer to a 45-degree angle is okay. If you want, you can change the width of the grip slightly to make sure you hit your lats from different angles. Where you have to be picky is in your movement pattern. “Form should be as strict as possible—no jerking the weight up,” says Herbst. “Only with very heavy weight should you use a little pop to get the weight going.”
Jorge Badura for Men's Fitness
Farmer's walk
Excellent for testing core strength and force distribution, the farmer's walk (aka farmer's carry) is a classic test of brute strength with some conditioning thrown in. “Use as much weight as you can carry for a distance like 50 feet, and then increase the weight each session,” Herbst says. “Alternatively, you can pick a weight like 200 pounds and carry it as far as you can, increasing the distance each time.” Outdoors, you can even ascend hills.
“A good starting weight is one half of your max deadlift,” Herbst says. “So if you deadlift 400 pounds, it would be 200 pounds, or 100 in each hand.” Work up to body weight in each hand—or more. “Keep your abs tight as if you are bracing yourself to be punched,” says Herbst. “Don't let your upper back round, because that’ll put too much stress on your spine.”
Marius Bugge for Men's Fitness
Wood chop / Sledgehammer hit
No, seriously: Short of wrestling a bull, few things build fundamental strength like doing your best Paul Bunyan. An important note about form: As you swing the axe head behind you, bring your top hand toward the top of the handle. As the axe nears the top of the swing, let your top hand slide down the handle, and bring your hands together as you fire your core and bring the axe head down on the wood. As you start your next swing, slide your hand back to the top of the axe head and repeat the motion. “Chop wood until you have enough to last the winter,” says Herbst. “Then chop more and give it to your friends and relatives.” You also should lug and stack that wood—pushing a wheelbarrow full of timber all day will do plenty for your overall strength.
And if you live in a tropical locale or a big city? “Hit a tire with an eight-pound sledgehammer until the neighbors complain.”
7 photos
Strength training
from Men's Fitness http://www.mensfitness.com/training/build-muscle/7-best-exercises-build-brute-strength
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