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#which was technically my 2nd choice idk why i did this to myself tbh
straylaughs · 1 year
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i gotta take the L and admit im just not that good at math lmao
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strawberryezpls · 2 years
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I should stop naming things life update like we get it girl.
July 31 2022
I keep thinking about this certain person. Im going to describe him in a way where only i would know who im talking abt bc if i dont hint I'll forget. But 3 years is a long time and you would think i moved on. But i have this mindset that ive had since i was a kid and its still affecting me till this day. I set goals for myself personal goals and once i reach half of the goal i need to complete it(that didnt make sense oops) ex: i said i wouldnt kiss anyone on the lips till highschool(or middle i forgot) and boom i technically complete that. I also said once i get a job i can start taking dating seriously which i havent really done bc that shit scares me. And so on. And sometimes i have goals that are connected to certain ppl. I can let go of these goals if i notice they arent the right person anymore. And ive removed everyone but 3. The first is someone I'll always wait for. 2nd is honestly if hes down(he never will be lol) and the 3rd. I havent even talked to him in years and i still think he fulfills my goals i have set for him. He was going to compelte all my goals that i set for myself when i was younger. It was initially my primary school bf but that shit wasnt gonna last. But then he took that spot. Hes not supposed to but he is. And i cant just erase that from my mind. He did me wrong, but i still think its okay bc its what i deserve. I mean do i deserve better idk. But i feel like i need him in my life again. But all it will do is break me. I think im looking for a reason to cry and be broken more. Its my choice if i want to stay broken. But its all that im used too. I was so fast to unblock him. And when i finally blocked him again last night it took 5 minutes. I think its obsession over how hes doing alright and im still broken . Its a alot of reasons of why i want him. But none of them are good enough to send that first text. I need to learn how to heal on my own and realize just bc hes doing well like nothing happened doesnt mean i get to stay broken. I can heal i can forget about him i can do it all.
Update: um this is awkward bc i dont think ill give any of them a chance rn tbh. If i think they're silly high school romances i wanted to happen. Also the last one he literally took advantage of me but i felt gulity and didnt think it was still dont but i have to remind myself what he did wasnt okay. Anways the first guy could be one out of 2 of the ppl i could be waiting for. But im guessing it was my sophomore yr crush. Which is odd bc im pretty sure he never liked me back and liked someone else instead. And the second guy i deserve better than someone who takes a week just to respond even if hes "busy". So i think ive finally let go of him bc IF HE WANTED TO HE WOULD!!!!!
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artpharos · 6 years
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Arty’s VGC 2018 SG Open Team- 2nd Place Finisher
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Anyway I figure since I FINALLY LEGIT PLACED WELL AT A REGIONALS-LEVEL EVENT even if it was just a 38-man regional sobs I’m just gonna write a summary of a team I’m proud of even if they’re technically not that good oops 
Put under cut because it’s long haha I put a lot of thought on my pokemon vgc teams weeps
So I haven’t had a lot of success in VGC 18. Not since the actual VGC 18 format, anyway. I’ve struggled to find a team composition I feel comfortable with, and I’ve had a lot of trouble relearning all my forgotten skills and regaining confidence in myself, especially since I was Out of Action for like... 2 years. But then after watching Brazil Internationals, I realized a lot of the standard ‘meta’ teams had this really gaping weakness to Bisharp and... I really missed Bisharp a lot. So then, I popped onto Showdown, placed Bisharp onto a team I was working on which was then Kangaskhan/Zapdos/Tapu Fini/Snorlax/Gothitelle/Landorus-T and then realized if I replaced Goth with Bisharp I needed another setup sweeper. I remembered back in VGC 13 that Volcarona was a good partner for Bisharp (or vice versa tbh) and I played a few games and then a month later I was in the top 100 on Showdown. And after staring at the team for a while I realized it had a strange resemblance to my 2015 team (Kangaskhan/Talonflame/Sylveon/Bisharp/Landorus-T/Rotom-Wash), which would explain why I was strangely comfortable with it. So then I ran it in a few tournaments, top cut a few MSSes, had a friend talk me over my mental blocks, and got 2nd at Singapore Open. Anyway, a breakdown of the team:  Potato Kangaskhan @ Kangaskhanite   Ability: Scrappy   Level: 50   EVs: 252 HP / 252 Atk / 4 SpD   Adamant Nature   - Fake Out   - Double-Edge   - Low Kick   - Ice Punch  
Throughout the season, people have been telling me since Jan 1 2018 that Kangaskhan Is Bad. And after a whole season and 38 teams of Kangaskhan, I can finally come to the conclusion that yes, on paper, Kangaskhan is a Bad Mon. Kangaskhan, as a mon, just isn’t as good as in 2015, when she was the overwhelming force of the metagame. The Parental Bond nerf has seriously hurt her damage, and Psychic Terrain makes it difficult for Kang’s primary support option (Fake Out) to be completely useful. The loss of Power-Up Punch, and the general increase of offensiveness in the metagame, and Kanga’s neutral matchup towards Intimidate Incineroar have all been factors in why Kangaskhan, in theory, does not work. 
But to be completely honest, whenever I used another Mega I’d just run straight into the stuff they’re automatically weak against and the thing is: Unlike the other Megas, Kangaskhan has technically no matchup that she automatically loses. It just feels a lot easier to put Kangaskhan into a position where she can do work, and I can accept the shift of her role from Primary Attacker to Offensive Support, relying on her to deal constant damage for the team and providing Fake Out support. 
So a breakdown on Potato. I’ve tried all sorts of Kangaskhan, and for the longest time I was convinced that Jolly was the only way to go because without the max speed investment, you’d be unable to outspeed stuff like Tapu Lele and Charizard. However, Jolly Kang always ran into the problem of being outsped ANYWAY since Tapu Koko, Kartana, Mega Metagross and other random fast pokemon exist, and without any investment in her HP she can’t take hits that well. So after trying out my friend’s team, I finally decided on the Super Bulky Kangaskhan with 0 speed investment. I’m still not content with the bulk-speed ratio on Potato, but with the way that the metagame is so matchup dependent, I feel like it’s safer to be bulky than not. In fact, after recent battles, I think if I had to improve Kangaskhan, it’d be to actually drop her attack (since you’re still going to get intimidated to Kingdom Come anyway) and invest in her bulk some more. 
Anyway, on to the moves. Fake Out because Kangaskhan is still, in my opinion, the best Fake Outer in the game, especially with Scrappy to hit ghost types (Hi Mimikyu!) and the ability to outspeed the other premier Fake Outer (Incineroar). Double-Edge for the consistently painful damage that OHKOs stuff like Tapu Koko and Charizard Y, Low Kick to deal 70% to Snorlax/almost OHKO Stakataka/random heavy things like Tyranitar and 4hp Heatran, and Ice Punch to still OHKO 4hp Landorus-T even after Intimidate. Potato functioned more as cleanup, or to clear certain threats that my main sweepers didn’t want to fight. 
Cernunos Landorus-Therian @ Groundium Z   Ability: Intimidate   Level: 50   EVs: 20 HP / 252 Atk / 4 Def / 4 SpD / 228 Spe   Jolly Nature   IVs: 0 SpA   - Earthquake   - Rock Slide   - Protect   - Knock Off  
Landorus-Therian is, arguably, the best mon in all of VGC. In fact, in VGC 2018, it’s only matched for utility with Incineroar, who’s also another Intimidating Cat. It’s also been constantly placing at the top (or near to the top) of all the usage stats, and it’s been said that the Best Way to check a Landorus-Therian is to use your own Landorus-Therian. In fact, it’s gone so far that some Landorus-Therian have switched the special scarfed Hidden Power Ice variants I also really liked the scarf Landorus-T variants since that would have helped my matchup vs Metagross+Tapu Lele/Charizard Y and random fast mons like Gengar a lot. However, given that I only have one other Ground-immune (Zapdos), I opted for the Groundium-Z variant, WHICH OHKOS INCINEROAR AFTER AN INTIMIDATE HAH TAKE THAT YOU STUPID CAT  and does a bunch of other neat stuff like being a really powerful nuke, being a single-target ground attack (even if only for one turn), and has the ability to P R O T E C T. Being base 91 speed has its drawbacks, sure, but I hoped to mitigate that somewhat with Tailwind, and once you get an unintimidated Landorus-T on the field with the ability to switch moves+a nuke+x2 speed, it’s definitely a huge boon on your side. 
So Cernny’s set is actually something Coach gave me. Jolly to abuse as much of that fast speed as necessary, attack to maximise the damage output, and the rest in split defenses for some ‘bulky’. His moveset was Earthquake (of course), Rock Slide (for the flinchy flinchy and Charizard Y/Zapdos), Protect and Knock Off because I hate Snorlax and any other mon that uses one of the Super Healing Berries, as compared to the lack of Steel/Normal type mons that you’d usually run Superpower for (and let’s be real, Superpower doesn’t OHKO anything of worth anymore, and without a scarf it didn’t really make sense to run Superpower). 
Castor Bisharp @ Life Orb   Ability: Defiant   Level: 50   EVs: 252 Atk / 4 SpD / 252 Spe   Adamant Nature   - Iron Head   - Knock Off   - Sucker Punch   - Protect  
I’ll be honest, Bisharp is pretty much the glue holding the team together. The ability to gain attack boosts from any status drop, and the ability to pull out a powerful priority attack with those boosts can utterly cut through teams that are unprepared for him. All it takes is an Icy Wind or an accuracy drop from Muddy Water, and Castor can go to town. Especially since most teams rely on Intimidate to control opposing physical attackers, Defiant/Competitive users like Bisharp and Milotic can do a lot of work in the right conditions. Moreover, dark is an extremely good attacking type, even now, and with the ability to hit Fairies super effectively with Iron Head, Bisharp has almost perfect neutral coverage for most of the metagame (with the exceptions being idk Blaziken and Lucario). 
I was running Adamant Nature with max speed and Life Orb because that was the damage calculation/spread I was used to since 2015. Bisharp’s moveset is Iron Head for comfortable STAB, Knock Off to take out berries and also potentially KO weakened Cresses/other bulky mons/stop Snorlax before their berries trigger. Sucker Punch is priority, which helps me pin and maneuver around faster mons, and Protect is Protect lol. At max speed, Bisharp outspeeds most spreads of Tapu Bulu/Tapu Fini, Heatran, and also my own Kangaskhan, which allows me to make some silly plays like Knock Offing a Porygon 2′s Eviolite before Double-Edging into them, destroying fairy redirectors like Togekiss, or limiting Cresselia’s Ally Switch utility by taking out the supporters before Kang attacks. 
Curry Volcarona @ Firium Z   Ability: Flame Body   Level: 50   EVs: 4 HP / 92 Def / 192 SpA / 220 Spe   Modest Nature   IVs: 0 Atk   - Quiver Dance   - Heat Wave   - Giga Drain   - Protect  
I admit I named Volcarona Curry for certain very blatant biases BUT ANYWAY. I haven’t actually used Volcarona that well in VGC at all, dabbling in it only at the start of 2018 with a Salamence/Azumarill team that Did Not Work because I always felt that Volcarona was better off setting up Quiver Dance and sweeping than playing Rage Powder. Remembering that VGC 13 had a Volcarona+Bisharp team working super well for my brother, I decided to try it in VGC 18 because why not. Volcarona had 135 SAtk and with a Quiver Dance, I bet Inferno Overdrive would be extremely spicy. The other item choice that has been recommended to me time and time again is a Super Healing Berry, but to be completely honest I’m perfectly happy with having a secondary nuke in case I can’t land Tectonic Rage for whatever reason. 
Volcarona pairs well with Bisharp, Kangaskhan, and Tapu Fini, being able to clear steel/grass types as well as luring in stuff like Landorus-T into the battle (which its teammates can then take out before Volcarona starts quiver dancing). Volcarona is not a ‘good’ mon; it has far too many weaknesses and requires a lot of ifs to set up properly, and even then it’s main stab is Heat Wave and its defenses are, to put it mildly, shit. However, with most of the metagame being physically defensive, being able to set up a powerful special attacker that gets boosts in speed/special defense/special attack can seriously nuke a lot of teams to oblivion. 
So, Volcarona ran Quiver Dance, Heat Wave, and Protect. Modest 192 SAtk was to maximize my Special Attack as much as possible, but I do know that at +1, in the Sun, Volcarona’s Inferno Overdrive has been able to net OHKOs on Charizard Y of all things. 220 Speed was to outspeed modest Tapu Lele, 4HP/92Def was to survive a -1 Spread Landorus-T Rock Slide. Giga Drain was run to have a better way to deal with Tapu Fini and Milotic, but even at +1 Volcarona will still die to Hydro Vortex so that’s something to keep an eye out for. 
Vegetable Zapdos @ Iapapa Berry   Ability: Pressure   Level: 50   EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe   Timid Nature   - Thunderbolt   - Heat Wave   - Tailwind   - Sky Drop  
Zapdos has been something I’ve slowly grown accustomed to over the season. Without Talonflame, I’ve been searching for another Tailwinder that provided the sort of support/pairing ability with Landorus-T that I just couldn’t find elsewhere. While I am more used to the Misty Seed/Roost version, I just felt that it was far too passive and didn’t really feel like it could help contribute to the team with a low speed stat that the Misty Seed variants run (ie, set up Tailwind before dying to a Charizard Y Overheat). In the end, I decided to try something slightly different- not the Gigavolt Havoc Zapdos, but the fast speedy Tailwind support with Iapapa Berry. While it worked somewhat well, I realized that my team had issues with Azu+Redirector support, so I decided to toss Sky Drop onto Zapdos (something I learned from playing Hawlucha earlier in the metagame).
Sky Drop easily opens a lot of doors for my team, being able to stall out Trick Room, Tailwind, deal with redirectors, and force mons into not being able to Protect the next turn when they’re dropped. While my Zapdos spread meant that it was actually exceedingly frail for a Zapdos, it’s also an extremely good utility mon, if used properly (Hint: I still haven’t completely figured it out yet).
Thunderbolt for obligatory STAB. Tailwind helped support my team a lot, since the majority of them were slow and would greatly appreciate the speed advantage. Heat Wave was chosen over HP Ice because of the great Kartana weakness I seemed to have, as well as being able to threaten the 3hko on Mega Metagross. And Sky Drop is... Sky Drop. (Fun fact: I still haven’t completely understood all of Sky Drop’s mechanics yet, isn’t it fun?)
Ultimately, Vegetable started off as a mon I didn’t really like, but it is incredibly necessary for this team to work. If there is one thing I would change, I would drop its Satk and try to figure out a bulkier spread and go max speed Timid simply because I am tired of not having the ability to speed tie Charizard Y. 
Melusine Tapu Fini @ Mago Berry   Ability: Misty Surge   Level: 50   EVs: 236 HP / 4 Def / 196 SpA / 12 SpD / 60 Spe   Calm Nature   IVs: 0 Atk   - Scald   - Moonblast   - Calm Mind   - Protect  
So finally, the Tapu of my team. Tapu Fini easily loses out to ALL THE OTHER TAPUS of the metagame, but it also has one of the best terrain abilities. Immunity to status? Yes Please. Also, being the slowest Tapu (barring some really slow Leles/Bulus), it is almost guaranteed Terrain Control on turn 1. 
I opted for the Calm Mind variant of Tapu Fini because I Like Setting Up, and also Fini just doesn’t do enough damage otherwise. Calm Mind also helps shore up its special defense, giving it a chance versus Tapu Lele and occasionally Tapu Koko/Charizard Y/MGengar/other random powerful special attacking mons. I’m using the standard CM Tapu Fini EV spread, which allows it to outspeed slow Bulu while dealing some really nice damage with its STABS. 
While most Tapu Fini opt for Muddy Water, I’ve lost far too many games from Muddy Water missing, so I decided to go for the more reliable and slightly more powerful single-target Scald. Thus far, I have not regretted that decision. Moonblast for fairy STAB because you need Fairy STAB somewhere on your team to deal with Kommo-O, and Protect because this should be totally standard by now.
AND I HAVE SPENT 2 HOURS WRITING A LONG DRAWN SUMMARY OF MY TEAM. I’M EXTREMELY PROUD OF HOW WELL THEY DID, OF SOME OF THE BATTLES I’VE MANAGED TO PLAY WITH THEM, and while I’m not certain if I want to bring them to Worlds, I’m glad that this is the team that finally helped me overcome my own weaknesses and gave me my confidence back to play. 
Tl;dr: I really love pokemon vgc and I really love this team 
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