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#warframe mechanical question
grineerios · 8 months
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Alright, Elder Tenno, tell me what I'm doing wrong here.
I've been trying to figure out how to mod my gear properly for Steel Path, and I'm more than a little lost- especially with Volt.
I've cleared, what, two nodes of SP? Both of them were with a Kullervo, and both times I barely managed to complete the mission.
Also, nine times out of ten, I do Steel Path alone- which probably isn't helping my situation very much.
I really don't know how to progress with SP without leeching off of another player doing it for me, and I want to try to be self-sufficient. I'd love any kind of guidance you can offer.
Mods, goals, and current strategies under the cut.
Set A: Stunner Volt (Nataruk, Despair, Sun & Moon)
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I would love to take Volt on SP- but it feels like the more I tinker with his mods, the more fragile he becomes. Hell, recently I've entered bleedout from level 30-40 enemies.
I primarily use his 1 to soften enemies up, while I close the gap and finish them off with melee. It's probably the ability I use most on him. 2 and 4 are my desperation abilities- either for when I need to get out of a situation quickly, or for stunning a large amount of enemies for an extended period of time.
Criminally, I forget his 3 exists a lot, outside of picking off Teralysts. It feels like outside of the free roam areas, it takes too long to make the shield and pick it up.
Ideally, I'd like to focus on enhancing his 1, maybe his 4. I haven't seen a ton of guidance on how to mod a Volt for anything but Eidolon Hunting, so I tried to focus on critical chance, always having energy, and armor, forgoing shields.
With him and Sun & Moon, I tend to try to lean towards attack speed. I like the feel and speed of dual nikanas. On SP, I feel like he'd be a "Kill them before they kill you" sort of frame in my hands.
Set B: Critical Chance Kullervo (Nataruk, Despair, Paracesis)
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Kullervo has been my lifeline through the star chart. I often joke that if Volt is "Please", Kullervo is my "I'm not asking". He's the only frame I've cleared a Steel Path node with. I can typically handle level 80-90 enemies with him. Some 90-100 Veil Proxima nodes are tricky, but doable.
His 1 and 2 are what I mostly use- dancing between dealing as much damage as possible, then healing with Recompense. If I need breathing room, I can throw his 4 up pretty easily to pick off enemies while I heal.
Much like Volt, I do tend to forget to use his 3- although that's changing with practice. The large number of enemies in Steel Path that I've seen makes me think that mastering his 3 will be critical to being able to clear nodes with him.
I pair him up with Paracesis typically, considering that it's my best heavy blade- and with his passive, he's practically made for heavy blades.
Of course, critical chance and damage are at the forefront of my mind when thinking about how to improve Kullervo. Being able to use Wrathful Advance as much as possible, alongside Collective Curse is what I'm guessing will be the strategy for Steel Path Kullervo.
that being said i still don't know how the melee combo counter works and i've heard it's important, especially with this frame
Maybe swapping Nataruk out for Rauta is a good idea?
Also, I should probably get an Aura Forma so I can give him Steel Charge instead of Energy Siphon.
Weapon Mods
(Please note that I haven't modded any of these for a specific faction. I do have Primed Bane of Corpus, but no other prime anti-faction mods. I understand that anti-faction mods and modding for factions is practically required for SP, I'm just either waiting on Baro for mods, or have accidentally overriden faction-specific loadouts and just never bothered to fix them.)
Volt's Sun & Moon
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Kullervo's Paracesis
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Despair
(I haven't even put a reactor on it yet. I very, very rarely use my secondary.)
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Nataruk
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The Panzer Vulpaphyla is my companion of choice for difficult levels, mostly because it's immortal and I don't have to worry about reviving it every other minute. I have no idea how to make it useful, but here's its' mods anyways.
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In Closing:
Overall, I'd like to focus on what mods could improve, and what subsumed abilities, or archon shards I could add to make these two stronger. (Although I'm heavily biased towards keeping their abilities as stock standard. What can I say, I like their kits!)
I know I'm doing some things wrong- like my anti-faction mods. I feel like I'm doing some things right, like using Kullvero's 1 and 3 together to clear large groups of enemies. But, mostly, I'm just confused about what I should be focusing on to make these two stronger and more hardy. Steel Path seems to be about bringing the right frames and the right weapons to the right job- a lot of specialization.
I'm raring to sink my teeth into Arbitrations, Steel Path, and Archon Hunts, I think my mods just need a little help before I can do that. X'D
Congratulations to anyone who got this far, and thank you in advance!
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cephalonserotonin · 1 month
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Devstream 178 Notes
Megan has cool pants! Rebb has a cool earring!
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Dante Unbound
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next week!
"We wanted to bring lore! Important for us for people who want some texture… with their food…?" lol
Hence, even though there's no quest with this update, lots of lore! Drusus and other leverian stuff
Dante prex:
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They mentioned no sticky corners and someone in the audience cheered.
Styanax deluxe
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Nipple talk
Gauss Prime's little goofy run is gonna be an emote! for plat! "This is only a microtransaction panel" - Rebb
Banshee, Loki, and Nekros voidshells!! And some Loki QOL: some buffs, customizable invisibility, and an augment!
Easter bunny ears have FUR (using tech for the companion rework) and are now PERMANENT! "Nobody could stop me," - Rebb (Geoff boos)
Protea prime! Including her gear!
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And Velox prime, Okina prime, Rhoptron prime syandana (this is GORGEOUS), a bonus alt helmet that moves, and an ephemera (no asset for this yet)
Yareli deluxe!, the Kompressa deluxe
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"If you haven't played Yareli, maybe depending on where you get your warframe news…" LMAO the subtlest shade. I've liked Yareli from the beginning and definitely thought the initial backlash to her kit was overblown, so
blah blah soulframe
New update between Dante and Tennocon featuring the Stalker: Jade Shadows
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Jade, our 57th warframe
Cinematic quest update from the Stalker's point of view!
J is the second to last letter we need to cover the alphabet, we're just missing U Audience member: what about Umbra? Rebb: No, that's Excalibur Umbra. If your arsenal said Umbra Excalibur you might stand a chance in court.
Warframe 1999
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Very much a Warframe update, but a different style of update. New lore, lots of content, a new Warframe chapter. The gorgeous Arthur is our poster boy.
It's not a single player Warframe spinoff, a "Warframe 2" (I confess I was among those theorizing this). Those nipples stay on.
and now, waking up from his nap… it's Ben Starr! "Arthur is a very mysterious character who I am bound by NDA to say… VERY little about!" He's SO cool. and REALLY sexy. He's relatable. He's gonna be a badass, he's got a samurai sword.
Excalibur is a frame. Arthur is a PROTO-FRAME.
Just as an aside, Ben is adorable and hilarious, very fun to watch.
Stuff about Conflict between humanity and the non-human.. "you don't perceive humanity without how it reacts to others."
a first look at Aoi, our proto-Mag, and I am GAY SCREECHING
Bike: the atomicycle
Q&A
Audience member in a (Uniqlo?) metal gear rising revengeance shirt that Rebb recognized and appreciated: when is my man Caliban getting buffed? A: If Pablo were here, he'd say ask me at TennoCon.
Q: any other warframes getting reworks? A: Inaros rework coming with Dante unbound. Loki rework not planned.
Q: What inspired proto-Mag's design? A: Liger did Arthur and Aoi. We had a very specific vision for those two protoframes: Arthur being the "man scout," and Aoi we wanted a nice contrast to Arthur.
Q: Two questions very well worded I didn't get them down in time because I was nodding along. About stat sticks / pseudo-exalteds and trading. A: Stat sticks: we've talked about it but no changes planned. Trading: we've talked about maybe adding riven filters but not much more than that.
Q from guy in Dante DMC trenchcoat: Drifters? Maybe new outfits? A: In Unbound we are bringing one more operator outfit to drifter.
Q: I've been playing Warframe for 10 years, and I'm legendary 4. Any additional benefits for high rank players? A: The social benefits of being a high-rank player are unexplored. In terms of more mechanical aspects… we're thinking more social benefits. congrats on being legendary 4!
Q: When's infested liches? A: Steve is that you
Q In the second metal gear shirt: warframe 1999... dark sector? A: A lot of what Warframe was built on was the scifi part of dark sector that was never meant to be. So it's poetically coming full circle, that 1999 is dark sector inspired. Q: is there a plan for the dark sector remaster? A: 1999 is the dark sector remaster.
Q: Is there going to be fashion protoframes? A: Actually, yes… And that's all I'll say on that.
Q from Leon Kennedy: is squad link coming back? A: RIP scarlet spear. Not coming back in the way you might think, but we're experimenting early days with something you might like. It's in an urn. Geoff: that's pretty dead. Rebb: Someone hasn't played Baldur's gate 3! It's not totally dead, but mostly dead.
Q: Has anyone at DE considered a TTRPG or even a war game? you could blow games workshop completely out of the water. I'd rather give money to you than them any day. A: We're all fans of that kind of content, we'd endorse fan content, but we don't have the time to pursue it. Q: Has anyone considered modular ("kit") frames? A: We have considered it, but it didn't seem shippable. Seemed scope-scary.
Q: Are you, Rebb, personally happy with the way movement works at this very moment? A: Are you asking pre- or post- sticky corners? Q: Post. Also is Soulframe taking from the movement in Warframe? Geoff: Soulfame is very much in the opposite direction of Warframe, movement-wise. Rebb: I always thought it'd be fun to explore wall running in Warframe. But other than that, I love it. I think it's the best movement system in the third person games space. Every other game I play I try and bullet jump and aim glide. Questioner agrees.
Soulframe question I used to catch up on my above notes
Q: If you could go on a date with a warframe, which one?… me, it's Grendel. Ben: what would you do on that date? Questioner: just eat :) Geoff: Excalibur? (Rebb: that's very Raphael-coded of you. Little Baldur's Gate reference for you) Mag: Probably Valkyr. Rebb: why choose? All of them >:) Ben: pick one for me. Rebb: Mirage. Ben: What would I do? Rebb: Circus act. You are the circus.
Q: What was your favourite part of developing 1999, and Ben, what was your favourite part of voicing Arthur? A: Some stuff we haven't announced yet. As with most characters I play, there's something lovable about him despite his rough exterior… rough but he's nice about it. He's gonna do something to you, but he's gonna kiss you afterward. Rebb: I think it's quite sacred to introduce protoframes like this. We're being quite sacred about it (it's not Mag and Excal, it's Aoi and Arthur). Ben: The ways in which you're exploring that dynamic is very cool, and very 90s.
Q: Rebb, what are the things that plague you? A: My plagues are supported by the development team. I'm not alone; whenever I have an ailment, I have someone that to help support me with it. Geoff: I've genuinely never seen someone care so much. He gets teary. \*audience cheers as REBB DESERVES\* Same asker: when is my girl Titania getting buffed? A: Controversial question, she's pretty strong. I could see Tribute receiving some QOL to be easier to use (some Tribute). But those dex pixia, they do kill.
Q in a Warframe sweater with a Warframe backpack!: Which NPC would you be most likely to be besties with? Ben: Fibonacci Rebb: We love you Neil! Ben: If you don't have a cranky fish as a friend, what are you doing. Megan: I love Ordis :) especially little trash can ordis Rebb: you better say Lotus, Geoff >:) Geoff: Lotus. Rebb: Hard not to love Little Duck. We'd be besties for sure, drinking in the back room.
Q: if Teshin can have his head crushed and come back, what about Veso? A: He died a hero, I'm sorry.
Q: When can we get points to Dante his brother? A: ??? audience member yells out "VIRGIL!" Rebb: \*laughs\* maybe the bike is Virgil (This is a devil may cry reference)
Q: clan to clan interaction? Haven't had that since solar rails? A: Ok so in the urn we have squad link.. \*laugh\* We are trying to do more clan events. They work for by the book tasks. There's opportunity there we haven't explored. No leaderboards. I'll try to do more.
Q: I'm curious how you develop characters as a Warframe team. I've noticed a lot of references to mythology. A: it's a library of devs that have passions. The team is just really diverse and loves really cool shit. The amount of inspiration we get to name things thematically, we have touched lore I didn't know existed. When it comes to Warframes, we're still looking at old Keith Thompson drawings… he's built different.
Q: I'm sorry to take you back in the morgue. Void keys. Will there be a return to the old void and endless missions? A: We're not in the morgue here, we're in ICU. Visiting hours are open. I loved the old voidkey system. We did a soft tease with Dagath keys, it had wins and losses… There were user experience problems. But it's not totally dead. The omnia fissures are kind of that vibe. You can bring any relic to an omnia fissure and just haul ass.
Q: Can we get a toggle for Protea's visor? A: The rigging artist working on it talked about it. Maybe. You're right, it would be nice.
Q: Fashion frame question. Have you considered a DE color palette, like, Megan's greatest hits? A: That sounds like a great idea :) We're doing it.
Q: Are we ever going to see new necramechs? A: I hate saying probably not. No new ones in 1999 at least. We're touching up the ones we have before we go to the morgue, and grab a skull, to make a a new one. Sorry
Q holding a Clem plushie: when more Clem??? A: We'll see. Clem holds a special place in our heart. He's not in the morgue, I promise.
Q: I've been coerced into asking a question on behalf of someone who's not here. He's made it clear if I don't get a satisfactory answer I won't see my family again. Are there any plans to look at spawn rates for loot and reactants? A: I'm gonna keep talking until you can get your family out safely, I'm filibustering. There's performance issues, we want to get safe on all platforms. The worst offenders we can probably fix. We can increase reactant drop rates. Loot rates is harder to solve.
Q: if you have Drifter selected, can you use drifter melee? A: We thought it was important to keep drifter melee in duviri, but… why not? We could try. Drifters can't mod though. It's not impossible, but it'd take some time.
Q: Warframe being predominantly PVE, has there been talk of collaboration among clans? A: I implied it with the other question, but a social benefit would be great. I'd love to see you make friends with other clans
Thanks to the DE team for your hard work <3 supporting us for 11 years!
visual assets are either my own stream screenshots or from DE's devstream overview
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riftwalker-limbro · 1 year
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cephalon classifications
we know that Jordas & Ordis are Series-2 cephalons. Simaris & Suda are much newer. Cy is... i'm gonna guess somewhere in between these two classes. so, we have
Series-1??? Prototype?
Series-2: Orokin-style servant cephalons, with features to avoid the cephalon getting too much of an identity of its own, like mostly talking in the third person.
Railjack Cephalons: capable of first-person speech but obviously still very focused on one specific goal. need certain qualifications for this, according to Cy.
Relay Cephalons: have a fully-fledged personality and personal goals that stretch beyond their digital confinement. The only type of Cephalon whose datascape we've been in. presumably, these were volunteers to be turned cephalon in life, and have as such been allowed to retain all of their memories.
several questions.
what was the prototype cephalon series like?
what are the datascapes of non-relay cephalons like?
are there other cephalon tiers we just never hear about?
headcanons below the cut.
Prototype Cephalons
So the bare minimum requirements for a cephalon is to be smart enough to pilot an Orbiter and serve a Tenno, right? but not smart enough to rebel against the Orokin, or even give the Tenno the idea to.
i propose that the protoype cephalons were even more restricted than we see ordis being - probably like how ordis was with the vitruvian messing him up: completely depersonalised, emotionless. maybe prototype cephalons didn't even have a biological base in the first place but were pure AI. ordis with his mind-spy might've been one of the foundational/prototypical series-2 cephalons.
Datascapes
simaris' datascape is his pride and joy, and it is immense and varied, and several whole ass game mechanics happen inside of it (sanctuary onslaught, the simulacrum). compared to this, suda's datascape as we see it in octavia's anthem is almost barren, just containing the music elements. her goals do not require extensive use of her datascape like simaris' do, so her datascape is likely just for personal hanging out. it's like comparing someone's office-workspace to someone else's bedroom full of cds and a radio that belongs in a museum.
and these are two of the most advanced cephalon we meet. what does this mean for the other tiers? they might not even have datascape functionalities but i don't like that thought so i'm gonna invent something else that does make me happy.
going down tier by tier, i think railjack cephalons would be able to use a datascape for training, with or without their crew. simulating battle scenarios etc. they would need capabilities to host multiple people for these trainings.
but regular series-2 ship cephalons? the bare minimum i think would be to be able to support a 1 person training session. that would fall under the tenno support cephalon needs. maybe if multiple tenno are working together, their ship cephalons are able to work together and build a cooperative datascape to support all of them at once.
Other Cephalon Tiers
Ordis mentions there's barely any Series-2 left that he knows of. Cy mentions that he can't find a suitable railjack cephalon except for himself. We know that in-universe there are more tenno than just you, and presumably, not everyone has an identical Ordis copy. What are the odds that everyone else has a relay-tier cephalon and all of them are perfectly fine steering a ship for a tenno?
I think there is probably a tier in between series 2 and railjack, let's call it series-3, which mostly populates all other ships. if relay tier cephalons were allowed to keep their memories because they were volunteers and not otherwise a danger to the orokin empire, those were probably quite rare, and the orokin likely needed more cephalons than they had volunteers. so they would've likely sourced the biological components from undesirables if they couldn't get volunteers, similar to the warframe program.
so, after the failed series-1 and the prototypal hybrid-source series-2, the orokin perfected the single-tenno servant cephalon in series-3. i'm thinking, personality of polite-orokin-ordis, without the third-person-thing, which would make it less obvious that these cephalons still have a mind-spy-esque thing on them that would prevent rebellion.
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crowbawt · 7 months
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Quantum Physics and Warframe Pt. 1: The Quantum Handshake
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Warning: Massive spoilers for all released content
With my "I have no credentials I just like Warframe" disclaimer out of the way, let's talk quantum physics. When I first played The New War, a particular visual immediately stood out to me: the handshake. Handshakes are repeated throughout the quest: there's the initial Warframe to Operator to Lotus desperation grab, The Man in the Wall "deal," and the Drifter Operator synchronicity handshake. A visual of a handshake is even the UI icon for switching between Operator and Drifter during gameplay. Beyond being a common visual shorthand for making deals, I strongly believe this meant to directly invoke the concept referred to as a "quantum handshake." What is a quantum handshake? Here's my attempt at a simplified explanation:
Quantum physics deals with probability and uncertainty. The most famous thought experiment is that of Schrödinger's cat, which is referenced in The New War as one of the pop quiz questions:
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"Lintana's parents have been captured, but she has a choice. The button that opens her mother's cell door will flood her father's cell with deadly radiation, and vice versa. She presses one of the buttons. Under Eternalism, which of the following statements is universally true?"
Correct answer: "Her parents will survive. Her parents will die."
This is a variation of the classic scenario, in which Schrödinger asks us to imagine a cat inside of a box that onlookers are unable to see the interior of and containing a flask of poison. The poison has a release trigger dependent on whether a specific subatomic particle decays or not, which can be considered as random chance. The experiment posits that, until the box is opened and the outcome seen by an "observer," the cat exists in a state that is both dead and alive. This state of uncertainty between multiple possible outcomes is known as quantum superposition. When the box is opened and the cat is observed as dead or alive, the result is locked into that particular outcome, at which point the superposition collapses.
This concept of superposition, as far as modern science has determined, is a very real thing, although only on extremely small scale, (not anything as complex as the life as a cat) and there's still a lot of questions we don't have answers to about the exact mechanism, where superposition stops and ends, or even what counts as an "observer." (The most practical idea is that observation = any other particle interacting with the one in question, the most philosophical abstract interpretations involve the necessity of consciousness.)
One of the biggest questions left by Schrödinger's scenario is: where in time does the superposition actually collapse? This part is a little harder for me to explain, but I'll try: You open the box, you see that the cat is dead. Because the cat is dead, you know that at some point while in the box the subatomic particle decayed and released the poison. However, the experiment necessitates that the cat was in a state of dead/alive superposition up until the point you opened the box and observed it... but you also know that the cat died at some point in time prior to you opening the box... but until you opened the box, the cat wasn't locked into being dead, but now that you have, you know the cat did die at some point before you opened it, and so on and so on. This is considered one of the classic paradoxes of quantum theory, and we know how much Warframe loves the term paradox. Anyway, this conundrum is what finally leads us to the idea of the quantum handshake, which is an attempt to figure out an actual mechanism to explain how superposition collapse happens through time. The simplest explanation is as follows:
You open the box. You see the cat is dead. The superposition collapses into a single known outcome: dead cat. This result ripples backwards in time to interact with the point where the atom decayed and released the poison, the previous indeterminate state and the observed outcome "catching up" with each other, aligning so that the cat had always been dead in the box, as a retroactive consequence of the box being opened. This synchronization of outcome through time is what's known as a quantum handshake. This is, as far as I could tell, one of the more esoteric theories in quantum physics, and far from proven science, but it is a legitimate part of the ongoing debate.
So, how does this apply to Warframe and its story? Well for one, this idea is also called the "transactional" interpretation of quantum physics... and a transaction is a pretty good descriptor of our deal with Wally, isn't it? His offer to "save all of them" is a transaction, one to be sealed with a handshake. On the Zariman, Quinn alludes to this, saying: "This is a place where great and terrible bargains were struck."
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What I believe is even more telling is what happens directly after we accept Wally's outstretched hand: we see multiple representations of our operator collapsing one by one until settling on a single version of ourselves, hands clasped with the Drifter. Remember that a quantum superposition resolving down to a single outcome is called a "collapse." I believe showing us various Operators falling down is meant to be a literal visual, and upon making the deal with Wally, all other possible fates of our Operator collapse down into one single truth: We said yes to his transaction. The box is opened, the Operator survived, the quantum handshake ripples through time and aligns all other outcomes to a single result.
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Remember that Ordis asks the Drifter how they lost their "Tenno magic" and Drifter replies: "I didn't. More like... I don't have it yet." The quantum handshake has yet to reach them, but it inevitably will. I don't think it is a coincidence that our Operator channels their Void energy through their hand either, as their hand was their point of contact (contract) with Wally. It's also worth noting that the reliquary drive that allows Void travel contains a finger from one of Wally's hands, severed when his attempted handshake with Albrecht was interrupted. The theme of a handshake is present in Duviri as well, with the Lotus' severed hand forcibly attaching itself to Drifter's and this giving them the power to cause change in a world that was previously stagnant. I've seen people speculating that when Wally extends his hand on the Zariman for the Operator to shake, he is actually extending the severed hand of the Lotus. Looking at screenshots, it's a bit hard to tell for certain due to the Void sfx overlay, but the shape does seem to match up. I could certainly see this as on purpose as it ties into the theme quite well.
There's hints that the Lotus has been affected by Wally in some of her dialogue, and after the ending scene where the Big Freaky Wall appears with Wally atop it wearing her hat, she stops and stares at her own smoking hand before collapsing.
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This would possibly explain why her "handshake" with the Drifter in Duviri grants them abilities like Transference. Exactly what this means for the Lotus hasn't been revealed yet, but I do believe the Lotus is now somehow caught up in our deal with Wally.
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zydrateacademy · 8 months
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Current Activities in Warframe #6
Apparently my last Warframe post was in... 2014?! Fucking hell. And I was bragging about hitting for a few thousand damage. My couple of first impressions posts were complaining about not understanding systems. Which to be fair, I am still constantly asking questions to my clan or having four tabs of the Warframe wiki open. Still, it's very amusing how far I've come. It's actually still a meme about how nobody really ever understands what's going on in Warframe at all. I still have to google how to make a lich and sister, despite having done so several times. I just posted my List O' Frames and I see why Ember Prime, despite not having played her in years, is still locking down my second place. She was effectively my main frame for a while years ago, and my first prime frame (Bolter being my first prime weapon, which still has my third most used weapon locked down). Ember Prime dominates a lot of my early, 9-years-ago posts. (also fuck me I've been on this platform for like 12 years or some shit).
It was a cute blast to the past.
This game is pretty rough in the sense that there's no real catchup mechanics. My brother and a friend from discord, both at separate times, have trouble progressing certain things because people don't play the Cambion Drift open zone anymore. Probably because in the game's attempt to curtail the viral meta, they made the infested there resistant to it (instead you need to mod for corrosive). The result is nobody ever fucking goes there anymore, but you still need to farm up a Necramech to continue down the path to better shit (like the sisters of Parvos).
Generally I've been trying to work my way up to hunting certain mods but it's been difficult. A few arcanes are locked behind reputations, like the one on the Zariman. It's an active enough zone on its own right but hunting those crests are a pain in the ass to get.
Other mods are behind Kahl's missions which I frankly don't like doing that much but really need to put on my big person pants and just get through some. It's a wierd thing in my brain, because playing as Kahl is clunky and doesn't feel like I'm working towards anything in the main game; But I am! There's gear in there!
I've been playing quite a bit more of Mesa. I did a 25 wave fissure with her to crack open some Baro food and to level up a couple of guns and since I rebuilt her a little bit, her 4 carried the entire game. I did 72% of the group's damage and ended with over 1700 kills, the next in line being 300 or so. She did some work, but that was still a lower level mission. I'm not sure how she performs on Steel Path but I'd like to try that some day as well. Throw her in a couple of those dailies, see how her 4 does. Apparently she's an S tier frame and it's probably because her defensive ability is pretty good, making her effectively immune to ranged damage. Which is indeed, most enemies.
But I've largely just been building her towards a "fun" build. I discovered the Lex is basically just a fucking glock which amuses me to no end. So I got Aklex ("ak" just being a prefix for akimbo weapons) so my Mesa is essentially running a John Wick build at some point.
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Funny enough this screenshot was taken with the Lex Prime, which I don't like the look of as much. So I've been forma-ing the base Aklex for shits and giggles. I'm modding it for reload speed and fire rate with anything else an afterthought. Not a secondary I'll likely bother taking in SERIOUS missions but basically anything that isn't Steel Path, Arbitrations, or anything else high end like that is fair game.
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toskarin · 1 year
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I havent read every lore dump but do have any art of the pygmalions and their vessels? The concept sounds very cool and somewhat familiar (saying this as im usually just the warframe question asker)
images attached below break
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Kreuzhafen uniform and rough protagonist design sketch
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Nabopolassar, Shamash, and Flauros mechanical designs + rough "human form" design sketches
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Nab and Flauros "pinup" doodles
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portraits I drew of one of my lancer parties that I'm liable to repurpose into vessel designs sooner or later. keep an eye out for them, in the event they do come back
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wearepaladin · 2 years
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How would you build a paladin themed around coal miners’ unions?
You know, this question singelhandedly made me reread 1632? Fun book, sets a coal miner union and a west viriginian town in the middle of the 30 years war in Germany and the shenanigans they get up to? The book even compares some of the younger characters to D&D paladins directly. You can get it free here if you want.
Anyway, they would obviously be a very brotherhood centric oath, in the sense that they are stronger together than they would be alone, with a focus on uniting people against oppressive enemies and being very keen on either establishing rights or fighting what rights they do have. Maybe some coal fire aesthetic just to give that edge to remind the paladin that they are a holy warrior, their fuel burning in the core of the shared earth.
Mechanically, I think the Oath of the Common man could be a solid source of inspriation, with a few spell and language alterations .
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Okay so I recently stumbled across a fan theory for Warframe that honestly makes a lot of sense. That being that Kaleen became Ember Prime.
I know this has probably been talked about a lot, but the thought won't leave me alone so here we are.
so, the three things I'm going to be talking about in relation to this theory are:
< The disappearance of the Zariman Ten Zero
< Origin/Nature of the warframes
< Kaleen
The first two points are both pretty lengthy so I'll only be talking about the parts that are relevant to the theory. Also, it goes without saying, but spoiler warning for the overall story of Warframe.
The disappearance of the Zariman Ten Zero
Admittedly, the disappearance of the Zariman Ten Zero itself doesn't have much to do with the theory. I'm only really bringing it up because of how the incident was treated.
To put it briefly, the Zariman Ten Zero was a colony ship that was sent on a Void Jump to the Tau System with the intention of, well, colonizing it. Something went wrong, and the ship disappeared without a trace. It was assumed that the crew had perished.
Some time later the ship re-emerged, seemingly untouched. The only survivors being the children that would eventually become the Tenno.
Publicly, the incident was covered up, and the Zariman was reported to be a military ship and that there were no children on board.
How does this link to the theory? I'm getting to that.
Origin/Nature of the warframes
Again, I'm not going to go too in-depth here.
To put it simply, warframes were - are? - created by injecting the Helminth strain of infestation into host bodies. Initial attempts proved to failures, at least, until the development of Transference technology which would allow another person (notably, the Tenno) to project their consciousness into the host bodies.
Some people volunteered for the project (Gara Prime), while others were forced (Excalibur Umbra). But one thing that seems consistent is that the warframes themselves lose their free will entirely, or at the very least it was significantly reduced.
Kaleen
Kaleen was the principal investigator of the Zariman Ten Zero's disappearance. Initially she assumed the disappearance was the result of a mechanical failure, informed the families affected, and closed the case.
When the Zariman re-emerged Kaleen reopened the investigation, during which she was burned and blinded by one of the children after breaking procedure.
Kaleen was burned by uncontrolled void powers, not a warframe since - at this point in time - warframes as we know them hadn't been created yet, not to a point where they would be in active use since the program wouldn't be successful until some time after this incident had occured.
So, what does all of this mean?
From what I can see, Kaleen is only mentioned in Ember Prime's codex. The codex makes no mention of Ember Prime, which seems kind of strange. The only other codex I can think of that does this is Rhino Prime's but his at least references him (or, at the very least, what can be assumed to be an earlier attempt at creating him) though not by name.
I can't see why else Kaleen would have been mentioned in Ember Prime's codex if there was no connection.
So this begs the question, why turn Kaleen into a warframe?
Simple, Kaleen was in charge of the initial investigation into the Zariman, she was the one who reopened the investigation, the one who found the children who would later become the Tenno.
The Orokin wanted to keep as much information as they could about the Zariman (and the Tenno by extension) a secret. Kaleen was someone who already knew too much. And, as I mentioned earlier, warframes effectively have no - or limited - free will. An extreme method of keeping someone silent it may be, but if you look into the origin of Excalibur Umbra, it's not too much of a stretch to assume the Orokin would do something similar here.
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calystathebear · 11 months
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Question for the mun of this blog, do you roleplay just as your Operator here, or do you roleplay as your Drifter here also?
So, my answer is "yes." As of the events of the New War, my Operator and my Drifter are essentially one in the same, just two separate facets if that makes sense. While many people like to hard differentiate the two, my approach is they're just different sides of a coin. It's my way of translating the game mechanics to lore. Given only one of them can exist on a particular thread at a time, without shenanigans from an outside force, my take is one is fully aware of the other and what they're doing and the two can communicate with each other while one is in control. At least, as of The New War. It explains how their mastery of weapons and Warframes is shared, it explains how they share the same social connections on the thread of possibilities they exist on, and so on. I guess a simple way to describe it would be how Team Four Star handles Nail/Kami/Piccolo. Only, the two can trade places behind the wheel as necessary. My Drifter and Operator chose a fluid path of cooperation opposed to wanting to remain two distinctly separate entities, because they believe they are stronger together. Their experiences are shared, their knowledge is shared, etc. It even ties in to my morality currently being walking the line between sun and moon to represent one of the few areas the two clash. Primarily, my Drifter is usually the one in control, because my Operator has decided she wants to backseat after everything she went through during The New War. Though, she does provide insight; advice; etc to my Drifter as they need it. And, I have sprinklings throughout my blog of this kind of thing. I hope this made any level of sense. Eternalism is kind of messy, and game mechanics complicate it a bit more, so this is me trying to make sense of it in a way that's fun.
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@myeyesareuphere
(Post in question but it's so long at this point I'm starting a new one)
Thank you!!! :D
Yeah most Game Mechanics get ignored or Squished Around Beyond Recognition in my lore bc sometimes they don't even make sense in the game, Let Alone As A Thing That Happens
That said, modding!
Most of modding just Doesn't Apply. I generally consider each warframe to have one build, whether that's a specific one or a generic all-rounder or just completely irrelevant. But then there's stuff that changes Function instead of Stats, like the radar mods or augments. For those, you need to go to the Helminth and undergo Procedures to modify the warframe's very capabilities/senses
It's usually pretty involved and takes a good few hours and is generally Not something you do willy nilly. No equipping every loot radar mod for one mission here
The radar mods aren't technically installing whole entire new senses, it's I suppose the big reason why all warframes have a tiny amount of radar by default. Installing a whole new sense and wiring a nervous system to be able to process it is a lot harder to do than just taking an already existing sense and dialling it up to an 11. Or more like a 100, in this case
I'm sure the experience varies from warframe to warframe but it is Overwhelming. It's like finally putting on the correct glasses or what i'm told having your ears washed out feels like, this sudden Huge jump in what one sense can do, but it's way, way more drastic than that. It's so much information coming in all at once that the brain technically knows how to parse but the quantity is not something it has ever had to deal with before
What little universal manuals had existed back when had recommended the installation of radar mods to be a gradual process, done through multiple, spaced-out Helminth visits to avoid overload of the Operator, who while isn't the one first-hand interpreting the sudden jump in data, does still have to Deal With It (and with a horribly overwhelmed warframe whose personhood just wasn't acknowledged). Unfortunately most such manuals and data did not survive the Old War and the following millenia, so i don't doubt there's warframes out there who had suffered Greatly thanks to their radar senses being expanded from near-to-nothing to max capability in one go
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orowyrm · 1 year
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hi u make me want to get into warframe but like wtf do i do . u kno . is there a pet mechanic that’s the most important thing to me rn
OH MAN it’s a bit of a complicated ride but if you’ve got the time to invest i personally really like the story, the gameplay is more fun with friends imho but even solo it’s a blast. the combat and mechanics can take some getting used to but afaik they’ve made the new player experience MUCH more streamlined than it was all those years ago when i started, so it shouldn’t be too rough a start.
to answer the most important question: there are pets! first one you can get is a kubrow (dog adjacent) and you get access to kavats (kitty) and a few other variants on the two a bit later in the quest line. they’re very fun and super useful, i love my kubrow with my whole heart and she’s saved my ass more than a few times. they’ve made them a lot easier to take care of over the years, so you don’t have to worry about them dying or getting sick anymore, thank god. they’re just chillin. you can dress them up in little outfits and customize their colors and even put different skins on them to make them look like other in-game animals, it rules.
i wish i had more time to go over the specifics but alas i’m on the clock and don’t have any downtime til after my shift is up 😭 however i have one word of caution for you : if you’re given the option to choose between starting in duviri or starting in the origin system, i HIGHLY recommend going with the origin system to start. duviri is fun but it’s tied into lore that you aren’t going to see again until way later in the main questline, and it throws a lot of mechanics and gamemodes at you that are more late-game stuff and will just be confusing in the long run. it’s also the newest release so it’s very buggy lmfao, it’s definitely better to hold off on that and play it later on in your journey. i don’t know why they decided to make it available as a tutorial quest at all, it’s a weird decision imho and will needlessly complicate the game for you way too early on.
also, whether or not you choose to spend money on the game is your business, but i STRONGLY recommend against purchasing regal aya for prime resurgence. it’s a useless system imho and nearly everything you could buy with aya you can either obtain from relics on your own or you can trade for with other players for far cheaper. it’s pretty much a money sink for convenience, mostly geared towards players who might not know better and not realize they can get prime stuff elsewhere.
i don’t really have much other good advice cuz i’m pressed for time but anyone else can feel free to chime in. if you do start playing, i hope you have fun! if you’re ever stuck on something or need a teammate or two, feel free to hit me up with your username and i can see what i can do :3
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Do you have an idea of what you’d want to look like as a Phyrexian?
ouaghauhguahg *yearns*
definitely would want to be blue, split between completely inhuman creature mode and whatever Tamiyo has going on. maybe a form that can shift between the two somehow? sleek body, sharp edges, an air of precision. I love the sleek incorporation of machinery into Tamiyo's silhouette, especially the design of her neck, forearms, and legs...
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Not a Phyrexian, but a being who perfectly combines my aesthetics of mechanical and biological is Ivara Prime from Warframe. In the MtG multiverse I'd somehow want to both be compleated and have Simic augments (out there I know but this is a creative question so I can go wild with it - maybe I'd be a compleated Simic hybrid?) and she's just mmmm goals.
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I'm in love. She is EVERYTHING to me. Target gender (though ideally I would look less feminine and more androgynous).
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cephalonserotonin · 1 year
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Warframe Devstream 168 Notes
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Primes
Hildryn Prime (see below since apparently tumblr won’t let me put an image in the middle of a paragraph): we love primed abs. I love the aesthetic so much, especially that circular horn:
ahhh the larkspur prime is GORGEOUS
the alt Shade Prime helmet has antlers...
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OST reaction: [DE]Stevepog.mp4
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DUVIRI~!
flavour-wise, I am already so hyped for Duviri. the emotion spirals are such a neat mechanic
the combat-only number big hounds on r/warframe are going to be so excited at the option for matchmaking without side activities
Notes from the live circuit run:
the Duviri loading screen is so pretty 🥺
one of her loadout options is the Stalker??
the kaithe with the bug helmet looked so good I SQUEALED
I didn't previously recognize naming the horse Roach, but for those who didn't bother to Google, it's a reference to the Witcher
upcoming gardening area you say??? 👀
at ~ 1.5k hours I feel like I'm finally starting to get into melee stances, so getting melee stance progression is pretty hype; my partner told me to temper my expectations because they look rather soulsian, and I tend to hate soulsian influences bleeding into my games lol As an aside: to answer a long-left-unanswered question from @pink-beast-rhino​, I historically dislike dark-souls-type boss battles, and I therefore hated fighting the Archons in TNW. I found them difficult to the point of mind-numbing frustration. Which is why I won't go back to an Archon Hunt because like. Why. It’s just not fun for me.
you can play warframes you don't own? holy FUC
seriously though the duviri randomized loadout is SUCH a neat idea that I am eager to get my hands on (this coming from someone who tended to play mostly Random Heroes in my Overwatch days)
Duviri appears to have its own gilded UI which I am kind of excited for
my partner got really excited at seeing the Drifter parry a melee strike
speaking of dark souls, the drifter not having shields makes me nervous
I do not know how to feel about Maw-Fishing.
the Decrees seem well thought-out, I'm excited to engage in that system!
the void space before entering the Undercroft looks even more reminiscent of the void in Dishonored (which it always has been)
Incarnon system changes:
lmao @ Pablo acknowledging the incarnon weapon leaks
I mean I will never complain about seeing Cavalero <3
it's very much in line with riven system (rubber-banding weaker old weapons to make them still viable in late-game content) but still a welcome surprise (or at least it was for me when I saw the leaks back in December lol)
more cosmetics at the end
"what is a scarf when it's on your groin?" - Pablo
again, the reddit bros will be happy about the beards, I've seen a lot of people asking for beards
they made the drifter armor no longer gender-locked!!!!!! 🙏🙏🙏
it is weird to me the new drifter skins are not voidshell skins, given that duviri is so thematically tied to the void
the Wisp deluxe concept is.....also quite butt-forward.... 😬 I have nothing against hot butt obviously, but people already sexualize her so much it makes me uncomfy, and the devs don’t discourage it really.
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Rebb is right, Duviri does look like a very fresh approach to the game. why is it not already April so I can get my hands on it
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annunakitty · 2 years
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Kitty's Neato Warframe Builds - Episode 1
Since I said I'm gonna start sharing my favorite Warframe builds, I might as well start with one of the ones I'm most proud of. Introducing what I like to call...
Slashmaster Ash
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[image id: Screenshot of the in-game "Abilities" screen for the Ash Prime Warframe.]
This is overall one of my strongest builds, it holds up decently well in Steel Path, and I use a modified version of it for assassinating Liches/Sisters of Parvos. So without further ado...
I imagine that most folks build their Ash around his #4 ability, Blade Storm, but I don't really pay a lot of attention to what the Meta is for the game because I like to make my own fun. Instead, what I like to do when I ponder a build, usually it's based on one specific mechanic that I want to take advantage of. In this case the inspiration was Ash's Passive:
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[image id: Cropped screenshot from the game Warframe showing the passive ability for the Ash Warframe. Text reads: "Passive. Bleed effects inflicted on enemies do 25% increased damage and last 50% longer."]
So, if you aren't super familiar with the game, you might be asking what is a "Bleed effect?" Each damage type in the game has a status effect associated with it when a weapon or ability triggers the application (or "procs," as is the lingo) of a status effect; in this case, Bleed is associated with the Slash damage type. In other words, a weapon that deals only Slash damage and has a 100% chance to trigger a status effect will "proc" a Bleed effect; most weapons deal more than one damage type so there's usually a chance of one of the others proccing instead, but that is the gist of it.
Ok, so what does the Bleed effect do? When it first procs, and each second after while it is active, it automatically deals an amount of damage—but that damage is special. Slash damage is resisted by armor, which a large portion of enemies in the game have a lot of. The Bleed effect, however, deals "True" damage which pretty universally not resisted by anything in the game and so Bleed procs almost always deal their maximum amount of damage each "tick" of the status effect. This means that getting a few massive Bleed procs in, or a ton of weaker bleed procs in, can quickly kill pretty much any non-invulnerable enemy in the game in short order.
All right, so how can we take advantage of this Passive ability? First I'm going to go over my primary and secondary weapons and then I'll get to where this build really shines.
Primary Weapon: Kuva Chakkhurr
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[Image id: In-game screenshot of my customized Ash Prime warframe wielding the Kuva Chakkhurr.]
This! Is my... BOOMSTICK!
If you're familiar with the weapon you might be thinking, "Wait, the Chakkurr doesn't really do slash damage, and its status chance is really low, so why are you using it with this build?" That's a great question, so let's look at my mods to see why:
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[Image ID: An in-game screenshot of the weapon mod configuration for my Kuva Chakkhurr]
The main mod to point out here is Hunter Munitions. This mod gives a 30% chance to apply a Bleed effect upon a critical hit, and if you notice its chance to trigger a critical hit is at 150% which means EVERY hit is critical (which multiplies the damage dealt for each "tier" of critical hit), with a 50% chance of dealing a higher tier. Additionally, even though its status chance is rather low, I also have the mod Internal Bleeding, which, because of this weapon's slow fire rate has a 70% chance to apply a Bleed effect instead of the Impact damage type's status effect (Stagger). So even though this weapon barely deals any Slash damage, it is still extremely effective at proccing the Bleed effect.
Galvanized Scope increases the weapon's critical chance with each headshot (which at max, puts this weapon at 350% Crit Chance), and Galvanized Chamber increases the weapon's multishot with each kill, which means that after a few kills this weapon shoots 3 projectiles, each with a chance to crit and thus a chance to proc Bleed.
At full blast, I've seen this weapon hit Tier 4 crits of well over 120,000 damage, and since the Bleed effect scales off of the damage dealt, each of those "ticks" of Bleed damage ensure that whatever you don't kill with the first shot dies very quickly after. There's one other thing to note about this weapon: it actually has a small area of effect "explosion" on impact when you hit an enemy, which means that if you fire it into a crowd there's a good chance of hitting several enemies, each with an individual chance of taking one of those substantial Bleed procs.
Secondary Weapon: Kuva Nukor
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[Image id: In-game screenshot of my customized Ash Prime warframe wielding the Kuva Nukor.]
As good as the Chakkhurr is at proccing a few really high damage Bleed procs, it's not at all the main focus of this build. We use the secondary weapon, the Kuva Nukor to support the main focus: melee.
So, I didn't quite lie about not caring about the "Meta" for this game, but the Kuva Nukor is undeniably the best "Stat Stick" in the game. What does that mean? The Kuva Nukor has an extremely high status chance, and has the potential to be built with 4 different elemental damage types. Why is that important? We'll get to that.
My Nukor was acquired from a Kuva Lich which imbued it with the Magnetic damage type, and the Nukor by default deals Radiation damage. For this build I also have it kitted out with Electric and Viral, but there are other possible combinations. At nearly 200% status chance, high fire rate, and multishot (which, with a beam weapon, it adds to the number of ticks per second the weapon deals damage). This means on average it procs nearly all four of its possible status effects every second, and it links to up to 2 additional enemies when you hit with its beam so you can coat a crowd of several enemies with all of these statuses at the same time.
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[Image id: An in-game screenshot of the weapon mod configuration for my Kuva Nukor.]
The highest damage type, and most important, on this build is Viral so we're going to be proccing with that the most, with each instance of the effect adding "stacks" and what the Viral status effect does is make the affected enemy unit take more damage from other sources per "stack" of the proc, up to 320% more damage at the 10 stack maximum. Handy for boosting the effectiveness of other weapons, particularly melee. Which brings us to...
Melee Weapon: Sepfahn Zaw
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[Image id: In-game screenshot of my customized Ash Prime warframe wielding the katana-like Sepfahn Zaw.]
Really, the melee weapon for this build is "season to taste," there are a plethora of high-slash damage melee weapons out there so it comes down to which you are most effective with. For me, I absolutely love the katana-esque "Nikana" weapons in this game, and I happen to have a really good Riven mod for the Sepfahn Zaw, so that is what I use.
So, back on the subject of the "Meta" for this game, one of the long-time most surefire ways to deal massive amounts of damage in Warframe is melee. If the 120,000 points of damage from the Chakhurr sounded like a lot, let's look at my mods to see how we can do even more:
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There's a lot to unpack here, so let's go over what each mod is doing here. Sacrificial Steel increases the crit chance, Berserker Fury increases your attack speed with each kill, and Carnis Mandible increases Slash damage and Status Chance by a bit, which we'll need.
Sacrificial Pressure increases your base melee damage, and Condition Overload increases your base melee damage by 80% for each different status effect affecting the target—that's why our Kuva Nukor is so important. The idea is, you spray a crowd with the Nukor and then slice them to ribbons with the sword.
Blood Rush scales your Critical Chance with your "Combo Multiplier," and how the combo system works is every so many consecutive hits you make gives you an increasing Combo Multiplier which, as it suggests, multiplies the damage you do the higher it gets, up to 12x (13x for the Venka Prime, which makes it another great option for this build). Blood Rush thus increases your Critical Chance by up to 440%, which puts you in the Tier 5 Critical Hit range and with this build means you now have a damage multiplier of up to 240× the base damage from the the Combo and Critical Damage Multipliers put together. With a base damage of 1,422 (before Condition Overload) that puts your damage potential at over 341,000 points of damage per swing, also before resistances or vulnerabilities of course.
"Hang on," you might now be wondering, "I thought the focus of this build was supposed to be on Bleed procs?" Well that's where Weeping Wounds kicks in. Like Blood Rush, Weeping Wounds scales up your Status Chance with the Combo Multiplier. So at your maximum Combo Multiplier, you're now hitting a peak of about 100% status chance, with Slash being the highest damage type. So this means that you're not only hitting hard and fast, but getting huge Bleed procs with every hit in the process.
Zaws also have the advantage of having the ability to use Arcanes, in this case I use Exodia Triumph which adds a +50% chance for each hit to increment the combo counter by 2 instead of 1. My Riven mod also helps with an additional +33% Additional Combo Count Chance...
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[Image id: Screenshot of my Sepfahn Riven mod, with the text: Sepfahn Laci-croniata. +33.8% Additional Combo Count Chance, +28.3% Attack Speed, +82.7% Melee Damage.]
Those together mean my Combo Counter goes up lightning fast so I can hit those big numbers very quickly. For such a low ranked Riven it's surprisingly good.
Now, the Nukor along with this approach to the melee build are extremely effective, felling all but the mightiest of foes with only a few hits, but we're not quite done—There's one more trick up the Slashmaster's sleeve.
Warframe Configuration: Ash Prime
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My Ash Prime config is primarily focused on on Ability Strength and Ability Duration. This means that he is VERY squishy, but we hope to mitigate that by having his stealth ability up at all times, and the short 3 seconds of invulnerability that the Rolling Guard mod grants on roll/backflip.
The Fatal Teleport augment does what it says on the tin; his teleport strike attack deals lethal damage, one-shotting all but the highest level enemies, and because of our maximized Ability Strength his Blade Storm ability is still quite effective, and both of these abilities scale based on your melee damage so... yeah, even though we're not built for these abilities specifically, they're still very deadly.
Our last trick, though, is that with the aid of the Helminth, I replaced his first ability (Shuriken) with Yareli's "Aquablades" ability, and this is our blood-red cherry on top of the Slashmaster's bloody cake. This ability creates a ring of glaives around the Warframe that deal Slash damage with 100% status chance on every hit. With the maximized Ability Strength this hits for around around 2,000 points of damage, with each tick from this ability just keeps adding more and more Bleed procs to any enemies unfortunate enough to be in range. At lower levels this tears everything to shreds before you even get the chance to hit them with your melee weapon, but at high levels this still ensures that any enemy that gets close to you is not long for this world.
There's still a lot of room for improvement here with different Arcanes but I haven't spent the time grinding Eidolons or Railjack missions to get them. I haven't maxed the Umbral mods yet, either, just for efficiency sake; they're perfectly good at this rank, but don't cost as much as far as mod capacity goes, so I can have them on a number of different frames without quite as many formas.
Anyway, there's my Slashmaster Ash build! I hope you liked reading about it as much as I liked making it.
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darkangelwrath · 4 months
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So I wrote down every game I played in 2023
Ya it started as a stupid idea to make a joke tier list of every game but instead I just decided to write down what I did alongside some feelings on the game. Ya formatting for this is screwed but what can you do with something started on a whim that turned into a 15,325 word long document.
Anyway may everyone play some good games next year.
Played A Previous Year.
★Warframe [Off stream]
Still a Good game Archon hunts are nice keep feeling like I’ve missed some shards tho.
⋆Citrine's Last Wish
                Finally, a good defense mission. Also, nice to see the mercy timer mechanic is back and hope they keep it for the never lucky crowd.
⋆Duviri Paradox
                Ya the quest is interesting as a starting point to the game. As for its gameplay loop like it has neat rewards and leveling the intrinsics aren’t that bad. Worst that I can say is that it’s an ‘open world’ so that means a grind. Admittedly that might be me at 3829.9 hours on steam talking and not being in a mood to just grind. Also, the Incarnon weapons tend to be fun and strong. Even if farming them is a bit of a pain.
⋆ Abyss of Dagath
A neat little mission and a neat little dojo room. Alongside with companions being reworked and becoming a useful thing in most situations. Also got rid of some of the voodoo math. Always a good clarity change. Really the Big W content pass.
⋆ Update 35 Whispers in the Walls
                Once again, the Tenno save the day with the power of murder, theft, intimidation, blackmail, and love and friendship. Also, that secret its neat to have another John Prodman style content. As for the event nice and simple worst that I can say is the boss feels kind of bulky. But its an end game boss and is not as bad as Archons were at launch. New tile-set is neat, and the new syndicate carries a gut punching story. Bird 3 is best boy.
★Genshin Impact [Off stream]
So, the year they added the TCG roughly and we arrived too Fontain. I enjoy it still, but it is a gacha game so wouldn’t recommend the game despite it being pretty solid game..
⋆3.4 Released
New zone, and it was nice seeing Jet again. Also, poor jet. Neat that the prediction of the Sky nail being addressed was wrong. Also, funny to see a random NPC able to be challenged to a TCG duel in a quest even if it was optional. Otherwise, area was different then rest of the desert and the future expansion area has been noticed to the north. The question was if it was one area or two.
⋆The Exquisite Night Chimes event completed.
                Well, that story for this year’s lantern rite. was nice will look forward to the lore videos for it. As for the gameplay.
+Radiant Sparks:
 an interesting parkour version. Not sure if I like it or not.
+Paper Theater:
what a nice little side scroller.
+Vigilance at Sea:
All right I get its nice little mini game. Basically, Mario cart battle mode with the boats. At least there is a non-co-op version.
+Behind the Scenes:
 Just a combat challenge nice and easy. Addedly I had Nahida out while it was raining so :V
⋆Second Blooming completed.
                Nice to see Lisa again. Don’t really feel anything about the event meat itself but like I don’t care for spiral abyss and having to do it 3 waves feels whatever to me. I want to like the shared characters between teams but like I hate it messes up my team order.
⋆Warrior's Spirit
                Okay nice little event. Glad it is just complete the encounter and not do it in a certain time limit. Shame they made you unlock the hardest difficulty. As for the story nice little fluff to show off the new skin.
⋆Almighty Arataki Extraordinary and Exhilarating Extreme Beetle Brawl
                Another Himbo Oni event. Always a treat in how stupid things will get. After all, seeing the Himbo argue with some chunni kid is great. Has the annoying feature of having to beat the easier stage before the hardest stage. Also waited like normal till the whole event was unlocked. Then did the stages in opposite order. Over all felt like the controls/gameplay was just fine not sure what was the tell for the perfect timing.
⋆3.5 Released
                New character, new story quest, new hangout. Just fine. Archon quest was interesting as normal just has the good problem of wanting to know what comes next. admittedly I didn’t pull Dehya cause of her gameplay and she is on the standard banner. Shame since I liked her character.
⋆Windblume's Breath
                Story was sweet and good. Certainly, was a one that didn’t have me checking out. Thank God all the mini games started in one place. Still did the wait till it’s all unlocked before starting it all.
+Floral Pursuits:
                Okay this was a fun mini game. Sure, just call it just packman and such but like it was fun and simple. It really didn’t need more like the worst stage was the rotate the stair case one cause every other one was just better.
+Ballads of Breeze:
                At least this time the let you pick your poison of instrument. not like there is much of a difference. Like it’s a rhythm game it has been done before in game. OH GOD WHY IS IT SO FAST ON PRO. Also thank God you don’t need to unlock the higher levels.
+Breezy Snapshots:
This one is always nice and simple. Can’t hate it even if it feels like I’ve been here before. Probably going to be that way till we can pose NPCs for the photos.
⋆Vibro-Crystal Verification           
                Ya combat event. Like I can never find enthusiasm for these events I just throw them onto the middle difficulty and do them. Also, I did not pay attention to the dialog beyond seeing that its follow up to the previous events.
⋆ Fungus Mechanicus
                I like this event was feeling meh towards a normal Mechanicus event but this was a good mix up. I am not sure I did the final quest but oh well only would have missed out on some mora and adventure exp.
⋆ 3.6 Released
                Well new area, Nahida gets traumatized again, a new hangout and a shorter Aranara world quest with the Pari. It was good content. New weekly boss seems fine to me, at least for only doing it once so far outside the quest. Will probably hate it latter with the 3 phases but oh well. For the new area gimmicks flying with Sorush is annoying only cause of that load screen when going back to your character. New Hilichurls are fine if a bit bulky but as an alt to Mitachurls it is nice, Consecrated crocodile is fun it has the death roll like any good crocodile enemy has, and Consecrated cat can go screw itself with its aggro range and grass beams. Will look forward to the lore videos for the stuff I unga bunga past like the fact Jeht has a merc company of her own and hunting down Masseira. Ya fun update and thanks for genshin-impact-map letting me clear everything in three days after the update.
⋆ Brewing Developments
                Ya this was a nice and easy combat event. Nice to see that NPC again. The Combat gimmick this time was just there. Of course, I just use the middle difficulty cause with how strong my teams are I can get double the score needed. With out stressing and getting frustrated by inflated NPC health.
⋆Fulminating Sandstorm
                Well nice little story event. Felt kind of short to be honest but not exactly bad. Story was fine. Otherwise, was kind of just a is their event.
⋆A Parade of Providence
Hat Guy was MVP, Dori is the continued winner of Sumeru character who deserves to be suplex, but ya the story was nice and contained Kaveh is a good boy. Nothing seemed to be huge lore implications but who knows that nihilistic nonsense will come to roost in Natlan when we know more than “The rules of war are woven in the womb: the victors shall burn bright, while the losers must turn to ash. When the God of War shares this secret with the Traveler, it is because she has her reasons.” And it has hot springs. Also, I hope we get a new nickname for hat guy every event now like that is much better than if they made you pick his name from a list instead of a text box.
+Gathering of Stars:
Nice little puzzle. Is simple and doesn’t overstay its welcome. Took me till halfway done to wrap my head around it. Kind of hate the light up but it’s a mini-game if this was the main content for a game wouldn’t want it there but here its fine.
+Project Connectivity:
Nice little mini-game with a neat use of teapot mechanics. Not exactly deep, but it is fun. Also is a test of your jumping which isn’t that frequent of a thing in this game.
+Antiquity Hunt:
I don’t hate this one it’s just very barebones and I have done it before in earlier events. Nice context for it tho.
+In Truth Steps:
Ya this is neat and everything I just don’t really care for these types of puzzles. Like its fine and all but like I aint getting out of bed for it. As for the puzzles first was made sense to me, second took me a few tries, third was between the two.
+Concordat Reactions:
                I am still at the point of all combat events I sleep. Except when they have a cryo slime then I must pay a bit more attention because I can’t Ganyu everything. Shame I must put it on Hard difficulty then just chill in medium. Also so glad there is only three rounds.
+Mimetic Replications:
                I don’t know what I expected but this is so inoffensive that I don’t really care that it is a disguise rhythm game. Also, neat how all three are different, but like what the hell was the fish one. I missed 1 out of 25 after doing the “get up walk around then continue and all of a sudden get better” trick, but still what the hell was the fish one.
⋆The Recollector's Path
            Well nice to see Sorush again. As for gameplay nice to see what they can do with Sorush for the ‘combat’ portions, the races are to be expected, and the match the location is what it is. As for the story it feels like an extension of the world quest. That is fine. Good on worm boy escaping after 10,000 years a statue.
⋆ 3.7 Released
The Genius Invokation TCG update. Also, Yoimiya story quest 2, Kaveh hangout, and new Dendro character Kiara. It really is kind of funny how some people I saw got so salty about it. Like to me the TCG is so in offensive I don’t mind doing the 4 weekly challengers. Like the worst that I can say is just look up a deck and use that. A negative I could say about it is “wow they really just doubled the cards available didn’t they.”. As for the second Yoimiya story quest ya that’s a bit sad like I am a sap but the whole time I was “writers please don’t kill the child.” I will cry.
⋆Duel! The Summoners' Summit!
                The Genius Invokation TCG Event. Not sure why everyone was salty about it if we got an event with Sorush we would get an event for the TCG. Like you don’t even need to play it for the story. Which in itself might be a bit of an anti-climax but that might be just a developer overcorrection to the much earlier Unreconciled Stars being very important lore wise, so they want to avoid another situation like that. Instead, we get tragic backstory lore for the TCG. However, can we just go with the idea that if the patch launch dates are the cannon timeline for the in-game events. So, that Version 3.2(November 2, 2022) is when Nahida was let out of baby jail and cured Eleazar and Version 3.3(December 7, 2022) was when TCG was added to the game (And became popular worldwide), and 3.7(May 24, 2023) is when this event happened. So did Gulab really die from Eleazar right before it was cured. Like God damn no wonder Garvipidam is such a mood. Like damn. Also, on point for giving out the “Friendship Eternal” card at the end of the story. Not sure how that will work in the future but till then the wiki text “event-exclusive Event Card” is a fun trivia. Also is it wired how many events that are in Mondstadt have a free weapon?
+A Tour Of Wonders:
                Okay parkour section. Then a combat section. This was very short all things considered. Like it wasn’t bad it just felt like it should have stuck with parkour or combat.
+Zero Hour Invokation:
                Huh people were complaining about the TCG event when this is the only time it appears and be mandatory? Also, nice how it made you a deck for those who don’t play it or are new and don’t have a large card collection
+Evermotion Mechanical Painting: Invoker:
                Always a fun little mini game. Glad its back and with a twist. Didn’t really have difficulty because I got its rules down with its last appearance. The duck duck goose it did however was fun.
+Heart of the Dice:
                Once again going for the middle difficulty is nice and cozy with a max out team. Neat theming for one of these combat with a twist events. Otherwise, it just seems like nice and straight forward rules.
⋆Divine Ingenuity: Collector's Chapter
Okay definitely an amazing event. To think I only scratched the surface for it too. Like I did use the custom domains to finish off the elemental mastery achievements I haven’t done yet but otherwise I appreciate the depth of it, and it is a shame that it isn’t here to stay. Hope they make its’ return an anniversary thing.
⋆ Feast of the Departed Warriors
                Okay this is a simple combat event. One of the add challenge modifiers to reach the score. Worst I can say about it is the last one is 8,000 score not 6,000 like each one before. Which is why I didn’t go for that score on the final one.
⋆ Fayz Trials: Hypothesis
                Ya, I like this event a bit more than the previous one even if it felt kind of long but needs 7 so each element can have one assigned to it for rewards. Always neat to see a returning event NPC and it to come back with a nice little gimmick. It’s not hard but seeing all the team comps without concern of needing to build it without any pain in the ass gimmick is just nice to go through.
⋆ 3.8 Released
THE MEME IS DEAD EULA BANNER IS HERE. Also, the foreshadowing for Fontaine patch with that world quest. Not sure if it really was anything important that wasn’t said elsewhere. Like the fact the research institute blew up. Admittedly I watch Ashikai so I got the recap that I smooth brain forgot. Anyway, looking forward to brat archon.
⋆ Veluriyam Mirage
                Okay the NPCs weren’t all dead. I was thinking that with how good the devs are with keeping up with elemental vision mechanic. Like the whole time I was “okay why are they all hydro resonating” Like I thought Eula’s cousin was dead till I got a chance to check with elemental vision then I thought he dodged a bullet. Otherwise, nice little cozy story that probably has some deep lore foreshadowing that I missed connecting the dots for. As for gameplay always love new areas to explore. Glad the made a treasure compass for this area and glad it’s not just golden apple archipelago again. Like it might be because of the terrain of the archipelago or the fact I’ve been there twice but I like this area a bit more.
+Spino Buster:
You know it’s weird to think how long it’s been since there has been a shoot the target mini-game, or at least feel like it. Oh well as the joke I saw about it “finally they balanced Ganyu for these target minigames.” Otherwise, ya I like it. Funny enough it’s still easy but I guess that’s the perks of being a PC player.
+Sojourns of the Barking Fox:
What a nice little minigame. I am honestly surprised they used the Sorush gameplay again so soon, but it was last seen in an event in 3.6 so :V.
+Dance of the Flashing Thought:
Nice little combat event. Can’t really say much about it with how easy it was. I mean it didn’t even have difficulty levels. Like that’s fine just the open world and domain combat is harder even excluding outliers.
+Bing-Bang Finchball:
Nice little minigame. Always a nice relaxing thing to deal with a game based off the famous Olympic sport curling.
⋆ Adventurer's Trials: Advanced
Nice little even no story no fuss. All that I can complain about is it really shows how the game evolved over time like Amber’s skill vs Yaoyao’s Skill and how the control are. Like at least Alhaitham vs Keqing has functional differences in how they are used. Like its some rough edges stuff but not enough to bother me for its stay.
⋆ Perilous Expedition
… I feel like I already wrote this section, but I am writing this now on the 8/30 when this ended on 8/7. Like it was just a combat event and not that big of a deal admittedly I just skipped the hardest difficulty because it was something silly like clear 15 level 90s in under a minute. However, the event wanting you to use different characters is a fun concept. Kind of wish they used that idea in some other event where you set all the sections first and then pick which team goes first as a relay race kind of deal, or maybe an endurance battle.
⋆ 4.0 Released
Fontaine is here.
Day one impressions
So, dragons are a social construct. Got all but 5 of the telepoters. Diving seems fine other than the boss fights I've ran into. New world bosses seem fine. Also wow 2 world quest lines. the hydro rings are the good version of the old elcetro gates in wata. new reaction seems ignoble from initial impression will come down to the units that can use them. Also, mechs unsurprisingly can’t swim.
The following days
So, I did everything I could find using the Interactive map before doing the archon quest. LOL. Also thank God for the map update to have layers.
+ Area
Beautiful as always. New underwater mechanics are good. I wouldn’t say they were great since I kind of wish the attacks were tied to the type of weapon a character had. Since getting it from a random fish feels kind of hit or miss sometimes. Nice that every foe drops the same items that was a miss for something that could have been extremely annoying. Admittedly didn’t feel like it really got to show off the new puzzles but that might be down to it being the first of the Fontaine areas since we get updates in that style since 2.0. Above the sea the aquabus is a lovely little thing and I will use it to get to a new area if I can for future updates. The skyships are fine but kind of make me wonder why they didn’t use them instead of the aquabus for travel around the region other then it’s the water region, so aqueducts are needed. Not sure I care about the new Arkhe system. Like as it exists now it is kind of just there. However, I don’t care about spiral abyss where it will probably matter so I probably won’t about it either. Otherwise, the new enemies are fine they are neat but nothing outside the expectation, or I killed them to fast to notice something. Kind of doubt that since I was using a hydro traveler, Nilou, Nahida and Kokomi for half of it with the other half being toss Ganyu at it.
+ Archon quest
Act 1 – wow we really did see someone melt. Like that seems like a save it for the 3rd act or something as a “remember this? Ya its real.” Sort of surprise. Childe is as he normally is, and Fatui continued to be actual decent people to puppy kicking bad guys in their range. The court drama was fine more interesting than the normal investigating gameplay. Was certainly a Mix up compared to normal Archon quest Acts with how much of it was taken up by the trial. As for the twist end neat call back to something that happened like an hour ago. Also, funny how Judge was like “Ya he sus but he aint it” at the end. Brat Archon is great, and I hope she gets bullied in the future. Also, ya went straight into we turn people into drugs with the traveler going not my problem mixed with you aint special.
Act 2 – Navia is best girl. She went straight to suggesting do a crime. Little does she know I’ve already pilfered everything in the region not nailed down. Well, that went from 0 to 10 real fast. Also, good way to cover why we keep fighting meks. Was really liking the Navia story quest then got hit right in the face with another trial section. There is going to be one for every act isn’t it like I get it that’s what Fontaine is but like I hope for mercy and the dev’s are restrained with it in the future. Also, wow does Childe continue with the L’s can’t just be the tough guy of questionable morels who might take our side at the end of everything without taking L’s all the time. Ya dude got what he deserved. Was expecting his lover to call him trash and that be the end of it but victims got their comeuppance. Also, ya, that judgment thing works off mob rules. Like I fully expect some needs of the many demands one dude to die for everyone else kind of situation to happen. Also, hilarious to think about how Furina about the same age as Nahida. Neuvillette is totally dragon dad to her too. We really lay into Paimon this patch I am kind of getting worried she is going to die soon in the story because of it.
+ World quest Line: Narzissenkreuz Adventure
Well, that is a quest. Sure, it can be summed up as it was just a dream but by God was there some feelings of something sketch as hell happened and you just walked into the aftermath. Also, ya I pulled out Endora since I am that old of a player. Really kind of checks out with the Veluriyam Mirage story too.
+ World quest Line: Ancient Colors
I SEE WHAT YOU DID THERE. TRIED TO TRICK ME. INSTEASD OF JUST ONE LONG WORLD QUEST YOU MADE TWO THAT BECOME ONE. Anyway, all the Melusine are good girls in need of head pats. All together this really is a lot subtler about you just walking into the aftermath of a messed-up situation. Like up until the end its “okay some idiot is trying to pilfer the dragon’s corpse for some reason” only to swerve right into the Narzissenkreuz storyline with the dead dragon being a good father by staying dead.
+Other World Quests
A sad/meta with the young girl kind of hate it with the chest thing. They really are going hard on what is art them this region along with puzzle designed?
Henri Poor guy just wanted to do honest work, but he was the salt of the earth and was only taken advantage of by the fatui. Fortunately, the men in black took him in this will in no way come up latter.
Wow we really just met a mob families don there with the White Glove and just let him murder a guy Like he was a jerk but damn. Also probably going to tie into the above two questlines purely because we find the secret meeting room in a book in the zone it unlocks so put me down for White Glove covering it up or being in a secret society looking for it.
… ya I’m going to call it now every Fontaine character is descended form Oceanid’s aren’t they as the explanation for all the weird shit going on.
⋆ Mega Meka Melee
Well, that was a short and sweet story. Also, funny that Childe story quest call back at the end. Really see the Childe ‘redemption’ arc theories being true. Let it happen I want to say “If Evil? Why Himbo?”.
+Dance Dance Resolution:
Okay a nice little combo game that really feels like a phone game. Not hard since I only missed one on the first one for the entire set but eh its’ was nice and simple.
+Torrent Turbulent Charge:
I was thinking this type of underwater gameplay was going to show up for an event and here it is. The fact that this is like triple the underwater courses that are in open world challenges is funny. Like they aren’t hard, and I am glad for it since perspective feels like a shadow over this type of gameplay.
+Efficiency Testing Simulation Arena:
The designated go to area and kill [x] number of enemies. At least it kept to being mostly the new enemies. Still not sold on the Arkhe. Mostly cause its only on three units and I didn’t go for Lyney and use traveler outside Archon quests that often. That and the hit reg for Lynette’s Arkhe reaction feels bad.
⋆ Verdict Blades
                Combat event is ago. Never care for the unlockable hardest difficulty but this event was kind of easy for the normal stages but ya hardest mode is hardest. Still not sure about Arkhe system still even if I got Freminet but I have noticed that the foes with have multiple levels that need to be hit to enter the stun state. I thought up to this point it was just inconsistent but no its just as bad cause I will kill the foe by the time the ability comes off cooldown.
⋆ Study of light and Shadow: A Fontaine of Enchantment.
                A nice little photography event.
⋆ 4.1 Released
⋆ New Archon Quest
New area, new archon quest, new character quests. Ya, I pulled for him. Checked out his ability description in the character archive tested in the trial and then pulled for Neuvillette. Single dad raising his theater daughter is better than the Knave not even a contest don’t “why evil if hot tho?” me. Hope she dies like Signoria I remember Lyudochka even if I need to look up her name which is better than 90% of unvoiced NPCs in this game. Since her stealing a ninja identity and the ninja having to put up with it is too funny. Like I’m willing to give a pass on the triplets and Childe for the ‘if you don’t follow orders you would wind up with you dead at best, you and your family at worst’ situation but the Knave is a 100% cause of that situation. Also, glad they fixed the quest conflict with a giant UI thank God.
As for the area didn’t pillage it before the archon quest this time, just grabbed every statue of the seven and waypoint I could find, but it seems like a nice area so far. I would what looks like 1 giant world quest in it but then while wondering about I triggered the spot light and got put into prison before getting sent there in the Archon quest which is how I found out about them fixing the quest conflicts. Which I am pretty sure is going to be another massive world quest if the prison food shop is any indication. As for the prison it’s a neat area that is not fire safe with all those elevator only access areas, but it seems like an area mostly for the Archon quest and that is.
Small notes about combat specifically the Arkhe system they have really like giving us the Pneuma version since every character that has been introduced so far has been it. Like the wiki has all the teased characters having Ousia but they decided to front load Pneuma. Otherwise Neuvillette feels like it works with hit registration on it and area it covers vs the abilities cooldown instead of previous characters. As for a (new?) mechanic Life bond. It exists. Like I’ve not noticed it so far and it all together feels like off brand Corrosion. Like it will kill low investment characters like my Neuvillette but it won’t matter till abyss floor 12.
Now then the archon quest. Neuvillette. You sly dog giving a cake to frame us for a crime. Like I thought it was just poisoned by the Knave or something, but no. The end of the quest revealed the knave was much worse than that. Getting the triplets here as side actors were nice with how Freminet got more than one line and something to do. Worcester sauce was a dick for reasonable reasons but that whole confrontation segment between him and Lyney had me want to bring up Lyney sad backstory. This became even more relative with his character quest. Since I immediately got the feeling, he was actively fucking with him and it getting turned around on him would of ended that real quick. Just to hurry up if Worcester and Sigewinne were going to be the masterminds behind the evil conspiracy or just being followers of Egeria still left over from her death as to why they were so independent since we still got that “Assassins from our homeland” hanging thread and we got like one or two more acts left in this arc, or that might just be relegated to the Narzissenkreuz story line. Honestly the weirdest thing about it is how cavalier most of the prisoners are compared to normal NPCs. Like the worst was Worcester, admittedly we got thrown into jail for eating a cake and everyone was “ya that checks out” and for Paimon flying when we got to Fontain so most of the prisoners being in for tax fraud, jay walking, and tomfoolery would not surprise me. As for the investigation mechanic glad the mixed it up again for this quest not sure the currency mattered, or it was just an illusion, but it was a nice little thing for context. Sigewinne I am digging being a lowkey sociopath big sister nurse. I am a bit annoyed that it’s going to probably another hydro healer because that alongside over worked office lady is the Devs two types. To be serious nice to bring all that world quest context about the Melusine into the main story. Was admittedly worried for a bit that she had a lolicon stalker but that didn’t happen still wish she was more like the regular Melusines in design. As for the ending poor Furina we probably gave her a PTSD attack with our actions when we met her with this context like I was wondering if it was just a player only flashback but nope the knave straight up admitted to it after bulling a child right in front of us because she was salty about her inability to find the Gnoses. Oh, and Neuvillette is the dragon Sovereign like everyone in the lore community expect no go play the character quest. Also, God damn it Childe you just had to F----- the wale didn’t you.
⋆ Radiant Harvest
Poor guy just tried to make a bit of cash on the side but got stuck with people being idiots releasing wild animals that don’t belong in the environment. Otherwise, it was a nice chill event to get all the objectives.
⋆ Dodoco's Bomb-Tastic Adventure
Wow two events about environmental disasters in one patch. Also, kind of funny that we got the important task of distract play with Klee, so she doesn’t blow something up. Lisa also once again dodges work.
⋆ Waterborne Poetry
Well, that was a nice event. Any new player would be confused from the references to the last lantern rite but what else is new. Was a nice gathering of older characters that haven’t been seen in a while so who cares. Other than its obvious foreshadowing to the future archon quests with oceanids tying in probably. Picture part was neat if only because it wasn’t a one and done thing. The shooting minigame was neat and continues the tradition of the devs realizing Ganyu was a mistake for this type of games. The combat section was kind of neat, but I don’t think I 100% under stood it beyond kill everything else to bomb the tough guy.
⋆ The Peaks and Troughs of Life
Nice and simple combat event for the end of the patch. Anyway, it dragged on a bit in my opinion with the three waves per round but that’s partly on me for waiting till they are all unlocked to be done. As for this gimmick nice little charge gadget to get the buffs. I admittedly didn’t use them the first 3 rounds but that was on me thinking the point limit for the buffs was going to be tied to the score. Not that I was going for the final tier of rewards because I don’t hate myself to min max to that level.
⋆ 4.2 Released
⋆ New Archon Quest
                Wait was that actually 45 days real time? So Evil mommy daddy is slightly less evil like she ain’t going to back stab us latter. Navia almost died and was saved by the dead bros. Lamo mona lore out of God damn nowhere like straight up did I walk into mona character quest chapter 2. Like I was familiar enough with the deep lore/been around long enough to know where it was going but still out of nowhere, would have thought it would be foreshadowed by steambird comments but nope heard and saw nothing of the sort. Also feel bad about trapping Furina like that to only fulfill the prophecy in a way that it was too late. With Childe being a god damn lunatic buying everyone some time. Then we got inner Furina poor girl needs a therapy vacation. Ya so that line was the secret fountain line. So Focalor is a bit of a dick for everything but lamo Chad Focalor Fucks over the heavenly principles by herself while the Virgin Tasarista faffs about for 500 years having to steal all other archons shit to try the same. Also, that boss fight straight up felt like it glitched defeated the shadow man and insta ended it. Completely funny at how Neuvillette was like “Alright I need to kill something, and the whale has voluntold” Skirt is hilarious with how she showed up chucked Childe like a bag and then explained stuff without explaining anything. That ending cutscene really understates the death toll but like divine or dragon intervention, I guess? Like it checks out with gameplay of can’t drown in Fontaines water being extended to story for non-vision people temporarily. Also, Charlotte was a nice way to checking up on everything, and God damn I thought the gnoses was destroyed Neuvillette better have tricked them with it being useless now, and he did because its cursed, all of them are cursed. Well shit good thing we seen the brother already or else the gnoses being the missing twin theories would of ran rampant at least for the most part. Well at least we got Natlan lore finally that is more than “lol hot springs”.
⋆ New Area, new character quest, and world quests
+ Mechanics and Region :
Alright Erinnyes Forest is a nice little area if feeling like a bit small expansion since we had an entire side already for it since 4.0, while the Morte Region is a nice big ocean area with a tone of ruins. As for the new mechanics. Bacterial mats are an odd thing that get cheesed by Furina water walking. The Xenochromatic Ball Octopus is more interesting that it is on land but otherwise is just an interaction tool that doesn’t use the gadget slot which is more good than bad I think. The Harmonious Reed Pipe and Dew Bubbles can go to hell if only because the Dew Bubbles are push and not pull. Floating Crystal Flowers and Floating Crystal Platforms are a new coat of paint on an old mechanic. Potential Energy Orbs are fun golf/bowling time. Dangerous Autocannons are neat as always but mechanically weird to use like didn’t the Veluriyam Mirage have a better controlling cannon or am I just misremembering that? Operable Mechanisms are a bit odd in needing the Xenochromatic Ball Octopus but fine otherwise, and the Energy Flow is a twist on flow puzzles which is just fine with me. Oh, the paintings popped up again and are still kind of suspect. Especially with the gold fish being the key to unlocking a world quest.
+ The Wild Fair of Erinnyes:
Okay I was expecting this to tie into the Narzissenkreuz story line but instead we got a Melusine who is probably a Bathysmal Vishap. Like the fact like 4 Bathysmal Vishap are just chilling in the Erinnyes Forest right under the statue of seven for the forest region. That is especially funny with the game scaling like you could see the from the walk way to Opera Epiclese. None the less Pahsiv is still a good girl. Also, finally a use for Tidalga that I’ve been picking up like a kleptomaniac. Still expect this to come up again latter maybe with Neuvillette or Kokomi in the future.
+ Narzissenkreuz part Search in the Algae Sea:
You know its funny I met the guy on the island before sinking it. Otherwise, ya the final chapter for this story quest most likely. Having done most of the little dungeons beforehand is always going to be a bit funny to do with the discussion of “oh ya the sealed evil in a can have it right hear got it yester under a random rock” happening in cutscenes. All in all, the deep lore enjoyers were definitely on the money with the who’s who in their theories so nice to see that tied up together while we cause destruction to an old landmark site. Again. They gave out a neat sword too that caused an Arkhe explosion too even can be refined too rank 5 using see shells from places. Unlike the Kagotsurube Isshin. It’s just why is this effect only on a god damn sword and not a one-piece artifact set like come on. That is my main complaint with the Arkhe system.
+ Questioning Melusine and Answering Machine:
Well, that was a hoot. Certainly, foreshadowing with that harbinger reference at the end. Also, just some guy casually makes a sentient robot and it’s just another thing on the pile of random shit the Traveler has experienced. Also Neuvillette must never know or else we will be in danger for making a Melusine sad.
+ An Expected Plan:
Well, that was a nice little follow up to the Institute quest. Can’t wait till the next part cause let’s face it that ending was setting up a part 3. Also, traveler continues to meet and work with constantly escalating sketchy people. Got to warm us up for Snezhnaya right?
+ Impromptu Poem of the Crimson Dawn:
 Ya that guy was just shady. Like call it protagonist centered morality and such but like feels dumping the Treasure hoarders into the local cops is a viable solution to the whole event. Then just rando robin hood wannabe is just here. Like Fontaine didn’t even go the way of corrupt cop/police yet why is this a thing. Its only a because we are in Fontaine issue too.
 + Free Verse:
Well, that was a thing. Kind of weird with the traveler talking but okay. Did not get suckered punched by growing up story but was wonder what I ate when everything started talking.
 + Wish-Fulfilling Treasure Hunt:
Well, that was a nice little quest. Hope there is some follow up on it latter. Otherwise wonder how many players saw him on the island before we sunk it and realized it was our fault.
+ Happy Birthday:
Well, if that isn’t a gut punch and a tone of “Hey recall this ya we are going to explain everything in context you should know even if you don’t good luck recalling everything” Like straight up wish I had a detection book mechanic to tell the who’s who. At least the lore videos are going to be fun about it.
 + Furina Character Quest:
Well, aint that a nice little quest. Wish the traveler wasn’t kind of a dick dragging Furina into the plot like come on let the girl relax after dealing with everything for 500 years. Also, that last minute take the stage was so contrived/trope. Couldn’t have let Furina be content as a director/consultant? nope straight back to the acting spot light. Like splitting the difference and making it so Dulphy illness took her voice, so Furina had to sing the part for her while Dulphy acted the role would have been better in my eyes. Would have been neat too with the vision showing up paralleling the fake one.
⋆ Misty Dungeon: Realm of Water
Combat Event lets go. Okay this is at least kind of neat with it using a limited character pool. Otherwise, simple event at least when doing the three weakening rounds so I don’t know or care how tough they are without. That and I am pretty sure that you can’t complete the secondary objective without the side fights.
⋆ Thelxie's Fantastic Adventures
                What the hell is wrong with this region and sad stories like the previous regions did similar things, but God damn does this one keeps on with these gut punch stories. Like I did feel like the kids dead at the start, but yep straight up kid was actually dead. Not sure I like how the House of hearth doctors got mentioned considering pass lore like was kind of worried for a moment that Freminet was going to gaslight the women considering the what the House of hearth gets up to. As for the ending. Ya elemental energies are memoires aint got to explain shit.
+ Motherboard Trouble shooting.
                I wonder about the name “Motherboard” being in universes, but like I just got to recall robots were a launch enemy. Alongside all the ones roaming the country side of Fontaine. As for the gameplay the nice take on the good old pipe minigame. I like it didn’t have any big problems with it only trouble was the last couple if only cause having to think in spaces and not time when it came to having two penguins on one track with the switches.
+ Record of the search for glory
                NOOOOOOOOOOOOO, THEY MADE ME KILL THE ROUND FRIEND FOR THE CROWN! Otherwise, ya simple underwater find the thing. That is glowing and sees though walls. Like at least swimming combat aint bad. Might just be me understanding all the mechanics they used in it from open world traversal.
+ Purgation Counterstrike
                Okay that was a neat little combat gimmick basically a second burst that is shared between all characters if I understood it right. The trial characters are always neat other than the one time I grabbed the trial instead of my own. Admittedly I mostly used it as a “use this comp” indicator for the encounter.
⋆ Lil' Fungi's Fun-Tastic Fiesta
FUNGI FRIENDS ARE BACK. Also, always neat when a returning NPCs comes back in a different costume. As for gameplay it was simple and not sure if they could do more with it. My main problem is that it’s such a shake up from normal gameplay that it tosses my muscle memory for the game out the window and it’s not like it sticks around long enough to be built up. Otherwise, a good event.
⋆ 4.3 Released
⋆Navia Story quest
                Alexa play “angel with a shotgun”. Navia continues to be unable to catch a break. Like easily probably the worst year she has had in her life. Other wise a straight forward story quest with no deep lore reveals just some terrorism. However, Navia’s gameplay is much more interesting if this is where they are going with the Geo element.
⋆Roses and Muskets
                That was nice for old players to see Xavier back. Also, really did the 3 layers of meta in this quest the movie based on the book based off real life. Like really? Adamantly, I feel like the older Inazuma character were just there with how little they got to do. Like I get it was showing of Furina enjoying her retirement and preview for Chevreuse and Chiori but oh well limited time limited scope is the way it goes. As for the story fairly enjoyable with the highlight being THAT GOD DAMN BULLET BLOCK CHEVREUSE MLG NO SCOPE PRO.
+Thousand-Pace Interdiction Arcminute Sharpshooting Zone
                Well, that’s a way to do a shooting minigame. Feels a bit off in mouse sensitivity for what is normally done but what can you do.
+Trick Shots, Tricky Lights
                Well, that is an easy combat section. Kind of forget the special gimmick but it does have the same pseudo burst as the previous event and it’s still a good system.
+Xtreme Drive
                A co-op event been a long time since that happened. Also, nice that they knew to disable the alternative movement actions after they learned that lesion in the hide and seek event. Wish the points were paid out per game played and not a score system because I had to play another round despite only needing 25 points for the final reward.
+Into the Frame
                Okay neat little minigame. Not hard and you will puzzle out the solution from just messing it up. Definitely dependent on reading the prompt and figuring out which picture is the correct one.
★Fate/Grand Order [Off stream]
I am at the point this is a solved game so am sticking around for the story. Which going to be honest I hop over to atlas academy to read the story there just cause of the format feels better then how it is in game. It is a gacha game so wouldn’t recommend.
⋆Lostbelt 5-5: Heian-kyo completed.
                Solid story chapter read it on atlasacademy.io. cause format. Otherwise definitely a way to wrap up limbos story arc if he wasn’t going to be tied into the main story. Kintoki is still a good boy. Not sure why the mech was needed to show up but Babbage is probably there to foreshadow it. Also surprised Nursery Rhyme didn’t get a costume since we got 2 from it anyway. Main Story is still good.
⋆Revival: Saber Wars 2 Event completed.
Skipped the story because I played it the first time. Was neat that the quest selection would show what counted for the event missions that is a very nice quality of life.
⋆Farewell to Kamakura - Little Big Tengu Event completed.
                Ya, this was a nice relaxing story was nice. Hate the extra spawns Craft Essence wish they could make more than 3 enemies on the field oh wait that’s added next Lost Belt. OH well.
⋆Holy Grail Front Caesar: Et tu Brute?
                I like these grail front events. The main problem I feel that they have is balance. Like they really need to change the limit for deployment. It really feels like the only CE that is worth using is Herc’s Bond CE. Like hell even if they only permitted Bond CEs at 0 cost that would be kind of interesting.
⋆Valentine's 2023
                Well, that was an event. Neat how back up units came in mid attack change. Caren was the living sus that she is. Also, kind of nice how exhausted the pro-tag is with everything. Admittedly that is coming from a day one player.
⋆Chaldea Boys Collection 2023 Event - Holy Grail Phantom Thief Amakusa Shirou and the Slapstick Museum
                Ya, I skipped all the text and read it on atlasacademy.io after the event ended... No shame just no interest in reading the visual novel format to much text to little displayed. Otherwise, same old same event set up. Story was fun when I got around to reading it defiantly an odd ensemble but one that worked out. Not sure the better sweet ending with the museum curator was needed but eh its fine especially with Moriarty being salty. To be honest the real W was the costume we got along the way.
⋆Akihabara Explosion
                Ya a nice little tower event. Also skipped all the text and read it on atlasacademy.io. Did my normal strategy of use my lowest rarity first and only use 3 servants per node it really is the only time I use most of the roster that can’t be used to 3 turn with caster atoria or skati. That or the big single target damage. Also, good luck getting rid of your AP with it lol. Only difficulty was me remembering to swap to the damage CEs. Story was fun but like every oversimplification of the story idiot genius makes a problem for everyone quote for that “Or do you also doubt it's possible for humans to give birth when someone tells you about their mother?”. Also, summonable Aphrodite when?
⋆Bedazzled! Grail Concert! Crane Returns an Idol's Favor
                Once again, I skipped the quest text to read it latter on atlasacademy.io. As for the farm kind of neat to have the point ladder make the event CE scale off of, still not sure that it needed three-point ladders. 90+ quests continue to be interesting in how I solve them by just NP with three different servants. Otherwise, costume tickets are neat was in a position to use all but two of them, and the fact that most of the Idols got a skill upgrade alongside the event. Would have been nice to realize that during the event to help with farming but oh well. LAMO NEVER WENT BACK AND READ THE STORY.
⋆Holy Grail Front: My Super Camelot 2023
                More Grail Front. Its fine like I don’t hate it like others seem to I just feel like the balance is off, and it really would be fine if it only had 3 or so missions instead of the 7 we got. Just feels a bit annoying. That and they should just make it all units get two actions per turn and be done with this variable move point nonsense. Still the only time I’ve failed a front I think and all I can say is wonder why it took so long with how the dev’s have to stack the deck so hard. That and the end was just piling on that agitation.
⋆Revival: FGO Summer 2022 Summer Camp
Event rerun okay. Was fun reading it the first time but otherwise, ya. It’s just your run of the mill mission-based event with three currencies. Story was fine I hate the villains is the worst I can recall of it. Probably the least interesting of the summer events in terms of story if it wasn’t for pasine.
⋆Lostbelt 6: Avalon le Fae
⋆Part 1
                Oh, ya some main story always good. Yes, I did read it on atlasacademy.io it was faster and more comfortable for me. Still had it running on auto text using Samsung Flow to get better scenes, music, and animations. So as the story goes, ya Fae are dicks, and this is the only lostbelt that I don’t feel bad about offing. Like its unfortunate but this is just a functional trash heap of a location-timeline. As for spoilers I am mostly blind other than one off no context comments that I half recall. Glad Mash got some independent character development and Chad Nasu was willing to skirt NTR with how hard wifu ‘culture’ get. F for the gob bros dying like absolute lads. Nasu really wanted to make fun of all those Doujin stories when he wrote this arc didn’t, he. Also, kind of rude to separate us from Mash right at the end there. As for Fujimaru half or Castoria half to be more accurate. Oberon is in the Mephistopheles camp of sus even if helping with no ulterior motives. All around that half showed the shit heap that is the lost belt by being true and faithful to traditional Fae myth. Also did they really doge the implications of it being rape camps with that artificial insemination line in the Dracae section like I thought that it was going to be just implied and not addressed with Humans being like cattle, but they decided to not leave that hanging. Also, Beryl is a hate sink that deserve all the bad things that will happen to him. Nice to have a simple villain for once. All together things are progressing in ways we still don’t know exactly what the deal beyond the first answer, but it is part 1 so leave that for the complete section.
 As for gameplay didn’t notice anything but like I got the quick and arts loops on speed dial I am leveling up all my servants’ skills to 6 for the hell of it since I got them to max level outside grails. As for my pulls got Morgana without using up my bangk alongside a np2 Baobhan Sith. Morgana is fine (read that she is best in immortal comps) while Baobhan Sith came in clutch in the only time I was going to fail a quest during the story and her kit is simply “their will be a use for you at some point.” Shame I ran out of nails to max her skills. Final boss for part 1 was just fine, it was a stall fest for me using the support rider DaVinci and mash with a castorio for back up. The most annoying thing was having to use a support mash when my own is bulked up to hell and back with being the only servant I have given the golden Fous, paw prints, and card appends. Like if she had appended skills, I would have made them 10/10/10 as soon as the animations finished cause I am eggplant club for life give her head pats and max her stats.
⋆Part 2
So that was an eventful end. Count Pepe continues to be best bad guy, Beryl is trash person, babbitt sit is oddly a good girl despite being evil, and Morgan really should have let this lostbelt/lostworld burn cause Fey are trash. Barghest is a good girl who will have bad things happen to her, and Mélusine is getting conned by everyone she knows. As for the story the pilgrimage seemed to be oddly fast and slow for how many bells we have rung in this part and how quickly it happened with their still being a third part but that’s where everything will come to roost. Cnoc na Riabh and Cu was interesting if a bit heavy on the reference to other same faces. Oberon continues to be suspect, while Muramasa continues to be helpful if annoying in how he is an alter-ego in gameplay and not a saber where every time it would be more useful especially since I am sitting on a maxed-out copy of him. The history of the lostbelt tab is interesting but that feels like more thoughts than I will dedicate to it, but it is nice for those who like it. The twist with Morgan being Altria predecessor feels like it could have been foreshadowed a bit more but the as the answer to the puzzle that was been shown does make sense it’s just feels like you figure it out the sentence before they tell you. Morgan also does put out the power at the end and only lost cause fairies are terrible. Gareth being a mirror clan lined up with the visions of the future power she showed with no explanation before that. All in all, despite everything I am waiting for this lostbelt burn in part 3. Sorry Fujimaru you are too much of a good person, so trauma conga-line(a traumga-line) is your fate. Still, it’s really nice how they give the protagonist some more dialogue instead of letting it fall to the wayside. Also, nice they didn’t try and separate mash and Fujimaru again. It’s also kind of funny how by now the default idea should be “beat the shit out of [x]” first resort to a lot of problem in this game because that’s what everything turns into. I really wonder if most of my passive enjoyment of this is because everything was known due to the prophecy it was only a question of how it will pan out.
As for gameplay the actual intended to be beaten final fight. ya, that was hard actually used some Layline stones for it. Woodwose was also that hard too. At least because I couldn’t just double castor Altria it, which is what I did to every other combat encounter. Like that unwinnable fight at the end was winnable with that team comp and I would have if I could. The only interesting thing I could say was the one where you only needed to kill 3 enemies and they piled on the curse and poison on their killer and I just one turned the entire wave. Overall, I am not sure how much I like these support servant frequency on one hand its certainly the consequences of putting all the cannon story servants into the support menu and only being able to take one but I really wish they went the extra mile to put them in your own summons so you can pick them if you want to take them or use your own. Like right now it feels like an annoying half way point between a forced comp and using your own servants. That mostly is just coming from having to fill in the team for so many encounters that just gets solved by making the same 3-turn loop setup with Altria + tammo + AOE arts NP servant, but like Day one NA problems, I guess.
⋆Part 3
What an end. Like didn’t even have much time to think about before everything went to hell. Like that wasn’t a surprise with ominous glowing eyes Cernunnos at the end of part 2 but like take the L so hard we must pull a time Houdini to not lose and have Koyanskaya bail us out too. Like damn. The only time we’ve lost as hard must be for both the incarnation of mankind in arc 1 and bleached earth in arc 2. Otherwise, Fey are terrible and deserved everything that happened to them. Like Barghest being the best of them despite being an unwilling cannibal really shows how low the bar is. Mélusine would count but lol dragon and mercy kill her abusive mom, Mike can be argued to be MVP for the duty of not fucking up, and random fairy girl(Hope?) came in clutch by being the selfish bitch she died as. Habetrot is a good girl and friend of brides and does not count. Despite not getting any ascension art not even to take off her hat. This was the end of Castoria story and what an end. From seeing from her point of view of past story events, Muramasa sacrifice, Percival’s end and Cernunnos defeat. All great. The fact Oberon betrayal is so simple is kind of underwhelming but at the same time fitting. Like even if this is like the fifth time a villain’s entire plot can be summarized as “Bothered by this massive complex issue? Use this one quick trick to fix it! Genocide.” Like if it wasn’t for this entire Lostbelt story being about vapid idiots messing everything up that being tacked onto the end it probably wouldn’t fit. Plus, it kind of feels like Oberon is also kind of aware of how dumb it is with all the talk of stories and actors. Adamantly this might be purely the always lies make all his dialog retroactively and proactively be pure subtext with no just plain text reading consequently. Like the only honest thing he said was calling Fujimaru a lunatic for trying to deck him. Also, Sion at the end just listing future events is funny. Oh ya, they brought Beryl back for a scene so we could see his back story. At least Pepe was a bro from the grave. Still Oberon’s defeat flashback/dream sequence was better if only cause of how salty he was about the whole thing. Also it is kind of funny how Oberon just disappears at a point and no one comments on it.
As for gameplay the boss fights went from reasonable (Mélusine), hard but reasonable ( Cernunnos), and what the fresh hell ( Barghest). Like everyone was saying Cernunnos is the hardest fight but like I only need 1 Laystone for it unlike the 3 for Barghest fight. Like they both do it in different ways but they both do the screw with the player in an unfair way. Like God damn were the devs liberal with buff removals for these bosses. This is very much an “oh shit we power crept to hard” response but like this feels so much an issue of not being able to buff and nerf servants cause gacha game. Oh well at least I got Koyanskaya L and Oberon so buster loops are now my future. Not that I used them much in part 3 because I’ve become poor in mats again. At least I can deal with the dickish 1-3-1 waves that exists to stop NP arts looping just like every new quick servant gets NP hit taxed for the same reason. In my opinion this state is purely because they decided every skill goes off a turn set up for buff durations with the rare skill going off uses and not a single skill going of waves as its duration. Like if they did that it would really mix it up the servant roster where some are good for 1 wave 99 reserves and others the current set up. That however is probably another consequence of the gacha system.
⋆Revival: The Return of Nero Fest - Summer 2023
I farmed so many boxes. As always fuck challenge quests. Only did the ones that paid out a lore. Like I’ve said it before but while one challenge quest in an event is fine this is just nonsense of who in the office can come up with some ridiculous restrictions on the gameplay.
⋆Chaldea Summer Adventure! A Boy Pursuing Dreams and a Girl Who Dreams
Columbus is a little shit that is all. All in all, what a nice little event. Didn’t really matter in the end but definitely some meta foreshadow in how the narrative will go in the future. At least more so for new players since that’s how these events go in only needing to beat the prologue to take part in them. I am a sap, so I teared up at the end. Also, this treasure chest mechanic for events is a neat shake up but not sure if it’s better than lotto events.
⋆Csejte Halloween Trilogy: Ultra Deluxe Highlights!
Ya no. I was there Gandalf I ant reading this again don’t care if they reframed it skipped every god damn quest gladly.
⋆Halloween 2023 - Halloween Rising! The Queen of Dust and the Disciple of Darkness
So once again Liz returned. So anyway, the gameplay changes of having 6 enemies out at one time continues to be amazing. Otherwise, nice they took the chance to give out the servant coins for the old welfare servants in this event. I still haven’t gotten around to reading through all the text but Liz getting shade is apricated.
⋆Revival: GUDAGUDA 2022 - Super Ancient Shinsengumi History GUDAGUDA Yamataikoku 2022 - Lite
So those raids died fast. Anyway, was here for the first one. So, it was a simple event for me. Kind of love and hate the daily reward mission they had if. Probably because my tolerance for that kind of stuff has been getting lower as I get older.
⋆GUDAGUDA 2023 - Showa Kishin Project: Ryouma's Narrow Escape! The Mystery of the Disappearing Nobbu Head
I am just guda guda out. I just don’t care about the guda guda story lines. It’s just apathy for me. As for gameplay it’s your run of the mill mission even except they have ~special missions~ its fine. Really glad they added that do this node to complete this mission feature wasn’t added a while back but still good to not need to look up a walkthrough.
⋆Anti-Primate Biosphere, Tunguska Sanctuary
                NA #1! NA #1! NA #1! NA #1! Ya lamo that bug is the perfect capstone for a raid event and their arbitrary nonsense. Straight up hate raids in a low simmer kind of deal with how they are time gated by the dev’s and get blender-ed by players. Like the raids come out 12 at night for my time zone they are dead before I wake up even if I had a good sleep schedule. Then the final raid popped up and I deal too much damage and too little cause it’s that god damn backup dancers set up for drops. Like raids are the most interesting concept for content but turn out so bad to me. Also, that last story battle can go to hell even if it is appropriate level of in universe power. It just fights against the gameplay mechanics to be good.
As for story I would say fun as a concept even if it leans too much into nature good human’s bad misanthrope angle. As for the “please fuck” being the answer to the event it feels fine. As for wasted presence I get where people are coming from and sort of agree with Ibuki just being scenery dressing and Nikitich just feeling like there need to be more foreshadowing  for that ending bit, but the whole storyline seems to have the theme of anti-climaxes as its core tenet. I would say it was worse, but Koyanskaya has always been in the affable evil category in terms of antagonist. Like she is basically Pepe who decided to stay an antagonist the entire time instead of just vibing.
★Girls Frontline [Off stream]
I still skip all the text in the game. Might look up a story archive eventually but whatever. Still sticking with it cause it’s interesting to see what the Developers come up with. Still a gacha game so wouldn’t recommend even if tis a solid game.
⋆Fixed Point Event
                SKIPED THE STORY. But from audience apathy I am seeing is not a bad thing. HATE how they added another difficulty level would have liked it if I didn’t already farm every doll by the time I finished, but oh well. Maps continue to be a level of nonsense that I appreciate but still hate if only because it is on a phone game and even if the game is optimized well enough it still needs more. The minigame is neat certainly feels like they were experimenting with Neuralcloud and Girls Frontline 2 in development not sure how well that lines up with the development timeline thou. As for ranking god do I love the nonsense they come up for ranking maps. Still wish they functioned more like the Theater system so time is the only investment you need other than raising your dolls. Also, not sure the ranking system need the sum total of 3 maps with branching choices for what map is available.
⋆Love Bakery
Well, this is a nice and quick event. Neat to see coalition leaders in the shenanigans. Even if I still skip all the text. Also, weird that there wasn’t an achievement to give Persicaria her special coffee. Otherwise, nice and simple to get too the farm map no complaints here. Other than when do I get to capture chocolate doggos.
⋆The Glistening Bloom
Ya, I just want to foreword that I am still skipping the story even if this is a collab. I also haven’t gotten around to watching Zombie Land Saga it’s on the to watch list alongside the other 339 because I am a “Ya I watch anima. That’s putting it on your plan to watch list and never get around to it right?”. So, in terms of gameplay, I hate the event while I am glad it’s not the damn revolver selection this point thing and too many minigames for me to like it. The ending conditionals seem kind of verbose as a consequence of it. As for the dolls neat gimmick but probably a meme team. As for that little bit of the story I saw mentioned sad it’s just a dream and not Koutarou Tatsumi just clowning on William for his motivation being a massive siscon who wants to resurrect his dead sister. Like what I got from the story by osmosis is the community feels a bit of darkness induced apathy by not being able to get a win against William since we know he survives to be in Reverse Collapse: Code Name Bakery and this event could have been a way to have given us a W by having William out “But I Don't Want To Cure Cancer. I Want To Turn People Into Dinosaurs.” By Koutarou Tatsumi.
⋆Eclipses & Saros
                Well, this was an event. Nice and short and I skipped the story. It was neat in the Hard mode gave you custom echelons while the normal mode gave you a set one. Like it kind of feels inverse of what was the harder difficulty. Yes I am still skipping the story.
⋆ The Waves Wrangler
                Rerun time. Whatever it’s a nice event and we get closer to Girls Frontline 2 coming out with NA getting caught up with the main server. I am basically in raise for the sake of raising like I have all but 2 dolls and have like half the roster at level 100 and the other at level 90 and most Neural Upgrade at 2 or higher so like I am set. Which is why I did not even mention the theater that happened before this like I missed day 2 and still wound up at top 12% for that.
⋆ Longitudinal Strain
                This event has a better UI then the that damn rotary menu. As for story I still skipped it. Like sure this was a side story but by God was there a lot of story nodes. As for enemies seemed kind of neat as for strategy a certain point has come where “random bullshit go” can sum up what I need to do. Mostly because I really feel like the game is straining with its limitations for being on a phone. Like if this was built for the PC with the ability to save scum try and roll back events instead of having to restart the entire stage it would improve the game. That and just probably a better UI I would hope.
⋆ Lycan Sanctuary
                Okay neat little summer event. Like the gimmick stage of playing pachinko even if the others were forgettable. I skipped the story but them doing some social deduction game voting is neat. Didn’t pay attention to the translator controversy I saw about how they were weighting a win that they already translated.
⋆Gray Zone
                At first, I thought I wasn’t making a tone of progress with how many points it wanted. Then I saw how long it last for. Otherwise, it’s simply a neat mode. Even if it feels like it’s kind of long and tedious. Also, finally a good nonevent node for farming armored foes.
⋆Slow Shock
                Okay this level of puzzle maps can go to hell. As before I skip the story but just the number of puzzles is just annoying. Like please let me use my own dolls I have every doll that existed before this chapter event I want to use them. Otherwise seemed a reasonable balance in terms of challenge. Also, neat how the NA server is caught up with the Main CA server. As for the new gimmicks the BPM meter feels like it’s just there, the trees are reasonable in there annoyance, and most importantly we have crab enemies.
★Monster Hunter: Rise Sunbreak [On stream]
⋆Title Update 3
Chaotic Gore, Risen Kushala Dora, and Risen Teostra. What a neat little combination of monsters. Still not sure what is up with Teostra.
⋆Title Update 4
velkhana and Risen valstrax are nice. Like the worst part I could say is Anomaly farming is kind of annoying to me just from the shear bulk of it.
★League of Legends [Off stream]
The mistake after I decided to reinstall it after watching a bunch of Exil videos. Warmed up with a few vs AI matches before trying ARAM. Got called racist despite not saying a damn thing in a match I lost. Then called my revisit there.
 … still I miss Twisted Treeline ☹
★Destiny 2 [Off stream]
Ya played the free stuff for Light fall and the seasons. Gameplay is still good just I don’t care to get into it or toss money towards it.
Okay I picked back up during the crafting despite not being able to take advantage of it and did a Garden of Salvation and Crota���s End raid. Still haven’t done Vault of Glass or Kings Fall but like its 100% you need friends to do it since while LFG is there, I just hate it. Especially since at the moment my internet is on the fritz where its fine and wont hitch for videos but games it will, and I will get kicked form the activity sometimes I will reconnect but will be dead. Along side it wasn’t in the game at the time, and still haven’t gone back and tried it yet.
Overall, like to hate to be that guy, Destiny 2 is a good game but not enough worth my money or time investment with how much of both it wants you to spend on it.
And then they killed all the interest I had in it with that round of layoffs. Still grabbed the collection when Epic game store gave it out for free.
★Factorio [Off stream]
                So, ya got that itch to play it again. Still have never beaten a vanilla game and I still don’t have the drive too. This year tried the mods Space Exploration, Nullius, and SeaBlock. Also, been watching DoshDoshington and appreciating the madness of those videos. Even his non Factorio videos.
                Also, it’s hilarious how the expansion everyone was worried what horror the devs were going to let upon the land and it turns out they grabbed the Space Exploration dev to help them make their version of it. From the teases they have shown so far the only thing I’m not sure about is the ‘quality system’. Otherwise, Space Exploration for the common man and not its 300 hour madness induce enlightenment sounds pretty good.
★Girls Frontline Project Neuralcloud [Off stream]
Not sure if I like this more than the first Girls Frontline but it’s still interesting. Still, it is a gacha game so wouldn’t recommend even if it’s a solid game. Also, yes, I am skipping all the dialogue after chapter 1 part.2 when I found out it was optional for progress.
⋆Thundering Livestream Event
                Actually, I read this story was short and sweet. Nothing outstanding but the first event is what it is. Also pulled Kuro.
⋆Divine Heresy story Event
Boy was this the first annoying road block but that’s story events. At least it had an easy mode to do. Managed to reach the point during it to do the hard mode to completion. Not that it really did anything haven’t upgraded a doll to 70 yet.
⋆Magrasea’s Lang Syne Event
Ya skipped the story. Otherwise only the challenges for the final mission were the stumbling block. Otherwise, same as Thundering Livestream Event except without reading the story.
⋆Exception Protocol
I think I hate it. Like I kind of hate how its either min max the rarity for the only benefit or get every doll to 50 and skill level 5. Like I want to out level the content especially since its bi-weekly.
Got fixed up and it lets you use your own dolls now, and made the points a daily thing.
⋆Quenching Operation
TLDR LAMO. So, ya skipped all the text kind of hat the cant auto my way through the story, oh well the hard farming quest is interesting. It’s just the skill data one but still neat.
⋆Heartfelt House of Coca
Oh, I love this. This is an interesting event. Feel a bit egg on my face for getting all that minigame point faring done on the first day with how often the daily was get points in the minigame. Not sure how much I care about the use dolls only from one company. Like at least the event missions are free. Still kind of hate challenge modes.
⋆Inverted Mordent Resonance
Well, this is a neat event. Not sure if I care for it but it is neat, but the event has its own personal upgrade tree is a neat idea. Having come from Girls Frontline I was wondering how much they could do with their mission set up but things like this are neat. Admittedly I still expect at some point they move back into a grid style map even if it’s for a single event. Once again skipped the story.
⋆Fool’s Duality
                Okay neat event wish what was in the shop was actually the big head mode as a free skin but whatever. Also, hard difficulty can go to hell whenever it was a tank character otherwise what an oscillating difficulty.
⋆Chromatic Spiral
                Ya if I wasn’t skipping the story, I would care more about these types of events but oh well. It’s a simple low intensity farm time event.
⋆ Eager Fist, Dawning Fray
They Really like this type of event don’t they. Like it is Just works and is fine and it’s great to give every new character an event. It’s just Like I kind of wish there was some more variance. Might just be an appearance thing compared to F/GO having a new map every event even if they default to the same 3 currencies for most events compared to this one story page + farm mission for a single currency.
⋆ Aberrance’s Chain
Well, this was a nice chunky update. Always love a temp ‘tech tree’ for an event alongside its currency being farmed outside node specific missions. As for the missions was able to do all the challenge nodes too since I am finally at that point for how strong my teams are.
⋆ Divergent Shadows
Love it. Not only have I finally reached the strength pinnacle to not worry about difficulty too much, but that Matrix Challenge was fun. The point ladder is simple and straight forward. Yes, I am still skipping the story.
⋆ Snowy Encounters Opening Promotion, Free To Play!
Love it. Nice Simple Minigame compilation from all the previous events not too hard to do.
⋆ Gastronomic Journey
Another classic character story event where I skipped the story. Ain much to say. Especially since the story is hidden in the character’s profile/Bio.
⋆ Wishing Starbridge Workshop
Nice to see the coca event set up back. It is simple but it is a nice diversion from the normal event rigmarole.
⋆ Midnight Machinations
Another classic character story event. Except this time, I pulled the character and got to say I feel like I will actually use her. Will also take this point to note a bunch of inscriptions have come in and getting fragments really feels like the true progression bottleneck in this game.
⋆ Critical Cascade
Oh, an event all about these sorts of stages awesome. Is how I started off with it but it kind of dragged on with a completely new set of functions and the daily missions requiring additional completions and I did all the stages day 1. Otherwise, it was a good event with a nice new unit.
⋆Ruintop Song
Oh, another one of these character events. Tempted to start skip mentioning them cause it’s all the same cause I skip the story.
⋆ Inverted Mordent Resonance RERUN
Second verse same as the first. Also, they really decided to do a rerun. Weird.
⋆ Joyful Reunion
Story event has the neat little Matrix nodes and has a point ladder for its rewards.
⋆ Twilight Requiem
Story event has the neat little Matrix nodes and has a point ladder for its rewards. I like this formula more than the grind currency events, but like I am still skipping the text so like I am just vibing with the gameplay.
⋆ Strange Blue
A big Matrix node event. I kind of hate it even if it’s very simple stages being done one after the other. Maybe because I like this game for the auto in auto-battler and Matrix stages are the opposite of auto making me dislike it. Alongside all the large impact changes of function sets being entirely a different set when I don’t even understand the min max choice for the normal sets. Mostly because I haven’t bother to read them in the tier-list/min-max guides I’ve read.
⋆Divining The Heart
                Once again, it’s the new format for a character event. As for the doll introduced looking at the guides, I feel no need to pull her it’s probably simpler to use then I am thinking but by god that just looks overcomplicated.
⋆Perilous Advancement
                Well, if that isn’t interesting intro to the next story chapter. I would probably care more if I was reading it, but auto battler go burr. Over all this has an issue I’ve been feeling that there really is a thin line between can trivialize the content or get hit by a wall. Like I do love them experimenting with different deploy layouts but what the hell are the red enemy variants smoking. Like just activating the challenge mode instantly makes my teams be blown up and without I am the one that instantly blows up the enemies. As a side the defend the core is neat in both the objective and the arena being larger. Matrix stages are nice simple one room floors even if they keep doing the rule of three, but sticking to the chess mechanics is neat.
⋆Symphonic Reprise
                Again, character event. The character is neat in being unable to attack. I did not succeed in pulling her tho. Also just realized that Turning summonses dinergates I want to pull her now.
⋆Starchasers’ Concerto
                Eh it’s a nice little event. Like Matrix mode is kind of draining on me with the inability to just let auto battle go burr, and the functions feel kind of boring in most cases. Like a few of the new functions seem kind of neat its just the function economy is probably the iffiest part of the game and Matrix mode just kind of pushes it to the limit. Also, kind of wired how this is the summon and doge event.
Played For The First Time This Year.
★Duylst II [Off stream]
                I feel a bit of shame with how little I played especially since I went and played legacy mode for most of it. Haven’t kept up with it after the first week of release.
★Yoku’s Island Adventure [On stream]
Pinball Metroidvania is nice but makes me think my hatred of Pinball is equal to my love of it. Neat hearing from the speed runner “JKxWinG“ during my playthrough. Is the kind of game I would only play once to completion and any other time as an any% run.
★SteamWorld Build Demo [Off stream]
                Okay don’t play a lot of these types of game but old west robots are a fun contrast. Don’t think it’s too hard but just the demo vs then end of the game. Plus, it’s not trying to be something like frost punk. Still orb is suspect.
★WanderSong [On stream]
                Ya game is good. Honestly, I hate rhythm games and feel like I would have gotten a little bit more out of it if I was musically inclined but otherwise was a good game. It’s mostly a story-based game so like what could I say beyond I liked it. Like the only annoying thing about it was the fact I had to farm some achievements for it but that’s a me problem of being an achievement whore whenever they don’t go past my tolerance for them.
★Satisfactory [Off stream]
                I like Factorio more. Satisfactory is still in development, but I just hate the map traversal. like as much as it would get compared to “Minecraft”, “Infinifactory”, or “FortressCraft Evolved!” I really wish it was in a block world. Purely for terrain deformation. Like as it is now Factorio has more ability to modify the terrain with cliff explosives and land fill, or water fill with mods. That and while this might be just where I spawned and settled why is everything so god damn tall like everything could be halved in height and it would still would have felt tall to me, also am I supposed to make big giant sprawling factory or like just an make one offs of everything. Like the belts have no through put compared to Factorio just thinking about it the difference is per second vs per minute in the tool tip. Like it feels so needlessly large. I might just be dumb to be honest.
★Brothers - A Tale of Two Sons [On stream]
                Ya this is a nice short game. I was adamantly spoiled by the ending but not on the details. That or I forgot the details. Ya that control scheme is certainly a stroke of genius in story telling but like, I so kind of hate it. Like it such a reasonable idea for a control two characters each to a control stick but it’s so mind binding task because of how odd it is. Compared to only keeping track of one character like most games. However, that ending definitely was so effective because of the controls. That doesn’t mean I would want a longer game with this type of controls. It just was short enough to ‘earn’ its ending but not long enough to over stay its welcome. Even if maybe one more chapter would have been better so it wouldn’t feel so short. As for longer games Mario & Luigi has the better controls for a two character with dedicated button per character controls. Brothers - A Tale of Two Sons also now getting a remake so that’s neat.
★Pikuniku [On stream]
                A nice little game. Haven’t touched the co-op but ya I just went with the flow but is nice and short game. Going after all the achievements however seems to be a bit more difficult. I adamantly kind of hate not having functional hands but that is probably why the game was short as it was to not over stay it welcome.
★Aven Colony [Off stream]
                Ya this is a colony management game. They are neat and everything but not sure if I can bring too much enthusiasm for them, but they are still enjoyable. Mostly cause I unga bunga in games no thoughts only forward. Yes, I am aware how much that will backfire on me. Ya no, on second play this game is dumb have 12 greenhouses producing food and then all of a sudden, I have no food, and everyone starts drooping dead. like screw me, I guess. I don’t get it.
★Rise of Industry [Off stream]
                Okay Transport Tycoon style game. At least that’s my touch stone for it. Its fine I just don’t really care about these types of games I suppose. Not sure about the research but that’s probably cause it forefather before it are a multiplayer game so having a way to mix things up is probably why it’s there. Which for the type of game it is feels a bit weird for me, but I suppose the single player versions of this type of game would require more random events to be fun for me.
★Terraforming Mars [Off stream]
                It’s one of those Deck building games. They are fun. With friends. I still skipped the tutorial and got 11 victory points my first game. That was dead last despite being 4 more than the next amount I don’t know what type of logic that has victory points not be the win goal but okay.
★ DAEMON X MACHINA [On stream]
                Ya, I don’t care for this game between the grind for loot to just the damage output mix with the controls. The comparison to all the mech floating there like Dragon Ball Z characters was on point and with my main point of reference for mechs being Code Geass makes me feel off playing this since its bones are so close to being what I would want out of a Code Geass game, and yes, I am saying that in the context of season 1. The fact Code Geass also started to do that in season 2 is going to be ignored. Like all in all this game feels like it has good bones I just hate the Muscles and Tendons on it. So, ya this is just the game equivalent of a pet-peeve.
★ Subnautica [Off stream]
                Ya this really is we are not a horror game you just got thalassophobia bro. Anyway, finally got around to playing for myself instead of just watching lets plays of it mostly cause I’ve was watching RageGamingVideos series for it. Like I had it on the Epic game store when the released it for free. Ya it’s a good game I knew the story beats but even just playing it is the real fun of the game. Definitely the gold mark for the survival games for me.
★ Astrea: Six-Sided Oracles DEMO[Off stream]
                Okay this is a neat twist on the deck builder sub-genre. Like ya Slay the Spire popularized this type of rouge likes deck builders but it being with dice is neat. Like I do not have the mind to optimize this type of game or card games in general, but it is fun dice go click clack. As for the corruption purify thing instead of health kind of sounded pointless but they did something with it so kind of neat. As for the two in the demo the basic owl character seems more practical, but the shark bsoy seems like a high roller. Only did one run with each so can’t say too much on it. Will pick it up eventually.
★Tevi DEMO[Off stream]
                Well, this is a nice little Metroidvania. Also, neat how the artist put the bunny suit into the main characters design without it being blatant fanservice. The only odd thing about it is why does the DEMO have achievements for it. Definitely planning to play it eventually.
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imaginepiner · 2 years
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Trove fall terraformers
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#TROVE FALL TERRAFORMERS PATCH#
#TROVE FALL TERRAFORMERS FULL#
That was a pretty big deal considering afterwards, people(Alad V) didn't even know for sure if the moon ever existed, until now of course. The moon was sent to the Void by Lotus/Marguilis, not the Orokin in general. The moon is actually a perfect example of the problem. Well, it was described that sending anyone let alone children, to the void was generally against the strict guidelines of the Orokin. Subsequently, I assume that as long as you can somehow 'seal in' normal reality you're just fine. I think it was more than the Zariman failed - in the Rell comic you see a massive hole in it that's presumably letting the void in. How could they build towers in the void when sending a ship to the void drove the crew insane and gave children super powers? Even more interestingly, the lore for the Tenno, added well after the corrupted/orokin towers, implies that going to the void was dangerous in the first place, so the Orokin themselves would not "cross the fold". Again what we are doing with tens of thousands of empty Orokin towers is beyond me, but quite simply, there are no more Orokin construction projects.
#TROVE FALL TERRAFORMERS FULL#
In extermination(which actually used to stop spawning enemies) we are told that the tower is full of the corrupted and must be cleared out before it is any use to us. It is a relic from before the game had any story whatsoever. There was literally no way to control the infested, this is why the derelict is what it is, and basically why Tenno pilot the Warframes in the first place. The corrupted shouldn't even exist as far as lore is concerned. The Queens, the only known remnant of the original Orokin hierarchy, would be likely the most familiar with the extent of that knowledge that had ever existed. Grineer are clones, so I always felt it was more appropriate that they could respawn ad nauseum, but the whole story line with the Queens seems to indicate that Immortality is both rare and difficult to achieve. Index/Rathuum both do seem to imply that both Grineer and Corpus can replace advanced soldiers rapidly, thought it begs the question why we receive assassination missions at all if this were the case. The Tenno, Ostron, Solaris, Corpus, and Grineer are all Orokin. Hunhow has no reason to distinguish between humans now and then. Orokin is actually literally everyone besides Sentients, though it usually refers to the hierarchy of old before the war. There is some indication what occurred to him was similar to what happened to the Tenno, but they haven't expanded on it. same goes for orokin ships in the void - there's simply no way that there can be tens of thousands of corrupted (it would imply repeated strategic blunders on both sides), and it's more likely that you've been killing the same 50 dudes all over and over again with the caveat that the orokin designed the security system to stitch together and redeploy the corrupted as soon as possible and as fast as possible.Ĭanonically, you can justify killing the same dudes over and over again as many times as you please, except maybe for the grineer, who are even canonically cannon fodder anyways.Įveryone had hundreds of keys when the story was debut.
#TROVE FALL TERRAFORMERS PATCH#
the index brokers seem to be immortal, so it stands to reason that the corpus can patch you together almost instantly no matter how many croutons you've been chopped into (for a big fee ofc), and probably have some kind of hospital/factory hybrid dedicated to that purpose. Sorry to go off-topic but vor has a void key which could be a surrogate for oro (though it only finally corrupted him after he got cut up on ceres), hunhow calls alad explicitly "Orokin named Alad V", most grineer bigwigs are heads on/brains in mechanical bodies (vay hek going the extra mile). It would have been really cool to figure out where Cetus is based on that. I'm genuinely bummed you weren't onto something there. Whilst there might have been a completely different battle, that's entirely speculative compared to the one we know about. In turn, this means that Sentient battle mentioned in the Sacrifice and the battle on the plains are likely different battles. But alas, it's missing the specifics of chalk cliffs which make up most of the coastline. And some of the geography checks out with the plains - rolling hills, flat-bottom dry valleys, even a large river mouth onto the open ocean. I actually thought we'd managed to locate Cetus based on that thought.Īnyway, the Sentient battle does have confirmed location: It's the Sentient battle of Hull, which is in England, specifically Yorkshire. * Or you know, most Bones were from previously defeated Sentients ? Like the ones fought during the War ? We also dont know where the "Sentient Battle" Isah speaks of in "The Sacrifice" was.ĭamn.
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