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lassieposting · 2 months
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Absolutely obsessed with the ecosystem and interpersonal political implications going on in Poppy Playtime right now, like.
What we have in the Playtime Co factory is a society made up of creatures who were all, at one point, human. And while it's stated that the experiments have varying levels of intelligence and ability to recall their former lives, we know that a lot of them, if not all of them, retained at least some of their humanity post-transformation. For example:
Most of the experiments are angry, resentful and vengeful towards Playtime Co - they understand they have been wronged, and they are capable of holding grudges.
Poppy and the Prototype seem to have the same end goals (putting a stop to the experiments and saving the innocents being used in them), but diametrically opposing views on how to go about achieving them (the Prototype is a gritty realist who knows no war was ever won without bloodshed and is willing to cause collateral damage in the name of his cause, where Poppy is far more idealistic, moderate and morally opposed to/upset by the deaths of the Playtime Co employees). This dispute has escalated far enough that the Prototype apparently shut Poppy away before the Hour of Joy could begin, and Poppy now wants the Prototype dead for what she sees as a crime equal in atrocity to Playtime Co's - they are able to understand ideologies, have ideological disagreements, and strategise against each other.
Huggy Wuggy, who seems to be only slightly more intelligent than a predatory animal, can still write, and uses the ability to try to guide fleeing prey in the wrong direction - that suggests he uses the vents to hunt on a regular basis, and he's clever enough to use basic deception.
On the subject of Huggy Wuggy, when he escapes the facility, his first instinct is to go home.
There are also numerous examples of the experiments being able to form and maintain social bonds, and work together:
Mommy Long-Legs is described as "nurturing" and "motherly" towards the other experiments, as well as the children. She's placed in the Game Station precisely because her desire to protect and care for the children outweighs her hatred for her captors: she won't act aggressively in front of them.
DogDay says that he's "the last of the Smiling Critters", implying that the Playcare originally had a full complement of Bigger Bodies Critters and that they were all able to coexist peacefully.
Kissy Missy and Poppy clearly have a friendship, with Poppy willing to charge into unknown danger to help her friend.
Miss Delight originally calls the other teachers her sisters, and she's horrified and grief-stricken by her own actions when she turns on them.
Miss Delight and CatNap form a non-aggression pact that seems to include some kind of respect for territorial boundaries, as Ollie claims that CatNap usually avoids the school. That's Miss Delight's turf, and he clearly respects her space, even though it technically falls inside his own territory.
The Prototype - who's usually kept in isolation and under surveillance precisely because he's known to be violent - was on multiple occasions set loose in a room with at least CatNap (and potentially other experiments) without bloodshed. He's even confirmed to have patiently tolerated CatNap lowkey imprinting on him and following him around like a duckling.
The Prototype also opts to save Theo Grambell's life, knowing damn well that to do so means sacrificing his shot at freedom. There is no reason for him to do this other than caring for Theo.
Again, DogDay is the last of the Smiling Critters. Despite the fact that there would have been six of them, and one of CatNap. Working together, they should have been able to overpower him easily, and the fact that they couldn't makes me think that either a) there was a big confrontation in which CatNap either arrived with or was able to call out for backup or b) CatNap became an infinitely more capable strategist and picked them off quietly one at a time, using skills he'd have to have learned from someone.
Anyway. My point here: these were originally people, with all the associated moral hangups and emotional messiness, and they retained a lot of their humanity post-transformation. And they were on the same side, to begin with. During the Hour of Joy, they all turn on the workers together.
But after that? The complete breakdown of that unity and those complex social relations into an essentially animal ecosystem, and the psychological impact on the surviving experiments, fascinates me.
By the time the game starts, the experiments have run out of food, and they've begun turning on each other out of desperation. The Bigger Bodies monsters, previously social and cooperative, have been forced into direct competition for food, and as a result they've largely become solitary apex predators with fiercely-defended territories, where they can pick off smaller, weaker experiments at will. There's some evidence of cooperation and coexistence between predators - Bunzo Bunny and the Mini-Huggies survive ten years in Mommy Long-Legs' territory, possibly filling the scavenger niche and surviving off her leftovers, and Miss Delight is tolerated in CatNap's - but the small toys we see scattered bloodily all across the factory (and the small Bunzo we see picked off by CatNap as it tries to cross a room) show that there's a whole category of experiments whose lives would've become all about hiding, and sneaking, and being where the Bigger Bodies critters aren't. The predators, driven to the edge of starvation, have had to surrender a lot of the human values and morals they had before. The prey have essentially become rodents - they're in danger every second they're not safely hidden away somewhere.
And yet!
The way they've reacted to their trauma is still so human.
Like. Take the difference between CatNap and Mommy Long-Legs.
Mommy and CatNap - Marie and Theo - have a very similar start in life. Both were children when they were experimented on and transferred into their mascot bodies. Both were orphans, and both are described as not fitting in or being particularly happy in the Playcare - Marie was bullied, and Theo is described as "odd" and "antisocial with other children".
But post-transformation, it seems Marie was largely left to, essentially, raise herself. We know that she was aggressively hostile towards staff, and gentle and nurturing towards orphans and other experiments, but we have no suggestion that anyone was caring or parental towards her. Like most of the experiments, she has a digestive tract and would have needed to eat, so she must have had a "keeper" of some kind, but she doesn't seem to have had any attachment to anyone who could serve as a parental substitute and guide her into adulthood.
When we meet her as Mommy Long-Legs, she would be a young adult - she's grown up in her mascot body. But even acknowledging that she's been driven mad by fear and isolation, her emotional development shows several damage markers you'd expect from a child so utterly deprived of love and care and guidance. She's emotionally unstable and prone to throwing extreme tantrums over small and arbitrary inciting factors, like "cheating" at a rigged game - there's very limited ability or desire to moderate or regulate her emotions. She's erratic, has poor impulse control, and when she's angry she lashes out violently at whoever is most convenient - like Bunzo - even though it's someone else - the player - that she's actually mad at. She does try to hide her disappointment at our continued existence behind her bubblegum Mommy persona, but she never quite learned to convincingly mask her emotions the way adults can. Nor has she mastered the art of making and executing a plan - when she attacks, it's all aggression - the single-minded grab-and-smash of an angry, thwarted child. Even Huggy, limited though his intelligence is, stalks the player and tries to chase them into a kill zone. But Mommy relies solely on her stretch ability - automatic, instinctive - and her sheer rage to make her the GameStation's apex predator. Left to raise herself, she never learned a lot of adult skills or survival strategies, and it's become a fatal flaw - she knows her territory, she knows where there would be machinery to look out for, but she's so single-mindedly focused on punishing the player that she completely overlooks her own safety.
Contrast: CatNap.
CatNap is also a young adult when we meet him, and if he'd also been left alone to raise himself, he'd probably have a lot of the same developmental stunting. But he doesn't, and that's interesting.
Now, let's take a very quick detour to look at the behaviour we've seen, not from CatNap, but from the Prototype. We know he's fiercely intelligent, calculating, and a tactical thinker with a talent for using his environment and anything in it (up to and including the player - he makes use of Mommy after we kill her, even though he's the facility's super predator and could easily have done it himself) to his advantage. We know he's stealthy - from how close to us he is at the close of each chapter, he's likely been tailing us from the moment we entered the factory, keeping his distance and watching us to see what we'll do and how he can make use of our actions. Some of his behaviours are strongly reminiscent of a soldier in action - I have a theory here that whoever became the Prototype had, at some point in his previous life, been a military man.
And now look at CatNap. Who has he become?
An intelligent, calculating stealth predator who uses his environment and any weaponizable thing he can get his claws on to take out his prey with minimal risk to himself. He's capable of adult logic and reasoning skills - i.e. the teachers will get hungry and harm the surviving children, so locking them in the school to fight to the death removes all but one threat, who can then be negotiated with once the children have been moved to safety. He's able to form and maintain alliances and agreements. He's even able to identify that the player is either a) not a threat to him or b) proving useful to the Prototype, and overlook his own hunger to offer them mercy: leave Playcare, or I'm coming for you.
In other words, he's grown up a lot like the Prototype.
And there's a reason for that! We know from the interdepartmental report on CatNap that for some reason, after his transformation procedure, he was allowed to socialise with the Prototype - an experiment who's considered so dangerous usually kept on lockdown in isolation under constant surveillance. And the report notes that CatNap "follows [the Prototype] around like a lost puppy" and that the Prototype "doesn't seem to mind".
Which, on its own, could just mean that the Prototype recognised Theo for what he was - a traumatized, hurting, confused little boy - and, aware that CatNap was not a threat, opted for tolerance over violence. But when you consider CatNap's history with the Prototype, I don't think that's it. Theo befriended the Prototype, or vice versa, long before Theo ever became CatNap. He was mortally injured trying to help the Prototype escape, and the Prototype gave up that shot at freedom to get Theo medical attention. They are close, and the fact that CatNap, a decade later, has assumed so many of the Prototype's traits and skills implies that they remained close for a good long while after the Hour of Joy.
Theo, aged 7, is clinging to the one person he feels safe with and protected by after a major trauma. If he follows the Prototype everywhere, he won't be left alone with the scientists. If he's not left alone with the scientists, they can't hurt him anymore. And the Prototype lets him, reinforcing the idea that you're safe with me. It's not unlikely that he feels responsible for CatNap's fate - if he hadn't taken Theo to the Playtime counselors for medical attention, the boy would have peacefully died, and wouldn't be living a nightmare - and he's stepped up to parent CatNap.
And you can see echoes of that ongoing bond in how CatNap behaves a decade later. Who taught him to hunt? The Prototype. Who taught him strategy and tactical thinking? The Prototype. Who gave him the survival skills he needed to make his way to the top of the food chain and stay there? The Prototype.
Unlike Marie, Theo had someone to protect him. Someone to play with and care for him. Someone to hunt for and feed him once the bodies began to run out, at least until he was fully capable of catching, killing and pulling apart his own prey. Someone to socialise with. And he's better adjusted - for a given value of "better adjusted", because like, nobody in this factory is even remotely okay - as a result.
And that's still so human. Despite the absolute horror-show feral animal situation they're all living in.
Just? idk man i have a lot of feelings
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anneisalwaysangry · 7 days
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I haven't watched the technical, but based on the screenshots I've seen, I wonder if Artemis in Hades II will function similar to Thanatos in Hades I? Her talk about doing a Great Hunt could just be how she refers to going after Chronos, but I could also see her offer a competition for most kills, upon which she confers a reward the same way Than does.
That would also explain why she appears to have a overworld sprite
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crimsontentacles · 7 months
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I reached the Grymforge in BG3 and the game started crashing on me every three steps all of a sudden, even on lowest settings, and eventually I lost my patience and thought "I haven't chopped any trees or romanced any villagers lately, let's see what Palia is about."
40 hours later I return to say play Palia it's so much fun
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lyonface · 7 months
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bg3 act 3 astarion quest spoilers but like, it's a teeny tiny complaint but totally a spoiler
If you ascend Astarion and submit to being a vampire, this game has been so so good so far and so detail-oriented that I feel so petty by being disappointed that your eyes don't turn red and you can still interact with mirrors no problem lmao. If I can get my eye popped out and changed into a false eye that's a different color for the rest of the game, I can get a red eye and a single line of dialogue being shocked I can't see my reflection. C'mon man.
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ironmanstan · 2 years
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Sometimes i miss nick valentine so bad who else will ever do it like him. Broken apart synthetic human android guy in the wasteland of a post nuclear war alternate America that never forgot the 50s aesthetic, who works as a noir detective solving cases nobody else cares about bc everyone but him has lost their hope to wasteland. Also he smokes even though he's a god damn robot it is so funny
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beaktube · 1 year
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twitch_live
Weird to have two streams in one day, but I wanted to try out streaming some Vampire The Masquerade: Bloodlines.
Chat is set so only followers who have been around for a week or longer may chat, this is to keep out trolls and bots. Feel free to stop by and watch.
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everbloomjardin · 1 year
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"Holy piss the first doom is harder on UV plus... Maybe I should do THAT one..."
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scattered-sense · 1 year
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n64 graphics at 1920x1080 or pc graphics at 317x232
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nano30cm · 1 month
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ain't they cute?
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Sorry dude
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bobbuscus · 3 months
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do yal still like the lisa games
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lassieposting · 2 months
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So like, Poppy Playtime is one of those things that I enjoy watching whenever a new section drops, but don't usually get particularly invested in, but if there's one thing guaranteed to give me brainrot, it's a codependent friendship between a deeply damaged, morally questionable killer and a lonely, mixed-up kid who idolises him. So naturally Chapter 3 has me in my feelings about the Prototype and Theodore Grambell.
And that got me thinking in general, which gave me a theory.
The Prototype - or, at least, whoever became the Prototype - had a military background.
If you think about it, the Prototype's skillset - while horrifying in an escaped monster on the rampage - would be an asset in a soldier, and more than once we see him use abilities that would probably be best explained by military training.
We know he's tech-savvy, mechanically skilled and good at improvising under pressure and time limits: he strips down an alarm clock in his cell - which he'd have to do quickly, because he's under constant surveillance - and makes a laser pointer from its parts to disable the cameras. These seem like skills that would benefit a soldier, who would be familiar with stripping his equipment - his gun, for example - down to parts to clean and reassemble them, and who might need to know how to fix a vehicle or a radio or use improvised parts in an escape from hostile territory.
Based on the fact that he's appeared unexpectedly multiple times now to claim the bodies of dead and dying mascots at exactly the right time, it's likely that he's been tracking the Player - silently and without being seen - since they entered the facility. He's doing recon, watching to see what the Player does, what their goals are, whether he needs to worry about them, and whether or how he can use them to his own benefit.
He can stay silent under torture. The tapes confirm that Sawyer continued experimenting on him even post-transformation, and the Prototype's description of these sessions makes it clear that there is nothing ethical or humane about them: "You stick us...beat us...tear at flesh." But Sawyer himself confirms that - other than snarking at him on that one tape we see - the Prototype has been silent, stubborn and uncooperative throughout. Soldiers can undergo Resistance to Interrogation training to teach them to cope with torture tactics; the only thing they're allowed to reveal is their name, rank and ID number. If the Prototype has already had this kind of training, it would make a lot more sense why he's able to keep silent when most people, adult or no, would be desperately cooperating and begging for mercy.
He's fiercely intelligent, excels at manipulating situations to his advantage, and is shown in Project Playtime to be capable of marshalling and directing the other fight-capable mascots. He's also a creative, ruthless tactician who seems to favour surprise attacks - the Hour of Joy works because it takes the entire facility unawares. The escape attempt where he hides from the camera relies on the security specialists panicking at his having vanished in a matter of seconds and rushing to do damage control, forgetting the camera has a blind spot. This thing is a strategist, and he's good at it.
Now, from what I've seen, it seems to be a popular theory that the Prototype was created from Elliot Ludwig. I'm not sure whether I really buy into that, but if it were true, it would actually work well with this little theory of mine.
We know that Ludwig was a young adult - probably in his 20s and 30s - in the 1930s and 1940s. He's old enough to have gotten married and to get divorced, and to have started his own company.
And where were all the 20- and 30-something men of America during the 1930s and 40s?
Conscripted. Fighting World War II.
So if he was created from Ludwig, or from any adult in Ludwig's age bracket, it is very likely that this is not the Prototype's first ugly war. Playtime Co are not the first monsters he's ever seen doing horrific human experimentation on captives and trying to cover it up. He'd have seen it all before, and he'd know there would be no stopping any of it without collateral damage. So when he gets his opportunity - the Hour of Joy - he's ruthless about it. He wipes out every human in the Playtime factory. If he fought in one of the major wars of the 20th century - WWII, Vietnam, etc, depending on the age of whoever was used - that would also explain why he goes to that extreme. Plenty of guilty, awful people escaped justice after those major conflicts, and he doesn't want that for the Playtime scientists. He'd rather massacre every employee, whether or not they knew about the experiments, than risk one who deserves death getting away.
idk I just think that whole idea makes his behaviour and motivations make a lot more sense
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anneisalwaysangry · 10 days
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not me requesting to join the Hades 2 playtest even though I was dogshit at Hades 1
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punsmaster69 · 5 months
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4/DEC/20XX
it's cold.
real cold.
you know what it also is?
raining.
not snowing.
raining.
needless to say, paps is bummed.
me as well, honestly.
too cold to even crack a window to let the smell in.
the rain smell, i mean.
(gotta be one of my favorite things.)
it's cold.
it's raining.
and nobody wants to go anywhere in all that.
so what do you do on an occasion like this?
....
play games with your bro on the couch all day.
what'd you expect?
?
oh. ok.
paps wants to write.
HIS DEFINITION OF "PLAYING" GAMES IS VERY LOOSE.
HE'S MOSTLY WATCHING ME.
WHEN SANS DOES PLAY, HE JUST KEEPS FINDING WAYS TO BREAK IT!
GOING THROUGH WALLS AND WHATNOT...
RUINS THE POINT!
I DON'T EVEN KNOW HOW HE'S DOING IT.
i can show you.
I WILL NOT BE ENGAGING IN YOUR TERRIBLE ANTICS!
not even a little curious?
NOPE.
hmm.
HMM?
it 𝘪𝘴 a little complicated.
really hard.
probably can't do it, anyway.
I COULD, I'M JUST NOT GOING TO.
i understand being intimidated.
I'M NOT!!
it's quite the difficulty curve.
only real pros can accomplish this.
.....
FINE!
SHOW ME HOW!
I CAN DEFINITELY DO IT!!
——
he's become a maniac.
AM NOT.
he's obsessed.
AM NOT!
keeps goin' through everything.
NOT 𝘌𝘝𝘌𝘙𝘠𝘛𝘏𝘐𝘕𝘎.
not yet.
NOT YET.
he really is enjoying going out of bounds and seeing what he can find.
IT'S SURPRISINGLY INTERESTING!
like i said,
he's become a maniac.
I AM DOING THIS OUT OF CURIOSITY!
NOT MANIAC..OSITY.
that sounds right.
welp. he's back to it.
——
wow. broken world pieces outside of the map. again.
gotta admit, it does look kinda weird.
not endlessly fascinating weird, but to each their own.
paps is way more entertained by all this than i ever have been.
glad he's having fun.
——
APPARENTLY IT IS NOW TIME TO GO TO BED.
DIDN'T MEAN TO PLAY FOR SO LONG, OR BE UP THIS LATE...
SANS EVEN FELL ASLEEP ON ME.
.....
HE LOOKS TOO PEACEFUL TO DISTURB.
I SUPPOSE THE COUCH CAN BE AN ACCEPTABLE RESTING PLACE FOR YET ANOTHER NIGHT THIS WEEK.
I'LL START KEEPING BLANKETS DOWN HERE.
ONLY MAKES SENSE TO WITH HOW OFTEN THIS HAPPENS.
THE GREAT PAPYRUS DOESN'T SLEEP, OF COURSE.
THAT'D BE TERRIBLY LAZY!
BUT MAYBE IT WOULDN'T HURT TO REST MY EYESOCKETS FOR A BIT AS WELL.
GOODNIGHT!!
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cciniminis · 9 months
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my OCs..... if you even care............... smh
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ironmanstan · 2 years
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skyrim is like we have such an awful civil war tearing apart our country please pick a side and fight in it. And then the sides in the war are 1: corrupt government being controlled by foreign high elves and forced to enact laws against some people's worship or else the elves will wage war, but overall are keeping them as much at bay as they can without letting war tear through skyrim but simultaneously are forfeiting their people's freedoms. or 2: the nordic people of skyrim who, through open outspoken rebellion against the lax laws against worship, caused the laws to tighten down and become more heavily enforced, and see skyrim as land that should house only them and nobody else, bc they were born there, and think all other races in skyrim don't belong and are beneath them, and due to this and the war, have led them to be actively racist against elves and argonians. have fun
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