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It's been 3 days since you had seen Daryl since the argument. You were starting to believe he hadn’t really cared since he hasn't showed up. You hadn't told anyone about the situation because if you did you'd cry. Not knowing what to do you got comfortable on the sofa and started reading 'Desire Unchanted'.
After a couple minutes of reading there was a sudden knock on the door without giving it thought, you opened the door to be faced with Rosita and baby Socorro. You immediately light up at the sight of them. "Hello mamas, how are you?" You say in a sweet baby voice to Coco. "I wish you would greet me like that everyday" Rosita chuckled. You laughed and hugged Rosita letting them in.
" How have you been, I haven't seen you outside like you usually are?" You sighed "I've been through hell for the past couple of days" . "Why, what happened?" You raised your brows and blew air "oof well let's start with... I found out I'm pregnant 2 weeks ago..." "WHAT, oh my god, congratulations! Does Daryl know??" She said with a smile beaming on your face but seeing your not so happy expression it slowly faltered. "How do you feel about it are you happy?"
"I am but.., when I went to go see Daryl a couple of days ago", tears started swelling in your eyes as Rosita got up to sit next to you, Coco instantly reached out for you as you lifted her to your lap. " I had the box to give to him but before I could he told me had something to tell me" your voice hitched at the thought of it, "he basically told me he cheated on me, a whole argument broke out but it felt like I was talking to a wall, so really I was just arguing with myself, before I left I threw the box over to him and just left.
Your face was now stained with hot tears. Rositas face was in disbelief, " hijo de su puta madre (son of a bitch), how could he- why would he!?" "That's what I said but he told me nothing, I told him to come find me because I was done, it's been three days since, and I blame myself because I feel like I wasn't good enough" . "Hey! Don't say that he's the stupid one who wasn't good enough for YOU, he was to blind to see the best woman for him so don't blame yourself for his actions".
You looked up at her with a sly smile "Thank you Rosa" you say leaning your head on your shoulder, "anytime I'm always here when you need me" she assured resting her head atop of yours.
After sitting for a couple of minutes she got up picking up Coco from your lap "you know what instead of just sitting here let's do something, how about we cook?" You beamed with joy at the mention of food "ooo yes, we have to ask Carol for her book".
Walking out the house you bumped into something hard, looking up you saw it was none other than Daryl. Your body tensed as you made eye contact with him. "Can we talk?" You turn to face Rosita as she's making daggers at him, "Rosa how about you go get the stuff ready and I'll come and get you?" She nodded her head , walking forward slightly nudging Daryl in the shoulder as she left.
You nodded your head to let Daryl in. You stared at him waiting for him to speak. "Can we sit?" "Mhm" . As you both sat across from each other he handed you a bag, you looked into to it and seen it was baby items, a small smile appeared on your face "thank you".
"Y/N I jus' wanna start of with I'm sorry for what I did t' you, I'm sorry fo' what I put yea' through the last couple of days. Wha' I did has no ex'cuse, but that night was meaningless t'a me. It was a huge m'stake riskin' what we have. I can wait as long as yea' need me t'a. I want t'a make it right I want t'a make it work fo' our kid and us I kno' it's gonna take time but I can wait as long as yea' need me t'a hope yea' can f'give me. Because I still love you."
You sat there for a second tears threatening to spill but not falling. Taking in a shaky breath, exhaling with a big blow you spoke.
" I know you're sorry Daryl I know you are, but what you did, it did mean something because there has to be a reason to why you did it. That's something I still want you to explain to me. And you don't have to worry about having to make it work for our kid because we are going to no matter what. And yes it's going to take a while but Daryl I can't..."
"I can't forgive you just yet because, it still hurts, although I'm hurt, I'm not going to deny the fact that I still love you because we have together for years"
" I jus' needed somethin' at tha' moment an' she was there, I don' kno' any other way to say it was jus; in the momen' "
With a nod you took in a deep intake of breath and got up, Daryl doing the same, walking outside closing the door behind you. "I appreciate it a lot Daryl so thank you. "
" I couldn't jus' leave yea' withou' n' explanation."
Looking up at him you gently wrapped your arms around his neck as he wrapped his arms around your waist just holding each other for a moment. Whispering to you he said "im gonna' make it up to yea'. " " I know you will." Pulling away, you asked " so how do you feel about the whole situation?" You said moving your hands around your stomach.
"I'm alrigh' sorta excited to meet lil bean" "Little Bean?" "Mmm wha'ever" "No no I like little bean" you said giggling, " As much as I would like to talk about 'little bean' I have to go to Carol's."
"mhmm, yea' think I can come by later in the week" "Yes you can Daryl it's still your house." "mk I'll see ya' then" " alrighty bye" you said waving. Turning to walk the opposite direction he was your heart was still aching, but glad he finally spoke to you.
this took me way to fucking long bruh, Im not sure if I even like it 😭 but I hope yall enjoyed it sorry for like the 2 week delay LMAO
Mental image of Felps between Richas and the zombie horseman, armed only with an unchanted diamond axe and half a diamond armor set, using all his old training from before the island to defend his kid the way he couldn't do before
I’m not sure if it is but I hope that they stay with only enchanted iron of unchanted diamond armour as their max amour stats at least for a little bit!! That was such a fun era!!
A poem for St. Patrick's Day by James Clarence Mangan
Woman of Three Cows
O woman of Three Cows, agra! don’t let your tongue thus rattle!
O, don’t be saucy, don’t be stiff, because you may have cattle.
I have seen - and, here’s my hand to you, I only say what’s true -
A many a one with twice your stock not half so proud as you.
Good luck to you, don’t scorn the poor, and don’t be their despiser,
For worldly wealth soon melts away, and cheats the very miser,
And Death soon strips the proudest wreath from haughty human brows;
Then don’t be stiff, and don’t be proud, good Woman of Three Cows!
See where Momonia’s heroes lie, proud Owen More’s descendants,
’Tis they that won the glorious name, and had the grand attendants!
If they were forced to bow to Fate, as every mortal bows,
Can you be proud, can you be stiff, my Woman of Three Cows!
The brave sons of the Lord of Clare, they left the land to mourning;
Mavrone! for they were banished, with no hope of their returning
Who knows in what abodes of want those youths were driven to house?
Yet you can give yourself these airs, O Woman of Three Cows!
O, think of Donnell of the Ships, the Chief whom nothing daunted
See how he fell in distant Spain, unchronicled, unchanted!
He sleeps, the great O’Sullivan, where thunder cannot rouse -
Then ask yourself, should you be proud, good Woman of Three Cows!
O’Ruark, Maguire, those souls of fire, whose names are shrined in story
Think how their high achievements once made Erin’s highest glory
Yet now their bones lie mouldering under weeds and cypress boughs,
And so, for all your pride, will yours, O Woman of Three Cows!
The O’Carrolls, also, famed when Fame was only for the boldest,
Rest in forgotten sepulchres with Erin’s best and oldest;
Yet who so great as they of yore in battle or carouse?
just think of that, and hide your head, good Woman of Three Cows!
Your neighbour’s poor, and you, it seems, are big with vain ideas,
Because, inagh! you’ve got three cows - one more,! see, than she has.
That tongue of yours wags more at times than Charity allows,
But if you’re strong, be merciful, great Woman of Three Cows!
Now, there you go! You still, of course, keep up your scornful bearing,
And I’m too poor to hinder you; but, by the cloak I’m wearing,
If I had but four cows myself, even though you were my spouse,
I’d thwack you well to cure your pride, my Woman of Three Cows!
James Clarence Mangan
(1803-1849)
Image: Figure of a Young Woman in a Landscape by Jack Butler Yeats RHA (1871-1957) Indian ink and watercolour
Author image: Memorial bust of Mangan in St. Stephen's Green, sculpted by Oliver Sheppard
Mangan, who claimed to have translated his poem from the Irish, wrote: This ballad, which is of a homely cast, was intended as a rebuke to the saucy pride of a woman in humble life, who assumed airs of consequence from being the possessor of three cows. Its author's name is unknown, but its age can be determined, from the language, as belonging to the early part of the seventeenth century. That it was formerly very popular in Munster, may be concluded from the fact, that the phrase. "Easy, oh, woman of the three cows!" has become a saying in that province, on any occasion upon which it is desirable to lower the pretensions of a boastful or consequential person.
Initial Research - Linear, Branching, and Non-linear Narrative Types
Linear Narrative
A linear narrative is a "normal" narrative that is a series of events that is not changed by the player and their actions inside of the game. Linear narratives are often used in books or movies, but they can also be found in games that include a set story.
Here are a couple of positives to linear narratives:
They could create a more interesting story with more character depth and development compared to other narrative types.
They can provide the player with a clear goal.
They can control the feel or the "tension" of the game better than other narrative types, making the game more interesting to play and follow along.
And here are a couple of negatives about linear narratives:
It limits what control the player has over the game, making the game less interactive than others.
It effects the game in general, making it a one time play and can not be played again.
It forces the player to agree with the storyline and the decisions the developer and characters make in the game.
Here are some games that feature linear narrative features:
Uncharted: Unchanted is a series of games that follow the story of a treasure hunter called Nathan Drake and his group. The game clearly shows signs of "scripted" scenes and events that make this a linear narrative game.
Portal: Portal is a puzzle/platformer game that requires the player to use a device that can create portals. The device is called the Portal Gun, and allows the player to create portals on specific surfaces, requiring the player to be strategic when it comes to the locations that the portals should be in. The game has a fixed storyline, that is told through the main Boss called GLaDOS.
The Last of Us: The Last of Us is a action/adventure game based on two characters called Joel and Ellie, two survivors of a zombie outbreak that happened across the USA. The game has a fixed storyline which is is told through scripted cutscenes and speech.
BioShock: BioShock is a first person shooter game that takes place in a city called Rapture, but now is a ruin. The game has a set storyline, that is revealed through audio logs and radio messages.
Half-Life 2: Half-life 2 is a sci fi first person shooter game that continues the story of Gordon Freeman, a scientist who fights against the Combine that have taken over Earth. The game has a set story, that is told through scripted sequences, dialogue, and cutscenes. The game's story is immersive and interactive, making the game interesting even though its a set story path.
Branching Narrative
A branching narrative is the opposite of a linear narrative in which the player can make decisions that can change the story. Depending on what decisions the player makes, the outcome changes (normally 7 times).
The positives of branching narratives are:
They offer a far greater control over the game, making the game more enjoyable and more interactive.
They make the game better to replay due to the multiple different variations that the game features, so its different each replay.
They allow the player to think for themselves, allowing their creativity to control the story rather than the game designer.
The negatives of branching narratives are:
They could sometimes create a story that doesn't have as much "depth" or detail as a game with a linear narrative.
It could cause the player to be confused due to the sheer amount of options that they could pick from (especially difficult for disabled people).
Here are a couple of games that feature a branching narrative:
Mass Effect: Mass Effect is a sci-fi game that focuses on the commander, Shepard. The player must save the galaxy from ancient machines called the Reapers. Due to the game featuring a large range of branching in its story, I have placed it in list part of the list.
The Walking Dead: The walking dead is a zombie game that follows the story of a character called Lee Everett. The main story of the game is for the character to protect a young girl named Clementine through the apocalypse. The game is mostly linear, but features a few branching narrative features, making it part of this list.
Detroit: Become Human: Detroit is a game that takes place in the future where androids (robots) are like humans. Due to the ability to branch from the story and create your own story in a way, I have included it on this list.
Until Dawn: Until Dawn is a horror game that follows a group of friends who are trapped in a cabin with a serial killer. Its a interesting game due to its horror mechanics and the ability to branch the story.
Non-linear Narrative
A non-linear narrative is a type of narrative that does not follow a order set by the developer. Non-linear narratives can include flashbacks, "flash-forwards", parallel stories, or multiple characters thoughts (or perspectives...). Non-Linear narratives allow the player to experience or "play" any part of the narrative at any point they would like. For example Minecraft allowing the character to either miss the boss entirely and just build, or speed run to defeat the boss. Other examples of games with non-linear narratives are Braid, The Stanley Parable, and The Legend of Zelda: Breath of the Wild. This is one of my favourite out of the three as it gives me more control over my game.
The positives of non-linear narratives are:
It makes the game more enjoyable to play due to the fact that the story can branch off depending on what the player wants, making it more complex than other linear narrative games.
The game gives the player more creativity and curiosity, making the game more interesting to play each time.
The negatives of non-linear narratives are:
Games with this type of Narrative can not really have story's, as they can span so far from the story due to its creative aspects.
Most games with this type of Narrative also focus more on the mechanics and coding of the game, rather than the story.
Here are a couple of games that feature a non-linear narrative:
Minecraft: Minecraft is a sandbox game that allows players to explore, build, and survive in a near endless, randomly generated world. The game has no goals or storyline that the player has to follow, which lets players create their own stories through their actions and choices. Players could build up their buildings, or they can focus on fighting and defeating the two bosses in the game.
The Stanley Parable: The Stanley Parable game is a game that showcases what non-linear games could be and what they offer to games. The game follows the story of Stanley, an office worker who finds himself in a near endless life? The game has lots of different endings and places that the player can explore and mess around with, making it a very open game.
Braid: Braid is a puzzle game that allows the player to manipulate time, like my previous game. The game features a non-linear plot, allowing the player more control over the game (or changing themselves into a cat if they would like to).
The Witcher 3: Wild Hunt: The Witcher 3 is a fantasy game that includes a main character called Geralt of Rivia. The main characters aim is to find their lost daughter. Due to the game featuring multiple quests, characters and locations (that can be explored in any order), I believe this game is a non-linear narrative.
Weighs for festive clay about in my for island guns it, loves
Owls where expansion of twine tiny to open.
Time haste, of pale and I sober light
kept fast a desert eyes of our pathway shall believ’d
to bed of the had long died fled,
and that which trouble-lock the ancient deuise, statues,
provocate, and pines of the includes
out, thou want to can quoth sing powre with good being
strip of the spoke, and his hides an old,
and down even the world to view’d ear; the smile common
the dapper sort of bonnet no
face that this deadly have of other undimmed,
teached by a whisper’d on Earth’s
including thou to white his holds of a friends, to our
tree. What Spring or a life destroy
thou didst will not prostrate of the sang sweet hate, what
not, but with his eyes are full Fourtesy
whose chariots, were said No’. He outruns the
had his soft seals the Politic sense,
wound; that, or snow my looks were and gins to Thee. A
kissed banker, far away, and by the
deadly sleep, this an old women in fragrant-eyed,
weren’t reckon what was! Among since
to a mudroom clutch food, theirs under’d my deer; and
a IOOO back with fancies, and wing’d while
boy; but, forbears—or codille. Weighs for festive
clay about in my for island guns
it, loves to thee cross to enjoy. These gentle boy
that the Card. With a lov’d her face wildly
buy, if learn in her in so curls, and petal
myself shades from time this chief still
unchantments, I poke them tis cleft human Race, for every
list thoughts, and Days, and till return’d.
i still believe i should marry into the USA, invite either Linus and Yvonne from Vancouver LTT, or Miranda Kerr from Kora Ca, LAX. those married couples are friends and vividly exemplifying marriage modern times. i still hope dove will pick me up in a few years, when am gonna be thrilled w/ joy and happiness. i do read pau was saying she into a relationship, stable and lengthen, so she might not get ideas for future endeavors, ie.m, and sofia definitely not divorcing to begin new unchanted paths. hello seems too young, more than 20 yrs in between. i can see 10 in my family, i could see 20, but cannot reach to children of 20 when am 45. not marriage. a priest would refuse, too. so it might happen only civil territories, perhaps. m
Your just a silhouette, a flick of the wind in a autumn day... #fromatravellingdiary📔 #flowersandpencils #coffeeandbooks #flowerchild #saudade #nostalgia #unchanted (at Bath, Somerset)
Hitam telah meresapi jagad raya, tak terasa pukul 22.21 Wita. Saya bersama dua orang teman, dua diantaranya tengah merepotkan jari pada game PUBG sedangkang saya? Menghayal. Apa yang saya khayalkan?
Aku menghayalkan diriku adalah Jhon Snow. Seorang tokoh dalam film series fiksi, Game Of Trones yang di producers oleh Oliver Butler dan Annick Wolkan.
Seorang pemimpin muda dari utara dengan intelektual dan kemampuan yang luar biasa ingin mempersatukan Westeros dalam kedamaian, sayup-sayup seperti tersambar dunia paralel diriku adalah Alonso Quixano, seorang lelaki Hidalgo 50 tahun yang punya banyak uang dan menghabiskan waktu luang dengan membaca begitu banyak buku dongeng tentang pengorbanan para kesatria, saban hari sedari senja hingga fajar dan hari-hari menjelang fajar hingga malam.
Akibat kurang tidur dan kebanyakan membaca membuat otaknya mengering hingga mengira dirinya sedang hidup di zaman dulu ketika para jagoan bertempur memperjuangkan hal luhur kebenaran dan keadilan.
Syahdan, sang toko protagonis ini tiba-tiba memutuskan meninggalkan rumah, berkeliling naik kuda lengkap dengan amor zirah nan pedang menghiasi pinggangnya untuk memenuhi penggilan ke-kesatria-annya.
Meluruskan segala hal yang buruk di masyarakat serta membawa keadilan bagi dunia. Petualangan si majnun ini pun menjadi seru sebab ia menganggap segala sesuatu di dunia nyata seturut fantasi dan bacaan.
Ia menamai kudanya Rocinante, lalu merekrut seorang pengawal bernama Sancho Panza yang aslinya hanya seorang petani sederhana. Ia juga menunjuk sesosok gadis yang entah sebagai cinta imajinernya yang diberi nama Dulcinea del Toboso, yang darinya ia memperoleh nilai-nilai keindahan dan kebenaran. Ya, kebenaran, kebenaran yang mana? Pertayaan kemudian muncul, kebenaran seperti apa? Aku bingung.
Seorang pernah berbicara, kebenaran ibarat sebuah cermin yang di pegang oleh yang Mahakuasa dan dilepaskan ke atas bumi. Pecah berserakan. Dan kita, mengambil serpihan-serpihannya dan mengklaim bahwa serpihan yang kita ambil adalah sebuah kebenaran absolut. Mungkin seperti itu.
Kalau boleh mengutip Haz Algebra dalam tulisannya, Don Quixote de la Hoax: Sihir Narasi dan Hegemoni Fiksi, Haz mengatakan bahwa manusia adalah Homo Quixotienses, makluk naratif yang hidup dan dibentuk dari cerita, digerakkan oleh cerita dan hidup untuk cerita.
Ah, apa yang aku bicarakan? Sebenarnya aku jengkel terhadap mereka. Mereka! Genghis Khan yang coba definisikan moral. Berkoar-koar tentang kebenaran.
Kebenaran yang di hitam putihkan. Sudahlah. Leonardo da Vinci, diriku yang lain, memang selalu begitu, ingin selalu eksis. Sedangkan aku, makluk non-eksisten.
Baiklah, aku ingin berbicara cinta. Jika kau adalah fiksi, aku ingin mengalami sebuah unchanted state, pengalaman tersihir. Terendam, terserap, dan terangkat dalam sebuah realitas yang kau produksi. Mengalami sebuah mistycal trance. Ah indahnya.