Do you have any ideas of what you want the environment to look like? Is it based on RPG mechanics+the rhythm game aspects are restricted to combat-esque encounters, or will you have parts of the environment that are somehow rhythm game based? I feel like both would be super cool!
HONESTLY i think having rhythm game shit right alongside regular rpg would be cool but idk i was thinking maybe like 80% rpg and 20% rhythm game for regular gameplay tbh. that being said there are a lot of random mundane rhythm heaven adjacent minigames throughout tha game BUT also a lot of warioware type stuff too some of which are also rhythm based lol. it Controls like an rpg for sure
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