Bringers of Hyacinth
Hiii! I have a Warriors inspired world I want you to review, or give some feedback. Clans are now called Bringers, and they'd be call “Bringers of _” oh and several of the og ranks are renamed, Deputy are now called Heirs, Medicine Cats are Healers, apprentices are Becoming-pupil's and etc. Anyways here's the bringer I want you to review today!
I'll be happy to take a look!
˚ · . *Summary༉‧₊˚.
The robust, tough and sturdy Hyacinth lives in a barren&dry-out territory. That was believed to be destroyed by No-furs awhile back, these cats are physically the strongest amongst all of the other bringers. Due to their harsh and barren environment.
Overtime, they’ve developed Osteophagia. Having powerful biting jaws that can chomp through bones like it’s nothing, their physically very bulky. Due to their harsh environments, the cats their tends to be larger then other bringers. And the bigger and stronger you are, the more likely you’d be chosen as the next heir.
I'm curious how the clan got to be so big if they didn't have a lot of food. Do they have an alternate source of food? Do they take down much larger prey to keep everyone fed and growing healthy?
❥Ceremonies/Traditions❥
WIP..
RANKS
Leader: There’s only one leader in the bringer at a time, they’re usually chosen by their size, strength and leadership abilities. The stronger, bigger you are, the higher chance you’ll be chosen to be the next leader. Sometimes, they’re referred as “Chief” but sticks to “Leader” during the Crescent gathering. To avoid any confusion from other bringers.
Heir: Heirs are usually chosen by a trial, those whom wish to be a Heir. Will be place in a ‘Battle trial’ to test their physically abilities and reaction time, most usually battles against any unlucky outsiders that wonder into the territory that day. Or any birds of prey that flew too close to the claws of Hyacinths.
The group seems very martial oriented, which does explain why there are several healers, and I suppose their numbers are sustained by pretty consistent attrition getting rid of extra mouths to feed?
Healer: Exactly what you think, they’re usually 4-6 healers at a time due to how frequently their members get injured.
Healer’s pupil: The healer’s pupil are chosen by the healers, each healer will choose which becoming-pupil will be their chosen successor. Their numbers depend on how much healers are alive in the bringer at a time.
Traveling Herbalist: This role is a quite recent one, formed by a group of desperate and tired healers during a particularly harsh leaf-bare. They’re trained alongside Healer’s pupil and are set out to the vast territories to search for new faunas and herbs. They’re usually around 5-8 Traveling herbalist at once.
Watchers: Watchers are cats willing to get their paws dirty and watch out for trouble within their clan. They will follow any suspicious patrols, keep an eye on the border, and track down any missing cats. They are also the main cats who guard the clans, and usually will have dark pelts or are willing to cover themselves in mud.
Artisans: These are the cats who mainly build or repair dens, weave nests, gather materials, and generally take care of the camp. Due to them mostly sticking around camp, artisans usually guard it, and take care of the kits and elders when they aren’t busy with other duties. Since the position is seen as very simple, disabled cats (i.e more so blind or deaf cats rather than ones with missing limbs) are often given the position.
Scouts: Scouts are the cats that explore the territory in the event of a crisis, help keep track of materials alongside the artisans, and deliver messages to other clans. They do whatever is needed in their clan’s desperate times, but for the most part tend to average warrior duties. They must have keen senses and lots of stamina.
Wardens: They’re the ones who get the most jobs done, they hunt, patrol, guard and mentor the new-claws. These makes up the majority of the bringer, but sometimes are even numbers with Watchers and Artisans.
Becoming-pupils: They’re apprentices renamed…
Kits: They’re kits…
Greying-paws: Retired cats from their previous roles that makes up a very tiny percentage of the bringer, usually around to tell stories and guide troubling Becoming-pupils.
Kit-Keepers: Any cat can become a kit-keeper if they please, while most would prefer to live their life hunting and fighting. These cats take the duty of caring for all kits too old to suckle. Feeding and nurturing them as they grow. Usually kits know of their birth parents, but have a closer connection to the kit-keepers. Aka cat malewives real.
I definitely encourage you to continue with being inclusive! It is good to have ranks that are accepting of others, though also good not to tokenize any specific groups either.
✎Lore✎
WIP..
✎Origins✎
WIP..
⚜Hierarchy⚜
•Leader
•Heir
•Healer
•Healer’s pupil
•Scouts
•Watchers
•Artisans
•Wardens
•Kit-keepers
•Becoming-pupils
•Greying-paws
•Kits
Territory
Their territory are barren, dry and lacks greenery. They live in the middle of the barren land, they have a rock built tunnel to the nearest river. Which they’ve agreed with Bringers of Beavers, for their border to end at the opposite side of the river. As so they won’t die of thirst.
Camp
The camp is surrounded by large rocks, their camp is a hallowed out small round ravine. There’s a tunnel for them to enter their camp. Most dens of their are made from small rocks, or are indented into the ravine itself.
I am curious what type of barren land you refer to. Is it a valley between mountains? A desert? Flat ground? There is a lot of variety to places considered dry and desolate.
☆**Personality**☆
Bringers of Hyacinth are very blunt and honest. They’re mature, athletic and adaptable to their surroundings. Hyacinth are nature born hunters, having a keen sense of smell and hearing over the other bringers.
They’re very independent and are resourceful. Being quick and nimble on their feet, whilst capable of taking down any ferocious animals.
They’ve gained a ton of respect and loyalty towards Soaring, generations ago. When Hyacinth was dying off due to starvation, Bringers of Soaring lend them a paw. And sent their preys over and allowed them to hunt on their territory as long as they’re able to hunt on their own territory.
Due to the benevolent act their Leader gave them, they’ve been great allies with Soaring ever since. Helping them in combat, wars and even in times of crisis.
It's always interesting to hear how groups get along, or don't, and how it's tied into their histories.
➺Prey Preference➺
Birds of prey
-Rare meal, Considered to be a delicacy.
Mice
-Common prey, easy meal.
Shrews
-Common prey, easy meal.
Fennec foxes
-Released by No-furs, hunted frequently.
This is certainly unique! Is there a rescue or breeding program breeding these in the area? Or is the Bringer's territory close to the fennecs natural range? I imagine the No-furs would not be happy to find out the animals they released are being hunted, has that impacted the Bringer's at all?
Mink
-Uncommon preys, usually was stumbled upon near their borders.
➳Statistics➳
↬ Psychological strength
★ ★ ↫
↬ Physical strength
★ ★ ★ ★ ★ ↫
↬ Close quarter combat
★ ★ ★ ★ ★ ↫
↬ Ambush combat
★ ★ ↫
↬ Wisdom
★ ★ ↫
↬ Intelligence
★ ★ ★ ↫
↬ Speed
★ ★ ★ ★ ↫
↬ Endurance
★ ★ ★ ★ ↫
↬ Agility
★ ★ ★ ↫
Thanks for the submission!
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