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fan-clan-fun · 12 days
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So you want to Build a clan? Chapter 8- Ranks : Leadership
Alternative titles: Monarch, King/Queen, Matriarch/Patriarch, Chief, Commander, Ruler, Chieftain, Captain, Boss, etc
The Canon explanation of the leadership of the clans is fairly simple and easily explainable. You have a leader, and a deputy, and when the leader dies the deputy becomes leader. The only requirements when it comes to choosing a deputy (which are often not even kept to anyway) are that a deputy must be chosen by moonhigh if the clan has need of a new one, and the one chosen to be deputy must have mentored at least one apprentice. The thing is, this approach to leadership is honestly a bit shallow. Even the books on occasion will mention what might happen if the rules are broken or twisted or confused (like when Tallstar gives Onestar leadership rather than Mudclaw) or when different deputies are appointed despite not having mentored any apprentices, but there are barely any lasting consequences.
So now the question is, what can we do in our own clans to give the leadership system more depth and solidity? You can stick with the Canon approach and just add more detail, or consider other approaches when it comes to the type of leadership, how it is implemented, and how long it lasts. Let's take a look at some of the options.
Leadership Duties
First, it's wise to consider what your leaders do. Are they just there to order cats around, or do they have their own tasks, expectations and responsibilities? 
In canon, it seems that leaders are the top of the piramid, making general decisions for the entire clan, and running some things such as patrols, training for apprentices, choosing mentors, etc. Some leaders seem more involved in day to day than others, going on patrols or staying back at camp. Of those who do remain at camp, some are more invested in their clanmates lives directly, either by interfacing with various different members of the ranks, or assisting with tasks within and without camp.
So when you are building your clan, consider what purpose the leader serves, what their day to day looks like, what the clan would expect of them and what work they do. That will help guide you when you consider what type of leadership you want.
Types of Leadership
Specifically for the top position of leadership in the clan, deputy/equivalent will come later. 
Canon Leadership
This was discussed above, so I'll be brief. Canon leadership involves one leader, one deputy, the deputy chosen by the leader to succeed them upon death. This system relies on the leader having almost absolute power, as is evidenced by the code which says the leaders word is law. There could be many discussions about the pros and cons of this system, how it encourages nepotism and authoritarianism. While on the flip side it is simple and should, hopefully, not cause any issues with succession (except when a leader changes his mind last minute or both leader and deputy die at the same time). In any case, most people know this way of leadership, so let's look at others.
Inherited Leadership
This type of leadership is different, the premise being that the leadership is inherited through some sort of specific criteria. The most common one would be by blood, similar to a monarchy, where an heir to leadership is chosen among family members as closely to the current leader/monarch as possible. The next leader can inherit through other criteria as well, such as being chosen by a religious sign, or by some criteria of skill or personality. The important part is that these heirs are usually chosen young, and raised to be placed in their role, giving them time to be taught how to lead. At least that's the idea, it doesn't always work in practice. But the point of this is that the heir is not chosen based on skill or experience. In some ways it could be good to choose leaders young, give them the time and training to take on their role, though it would also be a heavy burden to bear. A smart clan would train multiple heirs to be safe, in case one were to not make it to adulthood or the chance to take on leadership.
Elected Leadership
This would be most in line with the way leadership is decided in modern times, though the way it works in a clan would be different. Elected Leadership would be a clan, or part of the clan, casting votes to choose the next leader or deputy, through casting stones, or spoken votes, or another method. This method would hopefully choose a leader which a majority of the clan agreed with. Either through casting votes in some sort of voting system, or gathering in a meeting to agree to the best option. This system would ideally allow for leaders to be replaced if they did not do their job correctly, as the leadership is chosen by the clan itself, and thus beholden to the well being and support of the clan.
Group Leadership
This one goes somewhat hand in hand with the previous one. Group Leadership would be a different set up, in which more than one cat held power. Perhaps the clan has two leaders, or three, or a council with one senior member from each rank. How they are chosen could be from any of the other methods, but it's different in how it's set up, because power is more evenly shared.
Earned Leadership
Earned leadership in this case is a situation in which a leader of a clan has to overcome a set of challenges or hurdles, or fulfill certain criteria. Perhaps the clan warriors all have a battle royale and the winner takes the leadership. Perhaps only cats with a certain age, skills, or renown can become a leader. This type of leadership could encourage a lot of competition, and mean the clan is unstable for a bit until a leader is chosen and establishes themselves. Either way, it's much more individual, and about the cat who becomes leader having enough ambition or at least reason to pursue the leadership, than about the broader clan and it's needs and ideals. It would work best in a more independent clan, than a more community driven one.
Religious Symbolism
Leaders chosen based on the religious symbolism/rites of the clan. This could mean they are directly chosen by Starclan, or through prophecy, or through the word of the religious figure within the clan. It would be the kind of situation with a lot of pomp and ritual and meaning, surrounding their religious beliefs. Perhaps the leader is even considered a religious figure, or the religious authority within the clan. I would give examples, but this one is as varied as the different expressions of religious belief and symbolism. Clans who use this would likely have a more predetermined view of life based on their beliefs, and try to curry favor with whatever religious authority would give them such a privilege. 
Some questions to help you get an idea of the type of leadership that would work best for your clan:
How religious is your clan? Does your religion affect how a leader is chosen? What sort of ritual or ceremony surrounds the naming or choosing of a new leader?
Is it expected that a leader have certain skills? Be a good fighter or something else? Are there specific criteria to be eligible, like mentoring at least one apprentice? Or is it a case by case scenario?
What is the average age that a leader is chosen? Are they chosen young and trained for the role? Or generally older and experienced? How long do leaders remain in their position? A certain period of time? Until retirement? Until death? 
Do they actually get nine lives? If so, how do those function? Where do they come from, how easy is it to lose one? Do they combat old age?
What function does a leader serve? Are they a mere figurehead, or do they have more direct control over day to day life? What aspects of day to day life do they control? Is leadership considered authoritarian, or more egalitarian? Does your leadership follow Canon's guidelines of the leaders word is law? Are leaders generally respected, or disdained in the clan?
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fan-clan-fun · 18 days
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do you have any ideas for extra roles for each different clan? bc i'm struggling a bit lol
this is for a rewrite but i think the general knowledge would be helpful lol
When looking at stuff like extra ranks, it's really important that they fit within the culture and such, so that's what I'll be looking at. That said, original canon is woefully scarce about cultural details of the clans, so most rewrites have to build that from the ground up. While I can offer some ideas, I would suggest looking to your rebuilt cultures and territories and finding what makes sense. But here are some ways to use that information to build.
Windclan is known for its open fields and tunnels. In canon you already have the tunnelers, but consider when they no longer exist, that it's most important to ensure the clan is safe while hunting in the fields. In this case I would suggest a rank that's a sort of Lookout. They ensure no birds of prey are flying overhead, and no storms are on the horizon to trap cats in dangerous areas. They also keep on the lookout for two legs and predators and other such dangers. They'd be fast runners, in order to be able to take reports of danger back to camp or patrols, and also keen eyed in able to distinguish threats.
Riverclan could have a cat that is a sort of lifeguard, specializing in strong swimming, teaching kits and apprentices how to swim, and knowing what areas of the river have strong or dangerous currents. They could identify signs of an impending flood. They'd have to be very strong swimmers, and in tune with the feeling and oddity of currents and such.
Shadowclan always has a sort of marshy, piney like territory. Maybe they have a rank that is a sort of Pathfinder. Knows what areas of the marsh are safe to step, and which could drown a cat. Where prey tend to congregate, and how to catch slippery things like frogs. They could also be good at cleaning and helping their clanmates stay healthy after going through the mire.
For Thunderclan... Honestly I can't think of any off the top of my head. If Skyclan isn't present in the rewrite, perhaps a rank dedicated to climbing the dense trees? Raiding bird nests and squirrel holes.
I'm sorry if this seems a little lacking. Unfortunately it's one of things I need a little more to work off of, and canon clans are both shallow and inconsistent, so in a lot of ways you have to build what you want to see. Still, I hope this helps somewhat!
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fan-clan-fun · 18 days
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Hi! I saw you would answer other people’s fanclan submissions, and was wondering if you could look at mine? If you don’t do this feel free to ignore!
My “clan” is less of a clan or tribe and something moreso of its own thing. The group calls themselves The Stone Kin, and live in a large plain with plenty of rocks and trees. They use the tribe naming system, so they’re named things like Ember of Dying Flame or Rock That Parts Creek.
They’ve learned to hide their prey under large rocks, to keep away from predators, they use rocks to build a walkway in rivers, and kits even use them to decorate the dens! They’ll also use rocks and stack them around their camp as alarm systems for attackers.
I’m still struggling to come up with their history and how they got there, as well as more lore as well.
So, there's not a ton of information for me to go off of here. It seems what you've made is closer to a tribe, if only because of the naming conventions you've chosen to use.
Personally, I would use a lot of caution when it comes to making things close to the tribe in canon. It's a pretty shallow and caricatured portrayal of a society which is an analog for a Native American tribe, which plays a role in canon which is... Not great.
Though that is a whole gnarly different discussion that I can't even begin to weigh in on, since it's not really my place. I'm just trying to offer advice on Worldbuilding in a nuanced way as best as I can.
Best I can say is, build your group from the ground up, make it so everything is intertwined and meaningful to the culture.
Using the guide I have helps, but it's not always the only thing. What's important is your group should be cohesive. The setting should lead to the story, which should lead to their culture, and then to their naming, and so on and so forth.
As much as I would like to help with all of that, some of that ground work is stuff you will need to decide. What history, what setting, etc. I can offer some advice, but I need a stronger base to offer it on.
Im sorry I don't have a better answer, but I hope this helps a little!
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fan-clan-fun · 19 days
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So I know you just got back but you DID say you'd be open to talking about naming conventions and culture so I wanted to get some opinions on my re-imagined canon syatem! I don't have allegiances just a bunch of rambling tbh.
So, I actually changed a lot of stuff for each Clan, one of which being none of them have rank suffixes anymore, and their individual traditions for names largely revolve around belief. Also SkyClan isn't included bcuz in this little rewrite/rebuild thing they basically never existed/became ThunderClan. Anyways let me get going lol. (Note all names still have a prefix and suffix bcuz I couldn't abandon that)
RiverClan: RiverClan cats believe that there is only one kind of spirit, cat spirits, who aid the living with wisdom from their collective experiences, Clan or not. They can't see the future or anything but they are VERY WISE and your responsibility in life is to gain as much experience as you can so you can add to the knowledge and guide your own descendants/Clanmates of the next gen after your own death. Their names change at their own accord as much as they want to rlly whatever they want (with a prefix and suffix) as a way of like storytelling your history and life as you accumulate that wisdom until you feel youve found the one thats perfectly you ig? Like you feel fulfilled in your life and dont need any more experiences to name. So they can have tons of names in their lives or just one or two depending on the cat.
ShadowClan: ShadowClan believes there's all kinds of spirits from every animal, and that their ancestors are there to protect them from the harmful ones like vengeful cats or predators. But they know battle is not easy, and see their ancestors as tireless and admirable defenders. So knowing they can't help directly, they instead use their names as tools to hopefully ward some of them away as a way showing gratitude. Sort of like "I know you are protecting me, but let me do my best to help you do it". The uglier, scarier, and more unapproachable the name the more protected you are against evil spirits and enemies, because they will hear your name and be disgusted or afraid of what it means for them if they come near you. They're given at birth and kept all throughout life unless there's like a major brush with death and then it's meant to act as more of a "I survived this what makes you think I'm an easy enemy?".
WindClan: WindClan is kinda fucked up tbh. They only beleive in one spirt: Clan Cat Spirits. Right to an afterlife is earned, your ancestors are above you, and they are powerful, capable of controlling events. They don't predict the future, they choose it. They make it. And your job is to honor the skills they've given you, obey them, and be worthy of your place among them in death. Your job is to be tested by them with hunger and hardship so they can be sure you are ready for the responsibility of their power. You are what you inherit, that is your legacy. That is what you'll be. None of your skills are yours, they are what your ancestors have graciously given you. Your honor is simply being their blood and your purpose is to use what they gave you well. They're names are A. Inherited appearance traits, B. Inherited personality traits, or C. Both together.
ThunderClan: I haven't actually fully decided what I want for them. They beleive in all spirits, but they think that they each ascend to a higher knowledge at death, being able to have perfect clarity of the future and be free of worry because of it, even if they aren't Clancat or even a cat at all. They act peacefully among eachother and are guides to the living, usually the ones they were involved with in life. They guide and care for you as best they can, and you are to listen, serve their messages, and be something to be proud of the best you can. Originally I was gonna keep them with the original system but I've been seeing a lot of discourse abt it/similarities with it and native american tribal naming so I'm trying to not. As far as I can tell, I'm going to do a sort of nickname oriented system. You don't have a true name until you earn it through a display of skill in service to your Clan and Clanmates. Until then, you have accumulated nicknames from your parents, peers, elders, other Clanmates, and then usually the one name you give out to cats who aren't particularly close enough to give you one of their own, which would act as a sort of beacon name until your official one is earned.
So, basically, I'm asking what you think of what I've got so far, any ideas you might have, any critique, even renames for canon chars, etc, anything really. I really like this but I'm not sure if it's offensive in any way or anything like that so yeah just lmk what u think 💀🙏 sorry this is so long
Very interesting, it seems you've combined how the clans view the afterlife with a direct connection to their naming conventions!
I'll address each one individually, so I can give some basic thoughts.
For Riverclan, while the idea sounds really cool, I would suggest maybe name changes be a little more... Structured? So we already have within canon, name changes happening at various points of time in life. I think it would be difficult for the clan as a whole to keep up with the entire clan changing names at will. Perhaps they have special name change ceremonies, which are based on certain achievements or wisdoms or age gained. It would make everything a little easier to keep track of, and make the names still important, even more so as they are celebrated by the entire clan.
I love the idea for Shadowclan. The other clans think they are crazy for naming themselves like they do, but to them it's just normal. I imagine the clan in general is just more comfortable with morbid topics, and perhaps finds amusement in them. It's a nitty gritty life out there.
Oh Windclans belief system makes me flashback to growing up, wild beliefs for wild times. I do like that their names are very much about inheritance and tradition, so many interesting things one could do with that, so many ways that would impact their culture.
I do think it would be wise to tighten Thunderclans a little bit more, again cause of the same issue for Riverclan. A cat having too many names, or changing them to often would be chaos in a group of 20+ cats. That said, having a name which the clan could call you by, and then nicknames different people use for you individually is fair. Kind of how we have our legal human names, but different friend groups call us different things all the time, in those groups. But still have to have that main name you are known by so everyone else can relate to you or refer to you in some way.
I won't offer any suggestions for canon names, mostly cause this is your system, and I think you have a lot more background information than I do for it. Otherwise, enjoy playing with your ideas for your rewrite!
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fan-clan-fun · 19 days
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For the first time in like... Forever... My inbox is empty. Everything has been answered and is in the queue.
Which means now would be the perfect time to send an ask! I'll be more active here because I'm starting work on my own warriors side project again, and am more in the mindset, so ask away, and submit your things!
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fan-clan-fun · 19 days
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Do you have any ideas for a clan that lives in an abandoned twoleg barn? I’ve been making a fanclan whose camp is situated in an old barn but it’s been giving me such a hard time.
The territory is an overgrown hay meadow that has a few dead trees around, and has broken pieces of old fence and pastures that were once for farm animals, and the area surrounding the barn is overgrown with bushes and weeds. There a twoleg city far into the north.
I’m kinda looking for things surrounding what their culture might be like and any unique traits the cats may have. They don’t believe in Starclan, and therefore their leader doesn’t get 9 lives (think of Nightstar from the book), and because their leader doesn’t have 9 lives, they are seen as incapable and weak by the other clans. Besides that though, the ranks are pretty much the same as they are in canon.
If you have any ideas, thank you so very much. Thinking of ideas for this clan has been giving me a headache :’D
Hi there! So good advice for anyone when building a fanclan, is to look at how the surroundings would impact the culture. This can take some practice, because it requires immersing yourself mentally in that environment. I can certainly offer a few ideas, or rather questions to consider, but I do encourage you to take a look at those and the extrapolate what else could work for the clan and their culture.
So, first of all, you mention this is an abandoned barn. Consider how well preserved it is? Is it recently abandoned? Long abandoned? Do the cats understand the rate of decay, the danger of the building potentially slowly breaking down and collapsing? Do the roofs leak? Are the hay lofts and such safe, or is the wood rotting away? Or is it all plastic and metal?
Where is the farmhouse or home that would be attached to the barn? Gone? Why is the barn here, and not closer to the human town? Did something happen to the humans nearby? Are there other humans anywhere aside from the city, places where other cats could live or wander from?
How do the cats interact with human objects? Are they considered mundane due to it being a part of every day life? Are they considered sacred, the plastic and metal that rarely or never bends or breaks or rots away? Do the cats collect miscellaneous farm objects or try and hide them away for fear of danger?
Do the cats primarily hunt mice and rats that haunt the abandoned barn? Is there a source of food for said pests, or is it long gone? Are there other cats to defend against, or is this a more insular group, surviving on its own in the wilderness? How would that affect their culture? Do they have any religious beliefs, if not Starclan? Where did those beliefs come from?
I could go on and on, but maybe these questions will give you a chance to consider some things, and then work from there!
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fan-clan-fun · 19 days
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Hello! I love this blog and always come to it for inspiration!
Right now my current fan project takes place in a post apocalyptic future where cats are going through their own Stone Age and using tools, very simple like clay bowls, antler and stone knives, learning to control and use fire, etc.. (I wanted to get rid of humans as the idea of sentient humans owning sentient cats doesn’t sit well with me) Instead of Clans they’re called Guards, and they each protect a small place of power within their territory from outsiders, relations between guards are actually pretty good and they allow cats to move Guards when necessary and encourage friendships and rivalries between cats.
Their leadership is loosely based on British Monarchy, with a ‘King and Queen’ (called Commander and Consort) and a ‘parliament’ of skilled cats who advise the commander (usually the Commander ends up picking his mentor and his parents perhaps some friends but his choices have to be approved by the Oracle so they don’t choose untrained or unliked cats) they do have a ‘Deputy’ but they are now called ‘Second’, Seconds are usually the oldest most promising heir from the Commander and consort, or a cat the Oracle and Advisors (elders) choose.
I tried to base the culture heavily on succession and mentorship, passing knowledge down, so it’s considered an honor to be given the same or similar suffix as your mentor. Cats are also apprenticed differently, becoming apprentices at 3 moons, early into training is just going over the code, games that teach them skills, and when they reach 7 moons they choose which guild they want to join (they can change their mind whenever but it’s uncommon)
The Guards are larger than Clans in general and have unique ranks, Guardians are warriors, a focus on fighting and hunting, regularly do patrols, switch amongst the territory camps to help protect them, especially camps that may not have a lot of fighters. Next are Crafters, cooking falls into crafting, but they also make satchels, knives, rudimentary traps, toys, as well as den maintenance. Then I have Ambassadors, I condensed them with one of the healer positions, ‘Speaker’ as they essentially do the same thing, Ambassadors are outside relations and Speakers were inside relations, but now they’re basically the guard therapists that also mediates with other Guards and groups. Mentors are pretty self explanatory, while every cat should get the chance to experience the bond between mentor and apprentice, these cats spend a lot of time with the young cats before 7 moons and pick their mentors according to personality and desired skill. My personal favorite are my Keepers, they keep track of history and familial relations, they’re essentially Perma-queens with a huge role in keeping bloodlines clear and recording history, they’re rarely storytellers but often parents. Lastly I have a sort of unique rank for each guard, usually something to do with the unique dangers each territory presents, (ie Mount Guard has an ‘Avalancher’ who after mountain slides they take a count of all the cats and go out searching for those missing)
I hope this isn’t too long, I got really excited seeing you pop up on my notifications again, I might send another ask going over healers or some of the unique customs the Guard cats practice.
I'm so sorry this took me so long to answer, truth is I've been answering most of these on mobile, so the longest ones have taken me a lot longer to get to, thank you for your patience in that!
I'm always curious how people plan on going about settings with cats and tools, as it's something that could be very interesting. Ultimately it requires a liiiittle suspension of disbelief, but I find sometimes that can be more fun.
Some of these concepts I've actually used or considered using myself before, so I am perhaps a bit biased when I say I enjoy them. I'm curious, do the commander and their consort often fulfill certain roles? Is it exclusively to produce kits for the next generation of leadership? Or is it more of a partnership than that?
I do have some clarifying curiosities, are the Guards the replacements for Clans? Or are there both?
So many fun different roles, and I like that you call them guilds. Once upon a time I wanted to do something similar, with a bunch of different ranks, each with their own little group of suffixes to denote their rank/guild, and when you apprenticed, you chose which guild to join. Seems like you could make it work well with your system.
I also think apprenticing that young, as long as they aren't fighting, makes sense. The bigger kits would likely require extra effort to keep busy, as they are pretty large at that point, so adding a few moons of education in camp before going out makes perfect sense.
Thanks for sending this in! Sounds like you have thought this all out pretty well, keep working hard and having fun!
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fan-clan-fun · 19 days
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I'm curious how people usually keep their Clans and characters- From designs to family trees to allegiances, I usually just keep all of mine in a OneNote notebook, but I'm curious if there's a website people might prefer or how other people like to organize their work!
I use primarily Google docs to organize all my stuff! As for family trees...nice used excel before. But most of my family trees are a jumbled mess of notes. I'm sure there are lots of different things people use! Everyone feels free to reply with different resources if you want!
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fan-clan-fun · 2 months
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This is very very old. But I'm reblogging this as a teaser for a project I have begun work on! >:)
Warriors Pantheon
I’ve noticed different people discussing pantheon and how they could work in the Warriors universe, and although I don’t have any clans that would use the model (yet) I do so enjoy coming up with possibilities, so here are a few deities that could maybe be found in a clan lore, depending on how you built their culture. Feel free to use them in your own works or maybe see if they help flesh out your own ideas. If you do use them, even as a basis, let me know! I’d love to see them in action.
Also their names are all combinations of sounds or gestures/body language I have observed in my own cats.
Rrema ( Pronounced as a throaty purring R then abruptly opening the mouth into the -ma sound)
- Name meaning Truthspeaker or Oath.
- Embodies ideals of loyalty, honesty, and truth. Basically connected to the ideals within the Warrior Code. Can also be interpreted as a deity of law and justice.
- Can be a patron deity to all warriors, but if the clan has them, could also be a patron to clan Code keepers or law keepers.
- Possible world building implications include: clans which value honesty and consider lies to be horrible things (which lead to them being very indirect in some cases but their word when given is highly trusted); Rrema being invoked whenever an oath is given particularly when an apprentice becomes a warrior or when a medicine cat apprentice becomes a full medicine cat; Rrema’s name becoming slang for truth or oath and calling some cat as like Rrema is a great honor.
- The deity could have potentially been the one to suggest or give the code to the clans, or have been a hero from clan histories who helped establish the code and was known for their honor and good word.
Kakakakra (Pronounced with those clicking sounds cats make when hunting, three in a row, with the last fading into a softer -ra sound. Often accompanied by pulling the lips slightly back from the fangs.)
- Name meaning roughly the Thrill, or Thrillseeker
- The deity of hunting, specifically of the thrill of the hunt, of finding, seeking, and succeeding.
- Patron deity of hunters, but also invoked in situations of competition in hopes of gaining an edge.
-Some world building possibilities: A clan where hunting isn’t simply a chore, but the most exciting thing cats do, after all it is in a acts nature to hunt to seek food sometimes even when they are not hungry; apprentices who are daredevils, challenging each other to do dangerous things and seeking the thrill in new and exciting ways; when a hunt goes particularly well or when a cat wins some form of competition, they might leave an offering of some kind to the deity.
- This deity is likely a free spirit, who sees challenge and excitement and is immediately drawn to it, if they came from clan histories, they could have been a non clan born cat or an apprentice who went beyond the boundaries of current clan understanding and sought new innovative ways to hunt, any kind of way to get the excitement and success they needed.
Mehr (pronounced as a loud and insistent drawn out Meh sound, with the -r sound coming from closing the mouth)
-Meaning Mother or Helper
-Deity of kit rearers and caretakers, this deity is associated with suckling kits, raising them, educating them, and all the joys and struggles it involves. The deity is seen as a tough but patient and ultimately loving deity.
-Patron deity of nursing cats and caretakers who raise kits. Unlike most other deities this one is usually portrayed as female, due to the nature of most cats who give birth being female, but it does not focus on those aspects being solely female character traits.
- Most clans separate fertility from kit birth, as it is fairly easy to get pregnant, they consider it a true achievement when all kits survive to adulthood. A mother who manages this is said to have had Mehr intercede for her, that she is in Mehr’s favor. Mehr is invoked during times of birth and times when a mother may be struggling with her kits, sometimes this can be done in exasperation when a mother becomes frustrated, but others it is with true pain and conviction hoping that Mehr will grant health and wellness to her kits. Clans who worship Mehr with more dedication often view their queens and caretakers with great respect, and consider the decision to devote their lives to kits to be a selfless one, any cat who raises a litter of kits is respected and deferred to. In some clans raising a litter of kits is considered equal to mentoring an apprentice, and qualifies them for being chosen as deputy.
-There are two different schools of belief on where Mehr’s name originated. The more practical believe that the name was given to the deity after the sounds which kits make to call their mothers, which are usually very similar. The more religious believe that Mehr instilled in every kit before birth the ability to call her name before any other, so that she might come to them and care for them.
- Mehr is a likely candidate to be the top of a pantheon if so chosen, due to the absolute importance of mothers in any culture, and the ability to extend that in some form to encompass mother nature.
Marrrow (Pronounced with a soft Mah going into a trilling R and ending with a higher pitched ow sound as if asking a question. Often accompanied by a slight tilt of the head.)
-Name meaning Knowledgeseeker and practically translating to Question.
-Deity of learning, knowledge, and curiosity.
-Patron deity of apprentices and their mentors, of those seeking knowledge or the very wise and learned, which means elders are regarded as blessed by Marrrow.
-Marrrow is the main deity whom apprentices revere, they are often asking for wisdom and knowledge, and any apprentice hoping to get a specific suffix is encouraged to seek Marrrow’s favor by showing dedication and perseverence. A clan who includes Marrrow in their pantheon is likely to consider apprenticeship not as just a stepping stone to warriorhood, but as a separate and distinct part of life, a time of learning, of exploring, of gaining new things. Often young warriors are nostalgic for apprentice days, and warriors compete for mentorship of apprentices, because being a mentor is a privilege and honor. Since Marrrow’s name almost translates to question, his name is used often by apprentices who ask their mentors questions or just seek knowledge and wisdom from the elders. Elders who have survived for so long are considered blessed by Marrrow on their search for knowledge, and emulated in hopes of finding favor in Marrrow and being granted a longer life.
-This deity likely came about from the cats innate curiosity and need to hunt and explore. If the pantheon comes from ordinary cats, likely this could have been an outsider who joined the clan, and made it their goal to learn everything about clan life and subsequently became a wise and respected elder amongst all the clans.
Raul (almost like growl, except without the g, and more drawn out, like a nervous cat about to start yowling. Usually accompanied by unsheathed claws)
-Name meaning Baredclaw or Protector.
-Deity of battle, of protection, of duty.
-Patron deity of warriors, specifically -claw and -fang fighters who dedicated themselves to Raul, but also of all the brave souls and heroes in the clan who have given their lives in fighting and protecting the clan, even if it didn’t always include drawing blood with claws.
- In clans where Raul is worshipped, apprentices make a choice from early on to pursue being a -claw or -fang, some clans might even have a few special classes which they teach only to -claws. Of course all cats are taught how to fight and protect, but for Raul’s followers, it is their duty and purpose, their specialty. In some clans it is believed that those who are chosen by Raul after death as the greatest warriors become the protectors of Starclan themselves, defending the borders of the stars from the spirits of traitors and murderers. However Raul is also said to care for all heroes. One clan may have a myth of a young apprentice, honored by Raul for sacrificing his life by running messages to warn his clan and help the battle until his very heart gave out. Or a warrior protecting an apprentice who took a bite which got infected. Or a young medicine cat, who during an epidemic continued to care for their clan mates until they succumbed to the sickness themselves. Raul is the hero, the honorable, the dutiful, the protector of the weak. But at same time, followers of Raul seek out danger, trying to prove themselves as worthy. Raul’s name is called out in battle, called out when a cat feels wronged, in challenge of another’s honor.
-This deity was likely created out of some form of hero archetype, the greatest hero of clan legend. Either someone defending the borders or maybe a queen defending her kits, something which involved going up against great odds and sacrificing themselves.
Ehrrrrum (pronounced by opening mouth and making an eh sound, and then beginning to purr while closing the mouth)
-Meaning healer or Peacegiver.
-Deity of healing, peace, spirituality.
-Patron to medicine cats and -cloud cats, who live lives with the intention of bringing healing to others or cultivating inner and outer peace within themselves and the clan.
-Can work with clans who have medicine cats with healing herbs, or simply spiritual leaders. The idea is that a healer strives to bring a cats body back to health and balance, just as a spiritual leader or counselor would seek to restore balance to a cats life in their attitudes and actions. Cats who follow Ehrrum are usually considered good cats to discuss issues with, and are considered wise beyond their seasons for their introspection and their attentiveness to others. Ehrrum is usually the deity called to watch during mediation between clans to solve disputes, or between clanmates who feel that they have been wronged.
- Ehrrum likely originated with the first understanding of spirituality, and would have been a founding element to whatever conference decided the warrior code, but primarily they are likely involved with Starclan and their religious aspects. If the pantheon was made from real cats, perhaps the first leader to put aside their differences and seek to negotiate instead of fight, or the first healer or seer from the clans.
-As a note, Raul and Ehrrum are seen as opposites, two sides of a coin, and there is said to be conflict between them and their followers and ideals.
While those are only a few options, they seem to fit a fairly coherent whole for the warriors society. But with light there is usually dark, so perhaps a few deities as counterpoints to those above.
Hissao (pronounced with a sibilant hiss and a short clipped yowl)
-Meaning Betrayer, also known as Trust breaker.
- For clans where the code is sacred, where Rrema is important, Hissao would be a good antagonist. They are a deity which personifies betrayal of ideals, of the code, of trust and honor. Possibly, if one would want to utilize some form of dark forest, Hissao would collect all those of the clans who had been exiled, or killed, or been stripped of their name and rank. Those cats would become Hissaos to do their will and bidding, stripped of all free will. Should the clans worship Raul as well, this could lead to a narrative where the heroes if the vans were forever protecting Starclan from Hissaos agents.
-It is said that Hissao roams the living lands, tempting cats with the things they most desire, but in return they must give their souls to him.
Mahss (Pronounced with a harsh mah which falls into a sharp hiss)
-World breaker or basically death.
-It’s debatable whether this deity could be considered evil or neutral. In a way it simply exists. It is essentially the deity of entropy, chaos, disaster. Because of it fires, floods, storms, sickness, death occur. Some of the clans believe it spreads this willingly, intentionally, others believe it is simply a keeper of balance, that for every bit of life a bit if death must also exist. They speak of it in frightened whispers, their hisses, much like against Hissao speak of fear and anger towards it. This deity is essentially a counterpoint to Mehr, where they nurture, grow, support, protect, Mahss brings about death, destruction, anguish.
Anyway, that’s all I have at the moment, I’m sure there us more I could do, but this seems like a decent support for canon warriors culture, what little of it exists, in the importance of different roles and skills in the clans.
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fan-clan-fun · 2 months
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made these studying cat genetics over the past 2 weeks!
i felt like there weren't enough visual guides of cat genetics so i went ahead and made some simple ones, my main references were Sparrow's Garden the website, Sparrow's Garden the blog, Messybeast, and The Little Carnivore.
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fan-clan-fun · 4 months
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Herb Guide: Deaf Warriors and Hearing Disabilities
UPDATE 1: Added more harshness to the lipreading section based on initial feedback; minor rewording of some lines!
A reference for Warrior Cats fans creating characters with hearing loss, blending human advice with cat biology, written for an in-universe perspective on living with and managing such disabilities.
AKA Bonefall casts Spell of Stop Being Weird About Snowkit on all amoebas in 500 mile radius
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[ID: A headshot of three cats, a brown tabby with a shredded ear (Strikestone), a solid white cat with blue eyes (Stonewing), and a gray cat with a mane (Dovewing).]
In the five Clans, hearing loss is both one of the most common sensory disabilities, and one of the most intense to adapt to. Through any mix of simple infections, birth abnormalities, or even just getting older, any given Clan can expect at least 1 in 4 of its cats to have some form of hearing loss.
Hearing loss is any impaired ability to hear, defined as not being able to hear noises under 20 decibels. Deafness is "profound" hearing loss, which means their hearing STARTS at a noise that is 81 decibels (ex: motorcycle, middle-distant clap of thunder) or louder. Most deaf people can still hear slightly, but sound is "muffled" and they can only hear VERY loud noises.
Hearing loss = Any impaired ability to hear. Normal hearing is 20 DB or lower.
Hard of Hearing (HOH) = Mild to severe hearing loss; starts between 21 DB and 95 DB.
Deaf = Profound hearing loss at 95 DB or higher; a clap of thunder is a quiet whisper.
MOST hearing loss will affect one ear more strongly than the other, and the cat will be HOH. The vast majority of cats with a hearing disability will still be able to understand their Clanmates, if they're just spoken to louder and more clearly. Cats who are born deaf (congenital deafness), however, tend to have profound hearing loss which affects their ability to understand speech.
Cats rely on their hearing and sense of smell much more strongly than they do on their eyesight. With hearing that's 4x more sensitive than a human's and can differentiate between 1/10th of a pitch, a Clan's healer would recognize hearing loss as a disability long before humans would even notice a problem.
Since hearing loss starts with the high-pitch noises that prey makes, like squeaks and chirps, hearing loss is a major reason for a senior warrior to begin to consider retirement. However, with proper support and accommodation, ANY warrior could adapt to this disability; Especially cats born deaf and younger HOH warriors with lots of time to re-learn.
This guide covers;
Common Causes
Traits and Challenges of Hearing Loss
Communication: Signs, lipreading, and more
Unique Challenges Clan-by-Clan
Sources are linked in a separate post, here, and linked again at the very bottom!
(note: this guide doesn't cover devices of any kind, but one of many reasons why cochlear implants are controversial is because an implant will destroy that remaining hearing. They aren't hearing aids; hearing aids amplify sound. Aids and implants are two different things)
Common Causes
There are DOZENS of ways to destroy the incredibly sensitive ears of a cat. ANY infection or injury can lead to permanent damage. That can include,
Injury gone sour, from battle, hunting, accidents, etc
Concussion, or a hard enough blow to the ear
Ear Mites, especially if the cat can't stop scratching it
Swimming in cold or dirty river water
Fungal or bacterial infections
Allergies, which can lead to sinus infections. Even an infection in the mouth or throat can spread to the ear!
There doesn't even need to be an infection. Around the ages of 7 - 11, a senior warrior may begin to gradually lose their hearing. Sometimes, through genetic factors or degenerative disease within the ear, an even younger warrior will lose it for "no reason."
It just happens, and it's incredibly common. They will usually begin to notice it when they stop being able to hear and hunt small rodents, because hearing loss will start with high-pitched noises.
Healers can do very little about this, besides attempting to clean any wax out of the ear canal with flax oil and a dab (such as moss, wool, or cloth). There are SO many ways for it to happen and so little in the way of treatments, that it's practically inevitable.
The majority of hearing loss is from infection or disease, but the most predictable way to see deafness in the Clans is in kits born white with blue eyes. In fact, ALL pure white cats are more prone to being born deaf!
Pure white without blue eyes: 17% to 22%
White with a single blue eye: 40% (and usually on the side of the blue eye)
White with two blue eyes: 65% to 85%
In an afflicted kit, the inner ear will rapidly degenerate. They typically lose most of their hearing by their 4th day, and will only be able to faintly hear extremely loud noises.
Of course, there's also various other birth defects that can result in deaf and HOH kits, even if they aren't white with blue eyes. The ear canal and hearing organs can just not form correctly! Any kit could be born with hearing loss, and they can have any type!
If the loss came from injury or severe infection, chronic pain in the inner ear is also common. Nothing can be done about this besides painkillers such as poppy seeds. This condition is rare in born-deaf cats.
Most cats with hearing loss will also permanently hear a repetitive, single-note sound. For most it's a faint, tinny "ring," but others can hear hissing, crackling, or humming in high or low pitch.
At first, this constant noise can be distracting or even debilitating, preventing them from focusing or sleeping, until... you just get used to it.
There is no way to turn the noise off. It can get worse or better, but it's forever. Sleeping and not being stressed out will help, but over time, they typically learn to tune it out. Being reminded of it is usually annoying, just like when someone reminds you about manual breathing.
(We call this condition tinnitus. It is up to you what you would like your cats to call it, the same way they refer to pneumonia as greencough. Tinnitus is a LOT broader than this little snippet, but this is not a guide about tinnitus, this is about hearing loss)
So to summarize that,
There's a billiondy-million ways to damage one's hearing.
Losing your hearing from age or disease usually results in being hard of hearing (HOH) as opposed to deaf, and is likely to affect one ear more than the other.
It starts with high-pitched noises like rodent squeaks.
Cats born white with blue eyes have a massive chance of being born deaf; their inner ear degenerates.
But, any kit could be born with any type of hearing loss, not just deafness.
Most cats with hearing loss will hear a distracting, repetitive noise. They just learn to tune it out.
Traits and Challenges of Hearing Loss
Hearing impaired cats are LOUD.
Even warriors who have mild hearing loss will often end up speaking much louder so they can hear themselves, or not notice the sounds they're making as they shift around in their nests, scuffle sand at the dirtplace, or trample through crunchy leaf litter.
If one of their ears is better than the other, they'll usually try to stand with their "good side" facing any speakers or other sources of noise. They might appear to be constantly standing at an angle, with their head turned towards the sound. It might be so second nature that they don't realize they're doing it.
Plus, a cat with hearing loss in only one ear will lose their hearing's "distance perception," the ability to pinpoint a sound's location. EXACTLY like how losing the sight in one eye causes the loss of "depth perception," they will have difficulty telling how far away a noise actually is.
Warriors who lose their hearing later in life typically have years of experience in knowing how prey behaves and what sorts of actions make noise; but cats born deaf have to be taught this.
Instead, born-deaf cats tend to associate "sound" with "vibration." Echoes, rumbles, and the sensation of their own humming or laughter can feel very pleasurable. Their whiskers are so sensitive that they can even feel drafts of air from someone speaking in front of them! Because of that, cats with impaired hearing do better with low, rumbling "sounds" rather than high-pitched ones; even when they can't hear either. They can feel lower pitched noises.
(NOTE: Decibels are the measurement of volume, and Hertz are the measurement of pitch. These are different things, NOT interchangeable. HIGH pitch and LOW volume are lost first.)
This is why hunting is so difficult when cats begin to lose their hearing. Their sense of smell and sight can be perfectly intact, but a lot of how a cat hunts is in listening for delicate little sounds and balancing them in both ears to figure out prey's exact location. So, when a cat is learning to hunt without their hearing, they have to rely on their other senses and keep their whiskers low, dusting the ground with their chops and front paws, in hopes of their quarry making a vibration they can feel.
IMPORTANT: Don't forget that cats have carpal whiskers! They are short whiskers on the front paws of a cat, used primarily for "grappling" with other cats and struggling prey. They are less sensitive than facial whiskers, but still very useful for a hearing impaired warrior.
"Dusting," keeping the face low, is still more effective than relying entirely on "Sweeping" movements with the paws.
The younger the cat is, the more time they will have to practice and master this. Cats born deaf, who have never relied on hearing before, are usually better hunters than older warriors learning completely new techniques.
But. Clan cats aren't the only danger in the forest.
A warrior who is deaf or hard-of-hearing will not hear danger approaching, and is easy to sneak up on. Even if they keep themselves completely quiet, an intelligent fox or an enemy warrior can launch an unexpected attack on their unsuspecting target. The wilderness is dangerous, and it's not feasible to keep one's whiskers pressed to the ground at all times, even if vibrations did carry far enough to detect such danger before it's too late.
So, it would be recommended for warriors with hearing loss to not wander too far without a hearing Clanmate capable of alerting them to sounds.
They also will have a VERY difficult time acting as part of a "battalion," in large-scale battles.
In fights with dozens of entangled warriors, while they're focused on fighting the cat in front of them, they will have a hard time hearing commands. Even if well-trained in visual cues like tail signs, deaf and HOH warriors might fail to respond to yowled orders like, "RETREAT" or "SECURE THE ENTRANCE."
Even if the warrior isn't fully deaf, battles are loud and chaotic! It's very likely that such orders would get lost in the clamor of hissing and screeching cats, if the cat has any difficulties with hearing at all.
In summary,
Cats with hearing disabilities are loud.
Hearing loss in one ear will cause the loss of distance perception, and they will often stand at an angle with their good ear facing the noise.
If they were born deaf, they have to learn what makes noise.
Highly tactile, they tend to rely on whisker-sense to "replace" their hearing.
Keeping their facial whiskers low to feel for vibration, "dusting," is a very useful technique.
"Sweeping" with the carpal whiskers is also useful, but less so than "dusting."
They are in increased danger from things sneaking up on them, and shouldn't go anywhere unsafe without a buddy.
Following battle commands in large-scale battles will be difficult or nearly impossible, making them bad "team players."
Communication: Signing, lipreading, and more
(psst! @twiigbranch has a free-to-use version of pawspeak if you credit them!)
Since the majority of these cats lost their ability to hear later in life, most warriors with hearing loss will speak "normally." By "normally," that means they will talk the same way they did their whole lives, just louder so they can hear themselves better.
Over many years, they may begin to stop enunciating their words, 'slurring' their sentences, and their pitch may be a little off. Even then, it's rare that a Clanmate would be able to "tell" they have hearing loss just from their cadence.
But, meanwhile, cats who are born deaf will have a very complicated journey with speech.
It's PIVOTAL for the kit's development that the family and the Clan takes an interest in trying to communicate with them. Deaf children often become isolated from communities that don't seem to care about them, the same way any other alienated child would. This can result in trauma, lack of self-confidence, and behavioral issues.
Even if your project doesn't have Pawspeak (or doesn't have it yet!), kittens WILL find ways to communicate with their family and Clan. Sign language can evolve organically from home signs, unique gestures that will rise for a deaf child to speak with their family. BUT, the sooner they're introduced to a true sign language, the better they will be able to communicate.
Sign languages can also die naturally, simply fading away if the next few generations don't keep them alive. It's possible for the Clans to have gone through a few, over the years!
(Note: Sign languages are full languages, not just "physical versions" of a spoken one. American Sign Language and British Sign Language are from totally different families, even further from each other than English and Russian!)
It is also possible for cats born fully deaf, who have never heard words, to learn how to speak verbally... but, this takes a LOT more time and effort than using a sign language.
Teaching a deaf warrior how to say words is not quick, or easy, and is a very physical process. It involves a lot of dedicated practice time back-and-forth, with the apprentice placing their paw on their mentor's throat to feel their voice, and being coached on how to mimic the exact inflections of every word. It can be very repetitive, and very boring.
Even with lots of training, speakers born deaf have a noticeable "accent." They pronounce consonants better than they do vowels (aeiou), and often lack tone and inflection. Each warrior is an individual, and using a speaking voice is a skill some will be better at using than others.
Lipreading is very difficult. Most warriors born deaf will never learn how to do this, or even want to, as it takes an immense amount of time, effort, and tutoring. It will be more common for cats with more moderate hearing loss, especially if they lost their hearing later in life.
These are REQUIRED for a proper lip reading;
Clear view of the face. If the speaker is too far away, moving around, covers their mouth, stands in a dark place, or has their back turned, their lips can't be read. There are many ways that the view of the face could be obstructed.
Slow, clear speaking. If they're talking too quickly and mumbling their words, it will be extremely difficult to catch all of what they said. A better lip reader will be able to read faster.
Mental awareness. A cat who is tired to exhaustion, unable to focus, or not expecting to be spoken to will not be able to process what's being said. Lipreading is an action that takes brainpower.
MOST IMPORTANTLY: A single speaker, not overlapping with others. Lip reading is nearly useless during clanwide arguments. If there's tons of cats talking over each other, shouting out and interrupting, responding to unseen lips in the crowd, or even if an important speaker is just at a bad angle for the deaf warrior's line of sight to catch, they will not be able to catch everything.
Lipreading is also an action that takes focus. If the cat is tired, unable to concentrate, or isn't expecting to have to read lips, they won't be able to process what words the mouth was forming. It works best one-on-one, in clear lighting, looking straight ahead at the speaker... and even then, the BEST lipreader might only catch 40% to 50% of the words said.
So, it's truly reading. Interpretation. It isn't straightforward like language is. From, "I see a herd of deer, all of them are bucks" they might only catch, "...a... deer... of them... bucks." They will have to guess the meaning based on context!
(Look into a mirror. Quickly chant "Red right wrong" three times. Do you see how similar your lips look to form those words when you're not trying to clearly enunciate them? That's what lipreaders deal with.)
So, while there are other options, a sign language is absolutely the best choice if possible in your setting. Especially for cats who were deaf from birth, sign language is the ideal solution.
VERY IMPORTANT TIPS FOR WRITING A HEARING DISABILITY:
Please avoid them speaking with broken grammar, in third person, or with overly simplistic vocabulary, as if they are a toddler or a caveman. If a deaf cat is taught to speak, they will also learn grammar. BAD: "Examplefur go hunt. Me catch mouse good." OK: "I'm going hunting. I'm good at catching mice."
They will not suddenly "forget" how to speak if they lose their hearing, unless they have another condition such as brain injury.
Lip reading is inferior to signing.
They cannot perfectly catch every single word spoken in all conversations via lipreading, especially when the speaker isn't making an effort to include them, or it's during a disorganized group argument.
In ideal conditions, 30% to 40% of the words spoken will be picked up, and the reader will "fill in" the missing vocab with guesswork.
Teaching a deaf cat to speak verbally is a dedicated process, not something they easily "pick up."
Cats born deaf will almost never pick up lipreading, it is more common in milder forms of hearing loss.
Showing hearing clanmates making an effort to include hearing-impaired warriors, like doing translations or just making sure they understood everything, is massively appreciated.
A good culture around hearing loss is the best thing in the entire world for these cats. Support, respect, and acceptance are sincerely the most important factor in how well a hearing impaired warrior adapts with their disability.
So with that in mind, let's also explore the unique challenges in the terrains and culture of each Clan.
Unique Challenges Clan-by-Clan
Because of the nature of this disability, certain Clans are going to be more difficult for a hearing impaired warrior to function independently in, both in terms of environmental hazards and of culture.
Deaf and HOH warriors will not hear the sounds they're making if they step on noisy terrain or accidentally rustle nearby plants. Some enemies also rely more on stealth to attack their targets than others, and some territories will provide more places for prey and predators to hide. Water-related hazards will naturally cause there to be MORE disabled cats in some Clans more than others, which could mean that there will be less stigma and better community.
Environment means a lot to a cat with hearing loss!
RiverClan
Because this Clan is notorious for swimming in the river, they would have a massively higher rate of hearing loss (and scent loss) than other Clans; ESPECIALLY in late autumn and winter. This also means their healers would be MUCH more experienced with treating ear problems in general; but that's a subject for another guide!
(to answer a stray question before I eventually make that guide: RiverClan can make primitive earplugs out of beeswax to protect their hearing, but may need to trade with ThunderClan to acquire that.)
The important thing to note is that compared to other Clans, RiverClan has the highest rate of having HOH warriors. This means that there would be better support systems for hearing loss than in other Clans, and a cultural "bank" of techniques and knowledge to be shared.
They still have the same proportion of kittens born deaf compared to other Clans, but apprentices without hearing in RiverClan would have a bigger pool (heh!) of mentors who have experience with accommodating their disability.
Plus, you don't need to hear fish to catch them. While they'd still have issues hunting water voles and other wetland-loving rodents, fishers aren't at a significant disadvantage when it comes to providing food to the Clan.
Advantages--
High concentration of cats with similar disabilities provides community, and influences the broader culture to be more accommodating
Healers would have lots of experience with the injuries and illnesses that lead to hearing loss, leading to better treatment
Hearing is not necessary for catching fish, and thus has almost no bearing on how skilled a hunter would be.
Mentors would have better techniques for teaching deaf apprentices
Disadvantages--
Will not hear drowning cats. If you drop into that water you're on your own, bucko
Winter will be even harder than usual, when the river freezes over and fishing becomes more difficult.
Overall, RiverClan is THE best Clan for a deaf cat to be part of.
WindClan
With wide open spaces and lots of hills that offer a good vantage point, sight and vigilance is much more important for survival in a moorland than hearing. There's even an advantage to Pawspeak here; you can communicate from across the open moor without screaming out your location to all the prey!
On top of that, moorland has low-laying vegetation. It isn't a grassland, or filled with splashing water, or covered in crunchy leaf litter. There's not a lot of things TO accidentally make noise on, unless the warrior is trying to hide in a gorse or common heather bush, and WindClan is notorious for relying on speed over stealth anyway.
The one drawback to being a deaf moor-runner is that they will not hear baying hounds. Dogs are extremely common in moorland, either as sheep herders or as companions to human hunters shooting grouses. That said, the fact that hounds are the ONLY big predator they'll need to worry about immediately makes WindClan's moor safer than any woodland territory.
Badgers, boars, and foxes hate open spaces like moorland. It's just dogs that are a big concern, and hawks for smaller cats. There are very few "sneaky" predators in this area; most rely on speed.
So being a moor-runner is one of the best jobs that a warrior with hearing loss could have in the Clans... but the minute that they start to have problems listening to any orders, a tunneler should stop working underground immediately.
Deaf apprentices should be excused from their mandatory tunnel training, except to learn how to do evacuation drills.
There is no light underground. Even if they're capable of creating rushlights or are willing to sacrifice glowworms, that light will be dim at best, and could snuff out at any moment. Communication will become impossible with a deaf cat, and even moderate hearing loss will endanger any warrior who gets separated from their team.
If something as drastic as a cave-in or a flooding happens, they will be in extreme danger. They can't be properly warned unless they're pushed by a fellow digger, and they will not be able to notice anything that isn't rumbling. If they DO end up getting trapped under rubble, they will not hear a rescue party calling their name.
It's not just themselves they have to worry about, either. Not being able to warn or coordinate with their excavation team will put ALL of them in danger.
Advantages--
Moorland requires sharper eyes than ears to begin with.
Lack of ambush predators makes this territory particularly safe without hearing.
Quiet terrain makes sneaking less neccesary in the first place
Pawspeak is especially useful across wide distances
Disadvantages--
Hounds are still a massive danger; they could get very close before they're noticed, if they're upwind.
Will not receive a warning cry in case of any hawks or approaching predators.
Tunneling would be profoundly dangerous with a hearing disability; should be heavily discouraged.
Overall rating is that this is the second best Clan for a cat with hearing loss. RiverClan's sense of community still gives them the top seat imo, but if the attitudes of their Clanmates are good, WindClan's moor is an easy territory to adapt to.
ShadowClan
This one is going to depend on what version of ShadowClan the Erins feel like writing that day, or which one you've chosen for your own project. Do they live in a dry pine forest? Or a wetland?
If you're using the idea that ShadowClan lives in a dry pine forest, especially if your project exists in Britain where spruces, firs, and larches are non-native and thus the territory is a timber plantation, refer to the new growth section in ThunderClan below.
I do not abide by that idea, because Aengus the Prize Winning Hog did not emerge from a cranberry bog for me to disrespect him in this way <3 love ur local wetland <3
(quick note: a swamp is a wooded wetland, a marsh is an open wetland, a bog is acidic, and a fen is neutral/alkaline. Wetland is the general term here.)
Wetlands are rich with soggy ground, muck, and microbe-ridden stillwater. Though ShadowClan cats don't swim for fun, they would end up with more ear infections than most Clans through accidentally falling into the swamp. It's likely that they have the second-highest rate of hearing loss in the 5 Clans, but still significantly below RiverClan.
The lush, thick ferns and reeds provide lots of cover to the notoriously stealthy Clan, but to a warrior who can't hear, this terrain is loud and frustrating. The squish of mud under your paws and the rustle of undergrowth is very hard to adapt to if you can't hear it. ShadowClan's prey of birds, frogs, and water-rodents will respond to any accidental noises by fleeing, quickly, making hunting difficult.
Plus, ShadowClan doesn't rely on one, large, deep, stony body of water like RiverClan does, which seems to be sedimentary rock and open marsh all around. Predators are lurking everywhere in wooded swamps, and could sneak up on a warrior who can't hear them. Foxes, badgers, and boars are a danger in this territory.
All that said; ShadowClan still doesn't seem to rely on just rodents. They eat a lot of amphibians and reptiles, which are not hunted by sound. Most of the techniques they use to catch them can just be taught verbatim to a deaf apprentice, or continue to be used the same way by a warrior who has lost their hearing.
Advantages--
Concentration of warriors with hearing loss from falling into dirty water may provide community and support.
Has a good selection of prey that doesn't rely on listening to be hunted effectively.
Disadvantages--
Swamps, wooded wetlands, are dangerous and attract predators.
Lush foliage and soupy ground make moving quietly difficult for a deaf warrior; but not as difficult as leaf litter.
So, this Clan would be firmly middle-of-the-line in terms of its accessibility to a cat with hearing loss. It would depend a lot on how you plan to approach ShadowClan in your own project; such as if you plan to build out more campbound activities, see them as being social or antisocial with their Clanmates, and what kind of territory you choose for them to have.
SkyClan
As of the time of writing this guide in 2023, when the only decent description of SkyClan's new territory is from a single chapter of Squirrelflight's Hope, it's very difficult to figure out what sorts of terrain challenges a warrior with hearing loss would face at the lake.
Hopefully I can come back and update this later!
But it's most likely is that they have a diverse, varied territory, involving the climbing of steep hills and gorges. Even at the "gorge" territory, a lot of hunting would need to take place outside of the rocky parts of the ravine, in the sparse woodlands and countrysides nearby.
For hunting on sparse woodland, see the advice for ThunderClan. Most hunting in British countrysides is going to look very similar to WindClan's open fields, so refer up there for that.
Because of how close they are to humans, both in the Gorge and at the Lake, it's HIGHLY recommended that warriors with hearing loss avoid twolegplaces. ESPECIALLY towns. Between cars, crowds, and grabbing hands, these places are already dangerous (and sensory hell) for warriors with great hearing, but outright lethal for a hearing impaired cat who won't hear these things coming.
So while the majority of the Clan is jack-of-all-trades and regularly mixes up the particular terrain they hunt in, this is going to be harder for hearing impaired warriors. They have to invent brand new, unique techniques for ALL of these different environments, some of them more difficult than others. Because of that, it will naturally be easiest for a deaf warrior to "specialize" in a particular type of terrain.
This could result in some pretty intense feelings of alienation, as their hearing Clanmates regularly mix what sorts of places they tackle. Without even intending to, they could end up making the warrior feel very left out!
In terms of the culture though, SkyClan seems notoriously accommodating. Between the part-time-kittypet daylight warriors and the way they invented an entirely new mediator role for a cat who didn't enjoy hunting and fighting, it would likely be one of the BEST Clans in terms of supporting a hearing impaired warrior, even in spite of having a "standard" rate of hearing loss since their territory is not particularly wet.
So, it's very likely that they would WANT to fix the fact they've accidentally made their Clanmate excluded, and seek solutions that work for everyone. If any Clan besides RiverClan had a Pawspeak interpreter translating Leafstar's words, it would probably be these guys lmao
Advantages--
Varied terrain means there will be at least a few places that aren't too hard for them to adapt to
Sparse woods, open fields, and even gorges, the three most common terrain types, are at worst decent for a deaf cat to hunt in.
VERY accommodating culture, the absolute best outside of the Clans with a high hearing loss percentage.
Disadvantages--
Generalist training, where every warrior handles vastly different terrain types, will exponentially increase how much training a hearing-impaired warrior must learn.
Being unable to join with their Clanmates in hunting across the entire territory could feel isolating
Rating: Close to top tier, but variable. It's going to depend somewhat on the personality of the warrior. While SkyClan will likely make a big effort to include them, the reality of needing to learn several sets of parallel skills and the way they might feel like an "outsider" for specializing could cause extra distress. Especially for a warrior losing their hearing later in life.
ThunderClan
Because of their collaborative culture and hunting style, described as snobbish and bossy by other Clans, it's very likely that ThunderClan would struggle the most with a specific type of ableism. Since they value group cohesion, it follows they may force Assimilation onto a disabled warrior rather than Accommodation.
As mentioned earlier, Pawspeak is the best thing for the comfort of a deaf warrior... but it might not occur to this Clan to encourage the majority of the Clan to adapt to a minority of warriors.
But it gets worse. Forests are AWFUL terrain to hunt in if you can't hear. Imagine walking in a field with a bunch of invisible landmines, and if you step on one, it broadcasts your EXACT location.
It's difficult to tell if your mouse is running away because you crunched a leaf and made a sound... or because a bird in a tree SAW you and is now raising up an alarm cry. If you can't actually hear what the noise was that scared your lunch away, you might blame yourself for being clumsy as a fox barrels towards you!
When it comes to forests, there are significant differences between an old growth forest and a new growth forest. BOTH of them are going to be extremely difficult for a disabled warrior to adapt to, but old growth is harder.
OLD GROWTH
In both, ground litter is a challenge, but especially so in an old growth British forest. Natural forests there are primarily mixed oak, which drop twigs, leaves, and acorns all over the ground.
These areas are bountiful, productive, and brimming with life. Both in terms of prey and predators. The varied canopy of natural, mixed-age trees allows sunlight to filter through and create an "understorey," providing lots of food and cover to lots of different animals. Unfortunately, foliage is not a deaf warrior's friend.
As previously mentioned, a mix of areas for animals to hide in and a surrounding of rattling plant life is the worst possible combination for a cat who can't hear. Worse, hunting rodents depends massively on hearing them through the leaf litter, thanks to those high-pitched chirps and squeaks which are the first thing to vanish when a cat loses their hearing.
This would be so bad that it's likely ThunderClan "works" its youngest members much harder than its seniors, assigning apprentices and young warriors to significantly more hunting patrols. Since hearing loss is so common that it's practically inevitable, and the security of a Clan allows these wild cats to live to such old ages, it would be "common sense" to ThunderClan to structure things this way.
Old growth patches are practically food pantries for Clan cats, but hearing impaired warriors will have a HELLISH time trying to hunt in them.
NEW GROWTH
When a forest is new and all of the trees in a stand are about the same age, they create a uniform canopy. Like a continuous tent. This means they're so effective at blocking out sunlight that there's virtually no understorey.
No understorey means no food. Or very little food. But it also means no cover. And, usually, significantly less leaf litter. This is because in Britain, most of these types of forests are non-native conifers. Sitka spruce and douglas fir are the two biggest offenders-- and that's significant because nothing here has evolved to EAT the products of those trees.
In ThunderClan, Tallpines is an example of this, but this type of terrain could pop up anywhere that's seen massive destruction.
No understorey to feed prey, no products of the trees which native animals can eat, a silent floor covered in pine needles which offer no hiding places, almost chilling uniformity of the strange trees in evenly-spaced rows...
All of this to say that there's an irony here, that the hearing impaired warrior will be best at hunting in the most barren parts of the forest.
There's much less things to trip up on, or rustle. Prey can be plainly seen out in the open. Gray squirrels are the most significant prey that can utilize these areas, and they DO make a hearty meal for a Clan cat. Additionally, these areas are particularly silent because they're so barren, which might make them seem "creepy" to hearing warriors, but that wouldn't bother a deaf warrior one bit!
Advantages--
Cultural sentiment of "all for one; one for all" may lead to more dedication from the Clan as a whole in connecting to the hearing impaired cat
Which could be a blessing or a curse, depending on the individual warrior's feelings.
Ability to work efficiently in the most barren parts of the forest
Disadvantages--
Cultural emphasis on collaboration in group hunting likely leads to deaf cats being encouraged to adapt to the patrol rather than their own strengths.
May result in more emphasis on teaching lip reading and 'speech therapy,' rather than the adoption or implementation of Pawspeak.
Very difficult to stay quiet in a forest if you can't hear the crunch of leaf litter and twigs.
Lots of cover means random bullshit can spring out from any corner; abundance of ambush predators.
Cover also means there's a lot of places for prey to hide, and hearing can't be used to pinpoint the location.
Lots of rodent prey, which relies on hearing high-pitched noise to catch.
Rating: F MINUS, SEE ME AFTER CLASS. By FAR the worst Clan for a warrior with hearing loss to be part of, for both practical reasons, AND cultural reasons. Awful awful awful, absolutely abysmal, failing grade. Dark Souls for deaf cats
Though remember! This part of the guide is a suggestion. You do not need to include ableism in your own projects if you do not want to, and I hope with the information that you now have, you know how to better avoid it!
"Sources?"
Right this way~
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fan-clan-fun · 4 months
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hi! im writing an original cat xenofiction story that is somewhat based on warriors, so i felt that this would be an appropriate blog to send this ask to. like in wc, the cats in my story are organized into groups (called colonies instead of clans, in this case there are 3 colonies), and im planning for the main conflict of the series to be a war. my plan is for two cats in colony 1 to both want to lead the colony, so they fight about it, and colony 2 allies with one cat, while colony 3 allies with the other. how would you go about writing a war like this in a warriors-inspired setting? i love your blog btw, its super helpful! thank you for responding, if you decide to!
Okay so. This is not necessarily related but this ask made me think about that one time there were like... Two or three Popes? At once? In history. It was called the Great Schism. ANYWAY, this is an entirely plausible situation, and almost happened in canon itself, as Thunderclan supported Onewhisker. If another clan had supported Mudclaw more overtly, and Windclan itself had split over it, there could have easily been a war. Same for Tiger claw and Fire heart tbh. Most important I think, is for you to build the relationships and motivations of each of the two claimants to leadership, their connections with the other clans, and even their own clan. You can easily take inspiration from the multitude of succession crisis in history, as well as those two in canon. But ultimately, you'll have to decide what direction you take the story.
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fan-clan-fun · 4 months
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Due to the length of the submission, I'm posting it as is. It looks like a lot of work was put into this though, so good job!
SkyClan
The Generous and Excitable
Leader: Applestar — white she-cat with pale yellow eyes  
Deputy: Dawnpelt — long-haired light cream tabby tom  
Medicine Cat(s):
Larkleap — long-haired golden tabby tom 
Bluebellfur — calico she-cat with a fluffy tail 
Ambassador: Songclaw — dark-colored she-cat  
Warriors:
Stormfoot — long-haired light brown tabby tom 
Bloomfur — long-haired golden brown tabby tom 
Brookflower — long-legged pale tortoiseshell-and-white tom 
Weedsong — three-legged smoky black tom with darker splotches 
Curlycloud — very small flame-colored she-cat 
Lionstripe — deaf smoky she-cat with hazel eyes 
Sunpelt — long-haired flame-colored she-cat 
Paleclaw — battle-scarred black she-cat with amber eyes 
Storkflight — dark brown tabby tom with dark blue eyes 
Blackbelly — white tom with blue eyes 
Sleekwing — big dusky brown tom  
‎Lightningwillow — snowy white jack.
Apprentices:
Harepaw — long-haired golden tabby she-cat 
Stumpypaw — long-haired charcoal tabby she-cat  
Queens:
Leafwing — swift calico she-cat with a twisted left hindpaw and orange eyes (permanent queen) 
Thistlefoot — pale tortoiseshell-and-white she-cat (mother to Shrewkit, a red tom with a sliced ear; Crowkit, a light gray tabby she-kit; Brightkit, a long-legged smoky black she-kit; and Owlkit, a silver she-kit, all 8 moons old (apprenticeship delayed due to injury)) 
Liontail — long-haired red she-cat (permanent queen)  
Elders:
Mudstone — calico tom 
Graywish — mottled golden tabby she-cat  
Territory:
SkyClan's hunting grounds are a large mountain range covered in a dense forest. Its main trees are redwoods and firs . It is a tough and dangerous place for loners and any other cats who don't know how to survive there.
Camp:
In the treetops of a large cottonwood. The dens are in old owl's nests or woven from thin branches and padded with moss for insulation. The main gathering point is in the clearing below, which is accessible via a thick vine. There is a stream running through the main clearing, which contains plentiful fish.
Landmarks:
Treecutplace - A place where Twolegs grow spruce trees and cut them down. The place is not too dangerous, so sometimes cats go there to hunt.
Twoleg Dock - A twoleg dock off the shore of a small lake, which is usually used by them for anchoring their water monsters.
Dog Den - A sandy cave in a boulder, where a Dog has made its den. Because of this, the cave is always avoided by patrols.
Water Monster - An abandoned twoleg water monster (boat) anchored on the shore of a small river.
Traditions:
Leaders can retire, giving away all of their remaining lives except one
The clan is led by a council of the leader, medicine cat(s), ambassador and deputy
The clan is entirely made up of kittypets and loners
Beliefs:
Religion: they listen to what StarClan has to say, but ultimately make their own decisions
ANGELICACLAN
The Idiotic and Capable
LEADER
 YELLOWSTAR—a cream classic "pseudo-tabby" tom, with long fur, and green eyes.
DEPUTY
 MURKHEART—a blue she-cat, with short fur, and copper eyes.
MEDICINE CAT:
 BUZZARDSTONE—a short haired, chocolate she-cat, with amber eyes.
AMBASSADOR:
 SCOUTWISH — icy white senior tom with a heavily scarred face.
WARRIORS
CORMORANTWHISKER—a black she-cat, with short fur, and green eyes.
CROWHEART—a black she-cat, with short fur, and gold eyes.
TANSYTHROAT—a red spotted "pseudo-tabby" she-cat, with short fur, and copper eyes.
SPIDERCLAW—a black she-cat, with short fur, and copper eyes.
ROOKLEG—a short haired, black spotted tabby tom, with gold eyes.
POPPYWHISKER—a short haired, chocolate and red, mackerel calico-tabby she-cat, with green eyes.
‎Dove— spiky-furred, chocolate tortie point senior molly with a heavily scarred face and body and a seemingly permanent frown.
APPRENTICES
BEEPAW—a red mackerel "pseudo-tabby" she-cat, with short fur, and copper eyes.
SLUGPAW—a short haired, black tom, with hazel eyes.
GORSEPAW—a short haired, red mackerel tabby tom, with amber eyes.
LIMPETPAW—a chocolate and red, spotted tortoiseshell she-cat, with short fur, and copper eyes.
QUEENS
EGRETEAR—a short haired, white she-cat, with amber eyes.
COOTBLAZE—a black and red, mackerel calico she-cat, with short fur, and amber eyes.
CUCKOOSTORM—a blue she-cat, with long fur, and amber eyes.
ELDERS
FOXSTRIPE—a red mackerel "pseudo-tabby" tom, with long fur, and gold eyes.
‎‎Shatterblossom — silver classic tabby tom with a heavily scarred face, missing claws and thick fur like a lion's mane, partially deaf.
Territory:
AngelicaClan's hunting grounds are mostly made up of thick forested hills. Its main trees are sycamores and alders. The ground is covered in fallen leaves. a river runs through the center of the territory. There are mountains to the north.
Camp:
Sheltered beneath the canopy of several ancient aspen trees, providing the AngelicaClan cats with dens beneath the roots and in some low-down owl's nests. The camp is surrounded by dense undergrowth. The entrance is a fallen tree that forms a bridge over the wall.
Landmarks:
Dark Woods - A patch of dense woodland, where many strange plants grow. Prey likes to hide here, but so do bears..
Water Monster - A twoleg water monster (boat) anchored on the shore of a small river.
Heron's Barn - A small twoleg barn that is home to an aggressive loner named Heron, who often attacks clan cats.
The Salmon Stream - A wide brook which usually contains all sorts of fish, mostly Salmon, in all seasons.
The Mole Tree - An ancient cottonwood tree where many Moles live, but also a dog.
Traditions:
The clan is led by a council of the leader, medicine cat(s), and deputy
AngelicaClan has a specialized rank the Ambassador since AngelicaClan accepts any loners or kittypets who wants join they have someone help the loners and kittypets get use to the territory the Ambassador, who must be a former kittypet/loner themselves. AngelicaClan shares this rank with Skyclan   
Beliefs:
Religion: they listen to what StarClan has to say, but ultimately make their own decisions
CIDERCLAN
The Delightful and Well-developed
LEADER
‎ ‎ ‎Dandelionstar — black tabby senior jack with a dull pelt and strawberries tucked into their chest fur.
DEPUTY
‎ ‎ ‎Magnoliagrowl — gray-and-white jack with an oddly-shaped paw.
HEALERS
‎ ‎ ‎Rosefeather — young, black-and-white broken mackerel tabby jack.
‎ ‎ ‎Acorngale — freckled chocolate torbie-and-white jack.
WARRIORS
‎ ‎ ‎Splashwillow — bark brown tabby senior tom with a heavily scarred face and body.
‎ ‎ ‎Gravelprance — thin, silver mackerel tabby tom.
‎ ‎ ‎Falconbounce — mackerel tabby tom.
‎ ‎ ‎Cometfeet — pleasant, chestnut molly.
‎ ‎ ‎Flickeringstrike — lilac-ginger calico tom, virtually deaf
 ‎Pumpkinpoppy — densely-furred, silver tabby senior jack.
‎ ‎ ‎Mistletoemouse — bony, caramel-and-white jack with darker-colored ears
‎ ‎ ‎Brook — wiry-furred, cinnamon-and-white senior tom with a heavily scarred face, a long scar across his side and large ears.
 ‎‎Flamingmelody — calico jack.
APPRENTICES
‎ ‎ ‎Sailpaw — coltish, brindled silver molly.
‎ ‎ ‎Azaleapaw — copper-and-white tabby jack.
‎ ‎ ‎Dustpaw — newly-apprenticed, beige tabby tom.
NURSERY
‎ ‎ ‎Thistlefrost — honey-colored tabby molly.
‎ ‎ ‎currently caring for:
‎ ‎ ‎ ‎ ‎ ‎ ‎ Dancekit — lilac-and-white molly.
ELDERS
‎ ‎ ‎Heatherwish — freckled chocolate caliby jack, partially deaf.
‎ ‎ ‎Hazelflower — stout, caramel tom with a dull pelt, orange ears and faint tabby markings.
  Rainacorn — elderly, mottled caramel tom with a seemingly permanent frown, a long scar across his back and paralyzed hind legs.
Territory:
CinderClan's hunting grounds are in an abandoned twolegplace. It is very overgrown, and all of the wooden doors have rotted away. It is now mostly flooded. CinderClan is unbothered by twolegs.
Camp:
In a twoleg watch tower. The main rooms are used as dens, with the leader's den closest to the entrance. A large hole in the attic wall serves as a lookout point.
Landmarks:
The Hickory Bridge - A fallen Hickory tree that forms a bridge across a small ravine. 
Tall Willows - A large grove of very tall Willow trees that was planted by twolegs. It is home to many lapwings, but also some snakes.
Water Monster - An abandoned twoleg water monster (boat) anchored on the shore of The Carp Stream.
The Carp Stream - A brook which usually contains all sorts of fish, mostly Carp, in all seasons.
Cave - A large cavern on the side of a hill.
Traditions:
Kits are usually named after a recently deceased cat
Warriors and queens vote on important clan choices
All kits are named by the leader
Beliefs:
Religion: they have their own ancestors that they follow, called ClawClan
BARNCLAN
The Hardworking and Reliable 
LEADER
‎ ‎ ‎Voltstar — silver senior molly.
‎DEPUTY
‎ ‎ ‎Ripplegrip — agile, honey-colored speckled tabby molly.
HEALER
‎ ‎ ‎Duckspeckles — red tabby molly.
WARRIORS
‎ ‎ ‎Greenwave — freckled chestnut-and-white tom with a white leg.
‎ ‎ ‎Gladewave — tortoiseshell senior tom.
‎ ‎ ‎Mumblingwater — dappled snowy white tom.
‎ ‎ ‎Birchfluff — solid ashy gray molly.
‎ ‎ ‎Lilycinders — mottled lilly white tom.
‎ ‎ ‎Chivefish — brindled smoky black senior molly with rose petals tucked into her tail fur.
‎ ‎ ‎Flinteyes — black-and-white senior jack with a sagging pelt, a cream-colored tail tip and a cream-colored paw.
‎ ‎ ‎Slitheradder — smoky black molly with light amber eyes.
‎ ‎ ‎Stagfall — dappled beige tom with a cream-colored chest.
‎ ‎ ‎Tarbeard — lavender tabby senior molly with a dull pelt.
‎ ‎ ‎Squirrelprod — freckled caramel tom.
APPRENTICES
‎ ‎ ‎Shedpaw — coltish, mottled honey-colored-and-white molly with tiny emerald eyes, cream-colored paws and black socks.
‎ ‎ ‎ ‎Warrior Name : Shedfern.
‎ ‎ ‎Rainpaw — solid blue-gray tom with one crooked tooth.
‎ ‎ ‎ ‎Warrior Name : Rainhackle.
NURSERY
‎ ‎ ‎Boltcloud — cute, black-cream tortie point senior jack.
‎ ‎ ‎Cardinaldapples — copper senior jack.
‎ ‎ ‎currently nursing:
‎ ‎ ‎ ‎ ‎ ‎ ‎ Windkit — russet molly with a wide gremlin-like face.
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎Warrior Name : Windmist
‎ ‎ ‎ ‎ ‎ ‎ ‎ Briarkit — mottled russet molly with light yellow eyes, very dark tabby markings and a cream-colored chest and underbelly.
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎Warrior Name : Briartooth
ELDERS
‎ ‎ ‎Hatchfern — elderly, honey-colored tom, completely blind.
‎ ‎ ‎Woodsong — reddish-orange jack with a seemingly permanent frown, a triangular face and large ears.
‎ ‎ ‎Bubblingash — chocolate-and-white tom with icy blue eyes and a mostly silver face, completely deaf.
Territory:
BarnClan's hunting grounds are in a series of barns and farm land with a twoleg railroad to the north.
Camp: in a large twoleg barn, the stables are used as dens with the leader's den closest to the entrance. A large window in the attic serves as a lookout point.
Landmarks:
Sleeping Monster - A sleeping monster that hasn’t moved for as long as any cat can remember.
Carrionplace - A place where Twolegs throw garbage and scraps. There are many rats there, so it is a popular hunting place for BarnClan cats.
Twoleg Railroad - A wide twoleg railway. However, it is abandoned and twoleg monsters hardly ever drive across it.
Island Rocks - A warm pile of stones near the shore of a small river. A very good hunting spot because many sparrows live there in burrows.
Tumble's Barn - A twoleg barn that is home to a friendly loner named Tumble, who often helps clan cats.
Pine's Barn - A large twoleg barn that is home to a lazy kittypet named Pine.
Traditions:
Kits are sometimes stolen from other clans and raised without knowing the truth
Warriors get to pick their own names
Beliefs:
Religion: all BarnClan cats are reincarnated when they die, so they see StarClan as impartial judges of what kind of life a cat should be reborn into, rather than ancestors
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fan-clan-fun · 4 months
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how viable do you think it would be for some Clans to live on Mount Denali? I think it could maybe work, but I'm not too sure how long term survival would be?
Like I said a few asks ago, almost anywhere can work for a clan, as long as you do the research and world building to make them fit! Instead of asking if survival is possible, ask yourself how they would survive? What changes would need to be made to a traditional clan for this one to thrive in the landscape, what skills would the clan have to cultivate, what prey would they hunt, what schedule would they keep in their day to day?
This is advice I would give a lot of people, instead of asking if something is possible, ask how it is possible!
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fan-clan-fun · 4 months
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First thing. I noticed you mentioned you had a story about a med cat getting kidnapped by a Clan who lost theirs, and I think I've heard that somewhere before. Do you have anything like Wattpad or another site, and if so, what's your account? Anyways. Could you by any chance link all the parts to your "So you want to build a Clan?" in order since I can't really find all the parts....
I did at one point have a story with that premise, however what I wrote for it I wrote nearly a decade ago. I did enjoy it, but I think I didnt have a good idea of an arc and an ending, so I set it aside, and now it is lost. It was on my fanfiction.net account, so I can likely recover it, but it wouldn't be easy. And sorry, I wont be giving it out, that was a very old account, and whatever is on it is both unfinished and poor quality. Maybe Ill visit it again.
But for now, the second part of your ask, all the build-a-clan parts:
Clan Form (can help you think things through as you fill it out)
Build a Clan Part 1 : Setting
Build a Clan Part 2: Naming
Build a Clan Part 3: Formations
Build a Clan Part 4: History
Build a Clan Part 5: Mythos
Build a Clan Part 6.1: The Code
Build a Clan Part 6.2: Ceremonies
Build a Clan Part 6.3: Holidays
Build a Clan Part 7: Religion
And that's all I have at the moment. I had been planning to revisit the build a clan series with Part 8 being on Ranks, but then I got bogged down trying to decide if each rank needed its own post, or if I should just make one giant post, and my life got busy. So for now, that's all she wrote.... until I have it in me to write more. Hope this helps!
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fan-clan-fun · 4 months
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im working on a sort of more-magical reskin of the clans (like as in,the clans are fully called covens and there are actual spell mechanics) and it's going great so far,but my ONE thing is that all the other ranks i have have great names. EXCEPT normal warriors.
Well, I know absolutely nothing about witches and covens tbh, but my suggestion is... Consider what warriors are in a clan. Yes they are both hunters and fighters, but more important they are just.. regular members of the clan. They are the default adults. So just a name for regular cats, and then you can further specialize based on the different roles the cats can do.
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fan-clan-fun · 4 months
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hiii!! so I have an ocean-based clan, and I wondered when would be a good time for cats to scavenge for stuff in tide pools?
My best answer would be, research the general area you want to set your clans, or areas that are similar to it, and find out when low tide times are. Cause that's when tidepools appear, and that's when it would be safest for the clan to scavenge!
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