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#their motifs are white rabbits and hat tricks!!!
puppyeared · 4 months
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presto the magician!! 🐇🪄
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phantasmaphoria · 4 years
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Hey I was wondering if u had any ideas on a quirk based around the Mad Hatter Or just Alice in wonderland in general?
It’s been quite a long while since I’ve read Alice in Wonderland (I’ve never watched the movies, so no luck there), but I can try! Warning for references to drugs, most of which are in the Blue Caterpillar-based entry (Metamorphose).
Quirk: Size Swap
The user is able to switch sizes of different items, including both inanimate objects and living creatures! They must be touching both objects for their quirk to work, and they are able to use their quirk on themselves.
Overuse can cause muscle strain and fatigue, and (if it gets too severe) nausea and dizziness.
[Notes: This is based off of the shrinking/growing stuff in Alice in Wonderland, though only vaguely. I didn’t want it to come off more as an item than a quirk, since quirks are supposed to be natural and, well, not food. So, here goes.]
Quirk: Psychedelic
The user’s presence gradually warps their surroundings, up to the point where perception is completely altered. The user’s vision is also affected -- the longer the user stays somewhere, the better their view and/or understanding of the area becomes.
[Notes: This is obviously based on the psychedelic motif of the book, also seen in some scenes in the movie.
Hopefully this isn’t worded too weirdly -- basically, the user normally sees in psychedelic colours and shapes, and the longer they spend in a place, those shapes get transferred from their eyesight to the outside world, allowing them to see normally.]
Quirk: Porthole
The user is able to transfer things through open apertures (such as doorways or the rims of cups), as if connected by some sort of portal. The item must move (seeming to disappear) through one opening before appearing in the other.
The user must be able to visualize both openings, and they cannot transport anything heavier than their own weight. They’re also unable to open more than one “connection” or portal at a time.
[Note: Based off the various doorways and portals in the Alice in Wonderland ‘verse (Through the Looking Glass, anyone?) Hopefully this one makes sense -- the portal doesn’t appear as anything, but it’s still able to transport stuff from one location to another.]
Quirk: Frenzy
Anything the user says has a mild influence on others’ minds, compelling them to believe whatever the user has stated. This effect becomes more potent the more the user talks, though they aren’t immune to their own quirk! This side effect can result in the user tricking themselves into believing their own lies.
This quirk can be broken via strong emotional connections or a stubborn will, and will have no effect on those with emotional or mental quirks. The user’s emotional and/or mental wellbeing is also affected by continued exposure to their quirk -- overexposure can drive them into madness.
[Notes: And here’s the one based off the (Mad) Hatter! I tried to fit with his theme as much as I could, but if this one isn’t what you’re looking for, I have another called “Hat Trick” that might work -- it’s in the archive!]
Quirk: Metamorphose
By consuming drugs or other harmful substances, the user is able to transform into a winged creature with six legs and faceted eyes (also called compound eyes) -- similar to a humanoid butterfly. This creature possesses above-average strength, but lacks motivation and capacity for intelligent thought, as it is unable to carry on a meaningful conversation.
The user transforms back into their human or “true” self when the substances wear off. Though their quirk allows them to resist most adverse side effects, the user is still affected by the drugs if taken in large quantities.
[Note: Based on the Caterpillar, who smokes a hookah while sitting on a mushroom. I wasn’t quite sure what to do with his character, but I think this turned out pretty well!]
Quirk: Clockwork
The user is able to speed up and/or slow down time via the clock located in the middle of their chest. This clock seems to be powered by their heart, and as such, they retain an eerily accurate internal time.
Breaking the clock would paralyze the user at best, and kill them at worst. The clock can be stopped with severe blunt force trauma, being burned or shocked, or if it’s drenched in water. The user’s quirk only works for anything in their vicinity -- if they can’t see it when they look around, it’s not affected.
[Note: Based on the White Rabbit, who (with this quirk) will never have to be late again! ...Hopefully.]
Quirk: Delirium
The user is able to spread delirium to anyone they touch, though they cannot deactivate their quirk. As such, the user is in a constant state of delirium -- easily distracted, jittery, and prone to relapses of time.
The longer the user spends awake, the more potent their quirk is -- however, this also increases the intensity of their own delirium, occasionally resulting in hallucinations, or an inability to recognize faces. Most often, this takes the form of speaking in gibberish or rhyme, and short-term memory loss.
[Note: Based off the March Hare! I basically asked myself, “What sort of quirk would make the March Hare act like that?” and this was what I came up with! Not sure where he’d get the obsession with tea from, though...]
Quirk: Seeing Red
The more red the user perceives, the more hostile they become, potentially falling into a blind fury. Their strength and stamina increase drastically the more red they perceive (whether real or imagined).
[Note: Based (very, very loosely) on the Queen of Hearts -- not particularly accurate to her character, but I thought it an interesting concept to include nonetheless!]
[Postscript: So here are a few (?) quirks based off Alice in Wonderland -- they were pretty fun to make, though I kinda gave up on sorting it halfway through... could you tell? 
Anyways, If I got anything wrong, or if there’s anything else you want me to include, just tell me! I’m not going to bite!]
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