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bluef00t · 5 months
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Robo gets cancelled on Twitter for being a nepo baby
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superexplosive · 6 months
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Hey, weird question! I may be reading Atomic Robo wrong, but to me it seems that in the later issues with Alan, but also earlier with the relation between Robo and Tesla, parenthood and family becomes one of the themes of the comic.
It's pretty obvious that Robo at least kind of sees Tesla as his dad (and Tesla propably also saw their relationship a bit like that, as we can see with his protectiveness in The Deadly Art of Science), and Robo himself absolutely fills a father figure role to Alan (Lang even called him out for building a robot son). And Alan (both good Alan and evil ALAN) seemed to also Alan Turing as a distant biological parent, sort of.
Yet, we never see either Robo or Alan call their respective father figure... "dad" or something like that I guess. For Robo it's usually a quite formal "Mr. Tesla", and for Alan it's simply Robo (and a quite formal Dr. Turing for what is in a way his bio father)
Is there any particular reason for that? For Alan especially, I feel like at this point it's something the rest of Tesladyne could have picked up on. And for Robo... Foley's right I guess, he needs therapy.
Or maybe I'm just failing to apply a very human point of view to robots that have no reason to mimic ._.
Not a weird question at all.
There are a couple things we're doing with Alan you're meant to notice almost subconsciously. It might need a couple re-readings for someone to ask themselves about it. This is one of those things.
It is strange that Robo and Alan are kinda formal with one another despite the fact that it's contextually clear they consider one another to be father/son.
Part of this is stems from Robo's model of parenthood. There's an emotional distance to our Tesla. Not because he's uncaring or disinterested, quite the opposite, he cares about and is deeply interested in about ten thousand things. So he comes off as a bit aloof.
Like in Deadly Art of Science, Robo is excited about this once in a lifetime (Oh, Robo) adventure that he's stumbled into. But by the end of the volume we have the sense that Tesla was aware of Edison's machinations for quite a while. Possibly the whole time and maybe even before the volume began but who's to say. He spent his evenings quietly tinkering away on a side project like it was a mild curiosity — build a new Telluric Suit to stop Edison before his work threatens all life on Earth. Yet it never occurred to him to mention any of this to his lab partner, assistant, and son whom he quite literally knew for a fact thirsted for exactly this sort of adventure, because For Tesla It Was Tuesday.
We see this sort of thing with Robo and Tesla throughout Deadly Art. When Tesla sends Robo into the vampire dimension it's not out of negligence for Robo's safety. He knows it's dangerous. But so is literally everything they do in the lab! Robo is the first person to ever travel to another universe and he treats it like an annoying trip to the corner store in the rain. The joke here, of course, is that Robo's life with Tesla is already full of incredible adventures, but since it's the only life he knows and since it doesn't look like the adventures he sees in the pulps, he assumes anything Tesla is getting up to must be dumb old boring dad stuff.
What I'm getting at is that I don't think Robo knows how or when to reach out. I feel like he's waiting for Alan to signal that he views their relationship as explicitly father-and-son as opposed to the informal father-and-son-like arrangement/rhythm they've got. Meanwhile Alan, the dope, is waiting for Robo to signal that he wants a signal from Alan to acknowledge this.
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My absolute favorite D&D setting is Eberron. I love it to pieces, although I’ve never gotten the chance to play in it. My favorite things about the setting are 1) the potential for both pulpy adventure and juicy noirish intrigue and 2) the frequent moral ambiguity of characters and factions. The magitech is fun too, but that’s just a bonus. So I’ve been thinking: is there another game that can tide me over while I wait for the Sharn campaign of my dreams?
THEME: Pulp and Intrigue
There’s a lot of themes you’re trying to hit here all at once, so I’m going to do my best here. I’m breaking it down as follows:
1. I’m looking for games that can accommodate pulp adventure (dramatic, fast-paced, simple stories)
2. I’m looking for games that can also accommodate noir themes and intrigue.
3. I’m looking for games with morally ambiguous factions and people.
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Atomic Robo RPG, by Evil Hat.
Action! Science! Robots! Punching! More Science!
Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible.
The Atomic Robo RPG brings you the most explosive Fate Core System experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an Action Scientist or immortal robot, super-spy or pulp adventurer—or something stranger still from the hidden corners of super-science!
This game combines wacky hiking with big conspiracies and various morally grey corporations and societies. Sure some of the folks you meet are probably pretty cartoonishly evil, but you work for Tesladyne - how morally good are you? Either way, get ready to shoot things with lasers, create impossible machines, and fight an undead Thomas Edison after he tries to get revenge on your boss.
Fae Noir, by Green Fairy Games.
The Great War is over, but its scars have yet to heal.
Will you play a pistol-packing elf or magic-slinging private eye? Fast-driving bootlegger or tango-dancing troll?
It is the Roaring 20's and everyone wants to forget the horrors of a war that spanned continents and dimensions. But the changes it wrought are not so easily dismissed. Humanity struggles to understand a world of re-awakened magic and folklore come to life. The fae, failed invaders from the lands of faery, find themselves adrift in the unfamiliar modern world, living relics of the past. It is an era of jazz and exploration, of art deco and danger; a time when the fists and courage of individuals can determine the course of history.
Fae Noir is a role-playing game set in the chaotic, pivotal decade of an alternate world where creatures of mythology returned from self-imposed exile at the height of World War I.
This is an intriguing mix of magic and noir set in a time period full of tension and high stakes. You can play as a human or one of ten different Fae races. Characters use a point-build system, and the game is run primarily off d8s. The stats given to characters are more focused on adventure than on social situations, so if you’re more into kicking down the front door of a local gangster or holding your breath in the canal so that you can sneak into the local prison rather than sweet-talking the mayor at the next soiree.
Escape from Dino Island, by Sam Tung & Sam Roberts.
Escape from Dino Island is a thrilling adventure game about intrepid heroes trapped on an island overrun with creatures from a lost age—dinosaurs!
Players take on the role of everyday people who are brave and competent, but also in over their head. The game is designed to help you create the kind of stories that are full of action and suspense, but in which fighting is rarely a good option.
Will you escape with your life? And what kind of person will you become in your quest to survive? There’s only one way to find out…
If you want pulp adventure this is a great little game to get you there. Escape from Dino Island doesn’t have much in noir themes on the tin but if you want to ask questions about how the dinosaurs got there, how your characters got there, and who might be trying to profit from this while situation, you might have the makings of a bigger mystery. (Plus there’s dinosaurs, and if there’s one thing I know about Eberron, is that it’s got dinosaurs.) 
Urban Jungle, by Sanguine Productions.
The early 20th century of the United States was rife with fantastic change: from the rise of industry giants, to the great experiment of Prohibition, to the tragedy of the Great Depression, onto the dawn of the Atomic Age. The sky was tamed, the world was mapped, and the possibilities of science seemed limitless, all blue skies and buttered toast…
… for some folks, anyway.
A complete game in one volume, URBAN JUNGLE makes you a player in an anthropomorphic world of pulp-adventure, hard-boiled crime, and film noir. You’ll tangle with hardened gangsters, with jaded debutantes, with world-wear wary veterans, and with all kinds of shady characters.
Urban Jungle has a number of different cities to base your stories in, from the New-Orleans-style Bellegarde, to the Californian-inspired San Dorado, to the tribute to Miami that is Sunshine City. The GM section has some solid advice, such as the kinds of threats you can send against players, and how to use NPC death. The idea is that Urban Jungle will eat you alive (metaphorically) if your characters aren’t careful - there’s money to be made and schmucks to swindle, so you’ll have to be smart, savvy, and suave to get what you’re looking for, whether that be answers, safety, or your next meal. 
Swords of the Serpentine, by Pelgrane Press.
You round the bend past the lower fort and there she is: the great city of Eversink, sprawled out on scores of islands across the sheltered water. She may be ancient and corrupt, slowly and inexorably swallowed by an endless bog; but she’s alive in a way most cities aren’t. She’s a melding of faith and stone and wood and water – and mud – that’s unique in all the world. 
It doesn’t matter whether you’ve come to kill a rival, earn a fortune, learn a secret, or hire an army. You’re home now, and the Sinking City will embrace you. All you need to do is survive.
Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others.
Your characters will discover leads that, if followed, propel them headlong into danger and forbidden knowledge. A lead might point the way to sunken treasure, jungle ruins, the missing key to a sorcerous trap, or the true identity of a notorious murderer. The GUMSHOE game mechanics ensure that you’ll always notice leads if you look for them. It’s up to you to choose which one you'll follow into whatever perils lie ahead, in hopes of fortune, glory, justice, or just staying alive another day.
If you want magic and mystery, Swords and Serpentine has it. If you want alliances and intrigue, this game also has it. Eversink is a city with many different organizations fighting for a piece of the cake that your characters can get involved in, make deals with, and try not to get stabbed in the process. There’s also a robust social system to help your characters navigate political situations where their opponents might have sorcery, curses, alchemy and more up their sleeve - and all the corruption that comes with it. 
If you want to track down foul sorcerers in a corrupt and decadent city, clamber through underground ruins to sneak into an enemy’s home and rob them, or wage a secret war against a rival political faction, you’re in the right place.
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micromekas · 10 months
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Finished a re-read of Atomic Robo and it cemented Dr. Dinosaur as my favorite character ever. And not just because of the chaos! But the chaos helps, he is hilarious and every single one of his lines is extremely quotable. mild spoilers ahead btw
And somehow he is still a competent scientist, possibly moreso than Robo in some ways! He can time travel, kind of! I would really love to see him become kind of a respected member of the scientific community, which he would do just to piss off Robo. Hell, he already just seems to have been accepted by Tesladyne like "yeah I guess he nuked Robo into the past that one time. Anyway"
Also, he's like... the complete opposite to Robo in many ways? Which almosts makes him more a true nemesis than even, let's say, Helsingard. Going past the obvious future Robot/ancient Dinosaur opposition, their tech is massively different (lab equipement that is sometimes a gun v.s. kitchen appliances combined with Integral Crystals), but most importantly their personalities. Robo keeps his cool for as long as possible, keeps up the witty banter, and always try to stay ahead with an improvised plan while Dr. D gets angry immediately, has the weirdest banter along the zorth axis, and his plans... definitely exist sometimes, but never past step 2 except for the time bomb. Once he also crashed a science fair with seemingly no plan other than to wreck shit up.
And Robo hates that. He is used to fighting other smart, collected individuals that answer somewhat predictably with a clear goal. And his tactic of bantering and listening to the monologue while he engineers the solution usually works, because he knows what to expect of the average mad scientist. But against Dr. D, he gets confused, angry and frustrated at the complete nonsense the saurian keeps throwing at him. He puts him completely off his game.
So anyway I kind of hope their team-up lasts, these two interacting gives me life. Also I hope one day we learn Dr. D's true origin story, because as Robo pointed out, the current one makes absolutely no sense. or maybe we won't!
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jamesdavisnicoll · 9 months
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Bundle of Holding: Atomic Robo (from 2021) Atomic Robo Bundle with nine complete .PDF graphic albums of the Eisner Award-nominated Atomic Robo comic series from Tesladyne LLC, plus the 2014 Atomic Robo RPG tabletop roleplaying game from Evil Hat Productions.
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doolallymagpie · 1 year
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baron heinrich von helsingard: *is literally just sitting there*
UNIT, XCOM, the SCP Foundation, the GOC, the FBC, Tesladyne (when they’ve got the resources), SHIELD (when they existed), and every other relevant preternatural espionage organization:
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tonytylerdraws · 2 years
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Ok…so I think the Agents of CHANGE are former Action Scientists that survived the fall of Tesladyne. The female one talking, I speculate, is Ada, the redhead from volume 1.
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hey didn't Robo say a few volumes back that there were letters between Tesla and Turing in Tesladyne Island?
Are we ever gonna see them? I hope we do.
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eoinb · 4 years
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#atomicrobo #fanart absolutely love this series by @scott_wegna and @bclevinger watching both of these guys grow in skill as the series goes on is incredibly inspiring! Im going to leave colour for a little bit and work on my compositions. Will still colour the odd piece but focusing on this! Unless it turns out its hard, then ill quit! #robo #tesladyne #tesladyneindustries #irishartist #blackandwhite https://www.instagram.com/p/CFMKDN_jipG/?igshid=fhv8vni7oauz
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bluef00t · 4 months
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Atomic Robo and the Vengeful Dead, in which Alan imprints like a duckling on the single Tesladyne employee less sane than his own dad
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shadow27 · 6 years
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Atomic Robo, FCBD ‘11
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ewniversal-art · 6 years
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A quick Dr Dinosaur from the Atomic Robo comics.
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Everything Atomic Robo is on sale at @DFTBArecords! If you always wanted the RPG from @EvilHatOfficial, completing your collection of comics, a t-shirt, or even a Robo head plush, that's your chance! . . . #atomicrobo #rpg #tabletopgame #tesladyne #comics https://www.instagram.com/p/B5v41TjBF3B/?igshid=omtr1zayop7b
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lagomorphflix · 5 years
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Representing #atomicrobo and #Tesladyne at #dragoncon2019 https://www.instagram.com/p/B1yz01eF-T3/?igshid=atvt2rtgy64a
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doolallymagpie · 2 years
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OH FUCK THEY UPDATED THE TIMELINE PAGE
new item for 2021, teasing a storyline called “the agents of change”
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