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#temporal archmagi
generateaworld · 2 years
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portrait of a human temporal archmagi wearing a gray robe standing on a foggy street, handsome, dark fantasy, great composition, concept art, highly detailed, dynamic pose, vibrant colours, art by yoji shinkawa and hyung and tae kim
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epraim1992 · 8 months
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How Guts Will Use the Beherit
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The Beast of Darkness broke loose and now is offering Guts power. It seems like the Beherit will finally come into play. It has been hinted at a couple of times.
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Evil Spirits suggested Guts might be able to use it.
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Two archmagis who studied them showed concern that the Beherit might belong to Guts.
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Even Slan who has a hand in creating Apostles taunted Guts into making a sacrifice.
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Which I think might be foreshadowing. Skull Knight did ask her if she had been summoned and he did question if Guts could continue to walk his path as man.
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Ubik stated that Griffith obtain the Crimson Beherit because he had the qualities to become a demon which makes me wonder if it is the same for Guts.
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This seems like a non-starter though since Conrad stated that Guts could not become an Apostle.
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But I think he was wrong. The God Hand can't foresee everything and during temporal junction points minute changes can happen.
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I have a theory that Gambino's and Shisu's biological child was meant to be Griffith's other half. I think his birth was temporal junction point and an unforeseen thing happen a miscarriage. I think causality auto corrected and replaced him with Guts who I think was meant to die that day. There are other examples of causality doing course correction.
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If the owner of a Beherit loses or discards it it will always return to them.
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And even though small changes can happen at temporal junction points the outcome can't be changed.
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I think Void was wrong about the Count's fate of thread being severed. I think he will use the Beherit in a way through Guts ironically because of causality and a minute change.
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I think the Beast of Darkness gave a clue how by manifesting through the Dragon Slayer. I think was a reminder of the shadow that coils around it.
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It is a result of it being tempered by the malice of the evil beings it cuts down.
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And the Count did make a contribution.
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The Brand can cause malice to manifest. I think the Beast of Darkness will cause the malice of the Slug to appear so Guts can absorb it.
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The Slug Count had the unique way of creating pseudos by making a copy of himself. I think the malice of the Count will create a duplicate of the Count inside Guts making Guts the Count in a way.
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Which will let him use the Beherit, we know Slan is willing to do the ceremony if her brethren choose not to.
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I don't think Guts will need to make a sacrifice because of a loop hole. His sacrifice would be Casca but she is already branded.
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There is no rule about Apostles killing the God Hand.
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But the power gap and the Apostle's instinct seemingly makes it a non issue.
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I think the God Hand's own power and hubris will be their downfall. They grant wishes and Guts is to kill them.
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I think he will do what Ganishka failed to do and that is transcend Apostlehood. I think we saw an example of it with the Moonlight Boy.
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The Demon Child ended up being absorbed by Griffith's vessel.
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But he has an Od of innocence similar to elves.
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And not even the gurus could detect a trace of evil from him.
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I feel like this will be how Guts will master the Berserker Armor. He will become something beyond an Apostle.
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And how he will surpass Skull Knight and Zodd whose paths I think Guts was potentially going down.
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signetofworlds · 5 years
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Master of Light (An introduction)
“I can shake now and I can show
I can go where no one else goes Check your head now and hold on tight It's surfin' time with the master of light”
-David Wyndorf, Master of Light
It’s been quite a long time since I’ve put pen to paper, in part because I’ve gotten so used to dictation over the aeons. Most likely, you wouldn’t understand the strange pidgin language which I’ve synthesized from the tongues of a thousand worlds, the bizarre and nonlinear dialect with which I compose my dictation. That said, this form of communication facilitates not only coherency but also prudence, as I am forced by the medium to place down my words one at a time. A priest of Lissala once told that this forced hesitation and leisurely taste makes writing the most enlightened form of communication, and while I personally disagree I can understand how a Thassilonian politician would come to think that way (of course, the clarity of his writings proved insufficient to save his civilization from debauchery).
My preferred title is Coeus, as it was given to me by an individual for whom I have nothing but fond memories. I was seven years old when I was first exposed to the magical workings often referred to as the arcane, and this eventually led to my first encounter with representatives of the Elder Gods at age 14. These higher entities fascinated me, guiding my endeavors until after many grueling years I learned to harness a fragment of the strange energies which Yog-Sothoth, the Gate, the Key, the Pattern which binds all that shall ever exist, utilizes in his infinite existence.
Beyond the age of 34, I have ceased to keep track of my passing years, for relativity makes age a rather difficult figure to properly calculate. My infallible memory (a most useful gift from my patron) ensures that I could determine my exact age to the very second if ever I desired, but such tedium has eluded me for the entirety of my existence and will likely continue to elude me so long as there is universe to explore.
You may call me a pilgrim, an individual with a mission far greater than myself for which I trek all of existence. I have no true ambitions of my own, for an individual of my age and experience has come to recognize the trivialities of every worldly goal as well as every vain pursuit of enlightenment. My purpose lies in my work, gathering the knowledge of the universe in the unique implement which Yog-Sothoth has provided me: The Signet of Worlds.
The many-metaled gem which I wear on my left hand is perhaps the greatest repository of lore and experiences in the entire multiverse, a catalog of every planet I have travelled to, every civilization I have seen, every technology I have witnessed the use of, every stratagem I have observed, and every use of magic I have privy to. Up until now, I have filled its infinite memory banks privately, refusing to disgorge even the tiniest fragment of knowledge from its depths. Now, however, my ancient and addled mind has dubbed the universe worthy of a few of my signet’s secrets.
As much as I wish to provide a detailed record of events, I am but one man, hardly important in this infinite multiverse. In fact, I do my best to avoid exerting too much of my will on the flow of history, for I lack to rigor to hold any sort of empire together or to warp the fundamental forces of reality in a manner that pleases me.
Here, I offer my accounts of the small fraction of multiverse that I am capable of understanding for your enjoyment. That said, I envision that the first thing many of you will ask about are the limits of my own abilities and the Signet’s. As I am already sharing a variety of dangerous lore with you all, I feel that this question can be indulged.
COEUS     CR 24/MR 6 Human Cleric of Yog-Sothoth (Ecclesitheurge) 1/Wizard (Chronomancer) 1/Investigator (Portal Seeker) 1/Mystic Theurge 10/Grand Unifier 7*/Hierophant 6
Medium Humanoid (human, mythic) Init +13 Senses Aura Sight, Darkvision 60 ft, Detect Magic See Beyond, See Invisibility, Perception +33 DEFENSE AC 38 touch 23, flat-footed 32 (+6 dex, +9 armor, +6 natural, +5 deflection, +2 insight) hp 240 (2d8+18d6+141) Fort +19, Ref +20, Will +28; extra +3 vs mind-affecting effects Defensive Abilities Forewarned +1, Freedom of Movement, Knowledge is Power, Life Bubble, Mind Blank, Nine Lives, DR 10/adamantine Immune Aging, Disease, Divination, Insanity Space 5 feet Reach 5 ft Speed 30 feet, Fly 40 feet (good) Melee +13 Ranged +14 Special Attacks Blessing of the Faithful, Channel Positive Energy 1d6 (11/day, DC 18), Channel Power, Combined Spells (9th), Form Blending, Form Fluidity, Indistinguishable Power, Inspiration +1d6 (18/day), Inspired Spell, Mythic Power (15/day, surge +1d8), Spell Synthesis, Temporal Pool (18 points, Forewarned, Rewind), Wild Arcana
Diviner Spell-Like Abilities (CL 1st, concentration +18)
20/day-Prescience
Domain Spell-Like Abilities (CL 1st, concentration +18)
20/day-Door Sight
20/day-Recall
Investigator Extracts Prepared (CL 1st)
1st-Adjuring Step, Detect Secret Doors, Disguise Self, Heightened Awareness, Identify, Tears to Wine Cleric Spells Prepared (CL 18th, concentration +37, DC 27+spell level, 28+spell level for conjuration spells)) 9th—Astral Projection, Energy Drain, Gate, Miracle, Summon Monster IX, World Wave
8th—Dimensional Lock, Discern Location, Greater Planar Ally, Moment of Prescience, Nine Lives, Phasic Challenge, Summon Monster VIII 7th—Contact Entity IV, Ethereal Jaunt, Greater Scrying, Greater Teleport, Memory of Function, Quickened Prayer, Resurrection 6th—Find the Path, Greater Dispel Magic, Heal, Modify Memory, Quickened Alter Summoned Monster, Source Severance, Summon Laborers, Summon Monster VI 5th—Army Across Time, Break Enchantment, Commune, Fickle Winds, Life Bubble, Locate Gate, Plane Shift, Siphon Magic, True Seeing
4th—Blessing of Fervor, Death Ward, Divination, False Future, Foretell Failure, Freedom of Movement, Master’s Escape, Summon Monster IV, Wall of Bone 3rd—Animate Dead, Channel Vigor, Detect Anxieties, Detect Desires, Dispel Magic, Magic Vestment, Obscure Object, Protection from Energy, Speak with Dead 2nd—Ancestral Communion, Enthrall, Grace, Ironskin, Lesser Restoration, Locate Object, Silence, Stalwart Resolve, Visualization of the Mind 1st—Air Bubble, Deathwatch, Detect the Faithful, Divine Favor, Expeditious Retreat, Hide from Undead, Obscuring Mist, Sanctuary, Shadow Trap, Shield of Faith 0 (at will)—Create Water, Detect Magic, Mending, Read Magic
Domains: Knowledge (Memory Subdomain) (Primary Domain), Travel (Exploration Subdomain)
Wizard Spells Prepared (CL 18th, concentration +37, DC 27+spell level, 28+spell level for conjuration spells) 9th—Foresight, Mage’s Disjunction, Maze of Madness and Suffering, Shapechange, Time Stop, Wish
8th—Antipathy, Greater Planar Binding, Mind Blank, Polymorph Any Object, Prediction of Failure, Quickened Dimension Door, Temporal Stasis 7th—Control Construct, Greater Arcane Sight, Limited Wish, Mage’s Magnificent Mansion, Particulate Form, Spell Turning, Waves of Exhaustion 6th—Antimagic Field, Borrowed Time, Cold Ice Strike, Contingency, Greater Illusion of Treachery, Ice Crystal Teleport, Legend Lore, Unwilling Shield 5th—Commune with Texts, Contact Other Plane, Dominate Person, Fabricate, Magic Jar, Mirage Arcana, Overland Flight, Permanency, Wall of Force
4th—Akashic Communion, Confusion, Dimension Door, Dimensional Anchor, Enervation, Horrific Doubles, Locate Creature, Mad Sultan’s Melody, Stoneskin 3rd—Aura Sight, Displacement, Harrowing, Haste, Ice Spears, Protection from Chaos, See Beyond, Slow, Suggestion, Tongues 2nd—Aboleth’s Lung, Alter Self, Blood Transcription, Create Treasure Map, Detect Thoughts, Glitterdust, Invisibility, Spell Gauge, Web 1st—Anticipate Peril, Feather Fall, Grease, Magic Missile, Mount, Shield, Silent Image, Songbird, Technomancy, Unseen Servant 0 (at will)—Arcane Mark, Ghost Sound, Mage Hand, Prestidigitation
School Specialization: Divination (Foresight) Opposed Schools: Enchantment, Evocation
STATISTICS Str 21, Dex 23, Con 25, Int 44, Wis 26, Cha 27 Base Atk +8; CMB +30; CMD 47 Feats Augment Summoning, Compatible Forces*, Dual PathM (Archmage), Evolved Summoned Monster, Extra Path AbilityM x2, Heighten Spell, Metamagic Amplification*, Quicken Spell, Sacred Summons, Scribe Scroll, Spell Focus (Conjuration), Technologist, Unusual Methodology* (Cleric, Intelligence rather than Wisdom) Skills Appraise +40, Bluff +36, Diplomacy +36, Disable Device +10, Disguise +31, Escape Artist +10, Fly +19, Heal +12, Knowledge (all) +42, Linguistics +40, Perception +33, Sense Motive +36, Spellcraft +40, Sleight of Hand +10, Stealth +34, Use Magic Device +31 Languages Aklo, Truespeech, and numerous other languages which I have not bothered to completely tabulate here. SQ Amazing Initiative, Beyond Morality (Mythic Adventures version), Bonded Object (Signet of Worlds), Domain Mastery, Ecclesitheurge’s Vow, Enduring Blessing (Freedom of Movement), Harmonious Mage, Hunt Portal, Legendary Item x3 (Signet of Worlds, Eternal Bond, Everlasting, Legendary Fortification, Metamagician, Perfect Surge, Powerful, Rejuvenating, Returning x2, Undetectable) Combat Gear Ambrosia x5, Annihilation Spectacles, Belt of Physical Perfection +6, Boots of Teleportation, Bracelet of Bargaining, Gloves of the Commanding Conjurer, Greater Maximize Metamagic Rod, Greater Quicken Metamagic Rod, Handy Haversack x10, Headband of Mental Superiority +6, Highwayman’s Cape, Nectar of the Gods x4, Persistent Metamagic Rod, Robe of the Archmagi, Ring of Energy Dampening, Scarlet and Green Cabochen Ioun Stone, Signet of Worlds, Steel-Mind Cap, Thanatopic Metamagic Rod, Torc of Truespeech, Tunic of Careful Casting 845k
Active Spells (Sp) My statblock above treats me as already having cast the following spells upon my person: Stoneskin, See Invisibility, Shield of Faith, Ironskin, Magic Vestment, Moment of Prescience, Mind Blank, Overland Flight, Nine Lives, See Beyond, Soul Vault, Life Bubble, Heightened Awareness, Spell Turning (10 levels), and Foresight. The reason for this is that I have made many of these spells permanent upon myself or at least am not so stupid as to venture out into the absurdly dangerous multiverse without a proper index of precautionary measures.
Exceptional Stats (Ex) My ability scores were generated using 25 points, and I possess substantial wealth which far exceeds the arsenal of the rare individuals who rival my abilities. In addition, I have enhanced all of my ability scores by 5 using the Wish spell. These modifications increase my total CR by 2.
Immortal (Su) I have lived far beyond any human’s normal lifespan. I gains the +3 bonus to my Intelligence, Wisdom, and Charisma scores for having lived beyond venerable age, yet I do not take penalties to my physical ability scores. I am immune to disease and to all forms of madness (including confusion effects and feeblemind).
Mythic Contingencies (Sp) In the event any misfortunes befall me, I have prepared contingencies which activate under the following conditions.
If I wink with my right eye, I am affected by a Mythic Globe of Invulnerability spell which negates non-mythic spells of up to 7th level
If I wink with my left eye, I am affected by a Restoration spell
If I ever stop tapping my right big toe for longer than one minute (a tendency which I perform even in my sleep), I am immediately recalled to one of my concealed sanctuaries as per Word of Recall
Finally, if I am affected by an compulsion effect, the effect is immediately dispelled as per Greater Dispel Magic.
Abilities marked with a * appear in the book Adepts of the Inward Eye. The rest can be found on d20pfsrd
SIGNET OF WORLDS
Aura: overwhelming all; CL: 20th
Slot: ring; Weight .5 lbs.
DESCRIPTION
This bauble has kept me alive for more lifetimes than I can be bothered to count, and acts a reservoir for the tremendous lore I have collected. The Signet of Worlds functions as a spellbook which contains every spell I have ever encountered, and any character capable of preparing spells from a spellbook can use the Signet of Worlds to prepare them as if from a spellbook. The Signet of Worlds can be presented in place of using any material or focus components used in casting a spell (this includes even expensive material components). A character who prepares spells using the Signet of Worlds is also considered to know the Mythic versions of all spells prepared using the Signet. In addition, the wearer of the Signet of Worlds can take 20 on any intelligence-based skill checks they make. New spells can be scribed into the Signet using the same method as scribing spells into a spellbook.
DESTRUCTION
The Signet of Worlds can be destroyed by speaking the verbal components of every spell contained within the signet in a perverse and primordial dialect of Aklo. Afterwards, the signet must be exposed directly to the Azathoth, at which point it would explode in a surge of arcane power.
At the very least, that’s what I’ve been able to intuit about its destruction.
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