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#swtor gameplay
kemendin · 11 months
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I can’t stop laughing
Yeah, sorry bud, Scourge is NOT moving out of your way
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nikkeisimmer · 4 months
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Conversation in the Swamps
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Love leads to attachment - and that leads to the Dark Side…
Her statement hung in the air like a hollow echo as the vision of her time in carbonite assailed by the visions of Valkorian taunting her. Yet she had loved once; deeply and was hurt just as deeply by his betrayal and thus she had sunk herself deeper into the Jedi Code for solace.
There is no emotion; there is peace
There is no ignorance; there is knowledge
There is no passion; there is serenity
There is no chaos; there is harmony
There is no death; there is the Force.
The darkness of the swamps of Zakuul, so different from the bustling city towers, allowed them in the darkness to hear the noises of the animals that frequented the marshes. A lot of these animals were predators and Claria and Lana had to be on their guard, their sword hands hovering close to their lightsabers just in case those weapons were needed.
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She had been encased in carbonite for five years; five years lost to the ruling oligarchy of Zakuul; a brutal dictatorship that had consisted of the Sith Emperor before she put the blade of her red-bladed lightsaber through him, ending his life and placing the rule over Zakuul into the hands of Arcann and Vaylin; the psychopathic children of an even more psychopathic parent.. The red-bladed lightsaber was the preferred weapon of the Sith and she had used it as a part of her disguise undercover on Sith worlds. Claria hated deception, but to use her green-bladed double-blade lightsaber was to invite certain death as an easily identifiable weapon of a Jedi. It was better to use the weapon of a Sith whilst undercover.
Darth Marr was dead, killed by the lethal force-lightning blast from the fingers of Valkorian or was he Lord Vitiate. And she had languished for five years encased in a tomb that kept her between life and death, unable to breathe, unable to scream, yet held in limbo as the time ticked away.
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And Lana had tried to move mountains in order to rescue her from her prison. Lana Beniko; a Sith Lord. Claria wondered how she had become best friends with the blonde-haired Sith. Lana was, after all, a practitioner of the Dark Side. Jedi and Sith were normally mortal enemies, but Lana had an air about her that seeking power was just not something she was interested in.
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Gazing into the darkness that surrounded the swamp Claria reminisced. Two years prior to the capture of her and Darth Marr over Zakuul, she had been forced to cut down the love of her life in the passageways of the Sith Empire’s Harrower Class Dreadnought that was Darth Nox’s flagship Marauder, a ship that was feared throughout the galaxy for the crew’s sheer ruthlessness under orders from the vicious and ruthless Darth Nox himself - member of the Dark Council and the pillager of worlds; unbelievably the once-gentle Keron who now refused to surrender and return to the Light Side of the Force and who longed to destroy any Jedi who crossed his path. After a harrowing emotional and physical battle between Jedi and Sith, her green shimmering blade had entered his body vaporizing internal organs and ending his body’s capacity to sustain life, she had seen him turn back; his irises losing the red-tinged yellow and returning to his natural brown as he breathed his last.
:Attachments can be a weakness to be utilized against you by those who would seek to destroy you. Do not follow that path, Do not mourn for me...I am free. I will be with you always in the light of the Force: Keron’s voice echoed in Claria’s mind, the gentle voice she remembered from many years ago.
Tears filled her eyes as she recalled the light leaving his eyes leaving them dull and lifeless as she had held his limp body and wept. She would now follow the Jedi Code to the letter. Even if Theron Shan was constantly trying to flirt with her. Same with Koth Vortena. The two of them couldn’t help it. Theron was always seeing women throw themselves at his feet. Koth was just a regular smuggler/wrench who seemed to be unable to keep a ship under him, until he had found the Gravestone in which they were currently sheltering. I will follow the Jedi Code; there will be no more attachment, Claria resolved. There is no love for me any more. My love died aboard the Marauder.
There was no way to come to terms with the loss of Keron, since she’d had to kill him. Being encased in carbonite was part of that problem.
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Hopefully my muse can come up with more.
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ladyotakukiut · 9 months
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my completionist ass on Palia: o noooo this is too much funnnn
my social anxiety on Palia: PEOPLE TALK TO ME???
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tiredassmage · 1 year
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party crashers compliation bc the servers are dead as my goodnight present, happy patch day lol
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tacogoats · 5 months
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I keep thinking about this.
so I need to test this on another char to see what happens too as I am in the middle of doing another redeemed Durge run, but I find it super fun (but wait there's more) how my pro-bhaal durge got a different narrator bit in the Orin confrontation, But my redeemed/rejecting bhaal one got a much longer one. the video looks like it was cut fast because I noticed it was different IMMEDIATELY. more under cut. rambling.
This is where I start ranting despite being happy it was different.
Like, having done my redeemed durge run first it's kind of insane doing the evil-er route and seeing just how much the game lacks in content for an evil run. I've seen ye olde 'but Larian said evil players would get rewarded materially!' and oh my god that is a fuckin' lie. You get way more goodies for doing quests with surviving NPCs most of the time lmao. I apparently will not get an epilogue with this dark urge in the above video because I plan to do the evil ending as well. I get why, but it still sucks the evil runs are basically given nothing.
Coming from SWTOR (Star Wars: The Old Republic) it kinda drives me nuts with how some games tackle morality systems - SWTOR also fell victim to the same thing sometimes, but overall I liked seeing what the writing team noted as 'evil' and 'good'. Even when it was just plain weird and frustrating it was fun to pick at.
My most favourite examples are the Black Talon flashpoint.(flashpoints are basically dungeons - so instanced areas that you play with others. Black Talon is also the first flashpoint for Imperial players.)
The jist of Black Talon is that you are on a ship (named the Black Talon lol) that is a transport ship, but you are called upon by the Grand Moff (basically big naval military leader) to board a Republic ship and capture a defector who is going to spill lots of beans. The Moff basically doesn't leave you the option to refuse, and the crew doesn't like this at all. You fight your way to the bridge and can commandeer the ship by a) killing the captain who disobeyed the Moff's order or b) basically telling the crew and captain to listen Or Else
This is obviously a dark/light option but it's not the one I'm about to pick at. The one I want to pick at is after you've basically ripped your way through soldiers boarding the Black Talon, AND boarding the enemy ship yourself, you find the defector.
He is a high-level military leader (simply named 'The General' by the Moff. The name is apt as he tells you he was a general once) who defected because he's 'seen too much' and realized both sides in this war were going to destroy each other. He gives you a lot of cryptic words about and even adds if you'd seen what he's seen you'd understand. He thought that he would perhaps be able to cause a stalemate, but it's too late, actually. He is also actively dying.
He tells you he won't get to an escape pod in time with his stomach bleeding out, so what will you do with him and his cybernetic implant full of secrets? (This is important for later!)
You have two choices.
a) Take him into custody. Where, he remarks, 'I'll be tortured and executed" and if he's lucky, he may instead live the rest of his life in a cell.
b) you can kill him.
Guess which side is the Dark, and which is the Light?
There are options that happen sometimes where you are performing a mercy-kill, they're rare, but they happen. This is not one of them lol.
I would really argue that taking him prisoner is the much worse option here. The more you play of the game, the more you learn that handing him off to Imperial Intelligence (which is basically secret service of the Empire) is the worst possible thing you can do to someone. You learn this especially quickly if you play as an Imperial Agent, one of the four starter classes SWTOR's Imperial faction offers.
If you know anything about Star Wars - even if you just know the movies - you know the Empire is pretty brutal, but honestly it's a whole different degree of insane when you go to Old Republic era because you get all that additional context *playing* as someone part of it. You see what your own Dark vs Light decisions are and what tools are available to Imperial Intelligence.
Remember I said the cybernetics was important for later? In the Agent storyline you come across a young man who has cybernetics, and you have the option to basically crack them open and grab what you need directly from his brain. This is after you bring him near to death and he very briefly begs you not to; but... someone else who just wants the job done - a man who used to work with Intelligence and was subsequently discarded by them - just wants you to do it because it's quicker and he can do the hard work, anyway. He will actually say that it's lucky they found a cyborg.
Dark options are often 'do bad thing, get reward faster' in SWTOR. Sometimes they'll make your job harder because you did a stupid thing, but usually it's the former.
Anyway, it's absolutely horrifying how you can literally just jam a USB into this guy's *brain* and basically grab what you need - all the while the victim is in excruciating pain - and it does so much damage you basically turn his brain into mush. Again, you can leave him like this or mercy kill him. I have to go back and look because I don't remember what was Light or Dark in this. IIRC, your companion is very unsettled by it. (Kaliyo, the companion, is a violent anarchist and is very 'Dark' leaning but IIRC this upsets her.)
So knowing this; and knowing the General has cybernetics... The Light option being to spare him sounds bizarre, doesn't it? The Moff actually gets very annoyed at you when you simply kill him, but overlooks it because at least the military secrets aren't in enemy hands, and he's in a good mood so why not.
SWTOR often has the ye olde "Save someone's life so it's the good option" but rarely takes into account the morality issue of prolonging their death - which is interesting, because obviously there's the whole question of someone *asking* to die or not, which is probably part of it honestly.
Situation two also has to do with cybernetics and is a bit juicier.
Once again in the Imperial side of things: you are tasked with storming a rogue Sith's compound to find a missing unit of soldiers on the capital world of Dromund Kaas. The sergeant pleads with you to find them, and she adds she's quite close to 'her boys'. She wants them home safe.
You do not find them in any thing resembling being able to come home 'safe'.
Grathan, the rogue Sith, was conducting experiments on them. Specifically, stuffing their brains into cyborgs - and he had succeeded. I have a video of this I myself recorded (11 years ago, wow):
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You find the last of the unit, somewhat alive. He has also been shoved inside a machine and remarks he can see his corpse across the table. He explains to you that despite having no will of their own anymore (which he stammers out between fighting the programming trying to squash whatever is left of his free will), they are all very much *awake* and aware; so you are given two options as always. Light: Kill them. Dark: Have them be taken by the Empire and used as soldiers anyway.
So this is a mercy kill for obvious reasons - and the remaining soldier *asked* you to put an end to them. The sergeant later will be upset but thanks you for not letting them suffer if you do this. If you do the dark option, she is also upset but for different reasons and remarks she will have to contact the families.
So these are just two options in a massive, MASSIVE game but I find it interesting that BG3 kinda follows the same idea of 'do bad, get quicker reward' but the reward is. just. moving to the end of the game faster. I really can't think of many instances where the 'Bad' option nets you a better reward than the good option either, except like... Getting the +2 STR potion for making Astarion bite Araj, or letting Ethel live if you choose to confront her. Or the Slayer form, I guess. Which isn't that great depending what class you are anyway...? (I definitely don't need it on a cleric lol)
Also let's look at Minthara for a second. You are trading Halsin for her, and if you continue doing Evil route options - you also lose Jaheira and Minsc. It's weird. BG3 makes me feel like I'm having a shorter, less content filled run by playing evil - and while SWTOR's morality is mostly on par, it never made me feel like I was missing out on content by doing the evil run stuff.
Part of that is probably due to it being a MMO but man.
I've been hammering this out at work so I may add more to it later but I am really itching for games to tackle morality systems with more branching options than this. KOTOR 2 did some fun things with turning your allies to the Dark side but it was still very 'I kick puppies' levels of evil choices.
If you have suggestions please leave any :)
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eorzeashan · 5 months
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me: it is my ffxiv anniversary
my common sense: girl what the hell is your castlevania hyperfixation still doing here
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whitepadi · 2 years
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What's the best KotET chap and why is it Dragon Maw
In this essay I will
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cyarikaa · 1 year
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i’ve played 235 hours of star wars: the old republic
no ragrets
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kindasim · 2 years
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I'm replaying Knights of the Fallen Empire. It's the first time I play it on the republic side with my jedi, let's see how many lives we save because Chepina (my inquisitor and also my favorite) killed everyone she could😂
I also want to empathize with Arcann and make him my companion.
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I'm not gonna lie, I'm also happy that I can make the subtitles bigger. My eyes with astigmatism appreciate the new SWTOR update.
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roguescarlett · 2 years
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cue me reminded that my favourite Sim: Bella Goth may or may not have been an inspiration for my OC: Arisaira.
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kemendin · 7 months
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There's something terribly funny but also deeply tragic about Ossus dailies. I set up defence turrets, and an Imperial player comes along to destroy them. I put out the fires set on the Jedi's crops, and an Imperial player comes along and lights more. I leap ahead to help the Jedi NPCs force back the Sith invaders from their temple, only to watch helplessly as an Imperial player strikes down the Jedi and colonists I just saved.
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nikkeisimmer · 5 days
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Maren is going to torture the shit out of Reki when she gets a hold of his sorry ass. Make her read the most excruciatingly boring treatise on bird-watching, will he?
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chissgendered · 2 years
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Clearly gay (in a bi way) sith agrees with his bestie
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tiredassmage · 1 year
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also playing today: two disaster spies + their first love confession (bc bold of anyone to assume the first time would be direct)
(and shoutout to fey for tagging along, gs mvp bestie)
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diazuk-legacy · 9 months
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The Rakghoul plague ain't the only thing that is spreading.
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femvaylin · 1 year
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YOU'RE MY END AND MY BEGINNING....................
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