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#sts merkava
mernolan · 9 months
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@ashmcgivern's Ikamo is terrorizing them from the air vents and they can't figure it out so the most logical conclusion is that is must be space ghosts
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bluzlbee · 6 years
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cr-s01 · 3 years
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actually im not done yet in arcade UNIST, there's also a LOT of references to a character referred to internally as "kag", mainly in the UI elements it's likely that "kag" refers to Kaguya, a member of the Licht Kreis and Orie's Execution Team, as most of their assets have "カグヤ", or "Kaguya" written on them
(↓ kaguya is this girl. concept art from a devstream that i cant be bothered to get a better pic of)
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oh yeah and all their assets like character select portraits and whatnot are just hyde's assets recoloured red. its pretty funny
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anyways not much to talk about there besides the few other sprites that i currently cant get into because im too lazy to figure out .pat files which are what most of the UI is stored in
interestingly, the "cockpit"/"gauge" sprite for kaguya uses hyde's main character art, instead of a dialogue sprite like hyde and the other characters use in ST (merkava is there for reference lol)
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also interestingly, UNICLR adds placeholder arcade mode ending images for kaguya that are again, just duplicates of hyde's, it's worth noting that these are not present even in later versions of UNIST. these are exclusive to CLR
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anyways yeah. kaguya is probably the next dlc character. who knows maybe we'll get something at evo or something thatd be cool
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satoshi-mochida · 4 years
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Arc System Works has released an overview trailer for Under Night In-Birth Exe:Late[cl-r], as well as announced the downloadable content that will allow PlayStation 4 owners of Under Night In-Birth Exe:Late[st] to acquire the content added in the new version.
If you own Under Night In-Birth Exe:Late[st] for PlayStation 4, you can download the update due out on February 20 and purchase various downloadable content to obtain the same content available in Under Night In-Birth Exe:Late[cl-r]. Here is the full lineup:
Under Night In-Birth Exe:Late[cl-r] Upgrade Pack (2,200 yen)
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By purchasing the Under Night In-Birth Exe:Late[cl-r] Upgrade Pack, the following content will be added:
Additional Playable Character: Londrekia
Additional Gallery Mode Items
Additional Character Color 5: Hyde Kido, Linne, Waldstein, Carmine-Prime, and Orie Ballardiae
Additional Character Color 6: Gordeau the Harvester, Merkava, Vatista, Seth the Assassin, and Yuzuriha
Additional Character Color 7: Hilda the Paradox, Nanase, Byakuya, Akatsuki, and Eltnum
Additional Character Color 8: Bloody Chaos, Miyashiro Erika Wagner, Gaien Enkidu, Mika Returna, and Phonon the Chermeti
Londrekia Additional Character Color (31 to 40)
Londrekia Round Call Voice
Additional Playable Character: Londrekia & Additional Gallery Mode Items (990 yen)
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Adds Londrekia as a playable character and Gallery Mode items.
Additional Character Color 5 (330 yen)
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Adds character colors for Hyde Kido, Linne, Waldstein, Carmine-Prime, and Orie Ballardiae.
Additional Character Color 6 (330 yen)
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Adds character colors for Gordeau the Harvester, Merkava, Vatista, Seth the Assassin, and Yuzuriha.
Additional Character Color 7 (330 yen)
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Adds character colors for Hilda the Paradox, Nanase, Byakuya, Akatsuki, and Eltnum.
Additional Character Color 8 (330 yen)
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Adds character colors for Bloody Chaos, Miyashiro Erika Wagner, Gaien Enkidu, Mika Returna, and Phonon the Chermeti.
Londrekia Additional Character Color (31 to 40) (110 yen)
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Adds character colors (31 to 40) for downloadable content character Londrekia.
Londrekia Round Call Voice (330 yen)
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Adds Londrekia’s Round Call voice.
Under Night In-Birth Exe:Late[cl-r] is due out for PlayStation 4 and Switch on February 20 in North America and Japan, and February 21 in Europe.
Watch the trailer below.
youtube
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azure-alchemist · 6 years
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..CrossCounterTV Twitch channel streamed Bar Fights 2018 which debuted a playable build of BlazBlue: Cross Tag Battle featuring the rest of the DLC characters set for release this Monday, August 6th..There was also an English Dub version of the same trailer uploaded to the Official ArcSystemWorks youtube channel..
(VOD)
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Revealed in the trailer at EVO 2018 was Nine The Phantom, Mai Natsume, and Izayoi from BlazBlue: CentralFiction, Yuzuriha, Mika, Merkava, from Under Night In-Birth Exe: Late[st], Mitsuru Kirijo, Akihiko Sanada, and Labrys from Persona 4: Arena..No RWBY characters were featured this time.. (Image Source)
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BlazBlue: Cross Tag Battle crossesover characters from BlazBlue: CentralFiction, Persona 4 Arena, Under Night In-Birth Exe:Late[st] and RWBY. Art by Higuchi Konomi. Released for PlayStation 4, Switch and PC via Steam on May 31st in Japan and Asia, Out now in North America and  Europe..As well as having Dual Audio..
(BlazBluePR twitter) (Cross Tag Battle Logo/Promo Art) (Famitsu interview translation) (Dengeki PlayStation Vol.643 Scan) (Cropped Dengeki Scan) (Teaser Screenshots) (Released Character Art) (Released Character Art 2 - 3 - 4 - 5 - 6) (Command List Toushinsai Translations) (Limited Box collaboration Artwork) (Arc System Works Official BBTAG page(US) (DualShockers Screenshots)(Rachel Tapistry Buy Bonus Sample - Samples 2)(Cover Art - High-res) (BBTAG Limited Box(JP)(Lobby Avatar Screenshots)(BB:TAG April 1st) (English Dub Trailer Screenshots) (BBTAG NA - Limited Edition) (Nintendo Switch HORI Controller) (EVO2018 Roster) (BBTAG Famitsu Scans - 2 - 3 - 4 - 5) (BBTAG Artbook Sample Pages)(BBTAG Highlight Trailers)(GamerNeJP BBTAG Beginner Clips)(BBTAG Movelists - UNIST(PS4/NS)(BBTAG PSN Theme)(BBTAG Official Wallpaper)(Countdown Sketches 1-2 - 3 - 4)(BBTAG Yoshihara Seiichi Illustration)(BBTAG Rice Digital CE(UK)(BBTAG Weekly Famitsu Cover)(DLC #2 #3 and Yang Trailer)(Voice of Hyde Plays BBTAG(ENG)(BBTAG Steam Banners)
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hydegaming1-blog · 7 years
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3/24 Under Night In-Birth Exe:Late[st]- Club Sega Shinjuku
Sanbongi (Hilda,Gordeau) Shimazaki (Linne, Waldstein) BMFB (Akatsuki) Hyde Freeplay Starts 51:53 ROW (Seth) Vatista Shimazaki (Chaos) Carmine Boogie (Phonon) Aira Chan (Vatista) Jikangure (Linne) Watanabe (Nanase, Waldstein) Eltnum Neji (Byakuya) Sanbongi (Mika) Ryuusei (Merkava) Wakoatto (Vatista)
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nazih-fares · 6 years
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With a name like Under Night in-birth exe: late(st), you should have easily guessed it, this title is definitely a Japanese fighting game, courtesy of NIS America, Arc System Works (which recently worked on the awesome Dragon Ball FighterZ reviewed on our site), and Soft Circle French Bread (known for Melty Blood). Technically released originally in 2012 at the arcades, the game kept on adding letters, words and extra characters – on top of small additional features – throughout the year, after each re-release of the game on a new platform. After a port to PC, PlayStation 3 and even PlayStation VITA, it’s time for this fighting game to land on the PlayStation 4.
At first sight when starting Under Night in-birth exe: late(st), there’s a sense of a really classical and even old Arcade fighting game. The menu, quite austere, includes all the typical modes of the genre, ranging from Arcade mode to Survival, Time-attack, local and online versus and of course training. Everything is there, plus some revamped modes like Chronicle and Mission, but I would have probably liked a more original one, just to give some extra value to the game, but that’s just me being picky.
Passed the menus, you get straight into the business, with a roster of 20 character (4 newcomers from the previous release) and a combat system that is very simple: three buttons to hit (low hit, medium hit, strong hit), and a last one known as EXS Action. A fun one that latter function (which is set as X in standard controller configuration), whose usefulness varies depending on the characters, but mainly has the same core functionality of a super meter attack in other titles. The controls are simple, with normal and special hit coming out very easily, mostly based on quarter circles combinations, similar to other Japanese title in the genre.
However, Under Night in-birth exe: late(st) is not a fighting game that is so simple that it lacks difficulty, because once you get used to it, you’ll notice that it has many subtleties. For example, if there is no way to defend yourself once in the air, you can totally attempt an escape by pressing on back + EXS Action to dash out of the way; or if you feel confident, then use a chunk of your Grind Grid (GRD in the game) to gain the upper hand over your opponent. That GRD system is the unique strategic aspect of Under Night In-Birth, which is like a tug of war that fills throughout the match, with both ends being linked to each character playing. Depending on your actions, your gauge fills, while that of your opponent gets emptied, and if the one with the most square filled in the bar at the end of a 17-seconds timer will be able to enter the GRD Vorpal state. The later mode will make your character harder (10% damage boost) and will benefit of the Chain Shift, which slows down for a moment your opponent to counterattack, or to better defend yourself.
With a 20 characters roster, I must admit to feel a bit spoiled with this game. If at first the characters appear a little bland, after a few hours of play, you should have made your judgment on who’s going to be your pick. Certainly, their design is not as exuberant as the BlazBlue fighters, and they do not have the charisma of those of Street Fighter, but still are original in their own ways.
But the strength of the Under Night in-birth exe: late(st) roster is not in the design of those rosters, but rather in the fact that all are extremely different in terms of gameplay. You will not find duplicates or clones, and quite a varied archetypes. Sure you’ll find that iconic pair of rivals with Hyde and Akatsuki, the rest is amazingly original in the way they play. Most characters have a variety of moves to deal with different situations, like Waldstein with his iron claws that give him long reach, and even with his immense size can still move fast. Merkava, for her part, is able to fly, counter and grab at a distance, and swing balls of energy… And so on. You’ll find a roster that rather well balanced and heterogeneous, with varied combos that inflict the same damage.
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This makes the fights in Under Night in-birth exe: late(st) frankly impressive. Very focused on the attack (despite the lack of an action to break the opponent’s guard), the screen is constantly filled by your character’s movements, and by the light effects released by their attacks. The fights are rather brief, but particularly intense, a feeling that should intensify as you and your friends master the game. The GRD gauge will take a lot of importance – and time to get used to – in the way you strategize in each fight.
This impression of dynamism is also magnified by an excellent soundtrack of the game. Some themes are well done, and there is a varied repertoire ranging from electro to metal that should please the greatest number. But it’s mostly the sound effects of the combat moves that caught my attention, packing one hell of a punch (literally).
On the technical side, there’s a bit of a disappointment on when it comes to the visuals, but at least it’s running at a constant 1080p and 60FPS. The fighters are well animated, but I wish the rest – arenas, menus, background elements – was actually painted with that same brush. The sprites lack a little precision, and the arenas, represented in 3D are rather ok in terms of rendering even with the newly added ones, but close enough to look a bit empty and crude.
Under Night in-birth exe: late(st) was reviewed using a PlayStation 4 digital code of the game provided by PQube. The game is also available on PlayStation 3 and PC via online stores only. We don’t discuss review scores with publishers or developers prior to the review being published.
Under Night in-birth exe: late(st) has been a fun discovery for us, in a genre that is full of big impressive franchise names. With a name like Under Night in-birth exe: late(st), you should have easily guessed it, this title is definitely a Japanese fighting game, courtesy of NIS America, Arc System Works (
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space-sh1ps · 7 years
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The STS Diabolical Merkava
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mernolan · 1 year
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mernolan · 9 months
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put him in charge of a space ship - easiest boss to work for because he's too busy rebuilding things unnecessarily and avoiding people to care whether or not you're doing your job.
the idea here being that space is huge so throwing a bunch of ocs onto one space ship makes it easier to manage dynamics and interactiosn
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mernolan · 11 months
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doesn't matter what universe he's in he will continue to barely do his job
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mernolan · 1 year
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Old character, new look
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mernolan · 1 year
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it's them plus extra doodle of @ashmcgivern's boy
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azure-alchemist · 6 years
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..March 18th, Linne’s(Under Night In-Birth) Birthday..Art by Shiratori Koutarou (白鳥 光太郎 Sprite Artist at French-Bread..) ..Originally posted on the Official Portal site..Shiratori also did Birthday art for Hyde, Waldstein, Hilda and Phonon, Carmine and Byakuya..As well as Christmas art featuring Vatista and Merkava.. 
(Source)
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Under Night In-Birth Exe:Late[st] update is out in North America and Europe (Released, February 9, 2018) for PS4(Physical/Digital) and PS3/PS Vita(Digital only)..Art by Yoshihara Seiichi(Creator/Character Designer)
(PSN Icons(JP) (twitter Icons) (Official Portal Site(JP) (Official Site(JP) (Official Site(US) (Official Site(UK)
(Smartphone Wallpapers - 2 -  SD) (SD twitter icons - Holiday)
(Pixel Smartphone Wallpapers - Icons - 2) (Customize Mode Samples) (Main Visual/Cover Art) (English Cover Art)(Leaked Londrekia Art)
(Famitsu Scans and Sample Art) (Sample Playstation Theme)
(Shoryuken Interview with Kamone)
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azure-alchemist · 6 years
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June 1st is Eltnum’s(Under Night In-Birth) Birthday..Art by Shiratori Koutarou (白鳥 光太郎 Sprite Artist at French-Bread..) ..Originally posted on the Official Portal site..Shiratori also did Birthday art for Hyde, Waldstein, Hilda and Phonon, Carmine and Byakuya..As well as Christmas art featuring Vatista and Merkava..(Source)
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Under Night In-Birth Exe:Late[st] update is out in North America and Europe (Released, February 9, 2018) for PS4(Physical/Digital) and PS3/PS Vita(Digital only)..Art by Yoshihara Seiichi(Creator/Character Designer)
(PSN Icons(JP) (twitter Icons) (Official Portal Site(JP) (Official Site(JP) (Official Site(US) (Official Site(UK)(Smartphone Wallpapers - 2 -  SD) (SD twitter icons - Holiday)(Pixel Smartphone Wallpapers - Icons - 2) (Customize Mode Samples) (Main Visual/Cover Art) (English Cover Art) (Announcer Voice DLC samples) (Famitsu Scans and Sample Art) (Sample Playstation Theme)(Buy Bonus Samples - Sample Set 2(JP)(AmazonJP Buy Bonus Art)(Aksys Games Wallpapers)(Aksys Games UNIST Promotional Stuff)(Arcadia 2012 October No.149 Cover)
(Shoryuken Interview with Kamone) (UNIST Rice Digital Collector’s Editon(UK) (UNIST Standard Edition(UK)(Leaked Londrekia Art)(BBTAG UNIST movelists(PS4/NS)(French-Bread in-house BBTAG tourney)
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azure-alchemist · 6 years
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...Mysteriously..GameGrin seems to have leaked a portrait of a character, Londrekia Light..Who was seen in game in Japanese gameplay only as a support/NPC character in Under Night In-Birth Exe:Late[st]’s(UNIST for short..) Chronicle Mode..Specifically seen in Merkava’s Story..Yet GamerGrin has this art displayed in their Gallery for the game but no screenshots that feature the character in any capacity as playable..(Or proof as of yet seen...)
With the game releasing in a day..(February 9th, North America and Europe) It won’t be long to find out for ourselves...
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