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#spike chunsoft why did you lie to us
ultdeimoskinnie · 5 months
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oh diana. thinking of you.
⚠️fake blood and weapon!!⚠️
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[image ID: a drawing of the character diana from zero escape: zero time dilemma. she is pictured sitting on her knees against a brown background, looking up at the viewer. diana’s left hand is laid across her chest and her right is held out to her side, covered by a pixelated censor. she is wearing a red knit sweater with braided patterns, a brown skirt with cold buttons and purple trim, and white and purple striped shoes. her orange hair is half-up in two braids around her head with purple flowers in it, the rest down around her shoulders. she wears a crazed expression, her pupils small and shaky. diana is grinning wildly in a panicked state. blood splatters cover the right side of diana’s body, including her face, clothes, arms, and hair. some blood is also splattered on her skirt and under her shoes. END ID.]
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usodanee · 6 years
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Regarding Ouma’s Talent || Analysis
Because I’ve heard about people bringing up theories regarding this topic, I decided to throw in my own ideas and why I think that the title of Super High School Level Supreme Leader suits Ouma perfectly. Many like to argue that just like pretty much everything else about Ouma, his talent is also fake because it doesn’t suit him or because he doesn’t show any kind of qualities a “Supreme Leader” should possess. But is that really the case? 
This will be a bit longer, so prepare for a couple of paragraphs to read through. And obviously, this post will contain massive spoilers for all of V3, so be prepared.
Hello, thanks for clicking this post, I appreciate it. Anyway without wasting much time, I’m gonna get straight to the bottom of the issue. There are two particular questions I’d like to discuss, the first being “What is a Supreme Leader?” and the second being “Does the title suit Ouma?”
So I’m going to start with the first question.  First of all, to get this out of the way because it’s a silly argument that goes around in the fandom every once in a while, the basic definition of Ouma’s talent.  As taken from the wiki, his talent is Ultimate Supreme Leader 超高校級の「総統」 chō kōkō kyū no “sōtō”  The issue that usually arises when talking about Ouma’s talent is the 総統 (sōtō) part, as it’s the same noun used in association with Adolf Hitler. It’s undeniable that this is at least partly intentional, considering that the association immediately puts the word into a negative context. In his promotional art, Ouma has been given a cape and a military hat, again to give him a more sinister impression than his canon self ultimately shows. 
Everyone who has been a fan of the Danganronpa series for a while should already be aware of this fact, but for newcomers I’d like to point out that Spike Chunsoft loves to market this series with a bunch of red herrings. This has been the case ever since the first game, so I am absolutely convinced that portraying Ouma in this dark light was absolutely in order to fool us, the audience, into believing into his malicious intentions. And well, it goes even further than that, considering that Ouma does a bunch of very terrible things during the course of the game. While his intentions were to ultimately put an end to the killing game, it’s undeniable that he’s responsible for most bad things happening during the later half of the game (for example the entirety of Chapter 4, though I’d argue that none of it was his fault alone. He still fucked up pretty badly though)
However, it’s wrong to assume that 総統 (sōtō) is exclusively used in a negative context or only associated with evil dictatorship. Now my Japanese is pretty limited, but from my research and the words of my friends who are fluent in Japanese it’s safe to assume that 総統 (sōtō) is a very neutral word, used to describe “leaders who unite a large group of people under themselves, mostly on top of a state, and is used for many types of state leaders” according to the Japanese wikipedia definition.  Evidence? Well, the same word is also used in order to describe Tsai Ing-Wen, the current President of the Republic of China. Someone not related to Nazis at all! 
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Even without any knowledge of Japanese, it should be easy to recognize that it’s exactly the same title that’s been used as Ouma’s talent.  So, yes. The negative association is absolutely intentional. But, who would have guessed, it’s a lie! At least the idea that Ouma is an evil dictator who terrorizes the entire world is a lie. Because as we’ve taken from the game, the truth is that while Ouma is the leader of an organization, he’s also a pacifist and the worst he does is play pranks to people. That much I won’t have to explain. The game literally throws that answer right in your face. 
Now another argument that could arise is that the motivational videos are lies as well. But my question is... why would they be?  If everything had gone according to Monokuma’s plan, then every student would have gotten their own motive video. There would be no reason to lie if the only person receiving and watching the video is the person who already knows the truth anyway.  Which leads me to another question.  Harukawa too had her true talent hidden, which, at first glance, would make it possible for Ouma to have a fake talent as well. But there are two things that contradict that argument, and they’re all in the main story too.
First of all, yes, Harukawa’s talent was originally listed as the Super High School Level Child Caretaker, even in the Monokuma pad. But her true talent got eventually revealed due to two factors.  First, her lab. Harukawa never got a fake SHSL Child Caretaker lab. Her lab was always that of the SHSL Assassin, which is why she didn’t permit entrance until the cat was out of the bag anyway.  Ouma on the other hand has a perfectly fine SHSL Supreme Leader lab. He never got to see it, but it has his organization’s logo, a throne, tons of disguises, and so on. It’s definitely a lab suitable for his talent.
The second would be the previously mentioned motive videos. Ouma only knew about Harukawa’s true talent because he had taken a look at all of the motive videos by himself. So even when her talent as the SHSL Assassin was still unknown, the motive video never lied about it. Because as mentioned, there was no reason to, because Harukawa was originally going to be the receiver of it anyway. Ouma’s video, again, showed him as the SHSL Supreme Leader. That’s pretty heavy evidence for his title to be legit. 
Another point I’d like to make at this point is that Ouma’s lies were always fabricated by himself. He never had any kind of assistance, and even during Chapter 4 and 5, his lies only held up because the mastermind played along with them. Ouma never had a lie ‘set up’ for him like Harukawa, who lied about her talent ever since the beginning. In fact, Ouma’s lies kept piling up with the duration of the killing game and the progress of it. While he had wanted to stop the killing game ever since the beginning, his big masterplan only really took fruit during Chapter 4 and 5. 
Of course, Ouma was “meant to be” a villain-like character according to Shirogane’s imagination of the killing game. But as we also know, not even Shirogane knew the culprit of the 5th chapter until Saihara solved the case for her, so at some point, Ouma, much like Saihara and co. at the end of the game, decided to go against her script and did his own thing.  One of the things Ouma never denied was his title as the SHSL Supreme Leader though. Yes, he obviously lied about the circumstances and the true meaning of that title, but at the core it wasn’t wrong. He never denied being the leader of an organization, he only exaggerated about the circumstances of it. Which finally leads me to the second question. 
So what qualities that make a 総統 (sōtō) does Ouma possess? If we separate ourselves from the image that a Supreme Leader has to be an evil, crazy dictator, then honestly? Quite a few.  We never get to hear a lot about DICE, which is a shame, but it’s enough to establish that the members of DICE were devoted to Ouma and that they undeniably saw him as their leader. And that in itself is essentially what makes him a 総統 (sōtō). He is the leader of an organization. Nobody ever said it had to be an evil organization. Well, Ouma did, but he is a liar, and the video is evidence against his words. Together with his last words before his death, in which he claims that he had to lie to survive and that he could never enjoy a killing game like that, it seems pretty legit that he’d be the leader of a group of pacifist pranksters. 
Now things are going to be a bit more analytical. I saw a few posts that argued that perhaps Ouma could also be the SHSL Liar or SHSL Prankster or something like that, because that’s, well, the most obvious solution to the problem. My issue with that idea is that there is literally zero evidence supporting that claim. During the entire game, there isn’t even as much as an implication that Ouma’s talent could be fake. While most of his lies are eventually implied to be fake or downright proven wrong, this is the one thing that’s never once argued. 
Now out of all Danganronpa games, V3 obviously has the ending with the most room for interpretation, but it still strikes me as... odd. Because while this game does leave a couple of things rather vague or only mentions them between the lines, this one, as mentioned, is never once questioned. Even after watching Ouma’s motive video, nobody starts to question that his title might not have been SHSL Supreme Leader after all. The definition, the background of that title, had changed, but not the title itself. As such, what reason is there to assume Ouma’s title is fake, except pure speculation? 
During my research I began thinking and this is where things get a bit less matter of factly. I’d love it if you could hear me out though, because it’s a big reason as to why I decided to write this post in the first place. When I thought about the fact that Ouma, in fact, is not some evil mastermind, then I started questioning:  “If that’s not what his title is all about, then what is?” And while yes, Ouma still has his organization, I started to wonder. What makes a Supreme Leader in the first place? Or what makes a great leader in the first place?
So I went and looked into it a bit and what I found out is that there are very little traits that are usually associated with leaders, at least according to experts and studies. In fact, and I’d agree with that, multiple sources I’ve read argued that a great leader is adaptable and that some organizations need stricter, more straight-forward leaders than others.  If we assume that to be true, then isn’t Ouma perfect to be the leader of a trickster organization like DICE?  And there’s more. 
In What Makes a Leader? by Daniel Goleman, he states that after various experiments and researches, he found that the most important quality for any kind of leader is what he defines as Emotional Intelligence.  Now EI defines itself as the capability to recognize their own emotions as well as others.  Goleman’s model mentions five main traits that define Emotional Intelligence, and Ouma possesses every single one of them. 
1. Self-awareness – the ability to know one's emotions, strengths, weaknesses, drives, values and goals and recognize their impact on others while using gut feelings to guide decisions.
Ouma is very self-aware. He’s not just self-aware, but also very much aware of his surroundings. In fact, he admits multiple times that one of his favorite things is to tickle reactions out of people. That’s one of the reasons he likes Saihara so much - because his reactions are “fun”. Without this kind of awareness, it would be absolutely impossible for Ouma to get underneath anybody’s skin. He can be highly manipulative too, another trait that’s only possible if you have the ability to recognize what makes people tick. 
He’s also aware of his strengths and weaknesses. The lock-picking for example becomes useful to him multiple times, and what about when he regrets lying about carrying the cage because he knew he’d be too weak to do it anyway. Just because Ouma lies about his abilities doesn’t mean he’s unaware of them. He knows what he’s capable of, and more importantly, he knows what he isn’t capable of. He knew while he wanted to take down the mastermind, that it was impossible for him to do it without preparations and help. While he wasn’t against finding a way out of the school and working together, he knew that Akamatsu’s attempts to force them all together were very much futile. 
On a sidenote, that’s a very interesting part in the story. Because while Ouma calls Akamatsu out on her admittedly foolish plan, if you talk to him a day later, he’ll ask you about your progress with Saihara, and while it’s played off as a joke, it’s likely that he wanted to know if they found anything useful in the meantime. He was also one of the people who were pretty much like “Hey let’s go to bed and think of something else tomorrow” Ouma never hated the idea of cooperating, but he knew Akamatsu’s idea of it was bound to fail.  Monokuma then presented the first motive to them, which made cooperation between them all even harder. (As pointed out by Amami, who explains that the privilege of the first kill is very much like the Prisoner’s Dilemma)  So Ouma was working against some pretty impossible circumstances here, and when the first kill happened, as also predicted, cooperation seemed so much more difficult. 
2. Self-regulation – involves controlling or redirecting one's disruptive emotions and impulses and adapting to changing circumstances.
Very much Ouma too, except he does it almost in reversal. It’s interesting how his ability to lie more or less gets in the way of his qualities as a leader. Ouma is very good at controlling his emotions. During most of his interactions, he switches several times from sad, to happy, to sad, and back to happy again. With a bit of cynical insults here and there. It’s all an act, and an act is only possible if you’re very much controlled on the inside, if you suppress what’s truly there. He makes use of his emotions like they’re buttons he can press however he pleases. And he could use them to stay calm and keep everyone together, but instead he uses them for his own fun and sometimes safety. 
The changing circumstances part could also be applied to the killing game itself. Ouma had trouble trusting people after so many of his fellow students had betrayed each other. Besides, there’s also Momota, who is supposed to be Ouma’s polar opposite in many ways. Momota believed that the way to survival was to blindly trust everyone, which was a concept Ouma thought was stupid and foolish. Because they were in a killing game, he adapted to the situation, and when more and more people started to die, he became more suspicious of them and eventually had to abandon the idea of cooperation all together.  
3. Social skill – managing relationships to move people in the desired direction
Gonta? Iruma? Yeah. As already mentioned, Ouma can be highly manipulative. There’s this part in Chapter 4 in which he asks Saihara to cooperate with him and he refuses, and it’s only then that he realizes that it might be too late for cooperation after all. As mentioned, Ouma was suspicious due to the circumstances of the killing game, but overall he wasn’t against cooperation (though he figured that Akamatsu’s attempts were too straight-forward) That’s when Ouma really realized that if he wanted to do anything, he had to do it by himself. 
Again, what’s interesting is that Ouma has the skills to manipulate people to follow him, but actively uses his lies to do the opposite. It was Ouma’s own fault that people had grown so increasingly suspicious of him, mostly because of how he acted like he wanted the killing game and like he enjoyed it. (It could be argued to how much extend that’s Ouma’s fault alone, but it’s undeniable that it would have been easier to trust him had he just admitted to hating the killing game. However, that was beyond his emotional capabilities after all) 
4. Empathy – considering other people's feelings especially when making decisions
Ouma is very empathic. I’m not even gonna argue about that. The very evidence of that is in Chapter 4. To go back to that part for a bit, at that point Ouma knew very well that Gonta had killed Iruma. Has someone ever wondered why, out of all investigations, this is the one he assists Saihara with? Because he already knows the culprit. But it’s not like he doesn’t feel incredibly bad about what happened. He yells at Gonta., tells him to deny that he’s the culprit, because Ouma himself couldn’t stand the picture of Gonta getting sentenced to death without fighting back at all. After the trial, he even asks to be executed himself.  And all the other times? He progressively grows less and less depressive whenever a body shows up, but considering how upset he is about murder, this just seems like another act. He cried when he saw Amami’s body, he was upset about Hoshi too, and then by the third chapter he slowly began to joke about it because he couldn’t take it anymore. 
I mentioned earlier that Ouma can use his emotions like buttons and for the most part, that’s true. He can put on masks and hide his emotions, or create certain emotions, if the situation calls for it, but underneath it all, the killing game really got to him. He grew more and more paranoid and anxious, he grew more and more numb and in the end he even threw away his own moral compass in order to end the killing game. He’s just incredibly good at pushing these kind of emotions aside in order to keep up his strong act.
Wait, what? Yes. The fact that Ouma tried to end the killing game even though he had no personal gain from it is evidence enough for his care about his classmates. He could have taken the antidote to the poison himself. He could have let Momota die. But he decided against it. He decided to give his life so that the killing game could be stopped, even though he knew he’d die. He didn’t do it for glory or to be worshipped. He just did it because he hated the killing game and he couldn’t forgive someone who took any kind of joy out of something as cruel as that. 
5. Motivation – being driven to achieve for the sake of achievement
And finally the last point, though that should already be clear. Ouma is incredibly goal-driven. He was willing to accept everyone’s hatred, being punched and being made the villain, even sacrificing his own life in order to end the killing game. We don’t get to see everyone else’s room, but I’m going to assume that Ouma is the only person who gathered evidence from past cases just because he was so determined to find any kind of clue that would lead him a bit closer to the mastermind. 
These last points combined make me think of something that crossed my mind when I first thought about his talent too.  I thought that Ouma volunteering himself for the plan to take down the mastermind was his way of making up for everything. The reason for that is that Ouma wasn’t suicidal. He didn’t want to die. He wanted to survive with everyone else, but after everything he pulled, and how nobody trusted him any longer it seemed pretty much impossible. Why I’m so sure that Ouma wanted to live? Well, because he sacrificed both Iruma and Gonta in order to do that. Because he wasn’t done yet, because he didn’t want to die a worthless death in such a cruel game. 
However, by Chapter 5. Ouma had no one. Everyone was against him and considering that he only pretended to be the mastermind, he was surely aware of the fact that the true mastermind would come after him eventually. The mastermind can’t touch the students directly, so he was sure that something would happen eventually. And he was prepared for that. He perhaps wasn’t prepared for the exact details of it, like Harukawa shooting him with a poisoned arrow, but he had he hammers and bombs prepared and at his hand, and even the camera in order to set up the trick of Chapter 5′s case.
As much as Ouma had to act quickly considering he was literally dying, these little things are all evidence that he planned at least a little bit beforehand. Perhaps his original plan didn’t include him dying, perhaps it did, but at the very least he was willing to give his life for this plan, as later proven. (Again, he totally had the chance to survive. He could have pulled another stunt like in Chapter 4 and got away safely, but didn’t this time) 
However, did he want to die as a hero? Was it a heroic sacrifice? Not at all. Nobody but Momota knew his true motivations until the very end, and even then everyone still doubted them until they saw his motive video. He did it for the sake of it. He did it because after everything he figured this was the only and best way to not only challenge the mastermind and end the game, but also to make up for all the things he couldn’t forgive himself for. 
There is an unwritten rule about ships that says that the captain leaves last. This is because the captain holds responsibility for himself and his crew until the very end and should attempt to save everyone first and himself last.  For some reason, while I thought about Ouma’s talent, it made me think of that fact. I was thinking, what makes a Supreme Leader? The size of your realm? The loyalty of your followers? Influence and power? 
Personally, I figured that something all great leaders have in common, for how flawed and terrible some of them turned out to be, is that they eventually acquired power. However, it’s near impossible to gain power by doing nothing but terrible things. Even if their intentions were less than good, they somehow managed to earn the trust of a whole bunch of people. They listened, and they gave the people what they wanted. 
And I feel like Ouma, who is known as a leader, is actually willing to give a lot to the people who trust in him, who he pulled under his wing and considers his personal responsibility. DICE for example. We don’t know much about them, but there must be a reason why a bunch of adults follow this high school kid so faithfully. They wouldn’t do that if he was just a great liar and prankster. He must have something else, something like Emotionally Intelligence, in order to gather people around them and achieve whatever he wants to achieve. 
Ultimately, Ouma is a person who searches the best solution for everyone. The greater good. The ends justifying the means. Even by sacrificing himself. Even by sacrificing others. He sacrificed a lot in the killing game. People he liked, his own life, any chance of forgiveness from the people who ended up hating him for good reason. He sacrificed potential friends, the trust of his fellow students and he gets the consequences. He ends up alone, insulted, punched, hated and yet he still wants to end the killing game with his own damn hands. For all of them, because in the end, it’s the best solution for everyone involved. 
And I think that’s what makes Ouma a Supreme Leader. The absolute clarity to know what’s best for everyone, even if it means he gets the worst end of it and even if it means he has to throw away his own morals, or even die. 
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sanctferum · 7 years
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Dangan Ronpa V3 Chapter 2 Trial Part 2!
Last time, Maki may or may not have lied, but if she’s telling the truth, Kaito has a potential motive for having done it again. Potentially.
Monokuma & Cubs theater: Voting time edition! The Monokubs start to freak out over having apparently missed the second part of the trial. (They haven’t.)
...Are the Monokubs making fun of Final Fantasy: The Spirits Within? Is that what this is?
A little after midnight, Ryoma visited Maki at her research lab. He wanted to see the motive video...perhaps, since he had Maki’s video, he assumed she would have his? Maki didn’t look at her video, as she said back when the videos were first distributed, so we don’t know if that’s true.
Did someone know who had whose videos? Kokichi perhaps, but did he have time to watch the motive videos before returning to the Entomology Lab? But no one else would know, so it has to be...
So Ryoma went to Maki’s room, since she had told him it was unlocked. That’s where the pad would have been. Ryoma offered to trade motive videos, but Maki didn’t want to see hers.
Maki didn’t bring it up because she knew if she brought it up, people would suspect her...
Did Kokichi tell Ryoma about the motive video? If so, Maki’s story gains more credibility.
Kokichi confirms it. But he didn’t watch the whole thing - he just checked who had whose video.
Still, we can’t be absolutely sure Maki is telling the truth...even if it’s likely, it’s not certain.
Lie bullet time! Shuichi and Kaito never met last night...but no one but us two know that! Shuichi spins a story, basing it off the truth - him and Kaito did exercise together at one point. And in this story, Shuichi and Kaito heard two people talking. Maki, and someone else. Ryoma.
Everyone ends up buying it. Except Miu. And Kokichi...
When was Ryoma placed in the piranha tank? During night-time, it has to be. But how? I think I know.
Seems people can’t decide when the body was placed. During night-time, or not during night-time? Monokuma interferes at this point, and activates the morphenomananana...the scrum debate setup.
Exact same cutscene for it, too, including showing all the Monokubs in the background...despite the fact that Monokid is dead. You fucked up there Spike Chunsoft.
A corpse could enter the gym at night-time...The blackened moved the body from the pool area to the gym using the window, like I’ve been saying.
They didn’t use the ladder, because it isn’t tall enough. And how would they have replaced it in the gym in between night-time and the show without anyone noticing?
How did the body get placed in the tank without the pane shifting?
“Tell ‘em Shuichi”,the spiritual successor of “Tell ‘em Makoto”
gg Kaito
Where was Ryoma killed? It’s gotta be the stone sink in his lab, right?
Wait, the culprit steered the topic away from the actual murder scene...I can’t remember who got us onto this topic, though...was it Kirumi?
Where did Ryoma drown? Can’t be the pool. Sirens didn’t go off. It’s definitely the sink.
And the handcuffs are proof of that.
Ryoma could’ve used the Shukuchi method to avoid capture. Was he ambushed by the blackened?
Kokichi knows something...again. And isn’t telling us.
The lab is parallel to the gym...if you use the window.
Psyche taxi!
I don’t like this minigame. Also I got a hidden Monokuma through it, somehow?
The blackened used the tennis nety wire...we know it can reach, if it’s 50 feet or less. Kaito told us. Which doesn’t look good for him.
No...it’s the rope! The rope in the puddle!
Last night, the rope was on stage. And the next morning it had been moved backstage.
50 feet between the lab window and gym...50 feet. I know that number. I just don’t know how it factors in yet.
Gonta says it would work if there was another rope...that must be how the tennis net wire factors in.
But how did they carry the body over the ropes? It would have been all the person’s weight, plus Ryoma’s body’s weight.
Miu has an idea! It’s probably nonsensical and lewd.
Hmmm. Miu has a decent idea, but it wouldn’t quite be precise enough. If you handcuffed Ryoma’s body and slid it across the rope via the handcuff, how would it land in the piranha tank?
Kokichi says the culprit put the body in the piranha tank with their own hands. But then he says that it probably isn’t possible. What’s he trying to tell us?
Kaito...what’s up with you? I’m really not sure whether to trust you or not, man...
what could have been used with the rope to move the body between the windows? The inflatable tire thing, perhaps?
What’s the Hangman’s Gambit trying to tell me?
Ropeway?
A vessel for the ropeway...the inflatable tire has to have been it.
So they stood on the inner tube as it crossed the gym via gravity, put the body in the tank without putting themselves into the gym, and left.
But how did they not enter the gym if they put their foot on the windowsill?
The blackened asked the Monokubs if putting their foot on the windowsill was allowed...
Monokuma is less than happy that Monosuke slipped up and admitted a crucial detail...
Monodam tries to calm things down between the Kubs, and Kokichi points out that if the Monokubs were asked such a thing, Shuichi got the method of transportation right after all.
The culprit got rid of the ropeway by dropping one part of it in the gym and the other in Ryoma’s lab, which is where they reeled it up from after depositing the corpse.
While cleaning up, the inner tube fell into the pool and the culprit was unable to retrieve it without breaking the rules.
Almost the perfect crime? A bold and cunning plan? Not Kaito, then, he’s an idiot.
The culprit...Shuichi says he’s got a good idea of who it is.
Someone who was in the gym beforehand...but who?
Someone who went to the gym beforehand. Kirumi, Himiko, and Angie were in the gym. And the person who shifted the debate away from the real murder scene was Kirumi.
Looks like we’re right...
Why would she kill Ryoma? The only thing I can think of is that she fulfills all requests given to her. Could Kokichi have requested a killing to spice things up?
Kirumi spent those five minutes in the gym completing the preparations? Tying the rope to the window and placing the partition in the piranha tank?
The abrasions on the window frames must be from the rope being weighed down by the weight of two bodies.
Wh...for everyone? Is she lying, or?
A duty to serve and protect everyone...and if she surrenders, they won’t forgive her. Is the “they” she’s talking about someone else besides the Ultimates?
Kaito gets it. “everyone”. But that phrase isn’t referring to the Ultimates.
Kokichi is smart. What other “everyone” is it likely to be? Why, whoever is in her motive video, of course.
Kirumi says that “everyone” is referring to the Ultimates. I ain’t buying it.
Everyone’s taking Kirumi’s side. She was so kind and good to everyone. But...to just drop this now would be turning away from the truth...right?
Insufficient proof. It’s true, we don’t have enough proof. Hmmm. What can we use as proof?
Maki or Kaito as suspects...I dunno...I’m mighty suspicious of them, but you too, Kirumi.
YES. Shuichi made a promise to seek the truth. He promised Kaede not to be afraid of the truth anymore. So he can’t back down.
The final clue...it’s the scrap of cloth in the water, right?
It was used to control the inner tube? How?
By using their hands for friction...which means that the person with black gloves is very suspicious, Kirumi Tojo.
I’ll prove it with this Argument Armament!
She’s wearing gloves now...but that’s because there’s spare gloves in her room.
Closing Argument!
We’re starting out with Act 5 of the incident.
And that’s the truth of this case...but why did Ryoma agree to meet with Kirumi alone at night? And why did Kirumi kill someone in the first place?
Kirumi’s pride as a maid makes her take on any request she receives...did someone request that she kill Ryoma, or what?
Voting time!
Everyone voted for Kirumi. Except herself, she voted for Shuichi.
Once again, we got the back route path.
And we ended up being correct. Kirumi was the killer.
Shuichi thinks Kirumi still cares about us...but no one can deny that she just tried to kill us all, so...
The request Kirumi accepted, that lead to all this...was it a request from her motive video?
Kirumi watched the motive video on the Kub Pad she received. Somehow, the Kubs gave her the fight video...her own.
Everyone was supposed to get their own videos, but the Kubs screwed up.
Monokuma pretends that redistributing the videos was what he intended all along. Monosuke is absolutely done with the whole mushy crap between Kubs and other Kubs and his pops. Monodam is silent about that, probably because he plans to push Monosuke into the way of the next execution.
Kirumi received her own video, but why? Bad luck, nothing more.
We’re gonna watch Kirumi’s motive video and something about it is apparently hard to believe...
Kirumi was suddenly summoned by the Prime Minister of Japan one day. Told to serve her country. Told to SAVE her country.
“Make this country great again”, he said, in a clear reference to Donald Trump’s campaign slogan. Well OK, probably not in-universe. And then...the prime minister gave his authority away. To Kirumi.
Kirumi is, in all but name, the Prime Minister of Japan. And the most important people in her life...are her fellow countrymen and countrywomen. Every Japanese citizen. And an unfortunate event will soon effect all of Japan...and every man, woman, and child in it.
Kirumi didn’t even remember her role as Prime Minister until watching the video...but she still doesn’t remember what she was supposed to save the country from...
Could the unprecedented crisis facing Japan have anything to do with the Ultimate Hunt?
Kirumi was devoted to everyone in Japan...and weighed the fate of a country with the weight of the fate of 12 fellow students, and found the country needing her more. Even if it meant her classmates would die...
Kokichi thinks they should have let themselves die. If it means everyone in the country dies but you live, it isn’t worth it.
Miu brings up a good point. What does Monokuma plan to do with the rest of humanity?
“I am the ruler of this world. Nothing is beyond my power.” The words “this world” in yellow...hmmmm.
Kirumi killed Ryoma because Ryoma was easy to kill. Someone without a good reason to live....She summoned him to his own lab, revealed the motive video...and Ryoma turned his back on her to clean up the tennis balls in the court...in all likelihood, Ryoma knew he would be killed if he did that by that point. But having no reason to live, and having met someone with such a strong reason to live...he did nothing to stop his own demise.
Ryoma likely made things that easy because he saw his motive video...sapping him of any reason to live. The reason he wanted his motive video was that he had no reason to live...no one important to him to escape to. He figured by watching the video, he might see who Monokuma thought was most important to him, and that person could give him the will to live.
His motive was empty. Nothing. No one. Just Monokuma taunting him about how there was no one in the entire world that was important to him.
No reason to live. But Kirumi was the opposite. She had too many reasons to live. And that’s why she killed.
Gonta and Tenko would both rather sacrifice themselves if it meant Kirumi could keep living...because what value is there in their own lives compared to hers?
Once again, Shuichi revealed the truth and it lead to hopelessness...
But Kaito won’t let people give up. No one’s life is more or less important than another’s. Because life is priceless. You can’t compare two lives to one another like it’s some kind of math problem. Life’s purpose is simple - to be lived.
Kirumi had been desperately hoping to live. Hoping that someone would volunteer to be sacrificed in her place. And if not for Kaito’s speech, it might have worked.
Or maybe, she wanted to try and get everyone to rise up and defend her. While the Exisals eliminated them, she could try to escape.
So says Kokichi, at least. And Kirumi confirms that he was right...
Even after losing, she refuses to give up. What is her plan...?
To save her country, she’d debase herself and give up all pride, do anything, kill anyone...and then she runs for it.
Monokuma is busy laughing at the very concept that she can escape. Everyone urges her to run and get away...but Monokuma is already preparing a punishment.
Ultimate Maid execution: Strand of Agony.
Kirumi finds herself boxed in on both sides by silhouettes representing the people of Japan, with protest signs. A vine falls down, covered in sharp thorns. Kirumi climbs it, willing away the pain of the thorns. Chainsaws start to pop out of the wall. Kirumi climbs, as her clothes and flesh is shredded. She finally reaches the top, to find that the sky she was climbing to was a mere drawing. Then, letting loose a scream of utter frustration, she realizes the vine is breaking, which it does, and she falls to her death.
Meanwhile, Monodam pushes Monosuke into the vine. He loses his glasses in the confusion and blindly searches around for them. As he’s about to find them, Kirumi falls onto his body, destroying him and killing her.
Monotaro and Monophanie are freaking out and vomiting. Monodam claims Monosuke was getting in the way of the Monokubs getting along...just like Monokid.
Nothing will stop Monodam from getting along with his two remaining siblings...not even Monokuma himself. And with that, Monodam issues forth a proclamation...the Monokubs are in charge of the academy now. Monokuma finds it adorable and amusing that Monodam threatened him. He’s so amused he sneezes...and blows up. Hope you got another spare, dude.
Everyone is sick of the killing game. Utterly sick of it. Afraid for themselves. Afraid of themselves. Willing to let themselves stay trapped forever if it means no one else dies. But as long as they’re trapped, they have no way of knowing whether the motive videos are true...
Kokichi is still thinking about how Kirumi regained memories from watching her own video...but everyone’s decided that if their lost memories would make them want to kill, it’s for the best that no one watch the videos.
Maybe, facing the truth won’t be enough...at least, not alone. Maybe running is a valid option too. Didn’t work for Kirumi, but still...
As everyone leaves the shrine of judgement, Gonta says something strange. The stars are beautiful in the sky, but...they aren’t the stars Gonta knows. Wherever this place is located might not be Japan after all.
Everyone starts to leave again, but Kokichi warns that there’s someone in the group who is a liar, an even worse case of compulsive lying than his. Maki.
Ryoma was blackmailing Maki to get the motive video. HMMMMM. Is she really not the Ultimate Child Caregiver, then?
Kokichi seems to think her true identity is something else, all right. But what?
Kokichi has known Maki’s true identity the entire time. Even if he’s lying, the look on Maki’s face confirms that she has deep secrets to hide...and then Maki rushes Kokichi and starts to choke him.
Kill from the shadows? Is she the Ultimate Assassin?
Oh fuck, she is! I wonder if her backstory up till now, with children liking her and being an orphan, was entirely made up?
And thus ends chapter 2, and we get Kirumi’s gloves as a present.
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thomasroach · 5 years
Text
Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!)
The post Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!) appeared first on Fextralife.
Welcome to the Top Upcoming RPGs of August 2019! In this series we highlight the Top 5 RPGs for the upcoming month. In this edition, we’re going to take a look at each of the titles, talk a little about each, and then explain why we think they deserve to be on the list. So join me now and find a mixture of some hidden gems and old favorites given a shiny new coat of paint.
Top 5 Upcoming RPGs Of August 2019
Getting further into the second half of the year, we’ve seen some turned based and strategy titles last month. With the top spot going to the tactical RPG Fire Emblem: Three Houses which offers an interactive hub between battles and even ways to recruit. This month brings some fast paced action titles as well as fantasy with some classic features. Without further ado let’s get into the month of August!
Honourable Mention – Remnant: From the Ashes
Release Date: August 20th Platform: PC/PS4/Xbox One Developer: Gunfire Games Publisher: Perfect World Entertainment
This month’s honourable mention goes to the action third-person shooter, Remnant: From The Ashes. A darkly set title in a post-apocalyptic world full of ferocious monsters who are far from friendly. It’s down to yourself and two other survivors to protect what remains of humanity by taking on the hordes of evil.
Gunfire Games present a co-op with up to four players total, to battle in a fast paced shooter against 100 different types of enemies and over 20 epic bosses. What sets this title apart is its rogue-like features, each playthrough is different due to its dynamic generation system where maps, enemies, quests and even enemy combinations change each time you play. The title offers flexible gear-based progression, four distinct worlds, solo and co-op gameplay.
Remnant: From the Ashes is releasing on August 20th, if you want to get your hands on it early you can gain VIP access on August 16th by pre-ordering.
5. Sword Art Online: Fatal Bullet Complete Edition
Release Date: August 9th Platform: Switch Developer: DIMPS Publisher: Bandai Namco
The action RPG Sword Art Online: Fatal Bullet joins a new platform this month which is the Nintendo Switch. The Complete Edition brings players to the world of Gun Gale Online. Experience this adventure in third person which includes fast paced action, a unique story and RPG progression.
The story of Sword Art Online: Fatal Bullet takes place in a virtual reality world of an MMO.  The fantasy universe of Gun Gale, where players pick their own avatars with customisable options. Take your pick from a range of weapons from pistols to rocket launchers and of course swords.
The complete edition contains all four expansion packs previously released which includes Ambush of the Imposter, Betrayal of Comrades, Collapse of Balance and Dissonance of the Nexus. The Switch edition comes with the option to aim using Joy-Con’s gyro sensors. You can team up with a maximum of eight players locally and online for battle royale modes.
Sword Art Online: Fatal Bullet Complete Edition comes with all previously released DLCs, to the Nintendo Switch on August 9th.
4. Crystar
Release Date: August 30th Platform: PS4/PC Developer: FuRyu Publisher: Spike Chunsoft
Crystar is an action RPG developed by FuRyu Corporation and published by Spike Chunsoft. The protagonist, Rei  known as the “Warrior of Grief”, fights her way through Purgatory to rescue her little sister Mirai. In order to revive Mirai, Rei strikes a deal with two Demons to become an Executor of Purgatory, by facing her past and confronting the monsters ahead.
Crystar lets the player utilize the power of grief; craft weapons and armor using Rei’s tears of anguish to further your strength on your quest to save Mirai. Using Rei’s tears isn’t just to craft weapons and armor, it also is able to summon a Guardian to protect her in battle. You can play four different characters each with their own set of memories which you will uncover. This is one game where crying is used to empower and face grief head on.
Crystar is due out for PlayStation 4 and PC via Steam on August 27 in North America and August 30 in Europe.
3. Oninaki
Release Date: August 22nd Platform: PC/PS4/Switch Developer: Tokyo RPG Factory Publisher: Square Enix
Oninaki shares the story of Kagachi, a so-called Watcher with the ability to move between the Living World and the Beyond. In a tale where the the Watcher must seek out wandering souls of the dead who are the Lost, to send them on their way onto the next world. Those who depart suffer from regret or pain from previous existence have a chance to turn into monsters, it’s up to the Watcher to save these souls and prevent this from happening.
Tokyo RPG Factory takes inspiration from the classic JRPG genre, taking on some similarities in aesthetic to their previous titles Lost Sphear and I Am Setsuna, but going with bolder colours and a slightly different art style. The title features an action roleplaying battle system with real-time transitions between classes known as Daemons. These lost souls are found throughout the world, come with a number of abilities and wielding a variation of weapons.
Oninaki will release on Nintendo Switch, PS4 and PC August 22nd.
2. Black Desert (PS4 Release)
Release Date: August 22nd Platform: PS4 Developer: Pearl Abyss Publisher: Pearl Abyss
Black Desert will be joining a new platform this August which is Playstation 4. The story begins with the Black Stone, an energy source that has now created a war between the capitalist Republic of Clapheon, and the absolute monarch the Kingdom of Valencia. With the help of the Black Spirit, a being who’s fate is a part of yours, you will discover the mysteries that lie in wait.
The fantasy MMORPG comes with highly detailed character customisation tools, high action combat with monsters to slay, a huge open-world to explore and Life Skills such as crafting, hunting fishing and more. The action title has six playable classes, which includes Warrior, Ranger, Sorceress, Berserker, Wizard and Witch. Using a real-time combat system you can experience abilities on the battlefield against mobs of enemies including world bosses.
Whether you enjoy fast-paced combat, or the slower side of MMO life with crafting, fishing and cooking, this magical realm has plenty to conquer.
Black Desert releases on Playstation 4 through the Playstation store on August 22nd and 48 hours earlier for Deluxe or Ultimate pre-orders.
1. World of Warcraft Classic
Release Date: August 27th Platform: PC Developer: Blizzard Entertainment Publisher: Blizzard Entertainment
World of Warcraft Classic brings players back to a simpler time, before the many expansions. While Classic won’t be exactly like the vanilla days it does bring players closer with dedicated servers and will be based off the Drums of War patch 1.12. Classic has long been requested by fans of the game who wanted to go back to a time where WoW was more social, there are no raid or dungeon finders in Classic which means joining guilds.
The game comes with original combat mechanics, skill trees and even the original character models. Expect a level cap of 60, with classes to choose from including Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior. Whether you’re diving in for nostalgia or interested to experience World of Warcraft before Cataclysm, Classic will be available to all this August. In order to play you will need to have an active WoW subscription, which will allow you to create up to three characters per account. You can reserve your character name as early as August 13th.
World of Warcraft Classic releases August 27th 2019 on PC.
That’s a wrap for the Top RPGs of August. Did I miss your favorite August release? What games are you most looking forward to this year? Please let us know in the comments below.
You can also check out the Top RPGs of July 2019.
So, do you want more? If so, you can find more Top RPGs for 2019 here.
The post Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!) appeared first on Fextralife.
Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!) published first on https://juanaframi.tumblr.com/
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thomasroach · 5 years
Text
Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!)
The post Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!) appeared first on Fextralife.
Welcome to the Top Upcoming RPGs of August 2019! In this series we highlight the Top 5 RPGs for the upcoming month. In this edition, we’re going to take a look at each of the titles, talk a little about each, and then explain why we think they deserve to be on the list. So join me now and find a mixture of some hidden gems and old favorites given a shiny new coat of paint.
Top 5 Upcoming RPGs Of August 2019
Getting further into the second half of the year, we’ve seen some turned based and strategy titles last month. With the top spot going to the tactical RPG Fire Emblem: Three Houses which offers an interactive hub between battles and even ways to recruit. This month brings some fast paced action titles as well as fantasy with some classic features. Without further ado let’s get into the month of August!
Honourable Mention – Remnant: From the Ashes
Release Date: August 20th Platform: PC/PS4/Xbox One Developer: Gunfire Games Publisher: Perfect World Entertainment
This month’s honourable mention goes to the action third-person shooter, Remnant: From The Ashes. A darkly set title in a post-apocalyptic world full of ferocious monsters who are far from friendly. It’s down to yourself and two other survivors to protect what remains of humanity by taking on the hordes of evil.
Gunfire Games present a co-op with up to four players total, to battle in a fast paced shooter against 100 different types of enemies and over 20 epic bosses. What sets this title apart is its rogue-like features, each playthrough is different due to its dynamic generation system where maps, enemies, quests and even enemy combinations change each time you play. The title offers flexible gear-based progression, four distinct worlds, solo and co-op gameplay.
Remnant: From the Ashes is releasing on August 20th, if you want to get your hands on it early you can gain VIP access on August 16th by pre-ordering.
5. Sword Art Online: Fatal Bullet Complete Edition
Release Date: August 9th Platform: Switch Developer: DIMPS Publisher: Bandai Namco
The action RPG Sword Art Online: Fatal Bullet joins a new platform this month which is the Nintendo Switch. The Complete Edition brings players to the world of Gun Gale Online. Experience this adventure in third person which includes fast paced action, a unique story and RPG progression.
The story of Sword Art Online: Fatal Bullet takes place in a virtual reality world of an MMO.  The fantasy universe of Gun Gale, where players pick their own avatars with customisable options. Take your pick from a range of weapons from pistols to rocket launchers and of course swords.
The complete edition contains all four expansion packs previously released which includes Ambush of the Imposter, Betrayal of Comrades, Collapse of Balance and Dissonance of the Nexus. The Switch edition comes with the option to aim using Joy-Con’s gyro sensors. You can team up with a maximum of eight players locally and online for battle royale modes.
Sword Art Online: Fatal Bullet Complete Edition comes with all previously released DLCs, to the Nintendo Switch on August 9th.
4. Crystar
Release Date: August 30th Platform: PS4/PC Developer: FuRyu Publisher: Spike Chunsoft
Crystar is an action RPG developed by FuRyu Corporation and published by Spike Chunsoft. The protagonist, Rei  known as the “Warrior of Grief”, fights her way through Purgatory to rescue her little sister Mirai. In order to revive Mirai, Rei strikes a deal with two Demons to become an Executor of Purgatory, by facing her past and confronting the monsters ahead.
Crystar lets the player utilize the power of grief; craft weapons and armor using Rei’s tears of anguish to further your strength on your quest to save Mirai. Using Rei’s tears isn’t just to craft weapons and armor, it also is able to summon a Guardian to protect her in battle. You can play four different characters each with their own set of memories which you will uncover. This is one game where crying is used to empower and face grief head on.
Crystar is due out for PlayStation 4 and PC via Steam on August 27 in North America and August 30 in Europe.
3. Oninaki
Release Date: August 22nd Platform: PC/PS4/Switch Developer: Tokyo RPG Factory Publisher: Square Enix
Oninaki shares the story of Kagachi, a so-called Watcher with the ability to move between the Living World and the Beyond. In a tale where the the Watcher must seek out wandering souls of the dead who are the Lost, to send them on their way onto the next world. Those who depart suffer from regret or pain from previous existence have a chance to turn into monsters, it’s up to the Watcher to save these souls and prevent this from happening.
Tokyo RPG Factory takes inspiration from the classic JRPG genre, taking on some similarities in aesthetic to their previous titles Lost Sphear and I Am Setsuna, but going with bolder colours and a slightly different art style. The title features an action roleplaying battle system with real-time transitions between classes known as Daemons. These lost souls are found throughout the world, come with a number of abilities and wielding a variation of weapons.
Oninaki will release on Nintendo Switch, PS4 and PC August 22nd.
2. Black Desert (PS4 Release)
Release Date: August 22nd Platform: PS4 Developer: Pearl Abyss Publisher: Pearl Abyss
Black Desert will be joining a new platform this August which is Playstation 4. The story begins with the Black Stone, an energy source that has now created a war between the capitalist Republic of Clapheon, and the absolute monarch the Kingdom of Valencia. With the help of the Black Spirit, a being who’s fate is a part of yours, you will discover the mysteries that lie in wait.
The fantasy MMORPG comes with highly detailed character customisation tools, high action combat with monsters to slay, a huge open-world to explore and Life Skills such as crafting, hunting fishing and more. The action title has six playable classes, which includes Warrior, Ranger, Sorceress, Berserker, Wizard and Witch. Using a real-time combat system you can experience abilities on the battlefield against mobs of enemies including world bosses.
Whether you enjoy fast-paced combat, or the slower side of MMO life with crafting, fishing and cooking, this magical realm has plenty to conquer.
Black Desert releases on Playstation 4 through the Playstation store on August 22nd and 48 hours earlier for Deluxe or Ultimate pre-orders.
1. World of Warcraft Classic
Release Date: August 27th Platform: PC Developer: Blizzard Entertainment Publisher: Blizzard Entertainment
World of Warcraft Classic brings players back to a simpler time, before the many expansions. While Classic won’t be exactly like the vanilla days it does bring players closer with dedicated servers and will be based off the Drums of War patch 1.12. Classic has long been requested by fans of the game who wanted to go back to a time where WoW was more social, there are no raid or dungeon finders in Classic which means joining guilds.
The game comes with original combat mechanics, skill trees and even the original character models. Expect a level cap of 60, with classes to choose from including Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior. Whether you’re diving in for nostalgia or interested to experience World of Warcraft before Cataclysm, Classic will be available to all this August. In order to play you will need to have an active WoW subscription, which will allow you to create up to three characters per account. You can reserve your character name as early as August 13th.
World of Warcraft Classic releases August 27th 2019 on PC.
That’s a wrap for the Top RPGs of August. Did I miss your favorite August release? What games are you most looking forward to this year? Please let us know in the comments below.
You can also check out the Top RPGs of July 2019.
So, do you want more? If so, you can find more Top RPGs for 2019 here.
The post Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!) appeared first on Fextralife.
Top 5 Upcoming RPGs of August 2019 (Remnant, WoW Classic, Black Desert and More!) published first on https://juanaframi.tumblr.com/
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thomasroach · 5 years
Text
Top 5 Upcoming RPGs of March 2019 (The Division, Sekiro and More!)
The post Top 5 Upcoming RPGs of March 2019 (The Division, Sekiro and More!) appeared first on Fextralife.
Welcome to the Top Upcoming RPGs of March 2019! In this series we highlight the Top 5 RPGs for the upcoming month. In this edition, we’re going to take a look at each of the titles, talk a little about each, and then explain why we think they deserve to be on the list. So join me now and find a mixture of some hidden gems and old favorites given a shiny new coat of paint.
Top 5 Upcoming RPGs of March 2019
Last month’s top placement went to the return of Bioware with their sci-fi action shoot’em up Anthem. While we aren’t jetpacking to a distant planet this month, there are some worlds to explore that are a little closer to home, and even one that’s seen better days. Whether it’s experiencing a different era or simply learning to survive in new environment, this March brings some worlds worth the adventure as you fight for your survival. Without further ado lets get into the month of March!
Last month’s top placement went to the return of Bioware with their sci-fi action shoot’em up Anthem.
Honourable Mention: The Caligula Effect: Overdose
Release Date: March 12th 2019 (US)/March 15th (Europe) Platform: PS4, Switch, PC Developer: FURYA Corporation Publisher: NIS America
Students of the Kishimai High School are enjoying their trouble-free existence, experiencing classes and having the joy of watching performances by a popular idol called μ (Mu). While everything seems idyllic, some of the students have noticed things seem to be amiss. They begin to uncover horrifying truths about their lives and that they actually are a part of virtual reality world constructed and overseen by μ. They must rally together to join a group of students called the “Go-Home-Club” and fight the brainwashed victims known as the “Digiheads” to escape this virtual reality prison. It’s not only the world they must fight but confront their own inner traumas in order to be free of the Caligula Effect.
The Caligula Effect: Overdose is a remake of the original mixed turn-based action RPG, bringing twice the story content. The title comes with a UI makeover, new characters including a playable female character. There are also additional scenarios and endings to explore.
The Caligula Effect: Overdose comes to PS4, Nintendo Switch and PC on March 12th in the US and March 15th in Europe.
5. Zanki Zero: Last Beginning
Release Date: March 20th (PS4) March 19th (PC) Platform: Playstation 4, PC Developer: Spike Chunsoft Publisher: Spike Chunsoft
Set in world that has been destroyed by humans and life has now sunk to the depths of the sea…until yesterday. Players take on the infinite lives of 8 clones, where they must survive the lands that hold nothing more than ruins, wreckage from the recent modern civilisation. How and why you must relive these lives is a mystery that may hold some dark realisations.
Bringing a very unusual mechanic to the survival RPG genre, Zanki Zero: Last Beginning is a single-player dungeon crawler that has your normal hunting, monster battling, eating, sleeping and using the bathroom which also effects the survival of your party. But where it gets its twist, is with its 13 day life cycle. That’s right, each day will effect your stats and abilities from the beginning of your character’s life to death. How you die will also determine what bonuses and upgrades you carry on to your next life. The story is told from the point of view of eight different characters which helps piece together the narrative.
Zanki Zero: Last Beginning releases on PS4 on March 20th and PC on March 19th 2019.
4. Outward
Release Date: March 26th 2019 Platform: PC Developer: Nine Dots Studio Publisher: Deep Silver
Offering an immersed fantasy survival RPG experience, Nine Dots Studios brings players this March a world like no other. Adventure through foreign lands, as creatures, harsh environments and even infectious diseases threaten your journey. Begin perilous expeditions through wild environments to find new cities, discover dungeons inhabited by foes and take on a variety of missions. It’s up to your skills, cunning and ability to survive.
The title lets players experience the perils alone or in co-op with split screen either locally or online. Each playthrough is different from the last giving versatility when it comes to playthroughs. The auto-save functions means every decision you make, you must live with, there’s no turning back with this adventure.
Outward comes to PC via Steam on March 26th.
3. Black Desert (Xbox One Release)
Release Date: March 4th Platform: Xbox One Developer: Pearl Abyss Publisher: Pearl Abyss
This MMORPG finally makes its way to Xbox One this month, with stunning detail and endless character customisation. Black Desert the action-RPG gets its first release on console. Accompanied by a Black Spirit, players will unlock the mysteries of the Black Stones, fight demons and monsters in a medieval fantasy world. These powerful stones often lie between the battling factions the capitalist Republic of Calpheon and absolute monarch Valencia Kingdom.
Choose from six different classes including warrior where you focus on melee attacks taking up a sword and shield as your choice of weapons. Rangers excel in the master of archery, combating their targets from afar. Sorceresses find their power in wielding both melee and range attacks, luring enemies with dark magic, causing chaos in their path. Berserkers take on strength with their double-axes, their hits will pack a punch. Wizards have the unique ability to control natural forces, spells deal large amounts of damage. Lastly, Witches are great at conjuring fireballs, or blasting icy winds at their foes. Whether you enjoy fast-paced combat, or the slower side of MMO life with crafting, fishing and cooking, this magical realm has plenty to conquer.
Black Desert comes to Xbox One on March 4th.
2. Tom Clancy’s The Division 2
Release Date: March 15th 2019 Platform: Playstation 4, Xbox One, PC Developer: Massive Entertainment Publisher: Ubisoft
The third-person shooter action-RPG Tom Clancy’s The Division 2 will take players on a journey through Washington D.C. where the main conflict takes place. Washington D.C. has seen better days, giving off apocalyptic vibes after the terrors have taken a hold of America, seven months after the virus outbreak. As anarchy still rains supreme, ruthless factions prey on the weak, and it is up to The Division to bring back order.
Choosing from campaigns, co-op or even PvP modes, pick your gear and use unique skills to take on the latest threat. Each agent comes with skills you can enhance, they will also play a major role when it comes to your city’s survival. These skills include Assault Drone, Chem Launcher, Hive and Seeker Mine. Choose your specialisation taking on the role of either Survivalist, Demolitionist or Sharpshooter. Players can choose from a variety of weapons and armor plus gain gear sets and exotic items.  The gameplay gives a realistic experience as the event take place in Washington D.C., where you can find real landmarks, natural landscapes and neighbourhoods.
The Division 2 comes to PS4, Xbox One and PC on March 15th 2019.
1. Sekiro: Shadows Die Twice
Release Date: March 22nd 2019 Platform: Playstation 4, Xbox One, PC Developer: FromSoftware Publisher: Activision
FromSoftware is back but this time with a new IP entirely, not following the usual Souls recipe but delving into the world of action-adventure with RPG elements. Long awaited by fans, Sekiro: Shadows Die Twice takes players on a journey to the Sengoku period. Players will live the life of a ninja that has a special trick up their sleeve…well arm in this case as they adorn a prosthetic grappling hook for an arm. This appendage gives the ability to reach new heights, being able to grapple buildings and structures alike.
Playing as the “one-armed wolf” or Sekiro, you will wield a sword which can attack but also defend by the use of block or parry. Players must be wary of their “posture” which will deplete over time when using these defensive actions. From takes inspiration from historic Japan but weaves its own fantasy and myth with Sekiro. Expect stunning views, an in depth lore, stealth and plenty of sword fighting action.
The title sets to bring elements seen in previous FromSoft games including a hub area called the Dilapidated Temple. An important feature that allows for players to speak to NPCs that may help aid them in their quest, and the use of Sculptor’s Idols act similarly to bonfires seen in the souls-series.
Sekiro is set release on Playstation 4, Xbox One and PC on March 22nd 2019.
That’s a wrap for the Top RPGs of March. Did I miss your favorite March release? What games are you most looking forward to this year? Please let us know in the comments below.
You can also check out the Top RPGs of February 2019.
So, do you want more? If so, you can find more Top RPGs for 2019 here.
The post Top 5 Upcoming RPGs of March 2019 (The Division, Sekiro and More!) appeared first on Fextralife.
Top 5 Upcoming RPGs of March 2019 (The Division, Sekiro and More!) published first on https://juanaframi.tumblr.com/
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