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#sonic forces overclocked
thefantastician · 4 months
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sonic scribbles
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dulioon · 4 months
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Sonic Forces Overclocked is woah
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zeezu-ix · 3 months
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overclocked changed something within me (i became an infinite fan)
AND IM 100% SURE RE-INSERTING A FUCKED UP GEMSTONE INTO YOUR CHEST HURTS. A LOT.
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kuroiyuki96-art · 3 months
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A couple of new drawings over the past few weeks
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dreaminginmysoup · 4 months
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All I see
Check out Sonic Forces Overclocked trailer! Link below
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rubyprototype · 4 months
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Play Sonic Forces Overclocked.... game made for me......
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Game made for me............. they don't know who I am but made for me.....
Please don't use / reupload! Reblogs are fine!
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winterfieldfrontiers · 4 months
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It's crazy on 2023, how Sonic games has a new content, one from Sonic Team, one from fans team.
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Sonic Forces Overclocked - The Overclocked Team, setting on alternate ending of main game
Sonic Frontiers: The Final Horizon, setting on alternate ending of main game
If you had these game, new additional story is waiting!
Sonic is on sale in Steam, go get it with cheap price now!!
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bltngames · 4 months
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Mod Spotlight: Sonic Forces Overclocked
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So this is an interesting little thing. For those of you not aware, Sonic Forces Overclocked (if I'm remembering right) was originally an attempt to "fix" Sonic Forces by expanding all of the levels and even completely rewriting the story. Obviously that's a big task, and the developers eventually realized that, scaling it down into what could best be described as an "Encore" of sorts -- an epilogue story where the villains make one last desperate final push, spread out across remixed versions of eight of the game's best levels. All told, it's about an hour worth of content.
Which is... actually totally fine. With eight (technically seven, but the final boss still counts) levels, there's plenty to see. Actually, pacing is probably Overclocked's strongest suit.
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The original Sonic Forces was a pacing disaster; levels often felt like they were cut off at the knees, usually ending just as they were getting started. That's never true in Overclocked, as each level took me a good 3-5+ minutes to finish. Levels in Overclocked are also massively improved in other ways, too -- all that extra length is put to good use with Sonic's trademark alternate pathways, new enemies, and new interactive elements. Interactivity is up across the board. Sonic Forces loved to lock you into long, obnoxious scripted set pieces but Overclocked keeps you firmly in control most of the time.
Which brings me to something I'm not entirely sure is a complaint: difficulty balance. If you've been reading this blog long enough you know I can be pretty picky about difficulty balancing, and the way its handled in Overclocked is interesting.
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Generally speaking, Overclocked treats the boost like "expert mode." It's there for people who know the levels already and want to push themselves to do it faster. At first it's fine -- boosting means you'll miss some alternate paths (shortcuts, most likely) but you can still bumble your way to the end of the level and coast by on C ranks. The further you get into the game, though, the more it starts to punish you for trying to go fast without knowing what you're doing. The safety nets that would catch you in earlier levels go away and Overclocked tells you to either slow down or get serious.
Which... I think I'm fine with? The thing it brings to mind for me is the two Sonic Rush games. My favorite one is Sonic Rush Adventure, because it's more accessible (read: easier to learn) than the first Sonic Rush. At the same time, the first Sonic Rush ends up being the more replayable of the two games, because it's a lot harder to master. The higher skill ceiling has kept me coming back to Sonic Rush long after it felt like I wrung all of the gameplay out of Sonic Rush Adventure.
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So the idea of a Sonic game not only facilitating a higher skill ceiling but maybe even encouraging that? Not the worst way to balance things, as long as you keep the less skilled players in mind and communicate things correctly. Which, at least for me, I feel like Overclocked does. It started to kick my butt at certain points, but never in a way that felt too mean or unfair. And that's exactly the way it should be, though it should be noted I haven't exactly put myself through the hell of trying to go for higher ranks.
The one real complaint I have about the levels is something I've been observing for years, and unfortunately my fears came true: the lighting.
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I've talked about my monitor in the past. I bought it somewhere between 2011 and 2012, so it's getting up there in years. I believe it was the first thing I ever purchased with my Youtube Earnings. It's starting to get kind of dim in its old age, and it's exacerbated by the fact I like to keep it on its "Theater Mode" setting, which gives me really good black levels (for an LCD) and amazing color. But it's an aging monitor, so those amazing black levels end up feeling a little dark, depending on the game. For those of you who caught my halloween streams this year, you know I ended up switching my monitor to its "Standard Mode" because it flattens the contrast and makes the darkest darks more visible. It could be argued that I should just leave the monitor in "Standard Mode" at this point, but I can't stand how Windows looks with it turned on.
To cut to the chase, I had to turn on "Standard Mode" for Sonic Forces Overclocked. In keeping with the theme of this being an encore, a lot of levels have wildly new lighting applied to them, with many levels set later in the evening or at night.
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This blankets a lot of levels in a single color and lots of high-contrast shadows, which makes character, enemy, and hazard visibility incredibly difficult. In some levels with a lot of high-frequency noise (like Chemical Plant) it can be difficult to tell where your character even is on screen sometimes. In other levels, like the revamped Mystic Forest, the blue-on-purple-on-teal color scheme makes for a readability nightmare (as does the Death Egg Core level with Buddy, with a red character navigating a level full of orange fog, lit by pink and yellow lights).
When you're running through these stages at a couple hundred miles per hour, it all blurs together into something that's sometimes either too dark or too muddy to parse. At one point Sonic jokes that Infinite's aesthetic is "monochrome colors" but I'd rather have the levels be readable at a glance than hanging a lampshade on it. Things just need to be a little brighter, with a little more diversity of color to highlight the edges of roads and incoming hazards.
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The story is... fine. It's not incredibly deep, and it doesn't need to be, so it works well enough. There's actually a surprising amount here, though, from mid-level chatter, map screen debriefings, and even full on cutscenes. Voice acting duties seem to be handled by Adrenaline Dubs, who I subscribed to last year for their surprisingly good dubs of Archie and IDW Sonic comics. They turn in some pretty high quality work here, often rivaling Sega's official dubbing efforts. My only real complaint is that Sonic's dialog is a little too referential; his call-outs during levels often reference other infamous lines from different Sonic games ("The whole city's on fire!", etc.), and sort of like how the game pokes fun at the monochromatic lighting, there's a line where Sonic even cringes at his own dialog a little bit. "We're admitting it's bad, but still doing it anyway" is not a healthy design ethos.
Earlier I mentioned cutscenes, and rather than the complex, high-budget cutscenes Sega had in the original Forces, Overclocked instead opts for motion comic videos. Artistic duties for these cutscenes are shared between a handful of 4 or 5 different artists, each bringing their own art style to their scenes. Generally, I think this is a good move. A little more consistency between artists would make it feel a bit more polished, but seeing the art style change between scenes has its own charms, too. It really drives home how much of Sonic Forces Overclocked was not only a team effort, but to some degree, a community effort. Many different hands touched this project, and it is better for it.
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It's easy to focus on the negative things I said about Sonic Forces Overclocked here and think I came away not really liking it. Nothing could be further from the truth. I think this is a genuinely impressive mod, with significantly better level design than the base game. It has a few problems, sure, but the overall product, when taken as a whole, is absolutely wonderful. This might be a bit incendiary and hyperbolic, but this close to the top of the list as the most fun I've had with a Sonic game this year. If you own Sonic Forces on Steam, it's not to be missed.
Download: https://gamebanana.com/mods/485051
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tearcynical · 3 months
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from simple doodle to finished piece....
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icatconowo · 4 months
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this is the effect sonic forces overclocked has had on sonic forces player numbers btw
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just thought that was kinda neat
sonic forces overclocked is so good btw it barely feels like a mod its a whole new game
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snickeringdragon · 3 months
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out of context sonic forces overclocked spoilers
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supahsaucemann · 4 months
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OVERCLOCKED
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000marie198 · 4 months
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Tails looks amazing!
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latin-dr-robotnik · 4 months
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Sonic Forces Overclocked is pretty rad
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millenniumproductions · 4 months
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Just thought of something angsty for Neofinite: Since Infinite is still technically a mortal, he can still get sick and possibly die.
When that does happen, Neo's gonna grieve forever, never able to find or create a new partner.
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talesfromthebacklog · 4 months
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Adding to The Backlog: Christmas Sale Pickups.
This is the time of year I pick up the most titles (which I then work on for the rest of the year.). And why not? Everything is on sale! I actually budget for this time of year.
It’s “Tales From The Backlog” not “We buy nothing until I finish the backlog”. The backlog will never be finished.
So let’s go over what I got! Links for everything will provided. As I find people are more likely to engage if the work was already done for them. Me included. This is not necessarily a suggestion list. If you want to see if any of these games are actually any good follow my blog. But I do think it’s interesting to show people what kind of gamer you are, the games you’re attracted to, their difficulty level.
A gamer’s library says a lot about a gamer, in my opinion.
For Playstation 5:
Goodbye Volcano High:
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TLDR: I put this one first because if you don’t see any of the other games on my pickup list, I AT LEAST want you to consider this one. This was the only Playstation title I picked up on sale (It is also on Steam). This is pre(historic)-apocalyptic coming of age visual novel with killer animation and music. I’m surprised I don’t see folks talk about this one more. It’s maybe the most stunning looking visual novel to come out this year. (At least at a glance)
Which is a hefty claim considering titles like Jack Jeanne and Virche Evermore: Error Salvation dropped this year. I can’t WAIT to play this one.
For Nintendo Switch:
Roots of Pacha:
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I came back around to this one. It looks like Stardew Valley but with cavemen. You don’t see cavemen touched on a lot anymore so it seems different and interesting.
Wylde Flowers:
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This is one see that keeps popping up in conversations and videos as a great cozy game. It’s supposed to be really good. I’m honest enough to admit that it being on the Apple app store as well as Switch makes me REALLY skeptical. But I’ve seen enough gameplay where I’m willing to take a chance.
Coromon:
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I enjoy Pokemon-like titles. I don’t think we get enough of them. I love Pokemon. And you’ll be seeing my update on how I feel about Scarlet/Violet’s last piece of DLC the Indigo Disc here pretty soon.
However Pokemon is so domineering on the market that a lot of these smaller collector games get unnoticed. This seems to be a very unapologetic Pokemon-clone much like Monster Crown. Which is fine by me.
Nexomon + Nexomon: Extinction bundle:
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Another very obvious Pokemon clone. But it’s obviously prettier than its Coromon counterpart. (Kinda wish the names were more unique.) I have nothing new to say here.
Monster Sanctuary:
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Pokemon… but it’s a Metroidvania. $3.99. I swear the theme wasn’t intentional they just all popped up on sale at decent prices.
2021 Moon Escape:
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This is from the same people who did Traumatarium. I did a review on that one a few months back. It’s on sale for $2.49. And this ISN’T my cheapest pickup for this year. The gameplay reminds me of Zelda or Star Tropics. But I don’t know much about it other than what the trailer already shows us. But also it was $2.49. It’s okay with me if it’s just okay. Not all games have to be 10/10.
Mythic Ocean:
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I have a soft spot for ocean games. Even the more spooky ones like Subnautica or Dredge still have this serene element to them. Mythic Ocean is no different. You apparently help a pantheon of gods find themselves. Which in turn those choices shape the world around you. Sounds simple, short, and cute. It looked a bit explorable too? We’ll see. I’m unsure about that part. It’s on sale for $1.99. And this was my cheapest pickup this season.
For Steam:
Sonic Forces: Overclocked (Steam version REQUIRED for this)
I have, in no uncertain terms. Have played this game. I 100%ed it even. I like the game. Played better but I still like it.
HOWEVER. I haven’t played Sonic Forces Overclocked. Which requires the PC version of Sonic Forces!
This is a FAN MADE incredible mod that blows the original game out of the water apparently. This is, perhaps, my most high priority game purchase of the YEAR. And it’s only $10 to buy Forces right now. This is literally a no brainer.
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Slay The Princess:
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I felt like videos on this one sprung up seemingly overnight on Youtube. I watched someone play the demo and it was an awesome looking game. A horror visual novel about saving a princess is a neat little premise. This one was barely on sale, but I see myself playing this one soon because of the hype. The full voice acting is great.
Magical Diary: Wolf Hall
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The original visual novel Magical Diary: Horse Hall was a game a friend showed me back in high school. Pretty innocent and cute. When this dropped in 2020 I was surprised the game got a sequel at all. The thing I remember most about Horse Hall was that there was a route where you could date Professor Snape. That wasn’t his name but… it might as well have been.
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