This is makign me sick why are the devs taking off his hat every frame and putting it back just to do it again for the rest of his life. do you think its funny? you sickos you freaks leave him alone you dont deserve him
pannenkoek's explanation video of SM64's invisible walls is interesting because from the perspective of someone with a background in gamedev it seems like the random invisible wall bug of SM64 only occurs because the game was made before certain practices in 3D game development were standardized.
To try and summarize the problem as briefly as possible, the bug occurs in places where there's a gap in level geometry, and gaps occur because the positions of polygon points are truncated. This only causes an issue if your geometry has T-vertexes, which is a big no-no in modern 3D modeling, and can easily be solved by sub-dividing a few polygons.
Below is an example I found online of a T-vertex that needs to be solved (since explaining what they are takes too many words)
In this example, you can fix the T-vertex by turning that triangle into two triangles.
To put it into perspective, if your 3D models have T-vertexes in the modern era some 3D modeling software won't let you render them without flashing a warning to fix it first.
This isn't an issue of technical limitations on SM64's part. Solving the issue would require creating more polygons but not nearly enough to affect performance by any means. This is a case of 3D modeling being such an early pursuit that no one knew what not to do yet.
was a fun little project to dabble in, i'm officially back in the mario 64 brain abjkfsdbg
(if you want to play with the guy, he's made for sm64-excoop, check out the Character Select mod github page, featuring how to use these and all my (and others') character mod links in the Pack Catalog :3)
Would you look at that, I'm animating and I'm proving it lol. I have wanted to animate my SM64 Mario limbering up ever since I drew these scribbles last summer. I'm finally getting round to it! and yeah look how scruffy my roughs are, what is staying on model, i do not know her. Marios eyebrows are jumping around in the first one hoho. Gonna animate lots of different stances and stretches!
i suppose this is where i announce that for the coop DX mod i'm working on, noisette will also be a character. made these models for that and wanted to render it like the sm64ds boxart