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#similar to how dunmer have many cultural influences but aren’t an irl culture copypasted into a fantasy world
kid-az · 26 days
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Skyrim/Nords Headcanons (Very long)
Skyrim Headcanon 1: The coasts of the northern holds (Particularly Winterhold and Hjaalmarch) have a unique tradition in that clam and shellfish gatherers will strip most or all of their clothes and then smear themselves with the grease and oils of horkers and chub loons. By smearing themselves with horker grease, this not only traps heat within the gatherers bodies but also helps attract the small shellfish they harvest to feed their families or sell at the market.
Skyrim Headcanon 2: Those few farmers that live in Skyrim (Along with several Orsimer strongholds and Reachfolk tribes) have a complex trade system with the Giants, (Likewise for the Giants) with an equivalent exchange for whatever spiral-painted cows are sacrificed/gifted to the Giants. It is customary in Giant culture that the individual must grant the farmer that Cows weight in mammoth cheese or furs, that or they may stand guard and protect the farm during the night from wild animals.
Of course, this is just one example of the Giant and Nord trading system, and it is undeniably far more complex than that. For example, the Stormcloaks trade exchange with the Giants involves defending their mammoths from poachers. In exchange, several of the Giants are expected to help fight for the Stormcloak’s cause of an independent Skyrim. This exchange is kept so long as either party does what is expected of their duties.
Most small peoples/Giant relations often involve this trade and the duty of repaying that generosity, in whatever way they may be able to. Also, Giants do eat the Cows they are given.
Skyrim Headcanon 3: The Bards College within the Haafingar Hold actually had an extensive knowledge, history, and grasp in magic. Students learning from the college would learn spells that would allow them to pacify wildlife, boost the physical, mental, and spiritual abilities of friends & allies, and even counteract the effects of other spells and magic through their music. Indeed, even in the 4th Era where many Nords grew somewhat disgruntled by magic, the Bards College still continued on with its magical traditions, reasoning that the ability to counteract other magic with music would allow them to better fight the Thalmor.
As for instruments, members of the Bards College would use a large variety of them, whether it be the talharpa, the lyre, drums, the jaw’s harp, flutes, and musical horns. They’ve picked up a variety of other instruments and musical styles from around Tamriel as well, but they still mostly teach the traditional instruments used by the Nords. Folks from the Bards College also tattoo themselves with musical-themed tattoos, along with birds.
Skyrim Headcanon 4: Being a major hub for trade between Morrowind and Skyrim alike, the Rift has seen a small influx of creatures native to the former, in particular the Guar, (Due to their intellect, omnivorous diet, and the appeal of a giant lizard as a mount) a semi-giany (4 inch long) species of bee known as the Lightning Bees, (Make good honey for mead, but are aggressive and emit electric shocks through magic. Bards are needed to keep them docile) and the Kwama.
The Kwama in particular is a noted point of interest in the 4th era, as a third of all Kwama mining takes place within the Rift since the Red Mountain’s eruption, many members of House Hlaalu remaining in Skyrim after they lost their seat as a Great House. A breeding population of Silt Striders has also become established within the hold, snacking on the sweet leaves of the autumnal forests. They are a protected species within the Rift.
Although the members of House Hlaalu would become a house associated with the underworld and illegal dealings back in the home province, most of the members of the House in the Rift would be more honest Kwama miners and traders. Disturbed by their former compatriots openly and publicly turning to crime, these former House Hlaalu members would renounce their title, wishing to not be associated with the criminal underworld by proxy.
Skyrim Headcanon 5: Nords fucking love bees!!!
Okay, to be more specific they love bees due to their immense enjoyment of mead, so many of the southern holds would have many large bee farms. The northern holds (Or the rich) meanwhile create greenhouses to contain the bees and lots of flowers for them to pollinate and create honey out of. Riften is the unofficial capital of bee farming, as its pleasant environment compared to the rest of Skyrim allows for the largest and highest quality bee farms.
Of course, farming bees for honey isn’t their only use. For example, the Nords have quite a knack for snacking on the bees themselves, (Roasted) as they make a quick and energizing snack for both adults and children. The beeswax can be used to make candles and skin cream, the latter being of particular importance as Skyrim’s cold environment leads to dry skin. 
They’ll also use every part of a bee hive, such as bee pollen, propolis, and on occasion even royal jelly. The royal jelly is used to make particularly potent medications and can be distilled as a drink for the jarls and other high-status folk, even if it’s less sweet than honey.
Skyrim Headcanon 6: The Ice Tribes were strange, sapient constructs made of ice that suddenly appeared during the late 3rd Era, the only possible evidence to their appearance being several icebergs that drifted towards northern High Rock and Skyrim. Little is known about them other than the fact they wielded enchanted ice and snow in their battles against the peoples of Tamriel, and were also known to raise the dead as their personal servants in several different eyewitness reports.
They were invincible to all except for particularly strong soul-trapping spells, Daedric and Dwemer weapons, and certain glasses such as ebony, elven glass, and obsidian. Their undead servants meanwhile were extremely sensitive to heat, even among the fellow undead. Eventually, these strange beings would go extinct, unable to compete against the peoples of Tamriel and their superior magical knowledge.
In Skyrim, these beings were compared to the ancient ice demons that the Nord’s Atmoran ancestors historically fought against. Although notable for being called the Atmoran’s greatest opponents in the old tales, they were given no true name, only being nicknamed “The Others.”
Skyrim Headcanon 7: Eastmarch is a Hold famous for its extensive amounts of hot springs and geothermal activity, which the residents have made extensive use out of. Villagers would not take long, warm baths within the more modestly-heated springs, but they will also use these springs as a natural hotpot to steam/boil food, which saves on firewood and gives the food a rich taste. Minerals can also be harvested from the springs, though these are historically controlled harvests instituted by the Jarls in fear of the springs becoming destroyed or dried up.
Windhelm can credit its continued existence as one of Skyrim’s largest and oldest cities from these springs, as an extensive pipe system created during the 3rd Era allowed for the spring water to flow through, keeping the city warm and providing a constant and nearby supply of mineral-rich water for the inhabitants to use. Not all was well unfortunately, as the springs were historically used as a form of execution on criminals and Falmer slaves, their bodies boiled and then dissolved within the boiling pools of water. This practice has thankfully stopped.
Skyrim Headcanon 8: Historically, Nord culture emphasized the rite of adulthood through hunting. This came in the form of small groups of young Nordic men and women having to travel to the wilderness and work together to slaughter a large animal to bring back to their village/clan, either a bear or troll in most Holds. Usually, this small group of adolescent hunters is watched over by an adult warden, ready to jump in should the hunt end in disaster for them.
This practice waned during the 3rd Era, practiced only by Jarl successors or the High King’s inheritor. However, it would regrow in popularity due to the aftermath of the Great War and the nationalism of an Independent Skyrim, as well as the interest of the younger generation “going back to their roots” culturally. Ulfric’s commanders were chosen based on how well they led their comrades against bandits or Falmer.
Some of the Hold's adult rites involved hunting different animals, such as Hjaalmarch having the youth hunt a chaurus reaper or Winterhold’s rite of citizenship being given once a group managed to kill an ice wraith together. The Reach Once had its youth hunt Dwemer Anuminculi as an adult rite, which led to predictably disastrous results.
Skyrim Headcanon 9: Examples of Snow Elf architecture outside of the Chantry of Auri-El actually exist, but they are all underground! The Snow Elves alongside the Dwemer teleported most of their important buildings so that they wouldn’t get destroyed and repurposed by the Nords. As of today, these buildings are still utilized as places of worship or habitation by the modern Falmer, albeit the religion they worship is a little different, as they have included several Daedra (Most prominently Malacath) into their faith and sun worship has been abandoned entirely in favor of worshipping heat in general.
Skyrim Headcanon 10: Final and brief headcanon for Skyrim that being that Whiterun has a high werewolf population (Due to the Companions and the “lucky” few that got their specific strain of lycanthropy) but surprisingly few werewolf-related deaths. Because of this fact, Werewolves are given just a bit more respect and are given far less fear than in other regions, as many travelers and locals find themselves getting rescued from a wild animal or bandits by those blessed by Hircine.
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