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#she has one of the most unique sprites on the wiki
lightningwaters · 10 months
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crambonn · 1 year
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Regarding the time/ages of Mother 3 Characters...
HUGE SPOILER WARNING!
This is all pretty obvious stuff, but I've been thinking for a long while about the ages of the Mother 3 (main/main-ish) characters. So, using canonical facts and assumptions from visual clues, here's my guess on the age of the Mother 3 main characters, including my guess on how long the Tazmilians have been in the village:
I'm going to start with Kumatora first, because she has the most information on her age:
Leder states that Kumatora was an infant when they arrived to the island on the white ship.
Within the original Japanese Mother 3 debug room, Kumatora and Lucas's age can be fast-forwarded (The prompt is applied to both, so this may be inaccurate). The game gives you two choices for this: 少年 (Shounen: 5-14 years old) and 青年 (Seinen: 15-24 years old). (I found these age ranges here if you are curious!)
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It should also be noted that Kumatora's sprite changes to be taller in Chapter 4 and onwards, so we can assume in chapter 2 that she's not done growing yet. (Or she could just be wearing platformers in chapter 4. Who knows?)
Before pulling the sixth needle, Ionia tells Kumatora that she's "The prettiest she's ever been now".
So, a rough age range for Kumatora could be 12-14 years old pre-timeskip and 15-17 years old post-timeskip. She could be older judging from her Club Titiboo appearance but that's up for debate whether she lied about her age or not.
Oh yeah, she's also been living on the Nowhere Islands for as long as she has lived :)
Moving on to Lucas/Claus:
They were both born roughly 4+ years after the white ship reached the Nowhere Islands, judging from Kumatora's age range.
According to the Mother 3 fandom wiki, Lucas/Claus's ages in the unreleased Earthbound 64 were going to be 7 pre-timeskip. However, this may only apply to the 64 version as it was originally planned to have a 10-year time skip.
Lucas/Claus's post-time skip sprites are similar to Ness's, who is 12 years old in Mother 2 and 13 years old in Earthbound.
In unused text found on the cutting room floor, a receptionist refers to presumably Lucas as "Little boy." This could have just been a ploy by Porky to further degrade Lucas and gang, however.
Meaning that Lucas/Claus's ages could be 7-10 years old pre-timeskip and 10-13 years old post-timeskip.
Since they were born after everyone came to Tazmily not much to say about when they came.
Now Duster:
Duster's a little hard to guess, but we do have some general clues, the obvious ones posted on the wiki:
His dad, Wess, is very old, judging from the way the villagers exclude him from dangerous situations because of his age.
He has facial hair and is very tall, along with having a unique face shape similar to some of the adult male characters.
A pigmask soldier notes that Duster seems "drunk," meaning that he's probably old enough/looks to be old enough to drink alcohol. (The legal age to drink alcohol in Japan is 20 years old.)
His sprite does not change post-timeskip.
Now, here are some things not mentioned on the wiki:
One of the zombies that Duster fights in Chapter 2 says, "Oh my! Ggg... Is that you, Duster?! My, how you've gggggrown!" One other zombie also refers to Duster by name. If the memories the zombies have aren't fabricated, this implies one of two things: That Duster probably arrived to the islands at a much younger age, and that Tazmily has already dealt with death, albeit not tragic death.
Duster refers to himself as "俺 (Ore)", which is used a lot by Japanese males casually (Most people just use 僕 (Boku) or 私 (Watashi)), but this doesn't really matter as Kumatora also refers to herself as 俺 because she's a tomboy girlboss
A lot of the younger adult villagers are quite casual with Duster, compared to Flint, who most of them are very respectful to. (Respecting elders and all that.)
It's implied by one of the villagers that he may be balding in the Japanese version (I forget who though.)
So, Duster's age range is much wider: Pre-timeskip could be 18-30 years old and post-timeskip could be 21-33.
Using Kumatora's age, we can assume that Duster arrived on the Nowhere Islands at around 6-16 years old.
Onto Flint:
We get pretty vague clues on his age, so let's just go off of those B)
He has facial hair, and like Duster, his face shape is unique like most other adult male characters and he's relatively tall.
He's known Lighter since he was a kid, and Lighter seems to have grayish hair along with a son of his own.
He's bald as a bean. 53% of men lose some of their hair at around 45 years old (Source is here), but it can occur at any age. To add on to this, it can be noted that Flint is bald pre-timeskip- The little popping down animation he does after you choose something for him to do in a battle is proof of this. (However, in Mother 64, he was planned to go bald after the 10 year timeskip in this version.)
He doesn't have gray hair, which indicates that he's probably younger than 60 years. Sure, while an argument could be made that people of any adult age could get gray hair, people under middle-age might have gray hair because of stress or genetics. Considering that Flint doesn't particularly live a stressless life and still has dark brown hair, you get what I mean.
He's a father of two. Not much else to say there.
We know that he's been on the Nowhere islands for at least 11 years pre-timeskip because Hinawa presumably gave birth to the twins 4+ years after they arrived.
So we can assume that he could be anywhere between 30-50 years old pre-timeskip and 33-53 years old post-timeskip. :)
Flint arrived on the Nowhere Islands pretty young. Around 18-36 years old.
Hinawa:
Hinawa's age is kinda hard to find. Even though she's a pretty major character story-wise, we know barely anything about her other than she's nice, pretty and Lucas and Claus's mother.
We can just sort of assume she's around Flint's age (Maybe a tad younger?) and arrived at the island at the same age Flint did.
If I'm missing something please let me know.
Boney time:
Well, he is a dog, and he's a pretty energetic dog, so he's probably older than a puppy but younger than an elder.
I read some forums that said he might be a chocolate lab, whose lifespans are 10-12+ years old.
He's unheard of in the flashback of baby Lucas and Claus (In the final fight) so he probably came after them.
He's pretty energetic and can use the full extent of his brain, so he's probably at peak age.
From this, we can assume Boney is 1-3 years old pre-timeskip and 4-6 years old post-timeskip. Since Boney is very young, he is most likely only a descendant of dogs that were brought over from the old world.
Salsa Monke Time:
He is Monke!
He has a girlfriend which implies that he is at mating age. Depending on the species of monkey, this could be anywhere from 2-8 years old.
That's all I can really go off of ;-; I might be missing something though. Do let me know if I am!
So we can assume that Salsa could be anywhere between 2-8 years old pre-timeskip to 5-11 years old post-timeskip. I'm not sure if Salsa is a native to the Nowhere Islands, but looking at the unused attract mode there is a cutscene where he's seen in Murasaki forest.
And there you have it folks! The estimates of the ages of the Mother 3 cast!! Once again, let me know if I missed anything!
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randomnameless · 4 years
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I was checking the other wiki for more info on FE16′s unused content 
(is it me or the other wiki isn’t edited as easily as a snapchat selfie?)
We missed the best battalion in the game :’(
OTOH, if we’re supposed to think those battalions are random mercenaries chilling around waiting to be hired, i’d feel bad about a battallion of random crazed villagers chilling around, just waiting to be hired but apparently they cannot be healed...
From the unused map sprite, even if it doesn’t match the character’s sprite, Rhea bleaches her hair when she cosplays as Seiros, and we were robbed of the “two eyed Dimitri” map sprite.
I’ve finally found the beta “Felix’n’Annette were supposed to fight against Dimitri” convos, idk what was the beta AM, but here it seems as if Felix’n’Annette are fighting alongside Cornelia and the randoms Faerghusians in Firdhiad. Maybe they defected when Dimitri wanted to go to Enbarr, then Flèche happened, Dimitri returns home and has to fight against them? idk.
More interesting though, is the cut “trading” activity, where, apparently, we would have been able to send merchants somewhere to get rare and endemic products.
It’s interesting because it has some flavor text about the destinations!
Brigid A group of islands with abundant nature, floating in Western Fódlan. They lack in production of arms and goods, but they are excellent hunters and fishers, and are well-known for their unique cuisine.
They were unlucky in Civ and didn’t start near a mine of iron or copper? If only we could have more Brigid dishes, i’d be a happy nerd
Land of Albinea A vast land located Nothwest of Fódlan. They require a variety of resources for development. There are lots of famous foods that take advantage rich nature in the area. 
Albinea doesn’t have a lot of ressources for development (TFW no iron/copper) but apparently they have a lot of “famous food”. I think Albinean moose is used in some dishes?
Derdriu, The Aquatic Capital The capital of the Regan Dukedom, and the central part of the Alliance Territory. There are a lot of factories there, and they leverage the port to produce and export goods to build their wealth.
Look at those merchant republics exporting goods and developing factories, then what, they developed tariffs? Sleazy merchants. OTOH, from this description alone, I have the feeling the Alliance’s nobility desperatly tries to assert its authority through “ancient noble blood” and what not, because if someone is rich enough to have 70% of the factories used, and controls the trade, even if Count Gloucester recalls how Gloucester the Elite was the dudest bro in the world, rich merchants won’t give a fig about him.
Fort Merceus A fortified city, and the capital of the County of Bergliez. Extremely rich in agriculture and fishing thanks to the blessing of the fertile Gronder Field and Airmid River.
The Empire seized every fertile land in Fodlan? I remember a raunchy novel implying Cichol blessed the fields of Gronder (bla bla earth dragon magic?) but with the river + those magical fields, the Empire’s supposed to be self-sufficient, at least when food is concerned. It contrasts with the Kingdom where recolts aren’t that rad, some are forced to turn into Dagdas and Ingrid’s family deals with bad recolts.
Arianrhod, The Fortress City A fortress Kingdom city on the border with the Empire. They put a lot of effort into military preparation, but it's said that they have a surplus of equipment and due to their non-agressive defense policy.
TFW everyone works their butts to build a super fortress city but then your local nobles say it must be used to strengthen a “non-agressive defense policy” :’(. OTOH, Arianrhod being a non-agressive defensive “fortress city” near the border with the Empire means that, at least during the first part of the game, the Kingdom and the Empire weren’t at each other’s throats.
Almyra The great country to the East that has long been at war with Fódlan. The throttle on trade was loosened when the former king began his reign, and they now export many goods.
Wow, interesting bits here! Who is the former king this is talking about? Claude’s Almyrian Grandpapa? Of course greedy merchants from the alliance try to make some business (tm) and Almyra even exports goods! Maybe the pals raiding every wednesday are just a faction who doesn’t want to negociate/trade with their neighbours and only want to fight’n’feast, idk. Making peace through trade though, i’ve read it somewhere but i can’t remember where are they trading coal and steel?
Sreng Region A desolate region where the Sreng people live. It's said that Zoltan, the master swordsmith, once lived there, so there may be valuable weapons waiting to be discovered.
Alright who is Zoltan because we find his weapons in the game. Still sad that there’s nothing about the Sreng people, but talks about a swordsmith in a region where Birdie is sighted in the game makes me think a bit, maybe Zoltan is one of Macuil’s alias, like Cichol and Seteth, or Rhea and Seiros? “There may be valuable weapons waiting to be discovered” TFW you’re a thief trying to discover magic weapons in a desert but get attacked by a talking magic beast :’(
Fhirdiad, The Kingdom Capital The capital of the Kingdom located in Northwestern Fódlan. The study of magic is popular, and the people are said to be skilled at crafts, but the surrounding lands are barren.
Look the Fhirdiad magic school of sorcery gets a mention! It makes me wonder why Fhirdiaid pushes for magic studies but the Empire is supposed to have the most magic oriented army in the continent... Contrast with Bergliez again, the Kingdom’s lands are barren. And yet they still manage to have cheese. Fhirdiad randoms are supposed to be skilled at crafts, what, Cordelia asked them to craft spare parts for her Titanuses and the randoms obliged, not knowing what it would be used for? Or because they don’t have natural ressources, they had to craft a lot of things to compensate for the shitty climate and barren lands?
Morfess, City of Sorcery A desert city located far to the Southeast of Fódlan. The climate is rough, but the study of magic is popular, and it's said that their skill at weapons forging is also high.
Okay I'm pretty sure Morfis/Morfess specialities being “magic + weapons forging” was, in this version of the game, the devs trying to tell us that Macuil used to be there. Climate is rough, dude loves deserts. But as @damoselcastel​ pointed out, maybe Morfess/Morfis developed its own branch of magic and also uses it to forge weapons. TFW the only things we get from Morfis are a battalion of mole people looking mages and plums. Yes, plums.
County of Gloucester A territory of the widest plains in the Alliance territory. Agriculture and cattle-breeding are prosperous, and it's said that County Gloucester himself uses them to develop new foods.
Oh, so next to the economic mess/Fodlan’s version of Amsterdam in Derdriu, Count Gloucester rules over a pretty rural area of the Alliance? He develops new foods, like what? He tries to create fusion food? Now I imagine all kind of jokes made at Count Gloucester’s expense with various sheeps, when the Riegans just need to develop 3 more technologies to fully enter to the industrial revolution era. No wonder why he’s so salty :).
OTOH, again, more worldbuilding : apparently only the Kingdom wasn’t blessed with fertile fields? It sucks for them.
Enbarr, The Imperial Capital Capital of the Adrestian Empire that has a long history. More people there than any other city in Fódlan, and it also has a huge market that sells mostly food.
Compared to the description of the other capitals, this one feels flat. So, Enbarr is old and it has more people in its walls than in any other city in Fodlan. Market sells a lot of food. Enbarr dictates food prices in the continent or what? Or maybe the huge food market is like, the biggest food market in Fodlan where food from every part of the Empire is sold (it manages to enter Enbarr thanks to the canal?). I’m kind of disappointed, otoh, Ferdie reading an agricultural treaty gives him a new light, if food/agriculture is so important in the Empire.
now the million gald question : is Enbarr exporting food to the Kingdom who’s in need or not
County of Varley This area is lacking in water sources, which is rare within the Empire. It's said that they forge precious weapons and armor using the minerals taken from the Ogma mountains.
hahaha what kind of minerals taken from the Ogma mountains are we talking about crest stones or nabatean bones i mean
Fascinating to note, again, that the Empire is the bestest place to be in Fodlan because bar Varley, every area isn’t “lacking in water sources”. So maybe we have a lot of swamps in Adrestia, but at least there are no deserts. With water, you can grow stuff, so it’s a huge bonus for agricultural development. then why are the adrestians so nostalgic about a time where they controled a frozen wasteland and want to reconquer that frozen wasteland, like, it has nothing of interest no natural ressources nothing so why
If only Bernie could forge us something OP...
Kupala This area is just a part of the Alliance's Territory of Margrave Edmund , but it's an autonomous region where the mountain people life. They produce weapons and armor, made with precious minerals.
Those tidbits were in the game before the DLC, so at that time we didn’t know was Kupala before Nemesis’s party. Interesting to note that this is an autonomous region in the Alliance, and not a part of the Alliance like any other territory (Leonie’s village). Maybe the Alliance thought it was too much of a hassle to keep an effective control over those parts of the mountains, for little benefit. Why needing to crush them when we can trade with them?
Territory of Margrave Edmund The region is almost entirely made up of coastal area or islands, and trade with far-off areas is thriving. You may be able to get something rare. 
Or maybe the Territory of Margrave Edmund is just some sort of puzzle, when the Lords needed to give him a territory because he’s a noble they thought about the most difficult, shitty place to administrate and thought about this place, islands, coasts and mountains. Totally not a difficult mess to send knights to keep order of something. Coasts + islands = pirates? But apparently, in the general Alliance trend, Edmund managed to trade with “far-off areas” instead of maintaining a military rule/dominion, and apparently, it works so well that he sometimes manages to get something rare!
Land of Dagda A vast land far west of Fódlan. Their weapons crafted with unique skill are well known. They are hungry for meat that you can only get in Fódlan.
Meat for weapons seems a good trade - I mean Dagdians weapons are supposed to be unique but also well-known. It’s such a shame we never see anything like that in the game :) IIRC Shamir doesn’t have a special Dadgdian pref bow and i hope they’re not talking about the fetters of dromi :’(
why did they cut those worldbuilding parts???
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glapplebloom · 4 years
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A few selected by random people, and a few picked by me...
(Mecha Sonic art by Nikori20)
((NOTE: None of these will be in Death Battle anytime soon if at all! Do not consider this possible))
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Mecha Sonic from Super Mario Brothers Z
What started as a minor boss in Sonic 3 and Knuckles turned into an unstoppable killing machine due to being the most flexible of the Robotic Sonics. While Z is in the title, Mecha does have things that sets him apart from the Androids in DBZ. The biggest being he has weaponry. I wouldn’t mind looking into him for a Death Battle.
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Cell and Kermit from Devilartemis
What do you get when you mix a biological android and a Muppet? You get one of the strangest pairings on the internet. While Cell does have your traditional DBZ skills, Kermit is all over the place. Not to mention Cell has a stand of his own in Moist Fista. So they can bring in their own unique thing.
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The Operator from Marble Hornet
A creepypasta so popular, it had numerous games, movies and cameos, the Slenderman is a tall monster of a man. While there are many interpretations, this one is a more tamed version. Can his ability to corrupt memories be enough to take on some of the other horrors out there? Like...
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Cabadath from the Chzo Mythos
Long before the creation of the Slenderman, there was Trilby’s Notes. In it was a faceless tall man with a unique weapon. Before becoming the Tall Man, he was an arrogant man trying to call an outer being to be a servant to him. Instead the King took him and made him into the Prince. With his unique power set, those who face him will soon know the name of the king. ...It hurts...
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Sonichu
Well, I asked for OCs so someone was gonna bring up the most infamous one. The less you know the better. But I will admit I probably done some stuff I do regret that are similar to how this guy’s creator did it. But hopefully I don’t fully match the history and don’t go down the creator’s path.
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Painis Cupcake from TF2 Freak World
A monster in the guise of a red Soldier, A cannibal possessing inhuman strength and the ability to spit shovels. And I haven’t really seen a thing of his. Luckily there’s a wiki. I recall seeing him with someone who can shrink limbs and make people disappear, but I could be mistaken.
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The Bermuda Family
Someone was going to submit their own OCs, surprised only one and for RWBY. Alba, Fluorentz and Tramonto are siblings born under a notorious pirate. When their father died, they vowed to undertake different forms of piracy to stay out of each other's ways. Alba is your modern pirate, the whole smuggling, slavery and the like. Tramonto is your classic pirate, rading ships and taking supplies. And Fluorentz is a digital pirate, so hope you got a VPM. With a unique story and powers, they could be fun to see.
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Lightning Bliss
One of the many Brony Analysis out there, Lightning I believe got the most feats and abilities out of the rest of the cast (minus Mary Sue for obvious reasons). Between her Heavy Weaponry, her pet Twink, and Rainbow Power, she got a lot on the table that makes her unique to even canon Ponies. Would be a fun to see.
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Erma
What do you get when you take Sadako and turn her into a little girl? You get Erma. A cute story about a kid with a monster mother and a human father. With powers similar to the Ring Girl and unique abilities of her own, Erma brings a lot of unique abilities to Death Battle.
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Bob and George
These two are Sprite Comic Royalty. While there was a sprite comic before them, Bob and George really made it into a thing. One being an electric elemental, the other a fire elemental, these two working together would be tough to beat no matter who they’re facing.
And that’s 10. Will these guys ever appear? Who knows?
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pkmn-fangamer · 5 years
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Pokémon Uranium Review
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Intro:
Enjoy the region of Tandor, with over 150 new original species of Pokémon, complex characters, and many secrets to discover. Become Champion, complete the Pokédex, and beat the many challenge modes available; it’s time to prove your worth as a trainer! Pokémon Uranium, at its core, is a homage to the original Pokémon games, which have been in the hearts of many of us since childhood. Coupled with a serious storyline and slightly harder gameplay, this fangame is aimed towards a slightly older audience: one that often remembers Pokémon with nostalgia.
How to Play:
Go to Pokemon Uranium’s Reddit here, which gives several download options and further instructions.
Story:
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-Light spoilers below-
The story of this game is unique and interesting. For the most part it is strongest at the beginning and the end of the game, though it’s not particularly weak in the middle. There is a cut scene at the beginning of the game in which your mother is working as a scientist at a nuclear power plant, where she disappears during an accidental nuclear meltdown. Your dad, Ranger Kellyn, originally from the Almia region, is struck with grief, and becomes obsessed with his work as a ranger. You, the main character, are forced to live with your elderly Aunt, and later become a Pokemon trainer and assistant to the local professor to financially relieve her.
If you find the above summary of your first fifteen minutes of game play intriguing, you’ll probably enjoy the plot of Pokemon Uranium immensely. I certainly did- the game’s story mostly took itself seriously, getting dark in a few places without getting too edgy.
The biggest difference between main series games’ plot and Uranium is the lack of your average evil team. The enemy in this game is both physical and philosophical. I’ll only get into it partially, so I don’t spoil it too badly. The main enemy are Nuclear-type Pokemon, and whoever/whatever is causing the meltdowns of nuclear plants across the region. But these plants were obviously created by humans, and in turn Nuclear-type Pokemon are also in way man-made. Nuclear Pokemon may be the obvious enemy in this game, but the human perspective is also lightly explored, and for this I was glad.
This is also the first fan game I’ve played through in a while with genuinely interesting characters. Your rival is a bratty child at first but matures and develops as a person by the end, for example. Additionally, your absentee father may seem distant and uninvolved in your life at first, but eventually you grow closer to him too, as you battle Nuclear Pokemon alongside each other. Many of the gym leaders are also interesting past their gimmick, and are encountered not just in their gyms, but are also present in another part of the game that you’ll just have to find out for yourself.
Score: 9/10
Pokemon:
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The Pokedex of this game contains exactly 200 Pokemon, about 150 of which are original Fakemon, the rest being Pokemon selected from various regions. At first, I was puzzled as to why some real Pokemon were included, but then I later realized that many of these Pokemon were either given new evolutions or mega evolutions, which in the main series are sorely needed. The best example of this is Dunsparce’s new evolution, Dunseraph, making it a strong Dragon/Flying type Pokemon. However, a there are a few main series Pokemon that are included without any improvements being made to them, so their appearance does confuse me a bit, though I’m not totally against their presence.
The Fakemon in this game are overall likeable. The starters are all well designed, and in my opinion are some of the best Pokemon in the game. They are unique because they’re only two stage Pokemon, with all main series starters being 3 stage Pokemon. I picked Orchynx, which is a Grass/Steel cat Pokemon, and there was never a point where I regretted my choice. The rest of the Fakemon are pretty good- there are some designs I’m not the biggest fan of, but this can be said about many official Pokemon too. The Fakemon range widely in abilities, types, and movepools- which brings me to my next topic.
Undoubtedly, one of the biggest gimmicks of the game is the new Nuclear-type. Nuclear Pokemon are weak against every type except themselves, but their new Nuclear-type moves are super-effective against every type but Nuclear and Steel-types, and doubly so against Pokemon with more than one type. This makes these Pokemon super interesting to use- the strongest of their types can be the ultimate glass cannon in battle if used correctly.
There are both Nuclear versions of main-series Pokemon and some original Nuclear Pokemon present in the game. The former are much more numerous than the latter, and I wish there were a few more original Nuclear types, but I understand coming up with new Pokemon for a new type must be time consuming and difficult.
Score: 9/10
Gameplay:
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The gameplay of Uranium is great overall. While the game is contained in a single region, there is an East and West segment that makes it almost seem like there are two different regions in the game. The West half that you begin on is land-based, and the East half is water-based, on an archipelago of islands. The wealth of different cities, areas of interest, and routes are sure to give the player more than enough to take in and explore.
For those of you curious, I would put the difficulty of Uranium at a bit above the average main series game. It’s not horrifically hard, and not much grinding is necessary until towards the end of the game. A balanced team will help you get far, and I’d say it’s rather important to have a Steel-type, Nuclear-type, or both on your team to help you get through battles with Nuclear Pokemon. However, if you’re looking to bump up the difficulty level in playing, having neither of those types will definitely help challenge you.
HMs are present in this game, but there are items that you can receive later to replace them. It is nice that these items become available later in the game, but I wonder why HMs exist at all in the game if the creators were willing to replace the HMs with items. I would have preferred receiving these items rather than HMs from the get-go, but it is pleasant at least that you don’t need HMs eventually. My biggest gripe about HMs is how late you receive HM Fly in the game- not until winning your 8th badge. Luckily, there are various methods of transportation available, like subway and boat, but paying for these services and coordinating which methods work in what town is a little tedious.
In general, the gameplay of Uranium is very polished. There are so many tiny features that make this game more playable than even main series game, still without making the game too easy. One such feature is the Pokepod, your main technological device. In it, there is a Jukebox used to listen to any in-game track, your region map, and a phone to call the regional professor, and store numbers of trainers looking for rematches. A Pokeball is present next to trainers who want rematches, and best of all, your opponent’s rematch team has levels that are scaled to be equivalent to yours. This makes grinding much easier and more enjoyable.
Score: 8.5/10
Art/Music:
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The overworld art resembles Gen 4 graphics in a way that is creative and original- I can barely find a tile that was imported directly from Gen 4, aside from some overworld character sprites. The landscapes are varied and nice to look at, many of them being based on the country Brazil. My favorite city is Venesi City, which is a beautiful port city based on Venice, Italy.
The in-battle art and animation are fantastic as well, based on Gen 5, with your Pokemon and your opponent’s actually moving around a bit. There are also many moves with great animations. However, there is also a fair number of moves lacking any animation. This bothered me a little, but perhaps it could have been a glitch? Either way, the battle scene is very polished- almost every new area has new background art accurate to whatever time of day it currently is. With how much time is spent battling in this game, I appreciate the effort put in to make it look as nice as it does.
The music in Uranium is about a 50/50 split of well-composed original OSTs and re-orchestrated versions of tracks from other generations. Since these re-orchestrations are well made and contribute well to the game’s atmosphere, I don’t mind the lack of original music in these spots. I especially enjoyed that the diving theme was a slower, more beautiful version of the in-game surf music.
There is one more important thing of note before I move on, and that is the ability to choose a well-designed, non-binary player character. Gamefreak should really pay attention and implement that feature (but I know they won’t). Fantastic job on inclusivity in this area, and I especially loved the proper usage of pronouns depending on which appearance you choose.
Score: 9.5/10
Misc:
If you play Pokemon fan games, or have even heard of them at all, then you probably know at least a little bit about the incredible rise and forced decline of Pokemon Uranium. I urge you to read about what really happened here, according to one of the creators, @oripoke. I don’t have much more to say about this topic without getting heated about it, so I suggest checking out the provided link here if you’re at all interested.
Because of the cease-and-desist order from Nintendo, the community for this game is a little more hidden than it would be for a famous fan game. However, you can find an extremely helpful wiki here, and the main discord here.
Overall:
I’ll begin my conclusion by saying that this is the third time I’ve attempted to finish Pokemon Uranium, and boy am I upset that I didn’t stick to following through with this gem of a game earlier. Uranium truly does have just about everything fans could want- a game with a slightly deeper storyline than main series games, with nearly all new Pokemon (and even some old ones, if you prefer), a new region to explore, and even a new type to spice things up.
I would gladly recommend this game to Pokemon fans new and old. This is a polished, pretty product, and you won’t find many other fan games as complete and polished as this one. There are almost no glitches- the only one that I experienced was the music cutting out occasionally, but the game can easily be saved and rebooted to fix this.
Usually I have more to say in this ending section, but I think that’s all for my final thoughts. This game really is just a work of art, and because of its interesting plot and gameplay, I can see myself picking Uranium up and playing it through again in a few years, possibly even more than once.
Final Score: 9/10
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herzenswarme · 5 years
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“Naruto: Passion of the Shinobi”: A Naruto fan-made fighting game #5 - Early roster overview part 2
Last edited: 2019-03-28
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Note: 
The characters marked with a [*] are characters that, while they have a concept, I have not found a model for them yet. Which means I can’t follow my usual process. The inclusion of these characters are tied to whether I can obtain a model or start making the sprites from scratch. They may not make it in or just do so later on.
On the other hand, the characters that are missing in sections to which they should belong, like Ino and Shino. Are still not conceptualised but may be so in the future.
The other leaf genin
Shikamaru Nara
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Shikamaru is a character whose implementation is not still clear due to some incompatibilities between his canonical abilities and a 2D environment.
The concept for his play-style is something I’d call a set-play character. He tries to either lure/push the enemy to a corner or to set up a helper to extend his effective range (as it can be seen in his fight against Temari in the chuunin exams). This way, Shikamaru is a character that wants to create an opportunity first and go into the offensive second.
His move-set is based around a stance in which he can’t do anything but instead you will be controlling the shadow in order to attack and keep the opponent away with a variety of moves from the shadow itself. The problem, however, is that his Shadow Possesion Jutsu is made effective as soon as it touches the opponent on the ground. Due to this, a canonical implementation seems not viable. So for him I’ll have to either come out with a way to balance it out or disregard this part of the canon.
Hinata Hyuuga
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Much like Neji, Hinata is based on pressing the special button at the time of a move making contact in order to generate special effects. Hinata, however, will attack the health of the opponent directly.
When timing correctly on block, Hinata will start dealing virtual damage that is not effective at the moment. By consecutively timing the special button correctly over a reducing frame window she will do more and more of this damage (the base amount is based on the damage of the move). This damage is just virtual and won’t be able to finish the enemy.
However, when she lands the hit and has correct timing, each move will deal extra damage by consuming the virtual damage and turning it into effective damage, making her a character with potentially really explosive damage.
In order to break defence, aside from general tools, she is planned to have dedicated frame traps and block point attacks.
This system is inspired by the concept that the Hyuuga taijutsu attacks the internal organs as opposed to regular taijutsu in the same way Neji’s is inspired in his ability to attack chakra points.
Kiba Inuzuka
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Kiba is the main puppeteer character of the game. He can use his companion Akamaru to attack for him, and being able to keep both of them safe and in correct position will be a key factor when playing them.
Akamaru can be made move and attack with different inputs that use the special button, much like Zappa’s dog summon.
Akamaru can also be hit and might also have limited HP, so you must be specially careful as opposed to the usual puppet character.
The duo of the mist
Haku [*]
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As anyone would expect, the ice mirrors will be a key tool in Haku’s move-set. Haku will be an agile character focused on the positioning of projectiles and mix-ups. In a way, he is similar to characters like Answer in Guilty Gear or Bang in Blazblue.
By putting mirrors on the screen Haku will be able to get in them, allowing him to move immediately from one to another, fly between mirrors hitting during through the trajectory, throwing needles or grabbing the enemy; as well as releasing his super.
These mirrors melt with time or on command, generating a puddle. This puddle can be used for ice based attacks and maybe also for regenerating the melted mirror.
Mirrors can also break, not leaving any puddle. This can happen if counter hit when performing a move from a mirror or when going into it, which deals extra damage to Haku.
The nuances of the mechanics are, as this is an early concept, very susceptible to change due to the balancing.
Zabuza Momochi [*]
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Zabuza is a character that barely made it into my initial plans, as his concept is extremely simple. However, when reading the Naruto Wiki page about him, I found an “entry point” in order to approach his design.
Zabuza's signature weapon was the Kubikiribōchō, an over-sized broad sword, whose shape was thought to decapitate enemies. This large weapon has the unique ability to absorb and utilise the iron from all the blood it sheds, from whoever it cuts, in order to reform itself if damaged or broken.
Capitalising on this small detail, I decided to include Zabuza as a character with an additional meter that focuses on footsies in order to win. While simpler that I’d wish, I feel inclined to still include him in the game.
Zabuza’s moves are for the most part long ranged melee attacks using the sword. When blocked or on whiff, the sword will lose resistance, deteriorate. Much like it would be in a Dark Souls game; the sword may lose durability when blocking, too. When the sword completely deteriorates, it breaks, an you are left only with physical attacks. However, when you land a hit, the sword will recover part of its durability.
Additionally, he may get a specific set of moves that will leave the sword stuck in the ground and will be able to jump back and forth to it for combo extensions.
The Sand
Gaara of the Sand
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Gaara, most likely the second character to be made after Neji, is designed to be a pure zoner. What I mean by this is that he will have a virtual are of the screen at which he wants to remain and outside of which he wants to keep the opponent at all times. Unlike many zoners in fighting games, Gaara doesn’t intend to allow the enemy in the zone at all and won’t capitalize on a knockdown with okizeme mix-ups.
Gaara’s sand will be both his defence and offence. As you use his sand based long range projectlies, you will start to lose sand. That sand will then set wherever it goes.This does not apply to mid-range normals.
This has 2 effects. First, the less sand you have with you, the worse your defence is, to the point that if you lose it all you won’t be able to block or, at least, blocking will lead to full damage with block-stun. Depending of what play testing suggests, he might be able to block automatically when full with sand and block normally only within certain values.
On the other hand, and since this game doesn’t have general chip damage, Gaara has tools to make the opponent want to approach. As sand starts building up on the floor, Gaara can use it for offence, giving him access to an unblockable move whenever enough sand is built up.
Gaara can then recall the sand in order to replenish his gourd and thus recovering his blocking abilities.
Kankurou [*]
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Kankurou is of course another puppeteer. This one, however, is a bit special. Unlike Kiba, Kankurou can’t attack on his own and he’s completely dependant on the puppet.
He’s meant to attack from a distance with the puppet and once the puppet is surpassed, go into the defensive. While he can’t attack, he is able to control the puppet when blocking. The freedom this offers is being considered. It may range from complete control (even though this implies dangerous directional inputs during blocking) to a simple pre-designed movement in which the puppet will get closer and eventually grab the enemy, dealing a bit of damage but most importantly letting Kankurou get away.
The dynamics of the puppet also have multiple viable options. It certainly won’t have limited HP, but the damage suffered by the puppet may leave it useless for a set period of time or hurt Kankurou’s chakra. It’s important to remember that losing all your chakra is a win condition for your opponent.
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Chapter 34: The Light of Devotion
“The seeds of that fate were sown here.”
Previously, a rebellion occurred. It was swiftly handled, but was a pyrrhic victory: Proto was damaged, the Oxsecians found selection was bias in favor of the royal family, despite (in some cases) their genes saying otherwise, and finally Oxsecia imploded. It was not a good day for anyone, really.
34-1 It had to live solely for its objective – as Proto had.
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Whereas chapter 33 had Electric enemies, this chapter will have Ice enemies for most of it. This is a bad team to bring, for reasons that will become fairly clear.
Side note: this was done during a half-stamina event. It was originally 24 stamina, then a later update reduced it to 20.
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           Though despairing, the Oxsecian king could not simply stand by while his people destroyed each other in a civil war.
           Animata was responsible for all of it. This tragedy started with her.
           It wasn’t the king alone. Rancor towards Animata was swelling among the people. The only way to cleanse it was to strike at the root.
           Options were few. They no longer even had a place to call home. He needed to take up the banner and lead the fight against her.
           The king’s hand rested on Proto’s remains.
           They needed a symbol. An unstoppable weapon that sought only bloodshed and destruction. It had to live solely for its objective – as Proto had.
           36AIS was sound asleep. Gazing at her peaceful face on a nearby monitor, the king declared his intentions aloud.
           “…We shall dispose of the unfit.”
           The hand gripping Proto’s remains trembled almost imperceptibly.
              That resolution went into effect almost immediately.
           Those branded unnecessary to the cause of the Oxsecian people frantically sought escape. Shunned and stigmatized by the public, they howled their resentment, raged, and desperately fought back.
           Ironically, they proved unfit in this, too. The royal forces crushed their resistance as easily as ants.
           The king saw their pain. But it only convinced him that these weak links were his people’s biggest obstacle to destroying Animata.
           Emotion often clouds judgement and vision, leading us off course.
           The Oxsecian ship, meanwhile, reached its destination. The unfit would be exiled here.
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Welp.
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Four battles, with ice enemies. Both are pretty annoying; the Ice Golem’s Blizzard attack hits everyone, and the Snow Spook’s Icy Counter hits fairly hard.
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As shown.
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The wiki claims the last battle has four of these guys at level 75, but my image order says they’re apparently level 78. I guess it’s not that big a difference either way.
Still, they can hurt, especially if you get multiple attacks hitting your team. I came into this last floor with everyone alive.
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By the end, the team’s been halved. Amazora’s only alive because she has Anti-Ice Shield as a skill. Pretty sure this would’ve been a wipe if I didn’t have Gatz or Rikken on the team and instead went with frailer units.
34-2 You’ve been assigned to take them to the execution grounds.
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Now this is a team that’s more suited for much of this chapter. It helped that I’d managed to yolo roll Koko and Lewto a while back. (This is not the first time I’ve gotten some useful units in this game from that…)
If I hadn’t rolled them, hard to say how I’d manage in all honesty. I never worked on getting Bahamut or his recode until chapter 40 because I just never had Piz’fer a lot of Ice units prepped and able to reliably clear Bahamut Ultra until recently, but he’s a fantastic free unit and really good for this chapter.
If I were diligent at the time in gathering the materials, I could have recoded Lewto and Koko, which would also make things easier. Still, even just having those two helped. Currently, you could probably field a team that’s either all-Fire or a mix of Fire and Solar units, something like  Bahamut^/Lewto^/flex/flex/flex/flex, and coast through much of this chapter.
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They have execution grounds on the old hunting place… So what, does this entail leaving them to fend off wild animals? A nice place to sit and freeze to death?
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Icebind is fun and familiar to anyone who has Leviathan^. It freezes anyone caught in the radius, preventing them from moving/acting, and works a lot like petrification in many JRPGs in that if they’re attacked (pincered, in this case), they shatter and die even if they would’ve normally survived the pincer.
The other, similar looking enemy is a Mini Frostshroom, which just has Glacier, Area (1).
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Icebind can be cured with Panacea or blocked with a Dragon’s Badge/Amulet (Icebind Guard) or Dragon’s Talisman/Buckler (Icebind Ward), but those are CoT/F otomos. Easiest thing to do is just avoid being in range and pincer the mushroom horizontally.
34-3 “He needs someone who understands him.”
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Another new stage, another new enemy. Are those little beady eyes? How cute!
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Things sometimes got dicey for the team, but Sorman and Rikken are there to keep everyone’s health topped off.
34-4 A heavy thud shakes the area.
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You can tell I covered this a long time ago since there’s no Solar/Lunar signs, stamina cost was 24, and co-op mode is still present. Anyway, I show this because there was a fatal error – namely, having units with odd levels for reasons you’ll see shortly.
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You’d think, but even in real life, this is so rarely the case…
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The boss of 34-4 is Layla. She’s not very nice and opens by confusing anyone who isn’t evenly leveled or lacks Confusion Guard/Ward (whether by skill or otomo equip) for nine turns. You really don’t want anyone confused, especially when the stage is packed full of enemies like this one.
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Confused units do not take part in pincers, so that’s fun. I guess if you have to bring someone odd-leveled (tired of level grinding?), you could bring along someone with Clarity (Kana, R’zonzand, Palpa) or otherwise able to cure status effects.
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I didn’t, so it’s just a real bad time for everyone.
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Let’s try that again with better levels. Incidentally, for this stage, it plays The Shattered Land instead of the regular boss music.
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It’s a vast improvement; I can actually get in some pincers and clear out the Ice mooks. Anything that helps kill them is another thing keeping the team from being overwhelmed.
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Everyone can even get to work chipping Layla’s health down. From what I’ve seen, she’ll use Blizzard once she starts getting low on HP.
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3 turns in, there’ll be a message that says, “Poised to strike back…” and Layla will start glowing. Avoid pincering her during this time; she has a hidden skill called Icy Retribution where she counters pincers with 8x physical and ice damage counterattacks. As a reference, the strongest attacks have a 3.5x multiplier – getting hit by this is generally a total party kill.
The game cheekily describes the skill with “Let sleeping dragons lie.” She can be hurt indirectly though; even if she’s hit by AoE skills, Magic Bombs, your own units’ counterattacks from pincering the mooks or vice-versa, she won’t retaliate against those.
If you don’t pincer her, you’ll get the message “Counterattack disrupted” and she’ll use Icefall instead.
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The Treants aren’t as threatening, but they can do a lot of damage if they group up and gang up on a few of your units or move in ways where you can’t really make a good pincer or heal someone about to die.
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Once the mooks are gone, it’s just a matter of slowly chipping her down, ideally with vertical pincers instead of this.  
34-5 All the years Proto spent with the king were wiped clean.
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           Amongst those memories is a father's strangled cry of anguish at having to abandon his daughter.
It's a recording of the king's voice. An auxiliary battery was evidently running after Proto's main power supply shut down.
A scientist hits the delete command with a practiced movement.
“...Error?”
The command is rejected. Resistance from Proto, perhaps?
“Bah. We have enough data already. Just format it.”
And with that, all the years Proto spent with the king are wiped clean.
 Meanwhile, your party is still embroiled in battle with the alien beasts, never dreaming that such a thing is happening aboard the ship.
 Godspeed, Proto.
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Another new face. These guys cast a spell that curses anyone in range so they die in three turns. Notably, they can drop a Demon’s Tear otomo, but do people even use Demon’s Chronicles to farm SB still…?
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When killed, they lift the curse, though.
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Everything else is just standard fare, though.
34-6 That’s no reason to give up on the lives of the people right in front of you.
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The crystals from Crystal Road/Roundelay show up to be a gimmick for three-fourths of this stage’s floors. They don’t behave any differently, so chains aren’t blocked.
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Here’s Rossi’s Hex in action.
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And here’s the team just laughing off a Blizzard.
34-7 Turning around, you and the exiles begin the long trek back.
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Word suggested “a close up of a logo” for this image’s alt text. Great.
           “The Oxsecian ship’s explosion triggered a curious phenomenon,” says another familiar voice.
           It’s Peprope.
           “The place you’re located in is someone’s memory.”
           “Memory…? What are you saying?”
           “The details can wait. But the gateway between there and here will undoubtedly open very soon.”
             How can anyone possibly know this?
           Many have reportedly come into contact with some sort of memory in similar fashion. Some have already awakened.
           “Memory, eh…”
           “Perfect. Let’s see the king’s fate through to the end.”
           And so you resolve to take on the Oxsecian king. Turning around, you and the exiles begin the long trek back.
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So we’re ensuring the timeline is stable. Nifty. Anyway, there’re five battles, all against the icy mooks seen before.
34-8 You’ve declared open rebellion against the king.
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By then, we’ve reached civilization (of a sort), so I can swap the team around again.
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Now we are the rebels.
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Face-to-face with the Oxsecians again. I kind of wish there was something on the pre-battle screen that’d indicate if there was a non-elemental or weaponless enemy.
34-9 “Turned traitor, have you?”
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Memorable, I suppose, but not memorable to get a unique sprite or be a boss himself.
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Word alt text says, “this is an image containing text.”
gee thanks
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I can only imagine how annoying this might be if there were just a bunch of those wild mooks out there to snow on everyone. It’d be rather reminiscent of everything that happened in the first few chapters after crashing on Planet Beastbait, though.
Also, that recruitment was actually just a drop for a Pig’s Amulet. Why not, I guess.
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Some of the party cut things close.
34-10 Its name is Prototype Zero.
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This is the team I’ll be using. You’ll notice that except for Rikken, everyone is B or A rank. 34-10 can be beaten with a team like this, helped when everyone is pretty much at level 90, equipped with some good otomos (Pahrl, for instance, has the otomo that gives her Terabow). 
Of course there’s the fact that I’m bringing two-thirds of the Holy Trinity to this fight. Bahl and S’naip will be the main heavy hitters, and Rikken can dish out a good amount of damage too while acting as my mover.
Pahrl and Korin were brought to help bolster their respective weapon users’ stats, and their Defense +30% skills are one of the many things I used to make sure Bahl and S’naip survive enemy attacks. Sorman is there for healing (taken over Kuscah since he has slightly better defense), has a Regen Cane (A rank otomo, casts Mega Regen, chain) and Rikken has Heal, All to help a little.
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34-10 is just a single battle, much like 30-10. It’s essentially the final boss of part 1.5; so let’s pull up the ol’ boss tunes, but the live version for a change.
Music: The World’s Awakening/Day of Reckoning (Live vers.)
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Prototype Zero starts the fight with a huge lock-on; ideally you move everyone out the blast radius.
The turn after locking on, he’ll cast Ultima Assault, a non-elemental magical attack. Speaking of magic, he’s more resistant to it; not only is his magical defense stat higher, but he also has Magic Deflector (though I’ve never seen it be used). However, this isn’t a case where a team of mages or to a lesser extent non-crappy spellblades can’t win.
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As you can see, I instead opted to do a triple pincer to damage Zero, but more importantly, clear out one of the Oxsecian machines and get some buffs up on the team. I would not recommend doing this normally – but hey, let’s see: how bad can Ultima Assault be?
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Ow shit yeah that’s pretty bad
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Prototype Zero will cycle through his skills (Breath Attack and Synergy Wave), while also summoning these mooks.
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They will, on the turn they’re summoned, use their respective seal ability and severely neuter the physical attack stat of the corresponding weapon-users. It’s not a bad idea to bring a varied team for this reason, or, probably better, a strong mage. Just pincer with anyone who hasn’t been debuffed and work on clearing them out.
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When Prototype Zero starts glowing, he’s rearing up to use System Repair. This is the chance to double pincer and get some damage in; hitting hard enough will disrupt him and prevent the healing.
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Eventually, he cycles back to telegraphing Ultima Assault.
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This was a good chance to kill him.
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I missed getting a screencap of him fading away, so I went back and entered the stage again, killing Zero in around ~5 or so turns.
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The nifty thing is that you’ll generally (re: 75% chance) get either a Mantle or Deepwater Helix and Metal Minion^ (guaranteed) for clearing this boss.
Also worth noting: 34-10 has a hard mode! To quote the Terra Battle wiki:
Start stage 34.10 during 00:00–00:59 or 12:00–12:59 UTC to access Hard Mode. Compared to the normal 34.10 stage, Hard Mode enemies have 50 more levels, 3 times the HP, and 1.2 times the ATK, DEF, MATK, MDEF. Hard Mode will also give x2 EXP and x4.5 coins. The boss Prototype Zero is guaranteed to drop the Avengers companion after being defeated in Hard Mode.
Avengers is an S class otomo that gives the unit Counterattack. Useful if you want to cover another skill phase to SBing...?
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           “The loathsome Animata is threatening not only the lives of our kin but the existence of our entire race. We must weather this storm together, for we have only ourselves to rely on.
           “Look around you at the fellow countrymen who stand at your side. You are all comrades and equals, chosen to fulfill a common destiny. Social standing, origin, age are all irrelevant. We have all lost too much, and we must all fight to ensure those sacrifices were not suffered in vain.
           “We are a chosen elite, supreme specimens of our race, and we are tasked with a common cause:
           We must hunt Animata down and annihilate her. We shall have retribution.”
             Thus began the long war against Animata. The seeds of that fate were sown here.
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            A dazzling light blooms in the heavens. Then it is gone, along with the Oxsecian ship.
             All those who were locked in combat around the Life Breeder stand stunned and breathless. Humans, lizardfolk, beastfolk, stonefolk, the Oxsecian children with identical faces, even the wild alien creatures – all stand transfixed, gazing up at the empty sky.
           “It’s… beautiful.”
           As glowing debris from the Oxsecian ship disperses, a warm glimmer illuminates the heavens. It is as bright and unfaltering as the devotion born of a lifelong friendship.
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Finally, it’s worth noting that upon clearing this chapter, 54B2 and 36AIS are added to the Pact of Truth/Fate. 54B2 is a Z class sword unit and 36AIS is a SS class healer.
36AIS is unfortunately not that great of a healer compared to the SS class Amis or even Sorman and Kuscah. I really wish she’d been like Amimari/Amina/A’misandra in terms of skills, or that she’d gotten a recode that brought her skills in line with Amina/A’misandra’s recodes, since otherwise all she has going for her is having Heal All and pretty art.
54B2 is a bit better, but by this point he’s not as useful as he might have been upon his release. Sure you could use him, and he’s not the worst unit to have, but why not just use Bahl^ and/or Suoh^? Some might consider him a troll rainbow pull, and considering the rarity of Z class units and how gacha games operate, that’s kind of a concerning thought.
Well... to not end an update being a Debbie Downer like in the past, I’ll conclude this by saying that this brings part 1.5 to a close! Chapter 35 will mark part 2 - and afterwards I’ll have for the most part caught up to where I was when I took a hiatus. 
Fun fact: the word doc for this chapter is 73 pages and roughly 2600 words. That’s kind of a personal record, actually. I don’t think anything is going to be topping that besides a 7SU lp update or some of the shit I’ve got planned to play.
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