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#ps1art
cybertrip3d · 1 year
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adamhousevgd · 2 years
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This time, I tried making something a bit different. I decided to learn about doing classic Retro art since it's not only nostalgic, but easy to make and more on a smaller budget, and it looks pretty too!!  
I made the models in Blender and edited some of the textures in Gimp such as Windmill Fabric, brick, and shingles. The grass and dirt textures I did not make.  
I was originally going to make the knight patrol around the windmill, but it got difficult due to keyframes.  
The king sent his trusty knight to watch over this sacred windmill, who knows what reason the knight is guarding the windmill.  
As you can see, this scene in the Godot engine has rendered ps1-inspired shaders on most of these 3D models giving them a wobbly distorted render to emulate the nostalgia of the ps1 era. This was done by Shader code  
The unused knight idle animation was going to be in the scene; however, I am not fully experienced in the Godot engine to switch animation states as I do in Unity. It was the first time I used the Godot engine without testing the scene. Godot is decent, but I prefer Unity prototyping and its C# programming rather than Godots C++ programming since Unity is one of the most used engines with a big community in the world and I am more capable of using Unity engine.  
For the sketch did for the knight: https://www.artstation.com/artwork/o20dWw  
For the full animated 3D model knight and scenery: https://sketchfab.com/3d-models/ps1-styled-knights-windmill-060ea2c57ad34318ad5e997ba5217cae  
What I learned.  
To use Godot Engine for the first time.   -Editing shader code.   -exporting 3D models and textures in the Engine.  
Learned to Sketch in Krita for the first time   -this includes exporting to png.   - sketching a reference front and side view of the character.   - improved body proportions on sketching.  
Learned to use Gimp for the first time instead of photoshop.   -decreasing resolution in textures (except grass, and rock texture) to be ps1 pixelated look.   -practiced more of making seamless textures from cloning ( sunset, windmill fabric, brick, and roof).  
Used Blender for the first time instead of Autodesk Maya.   - 3D modeling and animating assets.   - unwrapping UV texture maps.   - Rigging character models.   - assigning textures to the models while fiddling with the UV to fit on the Knight.  
Finding more royalty-free textures to make textures and ps1 styled assets in the future.  
Conclusion  
Even though I have used similar programs before like Maya, Unity, and Photoshop since 2016, it was still good to learn about different programs and how they work, some have better tools than others wish you never know until you use them both. You never know if your employer has different software than your use too! So is always good to practice as many programs as possible before seeking a job, employers may like your versatility with different software and hire you.  
Despite I have not played many ps1 games before and knowing their tec limits, I enjoyed making the retro look of the models, reminds me of Quake. Making low poly retro assets and graphics is not only nostalgic but is one of the most economical ways to make more assets with lower resolution details in so little time. It is perfect for small development teams who are familiar with ps1 games and making small games with that style.  
I am hoping to make ps1/Quake-styled games in unity in the future
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ps1art-blog · 6 years
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The Road, a PS1 art new painting inspired by David Hockney
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adamhousevgd · 2 years
Video
This time, I tried making something a bit different. I decided to learn about doing classic Retro art since it's not only nostalgic, but easy to make and more on a smaller budget, and it looks pretty too!!  
I made the models in Blender and edited some of the textures in Gimp such as Windmill Fabric, brick, and shingles. The grass and dirt textures I did not make.  
I was originally going to make the knight patrol around the windmill, but it got difficult due to keyframes.  
The king sent his trusty knight to watch over this sacred windmill, who knows what reason the knight is guarding the windmill.  
As you can see, this scene in the Godot engine has rendered ps1-inspired shaders on most of these 3D models giving them a wobbly distorted render to emulate the nostalgia of the ps1 era. This was done by Shader code  
The unused knight idle animation was going to be in the scene; however, I am not fully experienced in the Godot engine to switch animation states as I do in Unity. It was the first time I used the Godot engine without testing the scene. Godot is decent, but I prefer Unity prototyping and its C# programming rather than Godots C++ programming since Unity is one of the most used engines with a big community in the world and I am more capable of using Unity engine.  
For the sketch did for the knight: https://www.artstation.com/artwork/o20dWw  
For the full animated 3D model knight and scenery: https://sketchfab.com/3d-models/ps1-styled-knights-windmill-060ea2c57ad34318ad5e997ba5217cae  
What I learned.  
To use Godot Engine for the first time.   -Editing shader code.   -exporting 3D models and textures in the Engine.  
Learned to Sketch in Krita for the first time   -this includes exporting to png.   - sketching a reference front and side view of the character.   - improved body proportions on sketching.  
Learned to use Gimp for the first time instead of photoshop.   -decreasing resolution in textures (except grass, and rock texture) to be ps1 pixelated look.   -practiced more of making seamless textures from cloning ( sunset, windmill fabric, brick, and roof).  
Used Blender for the first time instead of Autodesk Maya.   - 3D modeling and animating assets.   - unwrapping UV texture maps.   - Rigging character models.   - assigning textures to the models while fiddling with the UV to fit on the Knight.  
Finding more royalty-free textures to make textures and ps1 styled assets in the future.  
Conclusion  
Even though I have used similar programs before like Maya, Unity, and Photoshop since 2016, it was still good to learn about different programs and how they work, some have better tools than others wish you never know until you use them both. You never know if your employer has different software than your use too! So is always good to practice as many programs as possible before seeking a job, employers may like your versatility with different software and hire you.  
Despite I have not played many ps1 games before and knowing their tec limits, I enjoyed making the retro look of the models, reminds me of Quake. Making low poly retro assets and graphics is not only nostalgic but is one of the most economical ways to make more assets with lower resolution details in so little time. It is perfect for small development teams who are familiar with ps1 games and making small games with that style.  
I am hoping to make ps1/Quake-styled games in unity in the future
0 notes
ps1art-blog · 6 years
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🇸🇪Stockholm inspiration, PS1
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