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#project playtime rp
mixed-up-multiverse · 2 months
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Can you set me free?
Will you take my soul away?
Casting me in cold
Bury me in bones
Rest eternally...
Home | Ask | Muses | Rules + Mun + Other blogs
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*slowly knocks on the counselors door gripping the catnap plushie tightly before looking at it and saying "i won't let you down. if she is needed for your freedom...i will do what I'm asked"...seaming to reassure himself
*Painter opens the door*
oh! hello port!
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ask-playtime-city · 4 months
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Has Playtime (The company) ever really tried to retake control of the factory?
I've also heard about something they called... I think it was called Project: Playtime? (I have no idea that it was actually called so I'm using the name of the game!) Something about going in and collecting more toy parts to make more bigger bodies somewhere else? Did you have to deal with that at all?
I do hope they failed, no should else should have to be made into a toy.
The Prototype: Unfortunately they did make one bigger body outside of my "control", one boxy boo.
I hope to save him someday.
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the-cool-chicken · 4 months
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“YO! NAMES KICKIN’ CHICKEN! WANNA SEE SOMETHING COOL?!”
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Hey! Call me mod sun!!
If you couldn’t tell, this is an rp/ask blog for Kickin’ Chicken from Poppy Playtime!!
Now, remember, there WILL be spoilers for chapter 3 on this blog, as well as serious topics such as gore, violence, implied abuse and implied death, and even mental health related issues like panic attacks and self esteem issues. Please tread cautiously.
Mod is a minor, so for the love of all that is good, no nsfw asks!
Mod also has like at least 20 blogs. So if it takes a bit to rb, thats why 🫡
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Since we currently have nothing to go off of but a few voice lines and a vhs tape, this blog will be mostly made up of headcanons! Bear with me here 😔
I personally headcanon the fella as transmasc (im projecting), so if you’re in any way bothered by that, do us both a favor and get off my blog 🫶
That’s it for now, so happy rping and stay silly!
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OFFICIAL GAME ART
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,
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MODS HC DESIGN
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paperstarsdraws · 1 year
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Hello there!
My name is Tanya (adult, she/they) and honestly I don't draw for fandoms very often because I have original project to work on, but when I do it's for fandoms in the list below:
• Welcome home
• Genshin Impact
• FNaF
• Poppy Playtime
All my art there will be sfw
Requests: closed
Commissions: closed
No rp sorry
The programs I use are Ibispaint x and Krita
English is not my first language so I'm sorry for anything I may say or understand wrong
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iwannabeyourman · 2 years
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Hi jinx I trust u would I be in the lore and if so how
OH GOODNESS HI NORA uhhhhhhh hm. I feel like the bossy kid at playtime who’s like “YOU be this and YOU be this and YOU be this” etc etc…. you can join our ranks and become a member of [REDACTED], or you can take your chance trying to form an alliance with Carson if you want. It’s really up to you! This is a collaborative project and everyone is a self insert babey. You can make up your own lore (and sometimes make lore for other people :0 like right now let’s see uhhhh your character is always wearing a dinosaur hoodie cus of ur icon. Boom just created lore. c!Nora is a thing baby!!) like as long as u rp nicely we’re all just having fun here!!!!! :D
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listoriented · 5 years
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“B”een There
done that.
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So here ends my time playing games that start with the letter B. Thanks for reading! It's been three years plus change. Back in early 2016 when I pondered how the world might look when I finished another letter, I never imagined, even from that unsteady ground, just quite how different things would become (in terms of global political-psychological landscape) - though really all the top-down drama happened that year, and everything since then has just felt like the normalisation and ratification of it, this splintered-systemic madness, the post-parody, post-fake fake-real. Or whatever you want to call it.
Nor did I imagine that it would take me so long. But, life. I went overseas, moved houses, moved cities, went through a breakup, started a PhD, rode a bike, read some books, faffed around. I anxiously played hundreds of hours of Rocket League; I ticked off every achievement in Mini Metro; I spent too long trying to remember what I was doing in Stardew Valley. I reviewed some games over at Gamecloud, which wrapped up earlier this year.  Time accumulated in a predictable but upsetting way.
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Beloved demigod of gaming blogs RPS went through a full staff turnover, pretty much. It's weird, man. VR happened but remains a bit beyond my periphery, even if it gets brought up from time to time in the groupchat. Battle Royale games weren't a thing a few years ago, then they became everything, now they are still a big deal, the biggest deal, or maybe a large-medium deal, or just a large part of the background - I honestly don’t know how to quantify this. Steam's ubiquity has slipped markedly, through a mixture of managed negligence and increasingly aggressive competition. The inherent limitations of being bound to one commercial distribution system on one hardware platform have always been at the back of my mind, but I do increasingly wonder if my time would be better spent on a project that dug through other veins. The answer is, for now, that sometimes you've gotten keep doing the thing you said you were gonna do, if no other reason than because. 
Tumblr, our home since 2016, has gone through its own shifts and controversies in this time too. They no longer seem to allow unencoded links (so no-one ever knows what they’re clicking on), it became less friendly to adult content, and as of today apparently Tumblr has been sold on to wordpress. I don’t really know the implications of this last thing.
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Some Maths
I played fifty one games beginning with B. Of the forty-eight that I'd deem to have some notional metric of completability, twenty-four of those I (often in the most flexible sense possible), "completed". 50%: Not as bad as I'd expected, TBH, especially as that includes a couple of painful six/seven game streaks where I didn't finish anything.
Ceremonious Award Giving for Games Starting with ‘B’
It is always hard to pick favourites, and from any given vantage point they tend to change. Nevertheless, an act of self-canonisation is in order, as is tradition. Given the nature of this project, I do put a lot of value in titles that surprise me in one way or another. Batman: Arkham Asylum and Bulletstorm were equal Best Goofy Action surprises (it pays having low expectations, sometimes), with an honourable mention to Brigador. The Banner Saga was the most surprisingly thought provoking. Davey Wreden’s autoficitive The Beginners Guide gets the Anodyne Prize for Most Enjoyably Difficult To Put In A Box. 
Botanicula was probably my Favourite (total) Revisit, or the best non-surprise. 
B was a letter characterised by a few high-budget action series (of which my favourite part was Bioshock 2 (Minerva's Den)), held up by substrate of modest indie things of varying impact. My attention span was all over the place, too. We had a lot of short forays with little to say, but there was there were also more than a few wordier attempts at thought. I'm bad at judging what makes "good" writing, particularly of my own, which I oscillate between accepting and loathing, but I can tell you which games/posts took the cake for length and effort: Baldur's Gate for longest playtime; Burnout: Paradise for highest word-count (and longest gestation period); Battleblock Theater for the most time-consuming method of putting a post together; The Beginners Guide for the most times played through a game in order to try and parse it; Braid for the most external reading and referencing.  
I think the most absurdly Expensive-at-purchase game here was Battlefield: Bad Company 2, which also gets the newly thought of I Can’t Believe It Still Has Functioning Online Multiplayer prize. I'm handing the Most Disappointing badge to Broken Age, despite (or because of) already having played it a bunch before attempting it for the list, though Before the Echo (fka Sequence) takes the Aquanox Award for game I inexplicably sunk the most time on trying to finish despite not really enjoying. I hold the Most Contempt for Breach & Clear. Black Mirror had the Worst Voice Acting, and it was also the Oldest Game here (2003), at least in terms of no-significant-alterations though depending on how you want to factor in remasters and remakes, you might alternatively give that prize to Broken Sword (1996) or Bionic Commando Rearmed (1988). Blueberry Garden was Purchased Most Long Ago, in 2009, though the Aquaria Trophy for Longest Unplayed Incumbent goes to Bob Came in Pieces, which I'd bought in 2010 then never installed (it's pretty good, it turns out!). However, the special Emotional Closure Award goes to Baldur's Gate, with which I already had nearly two decades of fond, scattered memories, before finally finishing for the first time during this project.
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More Maths
When I started this letter I had 438 games in my steam library. Right now I have 1049 games, which is almost exactly three times the amount I had when I started this blog in October 2015 (~350). I've played 70 games total. A further 57 entered the list behind the marker, into the exempt scorched land of the already visited alphabet, which means we're at 127/1049 = 12.11% of the way through the list, which is a +7% increase on where we were at three years ago. That's not nothing. But at 2.5% per year, it's not a lot. Globally, the average human lifespan is 68 years.
Terrifying Implications For the Future
The maths says that the current terms aren't working, that I'm drowning in a heady mixture of my own relentless consumerism, hesitation, and procrastination from this task which is itself an avenue of procrastination - that at this rate I will probably die (or certainly give up) before even getting to the halfway point, and that we can't continue like this in good faith. 
So I'm going to get a bit reckless, even change the rules slightly, in order to try and breathe new life into this thing. All games must still be played for at least an hour - yes, that one stands. But. BUT. I'm setting a hard time limit of one week, from one game to the next, post to post. For now at least. No more lofty words about striving to "finish" games as a rule rather than exception. It's quantity over quality (pretending for a second that quality was ever a concern) from here on out, business over pleasure, irreverence over lengthy considerations, scrapbooking over essays.
On the bright side, this means I can have a weekly posting schedule. Let's say Tuesdays? Tuesdays seem like a good day for posting.
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A couple of other things: 
List Oriented now has a ko-fi tip jar, just in case you, dear reader, enjoy this blog - or did before it went completely silent for the first half of this year - and feel like helping to pay for my caffeine addiction and/or encouraging me to keep going with this task. 
Another thing I want to do is compile a list of links to good places for games-writing and other things that I like, because a) I feel like such a page would be helpful for me to keep a record, even if for nobody else; b) my conception of the internet is permanently stuck in 2008 but also; c) it's hard to remember where to look for good things on the internet, sometimes, these days, given our habitual over-reliance on various platforms to direct us to CONTENT. But one thing I want to include is a list of other places where people are doing this kind of list-oriented project thing. I remember a bunch of them sprung up a couple of years back when we gained a brief and relative flash of notoriety, though I’m not sure how many stuck at it. If you yourself are doing one, or you’re aware of any others who are, Let Me Know! 
Anyway, looking ahead. C. An obtuse but interesting letter. Not so many of the big-hitters. A buuuuunch of city builders and management games, a few influential and/or janky platformers, more than a handful of puzzlers, some famed RTS series, a heap of question marks, a coupla interesting art things and a few uh *squints* Shooting Game. Happily for me, a lot of titles that I've not yet gotten round to giving a go, so this will be all...fresh.
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I have a vague memory from when I got through A, of looking ahead to C and thinking at least it was a much more compact section than B, at the time, some light on the other side of what I'd already known would be a slog. But here we are three years later, and now there's fifty seven such games beginning with C, so there goes that thought. You'd think, having identified the consumerist-excess problem that catalysed this stupid thing, I would have stopped buying game bundles at some point, made this ridiculous project a bit easier for myself, a little more plausible for everyone else. 
But, we must continue. It's a new day. A new letter. A new schedule.
The way is long and it is littered with videogames.
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above: “celebrating” my “achievements” with a ‘b’eer
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brightmoonfaire · 5 years
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An orc flips the last of her torches into the air. She deftly catches them as they drop down, spinning and doing tricks, and in the last moment breathing fire!
A dancer moves among the crowd, her clothing jingles with bells and false coins that jingle with every twist and turn. Accompanying her is a fiddler who seems to make it a personal challenge to throw the dancer off with changes in pace.
The smell of sweet fried foods fills the air as a goblin with a cart moves through the crowd peddling delicacies that follow the carnies - Elekk ears, breaded meats on a stick, and candy floss tempt those he passes.
A troll spins a tale about a tribe of death-whistlers… he asks for a volunteer for a demonstration.
And off in the corner is a hooded figure laying down cards on an overturned box for her patron. Not trying to draw attention to herself, yet people still seem to seek her out to get the wisdom of the spirits.
The Brightmoon Faire is back in town!
((OOC Recruitment info under the break))
OOC:
Founded on January 20th 2009, Brightmoon Faire is one of the oldest roleplay guilds on the Wyrmrest Accord server.
The primary focus is to promote public RP through planned events and through support of various community events. We currently host one monthly event, The Brightmoon Show.
Our main base of operations is the Underbelly in (Old) Dalaran, and most of our shows are held in (Old) Dalaran as well.
Brightmoon Faire is considered Neutral, and we are working towards an Alliance side Guild to host blue members for events (a charter has been created).
The ‘acts’ are actual performances that are enhanced by toys, in-game effects, spells, items, addons, etc.
Currently showing:
Fire juggling & breathing
Dancing bears
Goblin cannonball & stuntwoman
Musical acts
Interpretive storyteller
Stage illusionist
Pyrotechnics
Tarot readers
Want to join?
The theme of the guild meant to be mysterious and transient. These are people that are looking to make a quick buck, and take advantage of those lured in by the enigmatic atmosphere. Or perhaps you are one that is disillusioned with the high life and went looking for something a little more fun…
Right now we boast a small number of active accounts, but we are looking to grow by a few. Our current playtime is Thurs, Fri, Sat and Sun evenings. Many of us work 9 to 5���s and have families and projects that keep us out of game so, the ability to plan ahead, communicate and keep in contact VIA Discord are all important for our guild.
Right now the joining process is as follows:
Fill out the application which is both in and out of character.
Join the Discord and introduce yourself.
You will be invited to the guild ASAP and keep the rank of New Member until you hold an IC interview and audition to show off your act.
Ideas for acts we would like to see:
Animal acts (perhaps a hunter that can manipulate combat and battle pets with toys and effects)
Dance (text-based performance with effects and movement for visual interest)
Comedy/clown acts (Stand up comedy basically)
Musical acts (using the addon musician, or text-based)
Magic acts (effect based act enhanced with text descriptions)
Knife throwing (Rogue throw ability with dummy and volunteer enhanced with text)
Tom Thumb or other oddities (growth or shrinking potions with associated act, likely comedy)
Strong man/woman (growth potions with contenders costumes perhaps)
Fire walker (Perhaps a Mage)
Ventriloquist act (A duo act with a shrunken toon)
Food and drink vendors (Sell some food and drink)
Game players (Dice, portal roulette, etc)
Fortune tellers of all types (Bones, runes, cards, maybe even one stage act with plants in the audience)
In most cases, we will take on additionals of acts that we already run. For example, we can always use more fortune tellers and dancing bears. We could use one more of each of the acts we currently run as well.
Discord: discord.gg/7Ku4z2B
Application: goo.gl/forms/ad23ui2iBczYfFT12
Upcoming events: discord.gg/7Ku4z2B
Lindiwe’s BNET: spoonymog#1854
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inaboxblog671 · 2 years
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Roblox online games
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mixed-up-multiverse · 10 months
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How evil are you? (part two i guess)
Boxy Boo is 66 percent evil.
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Snarling noises.
Bam is 29 percent evil.
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"Hey, this thing is all wrong and stuff! I'm not evil at all!"
Unico is 24 percent evil.
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"I-I'm not evil... don't be mean..."
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this is so embarrassing i can't believe i fell asleep in Mr.Pierres office...
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mysticvhedd · 3 years
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[LFP] [PAID] [5E] Dragon Heist Sunday 7pm EDT
Dragon Heist Campaign
Game: D&D 5e
Suggested Player Experience: All levels
Day/Timezone: Thursday at 8 pm EST/ 7 pm CST/ 6pm MST/ 5pm PST
Frequency: Game runs weekly session ($15 per session fee applies)
Length of session: 3-4 hours
Beginning 5/2/21
2 seats filled, 4 seats open
Introduction
Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them—one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.
Cache of Dragons
In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of Waterdeep, Dagult Neverember embezzled half a million dragons and hid them in a secret vault. As a security precaution, he arranged for all knowledge of the vault's location and defenses to be magically erased from his mind and the minds of his subordinates. The wizard who performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep.
The stone was stolen and passed from one hand to another like a common jewel until it wound up in the clutches of Xanathar. The Stone of Golorr is actually an aboleth transformed by magic. In this inanimate state, the aboleth can read the mind of any creature that attunes to the stone, as well as modify that creature's memory. A creature attuned to the stone can also extract information from the aboleth, including lore about the mysterious Neverember's Vault.
War in the Streets
Beneath the city streets lurks a criminal underworld, its leader a beholder called Xanathar. Hoping to gain a political foothold in Waterdeep, agents of the Zhentarim (also known as the Black Network) recently tried to ally their organization with the Xanathar Guild. The architect of this attempt was a clone of the wizard Manshoon, a founder of the Black Network long thought dead.
While the two sides were negotiating in Xanathar's lair, the Stone ofGolorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it and slew the Zhentarim envoys who were present. When the Zhents retaliated by attacking Xanathar Guild outposts, Xanathar took their actions as confirmation of the Black Network's vile intentions. Now the bad blood between the Zhentarim and Xanathar has begun to spill into the streets, threatening peace throughout the city.
The questions on everyone's minds: Who actually stole the Stone of Golorr? And where is it now?
Now the hype is over, let us go over a few ground rules, shall we? Should you be a kind and descent person, well you only need glance at them to recognize what I am getting at… don’t be “that guy/girl”.
 1) Cursing is allowed at my table, but I request that it be used as a tactic for the purpose of character building and authenticity—in other words, in moderation. Keep the nature of your vulgarity and the comfort of your tablemates in mind. If you are asked to tone down your use of vulgarity or avoid a particular use of it in the future, be mindful of that request.
2) Be respectful of the time people spend in the spotlight. Please, try to keep talking over one another to a minimum. Granted, we will all be getting to know one another, and over time we should develop a rapport that will avoid such issues. As a good rule of thumb, use roll20’s typed-chat feature in between turns when initiating a moment of RP while another party member is currently RPing; use discord’s similar feature when speaking OOC or cracking jokes.
 3) Mic check! We've all been in a game where we heard the background of another player’s mic. This can and does diminish the fluidity of the game as well as people’s enjoyment. No one needs to hear the crunch of your snack between rounds of combat! Make sure to mute yourself while eating, or else avoid eating during the game.
 4) The majority of this game will be run via the rules as written. If you want to do something on the fly that bends the rules but does not outright break them, the rule of cool comes into effect! During a game, my adjudication is final. You may contact me privately if an adjudication bothers you. I may choose to alter future adjudications based on your expressed argument, but I reserve the right to refuse to do so. Do not bog down playtime with debate. That being said, I am fine with a “rules lawyer” helping the table by briefly citing an arcane and often forgotten rule or trying to elevate the game during epic moments, but once I make a call, leave contention and debate for post-game discussion.
 5) I respectfully require 24 hours cancellation notice. During the 24 hours prior to play, I plan out the game. If someone cancels at the last minute, then a lot of this planning goes to waste. Failure to provide 24 hours’ notice and not showing up will be considered a No Show. Too many No Shows and you will be removed from the game. Exceptions will be made for family emergencies and other unexpected things.
 6)Follow “Wheaton’s Law” and have fun!
 About the DM:
I have been playing D&D since I was a kid starting with 1st edition in 1982. Since then, I have played/Dmed all other editions through the years. When it comes to House rules, I am 90% collaborative, and will defer to group vote on incorporating them into our game. Your encounters will be on a spectrum ranging from fairly beneath you to a little too much for you. Do not count on an ever encounter being an even match. If you choose not to run when I drop hints that the encounter might be a bit too much for you, that choice is yours to deal with. Fair warning, no punches will be pulled, and no decisions retconned!
My style is collaborative, as such, I will count on you to look thing up every now and then. I have found this practice to be beneficial to group. Helping to expose inexperienced players to more game knowledge and for veteran you have a better understanding of your companion’s abilities. I have an excellent understanding of RAW, however I am not a rules encyclopedia. (please see ground rule 4)
The qualities I like to see in my players are honesty, patience, and treating each other with kindness. My peeves are meanness, cheating, using OOC knowledge/Meta-gaming. Specifically, if it feels like you are playing other players' characters. Though I do encourage thoughtful consideration (tactics and planning) I cannot allow indefinite discussion… Something I refer to affectionally as "analysis paralysis", at some point I will have to prod you for a decision to keep the game moving.  The guiding goal is fun, and enjoyment. Think about character development as well as level climbing. Your characters should make friends, enemies, and contacts. Work on projects. Build things. Establish reputations. Etc
 All Questions Can be Left below, or Feel free to contact me Via Discord at:
mysticvhedd#6266
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hygge-lifestyle · 4 years
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fractal-grid · 5 years
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a Naphtali is made in Daggerfall (running DOS through Boxer on Macbook) and this is used to bestow a sense of scale and history to Naphtali who clearly lives in a different time.  He is able to perceive the world around him in Skyrim differently because he has projected himself into the past, which represented a more functional and vast economy, world, etc...  
So it’s at this point that my interactions with Hermaeus Mora begin to occur in Skyrim and during the reading of the Black Books I began to simultaneously play Morrowind, which I’d only ever put about 20 hours into.  Solstheim is a major part of Morrowind following the explosion of Red Mountain and it was here that I felt the barriers break down and the experiences had with Herma Mora and Neloth provided an excellent back drop to experience TES III in a lore friendly way.   I created Naphtali again, born under the Atronach, natively living in Vvardenfell, in Vivec, of powerful mind but limited potential.  It was through a Breton named Hank Hill that he is able to project himself as an outsider and experience the world from the safety of Vivec.  Keep in mind, this is all a RP of Skyrim’s Naphtali honing his magical power in Solstheim.  Hank Hill formed the colony of Raven Rock, and gave a greater sense of purpose and understanding to OG Naphtali.  Bouncing between the games gave it the aspect of a revelation, or a vision.   Naphtali does not exist in Cyrodiil at the time of the Oblivion Crisis, presumably because he’s still living in Vivec.  While these are projections, there is also the possibility that these are lost memories of an older being.  Maybe he lost his memory in the Red Year and was stumbling lost around Cyrodiil and Skyrim when he was arrested, and he was brought back to a sense of purpose when Alduin attacked Helgen.  Maybe he’d been a vampire before, maybe as far back as Daggerfall, or possibly Arena, although that has not yet played out for me.  Regardless, the memories of a Khajiit named Charlie, who steals, dupes, glitches, and abuses potions to a great extent.  His body, depleted of stamina, once flew across a section of the map and was woken up by the NPC that starts the quest at Kvatch, signaling the real beginning of the Crisis.  Charlie and his actions are just as much of a crisis as oblivion, and seeing as he is a non-Dunmer working for the Daedra during the Crisis, it’s clear that while he may ultimately be moving the quest with the Blades forward, he is also causing much damage.  It’s a true crisis and the extent of which Naphtali is only now learning, probably due to the fact that he was reacting to the consequences in his homeland.   Naphtali gets married to Brelyna Maryon and they live in Hjerim in Windhelm, which is ironic, due to the Gray Quarter and the fact that he killed Ulfric just next door.  He has adopted Sofie and Francois Beaufort.  Mostly his travels take him from Winterhold to Riften, while making trips for a few days to Solstheim to continue research.  Just yesterday Neloth named Naphtali a member of House Telvanni and this may give renewed interest in Morrowind, to explore the House before it’s demise.  Master Neloth claims we may return in a few decades, which could be in the right timeline for the next game and while I do see why the Illiac Bay is suspected of being the next setting, and it makes sense given the proximity to Summerset and the Thalmor threat, I do think from the trailer that there’s a slight possibility of the shot being heading North along the coast by Mournhold in a post-erruption mainland Morrowind, and perhaps we would get to explore the mainland and Vaardenfell from the perspective of The Last Dragonborn, but I know that’s a longshot.   This really all begs the question of Who’s Story Is It Anyway?  Is there a distinct bias or favor towards any faction or race, intentionally placed by Bethesda?  Is this the story of the Dunmer, formerly the Chimer, who wielded the power of Gods? Did the Dwemer free themselves?  Should we hold allegiance to the Empire?  Does it serve the people?  How do we protect Tamriel from invasion? This seems imminent and if it was just glossed over what would be the point?  If invasion happens, can we affect it and work for either side?  Would we care about protecting an empire or a franchise of entertainment that would deny us the ability to make these choices, would I care about the struggles of a land in which the player is forgotten and actions have no meaning?   So far, I’m allowed to create my own stories and mesh them together in a way which makes sense to me, and someone who has been playing since 1994 might have such a different perspective than I do, simply because they didn’t experience them all simultaneously.  
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itsyagirlsatan · 5 years
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No time for fun? (BBIEAL rp)
*Playtime wants to play and tries to find someone to play with though everyone seems busy but she asks around to see if someone can play*
Playtime: Hi Yin and Yang! Want to Play?
Yin: I'm sorry but me and Yang entered this contest and we have to practice for it
Yang: Sorry maybe another time
Playtime: Oh that's okay I understand *Walks around and bumps into Foreign things stattered everywhere* Sorry *Sees that it's Foreign* Hi Foreign! *Gets up brushes the dirt off her dress and Helps Foreign up*
Foreign: Thanks Playtime *Starts picking up her pens*
Playtime: *Picks up Foreign's papers,envelops,etc and gives it to Foreign* Sorry but Foreign Wanna Play
Foreign: *grabs her stuff* I owe you for helping me but I can't play right now I'm so sorry I have organize my locker and I have to send some stuff to some of my family members again I'm sorry maybe later when I have time
Playtime:That's okay I understand
*She continues asking around but everyone is busy. Drama Queen Practing for an upcoming play she's in, Fangirl working on multiple projects, Cerise baking for a bake sale, Superstitious studying some things,etc. Playtime sits in front of her locker alone*
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