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#pokemon concept art
milliemuus · 3 months
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This came to me in a dream 💀💀💀 When I tell you I held onto it the whole night to see it through to the morning
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jadeazora · 1 year
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I always wondered who she was supposed to be, if anyone at all. The Latiken trainer had such a cool design. (Very much an "ancient" feel to her initial attire.)
Maybe she ended up becoming a prototype for the Draconid people? Tho swapping the Latis for Rayquaza, but the association with Dragons may be notable? (Probably a reach tho.)
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jriftja · 1 year
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🔥[Paradox Pokémon Concept]🦖
This adventure seeking trouble maker has been named “Stomping Ember”, and appears to be Fire/Dragon type! Stomping Ember are a very territorial species and will shoot flames at anyone trespassing on their turf! Surprisingly, this species of Pokémon actually aren’t carnivorous. They typically roast fruit and vegetables found growing around Area Zero, and don’t much care to share with others, even from their own pack. We’ve found that if caught and trained up, this Pokémon can be a fine addition to any trainers team!
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the-average-melli · 1 year
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Artbooks!
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I bought the artbooks for the recent games because it's nice to have physical copies of canon layouts, and concept art. There was a lot of thought put into the architrcture and styling of characters, locations, and pokémon!
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raitnrong · 1 year
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this is y'alls evil woman???
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skullndaisy · 1 year
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Pokemon Nuzlocke Roguelike Concept
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Ok, so I've kinda had this concept stuck in my head ever since I finished Pokemon Scarlet because I think the newer games have just gotten too easy (unless they always were and kid brain is tricking me) and I believe that Gamefreak should make games for the demographic that grew up with them too~
<Long Post Ahead>
(and art lol)
ALRIGHT SO, I've already rambled about this shit to two different people (love u @donuts4evry1) because I think it would be so fun.
It would have to be the first adult-oriented pokemon game, thus the adult trainers, since I doubt kids would have a good time seeing Pikachu die (we are going to ignore the movies rq).
The Roguelike aspect is kind of like a battle tower in concept- with its nonstop battles, getting more difficult as it continues. The setting as I imagined it would be a hostile island with aggressive pokemon and even more aggressive stranded trainers after a plane crash.
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I haven't named the two protagonists yet! Since this roguelike is also story-based regardless of each reset (kinda like Hades) I feel like they should have their own identities and be less constructed by the player (which feels blasphemous but I like having protags with personality, even if they are silent the whole time.)
They were on a plane headed to the Kanto region until their plane crashed on an isolated island in the middle of nowhere. All the people inside survived, but it quickly turned to chaos when they realized help would not be coming as fast as they hoped. V Lord of the Flies. The protagonists weren't initially pokemon trainers, for their own tragic reasons I guess lol, but they realized the only way they could survive was to become one. Their goal and sole purpose are to find any means of escape. I have yet to decide by what means they can escape.
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As for gameplay concepts....
Each room the player enters has one of three:
Encounter room which is filled with wild pokemon, loot, and areas without tall grass so you can heal up/bond with your pokemon (which I will get into later).
The battle rooms where you have to clear out a certain amount of trainers without losing your pokemon (Also double battles, where the other protagonists joins your battles for a temporary amount of rooms.).
And then ofc boss rooms with high-level strong asf pokemon that you could battle for EXP or catch- or just a particularly difficult trainer battle, kinda like a gym leader. Once you encounter these, you are headed to the next part of the map. The end goal is to find
When it comes to getting attached to pokemon, you have to name each one you catch, typical Nuzlocke rules. You also have to find medical equipment in each room since Nurse Joy ain't on the island- which leads to a heal-up minigame!! You can also feed them and pet them!! Because fuck you Gamefreak!! The more you care for the pokemon you catch the more EXP it could potentially gain with each battle, also all the friendship perks regular pokemon games have.
Encounter rooms are tailored to have similarly leveled pokemon to your team, and a very limited amount spawn, and it's completely randomized. You have the choice to either grind up your current team or catch more. You also have to release pokemon you no longer want since you don't have a box system, which ofc will be emotional and 100% should have a sad pokemon staring at you as you release it. (like Nintendogs when ur puppy stares at you dejectedly as you delete its existence, shit was traumatic.)
As for the elephant in the room; yeah pokemon will die to mirror the Nuzlocke concept. Oh, also each dead pokemon has a cutscene for more insult to injury, gotta make it hurt. Once you lose your last pokemon you have to start at the very beginning. Each run starts with giving you 5-10 pokeballs, randomized effectiveness. Loot can be found in every room and ranges from pokeballs, to healing items, to exp candy, and so on.
SO yeah! This is what I've come up with so far! I have no intention of actually making this game, I don't know the first thing when it comes to being a game dev (haha hi again Donut) but I thought this would be neat to share with y'all. Maybe someone else can give this concept a try? Just let me know if you do!!
Also if you wanna add to the lore or whatever feel free to~
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sylveonyie · 1 year
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Pokemon Squishmallows!
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I found some pokemon squishmallow designs I did a while back!
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mintaikcorpse · 1 year
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HELP GLADION'S CONCEPT ART CALLED HIM EMO
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azazels-poppet · 2 years
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Me: sees the new Pokemon Scarlett and Violet trailer and exclusive 'Mons
"Okay but what if......"
And then proceeded to drive myself nearly insane drawing thorn brambles for a week, lol. Meet Ropera, my Fakemon idea to turn the new duo into a trio! Let me know what you think!!
I'm thinking a Fire/Fairy type
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reestallized · 1 year
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No but if you look at the concept artworks for certain Pokemon trainers like
I swear if Game Freak made these funny on purpose
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ptitepoubelle · 2 years
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dasruedi · 1 year
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May I present to you:
Caimanana
Grass/Fairy Type
Ability: brown spots
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And it's evolution Croconana
Grass/Fairy Type
Ability: Brown Spots
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pivziksixdude · 1 year
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Here’s two fanmade Paradox Pokemon designs I made earlier today! Jade Sage is based on the use of jade in Japanese history, while Iron Quartz is based on bipedal security robots.
Jade Sage (Paradox Ninetales): SC: “This Pokemon strongly resembles a monster discussed in a paranormal magazine article, which may be Jade Sage itself.” VI: “It bears characteristics similar to a Ninetales discussed in one issue of a scientific research magazine.”
Iron Quartz (Paradox Sudowoodo): SC: “This Pokemon resembles a Sudowoodo from the far future, although the reason for why remains unanswered.” VI: “It resembles a strange object discussed in a paranormal magazine. Some claim that it was created by an ancient tribe as a security measure.”
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jriftja · 1 year
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💧[Paradox Pokémon Concept]🐢
This newly discovered Paradox Pokémon is being referred to as “Snapping Shell”, and appears to be a Water/Steel type! Be careful not to get bit by this little guy, they tend to not let go! These little guys patrol lakes and ponds in Area Zero protecting their territory and searching for food. Their diet mostly consists of seaweed and kelp, but will eat fish Pokémon if necessary.
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ailenmuselli · 2 years
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Just design this strawberrysaur? and I’m proud of myself
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raitnrong · 1 year
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this is y'alls evil woman???
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