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#planet zebes
n64retro · 1 year
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Planet Zebes Stage Composer: Hirozaku Tanaka SSB N64 Arranger: Hirokazu Ando Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack / Super Smash Bros. (HAL Laboratory, Nintendo, 1999) Original Soundtrack
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comfortfoodcontent · 2 years
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beevean · 1 year
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Super Metroid
Planet Zebes - Arrival on Crateria
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bikwin5 · 2 months
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americans love the metroid series because the twisting corridors and tunnels of zebes and other planets are the closest thing they will have to walkable infrastructure
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boney-t · 11 months
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Resting up for Planet Zebes 💤
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coldgoldlazarus · 1 year
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I just realized something potentially hilarious in Metroid Prime. Probably not intentional, but it would make a certain amount of sense...
So we know a few things:
1. We know the Space Pirates were the ones to install a lot of the doors between rooms on Tallon IV, given some of the logs about their difficulties with native wildlife getting around them. Presumably not all of them, given that would raise questions about how they never found some of the Artifacts, but any differences between theirs and the Chozo originals are negligable. It's even entirely possible they just copied those door designs from the ruins and spread them around everywhere else on the planet? Idk.
2. The pirates have doors with energy shielding corresponding to all four of the beams Samus uses in the game, despite some of those beams themselves also being stuff the Chozo stored away for Samus to find, and the Pirates never had direct contact with those.
3. Either in response to the fall of Zebes, or during the actual events of the game in response to Samus showing up, they developed the four Beam troopers for her to fight, who make their debut when she gets to the Mines. As people have poked fun at plenty before, the beam troopers boil down to color-coded enemies who still all fire the same yellow bolts. They can only be attacked with the specific beam they correspond to, but there's a distinct gameplay/narrative split where their actual firepower is concerned.
But here's my crack theory - what if it isn't a contradiction at all?
Okay, so here's the scenario. Samus makes landfall on Tallon IV, right around the same time as the Frigate Orpheon crashes from orbit. (Which is itself amusing as a non-event one would think should be more noticeable, but whatever lol) The pirates are shitting their pants, because this is the same woman who took out their Zebes base and associated leaders, and now she's come for them as well.
So the local command goes to Science Team, and tasks them with reverse-engineering Samus's recorded aresenal ASAP, before she reaches the mines and wipes out their operation. They don't have anything to reverse-engineer from, but Command makes it clear saying no isn't an option. Cue the decidedly unsuccessful Morph Ball experiments.
Samus kicks Flaghraa's ass and takes the geothermal station in Magmoor. Command is sweating a little bit now, pushes Science Team to move on to something else. Why not her beams? Best defense is a good offense, after all. Thankfully for a bit Samus seems preoccupied with ping-ponging back and forth between Phendrana Drifts and the Overworld, so they're trying to recreate her beams from grainy security footage from Zebes, but without any actual physical devices to work with, it's just not going anywhere. Best they can come up with is a loose appoximation of her basic Power Beam.
Then Samus sweeps through their labs in Phendrana and takes down the Project Titan they hadn't been able to tame, and it's only a matter of time before she hits the mines, now. Command is breathing down Science Team's necks, demanding those Beam recreations now. They can't deliver, and the recent execution of the Power Dynamo Maintenance guys is hanging over their heads.
So, one bright soul gets the idea, what if they at least make it harder for Samus to kill their soldiers? They can take the technology for the door shielding, which they do know how it works, and integrate it into armor? Everyone wears that, Samus has only one of four ways to do anything to them, and if it's randomized from Pirate to Pirate, they have a shot at fighting back successfully while she's adjusting. So that's what they do.
Unfortunately, Command asked for troopers with her beams, not troopers with selective immunity to her beams, so they still have to pitch this concept as the expected Beam Troopers. They at least use the Power Beam lookalike they'd whipped up, and basically gaslight Command, like "sure they look and fire the same, but they're totally distinct in their effects, see? This target has scorch marks, while this one has electrical burns, it's totally legit!"
And thankfully it works, and the Beam Trooper armor and weaponry gets hastily mass-produced. (For a given value of 'mass' anyway.) The grunts assembling them don't have the context to question why the guns are all the same. Also, since part of the concept's selling point is psychological warfare of Samus seeing them using her weapons, the armor sets all get color-coded appropriately, thus undermining any real chance at confusing her. The problem is exacerbated when Command has the beam troopers group up by type to patrol, instead of one of each per team.
And that's how we end up with the so-called "beam troopers" as the Space Pirate bureucracy and overinflated expectations once again shoots themselves in the foot. And then Samus arrives at the mines and wrecks shop.
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maburito · 2 days
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???? There are chozos ruins in Tallon too??? Isn't Zebes the home planet of the chozos??
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kef-meister · 8 months
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Hatchling
I'm almost as old as the Metroid series itself, but as dark as the series can get it rarely touches on Samus' past with the Chozo.
(If you've read Nintendo Power Issue 57 to 61, the manga and/or have played the Japanese version of Metroid Fusion, then some things are at least a little less vague.) The first time the main series (EN) gives us a glimpse of Samus' past is during the events of Zero Mission, such as Samus' doodle on a relief within a Chozo Ruin:
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With the manga (dubious canon) and Metroid Dread having revealed that Samus has been genetically tampered with in order to adapt to the harsh environments of planet Zebes (making her part Chozo), I'd like to remind the fans of the series (and horrify newcomers with the knowledge) that the genetic tampering of Samus Aran could've happened as early as the age of four. (not long after Gray Voice and Old Bird took her from the razed mining operation on K2-L back to the planet Zebes)
Nintendo. There's a whole-ass bounty-hunter with complex physical and psychological issues out there waiting to be explored, Nintendo. I dare say she's the most complex character you have. (unless you're going to count Ten-Apple Twink and his noodle girlfriend from the last Zelda game)
I love Samus and human kids are difficult to raise, Nintendo. So where's the story about (at least) two geriatric birds dealing with a (genetically altered) kid? Who taught her how humans work? Who taught her human customs, if any? Who knows about human psychology within the Chozo? Who taught her how death works?
Am I overthinking this? Unless the manga gets an official translation or release outside of Japan, I'm going to have to either eat existing fan fiction or sit down and spend my time making it.
Because Nintendo fails to give their darlings trauma, unlike AO3 authors. /lh /j
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drmajalis · 7 months
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Metroid shower thoughts: Lower Brinster has as many official remixes as Lower Norfair. How come they never brought back the actual "Theme of Samus Aran" from Super Metroid? (The one that plays in Crateria after getting the power bombs) The one everyone thinks is the Theme of Samus Aran is actually the Theme of Super Metroid.
Oh man if Metroid Prime 4 takes after Dread I think that would be awesome to see the irony of Samus being a Metroid right after there was Dark Samus, who was a Metroid that was Samus.
Super Metroid's physics are great, the floatiness gives a weight to Samus' suit that the 2d Metroids abandoned afterward, and no game after ward had wall jumping anywhere as good as it.
Do you think Samus ever goes to Elysia when she just, needs a minute? Like in the secret ending of Prime 3? It's the only Chozo connected place that's still "alive", Tallon IV is just ruins, and Zebes, SR388 and ZDR all kersploded.
What do you think happened to the Metroids on Aether after Prime 2? The fact that several were possessed by the Ing implies they're probably at loose on the planet somewhere, I doubt the Pirates would've been able to capture them all before they left- so, either the Luminoth are holding onto Metroids, or the Federation culled them but then later took the one from Samus to study? I may have written a fic about this lmao. Can you imagine if Metroid had first started only a few years later? We probably never would've gotten the Morph Ball. I can't exactly verify this the word seems to be that they made the Morph Ball because the NES couldn't accurately depict Samus crawling. If true, and, it seems plausible to me, it's a real example of how limitations breed creativity.
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ym-loreposting · 5 months
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Where is the Wrecked Ship in Metroid: Zero Mission?
Super Metroid and the original Metroid for the NES share their setting: the fortress planet of Zebes. While the first Metroid game only allowed players to explore its underground areas, Super Metroid introduced a couple of areas set on the surface of Zebes: Crateria and the Wrecked Ship. When the original Metroid was remade for the Game Boy Advance as Metroid: Zero Mission, areas from Super Metroid were added to the map.
For example, in the original Metroid, Samus leaves Zebes via a long vertical shaft that leads to the surface after defeating Mother Brain. In Super Metroid, Samus enters the underground of Zebes via this same shaft via a cave in Crateria. In Zero Mission, this cave on the surface was added to the escape sequence following the defeat of Mother Brain, as can be seen in the images below.
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[Above images from Metroid and Super Metroid taken from NESmaps.com and SNESmaps.com]
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[Above map is from Zero Mission]
The Wrecked Ship appears to be missing at first glance however, so what is up with that?
The Wrecked Ship's location
In Super Metroid, the Wrecked Ship is located in the east of Crateria, as can be seen in the map included with Super Metroid's manual.
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A conclusion some may jump to is that the Wrecked Ship is the remains of the Space Pirate Mother Ship. This purple vessel lands in the east of Crateria during the events of Zero Mission and Samus explores it after defeating Mother Brain. It explodes after she is done. However, this does not appear to be the case as the Mother Ship as a whole appears to be too far east and it was explicitly denied by Metroid producer Yoshio Sakamoto on the Japanese Zero Mission website:
Question: "スペースパイレーツの母船に、攻撃をしてこない二足歩行の作業ロボットがいましたが、もしかしてあれはスーパーメトロイドに登場した作業ロボットと同一タイプですか?そうなるとラストで爆発したスペースパイレーツ・マザーシップはスーパーメトロイドで登場した難破船、ファントゥーンのステージになるのでしょうか?ぜひ教えてください。"
Question: "On the Space Pirate Mother Ship, there was a bipedal working robot that couldn't attack. Maybe it's the same type of working robot that appeared in Super Metroid? If that is the case, will the Space Pirate Mother Ship that exploded at the end become the Wrecked Ship that appears in Super Metroid, Phantoon's stage? Please tell me."
Sakamoto: "あの作業ロボットは、この時代の宇宙船には欠かすことのできないスタンダードタイプですので、「スーパーメトロイド」に登場したものと同タイプだと思われます。しかし、マザーシップとスーパーメトロイドの難破船は別物という設定です。"
Sakamoto: "That type of working robot is a standard and integral part of spaceships of this era, so I consider it to be the same type as the ones that appeared in Super Metroid. However, the Mother Ship and Super Metroid's Wrecked Ship are two entirely different settings."
So, where is the Wrecked Ship in Zero Mission? An area resembling it does in-fact appear in the game, although it is small. It is located between Crateria and the Space Pirate Mother Ship.
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Superficially, this area also has similar aesthetics to the Wrecked Ship from Super Metroid, though they still look distinct due to the two games' different artstyles.
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[Zero mission on the left, Super Metroid on the right]
To further drive the connection home, room you enter this area in Zero Mission from is also highly similar to the entrance area of the Wrecked Ship in Super Metroid in its layout.
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[Above map is from Zero Mission]
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[Above map is from Super Metroid, taken from SNESmaps.com]
Clear effort was made in Zero Mission to parallel areas from Super Metroid, though they also have differences. Part of this is due to artstyle as mentioned before, but also due to potential in-universe changes. The area outside the Wrecked Ship is in the open air in Super Metroid while in Zero Mission it is in a cave. There are also far fewer Chozo Ruins on the surface in Super Metroid. If one looks at the map of Zero Mission, it also becomes apparent that the Wrecked Ship area is located under the Chozodia Ruins.
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At the end of Zero Mission, the Space Pirate Mother Ship explodes and as can be seen on the above map, it is situated right next to the Chozodia Ruins. It is possible that the explosion blew up the ruins, exposing the Wrecked Ship buried underneath, and also the caves in Crateria.
Phantoon and the lore of the ship
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There is one weird aspect though given that these areas are the same, as in Zero Mission, the ship seems functional and is buzzing with the energy-based Atomic enemies. Meanwhile, in Super Metroid, the ship's electricity is not functioning and all Atomics inside are sealed until the defeat of the boss Phantoon. What happened to the ship?
The answer lies within Phantoon, who is a ghost like being who was generated from the evil thoughts of Mother Brain according to the Japanese manual of Super Metroid:
"ファントゥーン (難破船のボス) マザーブレインの意識が実体になったもの。その邪悪な念波によって周囲の霊は悪霊化し、船の機能は停止してしまった。"
"Phantoon (Boss of the Wrecked Ship) Mother Brain’s consciousness has resulted in an entity. Its evil telepathy has demonized the surrounding spirits and stopped the ship’s functions." -Japanese Super Metroid manual
This entity may have spawned due to Mother Brain's defeat in Zero Mission. It is after all nowhere to be found in that game and also wasn't one of the high-ranking Space Pirates in charge of guarding Tourian, their command center, in Zero Mission while he is in Super Metroid. The manual, when discussing the enemies found in the Wrecked Ship, also confirms it was Phantoon who drained the ship of its energy: "The Wrecked Ship has been shut down by the floating ghost, Phantoon." -Super Metroid manual The Covern found in the Wrecked Ship in Super Metroid meanwhile are the spirits it has whipped into a frenzy, explaining their absence in Zero Mission: "These souls of shipwrecked creatures turn into evil spirits that wrap themselves around intruders." -Super Metroid manual As an aside, the Covern are the souls of the ones who crashed into Zebes in the first place, the Chozo who first settled on the planet according to the Super Metroid manual. This would thus also mark the first physical appearance of the Chozo in the series, long before the first living on-screen Chozo seen in Metroid Dread or even the Chozo Ghosts in the first Metroid Prime.
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gauntletqueen · 11 months
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Do we know why the pirates have a home planet btw. That feels antithetical to the nature of a pirate (This is abt Metroid Prime 3)
Well, I can only theorize for now since we haven't explored the planet yet, but:
"Space pirates" in Metroid mostly refers to the organization consisting of different species, but in the Prime series especially it is also used to describe the species that makes up most of their ranks. These species look similar to their 2D game counterparts, the Zebezians:
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They may not be called Zebezians in the Prime series, but if we assume that they are, then it is easy to understand what is meant with "Space Pirate Homeworld." Despite being called "Zebezians", they did not originate from the planet Zebes, but instead conquered it and made it their base of operations. (as seen in Metroid 1) (Zebes is also where Samus was brought and raised by the Chozo after the space pirates destroyed her home colony) So, the space pirates (species) come from a different planet, which must be the Space Pirate Homeworld! It seems weird to call it that rather than a normal name, but I assume that's because they're much more than just their original species now. Aside from the different species added to their ranks like Ridley, they've done so much genetic modification to their own bodies at this point that they likely don't resemble the original species anymore. Their homeworld is no longer that of a single species but the home base of all Space Pirates.
Also, even real pirates had specific harbors and islands they'd often return to for rest and resupply, logically the space pirates would need something like that as well, to refuel their ships and such. It's not that far-fetched, I'd say :>
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lunarsilkscreen · 4 months
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A Theory About Fusion Samus, The Baby, and SA-X.
After Metroid 2, Samus collects a baby Metroid who believes Samus to be her mother. During Super Metroid, this Baby is found on planet Zebes, having been collected by the pirates, and experimented on.
This Baby absorbs all of Samus' power and Returns it to her when she needed it the most against Mother Brain; and the subsequently destroyed by Mother Brain.
Or was she?
In Metroid Fusion; the Titular Samus (After having rescued Animals from Zebes infected with the Parasite X) Absorbs the X *AND* A Metroid Core herself. Becoming both Human, Metroid, *and* Parasite X incarnate.
Or; Was *this* Samus really: [The Baby]?
Super Samus is faced with a choice at the end of Super Metroid; Investigate and save some animals trapped in a vault while escaping Zebes, OR ignore those animals because all their friends and family are dead either way.
What if; Super Samus didn't hear the animal's cry at all? What-if; [The Baby] had escaped after absorbing her "Mother's" DNA during the energy absorption... What if; She had them gone to where she knew she could find Parasite-X: in order to recover. She is after-all a "Super Metroid" and not your regular Metroid. Perhaps she hadn't died at the end of the game.
After absorbing information from Mother Brain, memories and DNA from Samus, and feasting on Parasite-X (who we know can take the form of other Animals already) Morphed Super Metroid into a sort of *Fusion Metroid*.
What if the reason the science team needed to "surgically" remove Samus' s armor was *because* it was an actual part of Her? A type of Bio-suit *also* made from X.
And The Body inside wasn't Samus at all; But her Daughter.... [The Baby].
Think about it; Vulnerable to Ice, so much so that her copied Suit wasn't able to protect against it at all; Capable of absorbing X, not because of a vaccine, but because she was *already* a Metroid. And the Metroid vaccine itself; only working *because* she *was* a Metroid.
Unless the Vaccine was made of Parasite-X; which actually does have the ability to morph your DNA; it doesn't make sense why Samus' DNA would rapidly change into a Metroid.
It makes more sense that the Baby Metroid would turn into *her* because of the Chozo's experiments on Samus' DNA in order to make her invulnerable to the Metroid to begin with.
[Link to Metroid.Fandom]
Here's where it gets Ominous; What if the linear gameplay of Metroid Fusion, Adam, and all of the story that we as the player are told about Fusion Suit Samus is a Lie?
What if; Samus had ejected the life forms from her own cargo hold, only knowing they were a threat to her? That pod could conceivably been picked up by The B.S.L.
And Adam, and everything that Fusion Samus knows (And that the Fandom actively hates about the series) were memories implanted into Fusion Samus as they tried to manipulate the Clone into doing their bidding?
Kinda Like Bioshock 1. "Would You Kindly; Not use your weaponry Samus?"
Why does this matter? Well the whole reason Samus in both Fusion and "Other: M" don't use their weapons are because she was asked to. The reasoning is; that the weaponry *could* destroy sections of the space station. It's later (in both games) that we find that ; the station was much stronger than they gave it credit for.
And in both cases; Samus has to decide not to follow a "direct order" just to use her own equipment; that they asked her to bring with. Why even bother bringing the equipment if it's "so strong it'll destroy everything"
So I ask again;
What if Fusion Samus *is* "The Baby"?
And; what happens if Super Samus catches wind that the Space Federation was actively experimenting on, and manipulating a clone of her?
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metroid-prime-ribs · 2 years
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Cryptid Samus
I know I've made posts like this before in the past, but this is my favorite headcanon so you're all gonna have to suffer more of it until I can write a proper length fanfic about it.
SO. In the era of the Prime series, Samus seems to go from being a relatively unknown bounty hunter, to the one woman army that almost single-handedly ends the Phazon War with the Space Pirates. This makes sense as Metroid Prime is only the second mission of Samus's that we get to see, and it's not really a big one. Just "There's a Space Pirate frigate out here kinda close to Zebes, orbiting Tallon IV. Go see if they're causing trouble."
The next mission we see Samus undertake is checking in on the Federation ship that lost communications on Aether. Here is where we actually get to see for the first time what other in-universe characters think of Samus.
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Unfortunately, these troopers can only communicate through their log entries. One trooper in particular, SPC M. Angseth, says in her log,
"This is ridiculous. I can outshoot half the men here, and I'm stuck on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't happen to Samus Aran... She'd be out there take care of business, not pushing buttons and sending reports."
Another trooper, PFC I. Crany, says this,
"Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can."
These two logs clearly show that while Samus is a known entity, her exploits are fantastical to the point of sounding like a myth or fable. I think most fans are aware of these logs by this point so I won't go on too much more about them. Instead, I'll move on to Metroid Prime 3: Corruption.
Corruption has a large number of troopers, and most of them are even alive for us to talk to! Right off the bat Samus gets hailed by the GFS Olympus and when she puts in her code on the comms, the ATC operator refers to her as Samus. Maybe they could've been just reading the name off the gunship registration. Once we land, Samus talks to a trooper at their post in landing bay 5.
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The way this trooper talks to Samus doesn't indicate whether or not they believe that she is a fictional character like PFC Crany, nor do they show any admiration for Samus the way we could expect Angseth to act.
Then we get to the briefing room where Dane, Rundas, Ghor, and Samus are waiting for us.
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... I'm pretty sure it's normal to have people impersonate you about 3 times in your career, right?
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Either way, none of the assembled hunters, no Admiral Dane seem to have any reaction to Samus's presence. Meaning they know that she exists (reasonably, since they're kinda coworkers).
ANYWAYS
If we get back to my 'armcanon,' I think that Samus, the mysterious Chozo Power Suit wearing bounty hunter that tangles with legions of Space Pirates by herself, is regarded as some sort of space cryptid, because like yes someone capable of doing what she does makes sense. BUT, is it believable that ONE (1) person is doing it? Is Samus some kind of AI in a hyper-advanced experimental chassis? Or maybe she's a Federation bioweapon that they send out to do their most expensive and difficult bounties to keep from paying out so much money. The only people who know that Samus is a real person are the ones who directly work with her, so other hunters, the Federation, obviously the Space Pirates.
I would compare her to the way that Robert Pattinson's Batman exists to Gotham city. The average citizen probably doesn't ever have too much proof that Samus really exists, though maybe there's merchandise that the people who do see her make, and of course the Federation knows since they payout her bounties and have to get in touch with her when they work together.
I also like to think of Samus as having a sort of alter ego.
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This public persona would be Sam A. an archaeologist. Someone who works with decrypting the ancient writings of species like the Chozo, N'kren, Ylla, Bryyonians, Elysians, Alimbics, and many others. She could have an office or museum or some kind of public works that help teach people the history of the stars.
On the rare occasion that she is around to oversee her space, she will slip in and give lucky viewers private tours of her personal artifact collection. Things such as rubbings of Chozo lore walls from Tallon IV, damaged busts of Luminoth (donated by U'Mos of course), and even some relics from her old missions like the Spazer beam, Long Beam, or the Omega Cannon.
I'm sure she would also run some kind of black market smuggling operation too. What better way to find and retrieve valuable artifacts from smugglers and grave robbers than to con them into stealing from herself? Then of course she'd hack their equipment to give herself five stars on Dark Yelp.*
I really want to see Samus have more of a direct role in making peoples lives better rather than just the suicidal impossible odds missions she gets in the games. And I think that could be done in a Metroid game with a more urban setting, sorta like Batman: Arkham Knight where Samus would mostly stick to a single city and be able to receive missions to track down bounty heads while piecing together a large assassination plot or something. Maybe make Sylux or some other hunters appear to give him an actual reason to hate Samus.
*The Dark Yelp thing is a reference to my close friend's EeveeNicks' "Human" series on AO3. A series about Samus struggling to move on after the destruction of Zebes and rebuilding her connection to humanity, rather than feeling like a tool of war.
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baroueman · 10 months
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My 3D representation of green cacatac - Super Metroid. A Cacatac (カクタック Kakutakku?), as the name suggests, is a cactus-like plant found only in Super Metroid. These animals are native to planet Zebes in SM; the green variation's homestead is Brinstar; which environmental-wise takes on a very natural green-flora look & feel via its habitat in certain sections. As seen in the game, there were various plants and other alien lifeforms in Brinstar that looked as if they could be herbivores; while actually most of them took on the form of predator-like behavior. Cacatac in particular does not seem to act as a predator, but more-so takes a self-defense approach when there are would-be threats near it, expunging spikes out of its body at high speeds; which it regrows at fast rates after launching. Despite the green variation being homed in Brinstar, there are other locations in Zebes where they can be found such as Norfair, and in some underwater sections in Maridia, each location sporting different colors (green, red and purple respectively), possibly to match and survive in the locales that they are found in (although no differences in movement, armor, or battle strategies are expressed between each variant).
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ifra-strawberii · 11 months
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Rouge Aran
Rouge the Bat, full name Rouge Aran, is a Bounty Hunter with an eye for Treasures as well; born on the Planet Mobius but raised on the Planet Zebes after an incident with space pirates resulted in the loss of her parents, she was adopted by the Chozo and raised in their ways as a warrior. She didn't always behave very warrior-like - shiny jewels and gemstones constantly attracted her attention, and she got in trouble more than once growing up because of this; however, beneath that greedy, thievery-prone exterior, Rouge is a compassionate person who does what she can to help others; whether it's helping innocent animals escape the destruction of Zebes, helping out at Vanilla's Chao Garden when she's unable to venture into space for one reason or another, or being one of the last remaining people defending Shadow when it seems like everything else has turned on him. This isn't to say her thievery streak still doesn't exist though; even her more compassionate, heroic side, can get distracted by a pretty jewel from time to time, and while she tries to do her best for others she can get sidetracked trying to do what's better for her instead.  Also included is the Baby Metroid, since I really like how the Chaos/Metroid designs turned out and wanted to draw them again!
Posted using PostyBirb
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spinningbuster98 · 1 month
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Sonic the Hedgehog 3 & Knuckles Ending: Y'got duped Chuckles!
Lava Reef has issues with how often it likes to pelt you with fire but having a Fire Shield can mitigate this a lot. Honestly a bigger issue is the fact that the level constantly has you stop because of those enemies disguised as rocks but other than that it’s solid and with the most distinctions between its two acts
Sky Sanctuary is not my favorite but it’s pretty cool what with its theme of ascension as you’re chasing the Death Egg, the call backs to the Sonic 1 and 2 bosses which gives this a sense of finality as the last of the Mega Drive trilogy and if you’re playing as Tails you can just skip most of this stage and all the boss fights except the last
The Death Egg is, aesthetically, my least favorite of the 16 bit final stages. The first act is nice with that Death Star inspired background but the Earth in the background of Act 2 looks ugly! It has no visible landmasses, only clouds that even look blurry! However gameplay wise it is the most balanced final stage so far, being much more thought out than the liked of Metropolis and Metallic Madness. It even has a gravity room that has you bouncing around everywhere and....die sometimes when the screen scrolls too quickly....did the game process too much blast there? Oh well that’s for another video...
The battle against Eggman’s mech is pretty simple and much easier than the one in Sonic 2, but still very memorable and climactic due to its multiple phases, the music and the very menacing design...which actually led me to some observation on this game’s artstyle but I’ll handle those at a later time. (also that last phase where you have to stop Eggman from escaping is cheap because on your first time you won’t know that the floor will immediately stop crumbling upon landing that last hit which will probably lead you to fall as the screen abruptly stops scrolling)
Doomsday Zone is basically a borderline interactive cutscene, hell once you reach the second phase you pretty much only have to mash buttons and that’s it. It’s style over substance...that I am 100% fine with because the game earned this moment. For all intents and purposes you’ve already fought the final boss, this is just the cherry on top, you get cool visuals and a cool setup combined with one of the best tracks on the Mega Drive! The only criticism I have is that the game doesn’t really tell you that you have to mash buttons in order to accellerate, which made 7 year old me extremely confused and unable to beat this at first
One of the most memorable aspects of this game is the way it tells its story. Now the story itself is pretty standard fare for 90s platformers, it’s barely any different from the previous games’, but it’s the WAY it is presented that makes it so special. I don’t think I’ve ever seen any other platformer of this era utilize quick in-game cutscenes that don’t interrupt the gameplay to tell a story. Stuff like the act transitions or Knuckles figuring out the truth or him looking on as Sonic and Tails make their leave with a small smile on his face gives the game so much more character, and that’s without going into Knuckles’ own side! (which is coming next, don’t worry!)
In fact I’d go as far as to say that Sonic 3 & Knuckles actually has better indirect storytelling than Super Metroid! I love that game as much as this one, but I never understood what people meant when they say that it has unmatched background storytelling, because Super Metroid doesn’t really have much of that, it mostly has background LORE, like the Wrecked Ship being implied to be a derelict ship that brought Zebes’ Chozo on the planet, or the Mochtroids being implied to be defective Metroid clones that the Space Pirates threw in Maridia like garbage, but that’s not telling a story that’s implying background lore. The only times when Super Metroid actually tells a silent story is during the intro on the Ceres Colony, when Samus makes planet fall and naturally during the iconic ending sequence. Don’t get me wrong: that ending is so good it blows even Sonic 3′s out of the water with how emotionally impactful it is in spite of its simplicity...but every other time Sonic 3 is much more consistent with the way it keeps presenting its story as something always happening to keep the ball rolling, unlike Super Metroid where there isn’t much of a narrative reason why Samus goes from point A to B. Of course that is because the game is a non-linear adventure game, with something like Fusion serving as an opposite example and something that actually beats out Sonic 3 in terms of indirect storytelling, but still, as far as the 90s are concerned, I believe Sonic 3 to be the king in this aspect
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