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#planescape: torment
three--rings · 2 months
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I already shared my 999 book, which was more work, but this was the project that made me think "oh, video games as books!"
I was introduced to the game Planescape: Torment on an old forum thread about the video game with the best written story, and this game was mentioned over and over. And I remember people saying "the writing is so good, fans have made it into a book!" So I HAD to play it, right?
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I knew I wanted this book to be a leather, medieval-style Tome. As I was working on the typeset I realized there are two different fan novelizations. One which is very basic and "the good one" which is a novelization of someone's playthrough from the Something Awful forums. And it's, uh, much longer. Obviously that's what I went with. And it just kept getting longer as I went.
I started thinking about doing scraps of leather but then I saw this paper, which is a lotka with string texture that reminded me of the scarred skin of the game protagonist (who is immortal but not invulnerable). His skin is grey so I painted it grey. The endpages I designed and printed and it's just the symbols of all the factions in the game.
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The K118 style is based on extant medieval books and produces a very flexible spine. This giant one does the bending-backwards party trick, but it's pretty stiff.
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I reinforced it with a layer of cotton and then paper over my tapes and real vellum tabs.
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I won't be springing for real vellum in the future, but it was neat to use sheepskin in this one, and I could sand the tabs down on the board. The board is also shaped on the end where it meets the tabs, which I did with a power sander super quickly.
The spine leather was some very thin sheepskin I got from ebay, which is lovely but almost too thin. I didn't pare it at all because it wasn't possible or necessary.
The symbol on the spine is the symbol of Torment in the game and I did it with cutting stencil vinyl on my cricut which I then used to paint in silver acrylic before I put the leather on. I then sealed it with satin leather varnish.
My endbands were improvised with some braided leather cord and linen thread which I used to stitch the cord on for a rustic look.
I'm happy with the outcome. It sits nicely open in the hand and is very readable. I'm looking forward to re-experiencing the story of this game without spending so long grinding in dungeons.
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taritoons · 8 months
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A little tribute to the tiefling companions from the past 20+ years of D&D CRPGs.
Left to right:
Haer'Dalis (Baldur's Gate 2: Shadows of Amn; BioWare; 2000)
Valen Shadowbreath (Neverwinter Nights: Hordes of the Underdark; BioWare; 2003)
Neeshka (Neverwinter Nights 2; Obsidian; 2006)
Karlach (Baldur's Gate 3; Larian; 2023)
Annah of the Shadows (Planescape: Torment; Black Isle; 1999)
Gannayev-of-Dreams (Neverwinter Nights 2: Mask of the Betrayer; Obsidian; 2007)
4k 16:9 wallpaper under the cut.
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thisclownatemybrother · 7 months
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finally got baldur's gate!!! when do i meet the hot vampire guy?
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amphibianroyalty · 7 months
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Sir, just because I carry these guns doesn't mean I remember how to use them
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mechaniaa · 7 months
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women from the planescape: torment sketches (official) tony diterlizzi
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josh-lanceero · 6 months
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Wip (most likely won’t finish but if IF I would finish the full set would it be DND senior folk tarot
*Trying to redesign Dak’kon
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*Zariel stepping out of her castle*
Astarion: "Oh my gods, that's Drizzt Do'Urden!"
Minsc: "Oh my gods, it's The Nameless One!"
Zariel, ignoring Minsc and Astarion and focuses her attention on Karlach: "Karlach Cliffgate..."
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l3r40l · 9 months
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Finally played for the first time, finished and immediately played for the second time
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derwent · 24 days
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i couldn't be the guy in planescape torment because if someone asked me "what can change the nature of a man?" my immediate unfiltered response would be "ESTROGEN!"
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jinglebellrockstars · 9 months
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just found out about this guy and now i need to have unprotected sex with him
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tarisbackyard · 7 months
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A certain flavour of Dark Urge players in the BG3 fandom really need to play Planescape: Torment, I swear to fucking god.
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s1ithers · 4 months
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picked planescape torment out of the pool of post-bg3 recs. ~10 hrs in and i love this interplanar city, i am chewing on it, i am turning it around between my fingers. the way it nails the strange-familiar....miévillesque
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jellyghostspace · 8 months
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𝕻𝖑𝖆𝖓𝖊𝖘𝖈𝖆𝖕𝖊: 𝕿𝖔𝖗𝖒𝖊𝖓𝖙 - 𝕺𝖓𝖊 𝖋𝖔𝖔𝖙 𝖎𝖓 𝖙𝖍𝖊 𝖌𝖗𝖆𝖛𝖊, 𝖙𝖍𝖊 𝖔𝖙𝖍𝖊𝖗 𝖎𝖓 𝕳𝖊𝖑𝖑.
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theraphos · 1 year
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Tonight I have crossed the streams, faced God, and walked backwards into hell. Or, you know, picked up one of my oldest game obsessions which is the acknowledged direct creative and cultural ancestor of my recurring newer game obsession: I'M PLAYIN' PLANESCAPE TORMENT AGAIN BAYBEE!! For the first time in...it's been a while, really, but I fangirled for PS:T obsessively for years and years and I'm about to make that everyone else's problem once again. :3 I expect I'll be posting crossover meta at some point, because Primordia being a love letter to Planescape has never been a secret and I'm already rediscovering things that have me hooting like a delighted ape.
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the-rat-sorceress · 11 days
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A bar in Sigil, the Hive district. Featured in Planescape: Torment. Named after the ever-burning corpse floating in the middle.
I did my best to match everything shown in game ^^
Optimized for a 70x70 grid.    
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maklodes · 3 months
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I feel like Planescape: Torment and Kill Six Billion Demons both have some fun worldbuilding and New Weird-ish aesthetics (I think Tom Parkinson-Morgan has said Planescape: Torment was one of his inspirations, so I guess that’s not a coincidence), but it’s kind of unfortunate that they’re both so deathist. I’m not an advocate of Ideological Purity in Media Consumption, but I’d be lying if I said that it didn’t diminish my enjoyment of them at least a bit.
I haven't played Torment: Tides of Numenera yet, but I get the same vibes.
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