I already shared my 999 book, which was more work, but this was the project that made me think "oh, video games as books!"
I was introduced to the game Planescape: Torment on an old forum thread about the video game with the best written story, and this game was mentioned over and over. And I remember people saying "the writing is so good, fans have made it into a book!" So I HAD to play it, right?
I knew I wanted this book to be a leather, medieval-style Tome. As I was working on the typeset I realized there are two different fan novelizations. One which is very basic and "the good one" which is a novelization of someone's playthrough from the Something Awful forums. And it's, uh, much longer. Obviously that's what I went with. And it just kept getting longer as I went.
I started thinking about doing scraps of leather but then I saw this paper, which is a lotka with string texture that reminded me of the scarred skin of the game protagonist (who is immortal but not invulnerable). His skin is grey so I painted it grey. The endpages I designed and printed and it's just the symbols of all the factions in the game.
The K118 style is based on extant medieval books and produces a very flexible spine. This giant one does the bending-backwards party trick, but it's pretty stiff.
I reinforced it with a layer of cotton and then paper over my tapes and real vellum tabs.
I won't be springing for real vellum in the future, but it was neat to use sheepskin in this one, and I could sand the tabs down on the board. The board is also shaped on the end where it meets the tabs, which I did with a power sander super quickly.
The spine leather was some very thin sheepskin I got from ebay, which is lovely but almost too thin. I didn't pare it at all because it wasn't possible or necessary.
The symbol on the spine is the symbol of Torment in the game and I did it with cutting stencil vinyl on my cricut which I then used to paint in silver acrylic before I put the leather on. I then sealed it with satin leather varnish.
My endbands were improvised with some braided leather cord and linen thread which I used to stitch the cord on for a rustic look.
I'm happy with the outcome. It sits nicely open in the hand and is very readable. I'm looking forward to re-experiencing the story of this game without spending so long grinding in dungeons.
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A little tribute to the tiefling companions from the past 20+ years of D&D CRPGs.
Left to right:
Haer'Dalis (Baldur's Gate 2: Shadows of Amn; BioWare; 2000)
Valen Shadowbreath (Neverwinter Nights: Hordes of the Underdark; BioWare; 2003)
Neeshka (Neverwinter Nights 2; Obsidian; 2006)
Karlach (Baldur's Gate 3; Larian; 2023)
Annah of the Shadows (Planescape: Torment; Black Isle; 1999)
Gannayev-of-Dreams (Neverwinter Nights 2: Mask of the Betrayer; Obsidian; 2007)
4k 16:9 wallpaper under the cut.
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*Zariel stepping out of her castle*
Astarion: "Oh my gods, that's Drizzt Do'Urden!"
Minsc: "Oh my gods, it's The Nameless One!"
Zariel, ignoring Minsc and Astarion and focuses her attention on Karlach: "Karlach Cliffgate..."
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Finally played for the first time, finished and immediately played for the second time
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i couldn't be the guy in planescape torment because if someone asked me "what can change the nature of a man?" my immediate unfiltered response would be "ESTROGEN!"
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A certain flavour of Dark Urge players in the BG3 fandom really need to play Planescape: Torment, I swear to fucking god.
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𝕻𝖑𝖆𝖓𝖊𝖘𝖈𝖆𝖕𝖊: 𝕿𝖔𝖗𝖒𝖊𝖓𝖙 - 𝕺𝖓𝖊 𝖋𝖔𝖔𝖙 𝖎𝖓 𝖙𝖍𝖊 𝖌𝖗𝖆𝖛𝖊, 𝖙𝖍𝖊 𝖔𝖙𝖍𝖊𝖗 𝖎𝖓 𝕳𝖊𝖑𝖑.
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A bar in Sigil, the Hive district. Featured in Planescape: Torment. Named after the ever-burning corpse floating in the middle.
I did my best to match everything shown in game ^^
Optimized for a 70x70 grid.
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I feel like Planescape: Torment and Kill Six Billion Demons both have some fun worldbuilding and New Weird-ish aesthetics (I think Tom Parkinson-Morgan has said Planescape: Torment was one of his inspirations, so I guess that’s not a coincidence), but it’s kind of unfortunate that they’re both so deathist. I’m not an advocate of Ideological Purity in Media Consumption, but I’d be lying if I said that it didn’t diminish my enjoyment of them at least a bit.
I haven't played Torment: Tides of Numenera yet, but I get the same vibes.
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