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#perception bobblehead
mtg-cards-hourly · 1 month
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Perception Bobblehead
Artist: Marina Ortega Lorente TCG Player Link Scryfall Link EDHREC Link
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Perception Bobblehead by Marina Ortega Lorente
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Only through observation will you perceive weakness.
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b3thesda-b3tch · 5 months
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Fallout 4 Bobblehead Locations
Concord/Lexington Area - NW
Perception bobblehead - Museum of Freedom: On a desk next to a broken terminal in the back of the room where the player character first meets Preston Garvey.
Repair bobblehead - Corvega assembly plant: On the very end of the top exterior gantry (blue balloon), southwest roof section of the plant building on top of a wooden box.
Saugus/Salem Area - NE
Explosives bobblehead - Saugus Ironworks: In the blast furnace, on the second level catwalk behind Slag's spawn, sitting on top of a control panel attached to the wall to the left of a steamer trunk.
Charisma bobblehead - Parsons State Insane Asylum: On Jack Cabot's office desk, close to the elevator, administration area.
Sneak bobblehead - Dunwich Borers: On a small metal table by a lantern, right next to the metal post terminal area #4.
Barter bobblehead - Longneck Lukowski's Cannery: Inside the metal catwalk hut, northwest upper area of the main cannery room.
Science bobblehead - Malden Middle School (Vault 75): On the desk overlooking the subterranean "training" area, within the science labs.
Central East Area (North of Natick)
Energy - Fort Hagen Command Center: In the command center, southwest kitchens, on a small table between two fridges. (Accessible only during/after the main quest Reunions).
Boston Area - Central
Lock picking bobblehead - Pickman Gallery: Last tunnel chamber where one can see Pickman; On the ground between brick pillars and a bin fireplace.
Strength bobblehead - Mass Fusion building: On the head of the metal wall statue/sculpture five levels above the lobby desk.
Speech bobblehead - Park Street station (Vault 114): In the overseer's office on the desk. Found when rescuing Nick Valentine after he goes missing.
Intelligence bobblehead - Boston Public Library: On the computer bank, mechanical room, northwest corner of the library.
Melee bobblehead - Trinity Tower: On a table in the cage where Rex Goodman and Strong are being held.
Medicine bobblehead - Vault 81: In Curie's office, southeast corner of the Vault.
Quincy Area - SE
Unarmed bobblehead - Atom Cats garage: On the hood of the rusty car in the main warehouse.
Endurance bobblehead - Poseidon Energy: On the metal desk with a magazine, near steamer trunk, central metal catwalk.
Agility bobblehead - Wreck of the FMS Northern Star: On the edge of the bow of the ship, wooden platform.
Luck bobblehead - Spectacle Island: In the 2nd deck pilot house of a green tugboat located at the southern end of Spectacle Island, on a locker shelf near the steamer trunk.
South Central Area
Small guns bobblehead - Gunners plaza: On the broadcast desk in the on-air room, first floor, west side of the building.
Big guns bobblehead - Vault 95: In the living quarters area, northern most room, on a radio.
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nakedmonkey · 9 months
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oooo hiii I'd like to join in for the shivlina headcanons insanity (love love love how you write them and FUNDAMENTALLY UNDERSTAND THEM BOTH btw). What would you answer about numbers 1, 29 and 30?
!!!! Thank you so much that's so lovely!
1) Who is more protective?
hmm. This is one I've been thinking about for a minute, because I think...they don't feel they have to "protect" one another. I think the perception they have of each other is that that's not someone that needs watching over. That being said, when Shiv is 8 months pregnant and an unflattering tabloid picture makes her so upset that she doesn't get out of bed all day (she's struggling lately) and Karolina couldn't do anything about it if she wanted to because that's technically Tom's job, Karolina tracks down the photographer and has him blacklisted. It's fine. 'Paparazzi photographer' isn't a respectable way for anyone to make a living. And if she frames it as a freebie for Tom, does she actually even get anything out of it?
29) What is something small that they would randomly pick up for one another?
Okay, so, they get each other things that will make the other laugh. Like. Shiv once confessed to having a lifelong intense crush on Mariska Hargitay, and the deep guilt over fantasizing about her because Shiv only knows her from a copaganda show about violent sex crimes, and is that problematic? A few weeks later, she finds a tiny Olivia Benson bobblehead doll on her desk with a note in Karolina's neat handwriting that says, "Don't jerk off to it or anything." For days Shiv finds herself unable to not laugh the second she thinks about it.
Shiv returned the favor in the form of a miniature porcelain penis with an attached note that said, "So you can go fuck yourself." It made Karolina's morning.
30) How do their personalities compliment each other?
I think they come from very different backgrounds--they're circumstances are just different in so many ways, but ultimately they're made of the same stuff: they're both driven, ambitious, hard as fuck. They know the game from very similar positions. They understand each other on another level. Their differences can sometimes feel big, but the pros outweigh the cons. I think Karolina grounds Shiv, and Shiv brings a spark to Karolina's life she didn't anticipate.
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pizzawendell · 1 year
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Shrek Is Good, Actually
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This is not what Shrek is about. Shrek is about superficiality. 
The obvious aspect of this is how people judge each other by their appearances. Shrek is judged for being an ogre and people don’t like him. Fiona is judged for her curse and is afraid that Shrek will do the same. Farquad is obsessed with cleanliness and having the ‘perfect’ kingdom, even though he is a little bobblehead man. Shrek says onions have layers because on the inside we’re all beautiful. It’s a classic anti-cinderella story. Pretty simple stuff, if fairly against the grain in 2001. I won’t dwell on this too much because it’s fairly obvious and something that you can get from most post-Shrek kids movies.
However, this movie has layers. Sure Shrek and Fiona are fine just the way they are and we should all learn to love each other despite our appearances, but the movie has more to say than that. This isn’t even a particularly deep reading; this is very much explicitly in the text. The characters in Shrek all use the misconceptions other people have about them to hide from things they don’t want to understand about themselves. They are all afraid to be known- most of all by themselves. The clearest and most explicit example is Shrek himself. 
Shrek
Shrek starts off the movie living alone in his swamp. He has signs up all around which declare ‘danger: ogre’ etc with scary pictures all around. As the opening credits roll, a mob of villagers group together to go and kill Shrek because they believe that he is dangerous. He goes on to use their fear of him against them to get them to flee. The first scene of the film is Shrek using what people think they know about him to push people away and stay alone- which is what he tells himself that he wants. 
Shrek then meets Donkey, who persistently refuses to accept Shrek’s claim that he wants to be alone. 
Shrek: Listen, little donkey, take a look at me! What am I?
Donkey: Ah... really tall?
Shrek: No! I'm an OGRE! You know, "grab your torch and pitchforks!" Doesn't that bother you?
Donkey: Nope.
Shrek: Really?
Donkey: Really, really.
We pretty quickly see that Donkey is right to think that Shrek does actually want to have friends, he just doesn’t want to admit it. 
Shrek: Look, I'm not the one with the problem, okay? It's the world that seems to have a problem with ME! People take one look at me and go "Aargh! Help! Run! A big stupid ugly ogre!" They judge me before they even know me - that's why I'm better off alone...
Donkey: You know, Shrek... when we first met, I didn't think you were a big, stupid, ugly ogre.
Shrek: Yeah, I know.
By the time they get to Fiona’s tower Shrek actively goes out of his way to save Donkey. As Shrek and Fiona begin to fall in love, Shrek and Donkey become genuinely close friends. When Shrek overhears what he thinks is Fiona calling him a 'big, stupid, ugly ogre' he reflexively reverts to pushing people away. He hasn't actually unlearned his belief that he is unlovable, merely temporarily put it to the side. This leads to the argument which holds the emotional core of the movie.
Donkey: You're so wrapped up in layers onion boy, you're afraid of your own feelings!
Donkey identifies Shrek's layers as the thing truly holding him back. Shrek knows that he's more than just a scary ogre, but he thinks of that perception as an outer layer which he uses for protection. However, he's so wrapped up in it that he can't actually escape. He has pretended for so long that he has come to believe it. Shrek does not deliberately draw on Frantz Fanon here, but there are parallels which we can draw. 
To be clear, Shrek isn't about colonialism or racism (beyond some of its broadest strokes). Rather, Fanon's psychological argument that oppression can be a dialectic which ultimately causes the oppressed to internalise some aspects of how they are perceived by their oppressor is relevant to Shrek's behaviour. His relationship with the outside world has caused him to subconsciously believe things which he thought he was only accepting out of convenience. By attempting to use superficiality to our advantage we weaponise it equally against ourselves.
Love
How then, asks Shrek, do we escape? The answer is emphatic: through love. Only by loving others and allowing them to love us back can we step outside of our superficialities and truly self actualise. We see this when Donkey issues his final refusal to allow Shrek to push him away.
Shrek: If I treat you so badly, then why did you come back, huh?
Donkey: Because that's what friends do, they FORGIVE EACH OTHER!
Donkey offers his unconditional forgiveness for the ways Shrek has hurt him. He does this for no other reason than the fact that he loves Shrek. This forces Shrek to confront the fact that he is genuinely loveable. This makes it possible for him to believe Donkey when he tells him that Fiona isn't disgusted by him and resolve to stop her sham marriage to Farquad. Donkey's love allows Shrek to see himself from outside his warped self perception.
Fiona
Fiona's journey mirrors Shrek's. Rather than keeping people away emotionally with physical and emotional ugliness, she does it with beauty and propriety. Fiona only allows people to see her when she is in her human form (which we eventually find out is not her 'true' form). When Shrek first meets her she acts 'properly' by expecting him to wake her with a kiss and recite a poem. She also offers him a favour, which he uses to wipe away his sweat. All of this serves to stop people from knowing who she truly is, which is her greatest fear.
Just like Shrek, Fiona can only escape the emotional prison she has built for herself by allowing someone who loves her to truly know her. On the journey back to Farquad's castle she starts to believe that this could be Shrek. She starts to open up in small ways. She shows him that she enjoys the same foods as him, that she can fight like he can. However, their misunderstanding causes her to revert to her usual defence mechanism. When he pushes her away and she believes that this is because of her true form, Fiona begins to act how a princess is expected to again. It takes Shek storming the wedding and publically declaring that he loves her for Fiona to accept herself for who she really is. Shrek and Fiona’s kiss is therefore the most literal manifestation of love conquering superficiality, as Fiona transforms permanently into an ogre in front of the whole kingdom while it takes place.
Farquad
There is one character who does not escape his superficilaity and it kills him. Farquad spends all of Shrek tring to hide his percieved inadequacies with appearances. Farquad banishes the fairytale creatures to the swamp because they aren’t perfect enough. He has machines which immediately tell new arrivals that Duloq is not only perfect, but that it has strict rules. When he appears at the tournament he is deliberately positioned so that his height is obscured. Most significantly, he sends Shrek on his quest because he wants to officially be king. There is no reason for him to want this beyond the superficial trappings of the title. He clearly has total control over Duloq and he never shows any interest in having a romantic partner. 
The tragedy of this is that Farquad is trying to cover up the fact that he is very short. Compared to every other human we see in the Shrek series, Farquad is very very short. Since this sets him apart from most humans, he is in many ways closer to the fairytale creatures than to his own people. The irony of the fact that it is Farquad who thinks of himself as so much better than people like Shrek and Donkey is repeatedly signalled by people making fun of him for his height. When he banishes the creatures it seems to partly be a manifestation of a degree of self loathing. Farquad clearly hates to see himself as he truly is (he literally threatens a mirror into showing him what he wants to see) and seeing other people who don’t conform to society’s expectations reminds him too much of himself. 
Farquad externalises his self hatred by trying to make everything around him perfect, no matter who it hurts. He can only make his kingdom superficially perfect, but this will never make up for the fact that he can never change what he truly dislikes about himself. The villain of Shrek is too far gone. He cannot be saved by love because he has created a political system which prevents anyone from truly knowing him. We see this at his wedding when guests are told how to emotionally react. No one can sincerely know Farquad and love him for who he is because anyone who might can never get close enough. In the end, we see the consequence of this: his death. 
Conclusion
This is not a particularly deep reading of Shrek. In fact, I would argue that this is the explicit message of the film. There are more subtextual readings, though. For one, there is the queer subtext which only gets stronger in Shrek 2. Shrek has deeper layers still about fascism, myth and, of course, Disney. Not everyone likes Shrek and that’s fine. You don’t have to like it if it’s not your thing. However, what I will not abide is anyone slandering this film by calling it vacuous. Shrek is a truly delightful story which tells its viewers to revel in who they are, to love and be loved and to know and be known. 
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the-hittite · 1 month
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It's him.
The Scourge of Boston.
The Overboss of the Raiders.
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The Scout from Team Fortress Two.
Gameplay notes under the cut.
Alternate start mod required if at all possible to avoid creating a nightmarish timeline in which Scout has procreated.
Strength 1. We live and die by Scouts tiny baby noodle arms. Once I got the Strength bobblehead I could start putting points into Big Leagues.
Perception can be anything. The only perk you really need is Rifleman and you can get the bobblehead basically immediately. You can maybe put points into it for things like Refractor but I never ended up doing that.
Endurance is tricky. To really drive home the fragile Scout theme you want low health, but Endurance also determines how long you can sprint. Personally I went for 7 END because lack of armor on a close range build was already a challenge and I desperately wanted Adamantium Skeleton and Rad Resistance.
Charisma 1. Self Explanatory.
Intelligence 1. Self Explanatory.
Agility 10. Self Explanatory and perks like Moving Target and Action Boy are must haves.
Luck at least 5 for Idiot Savant. You probably want it higher for Better Criticals and Critical Banker. They're incredible with a double barrel shotgun.
Clothing and hats/helmets can be worn as long as they fit the aesthetic or match an existing cosmetic (army helmet, scribe hat, etc.) Armor pieces can only be added if they apply the Sprinter's legendary effect. Damage resistance perks are acceptable since they function basically the same as MVM resistance upgrades.
Medical emergencies can be dealt with by paying a doctor or sleeping it off. In the heat of combat your only options are to either run off to find a first aid kit and immediately consume the entire contents whether you need all of them or not (preferably right before a burning Medic can get it) or by downing a Nuka Cola variant. Radiation and broken limbs are your worst enemy. It's probably a good idea to do Nuka World before the Glowing Sea since Nuka Grape is your only way to remove rads in the field.
Double Barrel Shotgun as a main. Deliverer as a secondary. Any bat as melee. For most of the game I had a pretty decent flow to combat where I'd charge up a crit with my pistol and run in close to delete things with my Force-a-Nature. Sawn Off barrel and Calibrated receiver quadruples your critical damage, and that's before perks. I literally one shot Swan just to see if I could. Deliverer ended up being my most used weapon because it's just plain good all around. The bats didn't get that much use until I finally put points into Blitz, then they got crazy fast.
With this stat spread you have access to absolutely no crafting perks, but you can still make basic upgrades or scavenge them off of other weapons. Staying in the Railroad's good graces lets you buy upgrades for Deliverer. There's a guaranteed bladed rocket bat in the Pack's area of Nuka World.
Stretch goals beyond just beating the game:
Leave Preston on read and peace out of Concord after grabbing the Perception bobblehead. Leave power armor, miniguns and settlement building to Heavy and Engineer.
Use the "sarcastic" option at every opportunity. If people don't regret initiating conversation with you, you're playing Scout wrong.
Collect every unique bat.
Complete all baseball related quests.
Capture the control point in Diamond City for the BLU team.
Buy the Home Plate.
Complete all of Nuka World and become Lord Bonk of Soda Mountain.
Institute ending just because I hate them and I can't think of a worse fate than giving Scout complete control.
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s3a0tterart · 11 months
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Fallout ocs pt.13 (Rain’s)
Eliza Caladonia Calamity (aka Calamity)
Age: 243
D.O.B: 18th August 2045
Sexuality: Lesbian
Gender: Female
Height: 5,8ft
Weight: 158lbs
Species/Race: Human, Albino
Eyes: Hazel (contacts), Red
Hair: White with Red Streaks, Messy, Undercut
Faction (main): Raider, Outlaw Gang
Alliances: Goodneighbor, Hellrider Gang, Diamond City (force), The Combat Zone, Nukaworld, Gatorclaw Gang and The Railroad
Karma/Alignment: Chaotic Netural, Evil Karma
S.P.E.C.I.A.L-
Strength: 8
Perception: 10
Endurance: 6
Charisma: 9
Intelligence: 9
Agility: 11 (Bobblehead)
Luck: 6
RELATIONSHIPS:
Friends: Cait, MacCready, Leonie, K.l.e.o, I.s.a, Hancock and Alice
Family: Michelle Calamity (Mother), Richard Calamity(Father)
Enemies: Minutemen, Brotherhood of Steel, Danse, Piper, Nick, Salus and Richard Calamity
Lovers: Hiyori and Leonie
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rad-roche · 1 year
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What are your S.P.E.C.I.A.L stats?? I think it was Perception that increased your accuracy in V.A.T.S?? Not dissing your character or anything...
(Also maybe I'd like to see Gloria's initial strong suits :D I remember you saying that her Charisma was 3??)
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this about sums her up! whip-smart, deeply unlucky. i found the bobblehead in the library so she's actually got 10 int now. she's mastered 'what direction should i point the gun in', everything beyond that is a total crapshoot
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geekymeerkat · 9 months
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Recently I got back into playing Fallout 4 again. Also started watching Harley Quinn, and it got me thinking about how hard it would be to make a Harley Quinn build.
Did a quick search to see if anyone had already done this, and sure enough someone has, but I noticed they gave HQ a 6 in her Intelegence. Don't get me wrong, I get that she is canonically a brilliant person. She graduated valedictorian and was trained in the field of psychoanalysis.
My problem with her being given a 6 in her Intelligence stat, is that the perks you get are more about building Science! gizmos and that just isn't HQ. She's smart but likes to just bash and blow things up. So here is my attempt at making HQ in Fallout 4.
First, her stats will start off as S:4, P:4, E:3, C:1, I:2, A:9, and L:5.
Early on you have access to the baby book that gives you one more stat point, that we'll put in Charisma to bring that up to 2. Likewise, the Perception bobblehead is early enough that we can go ahead and count that as being at 5 instead of 4.
You'll note that Intelegence is only at 2, and the only reason it's that high is that she does have medical training, so we can put perk points into Medic. Nothing else though from that perk line though makes sense for our HQ so no need to have it higher.
But because she is a smart character canonically, we give her the 5 in luck so we can give her Idiot Savant. That skill is specifically described as "You're not stupid! Just... different." and the way she is different is she's fricking bonkers.
Another benefit of having that 5-luck is we get access to Bloody Mess, and you can sure bet however HQ goes about murdering someone she is going to create a bit of a mess.
The 9 in Agility should be obvious as she is an acrobat. We'll want to pick up both Blitz, Moving Target, Action Girl, Sneak, and Ninja from this line. Though keep in mind she is a more in-your-face sort of villain so sneak and ninja are lower priorities.
Endurance is at three because she is chronically immune to toxins and can take a bit of a beating in a fight. So we want things like Toughness, Lead Belly, and Life-Giver. Rad resistance would have been nice but is too far down the Endurance to get early for this build.
Perception is where it's at to give us access to both the Locksmith and the Demolition Expert perks. I see HQ as more the sort to just kick open a door instead of picking the lock, but as the game doesn't give us that option, she needed ways of opening doors that would otherwise get in her way. Likewise, she would not likely spend much time picking the lock of a trunk, and would just smash it open... but again the game doesn't give us that option.
Her Strength of 4 is because her primary weapon of choice is a big old hammer or baseball bat and we want access to both Big Leagues and Blacksmith.
Lastly, that brings us to why we want Charisma to be at two, and that's to give us access to the Black Widow perk. Watch the cartoon, I think you'll agree that she hits men a bit harder with her baseball bat. I'm not even sure I've seen her hit a woman yet with her bat... no wait I can think of one. But only one off the top of my head (mind you I've only just finished watching the first season).
A long-term goal for this character would be to build up her Charisma after getting her core perks so she can access the Intimidate perk. In the cartoon it's actually a plot point early on that people don't really fear her but more fear her association with the Joker. It's only after some time doing her own thing that she builds up her own reputation.
Finally, for equipment, she would go for some sort of blunt melee weapon like a hammer or baseball bat (and with her strength could modify them to be nice and dangerous).
However, in terms of clothes/armor sadly FO4 doesn't give us much in the way of anything that suits a HQ character that well. She wouldn't even likely wear leather armor instead going for some sort of provocative outfit. The only real options that jump out are a Vault Suit or a Baseball uniform.
As for what faction she's going to join? Obviously, she's going to take over Nuka World while siding with the Disciples, but for the main game, she might want to side with the Institute as that is a bit like the Legion of Doom. She would also do the Vault 88 quest line and totally enjoy doing the experiments (perhaps even setting up her own secret base in those caves).
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onehomeearth · 21 days
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how can I train myself to lean more on my perspective >??
Immediately distrust your emotions !! don't trust your gut
are you gamble on smaller change or bigger chance ?? bogger chance right?? your bigger chance comes from perspective. when you have perspective on something you have multiple data points on something to analyse that situation
when you see yourself getting emotional stop and let your emotion happen for a second. it takes momentum to have this approach and you have to exercise it intentionally at first. As you intentionally exercise your perspective over perception what starts to happen. you will start to see what you were worried about doesn't happen. once you see your perspective giving you correct info over the perception then it starts to gain momentum and it's a learnt skill. 90 per cent of people are trapped in thinking emotionally. you have to learn to think objectively over subjectively. the vast majority of people are bobbleheads. they are completely unaware of the alternative process. they are trapped in their perception. they are trapped in their emotion they are trapped in their subjectivity
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ruthhen5 · 2 years
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<h1>Christmas</h1>
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These funny and cartoonish wobbly-headed collectible figurines are smiling inducing and assortment worthy. If you need to make this Christmas special and unforgettable, make your friends into unbelievable bobbleheads and bring the fun and love to each of them. They will respect your thoughtful and distinctive present and display it on the obvious spot for a life time. Custom bobblehead dolls are nice for any time of year, but they’re actually awesome for Christmas presents! We’ve obtained good Christmas items to evaluation or choose our full head to toe customized bobblehead to make it a unique one of a sort gift.
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Fallout 3 cheats
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Fallout 3 Guide with Quest Walkthroughs - Carl's Guides.
Does Fallout 4 have cheats on PS4? - T.
Fallout 3 Cheats at Fallout 3 Nexus - Mods and community.
Cheat code to boost lockpick skill Fallout 3.
How to Add Money (Bottlecaps) with Commands | Fallout Cheats.
Fallout 3 PC Cheats - GameRevolution.
Fallout 3 and Fallout: New Vegas Console Commands and Cheats.
Fallout 3 Cheat: Mister Sandman Technique in Andale | the.
Fallout 3 PC Cheats - Neoseeker.
Fallout 3: Game of the Year Edition Trainer | MrAntiFun.
Fallout 3 walkthrough - The Vault Fallout Wiki.
Fallout 3 GAME TRAINER v1.5.0.22 +16 Trainer - download.
Fallout 3 Trainer | MrAntiFun, PC Video Game Trainers.
Fallout 3 Cheats - Carl's Guides.
Fallout 3 Guide with Quest Walkthroughs - Carl's Guides.
Nov 05, 2008 · Cheat Codes: Press during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. God mode tgm. Toggle leaves tlv. Toggle debug display tdt. All mapmarkers tmm1. Toggle free camera mode tfc. Toggle HUD tm.
Does Fallout 4 have cheats on PS4? - T.
Download File PDF Fallout 4 Cheats And Console Commands Eurogamer Net Fallout 4 Cheats And Console Commands Eurogamer Net The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. Fallout Camera Commands. Free Camera. tfc. Toggle on/off the free camera, allowing you to move the camera anywhere you please. Use tfc 1 to pause the game too. Free Camera Movement Speed. sucsm.
Fallout 3 Cheats at Fallout 3 Nexus - Mods and community.
Current Trainers: Fallout 3: Game of the Year Edition (Steam) 9-17-08 Trainer +6 Fallout 3: Game of the Year Edition (Steam) 10-6-08 Trainer +6 Fallout 3... Forums. New posts Search forums. What's new. New posts Latest activity. Members. Current visitors. Trainers List. FAQ. Log in Register. RAGE is an action game set in a post-apocalyptic landscape jam-packed with driving and shooting, created by John Carmack and the rest of the Doom crew. RAGE features intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id's revolutionary id Tech® 5 technolog. WallHack Fallout 76. Extrasensory perception (ESP) hacks allow you to see relevant game objects such as players, mobs, camps, explosives, or items through walls and other map objects. As a rule, Wallhack Fallout 76 highlights objects and players with colored boxes, skeletons or squares. - Wallhack is currently probably the most powerful cheat.
Cheat code to boost lockpick skill Fallout 3.
Get the latest Fallout 3 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). CheatC has all you need to win every game you play! Use the above links or scroll down see all to the PlayStation 3 cheats we have available for Fallout 3.
How to Add Money (Bottlecaps) with Commands | Fallout Cheats.
1. - To set this glitch up, the player needs to talk to Protector McGraw and then to Specialist Olin to get the Neural Interface Suit. After you equip the suit, open the simulation pod but DO NOT.
Fallout 3 PC Cheats - GameRevolution.
Fallout 3 Bobblehead Locations: The S.P.E.C.I.A.L. Bobbleheads. Strength: This Bobblehead is located in Lucas Simms' home in Megaton, simple to get after you've disabled the bomb. Though, Blowing Megaton up indicates you will be powerless to catch the Bobblehead. Perception: The Perception Bobblehead is located in the Republic of Dave, a.
Fallout 3 and Fallout: New Vegas Console Commands and Cheats.
Jul 08, 2013 · I think that Fallout 3 is one of the best games ever made. I hate cheats, but they can help new players in their adventure and enable some funny stuff. If you want to fully enjoy your Fallout 3 experience, please don't read this guide. I'm not responsible for any damage caused by the incorrect use of these cheats. This is a video I meant to upload a loooong time ago, but I never got around to editing it, i know its kindof outdated now because New Vegas came out, but mo.
Fallout 3 Cheat: Mister Sandman Technique in Andale | the.
Use one of the following values with the " player.placeatme (object code), (number), (x axis), (y axis)" code. Note: Use " 1 " for the value of the x axis and y axis. You can use the same values with the " player.removeitem (object or item code), (number)" code to remove the same item. Perk codes. Oct 28, 2008 · Codes Console Codes Hit the Tilde (~) key to access the console and enter one of the following codes. Fallout 3 cheats (PC only) Hit the Tilde (~) key to access the console and enter one of the following codes. Changes how high your player will jump. Replace the # with the desired height. (default = 64)----> setgs fJumpHeightMin #. Changes run speed.
Fallout 3 PC Cheats - Neoseeker.
Jul 16, 2015 · This page contains the full list of PC console commands that can be used in Fallout 3. To pull up the Command Console, press the ~ key during gameplay. advertisement PREVIOUS Achievements /. This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.. If you need help with wiki markup, see the wiki markup page.If you want to try out wikimarkup without damaging a page, why not use the sandbox?.
Fallout 3: Game of the Year Edition Trainer | MrAntiFun.
If an internal link led you here, please change the link to point directly to the intended page. Console commands may refer to: Gamebryo console commands. Gamebryo console commands (all) Fallout 3 console commands. Fallout: New Vegas console commands. Fallout 4 console commands. Van Buren console commands. Cheats, Tips, Tricks, Walkthroughs and Secrets for Fallout 3: Mothership Zeta on the PC, with a game help system for those that are stuck Wed, 14 Dec 2016 06:18:49 Cheats, Hints & Walkthroughs 3DS.
Fallout 3 walkthrough - The Vault Fallout Wiki.
Download File PDF Fallout 3 Strategy Guide Pc Walkthrough - Fallout 3 Wiki Guide - IGN A strategy guide for Fallout 3 and its main quest. Features weapons, skills, bobbleheads, cheats, and loads of tips. Fallout 3 Guide with Quest Walkthroughs - Carl's Guides This guide is intended to be the ultimate completionist's guide to Fallout 3. Every. Gameplay-facilitating trainer for Fallout 3. This trainer may not necessarily work with your copy of the game. file type Trainer. file size 1 MB. downloads 5120. (last 7 days) 13. last update Tuesday, March 17, 2009. Free download. Report problems with download to.
Fallout 3 GAME TRAINER v1.5.0.22 +16 Trainer - download.
Fallout 3 Cheats, Cheat Codes & Hints. November 11, 2008 Cheat Codes Open the console by pressing ~ (tilde) during the game. Type any of the following cheat codes. Fallout 4 cheats and console commands. tgm — Good old god mode. tcl — No collision. tfc — Activates free camera. tfc 1 — Same as above, but freezes all animations. tm — Toggles menus and UI on and off. csb — Resets blood and damage effects. fov (first-person FOV) (third-person FOV) — Change the FOV.
Fallout 3 Trainer | MrAntiFun, PC Video Game Trainers.
3. Check that the two like items are of different values once they are in her inventory. The bigger the difference in value, the better and the lower the cheapest item is the better. 4. Now buy back the cheaper of the two like items and complete the transaction, but do not leave the trade session.
Fallout 3 Cheats - Carl's Guides.
3. Check that the two like items are of different values once they are in her inventory. The bigger the difference in value, the better and the lower the cheapest item is the better. 4. Now buy back the cheaper of the two like items and complete the transaction, but do not leave the trade session. Holster your gun when you're not about to use it (hold Square). This will allow you to run faster, and you won't scare people as quickly. At the start of the game, go for Repair Skill and Small Guns Skills. Be sure to repair your weapons and armor consistently. The healthier your equip, the easier your wastelander life will be.
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this absolute mung doesn't know you can't get the perception bobblehead by doing the church jump
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x-smile-youve-won-x · 5 years
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VDSG Catalogue No. 2809:
Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S.
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girlrct · 2 years
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“ Since I was born, my body would ache with this devastating hunger. I chewed through everything I could find in my path: my mother’s womb, my bottles, and even my first pink wrapped toys under the Christmas tree - nothing could ever quell that growling in my stomach. My parents, willfully ignorant, were happy to dismiss it as growing pains, but I knew better. Even as my body twisted itself into this tall, slender thing, I could still feel this hunger, waiting, prowling, way down in the pit of my belly. ”
contains mentions of:   drug abuse, psychological/physical abuse, mental illness  &   eating disorders.
— BASICS
Name: Adelaide Montserrat
Age / D.O.B.: 29 / November 13th, 1992.
Gender, Pronouns & Sexuality: CisFemale, She/Her & Bisexual
Hometown: NY, New York
Affiliation: Civilian
Job position: Retired prima ballerina, socialite, philanthropist, founder of Les Fleurs du mal Dance Academy, patron of the arts, art conservationist.
Education: Graduated with honors from The Paris Opera Ballet
Relationship status: Widowed
Children: N/A
Positive traits: Determined, controlled, charming, resourceful, perceptive
Negative traits: Elusive, self-serving, cruel, sadistic, manipulative
— PHYSICAL
Height: 5'11
Eyes: Blue
Hair: Blonde
Skin: Fair
— MENTAL
Alignament: Chaotic Neutral
Narcotics of use: Cocaine, LSD, methamphetamine
Mental Health: (Undiagnosed) NPD, APD, possible signs of BPD
Languages spoken: English, french, spanish, (some) portuguese, (some) central thai, (some) mandarin
— FAMILY
Mother: Georgina Montserrat
Father: Emiliano Bettencourt Montserrat
Maternal grandfather: George Montserrat
Maternal grandmother: Allison Montserrat ✝
Paternal grandfather: Lorenzo Salvatore Bettencourt ✝
Paternal grandmother: Giana Rossi ✝
Siblings: N/A
Children: N/A
Cousins & uncles: Too many to keep track
Pets: Ribbon (Persian cat) ✝, Lucy (Boa Snake)
— EXTRAS
Spotify
Pinterest
— BIOGRAPHY
The Montserrat name evokes reactions, and it does so because like most names that come from wealth it was established a long time ago in Barcelona, Spain, as far back as one can track. The Montserrat made their name by rubbing shoulders with world leaders and assisting conquerors in both honorable and nefarious pursuits, for providing weapons and soldiers and battle strategies,  and when times changed, Kings and Queens turned into ruthless businessmen and power-hungry politicians: if there was a threat to be made, a string to be pulled, a player to be removed, you’d go to the Montserrat; the spiders, with their endless webs of connections worldwide.
Prestige wasn’t commonly shared – the women in the family were little more than forgotten faces in old family portraits, seldom known for their achievements, but more so for their heirs. They were promptly pushed out of books and history and shoved somewhere between the shadows of a stove and their husband’s fists.  It had been so for a long time, and tradition has a way of sneaking its way into the present. They never expected great things from Adelaide, or her mother - she was doted upon, and she was loved, as loved as one can be within such a household, the only thing they expected was her quiet compliance in the role she had been born to play:  The Heiress, The Bobblehead, The Pretty Thing.
Adelaide was the product of a union that had been under negotiation for quite some time — a planned pregnancy to seal yet another business deal.  Her father was not a cruel man, merely a man of calculations and logic, and her mother lacked the maternal instincts that was expected of her. It mattered little, Adelaide learned quickly that slobbering kisses and hugs were ill received, that she must always keep her hands clean and shoes pristine. That her hair should never fall down her waist or under her shoulders. That she had a role to play in this world, and she ought to play it masterfully.
‘My God, she looks like a little angel!’  everybody would proudly exclaim when she ran up to them in frilly white dresses,   blonde curls bouncing wildly under the chimes of tame girlish laughter .   She’d bat her golden lashes and straighten her spine,  glide her fingers obediently across black and white keys until the sound captured everyone’s attention;  she’d marvel effortlessly, and always on cue, until her presence was dismissed.  
If you were to ask her, Adelaide couldn’t remember playing with other children in a sandbox, or fighting over whose doll was the prettiest: she kept her distance, always a graceful mirage of whatever a picture-perfect child was meant to be; blush red cheeks and a bow tied neatly across her waist.  She could only remember vague moments of emptiness during these times, something lacking, an ache of sorts – which was promptly dismissed.
When Adelaide began flourishing, her demeanor shifted into something steely and cold, but it did not interfere with her role within their social circle so it was of little concern to her parents. Her happiest memories were far and few in between. She remembers to this day, the warm embrace of her grandfather and the deep shade of blue of his eyes; how wrinkled and wise they seemed then. She remembered him putting a rifle between her itty bitty fingers and teaching her how to aim, how to lay in wait, how to be patient ( the hardest of lessons, at the time ). She remembers her first kill, how it was pouncing one second and the next – it was still, bloodied.   It all ended in a shrill scream, quickly and without haste…  she remembers the silence: for a single moment of pure bliss, that panging hunger that’d not leave her, had fallen dormant.  He was so proud, bragging, hanging its horned head up on the wall, so proud that they made a yearly ritual of it. She remembers him whispering behind closed doors, and the strange collection of foreigners that went in and out of his office. 
As an early bloomer of exceptional talent, Adelaide began dancing by the age of 6 and never stopped, while she had no problem memorizing choreographies or dazzling teachers, she struggled to develop long-lasting or intimate relationships, bonding with her peers — worshipped as she might have been, people never seemed to stick around for long.  Her parents thought socializing with animals might help, but that flame of hope was quickly extinguished, as whatever furry animal found itself in her company seemed be ignored like a dull painting within a matter of days.
Addie grew up receiving the best education money could buy, alternating between hunting and horseback riding on weekends, and training classical instruments such as the cello and piano in her spare time. Even though she was praised for her dedication and skill in the other arts, Adelaide was repeatedly reassured by her parents that her future remained in ballet, and that it was not up for discussion. She didn’t make a fuss about it, it hardly mattered what they picked, her interest was bound to dwindle over time.
By the age of 10, Adelaide had fully developed into a shiny trophy to flaunt at parties rather than a daughter or grandchild to dote upon; whatever fragment of an identity had once existed, was no more. It came as no surprise when on the eve of her 13′th birthday, her family decided to ship her to Paris. She’d enroll in the prestigious Paris Opera Ballet School and make a name for herself — and she did, of course she did. Adelaide never failed, Adelaide never cried, Adelaide never blinked. She’d come back home to visit whenever she could, sit still at the table and laugh at the jokes they’d spew, but the extent of her familial bonds ended there. When she’d retire to her room, her mind was once more flooded by thoughts of the deer;  the pretty deer that hopped until it couldn’t. And her belly would growl again.
Things were different at the academy, the kids weren’t so afraid, they liked being around her — for the most part. The rich kids were fueled by their insecurities, and their demons played well with each other. Even though they were around fourteen at the time, drugs, alcohol and kicking at each other’s stomachs while crouching over the toilet was considered an ordinary act of solidarity. All that deep-rooted self-hatred had to spill someway, somehow, and what are friends for if not to offer you some form of relief from the agony of routine? 
She was better — better than them, better than most. She was hungrier than the others: always willing to push a little harder, dig a little deeper, die a little further. All of the shouting, the groping, the unrelenting hours of practice, she never broke, not once. She was flawless, perfect, completely moldable. To a lot of people, being young and in the spotlight was a scary thing, it meant competing for attention – but not to her. Adelaide never competed. She never even considered it a competition. She just won, plain and simple. You see, Adelaide didn’t lose because the game was rigged from the start: it was specifically tailored for pretty little things like her. And she knew. And she didn’t care. All she cared about was getting what she wanted, what she thought was rightfully hers: crowded rooms filled with applause, leading roles in Broadway shows – it felt almost too easy, how it all just landed on her lap.
Here’s what stardom life taught her: people don’t want to know what’s behind the curtain. They might fool themselves into thinking they do, but they don't—not really. It only takes a small peek, and suddenly they start to realize how ugly and empty it is when the lights are off. And maybe it’s always been that way, the lights were just blinding. To live in blissful ignorance is a gift she was denied. All the jewelry in the world, all praise, all money couldn’t fill up that hole, that detachment she felt towards the outside world, this inability to connect with things and people – even those supposedly closest to her. 
Yes, with age, Adelaide learned how to put on a show, How to make a home of the stage; that’s the magic of art, it transforms. You could fill yourself with stories other than your own while whatever had been good or soft rotted inside of you.
The truth was: Adelaide had never been this perfect little doll, sitting still on a shelf, waiting patiently to be played with. She had grown bored, as predicted, of her career, of her friends, and even her hobbies. She was tired of waiting, of playing along. While nobody was looking, she had developed thoughts and ambitions all of her own, and she had urges—these strange urges; for as long as she could remember, they had been creeping to the forefront, trying to find a way to claw out of her skin. She knew she’d cave, sooner or later, and how easy it would be to get away with it – it’d always come down to the deer and the hunter, it’s true: the hunter would pull the trigger, the deer would die bleeding. But what if the hunter looked like a deer?  Would anybody even believe there was ever even a gun?
So the child prodigy moves back home: a ring on her finger and a skeleton in her closet. They buy the most lavish penthouse money can afford, and she opens a dance company meant to help today’s youth find some guidance. The media follows closely, bragging about the resurrection of old values in today’s society and the importance of family, about how they’re not just rich people, they also give back! They plaster articles on every magazine cover and gossip blog they can find, praising how much of a good role model she is to young girls everywhere, how they should strive to be like little Adelaide, and how you can get there if you just work hard enough; they even gush over how heartwarming it is to get your happy ending with your high school sweetheart, and how if you’re just nice and patient and sweet enough, everything will fall into place. She comes out of the fire unscathed, managing to avoid almost any bad press over her sudden departure. 
Beyond the curtain, the spectacle: there lies her friend and co-star in a hospital bed, wrapped up in bandages and glued to a monitor, withering in pain due to the irreparable damage done to her spine and knees from a particularly nasty fall; Adelaide’s hands are never mentioned, not by her or anyone. Just like that, it’s all swept under a rug. Nobody fucks with the prima.
Her marriage is happy, the happiest, she’ll tell you. It’s filled with flowers and kisses, promises of everlasting love. They’re inseparable, in love! Too in love, until there’s nothing left but bitter resentment and public displays of affection that are solely reserved for the flashing lights. But there were other uses to Lucien other than love-that was fickle, momentary, it was bound to be undone. There were important things between them: for one, he was picture-perfect, pretty but not enough to upstage her, secondly he was a plastic surgeon, which gave her access to a whole new kind of playground. But Adelaide’s habits with her pets hadn’t changed — just evolved: she still got bored easily, she’d just gotten more creative when it came down to getting rid of them.
So one day, she comes home to find her husband dead on the floor of their lavish living room,   the body’s cold and she has an alibi but something doesn’t sit right in the belly of the detectives. Still, there’s only so much they can do, with a criminal in custody and a murder weapon in his possession, the widow gets to wipe her tears and go home that same night. That was Adelaide for you: she tailored this game to her every whim, and by the time anyone realized how big the monster in the basement had grown, it was already too late;  it had teeth and fangs, and it could only be appeased. 
Parents often say kids will “grow out of it”; their fits of rage, their apathy towards other children, their unwillingness to share and manipulative ways of getting what they want – but Addie never did. Her bones had grown overnight, and along with it, her ambition. But somewhere along the way she was trapped, trapped inside that hungry child who wanted to devour the world, who’d vowed to sit on a throne, all alone, built from the bones of the people she loved the most.
— WANTED CONNECTIONS / PLOTS
Drug dealer:  She’s a hardcore addict and someone needs to be willing to put up with her bullshit. She does pay well, she’s just a pain in the ass as a client and will probably call them mid-coitus or something to ask if they’re gonna take too long
Sb possibly related or friends to the guy she set up with the murder and threw in jail. They did go to jail “willingly”, but we can plot why. Maybe she threatened them, maybe she bribed them, maybe they were hopelessly in love with this snake who knows?
Cousins, uncles and god knows who else: bring me people who are part of this cult family, I’d love to watch the dynamics unfold.
Girl/boytoy: self-explanatory, but this woman cannot and will not commit, thank you. They were probably a thing even while she was already married lbr loyalty whom?
Business partners: she’s absolutely not above getting into some shady business for the hell of it, and this person is very much happy to give her life some color if this means they’ll be making money off of it. She provides shipment / means & location, and they provide product.
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