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#note that Sub has lost his ability to breath underwater which he’s had for two stories
daydreamerdrew · 1 year
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Fantastic Comics (1939) #6
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aquarad-a · 7 years
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I’m back with another long meta post about Garth! This time about Atlanteans in general actually, in terms of their biology. 
Like my last rant, it’s also going to be pretty much entirely canon with a few headcanon things thrown in (and I’ll make the distinction in text) based on all information given before New 52/Rebirth. Some of it might still apply to Rebirth, though there are some things that may be different. I tend to only care about Preboot biology because it has so much more information to draw from.
Probably the biggest aspect that makes Atlanteans unique is their ability to breathe underwater! Luckily, there is a canon explanation, so we don't have to sit around and try to figure it out ourselves. Gills? You won't find them on most Atlanteans. The exceptions might be Tritonians, maybe, because they mutated separately than the more human-looking Atlanteans. But this isn't confirmed. They may still breathe like the rest of Atlanteans. ( For those who might not be familiar with other underwater cities in DC canon, Tritonians look like mermaids. They still don't have visible gills, though, nor do a lot of mermaids in DC. That may be artistic choice. However, Atlanteans are confirmed to not have gills by several different comics and eras) 
 Atlanteans breathe through their pores. Yup. As water passes over their skin, it absorbs oxygen. It goes directly into their bloodstream. It's similar to gills, but they are all over their body and they're microscopic. There's no way to tell if somebody is Atlantean by their skin. 
 This is why any liquid splashed on an Atlantean will help if they're suffocating -- if you read Aquaman comics, you probably already know that even since the Silver Age they claim to only need to be in contact with water to survive. It’s incredibly consistent. Aquaman and Aqualad are seen using milk to rehydrate, or having water simply drip onto their faces ( the face is probably the best place for this, if they are in big trouble, as they need oxygen to get to their brain! ) They do get dehydrated easily, but just drinking water isn't going to help them breathe. If you're not familiar with Aquaman comics but have read TT:YO, you’re probably still familiar with the concept: Garth is having trouble breathing, but drinking water just makes him vomit it back up. It’s only after he sits in a pool of water that he recovers. 
But Atlanteans can and do drink liquids. Garth drinks soda in cans through a straw like a fucking loser, by the way. And Arthur and Garth have been shown to drink beer together, amoung other things. 
(side note: puking up water in TT:YO is more a reference to the fact that Garth canonically gets physically ill when he’s nervous or upset. No Atlantean has been shown to get sick after drinking water in any other comic, unless the water itself is poisoned. But I’ll get to that later!)
(additional side note: Human Anton Geist developed a serum that caused humans to grow gills, which is pretty darn convenient for when San Diego fell into the sea. These mutated humans are not Atlanteans. However, though “Sub Diego” does house many Atlantean refugees. Since I’m speaking about actual Atlantean biology, adapted human biology doesn’t really fit into things here.)
Now, let's talk about suffocating... Atlanteans all possess lungs that are able to filter air like humans can. So, why do Atlanteans need to rehydrate? Because their lungs aren't designed to breathe air long term. Why would they? Atlanteans adapted to living underwater completely. Their lungs are smaller and can only function continuously for a short period of time. Untrained and "under-developed" lungs can last about an hour before they either stop filtering carbon dioxide or stop working altogether. After about an hour, your typical Atlantean still start to go into respiratory failure. 
Exposure to air can extend an Atlantean's durability. Aquaman seems to have no real issue out of water in later comics, and Tempest is able to draw moisture from the air to breathe on land (but still needs to rehydrate at intervals). Similarly, the humidity of an area can affect how long any Atlantean can breathe out of water. After a period of recovery, Atlanteans are able to use their lungs again. Recovery time depends on each individual. 
 You'll notice that some Atlanteans, when injured on land, are put into a water tank. Others (Garth, notably) can just put on pure oxygen. Water tanks should be a preferred method, as long as the water is pure. Tula died because she was in poisoned water and absorbed poison along with oxygen directly into her blood. (Tempest later specifically learns how to draw poison out of somebody’s body through their pores and uses this ability to save Arthur's life later on)
Garth, during Sword of Atlantis, loses his ability to breathe underwater for a period of time (he also lost his memory, his powers, his family, and had some seizures so this was not a good time for him overall) but that was magically induced. 
 (Don't worry, he got better...and then he died.) 
Now let's move on to the magical world of the senses!! Atlantean senses are all connected, and they use different ones depending on if they are or land or sea. 
Eyesight:
 Atlantean eyesight is stronger than humans, and obviously they are much more suited to see underwater than on land. Their eyes refract light at the same angle as the water around them, giving them clear vision underwater. Atlanteans have incredible close range vision, but their ability to see well begins to diminish at about 100 feet. They are particularly adapted to see well in low light (there's no light underwater, don't you know) However, they cannot actually see in pitch black darkness (about 1000 feet below) That's when they rely on their other senses to get around. 
Garth is partially colorblind. He can see reds, oranges, and yellows. Blue, green, and black are nearly indistinguishable. 
 On land, Atlanteans have a film that covers their eyes, though it’s barely noticable. This filters light differently, giving them the ability to see on land as well. In fact, Garth is able to see father and focus more on land than in the water.
Eyesight isn't always important underwater, but it's incredibly important on land. And to understand why, we have to take a detour and talk about...  
Hearing
 Like their eyesight, Atlantean hearing is much more advanced than a human's. Underwater, they can hear somebody speaking in a soft tone from 1000 feet away if they were about 2 fathoms down. Atlanteans have two sets of three semi-circular canals in each ear that help with orientation and balance. They use them to detect direction and speed while swimming. 
On land, Atlanteans are particularly affected by the speed of sound. Sound travels almost 4 times faster underwater. Garth has trouble determining the source of sounds while on land, and has trouble determining which direction sounds are coming from (things sound like they are coming from all directions, all at once) 
This also causes problems in an Atlantean’s ability to process sounds. On land, it’s difficult for their brains to process and identify sounds, even if they have heard them before. On land, Atlanteans rely heavily on their sense of sights to help interpret audio signals. 
This does explain why Garth appears skittish and anxious ...don’t get me wrong, Garth also Has Anxiety and other mental health problems, but that’s a rant for another time. On land Garth tends to act slightly less confident in himself, even as Tempest. Essentially land is a terrifying place for Atlanteans, with every single sound being strange and overwhelming. Atlanteans would be constantly checking their surroundings as they try to figure out the world around them.
Smell
An Atlantean’s sense of smell is particularly strong. An average Atlantean can smell particular odors 1,000 feet away while underwater. On land that distance increases to 2,200 feet. Garth can actually identify people based soley on their scent, even if they’re standing 100 feet away and he has no other sensory cues to who they are.
My personal headcanon is that Garth can also determine if you’ve changed shampoos or even hand soap and as a kid/teen would call people out on it (i.e. saying “your new shampoo makes you smell worse” instead of greeting somebody...he soon learned that saying such things is rude af)
Taste
Again, it’s stronger than humans (have you noticed a theme here?) Atlanteans can sense sweet, sour, salty, and bitter foods. But they also detect fatty and amino acids. They can detect differences in recipies or brands or if food has been tampered with/spoiled.
If you read Rebirth Titans, they do confirm that Garth can detect poison in foods! So maybe the other senses will follow preboot canon too?
(I recall a comic where Arthur states he prefers Hydrox to Oreos so that is really the only proof you need that they have advanced taste buds....also I want to say that was a JL comic but if anybody can find the source I’ll love you forever) 
Temperature Regulation and Other Fun Stuff
So the ocean is, like, cold. Very cold. Luckily Atlanteans have amino acids in their blood stream that is similar to glycoprotien and it keep body fluids, well...fluid. The amino acids essentially keep everything in a liquid form and prevent ice crystals from forming and preventing cell damage. This happens automatically depending on the depth the Atlantean is swimming in. 
Atlanteans usually have a consistent body temperature (and they run warmer than humans do) However, swimming particularly deep will make moving slightly more difficult as the body focuses more on making sure its blood doesn’t freeze than it does maintaining that temperature. 
The ocean isn’t just cold, though. The deeper you go, the more pressure is put on your body. Atlantean body tissue is filled with liquids and dissolved gasses that are compressed in a way similar to sea water. They push out while the sea pushes in. Their bodies also have certain fluids that adjust buoyancy in water. Garth can apparently descend to 3,400 feet with no problem.
Atlanteans have particularly dense bodies, making them heavier than humans and less susceptible to injury. 
Garth, in particular, can swim 97.75 knots per hour (about 85 mph) with bursts of about 30 minutes at a time. He can also lift 8 tons on land. This is stated as canon, but also seems low considering Aquaman has lifted blue whales or ships while out of water which is like.......20,000 tons lmao.
Okay so! A lot of the stats came straight from the Tempest mini-series, and from various other Aquaman comics from around the same time (late 90s-2000s) if any wonderful Aquafans have anything to add or any questions, I’ll be happy to add/answer!!! 
also I probably forgot a lot and will add to this later!!!  I didn’t include “powers” here because not all Atlanteans have telepathy/magic/etc and honestly that stuff deserves its own post!!!
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