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#mycosynth lattice
mtg-cards-hourly · 3 months
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Mycosynth Lattice
Artist: Anthony S. Waters TCG Player Link Scryfall Link EDHREC Link
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you-need-a-map-sir · 1 year
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Pretty happy with myself!
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I was playing Magic with my roommates and then suddenly realised I had infinite mana!
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I was able to play Mycosynth Lattice and my commander Memnarch to steal both of my roommates board states 🥳🥳🥳
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Favorite magic card of all time?
Oooh that's a toughie. I'm gonna cheat and put my favorite commander, and then my favorite combo
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The combo is one of the core components to my artifact deck.
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manascrwd · 1 year
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FNM Legacy @Demospel - w1
It's a new year and a new time to have fun in legacy!!
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I decided to play blue Mystic Forge for the latest FNM. I think the deck is not well positioned in the meta but our LGS has it's own meta so I decided to give it a try. I also love MUD decks and wanted to see it in action.
It's a budget version with some concessions but there are a few great interactions:
Basalt Monolith + Forsaken Monument = infinite mana
Basalt Monolith + Mesmeric Orb = control the top of your deck
Forging the Anchor draws A LOT of cards in this deck
Manifold key/Voltaic Key is the engine to churn through your deck and make mana
I was one of thirteen players this time around.
My first match was against an Elves deck, and unfortunately, I fell short, losing 2-1. I was feeling a bit down, but I knew I had to keep my head in the game.
Next up, I faced off against an Enchantress deck, and this time, luck was on my side. I managed to pull off a 2-0 victory, as my oponent durdled quite a lot and did not find any answer G2. I felt great, and I knew I was back in the game.
Unfortunately, my next match was against Burn, and it was an unwinnable matchup for me. I lost 0-2. I'm not sure this matchup is winable without the STAX package.
My final match was against Death and Taxes, and it was a tight one. We went to time in the second game and I didn't see the winning line, ultimately, resulting in a 1-0 defeat.
Takeways
Overall, I finished with a record of 1-3, but I had a lot of fun playing the deck and facing off against different matchups. Dumping your whole hand turn 1 and then starting to churn through the deck is really fun! The deck pretty much tries to win with Karn so be weary of that.
I believe Grim Monolith allows for faster plays but I made some RL concessions to this build. I think Helm of Awakening might be dangerous and I wonder if a build with Semblance Anvil would not be better. The other option is to go in the direction of vintage shops with Foundry Inspector. I like that idea as it also provides blockers for early treats which the current build does not.
MVP
Althoug Forging the Anchor is phenomenal in this deck, Mishra's Research Desk was the real MVP as it is the card that allowed me to dig for answers and through pocket of lands when I was out of keys.
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whatsthatmagiccard · 17 days
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Temu is advertising me weird shit, but amongst it is magic cards. While I won’t be buying magic cards from Temu, I am curious which ones are here.
There are a lot 👍 enjoy
Asked my girlfriend she said:
“Okay that’s the red mox but I can never remember what it’s called, Wren and I think six, Dockside Extortionist and Path to Exile, Painter’s Servant, that artifact lattice that makes things artifacts, and that type line says Legendary Land but I have no clue which one”
*deep breath*
Wrenn and Six, Isochron Scepter, Mox Ruby, Trinisphere, Grave Pact, Dockside Extortionist, Path to Exile, Riku of Two Reflections, Thrasios Triton Hero, Earthcraft, Painter's Servant, Mycosynth Lattice, Loyal Retainers, Training Grounds, No Mercy, Dictate of Erebos, Amulet of Vigor, Grindstone, Minamo School at Water's Edge, Cloudstone Curio, and Sakashima the Impostor.
All were on sight.
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markrosewater · 1 year
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Do battles enter "tapped"? Asking for shenanigans like clock of omens + mycosynth lattice
The enter untapped, but being tapped doesn't have any mechanical relevance.
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rose-tinting · 1 year
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I'm desperate. I need rent for next month and bills for this. My current job can't give me more hours because of corporate. No one else is hiring because they're budgeting for the year. I'll take the best offers I can get on each of these cards (or if you are suspiciously wealthy and kind you could buy the whole lot...)
(tcg player app scan list)
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TOTAL: 21 cards - $641.18
1 Mirri, Weatherlight Duelist [C17]
1 Xira Arien [LEG]
1 Xenagos, God of Revels [BNG]
1 The Scarab God [HOU]
1 Spirebluff Canal [KLD]
1 Gemstone Caverns [TSP]
1 Hammer of Nazahn [C17]
1 Cabal Ritual [V16]
1 Purphoros, God of the Forge [THS]
1 Najeela, the Blade-Blossom [BBD]
1 Bruna, the Fading Light [V17] (included with Gisela free)
1 Gisela, the Broken Blade [V17]
1 Thalia, Guardian of Thraben [DKA]
1 City of Solitude [VIS]
1 Doomsday [A25]
1 Jeweled Lotus [CMR]
1 Mycosynth Lattice [BBD]
1 Anointed Procession [AKH]
1 Spellseeker [BBD]
1 Torment of Hailfire [HOU]
1 Growing Rites of Itlimoc [XLN]
Please only serious offers I'm at my wits end trying to figure out how I'm going to survive
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aflo · 10 months
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here's a lovely activator for the last spoiler. in a dedicated colorless or artifact based list this can quickly repay its frontend investment, and can jam free spells on your opponent's turn like Not Of This World or Elder Deep Fiend. and, like 70% of all other cards in the game, this combines nicely with mycosynth lattice for a no rules free spell 4 times per turn cycle.
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bigwhirly · 1 month
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we need an equivalent to Mycosynth Lattice but for enchantments so that Presence of the Master can fuck things up
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turn-1-sol-ring · 8 months
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First Contact: My DeckTechs
Hello Reader (Presumably, anyway). If you got here, you most likely enjoy Magic: The Gathering, and specifically EDH/Commander.
I love talking about Magic. I love playing Magic (Less these days, but any parent of young children will understand, I'm sure). I have a Magic-shaped hole in my life. And, as I'm sure someone once said: If you can't do something, might as well write about it.
Today, I want to talk about my Commander decks, but there is a lot of them. In the Spirit of the 32 Challenge, I'll start at the beginning: White.
The genesis of my White EDH deck starts, funnily enough, with a Red deck. The 2014 Red Preconstructed, Daretti-led Built From Scratch deck. My first introduction to Artifact decks, I quickly, despite the power of the commander, changed the helm with something I was more familliar with: Burn, through the power of Pia and Kiraan Nalaar.
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This created a deck where Goblin Wielder, Mycosynth Lattice and Furnace of Rath all worked in harmony to either generate overwhelming value, or dome your opponents to death. I kept that deck for many years, until the release of the Adventure in the Forgotten Realms Set. See, far too often did I suffer the commonplace issue of "Drawing the wrong half of the deck", and mixing the artifact Sacrifice Fodder with the aggressive robots and burn caused too many non-competitive games. Then I saw him, with his Mutton Chops, low Mana cost, and type line not unlike some of my own DnD characters. It was time to split my Pia and Kiraan Nalaar deck in half, one going to the world of Boros, which we'll talk about another day, and the Value-generating, Sacrifice-worthy half landing in White, under the guidance of Oswald Fiddlebender.
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Story time over, let's jump into the deck.
Oswald Fiddlebender is, essentially, a Birthing Pod for Artifacts. It means that, for our deck, our curve is essential to ensure we get plenty of value to go up our artifact ladder (Something I failed because there is way too many cool artifacts at MV 4). Let's discuss the play patterns of the deck, the paths to victory, and what might make you enjoy this type of decks.
First of all, Oswald is an Enabler-type commander. You will often play him on turn 2 (Maybe on turn 1 if you have that kind of budget) except in Removal-Heavy pods, and many of your cards are heavily enhanced by having him around. A lot of the low-MV artifacts generate value when coming or going, such as Ichor Wellspring and Prized Treasure, so we can get some things out of going up the chain.
From MV 3 to 5, we're mostly looking at value engines and combo pieces, and over that, we're going for either haymakers and win-conditions, or just Value if we don't find an artifact in that MV slot that fulfills that purpose.
For our Win Conditions, this deck primarily functions as a Combo deck. We have a few ways to get there, so let's look at those.
One of the most straightforward, and least likely to happen, is Darksteel Reactor.
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Just wait 20 turns and win. Easy, obviously. In all seriousness, we have a few options that plan on stalling the game as long as possible, and Contagion Engine as our main way to proliferate. It's expensive and clunky, but that's kind of the point of the deck, in a sense.
Most of our other win conditions are tied to Krark-Clan Ironworks, a staple of artifact-centric combo decks.
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One of the easiest combo to achieve is, using our Commander'a ability, Myr Retriever > Junk Diver > Krark-Clan Ironworks. While this, by itself, is not a combo yet, this sets up multitude of way to achieve infinite mana with cards like Cloud Key, Semblance Anvil or Slagstone Refinery. You can then use that infinite mana to win in a couple ways, like blowing up the board with infinite castings of Spine of Ish Sah, Darksteel Forge + Nevinyrral's Disk + Mycosynth Lattice, or using your infinite sacrifice loop for a infinite tokens with Summoner's Station or infinitely big dork with Daring Archeologist.
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Another Combo-y path is Untappers and Ability doublers for our Fiddlebender. While I don't have Rings of Brightheart in the deck, it would feel right at home here. Using cards like Illusionist's Bracers to double our artifact yield, and untappers like Umbral Mantle and Thousand-Year Elixir to more rapidly progress through our artifact ladder will provide more explosive turns and faster combos. Knoe, however, that the deck can struggle to produce the colored mana necessary for those explosive turns, so focus on Mana Rocks that produce colored mana
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Now, my version of the deck is not optimal. There is plenty of cards that would work great in that deck, so let's list a few of my favorite ones.
Mishra's Self-Replicator is another win condition for when we reach infinite mana, and by providing expendable copies of a 5-mana artifact, it allows us to easily reach the top of oir artifact curve through Oswald.
Rings of Brighthearth is a powerful combo enabler, is easily tutorable by our wide selection of 2-drop artifacts, and allows us to spend more colorless mana for more artifacts.
Portal to Phyrexia is a pretty hot addition to our top line, currently dominated by Darksteel Forge.
Since we already have Summoner's Station in the deck, we could go full theme and grab Grinding Station, Salvaging Station, and Blasting Station to have the full combo and win with style.
Altar of the Brood is an innocious addition that would provide us with possibly the cheapest path to victory, mana wise.
If you hate everyone at your table, Possessed Portal is a card that will make that abundantly clear (Fun Fact: It is my understanding that you can still Dredge with this card in play. Do with that information what you will).
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That's mostly it for my little tour of my Mono-white Artifact Sacrifice deck, helmed by Oswald Fiddlebender. Hopefully, this will make you interested in trying the deck! I will return with another installement with my next deck in WUBRG order, skipping Blue, and going to monoblack from a Universe Beyond, thanks to The Mind Flayer.
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art-the-gathering · 8 months
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mycosynth lattice
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mtg-cards-hourly · 2 months
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Mycosynth Lattice
Artist: Anthony S. Waters TCG Player Link Scryfall Link EDHREC Link
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magicjudge · 5 years
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If I play Mycosynth Lattice and then enchant an Island with Mechanized Production, but after that an opponent destroys Mycosynth Lattice, what happens to the Mechanized Production?
Mechanized Production can only ever enchant an artifact you control. If it’s ever attached to an object you don’t control or to something that’s not an artifact, it will be put into its owner’s graveyard the next time a player would receive priority.
So, in the situation you describe with Mycosynth Lattice, Mechanized Production will remain attached to your Island for as long as Mycosynth Lattice is on the battlefield and once it’s gone, so is Mechanized Production.
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mtg-brokentoken · 6 years
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Target-Rich Environment
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“Target artifact or enchantment” makes it good when enchantments or artifacts are a problem, and in some matchups that makes it a dead card. So how can you make sure that it has an effect?
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Either one of these can make sure that every permanent is a valid target for Aura Shards.
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loreleywrites · 7 years
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Arbitrary Card of the Day 2-26-17: Mycosynth Lattice
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Today's arbitrary card of the day is Mycosynth Lattice. Mycosynth is a fungal growth rooted in the core of Mirrodin. It grew from the Phyrexian oil that Karn accidently left there and is responsible for basically all the terrible things that happened on the plane. Ever wonder why all the organic life had metallic bits? Blame mycosynth, which helps convert flesh to metal.
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littjara-mirrorlake · 2 years
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How would Phyrexian fungus act?
Oooh a speculative Phyrexian biology question!! Thank you it's been a while since I got one of those!
Firstly, canonical mentions of fungus as it relates to Phyrexia (at least New Phyrexia):
The mycosynth is described as being fungus-like in its properties, and it grows out of glistening oil. How the oil "knows" whether to produce mycosynth, germs, or any of the other things it can make is a mystery, but mycosynth seems to have been instrumental in "laying the foundation" for Phyrexia in Mirrodin (note the ability of the mycosynth card, physically bringing you a basic land to fuel your expansion). As for how it acts, it seems to grow in vast lattices, needing little more than oil and (presumably) metal to break down and fuel itself.
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Glissa and Vorinclex also, in the process of the experimentation they refuse to admit is science, produced "crotus blooms", described as fungus-flesh amalgams. I'll assume these are Phyrexian creations given life with oil. Some of them were made into Glissa's guard beasts. It's unclear where they could have gotten the fungus and flesh since that was the Deadlock and they were confined to the core, so maybe that was oil-grown as well? Leads us to the same question of how the oil knows what to make.
I wonder about mycosynth spores. Their omnipresence in the air that Mirrans breathe caused them to develop metallic mutations, but they're not phyretic. This means that glistening oil can "code for" a reproductive structure (the mycosynth fruiting body) that is not itself infectious, which is wild to think about. (Compare to the other notable reproductive structures that oil creates—Phyrexians—who are very much infectious.) It makes me wonder how they could be spores, then, if they don't carry the essential genetic information of glistening oil. Is mycosynth reproduction divorced from infection, or are all Mirrans infected with phyresis-lite? It’s notable that Melira, being immune to mycosynth, is immune to phyresis as well. Is phyresis resistance a side effect of not having metal in her body or a direct result of resisting their similar biological signatures?
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The first line of text on Mycosynth Lattice is, flavorfully, straightforward—it induces metallic mutations. The second one is maybe an extension of that, though the third also makes me wonder if Phyrexian fungus somehow warps mana itself. How it would do this, I have no idea. It does remind me of how prone to mutation glistening oil itself is, having been diversified into five lineages from the high mana concentrations in the planar core.
Does mycosynth retain this essential mutability of glistening oil and/or amplify it somehow? Card mechanics point to yes.
Much to think about!
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