In a graphic design course dedicated to Adobe Illustrator, we were tasked to make vacation spot posters in the style of the ones from the 1950's. Our professor said it could be fictional, or even a real place we're fond of. Part of the assignment was to use the Symbol Sprayer, repetition of shapes, and the Warp Tool.
First thing that came to mind for me was a location in Bionicle, such as Ta-Wahi Beach, the first place you wake up to as Takua in Mata-Nui Online Game.
I wouldn't be surprised if the assets of MNOG were made in Illustrator and/or Flash (which I think the latter once belonged to MacroMedia at the time if we really wanna talk about feeling old).
Will I make other posters for the other Koro's/Wahi's? Um... it sounds like having them all together would be really cool, but if I do, I kinda wanna revise this current one and learn to have an easier time making them and/or possibly make them a little more straightforward and easy to make out. Definitely should go for the classic TradeMarker font if I do (since this isn't an assignment anymore, let alone one being monitored/graded by a professor who also teaches typography :p)
It's so hard to adequately describe just what about MNOG Makuta made him so terrifyingly powerful. Like there's a hundred-and-one other fantasy Big Bads that match his basic description: spirit of darkness, being of pure evil, corrupting entity. What makes this dark lord work?
I feel like a lot of it is just the deliciousness of the set-up. No amount of exaggerating how powerful he is means a thing in the dark lord contest, but you begin with "God is asleep because Satan tricked him and we have to wake him up" as the basic quest set-up told with an especially strong mythology creation story vibe to it as if to say this is just how the world is.
Then have the Makuta's influence turn the wild animals hostile. In another world this might not be terrifying, but our little dude have nothing but huts and fences to shelter them from the wilderness and when they leave their village they give up even that. These rahi beasts are dangerous enough that even the toa shouldn't fight some of them one-on-one in the beginning.
Add that you're not even safe inside your village. You know how the Makuta fills the island with infected masks that turn the rahi violent? Well, he can create diseases that get you in your home. You almost wonder if the Makuta isn't watching you now from every shadow.
Finally, you fight through all his strongest rahi, you go down into the darkness, you confront him in his grotto face to face and… the form he chooses is just a whirlwind of rusted parts that briefly form themselves into a fully infected version of one of the dudes you're trying to save. He doesn't need to impress you with how big and terrible he is, he can show you fear in a handful of rust. He is nothing you can fight, because he is as inevitable as entropy itself. He is your inevitable failure. You can't destroy what he is because he is nothing.
Remember that I once wrote a funky BIONICLE Suite using themes from multiple movies/games etc., for an assignment? If not, it's here:
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(here is the post on my dedicated music blog @transcriptions-of-unknown-music btw)
This suite is very dear to me: I scored top marks in my Arranging class with it, and later won a conducting audition with it. And now, in about a year or so, I will be getting the chance to perform it with a professional symphony orchestra. Like a full orchestra instead of the weird ensemble it was originally written for.
BUT
I need to reinstrumentate it, of course, but that also means that I can update it. The original assignment had a time limit of four minutes; this time I don't have that restriction, so I can basically do whatever the fuck I want.
And this is where I need the fandom's help.
I have a pretty solid base idea of what to do with it, but I want to put in as many nods to the width of BIONICLE as possible. The original suite was based on the music of the first three movies with motifs from mostly the MNOGs thrown in, because those are what mostly marked my personal BIONICLE experience, but BIONICLE is more than that. It's also the GBA games, the console games, the songs, the commercials, the online episodes, the later flash games, the Piraka rap, the singing squid, and so on. Which brings me to what I need you all for:
Please let me know your favourite BIONICLE music!
It could be literally anything; from an entire game soundtrack to just the drum rhythm during one specific section of a game. I'd love to know what BIONICLE music you love or is important to you!
What will I do with this information?
Currently I'm already working on gathering motifs and soundtracks into one musical book, transcribing them into notes and bringing them down to their core elements. This will serve as my vocabulary, of sorts: if I have a collection of themes at my disposal, it will be much easier to see if and how they fit together.
Here is an example of a piece from the Templar episodes that I 'collected': (it sounds off because it's MIDI, but what I did here was write down the actual notes so I can transcribe it for other musicians)
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Please don't hesitate to let me know your favourite BIONICLE music (and also feel free to tell why a certain piece is important to you)! There is no time limit to this; you may always reblog or reply to this post, and my ask box is also open!
Hope you all can help me make this a real community thing, showing our Unity!
On bit of "early and missed worldbuilding" aspect of 2001 Bionicle, there are the very fun interactions in MNOG in the Onu-Koro, between Whenua and representatives of Ussalry, miners and traders (last one doesn't get as much representation further down the line).
First one, is how Ussarlyman describes the sudden dense layer of stone (which, as we belatedly know, is Mata Nui's surface): he calls it "with high organic levels", and even elaborates for Whenua.
Depiction of GSR appears fairly mundanely robotic, so organic traits to it make it very interesting - its also a Bionicle! IIRC it has been described as organic-like in Hapka books around Bohrok, but more concrete mentions benefit that.
Before that, he also suggest moving Onu-Koro to other Wahi. This is a really cool detail - perhaps, Onu-Koro has evolved from an aboveground settlement (as it could have been in 2000 story bible), or moved from another location already.
Since miners compose the actual tangential events of the chapter, it is the third Matoran who falls into interest - evidently, a Guildmaster of the Trade Guilds.
(there is a much stronger focus on Toa "descending from heaven" in 2001 than in subsequent retellings 2001 plot; you can tell they expected to wrap it up sooner, and it is something 2016 reboot tried to play with)
The Guildmaster, expectedly, is worried about both the sudden unbreakable layer and stalling of Le-Koro route. Onu-Koro trades Protodermis to Po-Koro, where goods are finished, whereas Onu-Matoran recieve stone (? Perhaps it is higher quality, or easier to work with aboveground). Evidently all Matoran engage in trade, which is why Le-Koro route is important (Le-Matoran can access Onu-Koro, but with much difficulty); he dismisses proposition to travel by sea, as it has even more Rahi than the unlit tunnels (according to him). He even tries to drag in Onua, asking if the fabled hero is unable to help do the trade route faster.
There is a really cool characterisation to Saffire's Onu-Matoran; there is a very strong current of them being workers and traders. Later depictions sort of sidestepped that, with their former Metru Nui culture being that of miners and scholars. I wish there was more of a dedicated source to culture of Matoran of Mata Nui; it is a topic that is fraught with complexities of not exoticising oppressed cultures, but if care would be given to it, I imagine it could be a really great piece of worldbuilding.
A walkthrough of MNOG3D, aka Mata Nui Online Game III: Destinies Pre-Alpha v0.10. Made in 2014, this short fan game allows you to explore Ga-Koro and speak with the villagers after the events of Mask of Light.
Original BZPower topic
The original download link went down years ago, but here is a backup