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zachfett · 2 months
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PlanetSide 2 (2012, Rogue Planet Games)
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maestroignitex · 4 days
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Midnight set-up today 🌙
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belghast · 8 months
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Comforting Self Immolation
Comforting Self Immolation - Trial of the Ancestors has taught me a lot about my Path of Exile preferences as I pivot to leveling my RF Juggernaut.
Good Morning Friends! This is probably going to be a bit of a short post because I really don’t have a ton to talk about today. We are an unknown number of days away from the league launch because quite frankly I’ve lost count and everything has begun to blend together. When I posted yesterday I was sitting at 68 maps unlocked and as of this morning, I am up to 73, so not a ton of progress.…
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jainusvt · 2 years
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Hey everyone, back with an awesome montage on planetside 2! Feel free to leave a like and comment if you enjoyed the video!
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volskayadottxt · 1 year
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time to engage in some Speculation*
*seriously, don't pretend i have secret insider info
**i could be booboo the fool here
***thats why im posting this here (no one reads this really) and not on twitter and im already beginning to have second thoughts abt keeping it up so we'll see i guess
i'm not gonna say that aaron's blog post today isn't pr-washed, it totally is (wouldn't get published otherwise). i didn't expect to see any blame laid at the foot of corporate mismanagement. but what i did expect (and did see) is creative mismanagement i've (and others) suspected for a hot minute.
team 4 originally thinking of themselves as an 'mmo team' post-ow launch, with their ultimate goal being the rebuilding of project titan, explains so many strange creative decisions kaplan and the old leadership made prior to his departure. they never really saw ow as we saw ow. we saw it as a fun competitive shooter. they saw it as a stepping stone on the way to creating this massive mmofps.
early in ow's history there were so many weird balancing decisions (example: trying to make each hero equally viable in all situations, balancing around quick play). before the closed beta, im pretty sure they only wanted ow to be playable in dedicated teams of 6. meaning no solo queue. which seems like a REALLY weird decision for a competitive fps, right?
well, now it makes sense. they saw ow as this small part into building this big mmo. chasing that white whale that was project titan. and yeah, in hindsight, easy to think "well they couldn't make it work once, why did they think they could the next time?" well they probably didn't expect ow to be a big runaway success, either. they might've felt like they had the right idea, wrong approach.
it also explains (although i think budgets fall into this as well) why they didn't want to just build a new team for ow2's endgame pve. they saw team 4 as the team that did "everything." that handled the whole franchise.
ironically, we probably wouldn't have gotten archives or (in august) ow2's story missions if it wasn't for that creative vision. we know from former ow producer tracy kennedy that kaplan was thinking of a sequel before ow1 even shipped. that was ow2 and its pve, and eventually... ow3?? the mmo?? so it was something they'd prolly planned to start exploring early in ow1's life cycle.
this also explains why the original ow2 announcement in 2019 was so controversial (thats ignoring the whole blitzchung stuff, which i have zero desire to talk about). i remember kaplan being... kinda hostile in some interviews. like, he was interviewed by nathan grayson during blizzcon 2019 for kotaku. in the published version, grayson expressed frustration that ow1's development had been put on ice for a sequel he didn't really want or expect. kaplan mentioned this first interview in a second interview later (although grayson wasn't mentioned by name). like, he was being professional abt it i guess, but he was clearly upset grayson did not understand the vision and sorta accused him of insulting his team (which i don't think grayson was trying to do, either).
but also--how were we supposed to react? we had no idea the goal was to make titan again. we just assumed ow would function like lol or dota. i guess i can't help but be a little angry. i think the team meant nothing but the best, but a lot of fandom angst could've been avoided if we were told abt what ow1 was (a stepping stone to a larger project) instead of what we thought it was (an always supported online game).
this of course ignores all the corporate mismanagement, which i suspect Jason The Video Game Reporter Guy will cover in the next few weeks. i hold no love for kotick and his goons. but if what aaron is saying is at least marginally true, then the old vision was also a problem. its very easy to lay all the blame at abk corporate and a lot should be, but someone had to pull the creative plug earlier i feel.
at the very least, we now have leadership that's willing to make the tough choices, i guess? i'm certain the mentality of many will be "well they should've done this years ago" but hindsight is 20/20. i'd rather focus on rebuilding now (which is what i think the goal is). and while i have issues w ow2 in it's current state, there's also quite a bit of things i like, and quite a lot of goodwill their narrative team has fostered with me (it helps that the lore/characters/story are my favorite thing perhaps).
i also don't really "blame" aaron or jared. it sucks they've become the face of this when it was a different team, with different members, different structure, different makeup. yes aaron was there but he also wasn't director or ep. jared's been at blizz for like 6 months. i'm not saying trust them wholeheartedly but also... don't treat them inhumanly either.
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pigfromchino · 1 month
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i feel like i need to get back into mmofps, but i don't know which free to play ones are any good :/
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gamerbulten · 2 months
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Rap’çi Katana’dan Zula’ya Hususi Parça! DELİMİNE olarak biline meşhur youtuber&...
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gncbilgicom1 · 3 months
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kritikapatil · 10 months
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Massive Multiplayer Online Games Market Will Hit Big Revenues In Future | Biggest Opportunity Of 2022
Latest added Massive Multiplayer Online Games Market research study by AMA Research offers detailed outlook and elaborates market review till 2027. The market Study is segmented by key regions that are accelerating the marketization. At present, the market players are strategizing and overcoming challenges of current scenario; some of the key players in the study are
Activision Blizzard (United States)
Electronic Arts (United States)
Riot Games (United States)
Tencent (China)
Valve Corporation (United States)
Aeria Games and Entertainment (United States)
Ankama (France)
CCP Games (Iceland)
Changyou (China)
Cipsoft (Germany)
Cryptic Studios (United States)
The Walt Disney Company (United States)
Massive Multiplayer Online (MMO) Games are the online games where multiple number of players can play the online games simultaneously against each other or by forming teams. Generally all the MMOs present huge as well as persistent open world. Moreover, the fueling growth in MMO games have prompted many game designers to build number of online multiplayer gaming modes into many traditionally single-player games and many game developers have started investing in MMOG's. Also, due to increasing awareness and demand for MMOGs the global massive multiplayer online games will show an significant growth in forecasting years.
Influencing Trend: Adoption of VR/AR in Multiplayer Online Gaming
Increasing popularity of MMOs across the Globe
Challenges: Up Surging Skilled Labor Wages
Robust Competitive Rivalry in the MMO Games Market
Opportunities: Establishment of new MMO Gaming Brand
Strategic Alliances with Internet Service Providers (ISPs)
Market Growth Drivers: Increasing Digitalization and Awareness about Online Gaming
Growing Accessibility and Penetration of Online Gaming
The Global Massive Multiplayer Online Games segments and Market Data Break Down by Type (Mmorpg, Mmofps, Mmorts, Others), Application (Amateur Gamers, Professional Gamers), Platform (Android, IOS, Windows, Others)
Presented By
AMA Research & Media LLP
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takutakuma · 11 months
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レアドロップの快感で脳がトロけるMMOFPS『Destiny 2』がマジで遊びやすくなってるから、全人類に今すぐはじめて欲しい
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overworld-vr · 1 year
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Virtual room in Singapore
Virtual reality can be experienced using virtual reality headsets or multi-projected environments that generate realistic images and sounds that can engage with the user’s senses and make them feel as though they are physically present in the virtualized environment. Well, have you ever experienced virtual rooms or escape rooms in virtual reality? You can play virtualized escape room games at Overworld VR!
VR experience in Overworld VR
Overworld VR is a virtual reality gaming centre in Singapore which offers a range of VR games that you can choose from. They mainly offer three kinds of game categories, where each category has a list of VR games. The categories include VR Arcade, VR Escape, and VR MMOFPS.
VR Arcade
The game in this category is similar to the games played in a regular arcade. They provide different genres, including shooting, FPS (First-Person Shooter), Zombies, Action, Survival, Casual and Rhythm games, which you can choose from. Each of the games has different age ratings, single and multiplayer, with different difficulty levels and even popular picks. One gaming session lasts for up to 30 minutes, 1 hour and even 2 hours.
VR Escape
This game category is a collection full of virtual room games. The games come in various kinds of genres or themes of a virtual room that simulates a physical escape room game. The themes can include Adventure, Fantasy, Futuristic, Tactical, Horror, and Festive. This category also has games of different age ratings, multiplayer capabilities, and different difficulty levels. Each gaming session lasts for 1 hour. Unlike the physical escape rooms, virtual room games will offer you a more engaging experience where you get to see and hear exciting and interesting visual and audio effects while you try to escape the virtual room, something that you may not experience in the actual physical escape rooms.
VR MMOFPS
MMOFPS means a massively multiplayer online first-person shooter game. These kinds of games are mostly of the FPS genre and are played by a large number of online players It provides you with a real-time gaming experience where all players in the form of avatars can simultaneously play and interact with each other. Playing these VR games can provide a very engaging and immersive experience. These kinds of games provide large-scale and even team-based combat experiences. It is also a perfect place to test your physical and mental coordination, cognition, strategic planning etc. Overworld VR has a collection of these games, which all have different age ratings, difficulty levels and the number of players per game.
Booking the virtual room game at Overworld VR
You can book and purchase tickets for the game on their website itself. Booking the virtual room game also includes specifying the number of people in total, including you who would be playing the game in the room. This is due to the limited number of players or multiplayer allowed for each virtual room game. Overworld VR also indicates that they only allow a minimum of one person and up to 6 persons in a game room. They would not be able to accommodate more than 6 people in one room. So, they recommend that large groups be split into two or more groups and book a game and a room each.
In instances where booking needs to be done to a group of more than 8 people, you would have to let them know under the ‘Events’ page on their website and they would make special arrangements for this group of people as necessary.
Overworld VR is also open to walk-in customers to directly purchase tickets and play in the VR. However, they strongly recommend customers book and purchase their tickets online as it allows them to secure a time of their preference.
Check out their website for more information about their virtual room games and other VR games that they offer. Sign up for their membership program for free, where earning enough points can gain you benefits like earning free access to VR games, food, and drinks!
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maestroignitex · 5 months
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Do furries still play Wolfenstein: Enemy Territory to this day? I'm sure some out there do.
It's still such a legendary timeless classic FPS to this day. It will never age.
Psst. You should add me on Steam if you do play W:ET, or just want to add me as friend. DM me!
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belghast · 10 months
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Molten Zoomy Lad
Molten Zoomy Lad - This morning I talk about retiring one AmmosArt creation while revealing the latest Path of Exile based commission for the site masthead.
So yesterday my good friend Ammo decided to take up residence on Gamepad.Club with so many of us that have moved there. This is particularly relevant to me because I have so many different profiles spread throughout so many different platforms that I have given her credit for the Avatar that I use most often. The thing is over the course of the last decade, Ammo has crafted for me a plethora of…
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totallyjazzed · 1 year
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Steam hit me with the old "based on games you play" the other day with an MMO section, Guild Wars 2, New World, etc etc, and I think it's very funny because like
The only MMO I play is Destiny 2 which is an MMOFPS not an MMORPG, so either Steam has no idea what D2 is actually like, or it generated an entire category of recommendations from the single-digit number of hours I put into FFXIV over a year ago
Like, sorry to break it to you lads, but if I couldn't get into what is ostensibly the best game in the genre (that is also free ([insert copypasta])), I'm probably not gonna spend fifty quid on New World
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gameguides · 1 year
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STALCRAFT Tips and Tricks for Beginners
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Welcome to our STALCRAFT Tips and Tricks for Beginners guide. In this article, we will superficially go through the basic mechanics and gameplay features of this game. We know that there are people who have a hard time finishing the STALCRAFT game. If you are one of those who find it difficult to finish the game, let's take you to our STALCRAFT guide. #STALCRAFT
STALCRAFT Tips and Tricks for Beginners
In this article, we will superficially go through the basic mechanics and gameplay features of this game. Fractions After completing the training, you will be asked to choose a faction. I advise you to familiarize yourself with their nuances in advance: The most basic: Stalkers and Bandits The choice of your main faction CANNOT be changed, as well as the nickname. Example: if a character is a stalker, he can't become a bandit in any way! In addition to stalkers and bandits, there are official groups in the game. Depending on your main faction, you can join: Stalkers — Duty or Freedom Bandits — Mercenaries or Covenant You can freely leave the official grouping and join the opposite one. Remember that you can only play in the same squad with members of your chosen grouping. Looking ahead, I will tell you another advantage of official groupings — in the north of the zone, members of the same grouping remain neutral to each other, unlike stalkers and bandits. So joining them opens up new prospects for development, content, as well as significantly facilitate the farm.
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STALCRAFT Tips and Tricks for Gameplay Stalcraft - MMOFPS game, (Massive multiplayer first person shooter) And this means that most of the time will have to be spent among the players. Like any guest of the exclusion zone, you probably want to raise some money, loot swag and buy better equipment to explore the zone or poke newcomers ... advice and guidance: - First: Everything here is tied to equipment. It provides a tangible advantage in PVP, so leveling equipment is the foundation of the game. - Secondly: Playing alone is difficult in the later stages of the game, I advise you to call your friends initially and develop together. Don't worry, the lack of friends is not a hindrance to finding a true comrade during the game! - Thirdly: This game will test your strength, play with your emotions and play on your nerves. I think this will turn a lot of people off, but where else can you get incredible, unforgettable memories playing with your comrades and learn to control yourself? That's right - in STALCRAFT!
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Mechanics of personal items The most basic mechanic! In the game you will die, and you will die often, but your weapons and armor will always be with you, as they are personal (they are marked with a gray lock). Such items cannot be transferred, sold, thrown away ... They are yours forever. They can only be dismantled, upgraded, or bartered with NPCs. About personalization rules: A non-personal item can be exchanged, sold and thrown away An item is personalized if: - you took it in your hand - put it on yourself - put on a personal kit (sight, butt, etc.) - after bartering, the thing immediately becomes personal A personal item can only be placed in a personal warehouse and storage, dismantled when not needed, improved by a mechanic or exchanged through barter if there is a continuation of the line.
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Safe Zones in STALCRAFT Tips and Tricks for Beginners After choosing a faction, we get to the Swamp location. The location is walkable and more PVE than PVP. I advise you to collect all kinds of quests at the base and delve into the gameplay. Let's talk about how the bases are arranged ... The bases function as a spawn point and a safe zone where you can only die from starvation, ejection (if you stand in the open or close to windows, etc.) or suicide. There are bases in the game at such locations as: Swamps, Cordon, Rostock, Way of Fools, Army warehouses. All of them, with the exception of the swamps, have the following NPCs: - Equipment Merchant - sells and trades weapons (barter) - Buyer - buys artifacts, the remains of mutants and other trash - Supply Merchant - sells ammo, health kits, etc. - Mechanic - repairs and upgrades equipment - Auctioneer - gives access to the auction - Courier - works like a post office, you can send a package or receive - Researcher - researches artifacts and improves them - Contract Provider (board) - you can take daily quests - Contract Provider - Daily Quests by Type: Deliver the Package - Storage - just a box in which it is convenient to store non-personal items
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Exit About the Open World Leaving the base, your journey for resources begins. Be vigilant and cool! Each player is a potential enemy and rival, but also do not forget about humanity ... I advise you to stock up on first-aid kits and cartridges, because you can’t do without them. Almost all over the open world you can find events (spots), during the farming of which we get consumables, tradable items and components for barter. Such events are marked on the map with a hexagon, by pointing at which we get brief information about what awaits us at this spot and what we can get for it. Be careful, anomalies will be waiting for you in the world! There is no advice here at first, just throw bolts in front of you if you see unknown formations. Remember that not everything is so simple! By clearing spots, in addition to barter resources, you get various trash that you need to sell to a fence for currency. Other players will want to profit from this trash, so you need to be careful. If you do get killed, all the barter resources will go into a special backpack that only you can open! So killing other players for the sake of barter resources will not work, but it will be possible to sell the bag to the owner through an auction.
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Base Levels When you returned from your first trip, you probably noticed a level strip at the bottom. It informs you about the leveling of your base. Each base needs to be pumped for: opening new NPCs, continuing bartering, getting bonuses. So, for example, in the swamps, upon reaching the 5th level of the base, we will unlock all 4 slots in the storage, and the entire range of "swamp" barter will be available to us. Leveling up is a necessary activity that will help you in the future to develop and save money through discounts. Base level farming is carried out by clearing spots, completing quests, contracts. Thanks to the bases, we can upgrade equipment, join official factions, and discover new ways to earn money. We strongly recommend that you engage in the progress of authority on the bases as soon as possible, because as you advance in the level, more opportunities will open up for you to make the game easier.
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Barter The main way to get and upgrade equipment! The barter system in the game is implemented as follows: You buy the initial element of barter and follow its branches, pumping equipment with the help of barter components. In the swamps, they are: Swamp Stone and Green Mold. To get them, you need to clear spots, red hexagons on the map. Information about where a component is mined can be found by hovering the mouse over it.
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It is also worth mentioning prikopy. This is a game activity that farms differently than human and mutant spots. It requires a metal detector, as well as knowledge of spawn zones, since they are not displayed on the map, but for you we have a map with the distribution of mines in all available locations! In the agricultural industry and in the dark valley you can find aluminum wire, in the landfill - copper.
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Outcome At the initial stages, do not bother with the choice of equipment. I advise you to choose a line of research and scientific suits, as well as make all body kits (sights, muzzles, etc.). As soon as the quests lead you to the cordon and you finish all the things in the swamp, then do not hesitate, because. a beautiful location will open before you, as well as a lot of content: new activities, more frequent PVP, new branches in the barter line and much more! Next, we will tell you about the landfill, the bar and other more northern locations! This was an introductory part for beginners and people learning about this game for the first time. The second part will correspond to the game, which means it will be more complex and in-depth. Read the full article
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brutalles · 1 year
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STALCRAFT Gameplay No Commentary a VOXEL Free to Play MMOFPS like STALKER
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