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littleyusa · 8 months
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Yu-Gi-Oh 5D's - Meklords
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Round 1c, Match 4: Code Talker vs. Malicevorous vs. Meklord!
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Recoded Alive // Malicevorous Knife // Meklord Astro Mekanikle
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nicolecossack · 2 years
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So i made THIS CARD!
This here is Livia Ultimate Monster. A Monster created with the help of a different Synchro Summon style. With Wisels ability to absorb and gain a monsters power, she preformed an "Absorb Synchro" Summon using her Meklord Emperor Wisel and Blue-Eyes Spirit Dragon. This allows Wisel to be far more powerful then before, being able to exterminate any Monster summoned from the Extra Deck.
An unbelievable feet that even Primo himself did not see coming.
Hihi, hope you like it :D i just kept Wisels effects and added one more onto him.
This here is the artwork i drew on the card
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enjoy :3
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cyberdragoninfinity · 5 months
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Courage and Power lead to a revolution for peace! Synchro Summon! Evolve! Life Stream Dragon!
So SO excited to get to share the full spread I did for @aygozineproduction 's Dragon's Den Zine! A celebration of medieval tapestries, my favorite 5D's duel, and one of my absolute favorite yugioh dragons ✨🌈
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inkblackorchid · 7 months
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I watched this duel again yesterday and I honestly wish I had any sort of fresh take or unusual perspective on it, but I think the truth is that I just don't. This duel is three things for me:
Proof of concept for a very intriguing larger narrative (whose execution sadly doesn't land all the way for me)
The introduction of a character who has several interesting key aspects to them (and who could have, perhaps, been handled a bit better)
Emblematic of all the issues I have with the WRGP arc's writing.
As I said, I don't think I have any truly revolutionary things to say about this duel, but I feel like getting my thoughts out, so expect a fairly non-structured, stream-of-consciousness post below. There are multiple things here that bother me and I finally want to dissect them. Feel free to follow along if you also like examining stuff like this in more detail than it perhaps needs to be examined in. And I really mean examine them in unnecessary detail. Be warned, this post could count as a dissertation in terms of length. But I'm passionate and like analysing things, so no attempt to control its length was made.
So, I won't mince words here. The Team New World duel is absolutely where several major aspects of the time-travel-Iliaster plot completely fall apart for me. I want to make it clear that this isn't the fault of Aporia's character writing or what this duel is building up to, though. Nor do I think that the concept of a secret shadow organisation using time travel to influence world events is too out there. Lbr, this is yugioh. The time-travelling-cyborg-shadow-organisation is absolutely not the culprit of why I think some things don't work here. (And by here I mean specifically the WRGP arc.) Moreover, I'll be the first to admit that the finale this duel builds up to, with everything from the Ark Cradle beginning its descent to Yusei's final duel with Z-ONE, is stellar. So there are several things that do work here—but I think that may be exactly the reason why the other things piss me off all the more.
So what are the "other things", then?
Well, simply put, a lot of this arc's supposed setup and worldbuilding falls apart as soon as you start asking a few simple questions, first and foremost "why". And again, I will likely not be treading new ground here, but this just irks me to no end. However, so this post doesn't devolve entirely into unproductive whining about a part of the show I wish had been better than it was, I'll be doing another thing here: Trying to provide solutions for the things that irk me as I go along. As a kind of thought exercise, and because it's not hate motivating me here, merely extreme frustration about an arc that feels like it was fumbled like a hot potato. So, let's start digging through this mess.
The elephant in the room.
This whole arc (and in fact even the pre-WRGP arc before it) hinges on the concept of antagonists using monsters that can absorb synchro monsters, which is treated as such a monumental problem that we see Yusei, our protagonist, in downright anguish about it not one, but several times. Like, this eats at him.
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(Pictured: A troubled boy brooding about his synchro summoning issues.)
And look, I know everyone and their mother has brought this up at this point, but this is already the first bit that falls apart under the weight of the question "why". Why is Yusei so hung up on the fact that duelling against Meklords means using synchro monsters becomes pretty risky? Why is this enough of a problem to supposedly drive the plot for a not insignificant stretch of episodes? Now, I know Yusei uses mainly synchro monsters as his heavy hitters, and I have seen someone bring up the fact before that even irl, completely altering the strategy of your entire deck is a pain in the ass, to say the least. And I do want to admit that this is a valid argument. If Yusei genuinely had to change his whole deck to accommodate the new circumstances, that would be a Herculean task, to say the least. However. While I can see the merit of that argument, I have to raise two counterpoints: One—who said he had to permanently change the entire structure of his deck? The show never gives us reason to believe that anyone other than the cyborgs will suddenly jump out of the woodwork and also use an anti-synchro strategy, and it doesn't show us anyone else who uses a strategy like that, either. And two—note the framing of this issue. The show never suggests that Yusei needs a new deck, or that all his old tricks are completely invalid now. It harps on and on about how he needs a new strategy, yes. But is that the same thing? In my opinion, nothing really demands that Yusei needs to restructure his deck completely. If anything, he only needs to keep in mind that this is now a possibility when duelling people, and thus start keeping a backup plan. And unfortunately, he kind of does, which is where I need to address the Dragon Knight Draco-Equiste-shaped elephant in the room, because it sadly undermines that sensible argument something fierce.
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(Yeah, remember this thing? Because I do and sometimes wish I didn't just so I wouldn't have to get frustrated about it all over again.)
Listen. We're all not stupid. Even before the Team Unicorn match, the vast majority of people watching 5Ds would have been aware that tribute summoning, ritual summoning, and fusion summoning are very much methods to get around the dreaded synchro-killers that already exist in the card game and don't require any supernatural shenanigans to be acquired. But speaking only for myself for a moment, I was still at least a little bit willing to suspend my disbelief and accept that not being able to synchro summon would be a categorical impossibility for our beloved motorcycle family before this scene. Except, then Draco-Equiste comes out. And naturally, you're left to wonder "ah, so this is the solution to the synchro problem, then"? But no. No, it very much isn't. Because unfortunately, this is the one and only time Draco-Equiste even shows up. Immediately before and after this duel, this card is treated as though it never existed. Even though this thing could have posed a serious threat to the Meklords, what with being able to absorb the effect of a dragon synchro monster in the graveyard and being able to bounce back effect damage. (Can you imagine how differently the Team New World duel might have proceeded if Yusei had summoned this again?)
So, of course, we're left with the question: Why the fuck was this even here? And on the surface, the answer is super simple: To sell copies of Dragon Knight Draco-Equiste, naturally. But narratively? Narratively, this card's appearance is a disaster. It's a miscalculation of such insane proportions I can hardly find the words for it. Because it proves the assumption many viewers, especially TCG players, would have had from the start: Fusion, ritual, and tribute summoning are still a thing and would definitely work against Meklords. To say this takes the wind out of the sails of the central problem of "oh no, what are we going to do without synchro summoning" would be an understatement. And that's without addressing the fact that the actual "solution" the show provides against the Meklords, as cool as Shooting Star Dragon and Red Nova Dragon are, is, on paper, ludicrous: In a bind because your synchro monster gets absorbed? Just synchro summon harder! And I just. Please. We can agree that this is silly, right? Even if they're very cool dragons and I definitely appreciate them, this is almost looney tunes logic.
Swinging around to a more productive discussion, could they have done their "uh oh, synchro summoning is now impossible"-bit in a better, more coherent and less silly way? Probably, but depending on how they might have handled it, they would have probably needed to sacrifice some other things. The issue here is the thematic element. Synchro summoning is hated, and thus punished, by the emperors of Iliaster because to them, it's a symbol of humanity's greed and subsequent destruction. And originally, the show ends up vindicating its use despite their warnings about the destroyed future in a sort of awkward "with great power comes great responsibility"-way. As in, synchro summoning still has the potential to ruin humanity by the end of the show, but Yusei and the others "earn" their right to use it anyway because they and humanity as a whole learn the lesson not to overdo it. Supposedly. The metaphor is, frankly, a bit wonky, which might be another problem in and of itself. But what's relevant here is that any attempt to fix this conundrum would thus have to keep the thematic element intact. To do that, our protagonists would therefore have to rely on synchro summoning at the start of the arc, as they did before, and would also have to rely on it by the end of the arc (again). The in between is, I think, where more interesting things could have been done with the concept, though—moreover, it's where I think the plothole of "hey why doesn't anyone tribute/fusion/ritual summon" could have been addressed. Say the gang learns that synchro summoning might now get dangerous and actually tries to shift gears. Say they do try out fusion, ritual, and tribute monsters to account for that—only to run into an in-universe meta wall and realise that sure, these monsters might not get absorbed by Meklords, but their effects and strength can't keep up with the synchros their opponents use, or that they're flat out too cumbersome to summon! It could have been as simple as showing scenes where trying to get tribute fodder onto the field or play a fusion or ritual spell card would have been too slow, too inefficient in a duel. They could have also gone an even simpler route and flat out made it so that Meklords could have absorbed any extra deck monster. Would this have made them stupidly overpowered? Sure. But wasn't that kind of the point, anyway? The Meklords were supposed to be a nigh insurmountable obstacle that ultimately required discovering not one, but two new, unique ways to synchro summon—and even then, the solutions still weren't perfect because Shooting Star and Red Nova can still get absorbed under especially tricky circumstances. So I doubt making them that much more powerful would have mattered. (And they had to be heavily adjusted for the irl TCG as is, so there's not really a need to factor in that concern, either.) Finally, and I admit this pains me a little to say, I think that any version of the synchro dilemma that wanted to make sense should have flat out removed Draco-Equiste. The card does nothing except open plotholes, and especially if we want to keep the themes intact without opening the can of worms that is alternative forms of summoning possibly being a better solution than Accel Synchro or Burning Soul, its presence just becomes a hindrance. Sorry, Dragon Knight Draco-Equiste.
So much for the synchro dilemma, then. But unfortunately, this is not the last aspect of the worldbuilding surrounding the three emperors of Iliaster and especially their Meklords that's built on a shaky foundation, to say the least. Onto the next one.
2. The Meklord genocide and the many questions it asks (and never answers).
I'm gonna roll several points into one here because they're all related to the Meklord genocide—that being the supposedly unavoidable catastrophe in the future where Aporia received all his trauma from. And I want to preface this with two statements, one good and one bad. Firstly, Aporia and the way his backstory gets exposed, quickly getting us intimately acquainted with the utter devastation of the Meklord genocide, is extremely compelling. You really get a sense of the terror at play and it gives him a perfect, understandable motivation for wanting to avert that future at all costs, even if human lives have to be sacrificed along the way.
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(Ahhh, the lovely smell of childhood trauma in the making.)
Secondly... The Meklord genocide makes zero sense, and it has everything to do with the fact that once again, several major aspects of it buckle under the weight of a few simple questions. But let me roll that back first and examine what those major aspects, which the Team New World duel introduces us to, are.
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Number one: I went back and checked, and this is the first time in the series that we are introduced to the concept of synchro summoning resonating with Moment reactors. Previously, the reactor itself, through the concept of planetary particles, and, by extension, the Moment energy itself was only implied to be something like a perpetuum mobile, infinitely producing its own energy.
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Number two: Now, we have heard of Moment rotating backwards and exploding in the show before. But there are two new things here, one being that the Iliaster trio explains that in this instance, it caused a chain reaction, and that, for some reason, all the Moment reactors began exploding one after the other. The other, more crucial part being that they claim the Moment reactors responded to people's hearts. This ties in with another small thing introduced much earlier, where Bruno/Antinomy explains that Clear Mind, Yusei's accel synchro technique, is a way of "controlling Moment". Both link the reactor and its energy, which are pillars of 5Ds' worldbuilding, to human emotions. And I already need to say this here: This doesn't make lick of sense. But more on that later.
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Number three: We don't get an outright explanation for this in this duel, as in, it's not stated verbally, but right after Moment supposedly "responds to people's hearts", the Meklords show up, heavily implying that the reactor, for some reason, summoned a robot army to destroy humanity.
Now, I'm going to give you the quick-fire round of questions these three concepts immediately sparked in my mind when I saw these scenes, because I think that will illustrate just fine why I have such a problem with all this: Since when is synchro summoning linked to Moment and how? If humanity already knew through the Zero Reverse incident, which is the foundation for 5Ds' canon, that Moment reactors could spin too fast, gain a negative rotation, and subsequently explode, why on earth did nobody think to install safeguards against that? Why are the Moment reactor and its energy linked to people's hearts now? How does that even work? And how is a human supposed to "control" a sodding energy reactor that was implied to stay in perpetual motion through a set of gears, which famously know how to read hearts, through achieving a clear mind? And why, oh why did the reactor—independently of its human creators, apparently—have a killer robot army at its disposal to let loose on humanity when it grew sick of their shit?
This plot has so many holes, it may as well be a net instead. And you know what the worst part is? The show answers none of the questions above. Moreover, the implications behind the concepts introduced for the sake of setting up the Meklord genocide are buckwild, to say the least. Let me run with this real quick to highlight the absurdity here.
Taking the idea that an energy reactor can respond to people's hearts and summon an on-demand murder robot army of apocalyptic proportions when humans around it grow too evil at face value honestly makes me wonder how the Moment reactor in NDC hasn't exploded five times over since its creation. You mean to tell me that between Goodwin's Iliaster goons, the Arcadia Movement, the corrupt security forces, and all the duel gangs in Satellite, there weren't enough evil people there to make the reactor go crazy? Plus, all of these people were already synchro summoning as if their life depended on it! Synchro summoning is basically ubiquitous from the moment the show starts, to the point where it's more unusual to see a duellist who doesn't synchro summon than one who does. But somehow, that wasn't enough to affect the reactor yet? Or is the implication here supposed to be that the part where the man-made machine meant to produce limitless energy can suddenly see into people's hearts was added later into the reactor's development? That humans for some reason decided, "yeah, that's what our new energy source needs! A way to shame and punish us with violence on an unimaginable scale for our transgressions!" And that's without addressing the robot army. Who built these things? And who decided it was a good idea to put them at the disposal of the very reactor itself? Do you mean to tell me some team of utterly cracked up scientists decided that the best entity to put in charge of the robot army that was constructed for some reason was the reactor system supplying the world with energy, "computers can't be blinded by human error and would thus never deploy this army for selfish reasons"-style? (Honestly, I almost wish that had been the idea here, but I'm absolutely certain it wasn't.)
I can already hear two major criticisms to the above, purposefuly hyperbolic extrapolation in the back of my head here. Allow me to talk about them for a moment.
One—"Okay, so the WRGP arc has plotholes. Didn't the dark signers arc have those too, though? It's not like they explained everything about all that stuff."
You're right! It did! As much as I love the dark signers arc, it hardly has the most tightly-written worldbuilding of all time, either. There are lots of things, some small (why was Rudger/Roman somehow a signer and a dark signer at the same time), some not so small (why on earth did Rex' plan to summon the king of the underworld and remake the world seemingly hinge on one of the signers failing to seal their tower, which he could have never guaranteed in a million years) that the DS arc never properly takes the time to explain. But even so, the dark signers arc doesn't fall apart under questions such as "why" and "how" nearly as easily as the WRGP arc for a reason that is as simple as it is stupid: The DS arc has a much less ambitious premise, and though its antagonists are cool, they don't actually pose a greater, moral dilemma. Think about it. The premise of the DS arc is a run-of-the-mill prophecy thing. You've got your chosen heroes, your destined enemies, and a battle for the world using supernatural shenanigans. And a lot of questions of "why" or "how" are relatively quick to be brushed aside with "magic" (or rather, Crimson Dragon/Earthbound Immortal shenanigans). Moreover, the dark signers themselves, while having interesting stories relating to the heroes on a personal level, are still, fundamentally, pure evil. They're not fighting to prevent a devastating, apocalyptic future, they just deadass want to get revenge and destroy the world. And all the more complicated, major themes the arc has (class discrimination, police brutality, how societal alienation can lead teenagers to join cults, poverty, etc.) are actually not really tied in with the Earthbound Immortals, instead happening on the sidelines or only being tangentially related to the dark signers (such as when Kiryu becomes a dark signer through the abuse suffered in prison). The only major theme that ties in with the dark signers is destiny VS. freedom of choice, which also gets resolved in the battle with Rex Goodwin. (Interestingly enough, all the more complicated themes on the side were also dropped after this arc, but that's a rant for another time...) Perhaps the arc still has some inconsistencies here and there, but largely, it stays fully coherent. Thus, the DS arc makes it way easier to suspend one's disbelief, making the unexplained parts seem much less egregious.
Two—"Calm down, this show was made for twelve year-old Japanese boys. They don't need to explain any of this."
If you honestly think children don't deserve well-made entertainment whose concepts and worldbuilding can hold up to scrutiny, I have nothing to discuss with you. Sure, children will swallow some concepts much easier and will suspend their disbelief much longer and more artfully than any adult on average, but that doesn't mean "kids are dumb anyway so why bother putting as much effort into worldbuilding for their shows as for adult shows" is the hot take you think it is. I am fully congnisant of the target audience for this show—that doesn't make me any less convinced that said target audience deserved a show where things made sense while they were watching it and where things could still make sense if they decided to rewatch it years later. Because, you know, that's what I think a good show should be able to do.
And with that, I can come back to the WRGP arc and an issue that ties in with both things I just addressed: The WRGP arc's actual story premise, buried beneath the well-known, equally beloved and beloathed tournament arc format, is a lot more ambitious than the DS arc and has several, fairly heavy, core themes that it sets up and tries to resolve by the end, among them: learning how to cooperate as a team (during the WRGP) and learning how to be independent (by the end of the show), destiny VS. forging your own path (round two), and, most importantly, taking responsibility and fighting for one's future. That last one especially is not only a good topic to address in a show specifically made for 5Ds' target audience, it is also represented by both Team 5Ds and Team New World in-story. Spicier yet, both teams are actually fighting for the same thing. Team New World, having seen the supposedly unavoidable, tragic future and thus decided to take action against it, is fighting for a future that doesn't have to be marred by such tragedy, by whatever means necessary. And Team 5Ds, young, hopeful, and trusting in their connection to one another and humanity as a whole, is fighting for a better future because they believe that tragedy can be avoided. The future these two teams want is almost the same—the only, crucial difference is that Team New World has embraced the use of drastic measures to bring that future about, while Team 5Ds hasn't. To Team New World, the future presents something like a trolley problem, if you will: They think doing nothing will lead to that inevitable tragedy and erase humanity, whereas sacrificing New Domino City in the present will still kill people, but preserve humanity in the long run. And they have firmly decided pull the lever and set the course so the trolley runs over just one person instead of many. Team 5Ds, meanwhile, isn't even thinking about the lever, instead insisting there has to be another way, and that even thinking about getting anyone killed for this is stupid. The whole conflict is, on paper, wonderfully compelling, because you can see where both sides are coming from. Sure, Team New World's members still act like absolute dickheads in true yugioh-tournament-opponent fashion, but ultimately, their goals make sense. Viewers can put themselves in their shoes and perhaps think that, faced with a horrible dilemma like theirs, they would make the same, awful choice to set the course and cause suffering now to avoid greater suffering later. For the greater good.
Unfortunately, the questions I listed above undermine all this somewhat, because as good as these antagonists are on a character level, it's incredibly easy to poke holes into their backstory and especially the circumstances surrounding the horrible, distant future they want to avoid so desperately—which, in turn, undermines that terrible future somewhat, because this is a narrative that demands weight (in my opinion). But if the supposed threat at the end, the terrible thing even our protagonists briefly aren't sure they'll be able to avoid, begins falling apart at the seams in terms of logic when you think about it for more than two minutes, where is that weight supposed to come from? There is also another question to be answered here that I need to discuss so I can touch on a central aspect that hampers the plot in this arc somewhat later:
Why are they so convinced that horrible, destroyed future is utterly unavoidable?
I want you to really think about this question, with me. Canon... never really gives us any direct proof that they're justified in being this certain. However, that doesn't mean we don't get an answer, per se, though the answer is a bit vague.
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The implications here are... something, to say the least. First, as our basis, we have to assume that every "correction" Iliaster has made has been to avoid humanity's destruction in the future. Because frankly, that's all we get as far as Jose, Placido, and Luciano's definition of the "correct path" goes. Then there's the second bit. Apparently, they've been merrily "repairing" history for a good while already, yet, for some reason, they always get the same outcome: The Meklord genocide. This, in turn, has led them to take more and more drsatic measures to try and avoid it. And I want to point out the very obvious, mind-boggling implication that comes with this: Apparently, after every "correction" they made, these three have either let history run its course to see where it ends up this time, or have quickly zipped over to their own time to check whether things were still shit. Meaning Iliaster's whole deal of fixing history to make sure the Meklord genocide never occurs has been a very, very long run of trial and error. (I want you to think of all the possible "fixes" this could have included for a moment. We know from BBT that killing Pegasus was one of the ideas they had, for example. Did they also try to kill the presumed Industrial Illusions employee who came up with synchro monsters? Did they try to kill Yusei's dad so Moment would never be invented? Could they not have tried to simply inhibit the creation of the robot army, then? Or made sure someone installed some bloody safeguards on the reactors, as Yusei later does in-canon, which somehow works when he does it? The list goes on.) Now, we know that in canon, their newest idea is that the future can be fixed if they just destroy New Domino City altogether.
Here, the questions begin again (you may sense a running theme): If Moment is already invented and internationally known, why would destroying its place of invention do anything? If synchro summons are already a thing, doesn't that mean destroying NDC would only slow the catastrophe down, at best? And most importantly: Why are these guys so utterly convinced that this "repair", of all the ones they've already done, will save their future? How can they know that this particular plan will work when they've supposedly already tried everything?
(There is, of course, the tragic possibility to consider that perhaps, they know that there's no guarantee this will work. They've tried everything, after all. So maybe they know this won't fix things, either. But we know that Aporia, like Paradox, like Antinomy, and like Z-ONE is, somewhere at the bottom of his despairing heart, still desperate for a shimmer of hope. And maybe, just maybe, he has reached such a point of desperation that he'll watch an entire city getting destroyed if it has even the faintest chance of succeeding. But unfortunately, this is purely speculative—the show never states this, and so, I can only leave it in the realm of fan interpretation.)
The show never answers this question, either, instead relying on the audience to suspend their disbelief some more and assume that Iliaster has put in the work and is 100% certain that the future can and will absolutely end in disaster unless they destroy NDC now. It almost acts like they have some sort of supernatural foresight; they know things nobody else in the show's world does, and due to this (and their non-human status) they label themselves as superior to the "foolish humans", who, without their guiding hands, will only bring about the apocalypse. But their superiority and the internal consistency of their actions is already wobbling under the weight of all the half-assed worldbuilding I mentioned above, which is an extra big problem due to another, major difference between the WRGP and the DS arc: While the DS arc stylised itself as a sort of funky genre mix between cyberpunk dystopia and urban fantasy (in a very broad sense, given that ancient Inca gods are very much real and their prophecies come to fruition in the modern day, yet we are not presented with any sort of magic outside of the conflict with the dark signers), the WRGP arc, aside from its tournament format, stylises itself much more as science fiction. The antagonists are no longer ancient, evil shadow gods, they're cyborgs from a destroyed future. Their motivation isn't as simple as wanting to destroy the world, either! In fact, they want to save the future! And they don't pose a threat to our antagonists through shadow duels in rings of fire and giant, magical monsters that sacrifice human souls to be summoned. No, they have advanced technology like high-tech robots that cut our protagonists off from one of their go-to tactical options, and they send out duel robot armies, and they travel through time by means of sophisticated wormhole-technology.
...But do they?
Now, I said I don't just want to complain here, I also want to provide solutions—and I intend to stick to that. But first, because these two things are so intrinsically tied together, let me address the final aspect that puts Team New World as antagonists and the WRGP arc on such shaky ground from a writing perspective.
3. Wibbly-wobbly, timey-wimey, magic-science cyborg nonsense.
So, I've talked about the strongly differing methods the Iliaster trio uses in comparison to the dark signers. Sci-fi is the name of the game now, so we've got robots, cyborgs, advanced tech and... time travel. But amidst all this, you may have noticed something. Even though our plot is supposedly decided by futuristic tech now, the magical/occult element that was there in the first half of the show doesn't actually get dropped. Why? Because it can't be. Because the signers, our protagonists, are defined by their status as a group of magical chosen ones, hand-picked by an ancient Incan deity. Regardless of what the writers of the show wanted here (and my personal guess, based on hearsay and what I've read on forums, is that they wanted to hardcore-pivot to sci-fi because they hoped it would engage audiences more), this was an element they couldn't erase. (Or, well, technically, they could. The signers do lose their marks at the end of the show, after all. But perhaps they thought doing that earlier was too risky.) So genre-wise, we've got a bit of a situation here. From the pre-WRGP arc on, 5Ds is more of a sci-fi show, yet, we've still got all this occult stuff wandering around that can't be cut out of the narrative and still influences it because it's too intrinsically tied to our main actors not to. And you might have noticed that this actually doesn't just extend to the signers. As in, they're not the only ones where sci-fi and magic elements mix. This happens for the Iliaster trio, too. Placido gets a sword that can randomly cut a hole in space-time (and it's never explained how). The Meklords can cause real damage in duels even though they're supposedly not supernatural. Moment reactors can suddenly read people's hearts. Not one, but multiple cyborgs get a magical girl transformation where they change clothes and runners, or even combine from three people into one. And for some reason, the Crimson Dragon, even though its "own", central enemies, the dark signers, are already defeated, doesn't take its marks away from our heroes until after the cyborgs are taken care of, suggesting that the ancient, magical entity recognises the robots from the future as a supernatural threat of some sort. None of this is presented with any sort of attempt to get it to make sense, yet, we're supposed to believe it isn't magic, because we're all about robots and time travel now.
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(Insert the magical girl transformation song of your choice.)
And I want to make one thing clear: I'm not saying this weird genre-mix couldn't have worked. In fact, I think it's hilarious and low-key brilliant even in the wonky state we got. Sure, let's make the antagonists robots from the future while keeping our protagonists the agents of an ancient Incan god on the mortal plane! If nothing else, you absolutely can't argue the idea wasn't original.
However, even with all the love I have for the show, I can't help but feel like there's an issue here, and the only way I could put it into words would be genre dissonance. We are supposedly in a sci-fi show now, yet the central antagonists, who are also the fundamental reason for this genre shift, seemingly can't decide whether they're actually using technology or magic for their schemes. And this becomes a problem insofar as that seemingly no effort to meaningfully fuse the fantastical elements with the pseudo-scientific ones is made, yet at the same time, they aren't properly separated, either. Specifically the latter might be harming the show even more than the former. Let me explain what I mean.
I'm no stranger to the fact that sci-fi sometimes likes to use technology that's supposed to be so advanced that to an outsider, it begins looking indistinguishable from magic. And in all fairness, that is probably what the 5Ds writers were gunning for. What hampers this a little, though, is that we're just coming from an arc that had actual magic in it, which leads to the allegedly scientific elements sending some mixed messages. Especially because they're never explained. And I'm not saying we needed super hardcore, internally fully consistent sci-fi worldbuilding here. Frankly, with all the weird nonsense 5Ds has already mostly handwaved by the start of the pre-WRGP arc, that would have been absurd. But I think a few explanations here and there, hell, even just the occasional off-handed remark, could have done a world of good for this arc, and especially for the Meklord dilemma and the setup of the ruined future. I don't need a whole breakdown on how exactly a reactor knows about the greed in people's hearts, but a remark somewhere on the side about how, for example, the particles that are the central player in that reactor also happen to be copious within the human heart (which would be impossible to prove, but ignore that) would have been nice. And I don't need a full breakdown of how the robot army was built; a throwaway remark that humanity created it as weapons in their supposedly endless, petty wars could have been cool, though.
My point is, fundamentally, that unlike the occult nonsense, which can skirt by on prophecies and simple, black-and-white, good VS evil stuff, the sci-fi elements feel like they demand a surface-level justification for their existence, at least. A surface-level justification they didn't get. And this is without addressing the much, much bigger problem that may actually be the root cause of most, if not all the things I've listed above so far: The time travel.
I don't think it's any sort of new, groundbreaking opinion to say that time travel is a notoriously finicky worldbuilding element that many writers, regardless of medium and/or skill, have already massively shot themselves in the foot with. And unfortunately, I feel like this has happened in 5Ds, too. Specifically because the time travel has seemingly absolutely no limits. The Iliaster trio (and even Paradox) can seemingly be everywhere they want, in any time period, and do whatever they want/deem necessary. Worse yet, the time travel is actively shown to have massive consequences more than once. And I think it's under the weight of this massive, utterly uncontrollable element that the plot really begins to collapse. Because frankly, with the implications we're given, things just really don't look good in a universe where limitless time travel can be used! Let me circle back to two questions from above to really emphasise this: Why are these guys so utterly convinced that this "repair", of all the ones they've already done, will save their future? How can they know that this particular plan will work when they've supposedly already tried everything? In a universe with limitless time travel, these questions become an absolute mess to deal with. And the real problem is that canon never even entertains the idea of answering them. Sure, you can begin to fill in the gaps for yourself if you feel like it. Maybe it's not that all the previous "repairs" Iliaster did truly didn't work, maybe they brought about even worse futures and that was the reason why they were discarded. Or maybe there's a hidden in-universe rule that people from the future who go back to the past actually don't have the power to change anything, as in, no matter what they change, it will never affect their present, because their actions will always loop back around to causing the same things they already know. But there. Precisely there is the problem. I'm not getting this from canon, I'm making it up from scratch. And sure, all stories have gaps—that's where a lot of fanfiction lives, after all. But when you reach the point where you have so many gaps that the audience can no longer suspend its disbelief over these gaps, that's when there's a problem. And the WRGP arc, for all that its antagonists are extremely compelling, pose genuine, moral dilemmas, and for all that it resolves in one of the best arcs of 5Ds, has precisely this problem for me. The worldbuilding is stretched too thin, and my suspension of disbelief breaks and leaves me wondering why so many good themes have to be buried in an arc that is this frustrating to watch sometimes.
*deep breath*
Okay. So now I've aired all my grievances and laid out all the problems that make me shake my fists in frustration at this arc, at the Meklords, and at the Team New World duel. What about the productive part, then, you might ask. I did say I wanted to provide solutions, as far as I can, anyway. How would I try to solve this mess?
Well, honestly, I think the solution here, at least to me, would be fairly basic: More consistency. Make it make sense. The genre mashup can stay exactly the way it is, but maybe tone down the magic on the cyborgs a bit. Make them actual cyborgs. Even if their tech is justified through bullshit, at least justify it. Why does Placido have a reality-splitting sword? Oh, it's actually the Moment Express wormhole technology in miniature. Why can Moment reactors see into people's hearts? Well, duh, they contain the same, special particles as human hearts. Why is there an army of robots in the future to begin with? Humans built it. For war. Like they did so much else. And why did the reactor use it against them? Because it was just responding to their own negativity. Their own, constant desire for strife and petty conflicts amongst one another made them actually turn the weapons against themselves (or rather, against the people they personally didn't like, which ends up being everyone when everyone has a grudge against someone) through the reactor. (The show almost does this one, but not quite.) How do the three emperors of Iliaster know destroying NDC, specifically, will fix the future? They don't! They're doing this on trial and error, and more importantly—and I think this would work best if it was introduced purposefully late—they can't actually save the future by changing the past, because they're not from the past. They just don't actually know that this is a rule of time travel.
None of these fixes would have to be big, episode-spanning things. Off-handed remarks would have been enough. But I think just that could have saved many points from becoming the plotholes they did.
And with that, I think I'll finally leave you be, I've rambled quite enough. To anyone who has made it all the way to the end, I can only give a sincere, heartfelt thank you. I realise this is a LOT of words. Moreover, I'd like to leave you with one more statement: Though I can absolutely understand if this post comes off as me getting on a soapbox and cupping my hands around my mouth before yelling, it's not meant to be. I absolutely invite discussion about the the handling of, the themes behind, and all the arguments I gave regarding the Meklord worldbuilding and the Team New World duel. So, feel every bit as free as I did to yell about this. This post encourages yelling.
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yugiohcardsdaily · 4 months
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Meklord Emperor Wisel
"Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it."
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nyupuun · 8 months
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I love the Yugioh Card Game and I think there's something so special about it and I also love being super into the anime. Like. I!!!! can be Jack Atlas!!!!!! I can summon a billion big dragons out and pummel my opponent into the ground. ME!!!!!
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m3m3shadow · 1 year
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"There's a Kuriboh just for me?!"
(Aka totally not an excuse to make my own ship content/give this blonde bastard some backstory and a non-Malefic deck so I can have him and Yusei doing big nerd stuff.)
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Discussing the plot of 5Ds s2 in the @duelistkingdom discord
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yozzers · 2 years
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obsessed w ppl who draw illiaster in the better future 5ds created like insanity this is the modern day friendgroup or wtvr 
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trident-dragion · 2 years
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Over the Nexus Deck Profile: Scrap
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Scraps are an archetype used by your good pal Toru in Over the Nexus. Despite appearances, they're not really a Machine archetype, instead having primarily Beasts. Their central gimmick is destroying each other and themselves, as when a Scrap monster is destroyed by the effect of a Scrap monster (including its own), you can select a Scrap monster in your graveyard besides the one destroyed (including other copies) and add it to your hand, fittingly resulting in an archetype with a lot of recycling. With all the Beast monsters being destroyed by card effects, this deck works well with two boss monsters, being Green Baboon, Defender of the Forest, and the Meklord archetype, specifically Meklord Emperor Granel. But this deck also features its own Synchro monsters, including Scrap Dragon, a name you may recognize as one I include in almost every deck. The other Scrap Synchros though, being Scrap Twin Dragon and Atomic Scrap Dragon, are not generic like the original Scrap Dragon is, so they work best in this deck specifically. Another Synchro monster that works unusually well in this deck is Black Rose Dragon, which of course is good anywhere, but is notably good here for its synergy with Green Baboon and Granel. This deck is very destructive, but be sure you're destroying more of your opponent's cards than you are your own! MONSTERS (23): Berserk Gorilla x3 Green Baboon, Defender of the Forest x2 Meklord Emperor Granel x3 Ryko, Lightsworn Hunter x3 Sangan x1 Scrap Beast x3 Scrap Chimera x3 Scrap Goblin x2 Scrap Orthos x2 Scrap Worm x1 SPELLS (11): Charge of the Light Brigade x1 Dark Hole x1 Giant Trunade x1 Mind Control x1 Monster Reborn x1 Scrap Lube x3 Scrapyard x3 TRAPS (6): Bottomless Trap Hole x2 Call of the Haunted x1 Mirror Force x1 Solemn Judgment x1 Torrential Tribute x1 EXTRA DECK: Ally of Justice Catastor x1 Atomic Scrap Dragon x1 Black Rose Dragon x1 Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Goyo Guardian x1 Naturia Barkion x1 Red Dragon Archfiend x1 Scrap Dragon x3 Scrap Twin Dragon x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trishula, Dragon of the Ice Barrier x1
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nicolecossack · 2 years
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My new and improved meklord Deck~ feet - Shiny Triskelion and Wisel.
Meklord OTK LETS GO!
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hii yugioh people i have a tag game for you :^) tell me in the tags about your favorite yugioh card archetypes!! tell me why you like them!!! my favorites are red-eyes, D/D/Ds, and Meklords
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inkblackorchid · 7 months
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That's it, I'm cooking up a post about the Team New World duel and the Meklord worldbuilding in general. This will not leave me alone.
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yugiohcardsdaily · 4 months
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Meklord Emperor Granel
"Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK/DEF equal to half your LP and ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your field in Defense Position."
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nyupuun · 2 months
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I'm so excited for RDA support tomorrow in Master Duel I saved up 4k Gems just so I can PULL!!!!
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