(warning if you get motion sick cos it's a fast one)
MATSU INU ANIME REALLLLLL
have this little gif of jyushipom bouncing around to celebrate!!
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Long full 3 days of drawing most of the side characters as MatsuInus. This is in regards to the recent animated series that has been announced in the MatsuInu's (https://matsuinu-anime.com/profile/)
I'm hoping that the series will have other characters in the series beings involved so I created some designs.
From top to bottom:
Matsuzō Matsuno as an Akita Inu
Matsuyo Matsuno as an Cocker Spaniel
Chibita as an Pug
Iyami as an Xoloitzcuintle
Dayon as an Weiner Dog
Hatabou as an Dogo Argentino
Totoko as an Shitzu
Homura as an Pekingese
and
Nyaa as an Japanese Chin
The reason I ended up not drawing Dekapan nor the Robot Twins is cause two artists that I saw did an wonderful job on the design. Links towards their designs will be posted here:
Dekapan's
Robot Twins
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Day 26 of JyushiMAYtsu: Dog. He just wants to play baseball.🧢⚾💛💛💛
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Like, I’m not holding my breath because I’m aware there’s like… five and a half Iyamifuckers total in the world and that’s not enough of a market to be catered to but I’ve always wanted a to see a dogy Iyami… either as a French poodle or one of those so-ugly-it’s-cute dog breeds.
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I turned my back for 1 FUCKING MINUTE AND MY BF IS ALREADY PICKING ON HIM
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sobs wails and cries forever this matsu inu princess cloth is so cute... it has all the coaster designs n is adorable but idk. stuff from this cafe collab is So damn hard to find 😭😭😭
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And now the big one. The first two as a set seemed like a good deal and worth trying, this one had me excited. It was a hunt to find it too! Even had some high drama for my young self. I think my brother stole some of the money I set aside for it, but I had enough spare change to make up for it. Nintendo Power mad the GBC rerelease look so cool, I could be a girl hero and there's a personality system that affects your stats? A human board game?
Now you're a party of four and aside from the main hero's special class you get to pick the other three! Leading to one of my favorite aspects of early Dragon Quest. The simple, elegant brilliance of its multiclassing system. You can start a character over at level 1 in a new class, with half stats and all spells/skills retained. A warrior who can double up on the handful of key buff spells. A speedy cleric. Making an absolute physical juggernaut out of the dealer/fighter. It's all possible and never that complex to get what you want.
Picking up from the first installment, this series may be simple compared to other RPGs but it is tight. As long as you are using your head a little, you can do wildly different strategies and they will all work. Maybe Dragon Quest games never have the massive spell lists counterparts like Final Fantasy do...but you know how those often have a couple dozen you never really use except once? That's not true in DQ. Most bosses will be susceptible to a status ailment or at least lowering their stats and the latter does it enough to be relevant. It might just be playing with numbers, and it's impossible to truly get without playing, but the design makes these boss fights have so much more of an exciting flow to me than more graphically impressive contemporaries and honestly what will follow for many years.
When you have rock solid mechanics like that, the game writes it's own stories. Like...last time I played a couple years ago I had a lark naming my party Kiku/Neko/Inu/Kawa(matsu). One dungeon that's never been iconic to me or anything took on new life as Kawamatsu was the sole survivor of the boss fight. Which meant my quick exit mage was dead. So Kawamatsu had to make a harrowing escape and it sticks with you. Or using my hero being Kiku as an excuse to try the Noh Mask exploit in the hero's solo dungeon. Now I'm going to say a word on the main story and the iconic twist, I'll hide for those who may want to try these.
I got to play these as a kid perfectly unaware of one of the most legendary twists in gaming. It blew my mind to finally beat Baramos and have more game left ahead...in Tantagel no less. Then we finally beat the real demon king Zoma only to find out I was Loto the entire time. This was a prequel, not a sequel. Which made the fact the world we started in reminded me so much of Earth even cooler!
That plus the legitimately good drama around the search for Ortega. It gets me when you come so close to a happy reunion only to have that dashed. What if you had been just a little quicker? Zoma was scary too if you're unprepared. Dragon Quest makes good use of buff spells and they're the golden strategy in this installment. So that iconic debut of the Icy Pulse ability that wipes them is backbreaking. Also love the Divine Dragon stuff in the post game for the remake. They went all out on that GBC re-release to a degree you didn't often see in those days.
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