Tumgik
#maja moldenhauer
animationgirl89 · 7 months
Text
HAPPY 6TH ANNIVERSARY TO CUPHEAD!! ♥️💙💛
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
On this day back in 2017, Cuphead was released worldwide! This game is a true masterpiece and is incredible and 100% worth your time. It's not only known for hard, yet fair difficulty, but is also known for it's amazing hand-drawn animation, unique and likable characters, incredible and memorable soundtrack and for also being a great callback to the golden age of animation. 💛✨ This franchise seriously means so much to me and Cuphead will ALWAYS hold a special place in my heart no matter what and l'm just truly grateful and happy to be a part of this fandom and for the friends I've met in it, along with the joy and happiness these wonderful and lovable characters have brought to me over the years, and l'm definitely excited and invested to see what Studio MDHR does next and what's in store for the future of Cuphead. (⁠◡⁠ ⁠ω⁠ ⁠◡⁠)
42 notes · View notes
dorkynerd23 · 7 months
Text
HAPPY 6TH ANNIVERSARY TO CUPHEAD!! ♥️💙✨
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
On this day back in 2017, Cuphead was released worldwide! This game is a true masterpiece and is absolutely incredible and worth your time, and it's not only known for high difficulty, also known for it's amazing hand-drawn animations, unique and memorable characters, incredible banger soundtrack and for also being a great callback to the Golden age of cartoons. 💛 This franchise means so much to me and Cuphead will ALWAYS hold a special place in my heart and I'll always love it. I'm just truly thankful and glad to be a part of this fandom and for the friends I've met in it, along with the joy and happiness these wonderful and lovable characters have brought to me over the years. And I'm definitely excited and interested to see what Studio MDHR ends up doing next and what's in store for the future of Cuphead as a whole! 💗☺️
30 notes · View notes
xtremeservers · 2 years
Photo
Tumblr media
Maja Moldenhauer, the director at the st... https://www.xtremeservers.com/blog/cuphead-director-didnt-care-about-delays-only-staffs-well-being/?feed_id=21098&_unique_id=62ad1b6c9a91e&Cuphead%20Director%20Didn%E2%80%99t%20Care%20About%20Delays%2C%20Only%20Staff%E2%80%99s%20Well-Being
0 notes
tabuhaven · 1 year
Note
Wait, cuphead and chalice are inspired by a married couple? Who??
like with chad and jared moldenhauer who identify themselves with cuphead and mugman, maja moldenhauer(chad's lovely and awesome wife) identifies with ms chalice^^
6 notes · View notes
enfotimes · 2 years
Text
Cuphead Switch physical release still coming, DLC briefly considered to be a standalone title
Cuphead Switch physical release still coming, DLC briefly considered to be a standalone title
Cuphead has been available to play for 5 years now, and it has even been 4 years since the game’s DLC, The Delicious Last Course, had been revealed. And in just a couple of weeks the long wait for the Cuphead DLC will finally be coming to an end. Well, Executive producer and studio director Maja Moldenhauer recently confirmed to Nintendo Everything that there is still a physical release of the…
Tumblr media
View On WordPress
0 notes
thenwire · 2 years
Text
The Delicious Last Course Q&A With Executive Producer Maja Moldenhauer
The Delicious Last Course Q&A With Executive Producer Maja Moldenhauer
Shortly after getting our very first hands-on with Cuphead’s The Delicious Last Course content and besting Mortimer Freeze as the newly playable Miss Chalice during Summer Game Fest’s Play Days, we had the pleasure to check in with Maja Moldenhauer to discuss the upcoming launch of the Delicious Last Course and what’s next for Studio MDHR. Maja wears many hats in her role at Studio MDHR on the…
Tumblr media
View On WordPress
1 note · View note
sharechattamil · 2 years
Text
கப்ஹெட் நேர்காணல்: சுவையான கடைசி படிப்பு, முதலாளிகள் மற்றும் எதிர்காலம்
கப்ஹெட் நேர்காணல்: சுவையான கடைசி படிப்பு, முதலாளிகள் மற்றும் எதிர்காலம்
சம்மர் கேம் ஃபெஸ்ட் முழு வீச்சில் நடைபெற்று வருகிறது, மேலும் கப்ஹெட்: தி டெலிசியஸ் லாஸ்ட் கோர்ஸ் உட்பட ஷோகேஸ் வழங்கும் சிறந்த கேம்களை நாங்கள் வழங்குகிறோம். ஸ்டுடியோ MDHR இன் ஸ்டுடியோ இயக்குனரான Maja Moldenhauer உடன் நாங்கள் அரட்டையடிக்கும் போது கேம் இன்ஃபார்மரில் சேரவும், உற்சாகமான DLC, புதிய முதலாளிகள் வீரர்கள் எதிர்கொள்ளும் மற்றும் டெவலப்பர்கள் எதிர்காலத்தில் என்ன திட்டமிடுகிறார்கள். அலெக்ஸ்…
Tumblr media
View On WordPress
0 notes
kotorcomics · 7 years
Video
youtube
The Story of Cuphead!
Here’s hoping you guys like this video, it feels like way too long since I last did one of these.
Does anyone actually go to the video from Tumblr? Shoot me a message to let me know if I should keep posting these here. Thanks, you’re the best!
6 notes · View notes
sam-gibbs · 3 years
Text
Animated
Now we are moving onto our animated starting point. Here I will be able to go ahead and look at things such as animated films,tv shows,companies and games.
Tumblr media
Cuphead:
Tumblr media
Cuphead is a game which was made in 2017. The game is an animated run and gun styled game.As you can see the game was inspired by the old styled animation used in the 1930′s, this includes the works of people such as Fleischer Studios and Walt Disney. The visuals and audio of the game were made the same painstakingly way they did in the 1930′s era. By using traditional hand drawn cell animation as well as watercolour backgrounds and original jazz recordings.
Informations taken from:
https://store.steampowered.com/app/268910/Cuphead/
When it comes to Cuphead it must of taken ages to develop and put together the game as everything is drawn and animated through drawings meaning it would of taken a lot more time to animate than it would to animate 3d models. Here is a video I have found which talks about the creators of the game making the game:
youtube
In the video it not until you get about 5 minutes in until they are talking about the actual development of the game. For starters they planned for the game to only be a small game.However after all the feedback they got at events such as E3 in 2015 they then went forwards and decided to take the game further and get more serious with it.Secondly they then start to talk about how they had originally joked at the beginning of making the game about doing the 1930′s style. This was mainly due to one of the creators being the only animator they had at the time. However they went forward and decided to try something else as they felt that they could not efficiently pull of the 1930′s style animation. They talk about how they had thought of having the game art being like going through elementary school, Meaning each level would be arts and crafts.For example a kindergarten level would have a turkey that was made like a painted hand print as well as having cotton balls attached to it. Then they planned about doing stop frame animation with them. However they eventually decided to go back to the 1930′s style animation. WHen it came to animations they talk about how most stuff was done classically so it was all hand drawn on paper instead of digitally drawn as well as the backgrounds being watercolor painted.Even the music is live recorded and wasn't digitally made.They talk about once the character is drawn and animated they would then scan it into the computer which is where they would then go ahead and add the colours to the characters.
Fleischer Studios:
Tumblr media
Fleischer Studios are famous for there creation of popular characters such as Koko the clown,Betty boop and Popeye the Sailor. Unlike other studios which mainly focused on making there characters anthropomorphic animals, Fleischer studios most famous characters were actually humans. Compared to their competitor company Walt disney, Fleischer studios went for a different cartoon style. Unlike Walt Disney, there animations were more rough than defined as well as more artistic than commercial.However in a unique way there art was expressed through a culmination of arts and sciences. There approach focused more on surrealism, dark humor, adult psychological elements and sexuality. Another thing was that the environments were grittier and more urban compared to Walt Disney. They would often be set in squalid surroundings to reflect the great depression as well as the German Expressionism.
Why do they wear gloves:
One big question that came to surface is why do the cartoon characters in the Fleischer and Disney animations wear gloves.Here is a video where they ask an animation historian this same question and here are the reasons he gives for the characters wearing gloves.
youtube
One of the most basic theories as to why the characters wear gloves is in order to save time. Drawing detailed intricate hands aren't very easy and take up a lot more time. By having the characters where basic gloves which are a basic shape saves a lot of time when it comes to drawing and animating the characters.As animations went on they tried to make characters with more basic a circular shapes in order to make them easier to draw as well as more child friendly. This was called the Rubber hose and circle design where characters main features such as there head,stomach and palms of there hands would be circles.The all other parts such as arms,fingers and legs would be more of a rubber hose design which made them more spaghetti looking.Here is an example of this process:
Tumblr media
The rubber hose and circle process made it so animators could draw arms,legs and heads without having to spend loads of time on them.Here come the piece where the gloves came into play. Now its a good idea to use the rubber hose and circle method however characters hand were black as well as the rest of their body. This meant it was very hard to distinguish where there hands were and what they were doing.It was only until 1929 for the white gloves to come into play on characters.
One other reason given for the gloves was actually written inside of Walt Disney's 1968 biography “The Disney Version” when he talks about mickey mouse having the gloves , it says:
“We didn't want him to have mouse hands,because he was supposed to be more human like.So we gave him gloves”
Unfortunately there is one more reason about why they wear gloves which isn't as nice.The film the Opry House is where Mickey mouse put on a vaudeville show.This film as well a many of the other animations that came before it were closely linked to vaudeville performances and the blackface minstrel shows of the time. A man called Nicholas Sammonds writes in “Birth of an Industry” that many early animated characters such as felix the cat, Bimbo and mickey mouse “weren't just like minstrels, they were minstrels”. Which by the way the definition of a minstrel is someone who has dressed up in black face for a performance on a show for example the Minstrel show. Characters in the Minstrel show would wear white gloves as well. However even as the Minstrel show started to disappear the gloves on the cartoon characters stayed due to it being part of there animation design.
Cuphead and the Racist Spectre of Fleischer animation:
Tumblr media
While doing my research I managed to go ahead and find an online article which I decided to go ahead and look into:
https://unwinnable.com/2017/11/10/cuphead-and-the-racist-spectre-of-fleischer-animation/
In the article it talks about how the creators of cuphead also dredge up the bigotry and prejudice which had a strong influence on early animation.When asked in an interview about how cuphead had an unfortunate associations with the 1930′s era.
 Maja Moldenhauer replies:”Its just visuals and that's about it. Anything else happening in that era we are not versed in it”
It talks about how Studio MDHR goes and ignores the context and history behind the aesthetic in which they tried so hard to recreate.I also think that people aren't happy that they sort of idolise this sort of animation style due to its racist context and history behind it and feel like the studios should of took into consideration the history behind it before choosing it as there art style. They then talk about how in many early cartoons, characters were often tricksters,layabouts and thieves. These archetypes were born from the depiction of the lazy slave minstrel shows specialised in. This is brought up due to the fact that at the start of the cuphead game you meet 2 tricksters (cuphead and mugman) who make a deal with the devil ( another trickster) over a gambling debt, an activity often linked in the 1930s cartoons to implied sinfulness and savagery.
Studio Ghibli:
Tumblr media
Now we are moving onto studio ghibli which is an animation company for anime films such as spirited away, Howl's moving castle and my neighbour totoro.Studio ghibli is a japanese animation company which was founded in 1985. Like Fleischer studios Studio Ghibli's animation techniques are all very traditional. All there frames are hand drawn before being put together to create movement.Even Though CGI is very popular now the creator Miyazaki prefers to stay away from this and believes that hand drawing is the fundamental of animation. However he doesn't sometimes make small exceptions and allows small bits of CGI in his art in order to help animations with tricky scenes and to speed up the process.
The process:
Everything Begins With an Idea
From script to screen, the idea is developed into a story.
Then, characters and costumes are designed and created. In doing so, also creates the atmosphere and settings the film is
The story is then turned into a storyboard and is used to illustrate the key frames to produce movements.
After the scenes are drawn out, color is added and painted. Note: the backgrounds and characters are drawn separately.
The characters are placed onto the background, which creates a frame. Each frame is shot individually.
Dialogue & audio is added and then the director ensures that everything syncs together naturally.
After the film is developed, it is ready to debut!
All this information was taken from:
https://commons.marymount.edu/leetopic/creation-process/
Animation types:
Now of course when it comes to animation inside of tv, film and video games there are multiple different types of animation people can choose from. The different types are cel animation,2D animation,3D animation and Stop animation.
Cel animation:
Cel animations is the animation style we have already talked about in this post. Cel animations is when you animate on sheets of transparent plastic called cels.The cels are then placed over a background and photographed in sequence. When the photos are played back at either 12 or 24 frames they create the illusion of movement.When it comes to making a drawing on a cel. The inker will transfer a drawing done on paper onto a cel using black ink. Once dried the colourist will the use cel paint onto the artwork. All informations was gotten from:
https://conceptartempire.com/cel-animation/
2D animation:
2d animation is basically the same as cel animation. However it expands more out into the world of digital art where artists and colourists can do all there work on a computer instead of having to do it on cel sheets.
3D animation:
Now unlike 2d animation 3d animation is far more advanced. Instead of drawing out there models. 3d animation is the art of using motion to bring characters as well as vehicles to life inside tv shows,films and video games. 3d animations uses 3d models instead of 2d drawings. When it comes to animating the models you can either rig the model and do it that way or in some cases map them to a person's body and have them act out the motions they wish the character to do.Here is a nice video I found which shows how the process of it somewhat works when it comes to putting scenes together:
youtube
Stop Animation:
Stop motion animation has been around for a very long time and has been used in films such as Coraline,Wallace and gromit and Missing link. The process of stop animation is where they have real life 3d models of their characters, props and vehicles. These models are made out of clay. However although fun to make stop motion is a time staking process. To do stop motion animation the models are moved in small increments frame by frame. Every time the model is moved a picture is taken. Then the film is put together when it goes through the flames at a fast speed in order to make it look like it is moving.Here is a video which talks about how they did the stop motion animation in a film called the missing link.
youtube
The video talks us through the process of how they use rigs for scenes where characters are in the air as well as how for some scenes such as underwater scenes they do need to go ahead and use CGI for those parts of the film. It is not only till you see the sets until you realise how much space is needed to create some of these scenes as well and how much time and effort goes into making some characters in the films.
Bugsnax:
Tumblr media
Bugsnax is an animated video games which due to the animation style looks like it is targeted towards kids.With a pegi 7 rating you would be surprised to know what the contents of the game really contain.Here is a video which talks about eh lore that someone has theorized about the game.
youtube
After watching the video all I can say is that I am quite surprised at what some of the hidden context of the game can be. I believe there are hidden messages about drugs in the game and about how addicted someone can be, as well as the fact that it changes a person's body just like how drugs can affect people.
However there is one thing that I think was creative and its the fact that this game really goes off of the phrase we are what we eat.
In summary what I have learnt through my research is that there are of course many different ways to animate in which people can choose from, however each type of animation does come with its pros and cons so depending on how long you have to create a project as well as what sort of scenes you are wanting will affect what sort of animation style will be best to use. other things I have learnt is that animation can have some disturbing history and backstory to them and sometimes aren't always what they seem.
6 notes · View notes
animationgirl89 · 10 months
Text
Happy One Year Anniversary To Cuphead: The Delicious Last Course!! 🍰♥️💙💛✨
Tumblr media
Happy 1st Anniversary To The Cuphead DLC!! That's Right, The Delicious Last Course Turns A Year Old Today. It Was Released On This Day, Back On June 30th 2022! ✨💛☕
The Cuphead DLC Was Released On This Day In 2022!! Man, How Time Flies..As We Know, This DLC Went Through A Lot And Had Multiple Delays As The DLC Was Originally Supposed To Be Released Sometime Back In 2019, But Was Then Delayed And Told To Come Out In Summer 2020. But, It Ended Up Getting Delayed Once More Since The Team Needed More Time To Finish And Work On The Game As They Wanted To Make It As Delightful And Amazing As Ever And Made Sure It Would Delight The Cuphead Community And It Took The Team At Studio MDHR So Much Time And It Was Certainly A Challenge Especially For What Happened In 2020, But It Was All Worth It In The End! 💗 And After So Many Delays, The DLC Was Officially Released Back On June 30th Of 2022 And It Looks Absolutely Incredible And The Animation In This Game Looks Just As Great And Grand As It Did In The First Game Back In 2017, You Can Definitely See The Time, Love And Effort That Went Into Making This DLC And Everything About This Game Is Just Wonderful And I Honestly Can't Wait To See What Studio MDHR Does Next In The Future! Although, We May Never Get Another Cuphead Game In A Long While And Even If We Don't Get Another Cuphead Game, I'm Excited To See What Else Studio MDHR Cooks Up And Makes. I'm Definitely Interested To See What They Do Next In The Future!
50 notes · View notes
satoshi-mochida · 4 years
Link
Tumblr media
Cuphead is now available for PlayStation 4 via the PlayStation Store (North America, Europe) for $19.99 / €19.99 / £15.99, developer Studio MDHR announced.
“Many of us on the team grew up exploring the worlds of classic PlayStation titles, from Resident Evil to Vandal Hearts,” said Studio MDHR co-director Chad Moldenhauer in a press release. “It’s surreal to think about players adventuring through the Inkwell Isles with a PlayStation controller in hand. To all the impassioned PlayStation fans who’ve sent us messages over the years: we’re so excited for you to get a chance to experience Cuphead firsthand. We’re also hugely thankful to the wonderful team at Xbox, who continue to empower us to bring our game and our story to new audiences.”
Studio MDHR also announced a free update for the Xbox One version of Cuphead, which will add a digital art gallery, behind-the-scenes commentary features, and playable soundtrack to the game. A release date was not announced.
While Studio MDHR did not share any new media for the upcoming downloadable content “The Delicious Last Course,” the studio’s Maja Moldenhaur said the following during an interview with Geoff Keighley: “This year kind of just threw everyone for a loop, and we’re still working hard on [the downloadable content]. In true Cuphead fashion, it’s taking us a little longer than we thought, but we want to make it a memorable experience. And to be honest, I think that we ultimately probably announced it a little bit too early based on when we actually put pencil to paper. But at the end of the day, we want it to be a fulfilling experience and live up to Cuphead, and it will come out when it’s ready.” Moldenhaur also confirmed that it will release on all platforms simultaneously.
Cuphead first launched for Xbox One and PC in September 2017, followed by Mac in October 2018 and Switch in April 2019. Here is an overview of the game, via its Steam page:
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!
Watch the PlayStation 4 announcement trailer below.
youtube
8 notes · View notes
jx-opher · 2 years
Text
0 notes
Link
When asked in a Rolling Stone interview about the unfortunate associations of Cuphead‘s 1930s aesthetic, lead inking artist for the game, Maja Moldenhauer replies: “It’s just visuals and that’s about it. Anything else happening in that era we’re not versed in it.” But these visuals are weighed down by the history that brought them into being, despite the developers best efforts at stripping them of the more overt caricatures that are rife in cartoons for most of the first half of the 20th century. By sanitizing its source material and presenting only the ostensibly inoffensive bits, Studio MDHR ignores the context and history of the aesthetic it so faithfully replicates. Playing as a black person, ever aware of the way we have historically been, and continue to be, depicted in all kinds of media, I don’t quite have that luxury. Instead, I see a game that’s haunted by ghosts; not those confined to its macabre boss fights, but the specter of black culture, appropriated first by the minstrel set then by the Fleischers, Disney and others -twisted into the caricatures that have helped define American cartoons for the better part of a century.
On the art of Cuphead.
13 notes · View notes
enfotimes · 2 years
Text
Studio Director of MDHR says team was completely shocked when Nintendo wanted to add Cuphead to Super Smash Bros Ultimate
Studio Director of MDHR says team was completely shocked when Nintendo wanted to add Cuphead to Super Smash Bros Ultimate
Fanbyte recently had the opportunity to chat with Maja Moldenhauer, the Studio Director of Studio MDHR, and discuss the upcoming Cuphead: The Delicious Last Course which is due out at the end of the month. Talk eventually got round to how Moldenhauer and the team felt when they were approached by Nintendo asking about adding Cuphead as a Mii Fighter costume to the immensely popular Super Smash…
Tumblr media
View On WordPress
0 notes
martinezgaming · 4 years
Text
Development Blog - Week 6
Alright, so since my last update I have been able to work on several things. The first thing that I was able to accomplish was produce a second Developer Spotlight video for the class. I am currently working on a third Game Development Teardown video as I type this. Additionally, during the weekend I want to work on yet another Game Development Teardown video.
The subject for my second Developer Spotlight video was The Moldenhauer family and their game Cuphead. The Moldenhauers have a pretty interesting story because the development of Cuphead started as a simple passion project. Chad and Jared Moldenhauer had no experience with game development nor with 1930’s style animation. Their main animator for the first few years of development was Chad’s wife, Maja Moldenhauer. She animated a huge chunk of what became the game’s demo that was showcased at E3 2014 while pregnant. In order to start their game studio, they had to re-mortgage their homes. So it’s pretty crazy how they all took such a huge gamble on something that started off as a small family project. Nevertheless, their commitment and perseverance paid off.  The production of my video on the Moldenhauers took about three days to complete. One the first day, I wrote the script for the video and recorded my narration. On the second day, I gathered the materials for my video. These include video clips, images, and music. This video required over 60 individual video clips, so this process took a while. On the same day, I was able to start working on the editing of my video, which is my favorite part of the process. On the third day, I continued editing my video and finished my final draft around 2 AM. It was a lot of work, but I love making these videos. It’s a very fun process and I think that this video was the best video I have edited so far.
Tumblr media
As I mentioned, I am currently working on my third Game Development Teardown video. The subject of this video is Portal. This video will be slightly different from the previous two teardowns that I made. The developer commentary for Portal is inside the game, instead of it being available as an individual produced video. On top of that, the whole developer commentary is over 40 minutes long when compiled together. So instead of going over a whole developer commentary video like I did previously, I selected a few clips from the commentary that I found interesting to comment over. I should be able to complete this video before the end of the day.
Tumblr media
Next, I want to produce another Game Development Teardown video during the weekend. I still don’t know what the subject for this video will be, but I am sure I will be able to find something that peaks my interest. I am focusing so much on videos right now because once I am done with this fourth Game Development Teardown, I am done with producing videos for the class. So that way, for the remainder of the class, I will be able to focus on my game and creating mini demos for the class.
I will try my best to update this blog as soon as I can. The next few posts should be almost entirely about the development of my game.
0 notes
hardcoregamer · 6 years
Photo
Tumblr media
Studio MDHR Teases Future Content for Cuphead
Indie darling and huge hit, Cuphead, has some plans for future content. During a livestream for the Xbox One X launch, producer at Studio MDHR, Maja Moldenhauer, revealed there is more to come for everyone’s favorite drinkware characters.
Check it!
http://www.hardcoregamer.com/2017/11/06/studio-mdhr-teases-future-content-for-cuphead/278499/
4 notes · View notes