For the people who wanted my ages-long 3adv character design thoughts because I think about these guys wayyy too much
I'll talk about each character individually and then slowly put my comparison/merged thoughts together
(I'll put it all under the cut! I warn you, it's looong)
- For context, I like color theory. I like analyzing colors and their meanings, and I know basic things about contrast and values and hue stuff
- that being said...
- Graham coloring process my beloathed :,) I love the guy with all my heart but my goodness the colors
- I'm constantly changing them because I struggle with the contrast so much
- (to the point I actually changed the colors in the current piece I'm working on. The ref is already outdated lmaooooo)
- it looks nice but all the colors blend together and it makes me mad lmao wHY ARE ALL HIS COLORS CLOSE TOGETHER-
-
- ...does anybody else have this problem or am I overreacting
-
- ...anyways rant over
- for the fun stuff I love, shape language! And especially figuring out face shapes.
- Graham is very circles. Rounded lad! Shaped like a friend. A lot of his angles I rounded out (including the ones for his eyes which I'll get to later)
- but he's also made of rectangles! Especially in his cape, which I feel sorta balances him out with how lanky and top-heavy he is.
- Graham has a very limited amount of triangles, to keep his design easier to read, but with the triangles he does have they're put to use!
- Case in point: adventuring cap
- Which, in addition to being an important part of his character, is symbolic shape-wise! Oops, all triangles! (while the feather is rounded because friend shaped) specifically grounded triangles.
- Grounded triangles symbolize being... well, grounded! It's like being a square, having the base rest on the ground, but with the action and adventure of a triangle!
- You see where I'm going with this?
- It also stands out since it's a cool color among mainly warm colors! The blue helps separate all the warm reds and browns.
- Talking about the hat color reminds me about that little convo I had with some friends on how the cape is very deep and saturated while everything else is desaturated (so the cape stands out)
- His cap, with how it's tilted, kinda reminds me of like... Cars? And how the air sorta flows over it?
- I gave him some more rounded off sorta saggy shoulders, a longer torso, and a bit of a narrower torso width because it makes him feel a slight bit younger.
- Link lonk
- I don't have as many thoughts on his design as I would have liked, but he's mostly more of a blank slate sorta character that encompasses most versions of Link? Key points were to include all the iconic parts of his surface-level design (green, hat, blond) and sorta work from there.
- I'm a very big fan of 3adv link tho! Has a very nice personality to explore. Protective hero!
- Link is heavily triangles. From his hat to his stance, he is very action-oriented and very sharp n pointy.
- He is mainly rectangles & triangles! Imbalanced triangles are a bit more top-heavy and often jump headfirst into things (Say a... pit, for example) while balanced triangles are grounded and reasonable.
- Link gets both, as a treat. :)
- His color palette is very foresty and the dark blue contrasts quite well!
- I was actually contemplating making his scarf one of the only main rounded parts of his design because friendship scarf, but I got scared it wouldn't blend well with the rest of the design lol, so it's got more angles like I usually do with folds.
- I'm a very big fan of playing around with body types, even if I don't do it often. Link has a more confident stance, with a bit more muscle than the other two
- With Link's eyes I'm not actually sure why I chose the semi-cat eyes? Maybe cuz they seem a bit more focused.
- I actually did a 3adv drawing before this with the lads as Cookie Run Kingdom designs, and I really liked the idea that Link's hair was herbal leaves, so I kinda incorporated that idea to the shape design with the hair
- Guybrush Wheatstick time
- Guy is very rectangles but not super rectangles? I wanted to balance it out with triangles because he's a playful sorta guy. Tried rounding out a lot of his angles but not exactly all of them.
- To balance the rectangles and triangles I decided on a compromise: Trapezoids!
- His body type is the sorta upsidedown trapezoid/triangle type but under the clothes he has slightly slanted shoulders! His coat makes him look a lot sharper and confident, which I love in character design.
- I really like the baggy clothes lmao
- I think I made his hair more wavy than he actually is in-game lmaoo
- Which fits in with the fact I wanted to continue that sorta playful squiggle motif. He's less serious, but he's angled and square! Also feels more pirate-y
- In terms of eyes, I continue the rectangle/trapezoid thing again. These eyes are actually harder to draw traditionally lmaoo but that's cuz they're tilted at a slight angle. Makes it easier to do perspective tho(?)
- I like Guy's palette a lot, I think the only thing I struggle with is the hair tie's color because it looks weird to me but it's the same sorta red as the coat lmao?
- and the darkness of the belt because I wanted it to contrast the rest of the outfit lol
- I just like the fact Guy's ears are wider/placed differently
- They all have a different shape that they're based around (Graham is circles, Link is triangles, Guybrush is rectangles) but they share bits of eachothers' shapes to show they're part of a group!
- Additionally they share similar colors to show they're part of a group (Reds and blues, buncha blue-eyed bois)
- Occasionally I'll go through a crisis of like "damn this character is too similar to this other character's design" and then I realized I was overthinking things and literally nobody is gonna confuse Alexander to Link
Anyways that's thoughts! Or at least the ones I think of off the top of my head.
13 notes
·
View notes