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#kun3h0
gamebunny-advance · 27 days
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Kun3h0!1010 (Sketch)
Since Kun3h0's design has gone through what will hopefully be its last iteration, I decided to also update the Kun3h0 1010s just for fun. They haven't changed that much since they were already different from Kun3h0, but I do think the little things that did change do make 'em a little cuter.
I actually lost the original sketch of Neon!GAB (and couldn't be bothered to search for it on the blog), so I just remade him from memory.
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swagginton-art · 1 year
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Some more Kun3h0 fanart for my friend @gamebunny-advance
They have fucking amazing art and writing, check them out please
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gamebunny-advance · 2 months
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Overlays + Logo Experiments 2023 (Kuneho sa Kahon)
This is some old work that I did last year.
I'm not gonna call this stuff "scrapped," because I may still use them someday, it's just that I don't know if or when I'm gonna start streaming again.
I forgot how long ago I actually made these, but I do know that it was during a time when I actually sucked it up and sat down with Inkscape for a while. I've probably forgotten everything I learned since then, but I remember it not being as difficult as I thought it was going to be, so picking it back up again probably won't take too long.
Anyway, the actual notes...
I made 2 versions of the "Game" overlay, 16:9 and 4:3 to accommodate more gaming eras (the games shown are just placeholders). I'd like to have a dual screen overlay too, but it might have to be less "showy" to give the game enough room to actually be seen.~
It's mostly inspired by things like the Windows XP music player, just pinkified to match Kun3h0's aesthetic.
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The message box is of course lightly tamagotchi inspired and is supposed to match with Kun3h0's GAB. (Well actually, I designed these overlays first, so it's the GAB that takes after the overlay, even using the same background image for her tummy screen).
There isn't a proper overlay for art streams yet. I'm always accidentally grabbing the edges of my workspace and resizing it, so I don't think a boxed overlay would work that well for it. Maybe just a border and a place to put the alerts would be fine, but I don't really have any ideas for it~
They aren't quite "finished" yet. There are supposed to be icons in the trio of hot pink buttons, but my placeholder ideas for them didn't look great.
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(Icons originally from Icons8)
The idea was to bring in some more of that tamagotchi influence by having "care icons" that would allude to some of the features of Kun3h0's game, but I just don't think the icons I chose really work. Plus, I think they're just busy. I should probably just throw some hearts in there and call it a day~
Next are the logos. I actually really like the first one, but it's a little hard to work with.
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All the empty space above the title next to the ears creates, well, an empty space when the logo is at the top edge of anything. It's just very ugly to me, but there's not much I could think to do about it.
So, I made the next iteration. It's a lot more rectangular, so it's easier to place in scenes, but I think the layering of the letters is a little off. I love the idea for it, but it's just short of being great. With a few more tweaks, I think it could really work.
But you know, I feel like the problem that almost all my logos have is that they're all bulky. There are just a lot of words in there since I include the English translation, but I figure that maybe I might be able to just condense everything into a single icon: like maybe the GAB Micro is enough of a symbol on its own to work? Maybe throw a couple of K's onto the screen, but otherwise I don't think I actually need much more than that. So, maybe I'll work on something like that soon.
The last thing is just some vector art tests I did. I tried remaking this faux vector art from a while ago. It was just a way to try and get used to the program. I also tried to remake my pictogram 1010s, to varying success.
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gamebunny-advance · 3 months
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Kun3h0 Custom Doll Repaint
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So, here's what I've been working on for the past month or so. I've wanted to do a custom doll project for a long time now, and I finally got the opportunity to actually do it. I don't think she's bad for a first doll, but there's a lot I feel I could do better and differently.
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Once again, my pictures hardly do her any justice... mostly due to color balancing.
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I tried to edit these pics to make them a little more accurate, but it also yellowed out everything else, so... yeah. A photographer/image editor I am not.
That said, aside from the poor quality of the images, I'd say that the pics capture both her good points and her jank.
(More about the process and other thoughts under the cut.)
So, she started with a Cave Club doll as the base (I believe her name was Fernessa).
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I unfortunately didn't take any pics of this doll with her clothes on, but I'm sure you can search pics of the original base doll yourself.
Besides being very cheap, I really liked the proportions on this doll for Kun3h0. I like the short torso with the long legs and the huge feet. Even the face is kinda Kun3h0-esque (though, a little more on that later).
I've had the idea to customize a Kun3h0 doll for a while, and I always thought the best base would have been an LOL OMG doll since they also have the big head, small torso, and long legs. But, I was always on the fence about them because their hips are a lot wider than Kun3h0's, and I felt like that would always bother me. But once I found out about Cave Club and also found out they're bascially cheap as dirt for the amount of articulation you get, I knew that this was the best match for Kun3h0.
Sadly, the hands aren't as big, and I did consider resculpting them to be more accurate to Kun3h0, but I lack the materials to make that look good enough to be worth doing, so in the end I just repainted the original hands. So I guess this doll is gonna have the non-standard 5-fingers XP. (I forgot to take pics, but the back of the hands do have the heart detail on them. )
Because I have to tie this back to NSR somehow, I think this doll would be a great base for some NSR characters, or really any other stylized character like this. I could def see a cute Mayday coming out of one of these (but not from me~ If I made a Mayday, then I'd want to make a Zuke to go with her, and I just cannot imagine how to make a Zuke doll without him becoming way too top-heavy).
However, I did resculpt the legs to become her boots, so she stands a little taller than the base Cave Club. While I think doing this works for Kun3h0 since she's a robot, if I want to make some alternate outfits for her, they're gonna have to include these boots, or I'm gonna have to get another doll to make some alternate legs.
Unfortunately, my only material I have for body mods is air-dry paper clay, and it doesn't transition as well into the plastic the same way something like apoxie sculpt probably would have. It's not super noticeable at a distance when they're painted, but under scrutiny, you can see a clear transition. I also forgot to detail her heel, so the shoes are flat even though they shouldn't be~ They do help her to stand on her own though, so I guess it's not the worst thing in the world~
While I was doing the sculpting, I also made the wig.
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Finding a yarn that would properly convey Kun3h0's hair color is nigh impossible, given the cartoony shading of them, so I settled for a median between the dark rasperry and hot pink and got this regular raspberry yarn. The unaltered pics make it look a little more purple than it actually is. It really is a warm raspberry color.
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(I'd say that this is closer to the actual color, maybe a tad darker.)
Let me tell y'all, brushing out yarn wefts is not fun. I also felt like I wasn't doing it right since I lost a lot of material brushing it out. From the little research I did, this seems to be a common problem, but it doesn't sit right with me for so much of it to get wasted like that~
Another challenge I had is that there (of course) aren't very many resources for getting yarn wefts curly or how to make curly hairstyles using yarn wefts. I know that this is relatively easy to achieve with actual doll hair through boil washing, but that wasn't really a viable option for a yarn wig like this. Since I really wanted the hair to look naturally curly as opposed to looking like it was curled after the fact, I curled the hair before gluing it onto the wig cap, which was a mini-nightmare. I followed a video tutorial about how to make a pigtails wig, I just applied the methods to the curly hair.
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I don't know if I just didn't make enough wefts to make the tails poofy enough, or if this method just wasn't suited for curly hair, but I just didn't get the volume I was looking for.
To achieve the fuller look that Kun3h0's puffs have, I glued some scrap yarn fluff in the center of the original puffs and just tried to manage the shape from there. It's not perfect, but I think I've more or less brought her original hair to life. It's hard to see since they get lost in the mess of hair, but I was even able to get those stray curls that she has to look nice~
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However, for some reason, the wig really doesn't like to stay on. I dunno if it's the ears pushing it off, or if something else makes it loose, but it really doesn't like to stay on her head. I might try applying heat to the cap to see if I can get it to reshape around her head properly, but I don't have high hopes for that.
Overall, having made the wig and seen it in real life, I've confirmed something that I've kinda felt for a while: Kun3h0 really needs something on her head between her antenna. I feel like her antenna and the top of her head create a sort of "empty box" that is just asking to be filled with something. I recently did a drawing of Kun3h0 where I have her an ahoge, and I think it helps a lot.
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It's a little too late to add this to the doll (and I don't even know how I'd go about it), but I think from now on, she's gonna have a curl that sticks up on the top of her head.
Moving on: the face.
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I really wish I could get some clearer pictures here, because the eyes really aren't as bad as the pics make them look.
While I am trying to keep her right covered as much as possible, I did still paint both of them with acrylics. I don't have MSC or watercolor pencils like most of the pros do, so I made use of what I had. I'm certainly not getting that "crisp lineart" look that Kun3h0 is basically built on, but I don't think the results are horrible. They're sealed with a gloss varnish, so they don't photograph well, but I do like how the texture is very different from the skin, it almost sells that they're made of glass.
As for the other details, I did do the lining in dark purple, like I usually do for her lineart. I'm on the fence on if this works IRL or not. On the one hand, I feel like the purple lineart is a part of the character design, it helps balance out all the pinks, but when I only use the purple on the doll for the face (and her stomach paneling), I do wonder if it looks strange, and if I would have been better off lining her with dark brown instead.
In fact, I did the original sketch with brown for the paneling.
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(Right eye not canon.)
But when I made the actual doll, I wound up doing purple anyway to match the eyelashes, so they wouldn't look as out of place.
Other details I wanted to mention are that the upper eyelashes/eyelid is actually a piece of painted foam that I glued on. I really wanted to achieve that cartoony look of how I usually draw the lashes over her hair, even if it doesn't make logical sense.
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I wasn't able to do the same thing for the brows, but I still did something a little "special" with them.
Instead of making myself cry trying to get an accurate color-match with paint, her eyebrows are actually flocked using some of the leftover yarn. I've hardly seen anyone do this for a doll repaint, but I don't think this look would suit most brows anyway~
Overall, I'm only a *little* unsatisfied by the face-up, but my disappointment is mostly in the eye-shape. I didn't want to go against the face mold too much, but that meant that I couldn't really make the eye taller like Kun3h0's actually are. If the eye was any taller, the brows would have been right against the hairline, and that wouldn't be a great look IMO. I feel like 80% of Kun3h0's identity is in her face, so having it be even a little inaccurate does bring her down a little.
Lastly, I think all that's left to talk about is clothes and accessories.
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I am personally really in love with the shorts and it's why I chose them to be the preview for this project. I added the beltloops after I took that pic, and I think they turned out so cute, even if you can see the stitching of the belt to the shorts.
I went through quite a few patterns trying to get them right. The Cave Club dolls don't seem to be super popular in customizer circles, so there aren't many if any patterns out there for them. At first I was just eyeballing a shorts pattern from this video and going through some trial and error trying to adapt them to the doll's body.
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I made 3 or 4 pairs of shorts this way, but they all ended up too tight. In the end, I wound up using the "wrap-and-tape" method of pattern making, and made the shorts from there. I honestly wasn't too confident in the results, so I very haphazardly made the trial pair with this new pattern, but they fit so great that I wound up using the test shorts for the final product.
The top was not as successful. Unlike the shorts, I didn't start making test tops until I'd already done the wrap and tape. So the pattern making wasn't actually the hardest part: it was putting it together that was a nightmare.
While I was making the top, I would of course have Kun3h0 put it on to test the fit, which stretched out the fabric to a noticeable degree. This was one of the last things I worked on, so I was getting really fed up with working on this for so long, so I told myself that I would probably just hide it with paint later.
That was mistake number 1.
As I should have learned from painting Green's face, the paint hardened the fabric tremendously, giving it almost no stretch. Originally the plan was to use velcro to close the top in the back, but the pattern didn't account for the lack of stretch, so it's actually too small to close edge to edge. So, I had to cut velcro to extend beyond the actual clothes to close it up. So basically, there's a gaping hole in the back of her outfit and is the main reason why I refuse to post back pictures of this doll.
For the time being, I do consider this top to be a "prototype" and I'll probably remake it in the future with some improvements. But, painting the fabric after stitching it together is not the only mistake I made.
Since this top is a prototype, there's a lot of other things that I did in a bad order: I really should have done the hemming and put on the accents before putting the pieces together, but since I wasn't sure if the pattern would fit first, and thought I would have the energy to make a second better top, I didn't bother with it. This included the cuffs of the sleeve.
That was mistake number 2.
The way I made the sleeves is that the arms are really just a large trapazoid with the shoulder shape at the top. The idea was that I would just sew the large side to a piece of shorter elastic band which would serve as the cuffs. I figured this would cause the sleeve to look "ballooned" at the end. And it kinda worked. You can kinda see how it turned out on her right sleeve in the first picture, but actually sewing it together was kinda terrible because the only way I could think of to do this was to sew the cuff and sleeve separately first, then sew them together, and that just seems ass-backwards to me, but I couldn't think of any other way to do it, and it came out with the cuff being mostly obscured anyway. I tried a different method on the left sleeve, so the cuff is more visible, but the sleeve shape is worse.
So if/when I remake this top, I'm still gonna do this in my ass-backwards way, I've just got to figure out how to keep the sleeve from eating the cuff.
Otherwise, I think the top would actually be pretty cute. I was really getting tired of working on it at the end, so a lot of the details are actually hot-glued on instead of being sewn. The faux-zipper pull is a *little* large, but it's something I had that I thought would work, and I actually really like the oversized look. It works for the proportions of the doll and helps bring in the heart motif that's getting a little lost in the sloppiness of my painting~
The last thing I think worth talking about is the mini GAB.
I thought I'd taken a pic of it by itself, but I guess not. Anyway, the only thing I wanted to say about it is that there's a little "clip" on the back made from wire that allows it to hook onto Kun3h0's belt and be held in her hand. I dunno, I just really like the little accessories, and that little feature amuses me~
But that's it for now. I am actually working on two other accessories for her:
The doll came with a pet dinosuar that I'm currently turning into her GAB.
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It's just about the right size to be in scale with Kun3h0, and the hair is basically already the same as GAB's. I've already modified the base with clay and cut off the bits I don't need. It's mostly a matter of sanding and painting right now. I have no idea how or if I'm going to get the collar onto it without it looking bad, but I'll give it a try. If all else fails, I'll just make a tiny bow-tie like GAB!classic~
I don't have a pic of this one, but the doll also came with some sort of flower pot thing that I'm turning into her drill using a metal piping tip for the drill head~ I'll post about them in an "accessories DLC" when they're both finished.
But wait... if you've made it this far, and you saw my preview post, then you might notice that there's one accessory missing.
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Well, this mask doesn't actually fit Kun3h0...
But it does fit someone else.
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gamebunny-advance · 29 days
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Kun3h0 & GAB (Trading Card)
It's been a while since I've done a proper drawing of Kun3h0. Actually, I did one not *too* long ago, but it was so jank that it wasn't worth posting/finishing, but you've probably seen bits of it in the background of other posts~
Anyway, I did the sketch for this one last week, but decided to finish it up today since it's bunny day~
I didn't really mean to, but GAB's legs turned out kinda stubby for this one, but I thought it was cute, so I let it pass~
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gamebunny-advance · 4 months
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Pixel Kun3h0
I forgot I drew this last year while I was doing my new blog graphics, but I'll go ahead and make it my first art post of the year.
I think the pose is kinda awkward, and the hair highlights are rough, but otherwise it's cute.
Here's a bonus sketch from last year of a trotting GAB.
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This was also supposed to be done in pixel art, but I never got around to it. I think it'd be a nice base for a stream avatar.
Speaking of that, it's becoming more and more apparent to me, that I really just like the "idea" of being a vtuber more than actually being one. I like making the assets and stuff, but actually streaming isn't really that enjoyable for me.
I'll try to figure out some other practical use for all these things I'm making, but as it stands, I'm basically just making things for an AU that doesn't exist.
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gamebunny-advance · 3 months
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Kun3h0 Accessories DLC + Patch Notes v.1.0.1
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Added:
GAB accessory
Karrot-98 accessory
Changed:
Updated top.
Fixed hair bug. (Hair would easily slip off model.)
Minor improvements.
(More pics and notes under the cut.)
So I finally finished up Kun3h0's accessories and fixed up her top.
So, we've got her GAB and her drill, the Karrot-98.
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GAB started out as this little dino thing that I just cut up and sculpted onto.
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The original plan was to sculpt onto the original arms after I cut off the wings, but they kept bumping into the head, so I opted to completely resculpt them.
Now they can still turn their head, but that's the only point of articulation. I really should have sanded it more, you can really see the texture still in the clay, but such as it is.
The collar isn't the most elegant thing in the world, but at least it's there~ It's also disappointing that I couldn't get the edges of her screen completely straight and even, but it is what it is.
Overall, I think it's a decent recreation of the original design, even if the purples aren't quite right.
I should take a pic of them next to my other GAB recreations so y'all can really see the difference in scale. I believe this is the smallest GAB I've made so far, and also the only one that has the big heart-shaped tail~
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Next is the Karrot-98, Kun3h0's magical drill. I don't have any "before" pictures, but it's made from another accessory that came with the doll, a little clay, and a piping tip that I had lying around + extras.
I don't have a set design for the Karrot yet, so I just kinda painted it with colors I already mixed. When Kun3h0's holding it, it does kinda get lost in the pinks of her outfit, but by itself I think it looks fine. If I come up with a better color scheme for it, then maybe I'll repaint it.
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Next, I completely re-did her top. This time, I doused all the fabric in fray-check first to keep it from pulling apart while I was sewing it together, and I completely redid the sleeves. Originally, I had painted the arm guards onto the sleeves because I didn't think of any other way to do it. This time I tried making them with craft foam to better replicate that they're supposed to be two different materials. I'd say it was mostly successful.
Since it's kind of a pain to slip the sleeve into the guards, I don't have any pics of the top without them on, but the sleeves are more form fitting, so the top looks more like a proper tracksuit without the guards on. It's a slightly better look than the original IMO, but it's still not perfect: the guards are basically like a Miku sleeve, so you can still see into them even though the only opening is supposed to be through the cuff (which are barely visible in this pic, but they can stick out for a more accurate look.)
I would show the new top next to the old one, but I kinda destroyed the old one trying to test ideas for this new one XP (in fact, the collar IS from the old one, I just ripped it off and reapplied it to this one).
Lastly, I fixed her wig a little bit.
I don't have pics of it, but I just stuck some velcro to her scalp and the inside of the wig, so now it should stop slipping off while still being removable.
I'm just against completely gluing it down because I still have a lot of yarn left from this project, so I would eventually like to make her some alternate hairstyle wigs just to use up the yarn.
Now I feel pretty confident in saying that she's actually "done." There are a few places that I could touch up with paint, but as for "making" anything else for this doll, I did everything I really wanted to do.
Admittedly, Kun3h0 is one of my most self-indulgent designs (as though everything I make isn't in some way self-indulgent), so to have a physical object which embodies so much of what I like, truly satisfies me. We'll see if I still feel that way about her a week from now, but at the moment, she is the culmination of almost every creative skill I have, and I'm very pleased with the results of that effort, more so than possibly anything else I've ever made~ <3
I may post more pics of her when I can actually dedicate some time to making a proper scene and/or backdrop. There's a lot of little details that I like that I haven't really taken pics of. I dunno if I have the courage to do it, but it'd be cool to take some pics in an actual arcade with her~
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gamebunny-advance · 10 months
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Doodle Dump (NSR + Kun3h0)
Bleh.
1 ) Sayu MAD-ness (sketches). This isn't the intended composition, I just wanted to cram in as many of them as I could for this upload. So I think I've posted about this "project" before, where I draw Sayu as a bunch of anime memes from my youth, but I just have no motivation to really finish it. I dunno. I love Sayu as I love the entire NSR cast, but I don't like drawing her that much~ Anyway, tell me if you can guess all the ones here. There's 8~
2 ) Test 1010s(?). I titled this "test 1010s" but I don't remember what I was testing. Style, maybe?
3-5) Keychain tests. When I made that poll, DJSS was the top character to get encased, but as of writing, White shot back up in the vote, so I'm focusing on these two for the tests. I also wanted to try a non-chibi style for 1010, but I'll probably make another poll to see which one people prefer. The last sketch was an alternate idea of turning the keychains into music players. I like the concept, but the execution is lacking somehow.
6-7) Kun3h0 sketches. I'm still very frustrated with these, but that doesn't matter since I managed to get *something* going eventually. I just wanna put these up here, so I can remember the pain and suffering I went through to get to that point.
8-9) Drill. Thinking about giving Kun3h0 a new weapon, since her hands are becoming less of a focus. I bounced around the idea of a flail (because of the raw violence of it) and a giant pair of scissors (because the blades look like bunny ears), but I eventually landed on a drill as her signature weapon. I think it works since rabbits are known for making burrows, and I like the inadvertent Dig Dug rep. We are slowly but surely moving away from the music/sound theme that she originally had, but that's fine. I don't think it was ever clear that the circles on her boots and gloves were speakers anyway~
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gamebunny-advance · 11 months
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"Caught: Kun3h0"
Lucky catch!
I made a base because I wanted to give making "YCH" commissions a try, but I dunno if I'll actually do it. I'm not totally happy with the pose yet.
If you're interested though, please let me know~
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gamebunny-advance · 1 year
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Doodle Dump
A mix of doodles from last year and this year.
Notes under the cut.
1) 1010 Pictograms: This project will probably never come to fruition, but I got the idea to illustrate the 1010 Headcanons Series in the style of these pictogram people and maybe publish it as a zine. I dunno if I'm gonna actually do it though. This kind of thing is really better with vector graphics, but I dunno if I have the patience to learn how to use Inkscape and CSP's vector tools are very lacking.
But I still really like the idea, so maybe I'll do it anyway. We'll see.
2) Young Fyra + Kliff. I'd like to draw them a lot more, but I don't have any clear designs for their younger versions. Had to censor and cut an entire panel from the comic on the side for being a little more risqué than I'm used to posting. Use your imagination I guess~
3-4) Goatlings doodles. I started a thread where you draw the OC of the person above you. Since I started the thread, I had to draw whoever was below me, and this is what I did. It's a shame that the thread pretty much went nowhere. I do realize that that's partially that my rules were so strict and basically guaranteed that the thread would move at a snail's pace regardless since the next person has to finish their art for the person above them before posting their OC, but I just didn't want this to turn into a thinly veiled begging thread for other people, ya know? But maybe I just need to have more faith in people... I dunno. I'm just really turned off from trying to start another one.
Other doodle is just a DonutCrumbs doodle. I'd like to eventually update my profile to use only my own art so I don't have to list 1000 credits for my images, but it's a slow process. I may just have to start commissioning people in the art thread for some profile art~
5-6) Human!R.O.B. & Pac-Man. I'm still surprised that people seem to really like my updated R.O.B. design. I like it too, but I just kinda thought it would stay here, ya know? That aside, I'd like to start drawing the Smash guys a little more. They really fell to the wayside when NSR took over my life, but I think that my obsession with that has finally started to wane a little bit, so hopefully I'll start drawing other things.
7-9) Various Kun3h0 + Kahon doodles. Nothing much to say about 'em. I like the idea of the second image, but it wouldn't be possible (unless Kahon created a version of itself to be in the game, but I dunno why it would that).
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gamebunny-advance · 10 months
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Stripes (Sketches)
So, these are my latest alterations of Kun3h0.
I've tried streamlining her design a bit, but this does have the unfortunate effect of removing her ability to pound things to dust with her bare fists. If I keep either iteration, I'll have to figure out a new method for her to murderize things.
I also added more of that hot pink to various parts of the outfit that I feel like she's been desperately missing.
I still feel like there's more detail I could add, I feel like her socks and sleeves are the main offenders, but for now this is what I've got.
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gamebunny-advance · 9 months
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Kun3h0's Fursona (Sketch)
In one of my drafts, I asked y'all to assign a non-langomorph fursona to Kun3h0 and @gingerweed-man said:
"That tiny desert frog or a giant fuck off bear"
I dunno if this is really a "fuck off" bear, but I think this works~
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gamebunny-advance · 9 months
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What if... what if I just took out the circle motif entirely?
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gamebunny-advance · 7 months
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Various PNGTuber Plus Tests
I know I just said that I wouldn't post every small update/test I was doing, but somebody wanted to see them, so here are a few.
Notes under the cut.
Tablet Hand Test
I don't know if I'll ever actually do more art streams because the position I draw in is very different from the position I stream in, and I don't think I can easily adapt either to the other's position. That said, pre-recording a speedpaint or something isn't out of the question, so I still wanted to make a set-up for it. The tablet itself is just an image in OBS.
Controller Hands + Head Buddy Test
Conceptually, it doesn't make sense for Kun3h0 to hold a controller to control the game since she technically *is* the game, but I think it makes her feel better to show that she's doing the action with a tool rather than doing it with her "mind." Since she's a game, part of her motivations are to sell an illusion, I suppose.
I also think it'd be fun to have a little buddy to ride on her head sometimes, but I don't think the GAB buddy looks that good. Their ears are brushing right up to Kun3h0's, and they're basically the same color, so it's getting kinda cluttered~
But, I still liked the idea, so I made a Kliff buddy to see if a shorter buddy with more contrasting colors would work better. I think he looks better, but it's still really cluttered, so I might just cut this idea entirely, U_U.
Braid Test
Self-explanatory. I still haven't sketched another outfit to pair them with though. I'm thinking that instead of "work" clothes, I could do some PJs or sleepwear. Something cozy and slumber party-esque, ya know?
Sprite Replacement Test
I wanted to test how easy it would be to make some palette swaps, and it seems like it's pretty easy. I dunno what I'd need a palette swap for yet, but it's cool that I can make one painlessly. It'd probably be more useful for an alternate outfit, like the aforementioned PJs.
Googly Eye Test
I thought that maybe I could get a good googly-eye effect from this program, so I made this. It kinda works, but not exactly how I'd like~ It's like when the model bounces, anything with a rotational drag will just suddenly lose momentum instead of continuing their swing. I have the same problem with Kun3h0's zipper, and I'm not sure that there's currently a solution for it.
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gamebunny-advance · 7 months
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Testing New Programs Pt. 2
So, basically right after I thought that PNGTuber Plus would be perfect if the dev added the ability to use GIFs, they added that feature... kinda.
You still can't actually use animated GIFs, but you can use a sprite sheet and animate parts with that. It works well for some things, but not for others.
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I used a sprite sheet for the open mouth, so now there's a faux lip sync on her. I think it looks pretty nice~
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I tried to do something similar for the eye, but the closed eye doesn't actually stay closed long enough for the entire animation to play, so I still can't get a smooth blink.
The ear flicker technically works, but since it plays constantly, it's more distracting than endearing, so I'm probably just gonna leave it out. The slight sway they currently have is a good enough effect for now.
All in all, even though I only got 1 out of the 3 things to work how I wanted, this new feature is only gonna make things more interesting. If Kun3h0 had more moving parts, then I could probably get a lot more out of it, but I think it would still be really cool for emotes and effects and people with more complicated designs will probably get a ton from the sprite sheet feature.
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gamebunny-advance · 1 year
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Doodle Dump (Mostly OCs Edition)
I've felt so uninspired lately, but such as it is. Notes under the cut.
1-3) Scrapped GAB Colors
A few GAB colors that didn't quite make it into the checklist. In order of appearance, they are:
Kid Cuisine (based on the Kid Cuisine Furby)
Cookies N Cream (based on a dutch rabbit)
Gumdrops (Kidcore/Primary color theme)
4-5) GAB & Kun3h0 Squeakers
Before I jumped ship from a certain pet site, I was considering reopening "squeaker" commissions. I wanted to test adapting the base to other kinds of characters (namely other animals and humanoid characters) and wound up with these cursed creatures. I do think GAB looks cute with much smaller ears though.
6) Cat GAB
Experimenting with adapting the GAB design to other animals. As I've discussed before, I've considered designing two characters to go along with Kun3h0 to have the moon and star theme, but since Kun3h0 is already named Kun3h0, I've considered basing the other two on different animals. But, if they're based on different animals, then their GABs have to match too. I think it's cute, but I think I can make it more different. Maybe the other companions should be based on other virtual pet toys to contrast against GAB's Tamagotchi inspirations?
7) Rhythm Heaven x Vs. Tatiana
So, I've been working on revamping my Vs. Tatiana remix. I fixed the audio mixing issues with Board Meeting (by finally realizing that I could increase the number of slots for sound effects) and I've put more emphasis on games unique to the mix vs. reusing games from the previous mixes. (I'm pretty excited about getting to use Toss Boys in this mix, but I still can't wrap my head around Rockers OTL)
However, that basically means that I've remade the remix from scratch, and the song is just so damn long that working on it is kind of a slog. I'm only halfway through, but it's already using more entities than Vs. SAYU did in its entirety.
Anyway, about the album art: I decided to make Karate Joe the focus since he's basically the "final boss" of most Rhythm Heaven games and has a lot of focus in the mix, but I incorporated other characters from the mix in other places (most notably, Monkey Watch, and Rat Race).
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