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#it's for the atmosphere and dropping hints about future plotlines
thebramblewood · 11 months
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Oasis Springs Side Quest: Part V (The Finale)
This tarot-reading pose pack by @radioactivedotcom is the main one I used! Rider-Waite-Smith tarot deck and spreads by @the-dewofthesea with some personal tweaks by me.
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Transcript under the cut.
Celeste: “Now, darling, what question will we be posing to the universe tonight?”
Helena: “Oh, I… Well, that’s a pretty loaded question in itself. Maybe we should just ask what I’ll have for breakfast tomorrow morning.”
Ulrike: “Take this seriously, Zhao!”
Helena: “I am. But what if I ask the wrong thing and learn, like, the exact date of my death?”
Ulrike: [chuckles] “I don’t think that’s quite how it works.”
Helena: “Fine. Then I guess I’ll ask what my final year of college has in store.”
Celeste: “Good. I’ve cut the deck. Now, choose four cards at random and, without looking, place them face down in the center of the table. Let’s see what the cards have to tell us about your future. They’re more illuminating some days than others, so we must be receptive to whatever they’re willing to divulge.”
Helena: [nervously] “So what are they saying so far?”
Celeste: “Patience, dear. The full meaning will not become apparent until all the cards are laid out. We must reveal the fourth before we’ll know. Oh. Well, this certainly makes things more interesting.”
Helena: [groans] “Oh, God, what is it?”
Celeste: “You’ll not want to take this one at face value.”
Helena: “Just show me!”
Celeste: [holds up the Death card]
Helena: “Oh, you have got to be kidding me! Damn it, Faust! Why did I let you talk me into this?”
Ulrike: [cracks up] “The way you jumped like Grim himself just entered the room.”
Celeste: “Death is almost never meant to be taken literally in the context of the tarot.”
Helena: “Almost never?!? That seems to imply that it sometimes is!”
Celeste: “Let’s take in everything we’ve got here before jumping to conclusions.”
Helena: “Well, the Lovers has to be us, right? Oh, God, our relationship is going to die, Ulrike.”
Ulrike: “Will you stop freaking out and let her do her job?”
Celeste: “This spread is all about transformation. Many changes are brewing, some more difficult than others. Your relationship will be one of them. You’ll find yourself up against a great obstacle, and the outcome of that struggle will determine if the connection between you and your partner strengthens or weakens.”
Helena: “Okay... And what about the Magician? How does he fit into all this?”
Celeste: “Well, the Magician may symbolize self-actualization. You’ll have to tap into your inner strengths to face the decisions ahead. But it can also be a warning.”
Helena: “A warning of what?”
Celeste: “Illusion, deceit, manipulation. Perhaps a situation that is not as it seems or an untrustworthy individual.”
Helena: “Please don’t tell me I’m going to fall for an MLM scheme.”
Ulrike: “Helena!”
Helena: “What? It’s a valid concern.”
Celeste: “Whatever or whoever crosses your path, the Queen of Swords reminds you of your fortitude. She advises you to remain clear-headed, rational, and objective in your decision-making.”
Ulrike: [snorts] “You’ve already got that part down, Zhao.”
Celeste: With Death comes rebirth, and it is up to you to determine what you make of this new life when it arrives.”
Ulrike: “What’s the verdict? Are you a believer now?”
Helena: “Eh, not really. Transformation, hard decisions, inner strength… It’s so vague! She must follow the same script every time.”
Ulrike: “That Death card got you pretty bad.”
Helena: “It just caught me off guard is all.”
Ulrike: “And all that talk about deception?”
Helena: “I doubt I’ll be meeting a con artist any time soon.”
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ciathyzareposts · 5 years
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Gobliiins – Final Rating
By Ilmari
Gobliiins is one of those games, which definitely have flaws, but still manage to be, on the whole, charming and fun to play. It will be interesting to see whether the good parts will manage to outweigh the weaknesses or not.
There’s something immensely enjoyable in scenes like this
Puzzles and Solvability
The peculiarity of Gobliiins as an adventure game is undoubtedly the division of game into different “levels”, all of which consist of only one screen. This design choice certainly has its positives – it effectively prevents all dead ends, since all the items needed for solving a puzzle must be at the same level as the puzzle. Even from the viewpoint of actual gameplay there is lot to commend in many levels, with their tight and connected puzzle sequences.
Problem is that the levels are so uneven. With a more regular adventure game I might not even mention puzzles that are neither good nor bad, but largely forgettable, but here, when they take up one whole level, it seems like a waste. Even worse are levels where the moon logic goes a step too far or where even the goal of the level is far from clear. The latter happened often, when what I did in one level became understandable only when I had reached a future level – for instance, if in one level I was meant to procure an item I would need in the next level.
A worthless puzzle: feeding the dog has no effect
Score: 4.
Interface and Inventory
Interfaces are becoming simpler and Gobliiins is no exception to the trend. Two of the goblins can just move around and do things, while third has only the additional possibility of picking up or dropping things. It’s still not completely simplified, since hotspots are not marked in any manner, but this is a minor issue. Health bar is an experiment that I hope I won’t be seeing in the future games of the series. A more important fault is the occasional clunkiness, where a goblin refuses to pick up an item it has just dropped somewhere or where new objects cover the old ones so that they cannot be picked up anymore.
Too many carrots above the ground and you cannot pick a key from one of them
You might say there are two inventories in the game: the text-based one-item inventory, and the inventory of images of four magical items, with white line under the items in your possession. Both are a bit too simple for my taste.
Score: 4.
Story and Setting
The story manages to balance somewhere between epic and comic, never taking itself too seriously. But while there’s nothing wrong in the story line, narrative means were far from satisfying. I might have accepted that a game made in 80s would contain major plotlines in the manual, but here it just made following the progression of the story more difficult. Furthermore, the division of the game and its story into discrete levels didn’t really help, as the goblins appeared to occasionally have knowledge of events in future levels.
So how did they know they would need a humorous book in the next scene?
Score: 5.
Sounds and Graphics
Coktel Vision has always had a knack for making decent sounding music and they did not fail this time either. There are some nice tunes that I found myself humming couple days after I had played the game. The only problem is that there’s still so little music in the game. Graphics, as is usual in French games, are professional, and the cartoonish style well suits the game.
Score: 6.
Environment and Atmosphere
I congratulated Putt-Putt of its wealth of hidden animations and I think I must do the same here. Every new action I tried could give an occasion to some hilarious gag, and part of the fun in the game was to uncover all sorts of Easter eggs. Furthermore, the overall silliness was refreshingly consistent with what the game was aiming at. There is something very childlike and innocent in the silliness of the game. And indeed, if your kids are into Looney Tunes and you don’t require them to play only educational stuff, you might spend some good quality hours playing this game with them.
Score: 8.
Dialogue and Acting
There’s very little text in the game overall, and most of it occurs between different levels. All of these intermissions are also spoken. Most of the actors sound really unprofessional, but at least their delivery is passable. There’s one particularly annoying actor, who tries to sound like a goblin and uses so high a pitch that it grated my ears.
A rare moment where you need to read
Score: 2.
4 + 4 + 5 + 6 + 8 + 2 = 29 and 29/.6 = 48. Surprisingly, nobody picked that number and not even 47 or 49. We do have a person who picked 46 (Limbeck) and two others who chose 50 (MisterKerr and Mayhaym) so they will all get a reward for this game. Congratulations!
And so another game falls into forties. It seems we’ve had recently quite a lot of games that excel in some areas, but are not so satisfactory when regarded from other viewpoints.
CAP Distribution
100 CAPs for Ilmari
Blogger Award – 100 CAPs – For blogging through this game for our enjoyment
45 CAPs for Joe Pranevich
Boardgame Blogger Award – 25 CAPs – For blogging about Fooblitzky
Reporter Award – 20 CAPs – For interviewing Brian Cody
27 CAPs for MisterKerr
Psychic Prediction Award – 10 CAPs – For the closest guess for the score of Gobliiins
The Humans Award – 3 CAPs – For pointing out a game falling somewhere between Lemmings and Gobliiins
Spoilers in ROT13 Award – 4 CAPs – For a suggestion what the wizard was reading
Elves You Say Award – 2 CAPs – For pointing out an interesting mistake
Helping Foot Award – 5 CAPs – For giving a hint on how to get forward
More Than One Way to Skin a Cat Award – 3 CAPs – For pointing out an alternative solution
22 CAPs for TBD
Definitely Not Lemmings Award – 3 CAPs – For stating the obvious
No Clue Award – 15 CAPs – For participating in first intercontinental Fooblitzky match
There And Back Again Award – 4 CAPs – For a suggestion what the wizard was reading
15 CAPs for Reiko
No Clue Award – 15 CAPs – For participating in first intercontinental Fooblitzky match
15 CAPs for Voltgloss
No Clue Award – 15 CAPs – For participating in first intercontinental Fooblitzky match
13 CAPs for ShaddamIVth
Reactionaries Are Paper Tigers Award – 10 CAPs – For the best suggestion on what the wizard is reading
What’s Up Doc Award – 3 CAPs – For a cool crossover idea
10 CAPs for Mayhaym
Psychic Prediction Award – 10 CAPs – For the closest guess for the score of Gobliiins
10 CAPs for Limbeck
Psychic Prediction Award – 10 CAPs – For the closest guess for the score of Gobliiins
8 CAPs for Lisa H.
Maneuvering Little Guys Award – 3 CAPs – For trying to find some similarities between two completely different games
Educator of the Year Award – 5 CAPs – For explaining what vertical gradient is
3 CAPs for Corey Cole
Very Much a Clone Award – 3 CAPs – For proving that some people saw the resemblance
3 CAPs for RuySan
Challenges Your Reflexes Award – 3 CAPs – For explaining the difference
3 CAPs for Kirinn
Lower-key Lost Vikings Game Award – 3 CAPs – For a more apt comparison
3 CAPs for Charles
Prediction Is a Prediction Award – 3 CAPs – For correctly guessing I would need to make a Request for Assistance
source http://reposts.ciathyza.com/gobliiins-final-rating/
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