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#is this utterly fcking insane for like 20 reason? yes. Is it OP? Honestly after seeing how bad he is firsthand via LB6 NPC supports
300iqprower · 6 months
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HRU Preview: Red Hare
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[Buckle up cause this one gets insane even for me. But lord knows he needs some of these...]
New Passive: "I am Lu Bu! (False(?)) EX-" - Increase your Critical Strength by 5%. - Increase your Buster Card effectiveness by 15%. - Increase your Critical Rate Resist against [Rider] enemies by 25%. - Increase your Buff Success Rate by 10% and apply [Chaotic-Evil] alignment to self while there is at least one [Chaotic] ally. - Increase your Buff Success Rate by 10% and apply [Human] attribute to self while there is at least one other [Dissonant] unit on the field.
Running a Thousand Li (Horse) EX -> ‘EX’
Increase own Quick Card effectiveness (5 turns^). Increase own Critical Star Drop Rate (5 turns^). Increase own NP Gain with Quick and Arts Cards (3 times, 5 turns). Increase own Defensive Buff Removal Resistance by 100% (1 time, 5 turns).
Various Martial Arts (Horse) A -> ‘EX’
Apply Evade to self (1 turn). Chance to apply Ignore Invincible to self (1 turn).^ Chance to increase own Critical Star Gather Rate (1 turn).^ 80% Chance to Apply Defense Cut to self (2 times, 4 turns). 80% Chance to increase own Extra Attack Card effectiveness (3 turns). If field is [Airborne], apply Immobilization Immune to self (2 turns). If field is [Waterside], increase own Critical Rate Resist (2 turns). If field is [Void Space], increase own NP Gauge by 15% and gain Crit Stars. [Reduce cooldown by 1 to 6/5/4, Chance to activate scaling increased to 60-90%. Extra Attack Effectiveness scales at 25-150%, Defense Cut scales at 250-1000, Increase Critical rate resist by 20-50% on Waterside fields, Gain 5-15 crit stars on Void Space fields]
Battle Maneuver (Horse) B -> B+++
Increase own ATK (3 times, 5 turns) If possible, Pair Up with one other [Rider], [Chinese], [Wild Beast], or [Riding A or higher] ally (3 turns). - Apply Target Focus to all allies except the paired ally (3 turns). - Paired allies benefit from certain buffs if they are active on Red Hare. - Paired allies are affected by certain debuffs if they are active on Red Hare. [Demerit] - Paired ally command cards count towards granting Red Hare an Extra Attack (at least one card in the chain must belong to Red Hare for Red Hare's extra attack to be used over their partner's). - If Red Hare is immobilized or afflicted with a Mental Debuff, remove Pair Up and associated buffs immediately (ignores Debuff Removal Resistance). Cumulatively increase Critical Strength for self and any units paired (3 times, 5 turns).^ Cumulatively increase NP Strength for self and any units paired (3 times, 5 turns). If Red Hare is paired with Lu Bu: - Apply Debuff Immune to Red Hare (3 turns). - Apply NP Boost to Red Hare and Lu Bu (3 turns).
EX Rankup, if we count this then remove the lowered cooldown on his S2:
Imitation God Force A -> EX+
Gain Berserker Class affinity (Offensive) (1 turn). [Activates first] Deal DEF-ignoring damage to all enemies.^ 100% chance to Inflict Skill Seal for all enemies (1 turn). If there is both a [Lu Bu] and a [Chen Gong] ally on the team (includes Backline): - Apply Invincible for yourself (1 time) - Decrease own Skill Cooldown by 1 turn. - Decrease Skill Cooldowns by 1 turn for any [3 Kingdoms Tactician] allies <Overcharge> Increase own ATK (4 times, 3 turns). [Activates first] [15/20/25/30/35%] 500% chance to Decrease Buster resistance of all enemies (3 turns). [10/20/30/40/50%]
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