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#if anybody wants to add this with their own observations about herald and argents(or any other characters) internal voice
autumnfangirler · 7 months
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there's something ive noticed while reading the epilogues that i find really interesting. im not sure if this makes sense, but each ranger has a distinct voice that goes with their internal monologue. im going with chen and ortega for my examples since theyre just the easiest to notice but
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with chen, his thought process tends to be more clipped. its more curt and to the point, opting more for shorter, simple sentences
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meanwhile ortegas thoughts tend to be very,,,,i forgot the actual phrase im searching for, but long-winded. thoughts will wander and then get pulled back into focus at very random intervals, sometimes the sentences will be short, sometimes long, and there are a lot of run-ons and tangents as the thoughts crop up
it just adds that much more to their character yk? chen's inner monologue feels blunt and succint. there's no point beating around the bush with him. he feels more careful. and yeah, ofc ortegas thoughts go just as fast as their mouth. there's no time to breathe, things go a million miles a minute for them. looking at their thought process, its really easy to understand how they get so antsy so easily. idk its just. super fun to compare them and see how they think affects their character
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autumnfangirler · 5 months
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👀 mindscapes u say ?
the minute i saw this ask this popped into my brain
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insanity will go under the cut :)
step being step, and them being telepaths, i always thought they had ways to protect their mindscape just in case something happened, so those are going to be added along with the actual descriptions of the mindscape! ill add a bit of what their thoughts sound/feel like because it goes hand in hand for me
Caine- their mindscape is a mix of both the farm and the rangers HQ, because those two were the most fomative places in caine learning what to do and how to be. for a long time they werent anything but a vessel for what others wanted. his mindscape will shift depending on what caine associates the person with the most(fun fact, ortega is more or less at the midway point between the farm and the rangers. it makes for,,, an interesting look to his mindscape). the only thing that doesnt change, though, is that it always feels strangely impersonal, like hes viewing his own mind in a third person perspective. their mind is firm yet adaptable, and while his shields arent,,,,the greatest, they dont need to be. he keeps track of the mental feel of anybody in their brain, and arranges something accordingly. whatever seems to be a particular persons weakpoint, hell pick up on and project. its difficult to find anything in their brain (that sounds like an insult but i Swear its not) since its bare of more personal objects or revealing factors. they use their observations and skill to make sure nobody can do much to their brain– just like a fight, find his opponents weakness and take advantage of it to win.
i always saw his thoughts as a mix of ortega and chens, most of them being short and clipped, but restless. hell often get lost in them, though hes always aware of whats going on around him. their imagination is surprisingly active, and they also come with a healthy dose of overthinking :D
Cyrus- i was mentally shaking your hand when you talked about cyrus mindscape. the core of his mind is exactly what you described; its a blaze, with near welding-torch focus towards its victims. youll be burned if you try to get close. but hes making sure nobody reaches that far. the surrounding area is a icy and cold, giving anybody inside absolutely nothing. hes laid tricks, of course: fading tracks in the snow, an odd rustle of bushes here or there, but mostly speaking its entirely barren. its a test of endurance, and hes depending on people failing from the environment before they can do any real damage. only the people who know him or are observant enough can figure out which way to go. as a little bonus tidbit: prehb cyrus' mindscape was a forest in midday, where the heat was just intense enough to feel it beating on your back. there are still remnants of that in his current mindscape, though the trees are fallen over and theres no sun to be found.
his thoughts are very final, for lack of better word. theres hardly room for doubt in them, though often times he'll ruminate on an idea to make sure everything is up to his satisfaction. despite the outer shell of his mindscape, his thoughts Do feel warm, but its more like friction burn
Cecilia- her mind is surprisingly open, and it is showy. its a museum, and when you enter theres a velvet carpet with those massive marble stairs in the middle and a beautiful chandelier overhead. every floor has paintings of things shes done, with the first few floors consisting entirely of her proudest moments, including the sidestep ones. im sure theres at least one painting of the nanosurge in there, she didnt like the fact that nobody knew she stopped it. there are some more quieter, but still happy memories when people go up, ones with ortega, argent, herald, and more. theres an uneasy feeling at about this point, though. the farther up they go, the stronger that feeling grows, to the point where the mental pressure could crush them completely. ceci doesnt need tricks like the other two do; she exercises power as her means of defense. its coupled with more disturbing paintings too, ones that depict things like the farm and the void. the lights get dimmer, theres less exhibits, and the final floor is just. empty. empty, and utterly lonely. what are you doing up here? theres nothing for you.
shes in the same boat as ortega, aka her thoughts Never shut up. shes creative and excitable, and its easy to get wrapped up in her thought processes. there doesnt tend to be repetition or circling, she doesnt stay on the same thought for very long.
Cynthia- you know the "you... are... lost in memories" line in rebirth? thats what cynthias mindscape is like. its a house thats an amalgamation of every home shes visited before: tia elenas, anathemas, and of course ortegas. it invites nostalgia. every object sends a person into memories, using the same system that nightmare loops do, but kinder. the memories are wrong, though. faces can get blurred, voices are distorted, and touch is especially difficult to get right. it can be disorienting to experience these loops, and they become nauseating if you spend too long in them. the house itself is a maze, and it feels like it goes on forever. none of the rooms repeat itself, but they cant be used as a marker either, because it never seems like you can go back to the same room you were in before. thats how cynthia protects herself– nothing is the same, everything is a trap, and when a person falls for it, she can safely extract them from her mind.
her thoughts are long, slow, and careful, and she often goes back to earlier thoughts to consider them further. her thoughts are twitchy too, theyre easily affected by her environment. theyre warm though, and i imagine feels like somebody reading a story to you
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