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#i made the zelda fans holding hands part up i just think its funny that for the first time im seeing a majority of ppl disagreeing w this
ezlo-x · 6 months
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heartwarming: zelda fans hold hands and disagree with Aonuma saying people only like the old tloz games for nostalgia
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blackstarchanx3new · 10 months
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Four Swords Returns 187-191
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The death scene re-write because I feel the OG is rushed and goofy and this is my AU so there's cannon divergence.
A bit of a rant under the cut about some choices I made in these pages I won't save for "FSR rambles".
Hot spicey meatball take: Vio deserved to hold this man once while he died I just cannot fathom why they let him lie on the ground. Did Nintendo say "Nah Akira you've made em too fucking fruity this comic he can't hold him while he dies" I genuinely don't understand the awkward direction otherwise for that scene. She got chastised for stupider things from what I saw in some of the interviews lmfao
Also, I'm a real stickler when I think Vio should cry. Because 99% of the time I've seen fan content where he cries I go "...I don't think he'd do that here"
Like I'm of the opinion you have to emotionally OBLITERATE this man before he sheds a tear and he's the type who doesn't realize he's crying and when he does he starts to ugly sob because that's hilarious.
"WHAT IS HAPPENING TO ME!?!?!"
"Vio that's crying, you're crying."
"BALLS, IT FEELS AWFUL! HOW DO YOU DO THIS ALL THE TIME!?"
No shade if you do write him crying, I've stated a hundred times my opinions are formed of MY reading of the manga and shouldn't dictate what fan content you make. Demanding otherwise would be fucking stupid.
I will point out just cause it's interesting: He literally only cried ONCE in the manga that I caught while re-reading it a million times and its when Green almost broke his fucking foot. He's pretty stoic otherwise.
I do think he deserves to be able to cry over someone he cares about tho lmfao. Also this is will be fun in FSR later...Muhahahaha.
Also I get to retcon Vaati's "death".
And I straight up don't wanna hear no sentiments of "if Vaati didn't truly die Shadow Link's sacrifice was meaningless" crap cause uh...Nah they were getting their asses Beat in the quote retweets- HANDED to them on a silver plater, would have fucking LOST if he didn't break the mirror regardless if it killed him here or not lmfao and they wouldn't have been able to part the dark clouds to save Zelda and ya know...WIN.
My point is: Shadow still saved their asses here regardless of the "Vaati lived actually" retcon in FSR.
Also, made Shadow have cracks in his skin cause he broke mirror hur-de-durr funny art thingy go brrr also visible representation of him dying cause I didn't feel like making him go transparent that is a pain in the ass.
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eggfucker-1 · 3 years
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Ai yah, I really have to respond to this post again, huh?
Well, for starters, I apologize for a mistake I made in my original post. In the OP, I insinuated that the Princess Zeldas we see in the series could have possibly had a role in the atrocities committed by the royal family. This is incorrect, and it was poor wording on my part. I should have clarified my intentions when writing that particular passage; however, I felt it was unimportant, given that the point wasn’t solely about Princess Zelda, but how the addition of the Goddess Hylia and the Demon King Demise not only invalidates Ganondorf’s character up to that point, but adds much greater weight to the terrible actions committed by the royal family, especially towards the Sheikah.
Given that tumblr user lorelylantana is the third person to make a reply by discussing the reincarnation cycle, rather than the actual point of my post, perhaps I should have proofread and double checked my post before sending it out into the world to cause problems on purpose.
With that said, after I read lorelylantana’s response, I felt it necessary to make a proper reply of my own. It’s going to be a rather lengthy reply, as I have many things to say and many images to post.
However, I’m going to do all that I can to avoid discussing fanon or fan theories. I don’t mind them, but adding fanon wasn’t the point of my original post, and it shouldn’t have been the focus of the responses I received. I want to stay as close to the canon Nintendo laid out as possible. Thusly, my sources will strictly be drawn from the games, game manuals, Creating a Champion, Hyrule Historia, and Hyrule Encyclopedia. Despite the latter two being dubiously canon, they were approved by Nintendo, so they’re worth mentioning.
So, without further delay, let us begin.
-       “The original post seems to be based on the idea that Zelda and the royal family of Hyrule are synonymous, which is questionable for reasons I’ll get into later.”
For all intents and purposes, yes. Zelda and the royal family are synonymous, as she is the face of the royal family in almost every Zelda game featuring her. Even if she isn’t the ruler of Hyrule in that particular moment, she is our figurehead for the monarchy, by all means.
-       “The games don’t hand wave the actions of Hyrule’s royal family, they just don’t go out of their way to hold a young girl personally responsible for the actions of kings […]”
While the actions of the royal family are briefly acknowledged, as is the case with the Shadow Temple and the Arbiter’s Grounds, the monarchy has never had to answer for their actions. Even in the case of the Sheikah’s massive exile 10,000 years ago, the royal family never answers for this, nor are they ever portrayed being in the wrong. In fact, the event in question is only mentioned by a single member of the Sheikah in Breath of the Wild, Cado.
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Image credit goes to YouTube user Macintyre.
The royal family’s actions are never directly described as “these were horrible things that happened.” Instead, it’s simply, “yeah, it happened.” There is no acknowledgement that the Yiga was created by the royal family’s own hands, nor is there any emphasis placed on the impact any of these acts have.
For example, the exile of the Sheikah wasn’t even the first instance of the royal family of Hyrule mass-exiling a group of people and displacing them from their original homes.
After the events of Ocarina of Time, Ganondorf is captured and executed for his crimes leading up to the events of the game and presumably the events of the Adult Timeline, given Young Link’s testimony. (I’ll get into why the King of Hyrule believes Link over Zelda later.) After Ganondorf was executed, the Gerudo were forced out of Gerudo Valley and banished from the Haunted Wasteland. Even during the events of Twilight Princess, the Gerudo Desert is completely abandoned. Once again, there is no discussion concerning the royal family’s actions, with the narrative instead being that the Gerudo, some of whom were actively against Ganondorf’s actions and many of whom were hypnotized during the events of OoT, are entirely at fault and have to atone for their sin of… having Ganondorf for a leader, I suppose.
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Source: Creating a Champion, p. 405
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Source: Hyrule Encyclopedia, p. 46
The royal family gets to punish an entire people for the actions of one man. Rather than the act being portrayed as negative or even discussed, it’s hardly even mentioned.
While I’m aware Encyclopedia’s canonicity is dubious at best, its material was still approved for publication by Nintendo. Thusly, I feel it worthy to discuss.
To summate, the royal family did bad things, and very select few acknowledge it.
Next point.
-       “I think that the Zelda/Hylia = good Ganon = bad situation serves a narrative purpose that justifies the black and white nature of the games because it highlights the shades of gray in between installments…”
The Legend of Zelda is almost thirty-five years old. This series should have long evolved beyond the black-and-white-morality narrative, especially when the side we’re supposed to sympathize with literally used the Sheikah to commit war crimes. You don’t have to have stark white and pitch black in order to see shades of gray.
-       “… And trying to assign Zelda a dark side is kind of missing the point, especially when no one seems to question Link’s morality even though he’s constantly stealing people’s stuff.”
Examples of Consequences to Link Stealing People’s Stuff
1.     In Twilight Princess, stealing from Trill will result in the bird branding you a thief and pecking you every time you come near him, which will only cease when you finally pay up.
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2.     In Link’s Awakening, stealing from the old man’s shop will result in instant death the next time you enter his shop. If you steal, your name is changed to THIEF for the rest of the game.
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Furthermore, Link is controlled by the player; thusly, his actions have no consequence to the story or Link’s character. Zelda, on the other hand, is an active participant in the story, whose actions and whose family’s actions weigh heavily on the games. That’s not to say Zelda is ever evil. However, as much as she is a victim of her own family’s history, she still has just as much power to change it.
-       “If the games wanted to gloss over the sins committed by the royal family[,] they wouldn’t have designed entire dungeons around them.”
I reiterate: the sins of the royal family were mentioned once, and then immediately dropped shortly thereafter. It’s not there for you to dwell upon, merely window dressing as if to say, “Yeah, that happened.”
-       “I believe The Legend of Zelda series is a critique of the Divine Right of Kings”
Until the events of Skyward Sword, the Hylian Royal Family wasn’t a divine lineage. A thirty-five-year-old series can’t be a critique of a concept that it barely even acknowledges. The only emphasis placed on the “goddess blood” part of the royal family is in Breath of the Wild, in relation to Zelda having to unlock her sealing powers. Despite the massive repercussions the revelation of the royal family’s lineage tying back to divinity should have, it’s barely even mentioned,let alone discussed.
As a side note, the divine right of kings specifically denotes that the monarch is chosen by God to rule. In contrast, the Hylian Royal Family continues to rule by, presumably, claiming lineage to the Goddess Hylia, which is closer to traditional practice in feudal Japan.
-       “If the Divine Right of Queens is indeed present, does that justify a hereditary monarchy? As far as the Legend of Zelda is concerned[,] the answer is no.”
The Legend of Zelda series never questions the validity of the royal family’s rule.
-       “Isn’t it funny that the Kingdom of Hyrule seems to be perpetually stuck in the dark ages?”
Ocarina of Time has neon lights, jukeboxes, and canned goods. The lakeside doctor’s chemistry is advanced enough that he is able to synthesize eyedrops. Given the newspaper articles strewn about shops, Hyrule also has pictoboxes in OoT.
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By Wind Waker, pictoboxes have evolved to print in color. In Phantom Hourglass, Linebeck’s ship is steam-powered.
In Twilight Princess, pictoboxes now print higher quality images. In addition, with the introduction of Malo Mart’s Castle Town branch, TP is confirmed to have fully functional electrical lighting in some places. Cannons are so safe, you can get launched out of one for fun. Pyrotechnics have grown advanced enough that explosives can function underwater, and Death Mountain has become a functioning, refined mining facility stable enough for Hylians to safely walk in. Also, Auru has a bazooka.
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SPIRIT TRACKS HAS TRAINS. THEIR AESTHETIC DIRECTLY REFLECTS THE INDUSTRIAL REVOLUTION.
Hyrule is hardly stuck in the dark ages. It’s high fantasy.
Next point.
“For starters, I want to establish that I don’t agree with the assumption that what the Hyrulean Royal Family does = Zelda/Hylia would do. I don’t think it’s a mistake that almost every text in the OP explicitly mentions that it was a King that committed those acts, not Zelda herself.”
Once again, that was an error on my part. It wasn’t my intention to imply Zelda had any part in such actions. However, Zelda learns how to rule from her father, or her mother, or whomever holds the throne in that particular moment. These acts are never questioned in canon beyond “Yeah, that happened,” and the most conflict we have is the issues between Zelda and her father in Breath of the Wild boiling down to how to confront the Calamity—science vs. sealing magic— rather than anything else.
It’s a personal issue, and Rhoam treats Zelda terribly, essentially alienating himself from his own daughter and treating her as little more than a pawn. I agree that it’s absolutely terrible. However, that’s merely a personal issue. She’s complicit in how Rhoam addresses the Sheikah, possibly even fully aware of the anti-aging rune Purah was developing to force retired soldiers into battle against the Calamity, and from what we’ve seen in Age of Calamity, she doesn’t have an understanding of the Yiga Clan other than the snide remark Urbosa gives:
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Image credit goes to YouTube user BeardBear.
It’s up to Zelda to develop a deeper understanding of her country’s history; not to take personal responsibility, but to understand where those who are suffering are coming from.
That said, acting with the Hylians’ best interests at heart is exactly something Hylia would do.
In the prologue to Skyward Sword, the Demon King and his army attack the Hylians, slaying many and throwing the world into despair. Thus, the Goddess Hylia saves the Hylians by sending a chunk of land up into the heavens, sparing them from the war to follow while she gathers every other race to fight alongside her.
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So… How come Hylia only saved the Hylians?
I understand many were wiped out by demons, but if Hylia was fully prepared to spare people from violence, why not also send small numbers of every other race? Why only save the Hylians, her chosen people, while essentially dragging everyone else into battle with her? Furthermore, when Hylia’s immortal body suffered grave injuries, she opted to take advantage of this by choosing to be reborn as a person. Not only is it explicitly stated that Hylia reincarnated in order to utilize the Triforce’s power, as she could not do so as divinity, but she knowingly chose to be reborn as someone who would become close with her chosen hero, in order to influence him to follow her plan without hesitation.
Hylia used Link.
That much is certain, and it’s laid out clearly by Zelda shortly before she takes Hyrule’s longest beauty nap.
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It must be noted that while Zelda states she is Hylia reborn, and has regained Hylia’s memories by this point, she still sees herself as a separate entity from Hylia. While she herself is immensely guilty and apologizing over and over for what she’d done in her previous life, we have no way of knowing if Hylia herself would react the same way.
In fact, according to a fan-translation by ZeldaUniverse user Yamikawa, Demise goes as far as to describe Hylia as “brave and so-prideful,” hinting that even a being who loved her chosen people so much to save them still saw them as beneath her, if being reborn as human is seen as such a drastic extreme contradictory to her supposed character. Now, this is merely reflection on the inner workings of the Demon King, so his word can’t be taken as gospel. But, like all things, I find it interesting.
From what I can gather, however, Hylia certainly cared more about the Hylians than any other being in the land of Hylia, not dissimilarly to the royal family.
-       “I also don’t think that every princess Zelda is a Princess of Destiny or Representative of Hylia, I think that she reincarnates just about as often as Link and Ganon(dorf) do, because the logistics don’t really work out otherwise. This leaves hundreds, if not thousands of years where Zelda/Hylia isn’t on the throne.”
This is merely speculation. Moving on.
-       “There’s a notable trend of the King of Hyrule getting in the way of Zelda’s attempts to save the kingdom. First[,] he doesn’t take Zelda seriously [in] Ocarina of Time, forcing her to rely on Link […] I don’t know why the King of Hyrule was willing to listen to a random boy claiming to have been from the future over his own daughter but whatever I guess.”
The King of Hyrule believed Young Link because he came back to the Child Timeline with the Triforce of Courage. Up to that point, the whole Triforce was supposed to be safely locked away in the Sacred Realm, which was supposed to be completely inaccessible without the spiritual stones and the ocarina of time, neither of which Link had. I’d listen to the kid’s story too if he came back with a God Dorito on the back of his hand.
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-       “And then again in Breath of the Wild when Rhoam bans Zelda from ancient tech research despite the fact that he has absolutely no reason to believe his pray the incompetence away method is the right one.”
The tapestry showcasing the events from 10,000 years ago depicts a princess possessing the blood of the goddess using her sealing magic in order to seal away Calamity Ganon. Link can swing the Master Sword at Ganon or whack him with ancient arrows or light arrows all he wants. Without the ability to seal away the darkness, as shown at the end of Ocarina of Time, all of this preparation and planning would have been for naught. That is why Rhoam is so harsh on Zelda. That’s why so much emphasis is placed on unlocking her power. Without it, defeating Ganon would be impossible.
On that note, Rhoam also had no idea what he was doing. Zelda’s mother was the one with the sealing magic, not him. She was supposed to be the one to train Zelda, but she passed away before she got the chance to even start. He puts so much emphasis on prayer rather than ancient technology because he genuinely doesn’t know what else to do.
I can’t believe this post forced me to defend Rhoam of all people I’m gonna have a stroke—
-       “Also, this is purely speculation, but [I’m] pretty sure there’s an implication that King Daphnes Nohansen caused the flooding of Hyrule in Wind Waker […] This sounds like a wish on the Triforce that backfired[,] but I digress.”
Daphnes couldn’t have made a wish on the Triforce before Wind Waker because, when the Hero of Time left the Adult Timeline, that timeline’s Triforce of Courage shattered into eight pieces and scattered throughout the land—er, ocean. Even if he had Wisdom on him, Ganondorf still possessed the Triforce of Power when he was sealed away, and he wasn’t going to let go of it when he broke free.
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Besides, if Daphnes did wish on the whole Triforce, it would have disappeared. There would have been no Wind Waker.
-       “When she saves Hyrule in spite of interference…”
I’m not even going to finish the quote because the entire paragraph is too much for me to unpack. I’m assuming they’re saying that Zelda is never the one truly in power, and the royal family takes advantage of one Zelda’s good deeds to get brownie points.
However, concerning the first line…
In Ocarina of Time, Zelda going behind her dad’s back to try to “save Hyrule” leads Ganondorf straight to the Sacred Realm. Even though a time paradox leads to everything turning out okay in the end, the bleak future was created because Zelda wanted to play hero and pulled Link along with her. Even if Ganondorf managed to wrench the spiritual stones away from the Zora and Gorons, he wouldn’t have been able to access the Sacred Realm if Zelda didn’t send Link there to pull out the Master Sword, which Ganondorf would have never been able to touch. By all means, Ocarina of Timehappened because a little girl was in over her head and tried to take matters into her own hands when her dad didn’t believe her.
Aside from Breath of the Wild, there’s no other “interference” from the royal family that Zelda has to face.
-       “Zelda is the representation of a deity, so it makes sense that people would worship her to some extent, and having a goddess on the throne [probably] blesses the land. So[,] while the kings of Hyrule have a tendency to screw things over, [it makes sense] for Hyrule to be a monarchy because Zelda’s power as the goddess incarnate is needed to defend against Ganon and other threats, [r]ight?”
I acknowledge the author is attempting to portray the royal family’s possible justification for their rule. However, until I reached the succeeding passage, I believed it was the author making this justification, given how the entire paragraph preceding this was pure speculation. Once again, this passage is speculative, as nobody in Hyrule has ever explicitly given any notable opinion concerning the royal family. Why try to justify your rule when nobody’s criticizing it?
Since the author brings up Zelda being a representation of Hylia, however, it does bring to mind a particular problem I have with the royal family suddenly being goddess-blood.
It completely recontextualizes the relationship between the royal family and the Sheikah.
According to Creating a Champion, the Sheikah have a deep devotion to the Goddess Hylia. Since the royal family is descended from the goddess reborn, the Sheikah thusly are deeply devoted to the goddess Hylia.
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Source: Creating a Champion, p. 372
Now, the royal government using a minority group of people to do your dirty work is already scummy enough when you’re just a normal royal. In this case, however, the Sheikah are so devoted to their goddess that they will do anything for you. Whether it’s because certain monarchs are a “representation of a deity” remains to be seen, but the point is that they’ll do anything for you.
And the royal family takes complete advantage of a group of people unconditionally loyal to them, bidding them to do unspeakable things in the name of their religion, which for all intents and purposes is the royal family.
That’s absolutely deplorable, and it’s a wonder nobody’s brought attention to it yet, whether in-canon or in-fandom. What’s more, given how Impa is always Zelda’s attendant, this relationship is never questioned or criticized, whether it be by the Sheikah or Zelda herself.
And that’s terrifying.
-       “The reason Ganon is always an antagonist is because he’s the vessel for the curse of Demise.”
Demise was introduced in Skyward Sword. Demise is the root of all evil, the creator of monsters and conjuror of demons. He is pure evil in every sense from the word, the Zelda series’ version of Satan. Naturally, he’s as simple as you can get in terms of character. Barebones characterization, providing only just enough to tell the player exactly what they need to know:
He’s evil, he’s powerful, and he wants the Triforce. You have to stop him.
Ganondorf existed before Demise. Ganon had over twenty years of development before Demise brought his progress to a permanent flatline.
Who was Ganon before Demise?
Allow me to remind you.
In The Legend of Zelda, first released on February 21st, 1986, Ganon is simply described as “the Prince of Darkness,” and steals the Triforce of Power when he invades Hyrule. After the Triforce of Wisdom is shattered, he kidnaps Zelda.
He’s evil, he’s powerful, and he wants the Triforce. You have to stop him.
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Although Ganon doesn’t physically appear in Zelda II: The Adventure of Link, released in 1987, his presence is still felt as his minions pursue Link in order to revive the Prince of Darkness. In fact, the game over screen is the successful revival of Ganon.
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Now, given that these are the first two games in the series, it’s perfectly alright for Ganon to be as barebones as he was. After all, many villains at the time were the same way, with the most notable of Ganon’s counterparts being Bowser from the Super Mario Bros. franchise.
However, with innovation of technology comes innovation of narrative, and it’s with the release of A Link to the Past in 1993 on the SNES that we begin to see Ganon develop as a character. In the prologue to ALttP, Ganon is revealed to have once been human; he is given the name Mandrag Ganon—or Ganondorf Dragmire, as we now know him—and he was once the leader of a band of thieves who sieged the Sacred Realm and took control of the Triforce after murdering his own followers.
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Source: A Link to the Past SNES game manual
Ganon is still irrevocably evil, but in this case, we begin to learn more about him. We begin to see a character starting to form. One who isn’t just mindlessly evil, but who has the charm and wit to infiltrate Hyrule Castle and earn the King of Hyrule’s trust in the guise of Agahnim. Ganon was also a very capable leader, having successfully led his band of thieves straight to the Triforce. Even after wishing upon the Triforce and corrupting the Sacred Realm, Ganon’s power attracted followers in the form of greedy, power-seeking people. He’s powerful not by brute force alone, but through his cunning use of intellect.
Ocarina of Time served to further develop Ganon in little ways. For example, this is the first game wherein, for the majority of the game, Ganon is seen and referred to by his human form: Ganondorf. Ganondorf is shown to be powerful enough and stealthy enough to infiltrate the homes of the Zora, the Gorons, and the Kokiri, and send dangerous hazards their way in an effort to seize the Spiritual Stones. At the same time, he is first seen at an audience with the King of Hyrule, as if there for diplomatic reasons.
Although Zelda sees Ganondorf as evil because of her prophetic dream, the King of Hyrule doesn’t believe her. Because of this, we can infer that Ganondorf has enough charm and charisma to, if not win over the King of Hyrule, not be seen as suspicious despite the horrible acts he’d committed, not just in the past, but at that very moment. He’s also shown to be highly cultured, shown at the end of Link’s ascent up Ganon’s Tower. Not only is Ganondorf playing his own theme, but he’s doing so on the pipe organ, which is notoriously one of, if not the most difficult musical instrument to master.
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Once Ganondorf seizes the Triforce of Power, the kingdom of Hyrule is subjected to seven long years of his rule. During this time, normal people such as Ingo succumb to their greed and follow Ganondorf’s influence in pursuit of power and riches. Although Malon is naïve enough to believe Ingo was somehow under Ganondorf’s control, it’s clear to players that he was completely in control of his actions, and that Ganondorf’s rule brings out the worst in seemingly average people.
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Image credit goes to YouTube user ZorZelda.
Even a Hylian knight can fall under this influence, with it highly inferred that the knight who once guarded a room of pots for Link to smash is now a twisted poe collector, the man even stating that he likes it better this way.
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In Wind Waker, we finally see a more introspective side to Ganondorf. While he’s just as ruthless and fully ready to murder a child in the name of accomplishing his goal, he reveals the reason that started him on his path of darkness:
His people were suffering, and he wanted for his people what Hyrule had. He believed that taking Hyrule and taking the Triforce meant that his people could finally live freely, away from the harsh desert.
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Now, I’ve seen this challenged time and time again. Was Ganondorf lying to distract or manipulate Link? Was he telling the truth? Is this what Ganondorf has convinced himself to believe, after so much time sealed away and in isolation? We will never know, and that’s part of what makes the game so interesting. Ganondorf’s portrayal is a large part of why so many people love Wind Waker, and it’s not hard to see why.
Perhaps the darkest the Zelda series has ever gone in terms of the Triforce’s power was in Twilight Princess. After freeing Lanayru, the Light Spirit warns Link of the dark power he seeks, the Fused Shadow. In order to do this, she explains the history of the Triforce, and the bloodshed brought by its allure to the darkness in the hearts of men. Before the construction of the Temple of Time, many battles were fought, and one of them was the “Interloper War” that inevitably resulted in the creation of, not only the Light Spirits, but the Twili and the Twilight Realm.
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It’s important to note that Lanayru’s cautionary tale highlights that Link, the hero of the story, could succumb to the allure of the Triforce and dark magic just as easily as any other person. In this particular case, anyone could have fallen down the same path as Ganondorf. If anything, this tale is one of the most important bits of lore to take into consideration when discussing the series.
Anyone could have been in Ganondorf’s shoes. It could have happened to anyone.
Then, in one fell swoop, Skyward Sword ruined it.
In a single game, every bit of progress on Ganondorf is lost. Once again, we’re dragged down to the baseline characterization from the original game.
He’s evil, he’s powerful, and he wants the Triforce. You have to stop him.
Suddenly, everything the previous games had built up no longer matters. There’s no longer a need to question whether what Ganondorf did was solely out of greed, but also out of what he felt was necessity. There’s no need to wonder if Ganondorf was once a rational man, who succumbed to the irresistible pull of the Triforce like so many before him.
Ganondorf is, purely and simply, the reincarnation of Satan, so there’s no need to go any deeper than that.
And that’s why I hate this “vessel of Demise” thing. It completely undermines everything Ganondorf once was and reduces him to a single, cardboard cutout of a villain.
Moving on, before I get sad.
-       “This curse is specifically tied to Hylia’s bloodline and the Link’s soul, which is pretty specific…”
Demise’s curse is essentially dooming the earth with a never-ending rebirth of his hatred; his malice, if you would. The wording of his curse is specifically “people like you,” which could mean that it isn’t Link and Zelda’s exact souls that are tied to his hatred. Rather, people possessing the blood of the goddess and a heroic, courageous soul are doomed to deal with this curse.
However, my thoughts on this matter are pure speculation.
Also, Demise specifically targets his curse at people like Link and Zelda because they were the ones to kill him in the first place. That much is obvious.
-       “… [So] why do the clashes with Ganon always throw the fate of Hyrule into disarray? Because Zelda’s bloodline runs the country.”
Ganon would attack Hyrule even without Zelda’s family in charge. His pursuit of power and domination of the Triforce/Hyrule is therefore closely tied with the fate of Hyrule. Goddess blood on the throne has nothing to do with it.
-       “If Zelda came from a small town the curse would probably manifest in peril for that one region which isn’t great but it’s better than an apocalypse.”
Firstly, this is a run-on sentence. Secondly, I reiterate: Ganon would attack Hyrule as a whole, regardless if Zelda’s bloodline was on the throne. It wouldn’t matter if Zelda’s whole family suddenly moved to the countryside. When Ganon inevitably comes back, he’s still gonna go straight for the Triforce or to conquer all of Hyrule. Goddess blood isn’t even part of the equation for Ganon. And if goddess blood isn’t there to stop him, then that’s even better.
Alright, so I’m not even going to bother gratifying the last two paragraphs of the response with an answer, because it’s all rambling that has nothing to do with the original argument. Relinquishing the throne would do nothing to right any wrongs dealt to the many people who were hurt, and evil doesn’t care about a single princess with goddess blood or a boy with a pointy stick.
In conclusion, the addition of Hylia made it so that the royal family’s power dynamic with the Sheikah is even more critically imbalanced than it originally was, making the exile of the Sheikah 10,000 years ago even more heinous than it originally was. Yet, because Hylia is portrayed as wholly good and incapable of doing wrong, despite in-game evidence to the contrary, the royal family, and Zelda by extension, will never be criticized for any wrongdoing. In fact, doing so may well be heresy, if the responses to my original post are anything to go by.
By comparison, the addition of Demise diminishes Ganondorf’s character, rendering him down from the makings of a complex, human character—where anyone could have easily been in his place and had the same greed and ambition for power—into simply the reincarnation of the literal devil, where of course he’s evil, and you don’t have to do any digging beneath the surface. Ganondorf is the reincarnation of Demise, or his hate, or his vessel, so he’s pure evil and nothing more.
And that’s the greatest disservice Nintendo has ever dealt to The Legend of Zelda.
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Top 10 Games of 2019
This was an extremely good year for games. I don’t know if I played as many that will stick with me as I did last year, but the ones on the bottom half of this list in particular constitute some of my favorite games of the decade, and probably all-time. If I’ve got a gaming-related resolution for next year, it’s to put my playtime into supporting even smaller indie devs. My absolute favorite experiences in games this year came from seemingly out of nowhere games from teams I’ve previously never heard of before. That said, there are some big games coming up in spring I doubt I’ll be able to keep myself away from. Some quick notes/shoutouts before I get started:
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-The game I put maybe the most time into this year was Final Fantasy XIV: A Realm Reborn. I finally made the plunge into neverending FF MMO content, and I’m as happy as I am overwhelmed. This was a big year for the game, between the release of the Shadowbringers expansion and the Nier: Automata raid, and it very well may have made it onto my list if I had managed to actually get to any of it. At the time of this writing, though, I’ve only just finished 2015’s Heavensward, so I’ve got...a long way to go. 
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-One quick shoutout to the Phoenix Wright: Ace Attorney Trilogy that came out on Switch this year, a remaster of some DS classics I never played. An absolutely delightful visual novel series that I fell in love with throughout this year.
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-I originally included a couple games currently in early access that I’ve enjoyed immensely. I removed them not because of arbitrary rules about what technically “came out” this year, but just to make room for some other games I liked, out of the assumption that I’ll still love these games in their 1.0 formats when they’re released next year to include them on my 2020 list. So shoutout to Hades, probably the best rogue-like/lite/whatever I’ve ever played, and Spin Rhythm XD, which reignited my love for rhythm games.
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-Disco Elysium isn’t on this list, because I’ve played about an hour of it and haven’t yet been hooked by it. But I’ve heard enough about it to be convinced that it is 1000% a game for me and something I need to get to immediately. They shouted out Marx and Engels at the Game Awards! They look so cool! I want to be their friend! And hopefully, a few weeks from now, I’ll desperately want to redact this list to squeeze this game somewhere in here.
Alright, he’s the actual list:
10. Amid Evil
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The 90’s FPS renaissance continues! As opposed to last year’s Dusk, a game I adored, this one takes its cues less from Quake and more from Heretic/Hexen, placing a greater emphasis on melee combat and magic-fuelled projectiles than more traditional weapons. Also, rather than that game’s intentionally ugly aesthetic, this one opts for graphics that at times feel lush, detailed, and pretty, while still probably mostly fitting the description of lo-fi. In fact, they just added RTX to the game, something I’m extremely curious to check out. This game continued to fuel my excitement about the possibilities of embracing out-of-style gameplay mechanics to discover new and fresh possibilities from a genre I’ve never been able to stop yearning for more of.
9. Ape Out
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If this were a “coolest games” list, Ape Out would win it, easily. It’s a simple game whose mechanics don’t particularly evolve throughout the course of its handful of hours, but it leaves a hell of an impression with its minimalist cut-out graphics, stylish title cards, and percussive soundtrack. Smashing guards into each other and walls and causing them to shoot each other in a mad-dash for the exit is a fun as hell take on Hotline Miami-esque top down hyper violence, even if it’s a thin enough concept that it starts to feel a bit old before the end of the game.
8. Fire Emblem: Three Houses
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I had a lot of problems with this game, probably most stemming from just how damn long it is - I still haven’t finished my first, and likely only, playthrough. This length seems to have motivated the developers to make battles more simple and easy, and to be fair, I would get frustrated if I were getting stuck on individual battles if I couldn’t stop thinking about how much longer I have to go, but as it is, I’ve just found them to be mostly boring. This is particularly problematic for a game that seems to require you to play through it at least...three times to really get the full picture? I couldn’t help but admire everything this game got right, though, and that mostly comes down to building a massive cast of extremely well realized and likable characters whose complex relationships with each other and with the structures they pledge loyalty to fuels harrowing drama once the plot really sets into motion. There’s a reason no other game inspired such a deluge of memes and fan fiction and art into my Twitter feed this year. It’s an impressive feat to convince every player they’ve unquestionably picked the right house and defend their problem children till the bitter end. After the success of this game, I’d love to see what this team can do next with a narrower focus and a bigger budget.
7. Resident Evil 2
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It’s been a long time since I played the original Resident Evil 2, but I still consider it to be one of my favorite games of all time. I was highly skeptical of this remake at first, holding my stubborn ground that changing the fixed camera to a RE4-style behind the back perspective would turn this game more into an action game and less of a survival horror game where feeling a lack of control is part of the experience. I was pleasantly surprised to find how much they were able to modernize this game while maintaining its original feel and atmosphere. The fumbly, drifting aim-down sights effectively sell the feeling of being a rookie scared out of your wits. Being chased by Mr. X is wildly anxiety-inducing. But even more surprisingly, perhaps the greatest upgrade this game received was its map, which does you the generous service of actually marking down automatically where puzzles and items are, which rooms you’ve yet to enter, which ones you’ve searched entirely, and which ones still have more to discover. Arguably, this disrupts the feeling of being lost in a labyrinthine space that the original inspired, but in practice, it’s a remarkably satisfying and addicting video game system to engage with.
6. Judgment
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No big surprise here - Ryu ga Gotoku put out another Yakuza-style game set in Kamurocho, and once again, it’s sitting somewhere on my top 10. This time, they finally put Kazuma Kiryu’s story to bed and focused on a new protagonist, down on his luck lawyer-turned-detective Takayuki Yagami. The new direction doesn’t always pay off - the added mechanics of following and chasing suspects gets a bit tedious. The game makes up for it, though, by absolutely nailing a fun, engrossing J-Drama of a plot entirely divorced from the Yakuza lore. The narrative takes several head-spinning turns through its several dozen hours, and they all feel earned, with a fresh sense of focus. The side stories in this one do even more to make you feel connected to the community of Kamurocho by befriending people from across the neighborhood. I’d love to see this team take even bigger swings in the future - and from what I’ve seen from Yakuza 7, that seems exactly like what they’re doing - but even if this game shares maybe a bit too much DNA with its predecessors, it’s hard to complain when the writing and acting are this enjoyable.
5. Control
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Control feels like the kind of game that almost never gets made anymore. It’s a AAA game that isn’t connected to any larger franchises and doesn’t demand your attention for longer than a dozen hours. It doesn’t shoehorn needless RPG or MMO mechanics into its third-person action game formula to hold your attention. It introduces a wildly clever idea, tells a concise story with it, and then its over. And there’s something so refreshing about all of that. The setting of The Oldest House has a lot to do with it. I think it stands toe-to-toe with Rapture or Black Mesa as an instantly iconic game world. Its aesthetic blend of paranormal horror and banal government bureaucracy gripped my inner X-Files fan instantly, and kept him satisfied not only with its central characters and mystery but with a generous bounty of redacted documents full of worldbuilding both spine-tingling and hilarious. More will undoubtedly come from this game, in the form of DLC and possibly even more, with the way it ties itself into other Remedy universes, and as much as I expect I will love it, the refreshing experience this base game offered me likely can’t be beat.
4. Anodyne 2
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I awaited Sean Han Tani and Marina Kittaka’s new game more anxiously than almost any game that came out this year, despite never having played the first one, exclusively on my love for last year’s singular All Our Asias and the promise that this game would greatly expand on that one’s Saturn/PS1-esque early 3D graphics and personal, heartfelt storytelling. Not only was I not disappointed, I was regularly pleasantly surprised by the depth of narrative and themes the game navigates. This game takes the ‘legendary hero’ tropes of a Zelda game and flips them to tell a story about the importance of community and taking care of loved ones over duty to governments or organizations. The dungeons that similarly reflect a Link to the Past-era Zelda game reduce the maps to bite-sized, funny, clever designs that ask you to internalize unique mechanics that result in affecting conclusions. Plus, it’s gorgeously idiosyncratic in its blend of 3D and 2D environments and its pretty but off-kilter score. It’s hard to believe something this full and well realized came from two people. 
3. Eliza
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Eliza is a work of dystopian fiction so closely resembling the state of the world in 2019 it’s hard to even want to call it sci-fi. As a proxy for the Eliza app, you speak the words of an AI therapist that offers meager, generic suggestions as a catch-all for desperate people facing any number of the nightmares of our time. The first session you get is a man reckoning with the state the world is in - we’ve only got a few more years left to save ourselves from impending climate crisis, destructive development is rendering cities unlivable for anyone but the super-rich, and the people who hold all the power are just making it all worse. The only thing you offer to him is to use a meditation app and take some medication. It doesn’t take long for you to realize that this whole structure is much less about helping struggling people and more about mining personal data.
There’s much more to this story than the grim state of mental health under late capitalism, though. It’s revealed that Evelyn, the character you play as, has a much closer history with Eliza than initially evident. Throughout the game, she’ll reacquaint herself with old coworkers, including her two former bosses who have recently split and run different companies over their differing frightening visions for the future. The game offers a biting critique of the kind of tech company optimism that brings rich, eccentric men to believe they can solve the world’s problems within the hyper-capitalist structure they’ve thrived under, and how quickly this mindset gives way to techno-fascism. There’s also Evelyn’s former team member, Nora, who has quit the tech world in favor of being a DJ “activist,” and her current lead Rae, a compassionate person who genuinely believes in the power of Eliza to better people’s lives. The writing does an excellent job of justifying everyone’s points of view and highlighting the limits of their ideology without simplifying their sense of morality.
Why this game works so well isn’t just its willingness to stare in the face of uncomfortably relevant subject matter, but its ultimately empathetic message. It offers no simple solutions to the world’s problems, but also avoids falling into utter despair. Instead, it places measured but inspiring faith in the power of making small, meaningful impacts on the people around you, and simply trying to put some good into your world. It’s a game both terrifying and comforting in its frank conclusions.
2. Death Stranding
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For a game as willfully dumb as this one often is - that, for example, insists on giving all of its characters with self-explanatory names long monologues about how they got that name - Death Stranding was one of the most thought provoking games I’ve played in a while. Outside of its indulgent, awkwardly paced narrative, the game offers plenty of reflection on the impact the internet has had on our lives. As Sam Porter Bridges, you’re hiking across a post-apocalyptic America, reconnecting isolated cities by delivering supplies, building infrastructure, and, probably most importantly, connecting them to the Chiral Network, an internet of sorts constructed of supernatural material of nebulous origin. Through this structure, the game offers surprisingly insightful commentary about the necessity for communication, cooperation, and genuine love and care within a community.
The lonely world you’re tasked to explore, and the way you’re given blips of encouragement within the solitude through the structures and “likes” you give and receive through the game’s asynchronous multiplayer system, offers some striking parallels for those of us particularly “online” people who feel simultaneous desperation for human contact and aversion to social pressures. I’ve heard the themes of this game described as “incoherent” due to the way it seems to view the internet both as a powerful tool to connect people and a means by which people become isolated and alienated, but are both of these statements not completely true to reality? The game simplifies some of its conclusions - Kojima seems particularly ignorant of America’s deep structural inequities and abuses that lead to a culture of isolation and alienation. And yet, the questions it asks are provocative enough that they compelled me to keep thinking about them far longer than the answers it offers.
Beyond the surprisingly rich thematic content, this game is mostly just a joy to play. Death Stranding builds kinetic drama out of the typically rote parts of games. Moving from point A to point B has become an increasingly tedious chore in the majority of AAA open world games, but this is a game built almost entirely out of moving from point A to point B, and it makes it thrilling. The simple act of walking down a hill while trying to balance a heavy load on your back and avoiding rocks and other obstacles fulfills the promise of the term ‘walking simulator’ in a far more interesting way than most games given that descriptor. The game consistently doles out new ways to navigate terrain, which peaked for me about two thirds of the way through the game when, after spending hours setting up a network of zip lines, a delivery offered me the opportunity to utilize the entire thing in a wildly satisfying journey from one end of the map to another. It was the gaming moment of the year.
1. Outer Wilds
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The first time the sun exploded in my Outer Wilds playthrough, I was probably about to die anyway. I had fallen through a black hole, and had yet to figure out how to recover from that, so I was drifting listlessly through space with diminishing oxygen as the synths started to pick up and I watched the sun fall in on itself and then expand throughout the solar system as my vision went went. The moment gave me chills, not because I wasn’t already doomed anyway, but because I couldn’t help but think about my neighbors that I had left behind to explore space. I hadn’t known that mere minutes after I left the atmosphere the solar system would be obliterated, but I was at least able to watch as it happened. They probably had no idea what happened. Suddenly their lives and their planet and everything they had known were just...gone. And then I woke up, with the campfire burning in front of me, and everyone looking just as I had left it. And I became obsessed with figuring out how to stop that from happening again. 
What surprised me is that every time the sun exploded, it never failed to produce those chills I felt the first time. This game is masterful in its art, sound, and music design that manages to produce feelings so intense from an aesthetic so quaint. Tracking down fellow explorers by following the sound of their harmonica or acoustic guitar. Exploring space in a rickety vessel held together by wood and tape. Translating logs of conversations of an ancient alien race and finding the subject matter of discussion to be about small interpersonal drama as often as it is revelatory secrets of the universe. All of the potentially twee aspects of the game are balanced out by an innate sense of danger and terror that comes from exploring space and strange worlds alone. At times, the game dips into pure horror, making other aspects of the presentation all the more charming by comparison. And then there’s the clockwork machinations of the 22-minute loop you explore within, rewarding exploration and experimentation with reveals that make you feel like a genius for figuring out the puzzle at the same time that you’re stunned by the divulgence of a new piece of information.
The last few hours of the game contained a couple puzzles so obfuscated that I had to consult a guide, which admittedly lessened the impact of those reveals, but it all led to one of the most equally devastating and satisfying endings I’ve experienced in a video game recently. I really can’t say enough good things about this game. It’s not only my favorite game this year, but easily one of my favorite games of the decade, and really, of all-time, when it comes down to it.
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sunniapplepie · 5 years
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Sunni's thoughts on the Tryforce album!
I do this everytime GG puts out a new album (i THINK I did one for Cool Patrol also but i gotta check- ANYWAY)
Here's my post of what I thought of the album and, this is my opinions so not everyone will agree. Take it with a grain of salt, I'm just sayin how I feel:)
RATING SYSTEM IS 10/10 process. 10 being best, 5 being average, 1 being buttfucking bad.
Intro:
It was cute, a nice way to start the album off with a bang. I will say tho, I noticed the theme of "its our last album" really hangs over the whole tracklist from this and that kinda throws off the good vibes. Like, yeah its the last one, but maybe not make it a huge deal that it is.
8/10
Hardest Game in the Fucking World:
I'm in the middle with this one. On the one hand, it's Dan and Arin lamenting on how hard Dark Souls is (and tbh same), but on the other hand...it's literally them lamenting about how hard the game is. Also it's from their perspective and not a game character which is weird but a cool change of pace. The lady in the intro got me confused tho, like WHO ARE YOU???
6/10
A Boy and his Boat:
My favorite of the songs of the ones they did as an MV. I love the beat so much, it has that smooth feel to it like I wanna just chill out by a pool. Dan sounds sooooo good in the bg vocals, and tbh the Zelda raps are always the best so- I'm glad this lived up to the hype. Side note the Disneyland line got me all happy inside XP
10/10
Filling in the Name Of:
So I guess this is a Tetris one? It was a little hard to figure out what it was till I listened a bit longer- and I guess Arin is the long piece that gets used all the time. A pretty funny concept xp I got all happy when Brian showed up- boy needs to be in more songs like when he was in Release the Kraken👍👍 the guitar and Arin excitement is damn good too omg
9/10
Welcome to the Mario Party
Okay this is the one I got all butthurt about before when the video came out- it's supposed to be a smooth jam and Arin is imitating Snoop Dogg, but ehhhh it's kinda just meh for me. The bridge is okay, the beat is nice, I kinda love/hate the inclusion of TWRP, like them being in it makes it sound like a real party slow jam, but also kinda cramps the style of the whole album since this is the only song that has this style to it. Also Dan does fuck all in this one and sounds super monotoned- I liked the line about him losing his invite in the mail tho- but overall, meh
5/10
Dream Daddy- A Dad Dating Skit
....the fuck was this crap?
@ GG, please don't make it like you're money hungry, because that whole skit, makes Arin and Dan seem like they're doing this for quick cash and that's REALLY not good. Couldn't we have gotten a dream daddy rap? No? ....k then. Still sucks tho.
3/10
Donkey Kong Joonyer:
It wasn't good. Like...at all. Its honestly the worst rap of the whole album. It's a one note joke, repeated for the whole run time. And it's not funny. Kinda offensive, and also really fucking dumb.
1/10
A Wild Guitar Solo Appears!:
HELL YEAH A POKEMON RAP!
Honestly this one brought back memories of me trying to learn the last pokemon rap and then listening to the first one at my grandmother's house YEARS ago. A lotta nostalgia in this one, plus the guitar solo was pretty sweet. I will say tho, I don't know if imma remember this one as much as the others. Still really liked it but I feel the other two were better? Also loved the interaction with Ash and Pikachu, it was honestly hella cute. But overall, a very good song!
7/10
The Simple Plot of Kingdom Hearts
...alright so....
This was the song I was dreading because, you guys know I'm a big kh fan and I was thinking I was gonna love it or hate it. Honestly, this one is pretty cute, and I really liked how much the announcer was actually trying to make sense of the plot this time instead of getting butthurt that it's going on for too long xp I did notice tho, they only cover the first game and not the entire storyplot which Id say is a missed opportunity but also a good choice since you don't wanna confuse everyone like crazy, even tho the firsy game KINDA does that anyway. They also made it a big deal that hey, it's the last album this is the last song last last LASTONE, and I'm not a fan of that but fine -_- it was still cute tho- gotta listen to it again to catch the points of the game they made.
8/10
Arin Checks the Mic:
ARIN WHO GAVE YOU THE RIGHT TO BE SO GOOD AT RAPPING?? LIKE, I WAS IN SHOCK THE WHOLE TIME, HE SOUNDS SO GOOD, HE WAS GOLDEN
10/10
Blowing the Payload:
Eh. It's the overwatch rap and I'm not 100% into the game anyway from the one time I played and failed miserably, but I mean- it's an okay concept. Reminds me a lot of Robots in Need of Disguise, with it being super mundane but shit happens that completely ridiculous. I did make a point before tho, Dan sounds completely unenthusiastic the whole time and yeah he's playing a guy who's playing other people so the voice shouldn't technically change, but I feel like it should have just to make it funnier (like the guy is trying so hard to get into a character to come off convincing) but then again, him not giving a shit is also kinda funny? So meh, in the middle with that. Not a fan of Arin yelling the whole time tho- it's just got KINDA annoying. Just a smidge.
6/10
Vegeta's Serenade:
Im confused as to why there's a Dragonball rpa in a video game album but sure- OKAY ARIN I STG YOU'RE GONNA MAKE ME CRY, YOU SOUND SO BEAUTIFUL ACTUALLY SINGING THIS TIME AND IT'S SO NICE- WHY DIDN'T YOU AND DAN SING TOGETHER THO- MISSED OPPORTUNITY GODDAMMIT BUT IT WAS STILL SUPER GOOD
10/10
This Song Sucks:
Not gonna say this song sucks but- it's not....good either? Lol
It's also in the middle for me- its them poking fun at themselves for the album layout where again, they say it's the last one yada yada, guys don't hammer it in- we get it.
That aside, they were kinda just throwing out what I assume is scrapped ideas for songs they never did- sad but tbh I can see how this would be a good idea and I like it. The Sonic Boom slam tho, BEST PART AND I WAS SHOOKETH.
7/10
Outro:
A perfect sendoff to the whole album. Not my favorite outro but then again, the outtros and intros were never my favorite anyway? But it got me all sentimental- this is probably their last album (if jamming it down our throats that it was the last wasn't already obvious). But still, it's cute xp
9/10
FINAL THOUGHTS
The whole album itself, has this kinda unfocused feeling, like they don't exactly have a consistent flow of songs that go with the mood- its just a "throw to the wall and see what sticks" kinda feel, for me anyway.
I think in the long run, Player Select will still be my favorite along the albums, and Tryforce might be...number 2? Yeah the first Starbomb Album is not my favorite I'm sorry xp
Then again, Starbomb 1 had more songs I hated than actually liked, so this is an improvement.
As the last album goes, it could have been a lot better but for what we got? Pretty good! Had some stinkers tho, not gonna deny that.
Damn guys, this has been a long ass journey, and Starbomb-thought not as special to me as NSP, still holds a lot of nostalgia and sentimental value to me. Tryforce isn't the best of the albums, but its a really nice sendoff to all these years of Starbomb. Hope it isn't the LAST time tho...
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whetstonefires · 6 years
Text
d gray man liveblog part 5! (part 1)(part 2)(part 3)(part 4)
Love the amount of personality Allen conveys by code-switching into different formality levels. the translators here are doing an excellent job conveying that, though i suspect the foul language there could have been legitimately punched up.
asserting that his oath to mana and the love that underlies it are his even though he can’t know that is...what makes Allen main character material i guess.
XD I want to ask when ‘being a total maniac with a personality whose internal contradictions are never entirely resolved’ became the shounen protagonist standard but i’m paging through mentally and it basically goes all the way back.
Ashita no Joe was like this. it’s always been like this. only the details change.
I will give Cross Marian .3 points for the possibility he predicted that offering Allen no mercy would inspire him to pull out his hardshell rage against the whole situation rather than crumpling under the weight.
stg allen walker is composed of 93% layered trauma like fine lacquerware and 4% mental invasion. the remaining 3% of his personality is what’s subject to contest. when XIV exceeds 7% encroachment is when shit is going to get real.
oh woo there is Politics afoot and Bookman is...actually intimidated by them, that scares me.
also he and Lavi keep conversing through thought bubbles and i can’t tell if we’re meant to understand they have a telepathic link or this is just an idiosyncratic method of indicating whispers.
lavaliere thinks allen is funny. or that komui’s attempts to reframe shit in allen’s favor are funny.
he’s not actually wrong that the XIVth can’t be trusted, but you want to insist he is wrong somehow because he’s already demonstrated that his standards for treatment of people who even might be compromised are inhumane as fuck.
i want to keep making Pope jokes but the recurring phrase ‘the central government’ just. it really does emphasize how much this organization is modeled on a modern Japanese concept of hierarchy rather than an early-modern European one.
...i am reminded that early European accounts of Tokugawa Japan recorded the shogun as the Emperor and the Emperor as the Pope.
labubibir just smirks when komui asks if his unilateral ‘we’ll tell everyone all about this in the morning’ decision has the pope’s imprimatur behind it.
srsly if we get to a twist that the current Pope is like. an animated corpse or a stuffed bear or a wooden statue or something run by a committee, i’m not even going to be shocked.
oh look it’s Link in that outrageous papal magic ninja getup. XD the role of Timcampi in this story is so weird. and great. he’s like. magic floating R2D2 stg, only if Luke threw R2 at Yoda’s head at some point.
...the point would be when Yoda actually explained about Vader before Vader could, but did it in the most assholish and unhelpful way possible
which you know i would believe would have happened.
Cross Marian it is so completely in character for you to turn up dead and thus useless at such a politically vital moment i almost don’t believe you’ve actually been killed.
only the fact that you actually shared significant information last night makes it seem reasonably likely this is not a fake death.
the disappearing body is a good trick. the guards sleeping and not dead is suggestive either way.
i like the juxtaposition that made it look link Link was blowing shit up by playing chess. (instead it is the marginally less ridiculous ‘playing chess at the site of a battle while ignoring the fighting’)
are those things even akuma? they’re fighting them in a graveyard and either the fight is non-serious enough or the chess is important enough that Miranda’s multi-tasking...
if she needs to use reverse on the board then presumably it...got spilled? but then they could just memorize the positions and let her let it go...
lol yeah okay allen scold the monster for its lack of manners toward a lady.
lmaoooo okay the chess was to win an Innocence-infused ring back from the ghost of its chess-master previous owner! normal duties have resumed in spite of the massive loss of personnel and allen’s identity issues, and apparently Link is now contributing to team efforts. this won’t divide his loyalties at all of course.
the chessboard didn’t decay with the ghost, so i still don’t know what Miranda was reversing time on it for.
+1 sassy old lady.
wow they’re actually building Order operations around use of the Ark, which only Allen can pilot. i guess anyone can use the doors he’s established so once he’s got a solid network running they can axe him but....
...Miranda it is rude to crush on a priest, though he has very pretty hair. (i mean, i’m assuming he’s catholic, since he’s with the Order, which works for the Pope. all indications really are that England is a catholic country in this universe.)
...it’s also a country where the Noahs are installed at high levels of government I don’t understand how no one in the Order has noticed that.
‘even if only for the moment’ ffffffffs link shut the fuck up.
...if anyone is inexplicably reading this without familiarity with the media property involved and picturing the hero from Legend of Zelda when i yell at link, please continue doing that, it’s basically correct except for being wrong in almost every particular.
oh good grief. So, they actually agreed with me about ‘can’t get rid of Allen’ for all the reasons i stated! they just announced to everyone he knows that they have an ongoing mission to kill him if he goes rogue.
that’s entirely reasonable, really, though depressing, but they had to be so viciously dehumanizing about getting there! wtf. “our very own pet noah” imma wring your throat.
...ten years has made Miranda Lott so much more relatable but never more than in this moment where she’s reminding herself she’s the only actual adult in this group.
also really feeling Allen’s “I don’t understand anything, but time keeps moving on.”
Holy shit the guy who knew Kanda when he was a small person now counts as foreshadowing of horrible things to come.
...how long have they left the bloodstained shattered window unrepaired so Rebeliel can sit here staring at it?
i don’t know whether i’m more focused on how absurd it is that this man does fancy baking (19th century! powerful! man!) or how terrifying it is that he’s offering Allen a slice of cake.
lmao apparently Reever is not a typical example of his role, probably because Komui isn’t. in fact, i don’t think i previously realized the ‘section’ he’s ‘chief’ of is the hq science section, because Komui acts like he’s Head of Mad Science and leaves Reever to be his chief minion.
also, this poor woman. her brother got horribly murdered working with these people and it traumatized them and now they’re treating her as a replacement goldfish because she looks just like him. that’s messed up on so many levels, though presumably she’s at least moderately okay with being misgendered or she’d dress differently. it being the 19th century and all.
...also i can’t tell if she’s meant to be a very pale black woman or if hoshino just did a ‘fat person’ character design around racist caricature visual tropes, but she’s got the blackface lip outline and a dreadlock ponytail, so welp.
wow Cross’ disappearance just gets more mysterious even as the evidence of his death mounts.
oh never mind Lebubble says it was definitely his bosses but he’s concerned because he was left out of the loop.
hmm okay that’s two women getting instant crushes on pretty boys and two relatively minor cases of sexual harassment in three chapters, all four times intended as humor, do not like this trend.
hmm now a trans woman being used as a visual gag. i’ve seen worse uses of this trope, but ugh.
the Ganimard expy is funny, tho. the amount of personality conveyed in a few pages is reliably high.
...i feel like he’s pointedly not given his prisoners any changes of clothes in order to maintain the illusion that it makes some kind of sense for there to be an entire gang of phantom thief that gets caught every single time.
that doesn’t actually explain why they’re all still wearing the outrageous hat.
aaaaand back to allen’s identity crisis.
wow, on the one hand cross is pressuring him from beyond the grave not to rely on Mana’s memory because that’s not his real self, but on the other hand he has to seriously consider that his recent lapses in the formality adopted in imitation of Mana were even less himself and in fact the result of a hostile alien consciousness breaking through.
haha this heist scenario is so exactly like a Magic Kaito one I’m guessing that’s a deliberate allusion and not just shared Phantom Thief tropes. (Though how do you tell in a genre like this, Ganimard-Nakamori-Galmar lmao.)
...the thematic element of speech-mode equating identity is really nicely used but lmao sticking out the tongue has sufficiently different connotation in Japan to make this possession sequence weirder than intended. which was already pretty weird.
daaaaamn link’s papal ninja moves are finally seeing some use. also way to signal your real identity bodysnatcher kid, allen’s like sixteen, an adult would definitely not call him niichan.
wow you can even use his papal ninja paper magic! somehow! that is a really high-tier bodysnatching skill. also lol of course kanda can recognize a papal ninja crow by skillset.
i am a huge fan of allen’s capacity for headgames.
oh my goodness is he seriously donating all the money from his thefts to an orphanage? specifically the orphanage where he lives?
and again with the boob grab.
...allen walker weeping that he’s bleeding is quite the hilarious sight but come to think of it if he can’t hold off one random crybaby bodysnatching kid his odds against XIV don’t look that hot, eh?
oh no evil undead nun.
oh that’s a great idea, ask komui for advice about what to do in the situation that an exorcist and his guardians are rejecting summary kidnapping. it’s not like he devoted his entire life to regaining contact with his sister after the Order kidnapped her.
oh no it’s another hideous potbellied angel monster and they’ve figured out how to jam allen’s curse radar. that curse was a present from his dad you bastards!
...mana was a really weird person.
you know link, i’m pretty sure from you that was protectiveness.
oh! a twist! the nun is evil without being an undead monster!
meanwhile the nice nun and all the orphans have been turned into puppets.
daaaaamn the Papal Ninja Paper Magic is good stuff! why don’t they teach it to more of their staff, maybe they wouldn’t have such high turnover.
...Kanda just referred to Noise Marie as ‘she’ but I’m pretty sure that’s a translation error based on the fact that his surname is ‘Marie’ and ‘Noise’ sounds like a descriptor based on his hearing-based power rather than a first name.
it would frankly be awesome if Noise Marie were a woman, but considering the only two not-conventionally-boobalicious and also not elderly female characters we’ve had were minor visual gags (plus i guess Miranda during her initial nervous breakdown), and that hoshino was genuinely startled people thought Jasdero was a woman, presumably because of the lack of visible breasts, i reallllllllly think she would be unlikely to design a huge bald muscle woman, let alone treat her with this much casual respect, let alone while writing her as gay.
regardless, if Noise Marie actually dies imma be so mad. not that me being mad has had a perceptible affect on the death rate--though Kanda and Krory did survive the Ark Battle Arc so maybe i do have power. or rather we collectively as readers do.
hah he cut his own fingers off with wire, badass.
allen’s talent for inspiring compassion claims another victim in Bodysnatcher Timothy and holy cow Emilia The Nice Middle Class Girl is here with a handgun to menace the giant monsters, nice.
i mean, they’re not very menaced, but she’s shooting them anyway, because fuck you.
...holy shit that’s a powerful ability. the fact that it leaves his real body vulnerable is kind of a major drawback even with good teammates, but wow. also for some reason his Innocence has its own consciousness???
which can pilot his body for him while he’s walkabout, how helpful!
Bonne the the translady prison boss has joined the count of girls who see a cute guy and get an instant crush recently, but for some reason she’s really into Reever? I mean, he’s good-looking, sure, but he’s not one of The Pretty Boys.
Just realized that part of what’s vibing so weird is, this is a shounen series, but the specific way it juxtaposes elements of extreme shittiness with elements of brilliant concept and execution is more shoujo in style.
sameface isn’t normally a big issue in this series but Link-with-his-bangs-blown-back looks confusingly similar to Timothy’s Innocence Spirit, whom Timothy identified as his adult self with startling ease.
kneeling there out of options thinking you’re going to die and you dedicate your last thought to revellier, link? really??? that’s extremely sad. did he actually do anything to earn your loyalty or is this just brainwashing?
I feel like last time through I failed to absorb the political implications of the Order having managed to put together agents who can stop a Level 3 akuma with their hands and then eat it. with their hands. i think they’ve been spliced with akuma, because ‘nothing human can get through this barrier.’
Lenalee going one-v-one on a Level 3 was a nigh-self-destruct big deal a couple of months ago. This isn’t just sloppily managed shounen power creep this is the obsolescence of the excorcists.
which in theory would be a good thing, but the way these guys are made has to be awful and our main characters were already disposable enough in the eyes of their masters.
At least Allen’s getting Power Creep too! New tactic: drop sword. Stab enemy in the back with it while standing in front of them because it’s still part of your body somehow.
oh good grief allen you saw what happened to tiki myk! how did you not see this coming. ughhhhhhh. i know why. your current life plan is to Denial so damn hard the universe breaks your way. this is your god letting you know she’s not going to indulge that touching optimism.
i think it shocked me the first time, but i’m not sure anymore.
yeah, deeply counter-productive course of action.
...i’m now used to the way XIV uses Allen’s face but the akuma seeing him as a flaming skeleton monster i had forgotten about. wut?
with kanda it’s not a question of did he count on allen being able to dodge or did he not care if he stabbed him too, it’s both.
the cognitive dissonance of the story trying to treat Timothy joining the Order as a Good End to this episode, the same way it did back in early days when they recruited Miranda, when the prevailing atmosphere of the story has become one of institutional cruelty and corruption wherein the Order is a hellish slave-taking death trap that eats its people alive is just...fucking me up big time.
am i actually expected to accept the content here at face value?
...i mean, it’s a good end in that our heroes are spared having to forcibly kidnap him into indenture, but Emilia joining to look after him is just. It’s not funny or heartwarming or empowering.
we’ve recently gone over how komui doesn’t want lenalee to see his joining the Order for her as self-sacrifice even though it was, and also how much it fucks him up being accountable for how evil this organization is.
and not to be awful but lenalee’s his actual family and actually sweet, whereas timothy is a horrid brat with a habit of sexually harassing Emilia.
And that was before the war reached a point where we’re seeing 90% mortality.
don’t do this emilia. nooooooope.
on the upside, the nice nun and all the children survived somehow!
allen’s relationship with Link is weird.
i wonder if i was meant to be disturbed by how similar Mana’s body language was to the Earl’s for a second there?
okay so can we talk about how in this moment of extreme drama where Allen has sat up in bed possessed by evil, timcampi (who never communicates except via body language and is a floating orb) gets a speech bubble containing a picture of a toilet?
because it was really important to let the readers know that the little golem theorized that Allen needed to have a pee, in between cutting from the unsettling Symbolic Dream to the terrifying murder face.
and the thing is, it even kind of was! it contributes to the pace of the whole scene, it reminds us that timcampi is a conscious being with opinions even if he can’t communicate much, and is witnessing this incident. and yet. toilet.
the entire storytelling style of D. Gray Man revolves around creating cognitive dissonance and it does not suit my brain.
...i honestly don’t know what to think about Link being uncomfortable sharing a room with Lenalee flashing that much thigh, but i know i like him better for the fact that he let her drive him out of his own room by falling asleep on his bed, and just stood around in the hall like a chump waiting for her to finish her nap.
and he escalates from threatening allen with a formal complaint to threatening to tell komui he’s alone in a room with lenalee lmao.
he really is fitting right in.
oh hey. it wasn’t just timcampi who saw.
yes okay thanks for the tyki myk update good to know there are long-term consequences for running a noah through with Crown Clown.
aaaand North American Boobs Lady didn’t seem half this menacing last time she came up, but now she’s flanked by Hungry Hands Dude and his partner and komui is looking freaked out.
he does that a lot lately.
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