Tumgik
#i also have 2 other hairs in the mod but they aren't as complex
paradoxiii · 5 months
Text
Tumblr media
This fucking hair
Took roughly a month to mash together.
And I think tomorrow I will finally release the mod.
3 notes · View notes
bltngames · 6 months
Text
On Quake Halloween Jam 3
Tumblr media Tumblr media Tumblr media Tumblr media
I remember really liking Quake Halloween Jam 2. But with the way things in my life have been since Jam 2, plus my general forgetfulness, it did not even occur to me that there may have been a Quake Halloween Jam 3 or even a 4.
So I've spent a few hours tonight trying to cure a bad mood with a little catharsis via Halloween Jam 3. It works, too. I first figured it out over a decade ago -- I was fooling around in a Garry's Mod zombie slaughter map, just zoning out while I busted props and blew stuff up. When I was done, I realized the grouchy mood I'd been suffering for most of that day was gone and I felt a lot better. It sounds weird, but sometimes you just have pent up anger for whatever reason and video games can be a healthy outlet.
Back to the Halloween Jam, I really enjoyed Jam 2 because it was just a lot of pretty decent Quake maps, but set in places like... a spooky farm during harvest season.
Tumblr media
Or a village sieged by neon green acid underneath a purple sky, two of Halloween's signature colors.
Tumblr media
Or even a map set inside and around a gigantic jack-o-lantern.
Tumblr media
Jam 3's maps are kind of just... regular Quake maps, to some degree. I guess they're sometimes a little darker than usual, but after playing over half of them, there aren't very many that evoke the feeling of Halloween specifically. That's not entirely the Jam's fault, I guess. Until Doom 3, I'd say Quake 1 was the game that felt like it bore the most of iD's horror sensibilities -- its mixture of gothic, sci-fi and cosmic horror gave it a very strange tone, which lends itself very well to spooky maps.
Ironically, one of the very first maps I picked in the Jam was something called "Hall-o-Win" which both demonstrates my point and also acts as maximum catharsis: it's mostly just a series of very long hallways with power-ups at the end and a lot of monsters along the way. A slaughter map in other words, though it does gradually start asking you for more strategy than "blast everything and never stop moving."
youtube
But a theme in a lot of these maps is less Halloween and more just, like, complex mazes. It's probably the pressure of a deadline talking, but a lot of these maps seem to orbit around a single central room that must be scaled, solved, and traversed. Take "Blackvenom Retreat," the greenish map seen at the top of the post. Most of the map is in one central lake area, with three big cubist structures sitting above the water. It plays out like climbing a construction site, as you go up ladders and leap between buildings in search of crystals to power whatever this thing does.
Or "Abbeytoir", a candle lit mansion that feels more like it fell out of Wrath: Aeon of Ruin with its endless hallways and side rooms that all confusingly loop back in on each other. It's not a very big map, but combined with how dark it is, how similar a lot of the rooms look, and how everything has at least 3-5 exits, as I opened up most of the doors near the end of the map I completely lost my ability to navigate when everything blurred into endless stairs, hallways, and switches.
And then there's "Us," a conceptually haunting map where the map creator's body has been disassembled and scattered amongst Quake's brushes. A texture for his head and hair unwrap along the skyline, you'll find nipples you can push like buttons, and floating eyes that watch your every step. "Strange" is putting it mildly, but it too is mainly one big room where the puzzle is to climb up ramps and platforms in order to reach the exit.
But there is one map I unexpectedly fell in love with -- "Approach of the Second Sun." This map is good enough it practically feels like it's own whole separate game.
youtube
The story is that a second, dark sun is approaching our reality, casting its curse on the land. This provides the map with its unique visual style, where the fog is used to invert the light. Effectively, the closer something is to you, the darker it gets. As objects get further away, they fade into the white fog, making for a game of low visibility and eerie silhouettes. The map uses this in its favor, as you spend most of it navigating a ritual site littered with statues, with the twist being that not everything you encounter is actually a statue.
There are tells, of course. Living monsters have subtle idle animations, so if you pay attention closely, you can pick out what's inanimate and what's alive. But the map also knows this, and plays with that expectation sometimes, bringing certain statues to life when you least expect it. It makes you jumpy and paranoid every time you turn a corner and see the outline of a monster and wait for a worst case scenario that doesn't always happen. It's masterclass stuff, and the map is big enough that it took me almost an hour to ultimately solve (like a lot of the other maps, it is a little easy to get lost).
I've got a few more maps left in Jam 3, and then I've got all of Jam 4 to look forward to. Hopefully there's something a little more seasonally flavorful waiting me.
13 notes · View notes
thebramblewood · 11 months
Text
Thank you to @venriliz for tagging me! I'll tag @thecrumblingisle, @sweetbeagaming, @cactusblossom, @simatomica, @10000dreams, @solarlemonade, @lotuso3o, @cinnamonferns but feel free to ignore! I know it's a long one.
1. What’s your favorite sims death? Oh my god, I forgot the running with scissors death in TS2 existed until @venriliz mentioned it, but that made me remember I once killed off an unwanted legacy heir using that method. :/ Don't ask me why I couldn't just move him out and leave him to his own devices. Anyway, I think death by cowplant is pretty classic.
My LEAST favorite Sims death is freezing because I had a really traumatic experience in the second generation of my legacy where my Sim Phoebe made the bright decision to host a birthday party for one of her housemates at the Bluffs in Windenburg in the dead of winter and everyone decided to start swimming and like three people froze to death, including the birthday girl. It remains a horrifically vivid memory to this day, lmao.
Putting the rest under a cut!
2. Alpha CC or Maxis Match? Maxis Match for the most part. I find that anything alpha just ends up looking too out of place unless it's closer to the Maxis side of the spectrum.
3. Do you cheat when your sims gain weight? If it fits their lifestyle, I'll have them work out/eat healthier, but I try not to interfere otherwise.
4. Do you use move objects? Absolutely, it's permanently activated!
5. Favorite mod? MCCC is obviously essential, as well as anything that makes CAS better looking and more efficient. I also wouldn't play without Sunblind these days! I can't get enough of those gorgeous sunrises and sunsets.
6. First expansion/game/stuff pack you got? I think I got City Living and Seasons at the same time. I was kind of a late adapter to TS4 but fell very quickly down the rabbit hole.
7. Do you pronounce “live mode” like aLIVE or LIVing? I want to think I pronounce it like LIVing because I know that's technically correct, but I think half the time I still pronounce it like aLIVE in my head.
8. Who’s your favorite sim that you’ve made? Oh, this is so hard... If we're going solely on Sims who originated in CAS, there aren't really many options! Most of my Sims have been born in-game. I am really proud of Helena, and I think everyone can tell how attached I've become to her. Hmm, I need to make more Sims, I guess.
9. Have you made a simself? Noooooooooo. The Sims for me is very much an escape from myself, so I don't think I ever will.
10. What sim traits did you give yourself? I would probably give myself music lover, perfectionist, and socially awkward.
11. What is your favorite EA hair color? The lightest blond, I think? The one that looks almost platinum and isn't quite as yellowy as some of the others.
12. Favorite EA hair? That short choppy hair from Cottage Living (the one the Creature Keeper has). For a while, I was absolutely eating up every single variation I could find.
13. Favorite life stage? If I'm being honest, young adult. I find that my gameplay is most varied and interesting when my Sims are in that stage because they're traveling, meeting a lot of people, trying new things, etc. Once my Sims settle down and start a family, it's easy for me to forget places and people outside their home lot exist and everything becomes more routine.
14. Are you a builder or are you in it for the gameplay? Me, a builder? That's a funny joke. I'm definitely more in it for gameplay and storytelling. I'll do everything I can to avoid building a lot myself. I don't mind redoing interiors, but it takes me forever, so I try to limit how often I do that, too.
15. Are you a CC creator? No. I've done a couple very basic recolors/edits for myself. We're talking kindergarten level stuff. I don't really have the willpower for learning anything more complex right now.
16. Do you have any simblr friends/a sim squad? Sim squad is such a weird term to me. I do still feel like a bit of an outsider in the Simblr community at times, but I also have a handful of mutuals who I've enjoyed connecting with, and it always makes me happy to see them in my notes and on my dash!
17. What’s your favorite game? The only games I've ever been heavily into are The Sims and those Nancy Drew computer games... I think you can guess which one is my favorite. But if we narrow down the franchise, The Sims 2 has a very special place in my heart.
18. Do you have any Sims merch? No.
19. Do you have a YouTube for sims? No, and as someone who can't stand hearing or seeing recordings of myself, it would be a nightmare.
20. How has your “sim style” changed throughout your years of playing? I've honestly wondered about this myself! I don't think it's really changed so much as become more refined. I don't make a ton of Sims, so I don't think I have an obvious aesthetic style. But my play style has definitely changed in that it's more storytelling-geared, which does mean I spend less time actually using gameplay mechanisms and more time setting up. My visual style (e.g. composition, editing, etc.) has definitely evolved a lot even over the past few months.
21. What’s your Origin ID? Going to pass on this one! My sister and I share an account, and I don't upload anything on the gallery anyway.
22. Who’s your favorite CC creator? Oh, so many! I will download basically anything that sforzcc or softerhaze upload. My absolute favorite hair creators are simstrouble and okruee. And I've been using a ton of stuff from awingedllama and leaf-motif when decorating lately. But those are just a few that come to mind.
23. How long have you had a simblr? I only just started my Simblr back in January or February. But I've been on Tumblr itself way too long to admit out loud.
24. How do you edit your pictures? I try to let Reshade do the heavy lifting, but I also like using a few of these actions in Photoshop to make them pop a bit more.
25. What expansion/game/stuff pack is your favorite so far? City Living because San Myshuno is one of the only worlds that really feels "alive" to me and I think it does festivals best, and Cottage Living because it's the complete opposite but the slowed down, quiet, countryside aesthetic is so serene and relaxing.
26. What expansion/game/stuff pack do you want next? I don't trust EA to do it right, but all I want is bands and another super dense and populated urban world and more apartments! I would also never like to see another world inspired by an American suburb again.
10 notes · View notes