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#i DO not like splatlings...way too awkward for me to play
raredrop · 11 months
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as someone who went from fearing chargers, to sometimes using chargers, to maining them (and by them i mean mostly just the e-liter scope i used more in 2 than i do now)
watching people who do not play chargers play the e-liter for the first time or any sort of reason i just go YUP THATS IT START CRYING UNTIL U HIT A SICK SNIPE AND THEN BASK IN UR SECONDS OF FAME THAT NO ONE ELSE CARES ABOUT
#like i was a shooter main through 1 and 2 with some dabbling in various weapons in 2 usually chargers#during the rock paper scissors splatfest i said this was gonna be the start of me actually maining the eliter#id say in 2 my main was like...the jr.....#im also not into competitive play...i like watching videos going into things but im casual and ranked is something i only...sometimes play#but not enough to rank#chargers are like either confidant in their playing or like me stressed#and tho i cant say im like a pro charger despite the time i put into the eliter....i mean its still me after all#it is very...different from the other classes bc most of the time ur not gonna be good at holding a fight up close unless u get VERY lucky#but thats just me and i am maining the slowest charger with a scope#also watching someone talk about the comp nature of splat and how chargers will probably pick up the ballpoint like#i DO not like splatlings...way too awkward for me to play#i get one in salmon run its over its over hang up ur slops bc its over#the cool thing about the eliter is that sometimes you'll match with people who just want to leave you alone#the not cool thing is that people will also very much want to chase you down bc u got caught#mid repositioning#again im not a splat pro i just play casually so ur not gonna get actual good tips from me#also sorry if anyone acutally reads my tag rants bc they can get really long and idk why i dont kjust put all of this in the post itself any#anyway....
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octoooo · 8 months
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It’s time for me to ramble about my Splatoon characters <3
Gonna be a long post, I can’t stop talking about these squiggly guys
First up is Yuki <3
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He’s actually my in-game character and has been since I started playing Splatoon 2 in 2019.
ANYWAY He’s 19, aro/ace and uses he/they pronouns. Proficient with Dualie Squelchers and Heavy Splatling but do Not put a charger in his hands he will let you die (accidentally)
Family was part of the Octarian group forced underground post-Great Turf War. He grew up in Inkopolis Square after escaping. I say his family is “part of” because I’m pretty sure not all of the Octarian race was forced away. Some of them had to have escaped.
Being a pro ink-battler would be cool, he was a pretty decent soldier underground,but back then he battled for survival and recognition. Turf and Ranked made fighting fun. Took the games too seriously at first. He was used to the harsh training underground and knew that either you had what it took or you didn’t. And if he didn’t (aka being discharged from the military) then what else was he to do?
Certainly there were other jobs underground; the food hunters who scavenged the barren lands they lived in, “scientists” and “electricians” who worked in ways to keep their world alive & running despite the circumstances.
(It’s in quotes because,,,,I mean I can’t really say they’re qualified. Their knowledge would be helpful but not equivalent to a scientific or engineering degree up in Inkopolis)
He's a little ashamed to admit that, for quite some time, he harbored hatred for his related species (Inklings). They have everything, took everything from his own people yet still have the nerve to complain and be ungrateful. But he worked through this & doesn’t think like that anymore.
Had a lot of reflecting to do. Often would throw himself into Ranked to forget about it, but that wouldn’t last long. He had to come to terms with the fact that he has nothing on the surface. It’s what his people dreamed of, and he’s not trying to be ungrateful, but it’s not like he had a family, or anywhere to go at first. Technically he had it all in his old underground home; stable income, amicable neighbors, decent reputation due to his military service & status. But up in Inkopolis he has none of that. He lived in the shadows of alleys, no money and no way to get it,
Honestly if Inklings knew of his Octarian military service they would likely only distance more from him.
Speaking of Inklings; they were,,,alright. Some of them couldn’t even tell he was an Octoling from underground until he spoke. Those who could tell showed him nothing but hostility. It doesn’t help much that he didn’t know a lick of modern Inklish.
(The most Inklish he knew was of the old script used 100+ years ago that they teach underground, so he talks like a grandpa)
He spent his early days hiding in alleys watching the locals go about their days. He would always notice the younger Inklings with weapons going to and from the Great Zapfish Tower (we know it’s the battle lobby but that’s what he’d call it) and a weapons shop.
He went to the Battle tower first, but quickly realized you need both a weapon and gear to play (play what though? He had no idea but he’s interested now). After being pointed in the right direction, he was freshly equipped with a splattershot jr, basic gear and ready for turf war.
For a while, he kept losing because he was focused on getting kills, and his teammates did Not like him. It doesn’t help that he can’t understand them either, so when they say to play objective (ink the ground) he doesn’t listen.
It took him some months, a lot of awkward hovering around inkling convos, and a good amount of teammates yelling at him, for him to learn more modern Inklish. When he did, he finally got to read the rules of turf war & gave it another shot. Things got better from there; he earned money for a small apartment, got more weapons, became more social (he still talks like a grandpa most of the time), but he still has that self-reflecting to do.
His first Splatfest was a bit of a disaster? It was Pancakes vs Waffles and he thought there was an absolute correct answer. Making decisions in the military is more cut & dry and each option has consequences so it’s important to pick the right choice. He tried getting people to understand that pancakes were the better choice and that something bad would befall the people who chose waffle (then waffle won and he had to eat his words. He kinda panicked thinking something bad actually would happen)
What drew him to the Splatlands was that people kept asking him if he was from there. The inklings on the surface eventually kinda learn that Octolings live in the Splatlands, but few know that many of them survived underground. When he answers that he’s from the underground they give him a weird look. Eventually he decides to visit the Splatlands and loves it!
It’s an organized mess and there’s a bigger presence of his own culture there compared to Inkopolis Square. It’s a little different but still of the same roots.
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I also wanna touch on why he’s trans since like,,it wasn’t just a random choice to add spice to his traits. So back when I got Splatoon 2 in early 2019, I played & beat Octo Expansion. I usually used the male character. Something about him just made me go “yaaayayay.” At this point in life, I knew I wasn’t trans but I had recently experimented with chest binding and he/him pronouns, and decided that it wasn’t the right fit for me. Maybe that’s why I used the male model? Maybe not, it’s not important really.
I used that male Octoling kind of as a persona. If I wanted to draw a Splatoon doodle about me and some friends then I would use our in-game characters rather than us irl. Makes sense. But drawing him was kinda,,,odd. I wanted him to be the In-game model but I am a female irl and have a fairly large chest, so I wanted my drawings to reflect that. All I did was slap in a bump for the chest when I drew him, but that was enough for me. And since the character in-game is male, I kept referring to him as such.
Over time (and moving into Splat3) my character became less of me. I drew and imagined him as confident and loud and in all these scenarios I wouldn’t be in. Once I started feeling disconnected from him, I knew something had to change (and I had become more open with online friends, so I had no need to hide behind my character anyway).
I decided to separate entirely(?) from him. While some things that I am (aro/ace) and do (play dualies & heavy splatling) remain as part of him, he is no longer an extension of me. I gave him a backstory, along w/ Redd who I will get into later, and I drew him as the character I wanted him to be rather than who I am.
That was a lot, and I’m not done because now it’s time for:
Redd <3
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(I don’t have as many drawings of her </3)
Despite the outfit and outward demeanor, is not outspoken or brave like her cousin. She’s soft spoken & introverted & would probably cry if she were yelled at.
Currently pro-ish ink battler, happened on accident though! She was doing some turf & ranked for fun but in a few matches she ran into her soon to be teammates who wanted to hang w/ her more.
(In my mind there’s like,,pro ink battle leagues. Like how we have NFL, NBA, etc, Sploon world would have professional Ink Battle leagues. The turf/ranked games they play as young squid-kids is similar to playing football or basketball in school. It’s a hobby/interest that could lead you to the big leagues one day. Unless that’s all canon to Splatoon already)
Yuki is like,,,lowkey jealous bc Redd has all this natural skill & doesn’t even want to be a pro battler. Also it’s a little embarrassing and emasculating that he (a well ranked and respected soldier) performs worse than his squishy cousin.
As I said; she’s not even into ink battles. They’re fun and all but doing it long term is not what she has planned. She had a hard time telling her teammates this & struggles to find excuses to skip practice. (Yuki is helping her become more confident & outspoken, but progress is slow).
She’s Interested in making music, and enjoys upbeat jams. She’s inspired by, Deep Cut, ChirpyChips & Squid Squad (“Kraken Up” is her Song)
Her teammates aren’t rude or forceful about their practice, they just don’t know that Redd isn’t all that interested. They'd still be friends & even support her music career.
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As for her and Yuki’s connected history; Redd was born and raised in the Splatlands. Her family used to live around Inkopolis but when word spread about Octarians fate post-Great Turf War (going underground) they successfully fled to the Splatlands where they’ve been living ever since. They were unsuccessful in bringing the entire family, having to split in order for at least half the family to escape.
It isn’t until Yuki is 19 and visits Splitsville that they meet. I don’t really know how or when or why this next part happens; but they open up to each other & as they talk abt their family they realize that the missing pieces of their own family history is filled in by the other’s story. (Lmao I imagine Yuki talking abt his great grandma like “yea her brother kinda left her for dead.” (he’s bitter about it) & Redd just thinks “hm. Reminds me of my great grandad who felt like he left his sister for dead,,,”
(Specifically Redd’s great grandfather escapes w/ his kids but has to leave his sister behind, who ends up being Yuki’s great grandma. (I think I have these familial titles right?)
Anyway yeehaww Yuki & Redd are distant cousins!
(While their shared backstory serves as a good amount of evidence, they do some further genetic testing to prove it for sure.)
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I realized I missed keeping notes on my experiences one-starring each weapon, so here’s some brief summaries of what I remember (poorly).
Tentatek Splattershot: I only barely remember using this so I must have not found it painful to use. Placing inkstrike effectively is kind of a challenge (though I was playing this pre-patch)
Heavy Splatling: I really struggle to be effective with this and I don’t like splatlings in general BUT my loathing for playing them in salmon run doesn’t carry over as much to turf, where there’s more space to work with and less pressure in general. Still not really the weapon for me but not as bad as I thought it would be.
Tri-Stringer: I feel like this weapon is weirdly versatile and has a lot of depth to it. It feels like it can do a lot of things well and is probably deadly in the right hands. However, I mostly used it to ink a ton and exploding-shot the ground to be annoying. I feel like Be Annoying/Distracting is my preferred role in general in this game, rather than Be Deadly.
Splat Dualies: I like dualies anyway and this was a nice little dualies experience. I’m getting a better hang of crab, though it’s a little awkward to usually have to go backwards from where I’m usually fighting to position myself well for it. I also just need more practice effectively using suction bombs.
Rapid Blaster: I really disliked using this thing but I kept getting tons of splats with it. It feels like the “nice” thing about it (being ‘rapid’) isn’t actually useful to me because it’s still just too slow and if I don’t hit my first shot I rarely hit my second, or third, or fourth, etc. I also just really hated how I couldn’t ink for beans, having to rely on my teammates for that was really frustrating. I don’t know how I had such a high number of splats with this, it might have just been luck with matchups because it felt like they were just walking into it. Ink mines were also very satisfying when they worked.
Carbon Roller: The roller part is kind of fun, I like how fast it is and sort of gives me those chaotic vibes I loved playing inkbrush, but I struggle to use autobombs effectively as anything more than a slight distraction and I have no idea what the heck I’m supposed to be doing with zipcaster.
Splatana Wiper: This actually went way better than expected. Like maybe it was just that I played this shortly after Christmas and was matching against new players but it felt like the number of splats I got on this was more than I should have. It feels weirdly easy to just one-shot people if they’re even a little bit slow. I might have to seriously consider this one later. It also has those really fun “be quick and chaotic and annoying” vibes I got from inkbrush without the button mashing.
Octobrush: This just feels like a worse inkbrush. I didn’t enjoy it because I kept wanting it to be like inkbrush. Also, again, I don’t know what the heck to do with zipcaster.
Squiffer: AAAGahsdh I hated this. I hate all chargers. I spent most of these matches spamming the heck out of point sensor and hoping more competent teammates could make use of that information. At one point I had ANOTHER squiffer on my team that was clearly taking the same strategy and it was just point sensors going off everywhere constantly. We lost but it was very funny.
Splattershot Pro: I don’t like how...chunky and messy the inking is, but the range is nice. I think I also just really liked that I wasn’t playing squiffer anymore. The sheer relief of using any weapon that isn’t a charger makes me like it way more than I probably would otherwise.
Slosher Deco: I really need to look up guides or something for how other people are actually using zipcaster to do anything useful instead of complaining about it. I’m also not a huge fan of slosher type weapons but they do tend to remind me that I actually can attack players who have high ground on me sometimes. I think I got most of my splats like this. Also angle shooter is weird and I don’t really feel like I’m using it effectively but I’m using it a lot just because the ink cost is so low.
.52 Gal: I actually really, really had a lot of fun with this. It was my first time using something with splash wall and oh my god I just. Threw it out there and started getting splats constantly. It was amazing. I couldn’t believe how much success I had with it like, immediately out the gate. Splash wall almost feels like cheating especially when I’m paired up with another shooter teammate. After I’m done exploring all these weapons I might need to come back to this one.
Dynamo Roller: I fully expected to hate this. With my expectations at rock bottom, it actually wasn’t bad. It forced me to slow down and pay closer attention to my surroundings and really plan my shots instead of firing in a general direction. And I had a lot of very satisfying plays, including one in which I somehow hit 3 members of the other team in one go because they were all clumped up together. I.... don’t think I’ll come back to this one just because it was so slow for my tastes but... It’s not impossible that I might evolve to really favor it at some point. If nothing else it was definitely one of those weapons that I felt taught me a lot about the game in general.
Splatterscope: AAshjdfgafjd I didn’t think chargers could get WORSE, but scoping just makes it so hard to even see anything on the field. I seriously got 90% of my splats these matches just tossing splat bombs like no tomorrow. This weapon taught me how to use splat bombs. Seriously.
Tri-Slosher: Okay I had a lot of fun with this but it was mostly because I had a friend drop in with me and change their weapon to match mine and we proceeded to destroy in nearly every game we went into for some reason. It was pretty fantastic actually. I feel like sloshers were some of my least favorite weapons when I started out but they’re growing on me, even though they’ll probably never be my favorites. I struggle to figure out how to use inkjet effectively since I can’t aim for beans and it doesn’t help that the travel time is so long. But it was still pretty fun overall.
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skyplayssplatoon3 · 1 year
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Oh boy Splat3 being fun I hope this doesn't come off like a rant I'm just being thorough bc that community question post I'm so sorry if this is A Lot
Splatoon 3 veers between 'insanely, super fun' and 'not even remotely' on a near daily basis.
For what feels like the first time in the series' history the matchmaking and connection issues have synchronized to both be so bad that it feels like you barely get to play, and if you do play then you'll rarely get a fair fight and either play against a comp thats not fair for one side (IE triple e-liter and an inkbrush in splatzones) or against opponents with skill level that's unreasonably higher or lower than your team's.
Even with a wired connection I rarely last more than 3-4 matches at best before losing connection in the lobby and having to find new teams, and its not rare to have to go through the queue multiple times because of disconnects while waiting. This has never happened in 1 or 2 to me, back then I'd get maybe one or two a month. Now I get dozens in a week, and nearly everyone I play with does too.
Winning isn't everything but I've had remarkably few matches that felt... like actual matches. Most of my wins have been crushing curbstomps of people that felt like they just got the game or never had a chance because it was a quartet of chargers or whatever.
The same happens for my losses w/ them usually feeling like I went against a team of pro tournament players or being put with 1-3 other splatlings or chargers whenever I play a non-shooter, to the point I've nearly given up on playing my mains that I enjoy and just picked up TTek because I would constantly be curbstomped bc of tri-splatling + 1 squiffer comps and stuff like that outside of X Battle if I don't play a jack of all trades shooter (which, annoyingly, has a system to avoid exactly this problem that works perfectly but was never added to the normal modes)
Between all that and a multitude of minor things (Hero mode being a drop in quality from Splat2's, Splatfests being a noticeable downgrade from Splat2's, Big Run... feeling awkward the way it was handled, a number of balancing issues from launch like crab dominance and tentamissile spam, etc) the game feels more frustrating than ever before in the series when it goes badly despite it feeling better than ever when it goes well thanks to nearly every other facet of actually playing the game being massively improved
I have tons of fun when it feels like it works, but I've honestly just drifted to playing Salmon Run near exclusively because Salmon Run is consistently enjoyable w/o most of the above issues and usually the worst that happens is Nintendo going on a streak of really not fun comps to use (or it being Spawning Grounds, which isn't balanced for Splat3's new aggressive salmonids at all)
Totally fine to be thorough! I've been reading everyone's responses and really learning a lot about what people want out of this game
I'm glad you mentioned the 'Not fun to win' aspect of matchmaking, because I don't see it mentioned a lot: It's not always losing that's the problem, because it's equally not as satisfying to end up stomping new players because you and your X friends run out to try new weapons and still have built-skills over the years...We want people around our level to practice against!
I'm genuinely surprised to hear someone say Hero Mode was a downgrade; there's been so much praises sung (and I genuinely had a good time myself). However, still a valid opinion!
It absolutely is fun when things go right! The connection works, the matchmaking actually balances (rarely but it does for me), and even some losses feel fine because it felt like a fair match that we just came up short
I still say hold out a while longer for all the new goodies we should get! Hopefully things will improve with time, but I can see everyone's frustration as things stand right now
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s-tier · 5 years
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Could you please explain the reasoning behind the D and F tier?
For sure! i can explain the rest of the list too if someone’s nice enough to ask :3 (I TAKE THAT BACK, THIS ALONE TOOK ME LIKE THREE HOURS. maybe ask for like a few weapons at a time lol)
I’ll even list higher-tier alternatives to consider picking up if you main any of these bad weapons
Custom Goo Tuber: Main weapon is outclassed by every long-range charger. The only thing going for it is that it can hold and move around with a full charge longer than the other chargers, but that doesn’t make up for its slower charge speed and shorter range. Inkjet being a solid special weapon is all that’s keeping it out of F tier. Consider trying the Ballpoint Splatling if you want a backline weapon with Inkjet
Classic Squiffer: Short-range charger with a high skill floor for a low payoff. Ink Armor keeps this out of F tier. Point Sensor is overall weak, but can apply some mental pressure if the user can manage to hit their shots. Try Kensa Glooga, Rapid Blaster Pro Deco, or H-3 Nozzlenose D if you want a high-skill/high-payoff midliner with Ink Armor.
New Squiffer: Same problems as the Classic. Baller makes this version more suited for aggressive players. Autobomb is about as useful as Point Sensor in this context (not very). I recommend Glooga Deco or Slosher Deco if you wanna play an aggressive midline Baller.
Flingza Roller: Both the main weapon and accompanying kit wants it to be a midline/support weapon; but it kinda sucks at doing so and is generally outclassed by most other Rollers in that regard. You’re better off playing Gold Dynamo or Kensa Splat Roller if you wanna play a good midline Roller or want to capture Zone fast.
Krak-On Splat Roller: Splat Rollers excel as frontline/slayer, constantly applying pressure to the opponent, going for flanks, and fishing for kills. Putting Squid Beakons on it is poor synergy because good beakon locations are generally very far away from the enemy. Backline and Support teammates are not going to Super Jump to beakons that can get them immediately killed or puts them in an awkward position. Just play vanilla Splat Roller.
Clash Blaster: Weapon kills too slow, has poor range, and can’t do much to beat good positioning/teamplay. Bad synergy putting Sting Ray, a special suited for backliners, on one of the shortest ranged blasters. Splat Bombs help the wielder get in close for a kill or pressure from a safe distance. The lack of aim needed to use this weapon makes this great for bad players to beat other players that are just as bad or worse. Play Kensa/vanilla Luna Blaster if you want an easy Blaster to use that can actually go in, orSloshing Machine if you want an easier weapon with Sting Ray.
Clash Blaster Neo: Weapon kills too slow, has poor range, and can’t do much to beat good positioning/teamplay. Bad synergy putting Tenta Missiles, a special suited for backliners, on one of the shortest ranged blasters. Curling Bombs help the wielder get in close for a kill or pressure from a safe distance. The lack of aim needed to use this weapon makes this great for bad players to beat other players that are just as bad or worse. Play Kensa/vanilla Luna Blaster if you want an easy Blaster to use that can actually go in, or just play another video game if you’re really trying to win using a bad special like Tenta Missiles on a garbage weapon like Clash.
Luna Blaster Neo: Ink Mine literally does nothing to help the fact that Luna Blaster has the shortest range in the game. Suction Bomb-Launcher is arguably the best Bomb-Launcher, but good luck getting it on a blaster that can’t paint from a safe distance away from the opponent. Play Neo Splash-o-matic if you want an aggressive Suction Bomb-Launcher weapon, or Rapid Blaster for a good blaster with a solid Splat Bomb-Launcher.
Custom Splattershot Jr.: Ink Storm is very good, but the main weapon and sub, Autobombs, don’t do much to capitalize on the pressure created from the special weapon. Ink Storm also can’t do much if it’s activated too far away from the opponents. Short range, bad accuracy, and 4-hit kill makes it hard to paint safely while still having a meaningful presence in a match. Play Custom Dualie Squelchers, Rapid Blaster Pro, or Splat Brella if you want a strong support-based Ink Storm weapon.
Jet Squelcher: Toxic Mist doesn’t cover Jet’s weakness of close-quarters combat unlike the Custom’s Burst Bombs. Using Mist to deny areas isn’t effective since it does no damage; the best it can manage is similar to what Point Sensors can do: mental pressure. Tenta Missles are trash. You’re better off just playing the Custom version, or Rapid Blaster Pro if you’re REALLY about that Toxic Mist.
N-ZAP ‘89: Same problems as the Custom Jr., and Autobombs don’t complement the main weapon very well. Tenta Missiles are trash. ‘89 players end up accomplishing very little in high rank games due to the kit enabling very passive play. Try Tentatek Splattershot or Neo Splash-o-matic for being similar-ish main weapons with way better kits, or just play ‘85 if you’re that committed to the N-ZAP gang.
H-3 Nozzlenose: Great main weapon that can paint well, get fast kills, all from afar, but requires a lot of skill to use. Your pay off? Tenta Missiles, the worst special in the game. YAY. Also you get Point Sensors, one of the least useful sub weapons to work with. YAY. Just play H-3 D, you’ll get sosososososo much more out of it, trust me.
Dualie Squelchers: Solid weapon, apart from being very ink hungry. But its sub and special is the same as the vanilla H-3 sooo LOL. Just play the Custom version.
Dapple Dualies: Same problems as the Krak-On Splat Roller: Beakons on a short-ranged weapon that’s supposed to be using its time harassing the opponents and getting kills. Play Light Tetras if you want dualies with a Bomb-Launcher, or Neo Splash-o-matic if you want a frontline Suction Bomb-Launcher weapon.
Undercover Brella: Ink Mine sucks unless it’s on a backline weapon. Splashdown sucks if it’s not on a slayer weapon. Undercover Brella is neither of those. Play Kensa Undercover Brella if you want an Undercover that’s actually viable, or Splat Brella if you want a brella that’s capable of aggressive play.
Undercover Sorella Brella: Poor synergy. The kit is amazing for a frontline/slayer (Splat Bomb/Baller; I wish it was on a Range Blaster tbh), but Undercover is better suited in the support role. Play Kensa Undercover Brella if you like the main weapon and want a kit that can complement it, or Luna Blaster if you still want the same kit on a frontliner.
Tenta Sorella Brella: Splash Wall is redundant considering the shield is basically a better Splash Wall that can move, ink turf, and costs less. Curling Bomb-Launcher is one of the weaker Bomb-Launchers. Just pick up the vanilla Tenta Brella, Beakons actually make sense on this weapon, and Bubble Blower is just ridiculous if used right.
Next is F tier. If you main these weapons, please consider starting over, relearn the game, and find another weapon to play by yourself because I don’t know what help I can give to save you at this point.
Goo Tuber: Bad main weapon, as explained above. Suction Bombs and slow-detonating bombs in general are better suited on frontliners; backliners like Burst or Splat Bombs as a means of escape or fighting up close. Splashdown on a backliner, yikes.
Foil Flingza Roller: Worst roller in the game, but this time with Tenta Missiles. YAY.
Aerospray MG: Can’t fight due to short range, bad accuracy, and 5-hit kill. Can’t safely paint turf on the opponent’s side of the map because of that. Underwhelming special in Curling Bomb-Launcher.
Aerospray RG: Can’t fight or paint as explained above. Sprinkler helping build special a little faster doesn’t make up for how bad the main weapon is. Literally every other weapon in the game with Baller in its kit is a better choice than this.
Sploosh-o-matic: Extremely short range and bad accuracy basically requires you to be practically on top of the opponent to get a kill with the main weapon. Curling Bombs can help approach, but obviously telegraphs a potential approach and will just get shot at from a safe distance.
Neo Sploosh-o-matic: Shit frontline weapon with Squid Beakons and Tenta Missiles slapped on. What else do I need to say? This weapon is a joke. Bottom of the barrel. Please get yourself checked if you main this.
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