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#god literally nerfed me. all my problems would be fixed if i just had wings
apollos-boyfriend · 10 months
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what’s the fucking point of anything if i don’t even have wings to stretch
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First and foremost, we have some exciting new changes that everyone can get behind. Absolutely nobody has a problem with the new experience globe mechanics. New experience globes are only at full value for six seconds, and after that are worth 25% exp. And then they last for thirty-nine seconds. Nobody finds this objectionable in any way. This change was not on the PTR due to public outcry from Reddit when it was leaked early, but it’s here live with all of its zero problems fixed.
Another change about which we have received zero complaints is a new tag system behind the scenes. People looking for just the right hero for the situation can easily find it by searching for such keywords as “CC” “Silence” “Sustain” and “Double soak” and find extremely useful and not absolute garbage results. Don’t worry about checking it ahead of time, just get right into draft mode and use it to find the perfect pick!
In addition to those minor and unobjectionable changes, we have removed Volskaya Foundry from the ranked queue, and added everyone’s favorite quickmatch map, Warhead Junction. We have also done this simultaneously with an Overwatch-themed event.
Hero changes below the cut, because this patch is another doozy, with fiiiiiive herooooo rewoooooorks, Four buffed assassins, three nerfed offlaners, two nerfed tanks and we also nerfed the looost viiiikiiiings!
Anduin is the first of our reworks and with him taking a more prominent role in Shadowlands we want to be able to welcome WoW players with open arms. He, uh, doesn’t have a new skin or anything, we just want people to play this game. The central goal of the buff is to improve his healing output in line with other heroes without removing the largest strength in Leap of Faith. As such, we’re just touching literally every part of his kit and talent try and praying that it goes the way we want.
People keep mistaking Johanna for the best tank in the game. This is factually untrue, since Muradin exists. As such, we are just gutting the absolute pants off of Johanna’s talent tree and making it weird and clunky.
For too long has Raynor been the scourge of draft play. Too good to skip, but not scary enough to ban. Perfect macro contributions, with respectable hero damage. Enough self-sustain to take weight off your healer, and self-peel for when tanks are bad. The perfect killing machine. As such, we’ve nerfed his damage into the ground. Start playing Greymane, bitches.
Stitches has proven to be a mediocre bruiser in the eyes of the community. After all these years, I think I know why. We accidentally categorized him as a tank. As such, he needs some serious changes to make him fit that label. This whole time we’ve been balancing him as a bruiser and nobody said anything? This is as much your fault as it is mine.
The average damage output of a ranged assassin has been steadily climbing for a while now. As a result, for a hero to actually be a glass cannon, they need some serious firepower. Valla now has the gunpowder to match her glass. And she’s the glassiest cannon there is. Don’t get me wrong, she still evaporates like a drop of water in California when an enemy hero looks at her. But when she has a solid tank and three healers behind her, the world is your oyster.
Oh my god they didn’t break down the heroes by category. Jesus Christ what the fuck Blizzard? You just decided that this is the line? This is the day you stop caring? Well, congratulations, you’ve made reading your patch notes mildly more inconvenient. I’m still doing this. Ya bunch of jack-offs.
Mei has been grossly overperforming, and we have no idea how that happened. We certainly didn’t buff her over and over again for an entire year. Anyway, we’re just going to roll some stuff back. Definitely probably fine.
It turns out - and bear with me here because this might be hard to follow - Hogger, D.va, and Sonya were all overtuned? For six months? So we’re just gonna tippy tappy them down the smallest little bit. And then slap them around a little for good measure. D.va’s mech form is no longer indomitable, Hogger can no longer solo any merc camp in the game in 12 seconds, and Sonya is now... Basically fine still, honestly. We kinda gave her just a slap on the wrist in comparison. But honestly after gutting Hogger like that, I just didn’t have the heart. One of the benefits from being a little later, alphabetically.
After riding the TLV train up through the ranks, I think it’s about time to recognize that I’m not actually good at them. They’re just overtuned. So it’s time to come back to earth, Icarus. Don’t be fooled by the seemingly-small HP nerf, though. The real nerf is buffing Longboat Raid. People are going to have to pick it to test it and it’s gonna murder their winrate.
Someone told me that Lucio is a problem and needed to be addressed this patch, but my cat came into the home office being adorable so I didn’t hear exactly what they said. So we had to kinda wing it. Hopefully these minor adjustments to his talent tree will solve whatever they were talking about!
Even we know Uther is a problem. Being first pickable and filling three different unique roles was what we wanted to do with Varian not Uther. So we’re going to try and make him incrementally worse at tanking until he just goes away. First up: Shaving off some of that personal armor.
AFK splitpush trash Azmodan is dead. Long live teamfight artillery mage Azmodan. Really glad I made the last HotS Content post about Nova instead of Azmodan because boy howdy do these changes invalidate the entire playstyle that post would have discussed.
W build Falstad has obviously become a problem. Not only was he riddled with bugs after the rework - don’t worry, we learned from our mistakes and made sure there were no bugs with our new reworks - but also he had the ability to point and click on an enemy hero and force them to run all the way to the next lane over in order to stop taking buckets of free damage. It turns out that ability was more powerful than anticipated, and required adjustment.
Q build Falstad has obviously become a problem. Not only was it completely overshadowed by a build that did more damage in every situation with less skill requirement, but we overestimated the value of macro power on a build that demands PvP for stacking. As such, we’ve doubled the amount of power each stack gives him! That’ll do.
AA build Falstad... Stay the course, buddy. Doin’ fine.
Junkrat has been underperforming, which is surprising for a hero with his level of power. As such, we’re going to make a few small buffs to hopefully draw attention, and then we can roll things back once the pickrate reflects his actual power. Hopefully then WE CAN FINALLY MAKE THE MANDATORY CHANGE I PUT IN EVERY MEMO. TYRE. WITH A Y. THAT’S HOW THEY SPELL IT IN AUSTRALIA. KAEO I THOUGHT I TOLD YOU- wait, did Kaeo leave? Who the fuck is still here? Kinnabrew? Adam? Jason? JASON! JASON!?
Tassadar has also fallen off a lot without us having done anything at all whatsoever to nerf him. Entirely undeserved treatment. I’m disappointed in all of you. As such, we’re going to tweak his numbers up just a little tippy tap so that you all remember who killed the Overmind. It wasn’t James Raynor or Sarah Kerrigan. It was Tassadar... Tassadar Bassadar. That’s his last name. Don’t look it up, just trust me.
In the bug fix department, we’ve had a nice sit-down with the Mountain Giants on Alterac and told them that if they have time to lean, they have time to clean. Reaching the end of their lane and expecting the core to come to them is putting undue stress on an already overtaxed position. The core is a very stressful job, and if the mountain giants could just do their part to walk into the core pit when they arrive, that’s a huge load off their shoulders. Drek’thar and Vanndar really needed this expectation taken off them right now, and I’m hopeful it will lead to a better work environment.
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agent-barnes40 · 4 years
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Watching The Empire Strikes back
The old sounding theme
Didn’t Mark Hamill get into an accident before filming this one?
What is up with the Dalek looking probes?
Mark Hamill looks so young.
He sounds so young.
Bruh, Luke wtf?
Y’all I fucking see it! I paused it at 4:27 and for a moment thought that Han was being played by Adam Driver. I definitely see the resemblance now.
Rip Chewie’s original actor
Wheretf is Leia?
There she is.
SPACE MOM LOOKS SO YOUNG
Rip Carrie Fisher while we’re here
Damn, Carrie talks so quietly during this scene.
Damn, Leia’s sass is amazing.
Leia hiding her feelings. Are we positive that Leia wouldn’t be an awesome Gen-Z?
Everyone walking in-between Leia and Han as they fight, iconic!
The angry “YOU COULD USE A GOOD KISS!” Sounds so much like Ben/Kylo. It’s nuts.
Above scene is at 6:27.
3P0! R2!
“OH SWITCH OFF!”
Han looks feral, that’s all I’m saying.
Han’s concern for Luke and Leia warms my heart.
“Between ourselves, I think Master Luke is in conciderable danger.”
“That’s right. My friends right out in it.”
Han, admit it, you’re attached to Luke.
“Then I’ll see you in hell.”
Damn Han.
Ya’ll I forgot that most of the “cgi” was stop motion in these first three.
The old force theme.
Rancor? Thingy is cool.
R2 willing to freeze for his Skywalker master makes me want to cry.
R2 DONT SOUND SAD!
Are we close to shoving Luke into a tauntaun yet?
The rebellion people being concerned for Leia’s worry over Luke and Han while C3P0 just walks up.
Leia closing the doors to the base and Chewie looks so sad.
I’m legit about to cry. They mimicked Chewies cry from this to put into TROS when they tell Poe, Finn and Chewie that Leia’s dead.
Shelby is joining me in my watch of Star Wars.
We’re shoving Luke into a tauntaun now!
Obi-Wan absolutely dissing Qui-Gon.
Glad to know the Tauntaun died of the cold,
Han wielding the lightsaber!
They’re so happy to have found Luke and Han
The bacta tank
Luke is like, WHAT THE FUCK HAPPENED WHILE I WAS ABOUT TO GET EATEN!?
The iconic Laserbrain scene.
Chewie laughing and Han looks so betrayed.
NERF HERDER!
Have I mentioned I love Leia?
The sad look on Han’s face when Leia calls him scruffy.
Luke’s like PLEASE DONT GET ME IN THIS!
I forgot Luke and Leia kiss!
3P0 casually mentioning that it isn’t a rebellion signal
Oop, here comes Anakin “So, do you like my plan?” Vader Skywalker.
The Falcon absolutely wreaking Han.
Han and Luke silently communicating.
Vader’s egg.
Vader casually killing someone while talking.
Have I mentioned I love Leia?
The stop motion is amazing.
THE AT-AT!
3P0 casually reminding R2 to be safe.
Luke trying to save his friend
Han running back for Leia.
Han catching 3P0.
Anthony Daniel’s autotune.
The very old sounding theme.
Luke gets his dumbass traits from Anakin.
Carries scream.
Where in the hell is the scene where 3P0 rips the warning on a door?
R2 being worried about Luke.
“Take Evasive action!” Almost dies.
The scene where Han is on the pole and his ass is on display, thank god Harrison Ford got paid for that.
Leia trying to fly falcon shows that she’s a Skywalker and has that natural ability to fly.
Had to switch over to my computer.
“Never tell me the odds!”
Oof, Dagobah.
Here comes the green dwarf who drinks coke every day.
Luke’s X-wing.
R2 falling into the water
R2 scream
Yoda should show up soon.
Vader’s egg.
Anakin’s crusty head.
Han catching Leia
Leia getting pissed
Han flirting
Here comes Yoda, the coke drinker.
Yoda’s so damn high. I’m meaning weed type of high
R2 getting beat by Yoda.
You know for a fact Yoda was beating R2 because he remembers Jedi Knight Anakin Skywalker’s way too damn modified Astromech.
How the fuck is Frank Oz still alive?
3P0 wants his husband.
Oop, here comes the kiss scene with Han and Leia.
Han calling Leia by her first name for the first time.
“Scoundrel?”
“I happen to like nice men.”
Finally!
Fucking 3P0!
Han looks so vulnerable.
Oop Palpatine.
Vader’s egg.
Ian McDiarmid has been playing Palpatine since 1980.
Anakin learning that Luke Skywalker is his son and having to pick between killing him and wanting to finish raising Luke. It’s quite sad actually.
R2 getting drenched scares me.
Luke hiding his distaste for Yoda’s food.
Yoda and Obi-Wan talking.
I’m gonna be honest, I hate Yoda. He’s an old man who is doesn’t want change until literally episode 8. He may have taught Luke something but Luke had to learn the way of the force by himself.
Also, Yoda scares me.
Have I mentioned that I love Leia?
“I have a bad feeling about this.”
C3P0 yelling at the Mynock.
Leia faceplanting into the Falcon.
“I am not a committee!”
I don’t like the Luke/Yoda training scene.
The only thing that I believe that Yoda taught look was to absolutely fear his connection with the force.
The whole under the tree Luke/Vader “fight” was to allude to “hey, Vader is this Anakin guy we keep talking about.”
Is that Boba I see?
The light speed fail x2.
“Shut up!”
I don’t like this Luke/Yoda training scene either.
“No! Try not. Do or do not. There is no try.”
Unpopular opinion: Palpatine should’ve killed Yoda.
The soft flute force theme.
Bruh, I forgot Han landed the Falcon on Vader’s ship.
Leia turning 3P0 off.
“He’s a card player, gambler, scoundrel. You’d like him.
“Thanks.”
You can see Anthony Daniels or his stand in breathing in the 3P0 outfit.
Boba following them.
Again, I hate each and every single Yoda/Luke training scene.
“Han. Leia!”
Yoda constantly belittling Luke’s compassion for his friends that he sees as his family. This is why I don’t like Yoda.
The landing on cloud city.
I forgot how much Cloud city looks like Corucant.
Lando Calrissian
Han pointing to himself, *me?*
Lando Calrissian.
“What have you done to my ship?”
“Your ship? Hey, remember, you lost her to me fair and square.”
They are literal children and I love it.
Lando immediately flirting.
Also, what the fuck was George Lucas thinking on letting 5ft something men get chest to chest with Carrie and try to intimidate her with their height whilst trying to flirt with her?
Wtf was he thinking! Carrie Fisher is 4ft something and I feel bad for her.
“She’s the fastest hunk of junk in the galaxy.”
Chewie going to look for C3P0.
The soft force theme.
The force theme turning to the imperial march.
Obi-Wan Kenobi, you let 12-year old Ahsoka Tano on a battlefield with Anakin fucking Skywalker, the man who stared General Grevious in the face and basically told him to fuck off, and you’re not letting Anakin’s literal son go save his sister and future brother in law! So shut the fuck up dead guy and let Luke save his friends.
Yoda can go die for all I care. I forgot how much of an asshole he is.
God, I fucking hate Yoda.
Leia’s Bespin outfit.
Leia worried over 3P0 is the sweetest thing. This shows just how great of a mom she’ll be.
“I don’t trust Lando.”
Have I said that I appreciate how pretty Harrison Ford is?
Yo! Mandalorian!
Also, chewie finding C3P0!
Leia covering her body when she realizes Lando is watching her is something I thought I’d never relate to but whelp, here we are.
Lando Calrissian is very creepy actually in how he treats Leia every chance he can get.
Han’s ready to punch him.
“Would you join me for a refreshment?”
“No!” I never realized how protective Chewie is of Leia until this scene. Chewbacca immediately is ready to rip Lando apart.
“Having a problem with your droid?”
Han immediately realizes how vulnerable Leia can get when C3P0 is involved and when people she’s intimidated by. Han drew away Lando’s attention on 3P0 to him.
Han drank his appreciating women juice.
Is Boba wearing a death watch thingy on his shoulder?
Leia looks so damn scared.
Han grabbing Leia’s hand tighter to protect her.
Chewie trying to work on C3P0.
The imperial march.
Han’s super pale. “I feel terrible.”
Leia’s vulnerable and even though Han’s hurting he jumps in to protect her and how angry Leia gets, that’s when everyone knows that Leia’s feeling and anger is her protection emotion.
Honestly, I’m ready to skip the rest of Lando’s scenes.
Carbonite.
Okay so when Vader tells the Troopers to put Han into the carbon freezer, Chewbacca attacks, if you notice, Vader just lets him. It’s not because, “hey let’s not anger the Wookiee more.” It’s because according to a scene in The Clone Wars animated TV show, Chewbacca saved Anakin’s padawan, Ahsoka. I like to think Vader was finally paying his debt to the Shriwook for saving Ahsoka.
Han calming down Chewie by telling him to look after Leia.
Han and Leia’s second kiss
“I love you.”
“I know.”
Leia looks so damn sad and scared.
Chewie literally pulling Leia into his body to try and lessen the pain she was in.
The fact that Luke doesn’t realize that it’s Han.
Luke slowly realizing that he didn’t see Han with Leia and Chewie.
The only lightsaber fight between Luke and a Vader that I remember.
I’m not gonna comment on Chewie chocking Lando.
That force jump.
The biggest plot twist in cinematic history, according to the Internet, is about to happen.
R2 getting electrocuted
R2 going to fix his husband.
Oop, Luke’s hands about to get cut off.
Mark Hamill’s scream.
“Luke, there is no escape. Don’t make me destroy you. Luke, you do not yet realize your importance. You have only begun to discover your power. Join me, and I will complete your training. With our combined strength, we can end this destructive conflict and bring order to the galaxy.”
“I’ll never join you!”
“If you only knew the power of the dark side. Obi-Wan never told you what happened to your father.”
“He told me enough. He told me you killed him.”
“No. I am your father.”
“No, no, that’s not true. That’s impossible!”
“Search your feelings. You know it to be true.”
The iconic “Noooo.”
“Luke. You can destroy the emperor. He has foreseen this. It is your destiny. Join me, and together we can rule the galaxy as father and son. Come with me. It is the only way.”
Skywalker men are such idiots and always are so dramatic.
The poor film editor, having to make it look like Luke is falling and is just playing with the footage they got of Mark Hamill writhing around.
And here we see just how powerful Leia and Luke are.
“Leia. Hear me. Leia”
“Luke.”
Luke’s just swinging his legs.
Light speed fail x3
“Luke.”
“Father.”
“Come with me.”
“Ben. Why didn’t you tell me?”
“Luke, it’s your destiny.”
Mark Hamill is such a talented actor
Welp, Anakin’s gonna kill everyone.
“May the Force be with you.”
Luke’s fake hand.
The chills I get during the ending music.
And that was The Empire Strikes Back. All in all a good classic.
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lostsolsdestinyblog · 6 years
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In response to sc_Slayerage
November 30, 2017
This is a response to sc_slayerage, who asked me to make my own video if I disagreed with his, but I'm going to respond here instead. So sc, here are my thoughts (yours in quotes)
Suck ass weapons include ARs, Hand Cannons, Scouts, Pulse Rifles, Submachine Guns [and Fighting Lion]
Vigilance Wing, Sunshot, Coldheart, MIDA, Sweet Business, Graviton Lance, Nameless Midnight, Call to Serve, Antiope D, Last Hope, True Prophecy, Better Devils, Origin Story, Cuboid ARu, Martyr's Make, Uriel's Gift, Ghost Primus, Armillary Psu, Scathelocke, Pleiades Corrector, Manannan SR4, Nergal PR4, Risk Runner.
All weapons I have mostly on my characters (and a few in my vault). I have used most of them extensively and regularly switch between many because I enjoy them all.
Through 3 years of D1, in PvE I basically used Cryptic Dragon, MIDA, B-Line Trauma, Plug One, LDR 5001, Coiled Hiss, NA3D1 Salvation State, Thesan FR4, Hung Jury, Grasp of Malok, Last Extremity, Funky Steel Medulla, Chaos Dogma and Y3 Vision of Confluence.
That's it.
Throw in heavy and you can expand it to Truth, Gjally, Thunderlord, Baron's Ambition, All 3 exotic swords and the Spartan Laser (on Atheon)
3 years. Not a lot of diversity.
Based on nomenclature, you can't have 2 primary weapons. You can't use 2 things primarily.
They were called primary weapons because they were the weapons we used the most. As beloved as any special or heavy weapon was in D1, they accounted for a relatively small percentage of actual use throughout PvE encounters.
By your definition, you are correct. We can't use 2 things primarily, hence them not being called Primary weapons any longer. That said, the new system allows us to have more variety in use of the weapon classes we used by far the most in D1, but were limited to only using one of.
Special weapons in D1 were able to compete with heavy weapons, but with less versatile efficacy. Meanwhile D1 heavy weapons were incredibly versatile... but the point to be made is that the heavy weapon slot offered the opportunity to use the weapon that was the best weapon in your loadout, clearly outperforming both your primary and special in almost every case.
What you're not taking into account is that in both D1 and D2, the only real need for the special/heavy then and power now is yellow bars, shielded enemies, bosses and picking off enemies at a distance. But then (as now) the heavy weapon was clearly superior for doing that and in most cases outside of the raids and (at least year one) D1's famous "hide and snipe'' strikes, there really wasn't a situation where you needed both special and heavy at once. I'm not saying everyone played like I did, but once I got Boltcaster there was really no need to ever use a special weapon unless it was the best dps for a boss.
AND of all the special weapons in D1, only sniper rifles were really relevant in PvE anyway. Not a lot of people were running Fusions and Shotguns in endgame PvE and especially not high level endgame.
Special weapons began to go downhill when they needed to be brought down to the level of [sidearms]
Actually it had absolutely nothing to do with the introduction of sidearms.. Shotguns began to go downhill with the dominance of slide+shotgun in the crucible and then with Felwinters + range finder or shot package. Shotguns were nerfed how many times in D1? Fusions were first nerfed in 1.1.1 long before sidearms existed. Snipers were nerfed because they were too dominant in PvP thanks to other nerfs.
The simple truth of the matter is that in all reality special weapons were doomed the moment primary weapons began their backwards power progression. Eventually it led to anything capable of a OHK being the best option for any encounter. We could go for days about all the intricacies of the decline including how the death of damage over time played into everything, but that's a long story.
Also ammo regenerating weapons and specials equippable as primaries were a mechanic that bit Bungie in the ass and broke balance in ways they could never correct.
The single biggest problem of the new system is that it causes utter devastation to gameplay variety.
I understand this to be a real issue for a lot of players, but you have to be able to acknowledge that it has significantly broadened gameplay variety for others. Just looking at the weapons I listed D1 and D2, there are no hand cannons listed for D1. I probably had less than 200 kills TOTAL with them over 3 years. And in any era, once I found my primary of choice, I was locked in and if I was using a Scout, there wasn't much using anything else. Chaos Dogma was my weapon be it strikes, patrol, raids or events like Archon Forge.
For me D2 has been a revelation. I have and do use all manner of combinations regularly (though Pulse rifles besides VW and high impact scouts could use some love) and I enjoy all of them. In D1 I never would have gotten to experience the weapons I do now.
Rockets are currently the best weapon for virtually any situation
Gjallerhorn pre-nerf (hence the nerf)
In D1, Bungie made the decision to put snipers and shotguns in a different class than rockets because they are more specialized. If snipers and rockets are both consistent options, you have to put them in separate slots because if you don't, the weapon with the most obvious disadvantages will wind up being virtually useless.
I understand your frustration in some situation like boss encounters in D2 (though primarily in strikes because Calus can be one-phased pretty easily). I would counter your point by saying that those situations where snipers and shotguns were not only both consistent options, but both necessary were extremely rare. I would also say that the issue isn't so much in both weapons being in the power slot now as it is (like you said) that rockets and swords are just the better options with the current weapons, but that could easily be fixed by giving shotguns and snipers advantages that rockets don't have. I would start by significantly upping the ammo reserves for snipers, shotguns and fusion rifles. They may not do as much damage as rockets, but giving them the ability to be used longer in-between ammo drops would make them a genuinely desirable option in MANY aspects of D2 PvE.
It also doesn't have to just be more ammo and the ability to kill more yellow bars before running out (or more potential damage long term vs a rockets burst damage) either. Bungie have a lot of brilliant people working for them and I know they can come up with other ways to make other power weapons stand out and we'll still have rockets for the situations that call for them (Calus).
The new system destroys gameplay variety... all it takes is a few fights against bosses where you're out of your limited power ammo to see how lame it is to tickle a boss with an AR
Am I the only one that remembers spending more time sitting waiting for ammo synths to pop than actually fighting enemies in D1 endgame content? Did year one Nightfalls, Crota's End, etc not happen?
All joking about the painful ammo-less past aside, in those situations where we were stuck with a choice of either Special or heavy (just like now) because we could only pop synths for one or the other; it led to deciding if you needed more prolonged attacks (clearing more enemies) or hitting as hard as we could (bosses). So in reality we had the exact same choice much of the time in D1, but the difference was that our snipers, shotguns and fusions were better options because of their ability to take out significantly more ads because their reserve ammo was double what it is now. Hence, give them more ammo.
The new weapon system ruins the excitement of loot. [I'm] not interested in 2/3 of [my] weapons being suck ass. The current weapon system exists to the exclusion of truly powerful weapons.
We haven't scratched the surface of what weapons can and will be in D2 so I'm not sure how you can make that assertion, but more on that in a bit.
Icebreaker would destroy the ammo economy by being the only power weapon with infinite ammo.
It helped destroy special weapons as a class as the ammo economy in D1 was nerfed repeatedly to try to balance a game in which we had too many ways to OHK things in PvP (read: Trials) or Bungie felt they were cheesing endgame bosses and so the entire game suffered. More on PvP later.
If you made The Last Word [in D2], it would dominate the suck ass weapon slot by being too not suck ass.
Isn't this what we want??? A weapon to dominate a weapon slot, but then make more of them and make them for kinetic, energy and power and make us have to really choose where we want that God-weapon advantage?
Why can't this exist in D2? Because if the answer is just balance as you’re stating, then switching back to Primary/Special/Heavy would change nothing. TLW would still dominate the primary slot if it was the only good option, but the same balancing excuse would keep it from existing if we went back to the old setup.
The new weapon system makes it hard for great gear to exist, which makes the looting aspect that much less exciting. Every time someone wants the loot system fixed, part of me is very much aware it's a foundation problem. They couldn't just give us more ammo and guns. We need loot that's worth wanting.
The new weapon system doesn't make it hard for great gear to exist at all and they very well could just give us more weapons and armor. If we had HUNDREDS of weapons to grind for all with unique different static perks and DOZENS of armor sets, we as a community wouldn't be having many of the endgame conversations we are now and you and I probably wouldn't be having this discussion because we'd be online grinding new gear.
The foundation problem was D1. It was broken to the point where they literally could not balance the game and we had a world not only of constant rotating metas as each change broke something else in the ecosystem, but so broken to where the only fix in many situations was taking away ammo completely. Is that the game we wanted to continue with for 3 more years or however long D2 runs for? I really don’t think so.
Not only is the loot in D2 less exciting to get as a result of this change, but you can also see that the way they have systematically forced themselves into a position where it’s much more difficult to create strong loot. It would create huge obvious balance problems if they did make strong loot that would result in us negating huge parts of the weapon pool.
Let’s start by taking a realistic look at loot in D1. Bungie painted itself into a corner with vanilla Destiny. It gave us so many incredible weapons that there was literally no way for them to improve.
How do they give us a better heavy than Gjally? They couldn’t.
Vex? VoG weapons in general? Thunderlord?
There was no ceiling and they realized it early and so outside of exotics, our weapons didn’t progress into The Dark Below. Were those weapons more powerful? Nope. In fact over the course of 3 years, almost every single weapon we got was just a reskinned version of something that existed in vanilla (but probably nerfed).
Cryptic Dragon and its full-auto raid counterpart Vision of Confluence was NA3D1, Hygiea Noblesse, Hung Jury… and eventually full circle back to Cryptic Dragon and Vision again in year 3.
Praedyth’s Timepiece became Coiled Hiss, Grasp of Malok and Clever Dragon. There was a year 3 FWC version but does anyone really remember it?
You can do that for virtually any weapon in the game in every weapon class. There were a few outliers like Touch of Malice (got nerfed), Spindle (got nerfed), Chaos Dogma and Outbreak Prime that added unique special abilities, and the glorious and beautiful exotic swords, but outside of those where did we get strong loot? We didn’t and even when we did pick up a new weapon, odds are we were just trying to find the new version of the one that got taken from us.
So not only was D1 broken to where they couldn’t give us better, stronger loot because it would create huge obvious balance problems if they did. The entire weapon system in D1 was set up to where it resulted in us negating huge parts of the weapon pool as we never really got anything better and basically chased God rolls for the actual few we wanted new versions of.
The fix is to go back to D1
D2 is the fix to everything that was wrong in D1. Maybe a lot of the changes aren’t what some players wanted or expected, but D1 was broken and Bungie had a painful choice to make (that was going to get crushed either way): Either keep going with the game they had, where every change broke a different aspect, where we’d never be able to get more powerful, where each expansion would see our cooldowns reset and have to grind them back where they were at the end of the previous… or they could bite the bullet and reset the game.
I can’t imagine they wanted to start over and I think they understood that it was going to take away a lot of what they wanted to do with the franchise as they had to rebuild systems instead of making new cool stuff with a limited time frame.
I appreciate your point of view and I don’t want to dismiss players like yourself who miss the old loadouts. If I could have a choice between now and HoW, I’d probably take HoW from an overall game experience, but we both know why we can’t go back there. The thing that has hurt Destiny the most is a word that got drowned out in your delivery and that is balance. D1 could not be balanced and some of us argued for 3 years that it wasn’t meant to be, that is was okay to be outgunned because we had a rock/paper/scissors system of checks and balances between all our weapons and abilities. That the game wasn’t played on spreadsheets or in a vacuum and Thorn was a challenge to overcome and conquer. That 1:1 balance and equal kill times would lead to everyone just using whatever weapon had the most ease of use (Auto Rifles), but it isn’t what the community wanted.
So the question to me is, how does Bungie make what we have better, because we aren’t going back to D1. I have LOTS of ideas that I’ve posted on PvP and PvE and so have millions of others. Bungie put up their state of the game post today outlining their initial plans that include many of those suggestions and I’ll keep giving feedback and suggestions on what can still be improved.
So I would ask you, instead of just saying scrap the new system and go back to D1, what would be ways in which bungie could make the system we have now better?
D2 can still be so much more, but what it has that D1 didn’t is a true solid foundation, a firm vision of what they want the game to be and an actual ceiling to reach for that hopefully will see real power progression as we go and no more of the addition-by-subtraction reverse power creep of D1. I want D2 to be great and I want D3 to build off of that and not be another reset/side step. Hopefully we all get there together as a developer and community. Thank you for your time.
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