after 650+ hours of playtime
almost 90 hours in just one character
I defeated the moon lord for the first time IN MY TERRARIA CAREER
I HAVE HAD THE GAME SINCE 2017 ON STEAM
IT WAS PIRATED BEFORE THAT
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Maybe this is the salty noob in me talking but i think danger mechanics should actually Do something. Like right now it just feels like"hey youre losing. Did you know youre losing. Hey. Hey. You suck and youre losing." As if i havent been killed 5 times in the past 20 seconds because the enperry dualies dont want to get out of my home base
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I see a lot of people saying that the royals (mostly Alfred, but I’ve seen a fair bit of complaining about all the others too) are statistically bad in Engage. I have to wonder, what difficulty is this based off of? On my Hard playthrough most of the royals were my best units, and Alfred in particular was amazing. Ivy and Celine were probably the weakest two - Ivy due to being a bit slow and having AWFUL dex and luck, and Celine just lacking power due to splitting her attention between strength and magic.
Is it just Maddening that they’re specifically bad for? I have not (and will not) played that mode in any FE but my impression is very much that Maddening mode is a different experience and you’re basically forced to play a certain way to win. That’s probably even more true here since fixed growths are in play, so you can’t count on RNG to give you good units. You have to find the ones that the game wants you to use, and stick with them.
For me, one of the biggest joys of FE has always been the RNG of it all - I love the random growths meaning different characters shine (and suck) each run, which encourages you to give different units a try. I love that, at least on Normal and Hard, you have enough breathing room to basically play how you want - favor the units of your choice, reclass whoever into whichever classes you fancy, etc - and doing so MIGHT make your life harder but probably won’t doom your entire run. The versatility and random nature of your units growths makes strategy & combat in this game infinitely more appealing and adds to its replayability.
Like I LOVE Persona games and Stella Glow (which gameplay wise is fairly similar to FE) but in those games the characters are what they are, and the stats on level-up are set in stone. Once you’ve done ONE run and know what works, Complacent Gaming kicks in and you repeat the exact same steps in future runs. In FE even if you use the same characters in the same classes, their performance WILL vary based on how blessed or cursed the RNG has been for them.
If Maddening IS as difficult and particular as I’m assuming, and basically every unit’s viability is determined from the moment you get them and you HAVE to play a specific way to win... is it really right to judge units based on that specific difficulty? Like, sure, so-and-so SUCKS on Maddening, but so does EVERYONE except this specific handful of units and if you use anyone else you’re just hurting yourself.
I feel like we should be judging characters based off a difficulty where everyone is at least VIABLE from the beginning, but judging how likely they are to REMAIN that way based on their growths/classes/personal skills/etc.
To put it another way, what would a tier list of a Maddening run look like? My impression is that it has two, maybe 3 categories of who you can actually use, who gets benched immediately, and MAYBE a middle category of who exists to fill a spot on the team and take a few hits/deal a smidge of damage for just a little while until someone better comes along to replace them. Meanwhile on Normal and Hard you can have a full spectrum of who on average is statistically the best through the worst, with everything in between. And considering several “unusable” units on Maddening are at least GOOD or even better on a normal or hard run, can you really call them bad? At the very least CLARIFY you mean they’re bad on Maddening specifically instead of in general.
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hm.
apparently fromsoft nerfed a bunch of bosses in the new patch.
I really would've preferred they just added an easy and a hard mode or difficulty sliders (enemy health, enemy damage, enemy attack speed, boss stagger windows, etc)
(I'm actually not going to blame this entirely on all the people who complained that the game was too hard or unfair or unbalanced (even though they're idiots) and instead blame some of this on all the idiots who kept going on and on about how fromsoft should never put easy modes in their games because it would ruin their games even though an easy mode literally wouldn't affect them because they'd never use it. this is what the alternative is: now everyone has to play the game on a lower difficulty because you didn't want people to have the option to choose)
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For game
Dabi, Hawks, Shiggy
CRIES THIS IS HARD
husband — tomu<3 (non negotiable he told me so sobs)
one night stand — dabi (f keigo im so SORRY)
best friend — hawks
HUSBAND, ONE NIGHT STAND, BEST FRIEND ask game !
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A lot of people are apologizing to Zaion because her situation is very similar to Selen's but I just cannot forgive the rape jokes, I'm sorry
Joking about how she would have also raped the girl in a game she was playing is fucking wild. Like everyone just forgot about that and thinks she got terminated just for being a shotacon. Japan does not give a shit about that.
AND THEN SHE BASICALLY APOLOGIZED BY GOING "Sorry, it was a gamer moment 🥺"
Like... Bro... That's not something that comes out of your mouth if you weren't comfortable with saying it in private
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