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#franz vohwinkel
mtg-cards-hourly · 2 months
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Myr Battlesphere
Artist: Franz Vohwinkel TCG Player Link Scryfall Link EDHREC Link
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alphamecha-mkii · 5 months
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Mechwarrior: Dark Age #9 - Patriot's Stand Cover Art by Franz Vohwinkel
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sandmandaddy69 · 9 months
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Franz Vohwinkel
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Sludge Strider by Franz Vohwinkel
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art-the-gathering · 7 months
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inevitable betrayal
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magicmalcolm · 10 months
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Curse your Suspended yet Inevitable Betrayal!
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artofbattletech · 10 months
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Franz Vohwinkel artwork (AI upscaled) #battletech #mechwarrior
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glyphreader · 5 months
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Battlegate Mimic (Eventide No. 133, Illus. Franz Vohwinkel)
On Shadowmoor, mimics are the twisted versions of Lorwyn's harmless, derpy-looking changelings. Instead of adjusting their form to their surroundings and existing peacefully alongside them, mimics use their shape-changing magic to lure in their prey, and and then strike.
Mimics don’t need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
It seems that the Great Aurora has transformed the changelings quite significantly: While they originally were translucent, jelly-like creatures with no stable form, mimics appear to be shambling, mutated masses of organic matter. The face you see in the illustration? That's just the lure, the ruse, manifested by the little magic that the mimic is still able to focus and control. Its real body is behind the face. It might not be that hard to identify when you look at the art in a large format, but on the cards, it takes a second look to notice.
Each of the five mimics has a different kind of creature (family) that it seems to have mutated from: Spiders and insects for Battlegate Mimic, octopus and deep-sea fish for Shorecrasher Mimic, bats for Nightsky Mimic, lizards or dragons for Riverfall Mimic, and horned beasts for Woodlurker Mimic. They almost feel like they belong on Innistrad during the events of Eldritch Moon, and I love how they enhance the weirdness and eeriness of Shadowmoor in a subtle way.
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askkrenko · 2 years
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Krenko’s Guide to Creature Types: Myr
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Art by Franz Vohwinkel
What is a Myr (flavorfully)?
Myr means Ant, and while Myr are not related to ants, it’s a fitting term for them. The Myr are an omnipresent type of artifact creature spread throughout Mirrodin/New Phyrexia. Originally created by Memnarch to help maintain the planet, after his death the Myr’s programming was forced to adapt, and many Myr created after were designed with minds capable of learning. Thus, the Myr became their own race.
Myr are rather small, generally about half the size of a person, but a small number of Myr created to guard and protect other Myr are much larger.
Unfortunately, Mirrodin was taken over by the Phyrexians, and now many Myr have been Phyrexianized. It is unknown what amount, if any, of Myr remain free.
What is a Myr (mechanically)?
All Myr are Artifact Creatures, with the vast majority being colorless. This is less a factor of Myr color identity, though, and more that colored artifacts were not common when Myr first appeared. The most recent Myr have had colors, and it’s likely that more will going forward.
Myr are usually small, generally in the 1-2 power and toughness range, with the larger Myr being specific outliers. There are also a number of cards that make 1/1 Myr (or Phyrexian Myr) Artifact Creature tokens. One card makes 2/1 Blue Phyrexian Myr Artifact Creature Tokens, but he’s specifically building his own, so those aren’t standard representations of Myr.
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Can I make a Myr deck?
Myr are a decently supported tribe with a reasonable number of representatives, but suffer the problem that all Artifact Creature tribes do: Balance generally requires Artifact Creatures to be weaker than non-Artifact Creatures. Further, while there are specific Myr rewards, they’re generally not any better than the simple “Artifact Creature” rewards.
In 60 card, while you can go adorably infinite with two Myr Galvanizers and other mana-myr, it’s hardly efficient and few of your creatures have power on-par with colored creatures. This efficiency will increase as more colored Myr are printed, but right now they’re just generally weak.
This isn’t to say you can’t make the deck, just that your focus needs to be on cards that care about Artifacts rather than cards that care about Myr. Tempered Steel goes a long way.
That or you just ramp into Myr Battlesphere and smash face. That works, too.
In Commander, you have a similar problem, and while there are a few commanders that work well with what Myr are doing, none of them are overly happy being the Myr commander. Brudiclad, Telcor Engineer is the obvious choice, but he only makes one Myr a turn starting at 6 mana, and his ability really wants you to turn those tokens into something more formidable. 
If Myr deck is actually your goal, I’d suggest a Commander who is both White and Blue that rewards playing Artifacts. Breya is an obvious powerhouse here, but you can also combine Silas Renn with Ravos or Rebbec to revive your Myr and/or protect them. There’s a number of other options, but they all come with the same core issue.
Are there enough playable cards and synergies to make a Myr deck in Commander? Absolutely. Are the Myr themselves strong enough that playing a Myr deck will be stronger than playing an Artifact Creatures deck? No. 
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  Is Myr a good creature type?
I love Myr. They’re consistent, clear, and unique to Magic: the Gathering as an IP. They’re cute, they’re cool, they do a lot of useful and interesting things, and I hope they’re okay.
Mechanically, Myr only being Artifact Creatures does have them fight in design space between Myr Matters cards and Artifact Creatures Matter cards, with the latter being an infinitely bigger space, so they need a few better tribal cards if they want to actually exist as a tribe. A Legendary creature that makes Myr tokens faster than Brudiclad does would go a long way. Hopefully we’ll see something akin to it during the next Phyrexian invasion, which looks like it’ll be coming sooner rather than later.
One minor issue of Myr is that their typing is so narrow they’re unlikely to show up on other planes. Kaladesh had Servos which aren’t the same as Myr but sharing a creature type with them would’ve gone a long way. I hope Myr make their way somewhere else in numbers, just so we can have more Myr, but I’m not sure how when they’re so intrinsically tied to Mirrodin.
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mtg-cards-hourly · 3 months
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Symbiotic Beast
The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
Artist: Franz Vohwinkel TCG Player Link Scryfall Link EDHREC Link
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alphamecha-mkii · 5 months
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sandmandaddy69 · 10 months
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Franz Vohwinkel
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oh-no-eu-didnt · 2 years
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Kandosii-type dreadnaughts were large vessels used by the Mandalorian clans during their war with the Republic. Heavily armed and armored, the Kandosii’s design was stolen from a subjugated species and adapted for the Mandalorian’s conquests. Some later starships, like the Dreadnaught-class heavy cruiser, were designed to resemble these legendary assualt vessels.
Source: Knights of the Old Republic Campaign Guide (Art: Franz Vohwinkel; 2008)
First Appearance: Knights of the Old Republic 15: Days of Fear, Part 3 (2007)
Read more on Wookieepedia.
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Ornithopter (Blueprint Ver) by Franz Vohwinkel
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art-the-gathering · 7 months
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sylvan anthem
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island-delver-go · 6 years
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Sweet mail day from a friend who went to GenCon!
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