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#for the record I just turn on easy mode and walk through with no hazards
suinicide · 2 years
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I have to hand it to aeterna noctis, thank you for giving me a shortcut that shaves like two minutes off my travel time. All that pixel perfect platforming wasn't something I wanted to go through a second time.
But fuck you for making it even worse precision platforming that I can't even get through once.
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thegtavlovers-blog · 5 years
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How to make money in GTA Online
We've gathered together all the significant approaches to profit in GTA Online in our exhaustive guide beneath. Since Grand Theft Auto 5's discharge, the expense and measure of vehicles, weapons, garments, and other fun things available to be purchased in GTA Online, the game's multiplayer part, has expanded considerably. Be that as it may, so too has the measure of cash that can be made. Regardless of whether these two things have expanded at a similar rate is a discourse for some other time, however in this article I've gathered all the most ideal methods for profiting (authentically) in GTA Online to enable players to comprehend what can in some cases be a convoluted and cumbersomely talked about theme.
There are heaps of techniques to profit in the game that are not recorded beneath, for example, hustling, deathmatches, missions, and different other game modes. In any case, the sum you get for the time contributed has not scaled up since 2013, so nearly they are exceptionally wasteful. New players may discover them helpful to begin and at last, insofar as you're appreciating what you're playing, the obtaining of cash will fall into place easily. This guide, however, will concentrate on an assortment of the most productive approaches to get however much cash-flow as could be expected. We've as of late refreshed it to incorporate subtleties on profiting through dance club in the game.
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It's significant that the majority of the beneath is centered solely around cash making. Don't hesitate to blend things up and do what you like the most. Despite the fact that the most cash every hour will be picked up by having a Gunrunning dugout or potentially cocaine business working out of sight while you granulate Vehicle Cargo and VIP Work (in case you're playing solo) or the Pacific Standard Heist (in the event that you have an able gathering), doing likewise again and again can get exhausting. Without a doubt the greatest you'll ever have the option to win with full on pounding is just around $500k every hour at any rate, and keeping in mind that that may sound a ton, it would even now take you more than 600 hours of unadulterated granulating at that dimension to have the option to purchase every one of the vehicles accessible in the game (as I investigate on my YouTube channel here).
When it turns into a task to gain money, where it feels more like an occupation than a game, or you're hating the your rewards for all the hard work to such an extent, it might be a great opportunity to gta v online cheats give moneymaking a rest or seek different diversions for happiness. That issue aside, however, beneath you'll locate the most ideal approaches to profit in GTA Online as it as of now stands. We do exclude the Arena War arrangement here on the grounds that it's not one of the better methods for making money in the game.
Twofold cash occasions
Watch out for twofold cash occasions. Rockstar will change what you can do to procure twofold cash basically consistently. Here and there it will be on races or enemy modes that, even with twofold cash, won't be as productive as different strategies I've recorded here. In any case, here and there the beneath strategies may have a twofold cash week, for example, Gunrunning dugout or Vehicle Cargo deals. The more alternatives you have open to you, the more you can exploit these twofold cash occasions in the event that they happen to be for something worthwhile. What's more, if there's ever twofold cash on Heists (which is uncommon), you ought to completely do some crushing during that week.
Heists
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Strategy: Walk to the heist arranging room in your top of the line loft and select your picked heist to begin. You should pay a forthright expense to begin the heist as host. Welcome your three companions and work through the setup missions and finale. It is prescribed to have a decent gathering of four individuals to do this as correspondence and aptitude is required to decrease the time taken, and there are various aides online for every mission.
Tip: The Pacific Standard Heist on Hard mode will return the most benefit every hour than some other cash making strategy in the game when done successfully with a capable gathering of players. The host of any heist doesn't profit during setup missions and needs to burn through cash to begin each, so it's a smart thought for the host to take 40% of the last heist income with different players taking 20% each so every one of the four players will acquire around a similar by and large.
Doomsday Heist
Strategy: Walk to the heist arranging room in your office and select your picked heist act to begin. You should pay a forthright expense to begin the heist as host. Welcome one, two, or three companions and work through the prep missions, setup missions and finale. Similarly as with the old heists, round up a gathering of better than average players since correspondence and ability is expected to diminish the time taken to beat it.
Tip: Completing these heists with two players as opposed to four will normally mean more cash per player, as the general payout continues as before, however the missions will be somewhat progressively troublesome and conceivably additional tedious with less players. The host of any heist doesn't profit during setup missions and needs to burn through cash to begin each, so it's a smart thought for the host to take 40% (4 players)/half (3 players)/60% (2 players) of the last heist income with different players taking an equivalent offer of what remains, so all players will acquire roughly a similar by and large. Paying to skip prep missions is quite often never justified, despite all the trouble from a financial or time point of view.
Extraordinary Cargo
Strategy: Start an association as a CEO from the SecuroServ alternative in the communication menu. Stroll to the PC in your office and select "Uncommon Cargo", at that point "Purchase" on the measure of cartons you want. You should finish a mission to convey the containers to your distribution center. You can just convey one box at any given moment yet you can return and forward to gather them. You would then be able to utilize the workstation in the stockroom to sell your gathered boxes by means of a conveyance mission to turn a benefit.
Tip: Buying more cartons on the double is additional time successful, particularly on the off chance that you have companions to enable you to gather them and convey to your distribution center. The more cartons you sell without a moment's delay, the more cash you'll make per container, subsequently a huge, full distribution center is the best to develop and sell. Enormous stockrooms cost more to buy, however, and selling 111 boxes immediately is a bigger hazard as you'll either increase 2.2 million or lose everything.
Vehicle Cargo
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Strategy: Start an association as a CEO from the SecuroServ choice in the cooperation menu. Stroll to the PC in your office and select "Vehicle Cargo", at that point "Source Vehicle". You should finish a mission to take a vehicle and drive it back to your vehicle distribution center. Be cautious when driving it back as harm will result in fix costs, affecting on benefit. You would then be able to utilize the workstation in the vehicle distribution center to send out the vehicle you sourced by means of a conveyance mission to turn a benefit.
Tip: Repeat sourcing missions until you top off your vehicle distribution center with 10 standard range and 10 mid range vehicles without any copies. By then, every source mission will give you a top range vehicle until you get each of the 12 of those. Just fare top range vehicles and sell the same number of vehicles without a moment's delay as you can in the event that you have companions to enable—this will to help expand benefits every hour.
Airship Cargo
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Technique: Start an association as a VIP or CEO from the SecuroServ choice in the cooperation menu. Stroll to the PC in your storage and select "Source", at that point the sort of payload you need to source. You should finish a mission to convey the payload to your shed. You would then be able to utilize the workstation in the shed to sell your gathered freight by means of a conveyance mission to turn a benefit.
Tip: Stick to sourcing just one kind of payload, and make it either opiates, synthetics, or medicinal supplies. You get a 35% reward for selling 25 cases of these sorts, and a 75% reward for selling every one of the 50 containers. Selling a full shed will expect companions to gta 5 online money glitch 2017 support you, and when all is said in done sourcing freight with companions is significantly more time compelling.
Gunrunning
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Technique: Start an association as a VIP or CEO from the SecuroServ alternative in the communication menu. Stroll to the PC in your fortification and select "Resupply", at that point "Take Supplies" or "Purchase Supplies". You should finish a mission to convey the provisions to your shelter in the event that you pick that choice, or they can be conveyed with no exertion on the off chance that you get them. When you have supplies your staff will start producing, transforming them into stock when you're doing most different things in the game. You would then be able to utilize the PC in the dugout to sell your stock by means of a conveyance mission to turn a benefit.
Tip: Buying supplies is additional time powerful, as is setting your staff to just assembling and purchasing the gear/staff overhauls. This is easy revenue so you ought to have this running out of sight while you make dynamic pay from different strategies recorded. There is no financial reward for selling a full dugout, and doing as such will require companions if there are different vehicles to be utilized for the sell mission.
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axolotiels · 7 years
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Kick in the Head Ch. 1
Chapter 1 of Kick in the Head is posted! I’ll try to update at least once every two weeks but I’ll shoot for weekly. I hope you like it!
   Wheatley hadn't known that he'd had a sleep mode until he was stuck up here. In the facility, he'd always been awake and doing something. Most of the time, the 'something' was being done incorrectly, but the point still stood that he'd never felt unoccupied in his surroundings, even strapped to the management rail. But now that he knew he had it, it was the only good thing about being here.
   He missed Aperture. Well, perhaps that wasn't completely true. He missed aspects of Aperture. He missed knowing where everything was, he missed having walls around him instead of this soundless black abyss, he missed talking at other cores that had some semblance of cognitive ability. He even missed having a purpose for those brief few hours when he tried to help that walking human fire-hazard to escape. The fractured little core tried not to think about her anymore; he'd thought about her enough as it was, and he'd thought the same things as least two times each, which was more than plenty, and now he was sick of thinking.
   If there was one thing that Wheatley could safely say he was ‘good’ at (Other than messing things to hell and back) it was blocking out things that he didn’t like. He never had the heart to delete anything that displeased him, not on purpose. What if he needed it later? Because as far as Wheatley was concerned, even when staring electronic death straight in the eye and the overwhelming evidence that dictated otherwise, that someday there would indeed be a ‘later’. That was one of the many reasons that he did not keep track of the time. Keeping track of how much time had passed would make him go insane and drive points that he did not want to hear straight into his little core processor.
   In the orbit of the Earth, he thought, was not the worst place to be but certainly the most boring, especially when one had no limbs. He wasn’t exactly sure what he would be able to do with limbs, should he have them, but he figured it would be a bit more interesting that twirling slowly in a circle for day upon day. He’d be able to block his damaged optic from the garish rays of the sun if he had arms or hands.
   Wheatley, in space, was beginning to hate a lot of things. His optic was already damaged and he couldn’t see as well as he once could, so the sun blinding him, even momentarily, was salt to the metaphorical wound. Needless to say, he hated the sun now as well. Besides the sun, he hated the quiet. At least there were ambient noises back in Aperture, like the odd bird that had somehow found its way underground or the creaking that the walls made after the potato plants got a little out of hand. But even mildly spooky noises were better than no noise at all; the core couldn’t even hear his own processors or cooling fans whirring out here.
   There were only so many things that Wheatley was able to do in the day, but since he’d found sleep mode, it was more like quick breaks between long sessions of hibernation. He didn’t like counting things, which got tiresome after a while of counting stars and then losing count after the three-thousand mark, and he didn’t have anybody to talk to. Not anybody he wanted to talk to anyway; he’d muted the Space-core’s transmission signal a long time ago. They were in space after all, so if he was talking, the sound wouldn’t carry. The only reason he ‘heard’ the mad little core’s ramblings was that he’d kept his local communication channel open.
   The other thing that he could do was browse through his files; he was surprised at how many programs he had that he never ran, or would never be able to run, now that he was up here. Things like the flashlight application still worked but served no purpose. Once he turned it on and, for whatever reason, was quite startled when the light didn’t reach any surface and just kept careening through space. He now kept the flashlight application in a folder called ‘Delete Later Maybe I Dunno’ along with a myriad of other things that were mostly memories but also sometimes impulsive thoughts and the odd program that he was too afraid to open. For instance, things like ‘Venn Diagram Generator’ was one of the more boring sounding names, but then there were EXE files called things like ‘Tooth-Fairy.exe’, and he did not like the sound of that at all.
   But that was beside the point. Wheatley amazed himself, if only a little, at the amount of junk files he had tucked away in the most odd corners of his hard-drive. There were files that served a purpose but were not used, files that once did something but had become corrupted, and files that were empty but still sat there taking up space even when they had nothing in them.
   Wheatley had just managed to sweep a couple of these empty junk files out of his communication center; he could actually delete those without a second thought. Cleaning house in my own head. Body? I’m kind of just a head, aren’t I? He thought idly as he turned to the right, the blue, green, and white sphere of the earth at the edge of his blurry vision.
   Now that most of the empty trash files were gone, he saw a few things that he was sure he had seen before but neglected to think they were important, and therefore did not keep them in his ‘easy-access’ memory. One of the things was a communication channel manager. The other was a file called ‘How To Use the CC Manager’.
   So he opened the program file. Had it been displayed on a screen rather than inside his mechanical mind, it could be seen that there were two tabs: local communication and radio communication. Wheatley shot a sidelong glance in the direction that the Space-core had been last, and found that he’d spun around a couple of times but was apparently still kicking and excited to be above earth’s atmosphere. He did not open the channel to find out.
   Something that did catch his interest was under the radio communication tab; it was a handful of dead channels that had error codes spliced into their titles and two open channels. One of them, entitled “Pirate Station Sinatra”, sounded interesting enough on its own merit; it didn’t occur to the core that anything that was publically labeled ‘pirate’, ‘black-market’, or ‘100% organic’ was probably not illegal or 100% pure anything. The other channel provided a more immediate interest to him, however. Michigan Relay Tower 48? If he had said it out loud, it would have sounded skeptical. And cautiously optimistic, but Wheatley was very guarded in his optimism. The channels weren’t flickering, even when he refreshed the application just to make sure. His shutters opened in disbelief, his upper handle raising. This had been here the whole time, the whole god-forsaken time, and he was just stupid enough to have overlooked it on multiple occasions.
   Not one to voluntarily or consciously dwell on the past, he began to nervously debate on opening the relay station. Instead of doing that, he stalled himself by opening Pirate Station Sinatra, hoping for maybe some interesting Morse code or maybe a talk show that was midway through. He couldn’t remember up front whether or not he had liked stand-up comedians but he felt that hearing another voice that wasn’t just a recording would do him a little bit of good, and he wouldn’t have objected to stand up even if it was chock full of unfunny jokes and bits that droned on for more than ten minutes, which it often was.
   Pirate Station Sinatra proved to be a radio broadcast of what else: songs sung by or including Frank Sinatra. Upon further inspection, even that was a lie, as not every song had Frank Sinatra in it. It was probably more of an era generalization than anything. He was little disappointed but nonetheless glad for a change of pace. He was able to triangulate the signal’s source and found that it was based somewhere in the upper-middle of the US. However nice the song was as compared to the deafening silence of the vacuum of space, the other station was still on the edge of his mind, as well it should have been.
   Wheatley jerked his optic toward the Earth, almost as if he thought that it wasn’t there, even if it was sending signals that were powerful enough to reach space. He didn’t want to entertain any questions; little naggy inquiries and statements like ‘what could happen?’ and ‘this could end very badly, but I’m not sure how’ threatened to surface, but he pushed them down, focusing on Michigan Relay Tower 48.
   Taking a metaphorical deep breath, the personality core opened the relay channel and waited for the standard connection beeps. He counted them down, One… two… three.
   You have been connected to-
   Unfortunately enough for Wheatley, he did not pause to listen to wherever the relay was being hosted from. Instead, he immediately began yammering at light-speed into the channel.
   “Hello? Hello, is anyone there? I need help! I’m in space, I’m caught in space, I promise I’m not an alien. But-but I am in space! I got sucked out here by some mental patient with a portal device, I’ve been here for… for God knows how long, but please! Something, a-anything!”
   There was a silence that was filled with soft static, as if someone was holding the transmission button but not speaking into the microphone. When someone did speak, however, he wished that the static would have continued so that he could put down the relay system forever.
   “Oh my god, it’s you.” The amount of concentrated hatred and contempt that rippled through the channel almost melted the paint from his hull. It was almost like he had two garish yellow lights burning him now: one that was very deadly but ultimately harmless, and another that was very deadly and knew she was deadly, but at the same time couldn’t catch him in her vicious claws.
 Wheatley sat in space, afraid to reply, afraid to close the channel, afraid to even move. The blue light in his optic had retracted tremendously so that it was barely there. “Of course it would be Her. Why wouldn’t it be Her? Of course, I couldn’t stay resigned to my bloody fate, oh no, but why did it have to be Her?” He thought, but unfortunately, this was a thought that was broadcasted aloud.
   “I don’t know what I expected, but it wasn’t this.” She sounded almost exasperated.“You’d think you would have gotten a bit less impulsive after such a long meditative experience in space, wouldn’t you, metal ball?”
   Wheatley was visibly shaking now, a couple of his plates clattering against each other. “I… I…”
   “Oh calm down, you moron, the worst I could do is shut off the channel.” GLaDOS spat, the static behind her rising with her voice. She paused, but the channel never closed. “Actually…”
   “Oh, nonononononono,” Wheatley snapped around a bit and stared at the general direction of Michigan, as though seeing her would somehow stop whatever she was planning. He tried to close the communication channel, only to be met with an error message: the other party is now hosting.
   When GLaDOS came back into the call, she sounded almost blissful. "I'm not one to hold a grudge- unlike some morons who happen to be floating in space. After all, I'm a bigger person than that. And I'm willing to overlook all of the dumb, idiotic, awful things that you've done to my facility. That is, if you are."
   Stunned, suspicious, and wishing he could drop dead, Wheatley said nothing.
   “I’ll take your stunned and gracious silence as a ‘yes’. Since you’re so good at finding signals after only… oh, about three years of being able to do nothing but sift through your minuscule little brain, I have a bit of trivia for you.”
   “I-I’ll bargain, I’ll never bother you again. I’ll delete the communication channel, delete the execution file. Hell, I’ll even d-delete my memories of you, if you’d like! I would never be able to bother you again!” Wheatley whimpered, attempting to parley in vain. He might as well, it wasn’t like they had anywhere else to go in the conversation.
   GLaDOS paid this no mind, her voice cooler than deep space and as smooth as a water-worn rock. “Did you know you don’t actually have to be in the room where the robots scream at you to hear the robots scream at you?”
    Her channel closed, another was patched in, and Wheatley was never happier than when he collapsed into sleep mode about two days later.
   It was merciful of her to cut off the channel as quickly as she did. As far as GLaDOS was concerned, she could have and should have left the channel open and placed her reception of it on mute. But, along with being distracted by quite a few things, she eventually got tired of keeping the signal going when there were more immediate matters that needed to be taken care of. Besides, ‘spite’ had its place in ‘respite’ after all; she’d get bored if she ran in constantly.
   48 hours had passed since she’d patched in Room 939 to the communication relay, which was a much shorter amount of time than the days that had thus far passed without incident. Of course, the moment she looked away things would begin to go haywire. Sometimes she wished the facility wasn’t as big as it was since half of it was still in shambles and being rebuilt; she was enough of an adult to admit that once she’d built the same wall three times before realizing it. But that was neither here nor there, because now she had yet another thing to monitor. It’s not as though it posed any problem to her, but what kind of person would she be if she didn’t at least complain a little bit, even if it was completely fake and barely took half a second to get over?
   She didn’t need to oversee it physically, after all; being plugged into the mainframe was like sitting in a chair and inputting code commands into a computer. Only instead of doing one code at a time, 15 were processed every second, some of them redacted, spat out again, then nerfed altogether. She constantly shifted test chambers, collapsed them, completed them and recycled their innards, scraping the metal and tossing out whatever unlucky subjects had managed to spend their final minutes there. Turning at least 20 cameras at a time in at least 20 different directions, making new materials for test chambers, attempting to fill the large gaps beneath Aperture with some form of thick metal rebar… it was all very exhausting. Or, it would be exhausting, provided she had the brain of a field mouse.
   Overseeing construction of a facility was the last thing that she wanted near her; never letting anything that she made or did be anywhere near her chamber was standard protocol. Tremors did not pay any attention to her protocol, unfortunately, and when one gave the facility a shake awfully close by, she dropped her little shenanigan and again became suddenly rather annoyed. She didn’t even really have to switch through her cameras, the new ones she had installed outside of the testing tracks and over the catwalks, to know that it was still probably one of the malfunctioning reactor cores. Even over the course of a couple of years the damn things still required a few kicks and some polish in order to work properly.
   Usually, she had calculated when it was going to start pitching fits and knew how to at least lessen the impact beforehand through several relay stations that she’d placed nearby. Admittedly, she had been distracted, at least a little bit. And rerouting 939 had, in fact, scrambled a few of her channels. That was her doing and it was for a good cause, so it was no matter now.
   At first, when the signal had been relayed, she thought it might have been one of those human nitwits from further up continent that were always taking her towers. She would have been able to pinpoint its source directly if the channel hadn’t opened first and grated her nonexistent ears the moment it had opened.
   For a few seconds she’d been shocked and infuriated at the disrespect, at the sheer unmitigated gall that this little idiot had to go and knowingly contact the facility he had scarred and warped and demolished. He’d even left junk files strewn throughout her chassis; ridiculous schematics that were mostly made up of mashing two or more of her already functioning robots together, the most basic of test chambers consisting of only cube and button based testing. She almost wanted to print them out and dump every physical copy into her plethora of incinerators. But she had work to be done, so deleting all of them would do.
   She quickly surmised that, while the little idiot did once certainly have the confidence to pull a stunt at least somewhat similar to this, that the panicked screaming indicated that he didn’t know he’d been connected into an Aperture relay tower. It didn’t surprise her, now that she thought about it. On a day such as this, he’d been lucky that there were any radio stations open at all; a storm had passed overhead recently and had knocked quite a few towers. That was the one thing those surface dwelling gremlins were good at: fixing the snapped wires that she couldn’t reach. Michigan Relay Tower 48 was wired directly to Aperture through a sturdy cable that was very well protected anyway, but the other towers that Tower 48 was connected to were standing on their own against the sky, unsheltered. It was fortunate for her that humans needed so much blind white noise.
   There was one station that was tolerable for the most part but had a ridiculous name: Pirate Station Sinatra. None of the songs were pirated because nobody who owned the copyright was alive. The music was decent to tolerable, but she didn’t often listen to it. Humans sung about emotions rather than anything practical. She found that she liked the one about uranium alright, but it was still pretty useless seeing as how money was defunct.
  The only ones truly interested in the radio were Blue and Orange. She hadn’t meant to let them get ahold of a radio, and supposed that one had been found in one of those scribbled-in wall cubbies. GLaDOS found those everywhere; it seemed that no matter how much of the facility had been reduced to wreckage and how many newer rooms she had rebuilt, new ones would show up. There were no signs of life shown in any of her scans and she didn’t bother to retain any notion of an afterlife for humans. Caroline certainly wasn’t granted one.
   But Blue and Orange had indeed found a radio and had since managed to dial it to several radio stations. Most of them were static and connected to Aperture, but when they got high enough up in the facility, they could access Pirate Station Sinatra. Orange really seemed to like it the most of the two while Blue merely entertained her little simulated happiness.
   GLaDOS scratched her metaphorical chin as her thoughts drifted partway to her little test gremlins. Perhaps they could monitor the radio channels while she repaired the reactor core. Again. She was more than capable of doing it herself but those tremors were getting too close to her chamber.
    She connected to the intercom, not bothering to locate them. “Blue, Orange, return to the nearest disassembler. You’re being called up. I have someone I’d like you to watch for me.”
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