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#for almost 25 years the zelda devs were making standalone games tied together by a few consistent elements of gameplay
blueskittlesart · 11 months
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I know you're not fond of Twilight Princess, but what would you think if they brought back worldbuilding elements from it (the Twilight world and Midna, mainly) to a newer game? I'm not familiar enough with the series to know a whole lot, but that stuff at least seems really neat to me from my secondhand knowledge, but if Twilight Princess was as bad as you say... I would love to see them revisit it somehow with the BotW/TotK continuity.
i have this. thing about twilight princess. we know this. but genuinely even looking at the lore from an objective standpoint i think trying to pull any of it into other games is a bad decision at best and actively detrimental to the new game in question at worst. there are two main reasons for this:
the first is that mainline, non-sequel zelda games have a general rule about standing alone. in order for the games to remain accessible to players of all ages and backgrounds, every original (non-sequel) zelda title has to be able to function as an introduction to the franchise, meaning any lore required to understand the story must be exposited WITHIN the story of that game. the few lore-points that HAVE been adapted from other games (sacred realm, oot ganondorf, talking sword) are generic enough that they can be explained briefly within the story without taking too much time away from the player's journey. while those of us who ARE versed in the lore might have a deeper understanding of the overarching implications of these elements, NOT understanding the history behind them isn't going to impede your understanding or enjoyment of the game. for example, this is likely the practical reason why fi was never named or appeared in botw beyond her generic sound effect and the glowing of the sword, because even players who don't KNOW fi are able to tell from context that the sword is magical and is speaking. not knowing who fi is doesn't impede your ability to understand how and why the sword is speaking, given the rest of the context of botw's story. the two elements of tp that you mentioned, the twilight realm and midna, are VERY difficult from a writer's standpoint to work into a game without requiring the player to understand the plot of twilight princess. neither element easily fits into a new cycle's story without requiring a ton of expositional explanation which will inevitably take players out of the story, and relying on convoluted lore that new players won't even be familiar with to drive your story just sets you up for failure.
the second reason is that, from a writer's standpoint, neither midna nor the twilight realm were well-written enough in TP to be compelling. lmao. If you're going to adapt world-altering lore like the twilight realm into consistent canon, you need to have a firm grasp on the implications of adapting it. even the writers of TP had no fucking clue what the twilight realm was or where it came from or how it tied into the existing world of hyrule at all. literally the first sentence on the zelda wiki for twilight realm history is "The Twilight Realm's full history is incomplete." adding something like a new dimension to your consistent canon is world-altering. when you do something like that, it HAS to be thought-out and for good reason, or you're just confusing your audience unnecessarily. IF the twilight realm was to be brought back, it would HAVE to be with explicit knowledge of of how it effects the narrative and theming of the story its being written into, something that wasn't even present in the game where it was introduced. the same goes for midna; if you bring her back, she needs a reason to be there. she needs narrative weight and thematic consistency with the entire rest of the game, things that were barely present in her original story. ripping these elements out of their own game and tossing them into another only makes them more likely to feel out-of-place and confusing to players. And to be completely honest, almost anything that writers wanted to accomplish with the twilight realm could be done just as easily utilizing the sacred realm, an element which is already in consistent canon and is much easier to write into a given story than something as mysterious and confusing as the twilight realm. with midna, almost anything that she would accomplish could be accomplished by a game-specific guide character, which is already staple of loz anyway. using a game-specific guide character would also remove any potential confusion for new players who lack the context of midna's past appearances. the only reason you might NEED midna as a character is if you ALSO have the twilight realm and specifically require a twili guide character to explain it, but. for all the reasons stated above. you shouldn't have the twilight realm. lol
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