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#feral pk au
bluegekk0 · 3 days
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Since I gave Grimm fur tufts on the face, it's only fitting that the twins got updated as well
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hollowbananer · 6 months
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Fpk maid + some doodles I did for @bluegekk0 :3! Also hi @wingusmcdingus
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duskydrawings · 8 months
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Hiiii hello hihihihi :3c happy birthday!!!!! @bluegekk0
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g-----m · 9 months
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they are plotting to kill you
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notthesaint · 10 months
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hi @bluegekk0
✩。°𝄞🎧𝄞°。✩
Feral Pale King AU belongs to bluegekk0
The background is heavily referenced from a scene from Studio Ghibli
to anyone who didnt know what is "feral pk au"
feral pk au is an au where pale king didn’t actually die, but he was in some kind of hibernation state and was interrupted by the knight
this is the link to the comic and intro
feral pk reference
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bluegekk0 · 1 day
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I liked the latest drawing so much I decided to make a full ref sheet for the twins. Babies...
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bluegekk0 · 3 days
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Thinking about possible transport options between different lands in the AU. Very tempting to design a Silt Strider like creature used as a means of travel. Although you know, there is this concept art.
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Perhaps in a similar manner to Silt Striders from Morrowind, these gentle giants could be raised by caravaners for the purpose of travel and the shipment of goods. Their large size and long limbs would make them a very safe, though rather expensive form of travel across unwelcoming environments of the continent.
I picture them as one of the very few remaining species of giant creatures (not as large as the now extinct wyrms, though, they're far smaller than even the smallest of the ancient megafauna wyrms were once part of). They're very docile, they lack natural predators, and they're almost exclusively domesticated and bred for this specific purpose. I would definitely redesign these concept art creatures into something more suitable for carrying passengers and cargo on its back, but I think it's a very interesting idea that I want to explore.
I also just realized I probably need a better term differentiating the animals of the AU from the sapient bugs. So far I've called them creatures, critters or animals, but I think it would be easier with a single term. And I want to avoid using "bug" for them, since that's the term I use as their world's version of "people". I'd definitely appreciate suggestions!
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It's definitely one of those worldbuilding things that stray very far from the canon, in which we don't even see the surface (if it's even possible to live there). But at this point, most of the AU is like that. I see it as a personal worldbuilding and character driven project with some of my favorites from a game I adore. Wouldn't want it any other way and it makes me so glad that people are interested in it, despite it being so different from the game ❤️
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bluegekk0 · 8 months
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Finally decided to work on the designs for all the side characters in the FPK AU, mostly residents of Dirtmouth as that's where the main portion of the AU takes place
Here's the full height chart including the FPK family members (note: this has been updated with newer designs, so some things are slightly changed)
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(short bios for each of the au characters under the cut)
Vyrm (alternate spelling of "Wyrm") - once the king of Hallownest, now a simple resident of Dirtmouth tormented by the guilt of his past actions and his own emotional trauma. Following the return of the infection, he disappeared in a self-manifested realm where he hibernated for years until he was woken up by Little Ghost. He roamed around Hallownest post hibernation, until he was found by Hornet and taken to Dirtmouth, where he reunited with Holly and Grimm, the latter of whom he would start a relationship with. He embraces his instincts by hunting animals and eating raw meat, though he is far from a dangerous beast. He owns a small workshop from which he creates new inventions and plans for Dirtmouth's renovations.
Grimm - the exiled god of nightmares and The Radiance’s brother. Following his banishment from The Higher Plane, he formed the Troupe with whom he would travel around the world in search of pleasures. Although he has a certain fondness for the mortals, he spent hundreds of years feeling loneliness, unable to find love due to his immortality, until he met Vyrm. They became close friends, though they were not able to confess their love and start a relationship until after Vyrm’s hibernation. Grimm and his Troupe now permanently reside in Dirtmouth, from which they travel to other kingdoms to perform their shows, and to fulfil The Nightmare King’s ritual needed to maintain his physical form. He drinks blood to prolong the lifespan of each physical body, and he has a fondness for fruits.
Hornet - the beloved daughter of Vyrm and the Deepnest queen Herrah. She grew up showered with her father’s love and formed a very close bond with him. Unfortunately, following her father's disappearance, she was forced to spend years all on her own, which turned her bitter and difficult to approach. She now struggles with anger issues and intense fear of getting attached, but deep down she cares a lot about her family. She moved to Dirtmouth following the end of the infection, though she still frequently patrols Hallownest.
Holly - the king's pure vessel born with the mission to contain The Radiance. After the plan's failure and the return of the infection, they were freed from the Radiance's grasp following her defeat at the hands of the void entity. They were taken to Dirtmouth by Hornet, and then nursed back to health by Grimm per Hornet’s request. With their arm missing and their body weakened, they are unable to hold their nail, instead they focus on more relaxing activities to pass their time. They wear a prosthetic arm made from scrap by their father.
Lewk - Vyrm and Grimm's son, hatched from an egg laid by Grimm. He’s surrounded by love from both of his parents, though with his growing curiosity about everything around him, he finds great interest in joining Hornet on her patrols, as well as in Ogrim’s cooking. He’s still discovering new things about the world and himself. 
Milo and Asta - twins, the newest addition to the family. Milo, the little boy with pale skin, is weak and sickly, and spends most of the day sleeping. Asta is stronger than her brother and a lot more curious about the world, though the two are still very young and need constant care from their dads and the rest of the family.
Zote - a self proclaimed knight of great renown, in reality a lonely young bug living in a world of delusions. He was rejected by his hometown and his family, and so he traveled until he reached Hallownest. After the end of the infection, he found himself “adopted” by Vyrm’s family, and although he still remains his mean and egoistical self, he secretly appreciates the fact that they accepted him as one of their own. Holly is his best friend who most often drags him out of sticky situations.
Ogrim - one of the great knights of the Pale King, the last one that remained in Hallownest, best friends with Vyrm and a close friend of the family. Found by Hornet following Vyrm's return from hibernation, and invited to live in Dirtmouth alongside them. Leaving his duty as the knight behind, he put away his armor in favor of more comfortable clothing. He eventually embraced his long forgotten hobby of cooking and opened a small diner in the town. Liked by everyone thanks to his contagious optimism and supportive attitude.
Brumm - Grimm's right-hand man and trusted friend. Runs the Troupe in Grimm's absence and assists him during the rituals, and in his spare time directs the Troupe's music crew. Joined the Troupe after Grimm invited him, following the tragic death of Brumm's family. Used to have one-sided feelings for Grimm, but holds no ill will towards Vyrm, and later becomes his friend following a Grimmkin's attempt at the latter's life. Friends with Divine and on very good terms with Ogrim.
Divine - Grimm's closest friend and drinking partner, responsible for the Troupe's costumes. Friends with Brumm, "auntie Divine" to Grimm's children whom she often looks after. Once a Lady from a distant land, she was invited to the Troupe following a war that destroyed her home. Has a particular interest in shiny objects, loves jewellery and fancy clothes. Rarely seen outside her tent, usually seen planning the next troupe performance, she dislikes being disturbed.
The White Lady - the queen of Hallownest, Vyrm's wife before their separation. Cold and emotionally distant, often comes off as self-absorbed. She was blind to Vyrm's needs during their time together, and ended up neglecting and hurting him. Before the marriage, she was the Lady of the Queen's Gardens Mansion. Tormented by the guilt of her part in the vessel plan, she imprisoned herself in the Queen's Gardens. Vyrm's return from the hibernation inspired her to free herself from her bindings, and she now resides in her old Mansion. She is occasionally visited by Vyrm and tries to remain on good terms despite their past. In a constant quarrel with Grimm whom she finds irritating, but holds no grudge towards over his relationship with Wyrm.
Bretta - a young writer and a hopeless romantic, friends with Holly, Zote and Hornet, whom she has a crush on. Once infatuated by Zote, she eventually saw through his lies, but ultimately forgave him. Shares an interest in plushie sewing with Holly. Sees Grimm as an inspiration for her writing, and finds Vyrm to be a bit unpleasant due to his love for raw meat, though she admires his work.
Iselda - Cornifer's wife and the owner of the cartography shop. In the past she used to be a fighter, now she enjoys a quiet life with her husband and eventually starts joining him on his adventures. A close friend of Vyrm after helping him with his wounds following the Grimmkin incident. Very fond of Holly, who enjoys helping her around the shop. On good terms with Quirrel, dislikes Lemm.
Cornifer - Iselda's husband, co-owns the cartography shop. Frequently travels around Hallownest, mapping each location thoroughly. Close friends with Vyrm, whom he enjoys discussing the Hallownest architecture with, and who helps him find secret locations and passages throughout the kingdom. Shares his wife's dislike for Lemm.
Elderbug - the town's elder, good friends with Quirrel. Keeps the flower given to him by Little Ghost by his side at all times. Pessimistic and often quite grumpy, isn't fond of public displays of affection, which Grimm and Vyrm are notoriously guilty of. Following the renovation of Dirtmouth and its return to its former glory, he becomes an especially respected figure to the town.
Tiso - an arrogant troublemaker and Hornet's self-proclaimed rival. Lives in the City of Tears but frequently visits Dirtmouth to challenge hornet. Planned to fight in the Colosseum but changed his mind last minute out of cowardice, is extremely sensitive about this subject and reacts with anger anytime it's brought up. Disliked by Zote and Hornet, and by Elderbug for causing trouble in the town.
Quirrel - a curious wanderer and once an apprentice to Monomon the Teacher, tasked with protecting her dreamer mask. Holding the mask halted his aging process, and after her death, he aged visibly. With no purpose left, he planted his nail by the Blue Lake, but continued his life of wandering and exploration until he reached Dirtmouth, where he would become a teacher to the town's youth. Is on friendly terms with Elderbug, Iselda and Lemm, as well as Wyrm's family.
Lemm - owner of the relic shop in the City of Tears. Following the end of the infection and the city's consequent revival, he became a respected shop owner, which made him quite wealthy. His bigger competitor is Sly, who left Dirtmouth behind and moved to the city in hopes of becoming rich. After Vyrm's return, he quickly realized his true identity, and began pestering him about his past in hopes of learning more about the kingdom, until Grimm stepped in and threatened to kill him unless he stayed away. Very abrasive, refuses to accept that Vyrm wants to leave his old life behind and disrespects his wishes to be call him by his chosen name. Friends with Quirrel, disliked by Vyrm, Iselda and Cornifer, hated by Grimm.
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bluegekk0 · 6 months
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// The Cycle //
(au details below)
After his banishment from The Gods' Plane, Grimm is too weak to sustain his physical form indefinitely. As a result, his physical body is stuck in an endless cycle of death and rebirth, as its lifespan is limited and its powers are limited
The Nightmare King, and his physical body, Troupe Master Grimm, are the same being separated by the barrier between the physica world and his nightmare realm. They exist simultaneously, they share thoughts, memories and personality traits, although their physical appearance differs - the physical body is smaller, its body lacks the extensive fluff, and is more organic in nature. Within the nightmare realm and with the Nightmare Heart's power, Grimm has full control over the body's physical and physiological aspects, and so its appearance may change following each ritual if he so desires. However, each body withers away over time, and thus it must be replaced periodically. Unfortunately, with the Heart's limited power, the vessel must spawn in a reduced form and grow with the help of his troupe (or any volunteer). Collecting nightmare flame speeds up the process, as does the presence of the previous body, which then gets consumed by flame and replaced by the new vessel
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Stage I ("Grimmspawn") - the vessel that spawns from the nightmare flame. It is small in size, but capable of flight. Its legs and arms are underdeveloped, and its body is covered in fluff. Its eyes are closed, and the head is similar in shape to a teardrop, as the horns are not separated in this stage
Stage II ("Grimmchild") - having absorbed nightmare flame, the vessel grows in size and its limbs develop. The headshape resembles that of the final form, although its body is noticeably more serpentine in shape, and its fluff covering is more sparse. Consuming more flame allows it to continue growing until it reaches its final stage
Stage III ("Troupe Master") - after the previous vessel is consumed by flame, another takes its place. This form is most commonly known as the Troupe Master Grimm, or simply just Grimm. Despite its status as a vessel, it stands equal with the Nightmare King - it is with this body that Grimm is able to interact with the physical world, and so this stage lasts the longest, up to a few months
However, in this form, Grimm requires blood in order to sustain his physiological functions for a longer period of time, as his heart and circulatory system are weak. Similarly, he rarely uses the full extent of his powers, as doing so weakens him and forces him to rest in order to regain his strength. Although he lacks the long tail and the wings of his previous stages, his cloak can move around and warp into different shapes, most commonly into tendrils and spikes
Despite his weak heart, Grimm's body functions as you'd expect - he is capable of consuming and digesting food, and even reproduction (though the body is usually designed to be infertile, as a preventive measure). Interestingly, he is unable to cry, likely due to the unnatural aspect of his eyes
Stage IV - if the ritual is delayed for whatever reason, Grimm's body starts showing noticeable signs of decay. He becomes physically weak, he gradually loses his voice, and he starts shedding fur from his limbs. The flame rages from within his body, and smoke escapes through his wounds. His eyes lose their scarlet color and start leaking, making him appear as if he's weeping. The body eventually burns down, and if this occurs outside of a ritual, the next vessel is unable to consume its flame, meaning it takes a much longer time to grow. Grimm rarely allows himself to reach this stage, preferring to replace the body while it is still in a functioning state, as it makes the entire process much smoother
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bluegekk0 · 11 months
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experimenting with grimm’s cloak. conclusion: dracula doc ock
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bluegekk0 · 26 days
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Family game night
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bluegekk0 · 9 months
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Feral pk vs a slugcat from rain world
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bonk
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bluegekk0 · 9 months
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the exiled god and the old light
au lore below the cut:
the sibling gods who guarded the dreams and nightmares of mortals. in the past, they were united in the dream realm, but grimm's fondness towards the mortals, and the radiance's obsession with living up to their father's legacy brought conflict upon them, and the resulting battle ended with grimm's defeat and exile from the dream realm
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grimm has always been a rebellious type. unlike his sister, he did not care for worship, and instead found pleasure in mingling with the mortals. he watched over their nightmares, but was no stranger to causing them on purpose and feeding on their essence for his own enjoyment. however, he was just as fascinated by the arts created by the mortals, and grew fond of theatre in particular. unfortunately, his actions did not go unnoticed by his sister, which caused conflict between them, eventually resulting in a battle that he lost. he was exiled from the dream realm, and weakened after the fight, he was forced to flee to the nightmare realm, now split from the plane of dreams. he continued to guard and feed on the nightmares of bugs, but in order to sustain his physical form, he became a slave to the endless cycle of death and rebirth, as the nightmare heart was unable to support the body indefinitely and needed to recycle the flame. he had the choice to burn the physical form and remain in the nightmare realm, and yet, over the years, he gained a certain fondness for the mortals, a fondness which eventually turned to envy. he saw them create bonds, fall in love and make the best of their short lives. he craved a deep connection with someone, but feared getting attached, as he knew that he would outlive any of his loved ones. the troupe, which he formed soon after his exile, was the closest he had to a family, though it wasn't enough: he was still lonely. he tried to distract himself with the pleasures offered by the mortal plane, he drank wine, he made love, and yet it still wasn't enough to fill the hole in his heart. he wouldn't find true happiness until he met the king of hallownest, whom he would start a relationship with following the latter's hibernation
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the radiance despised her brother's affinity for the mortals. unlike many gods of the dream realm, she did not possess a physical form. she believed in the old ways, where the worship received by the lower beings was the only acceptable relationship with them. she saw grimm's actions as betrayal of their father's trust, and believed that he was not worthy of the powers given to him. after grimm's exile, she remained in the dream realm, unwilling to follow in the footsteps of the other gods. what she did not realize was that the mortals, while easy to intimidate, worked in simple ways. with many of the gods residing in their plane, they gravitated towards believing in what they could see and touch, and over time abandoned the radiance. watching her followers slowly leave her terrified her, but her breaking point would not come until later, when the moths abandoned their ways and chose to follow the pale king. she felt nothing but disdain for him from the moment he arrived in hallownest. she knew he was not born a higher being, that he was a false god, and yet he would still slowly gain followers, a fact which infuriated her. over time, she was almost entirely forgotten, and in a desperate attempt to regain her worship and preserve her father's legacy, she began to infect the mortals' dreams, breaking their minds and forcing them to follow her. however, while the infection claimed the lives of many and lasted many years, it was eventually brought to an end by one of the pale king's vessels. she died overwhelmed the void united, an ancient enemy, the same being her father sacrificed himself to defeat and seal away down in the abyss many centuries prior
(note: the details of their backstories might still change, as i'm actively thinking of new ideas and trying to piece together the chunks of story i have in my head)
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bluegekk0 · 10 months
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visiting the city of tears with dad :)
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bluegekk0 · 4 months
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a quick ref for wyrms in the fpk au. weird kaiju sized lizards
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bluegekk0 · 1 year
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2024 UPDATE: hi! in case this is your first time seeing this au, i just wanted to drop this post detailing the characters of this au, particularly fpk himself as he changed quite a lot since the time i posted this mini comic. i urge you to go read that for more insight!
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what if pale king didn’t actually die, what if he was in some kind of hibernation state (until someone rudely woke him up)?
i imagine interrupting this process can cause some unpleasant side effects. maybe he lost some memories? maybe he has no idea what is happening and how much time has passed? who knows
was inspired by the fact that he disappears after you enter the throne room again, which yeah is probably just the game unloading unnecessary assets, but it’s not like that’s gonna stop me
part 2
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