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#dungeonworld
markerslinger · 8 months
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THE DECK OF MONSTERS 2
Hello hello brave travelers!
I reach out to you from the ether to announce that the project I am doing illustration for has officially launched! The Deck of Monsters 2!
It's a deck of 53 new and original monsters compatible with Monster of the Week!
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Stop me if you've heard this one. An independent career focused woman gets lured to a small town that's way too into Christmas. She meets a generic, yet handsome, man who shows her the meaning of the season and they end up falling in love. She quits her job, divorces her fiancee, and lives the rest of her life in this happy Christmas town. This is propaganda and these innocent women are his marks. These monsters feast on stolen ambition before forever trapping their victims in a holiday hellscape they can never hope to escape from.
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Creatures that are literally spineless, Yesmen inhabit the highest echelons of capitalist society. They have always infiltrated human power structures to push for, and enable, greater and greater atrocities that cause greater and greater human suffering. It just so happens that in the modern world they choose to be corporate vice presidents to have easier access to morally compromised mortals. They're just so easy to direct towards enacting harm on their fellow humans,  after all. Nothing to read into about that. The system works.
We got a bunch more monsters in this deck that are illustrated by a team of sure shot artists and yours truly!
You can also peruse through the myriad horrors and use them for other tables tops and scenarios! The Kickstarter is live today and at it's top tier YOU can play as horrific creator and work with us to create a monster that is included into the deck!
So what are you waiting for hunters?
Let's go to the Kickstarter and Hunt!
-M
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highintlowwispod · 4 months
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Podcast Launch!
Hi-lo everyone! We're super excited to announce our launch!
High INT Low WIS is an actual-play Dungeon World adventure, where the smartest people you know are also the dumbest people you’ve ever met. Join us as we make terrible choices that definitely don’t have consequences. You can find us on all your favorite podcast platforms, and at the link in our bio.
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Here’s Cassandra from the podcast Queer Dungeoneers! She’s super fun, and I haven’t seen any art for her in the night court yet :>
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jonathanrector · 2 years
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Man I love making these character sheets. Sucks they die a lot, but man, it's fun anyways haha! #dungeonsanddragons #dnd #dungeonworld #Ironsworn #oldschoolessentials
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xirna-art · 3 months
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Our protagonist boldly facing what is likely an eldritch being. I won't say more to avoid spoilers, but this was fun to make.
She is originally based on my character in a Dungeon World campaign I'm in. More to come soon!
Art (c) Xirna
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fionnazone · 1 year
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MORGAN RATH
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Designed my character for @fallentofable’s dungeonworld game! I’ll be playing a wizard who seeks to discover something about a magical mystery, woah.
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insectsys · 6 months
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Get to know 9 people ask game
Tagged by: @teddytoroa (Thank you!)
Last song listened to: Hot Faced - Margaux (Now I'm thinking about it... Eli if you're reading this, this is sort of a Sybelle song)
Currently watching: Killing Eve (I've seen all the other shows with toxic gays so it's time to complete the lineup. Liking it so far but I don't watch TV very often so it's taking me a long time)
Currently reading: Rhythm of War by Brandon Sanderson. Fourth in a series with some outstanding worldbuilding. I'm also reading a bunch of essays on different iterations of the Faust myth and portrayals of the Devil in Victorian literature for my Masters dissertation.
Sweet/spicy/savory: Teddy wrote "why are we pitting three bad bitches against each other though theyre girlfriends and kissing" and he was so right for that. But gun to my head I'd have to say savoury
Current obsession: The Vampire Chronicles. I literally think about these insane little bisexuals constantly. Also I'm going through a bit of a Christian theology hyperfixation and I'm also thinking constantly about my party of OCs in my girlfriend's homebrew Dungeonworld game and the insane story we've got going on. It's the best campaign I've ever been in hands down and my sweet son Lariat is probably my favourite OC I've ever made
Relationship status: In a happy open relationship with my partner of 7 years!
Last thing I googled: Priscilla (2023). I saw a clip from it floating around and wanted to find out when it was in my local cinema. It looks very triggering/intense but I'm glad it's coming out especially with the overwhelmingly positive response to that romanticised Elvis biopic last year
Currently working on: The Master's dissertation I mentioned earlier. The title is Faust in the Victorian Imagination. I'm also working on several PhD applications!
Gonna tag: @autisticstannis @complicitsacrilege @eeriedeer @ldpdlesbian anyone else who sees this and thinks 'hey I wanna do that!' just pretend I tagged u. Also no pressure to the people I did tag!
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baladric · 1 year
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Ohh which dnd alternatives would you recommend? I'm new to all these types of games so I only really have a lil bit of experience with dnd
hmmMM depends on what you're looking for!! the lovely thing about indie ttrpgs is there's a system (or 10) for everything—high fantasy, cyberpunk, steampunk, apocalypse, teen drama!!
my top recs are:
high fantasy: burning wheel, dungeonworld, world of dungeons, mouseguard
cyberpunk: i've heard good things about shadowrun from the crowd that enjoy suuuper crunchy games (d&d and pathfinder are good examples of what i call "crunchy"—lots and lots of rules and dice rolls, as well as lots and lots of pre-written campaigns and homebrew classes), a lot of avery alder games can be run in a cyberpunk lens (dream askew, dream anew, basically their whole belonging outside belonging system is created specifically for malleability of tone—DMless, table-collaboration games where you build a world from scratch as a table, based on things you're interested in exploring together, and things you want to avoid)
steampunk: the only one i have on mind for this is blades in the dark, which is arguably steampunk—i call it that bc my closest touchstones for it are six of crows and peaky blinders! the world is built up really efficiently for you, like a super vivid, well-developed city and broader landscape, and you build a criminal gang on top of your individual character and then you Do Crimes (can be a gang of thieves, traffickers, creepy cults, assassins—you name it!) easily in my top 3 games
apocalypse: again with avery alder, like god their games are genius and so, so intimate to play, specifically apocalypse world (which is a game system that's suffused the market of indie games, like many writers take the basic mechanics of AW and twist it to their own means, and it RIPS like every single time)
teen angst: monsterhearts!!! monsterhearts monsterhearts MONSTERHEARTS my fucking beloved—you play a teen monster just trying to keep their shit together, and each of the monster playbooks play with various traumas and personal/interpersonal issues like anger, isolation, fawning, performativity, the developmental bent towards manipulation. it's a game that can either go so fucking hard, or be a lovely little jaunt, and that depends a lot on your group—and it's another avery alder game, based on the apocalypse world system, which are all typefied by a dedication to protecting the players at the table And the GM. specifically, you're encouraged to lay out your soft no issues, and your hard nos. eg my group alwasy nixes alcoholism, graphic abuse, and we tend to try to steer clear of manipulative magics (the classic touchstone for this is the d&d spell Charm Person, but monsterhearts' Vampire playbook is largely sculpted around that kind of compulsion/thrall, and we tread very carefully with those). plus they introduce the X card, which you can throw down on the table at any point, for any reason if you run into a surprise trigger or a situation goes too hairy for you to interact with, and you're under no obligation to explain your reasons, aside from like. "can we steer this in a different direction". touchstones: mean girls, heathers, riverdale
urban: monster of the week! think buffy, think supernatural, think charmed, sabrina, etc. you play a team of ppl goin after monsters for whatever reason (personal vendettas, responsibility to protect your town/family, money, whatever) and it's honestly such a joy to be adapting to new monster problems every session or every few sessions, but keeping the throughline of the same characters and the same brewing relationships.
and just for simplicity, my TOP 3 indie games:
Blades in the Dark
Monsterhearts
Monster of the Week
all of these games heavily feature player-character relationships, and lean into the actual improvisational roleplaying in a way that people always want d&d to do, but end up having to homebrew it and fudge rules to make work the way they want—and why bother going through that work as a GM (often arduous and time-consuming) when there's a game for literally every direction you and your table want to go! these games often feature a specific "zero session" in which you build your characters at the table with your group, and often build the world around them, too. and especially monsterhearts and AW systems, you're also defining your relationship to your fellow player characters with prewritten concepts like a desire to protect them because you see them as needing protection, or they saved you from past harm and you owe them your loyalty, or you just think they're shiny—and also you can write your own! it's all a conversation, which to me is the most important part of a game.
like for example, i had a blades in the dark game last night that we tied off in a scene with my character and an NPC which didn't go the direction i wanted it to go, not because of a failed roll on my part, but bc my GM didn't pick up what i was laying down—a miscommunication we figured out after we'd ended for the evening. me: jay just wanted to get her in bed UGH GM: wait were you trying to seduce her me: yes!!!! GM: oh shit ok i did Not put that together, ok we're gonna re-do that scene at the top of next session
because it's a conversation!!! this isn't a guarantee that the scene will go the way i want it to, but it'll leave less of a disappointed taste in my mouth—because i always want shit to either go perfectly, or go completely, utterly to shit, as does everyone i play with, and that scene had landed us in a really boring middleground that would have concluded in a very boring approach to the job we were hired to do (steal from the general i wanted to seduce—og plan was for my character to get her into bed and knock her out w a sleeping agent our alchemist brewed, and then let my crew into the headquarters through a side door—but the way that final scene panned out, we would have just had to regular old stealth our way in, which is BORING and also VERY LIKELY TO GO WRONG in bland and predictable ways.)
ANYWAY! all this to say! dream big! there's stuff out there for everyone that doesn't involve trying to squish d&d around to fit your desires, and avoids the issue of getting real bogged down in combat. most of these games play by the general idea of combat that lasts longer than 15 seconds putting you at an extreme disadvantage, so you get a couple fast and strong moves and then you have an aftermath of injuries or conflict or success to play with!! and ALSO you're still definitely allowed to like d&d!!!! a lot of indie tabletop ppl love to shit on d&d, and my table does do that, but i personally love that people do what they want w every game—so do what you love! games are meant to be fun and fulfilling, and whatever gets you there is perfect!!!!!!!
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piesa2 · 1 year
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digging up the coffeeshop au for our dungeonworld characters with @socoolalright ^^
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prettyswellaus · 2 years
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AU Directory
Here is the place where you can find the information posts/directories for my AUs, think of it like a masterlist of sorts.
Current # of AUs: 28
Standard AUs
Candy
Dragon
Dreamworld
Dungeonworld
Farm Sim
Holiday
Kirby
Magical Edds
Mermaid
Monster Band
Monster High
Pantheon
Persona 5
Pikmin
Pirate
Pokemon
Seasons
Space
Splatoon
Spy
Superhero
Toy
Wonderland
Ship-Centric AU's
Aka AUs that are more romance-heavy/center around a specific ship. (Mostly Blaze x Canon ones)
Angels and Demons (Toraze)
Dragon (Taze)
Mermaid (Polyblaze)
Poly Monsters (Polyblaze)
Zombeh (Toraze)
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Typically Jason
So this was a joke the dm made when they found this sound and yeah they are correct Jason will do this when needed
Jason my dnd/dungeonworld character against gorus for more like this come to my tiktok : mysticimaginations or my youtube channel
sound : tangled the series
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libraryofcirclaria · 5 months
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Arturian Realm: Underworld Structures
Overview of the Arturian Realm:
Administered by the Third Level Society, founded in the year 1243, the Arturian Realm is an interplanetary realm spanning multiple star systems, each hosting multiple gas giant systems, each of which are home to multiple planets. Each planet contains a Terraworld, Divineworld, Dungeonworld, and Underworld.
Typical Underworld:
A typical Underworld on a particular planet in the Arturian Realm is accessible through specific Temples in the Terraworld or Dungeonworld as well as through natural chasms in a Dungeonworld on said planet. While the surface of a planet's Terraworld faces out into the cosmos, the surface of its Underworld faces inward toward the center of the planet. An Underworld's landscape consists usually of continents of barren stone and rock separated by lakes and oceans of fiery magma. Meanwhile, a Ball of Fire in the center of the planet, "above" the Underworld landscape, casts a constant reddish-orange hue of fiery light. And around this Ball of Fire orbits four small rocky netherworld globes, each of which being home to a deity-equivalent stronghold.
The weather of an Underworld is fundamentally different from that of its Terraworld counterpart in that it is fire-based rather than water-based. The said Ball of Fire in the center will occasionally send out flares which lash the Underworld landscape with torrents of fire and magma, which will eventually pour into the fiery lakes and oceans. The said fiery lakes and oceans also send out similar but smaller flares.
Meanwhile, the Underworld landscape consists of villages, cities, city-states, nations, and empires. And these entities, along with nomadic entities, travel by land as well as by boats of metal and stone across the fiery lakes and oceans to either trade with each other or compete against each other, similar to the dynamics of the Terraworld.
The difference here, however, is that avatar beings native to the Underworld are immortal and spiritual. They can gain power more easily but can also be destroyed, or unmade easily, despite being immortal. These beings do not need to eat or metabolize. And the spiritual forms in which they exist consist of varying degrees, ranging from shapeless clouds to semi-physical bodily forms.
Again, while these beings are immortal, their forms can be destroyed, and are often destroyed in battles and conflicts. Daemons cast by avatars here are lost forever, and have to be remade by Underworld avatars. For the avatars, themselves, if they are unmade, their spirits are sent to one of the four netherworlds where special Underworld priests remake them, often at the cost of either Arturian credits, or, in some cases, an unusual demand such as the sacrifice of a particular spirit.
Most avatars enter the Underworld as an alternative to resurrection whenever the said avatar dies in the Terraworld. The lure with the Underworld option is, obviously, the immortality as well as how easy it is to gain power. That, of course, makes things more competitive in some Underworlds. But nonetheless, many Society Members pursue this option.
The Usurping of a Particular Underworld:
Sometimes an avatar, or even a daemon, will be powerful enough to cast some sort of influence over a particular Underworld and succeed in rendering it to display wildly abnormal characteristics. Though this is rare, it has happened a few times throughout the history of the Third Level Society.
One particular example was in the year 1281. A figure by the name of the White Baroness had managed to alter the Underworld of Prestia Minor CCL so that it became a world completely void of heat and fire, and completely filled with snow, ice, and glass. Not only that, but the White Baroness also managed to subject numerous Underworlds across numerous star systems in the same fashion. This became such an issue that many Society Members at the time began speculating that some individual was behind the casting of the White Baroness and was doing so in order to infiltrate the Society. Such a theory was bolstered by the fact that the White Baroness was nowhere to be found in the Society Member-Avatar Roster.
A prominent Society Member by the name of Meona Bell was able to pinpoint the cause behind the White Baroness ordeal, discovering that, in fact, no one person was actually behind the casting of the White Baroness, but that the White Baroness was, in fact, a fourth-generation daemon cast by a class of daemons cast by another class of daemons left over by a former Member who left years previously. In other words, it was an anomaly. To note, daemons are avatars formed by Member-backed avatars. Daemons are designed to carry out certain tasks but also to interact with their environment in an independent way. The conscience and moral decision-making mechanisms of a daemon are based on dymensional plane algorithms which operate with a precarious balance of bias versus randomness. Therefore, there is always a small risk that a Realm-altering anomaly may emerge requiring intervention from a dymensional plane Administrator. The White Baroness is a perfect example.
And it is important to assess this risk on a regular basis because any effect on a dymensional plane needing reversal cannot simply be done by a "reset." Administrators must reverse the effects of an anomaly through processes natural to the world of the dymensional plane. For example, once the White Baroness was made to no longer exist, Administrators had to investing time and resources by having Contributors cast powerful avatars to thaw the frozen Underworlds and then to reignite the fires.
The Underworld Structure of Planet Arturia:
The structure of the Underworld of the original Planet Arturia is fundamentally different from the structure of a typical Underworld, in that its traversable surface is contained solely upon Five Great Netherworlds floating around an Underworld Void. Each Netherworld here is home to a Deity of one of the Five Nations, imprisoned after the Uprising of the Common People, a matter to be discussed in a later article.
There is no Ball of Fire here, nor are there lakes and oceans of fire. Rather, there are globular strands of infernal plasma floating around the Underworld Void, bearing resemblance to a lava lamp. The Netherworlds themselves are barren rocky landscapes with villages, cities, and city-states. Political and trade dynamics here are just like said dynamics in the other Underworlds. Though that is the only similarity.
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stevensaus · 1 year
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Players Do Not Need The OGL: Truly Independent Fantasy Tabletop Roleplaying
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There is a lot of talk about the new version of the open gaming license that effects everything 3rd party D&D related. And for creators, there's a lot to chew on, and discuss, and mull over. But for players... well, for us, there's two things that I want to remind everyone of. First, you do not need anything besides two or three core rulebooks. The player's handbook, the dungeon master's guide, and maybe the monster manual. That's it. Aside from a runthrough of Strahd, I've rarely had a character in any "official" campaign setting since the original printing of "Keep on the Borderlands." That is perhaps one of the biggest strengths of tabletop roleplaying. The second thing? While Dungeons & Dragons -- and all the D20 variants it's spawned -- are pretty good, they are not the only fantasy games in town, and arguably not even the best, depending on your playstyle. Here's four other independent systems from independent or small publishers that can scratch that fantasy tabletop itch (in no particular order): Swordplay & Sorcery (Unisystem)
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The oldest of these three, this is a modification of the Unisystem that powered the Buffy the Vampire Slayer RPG. Written by Jason Vey, the 19 page PDF is still available for free from his website. You will need the Buffy core system, which is currently on sale from DriveThruRPG for $20 and is well worth it on its own. The Unisystem was well ahead of its time, providing a very cinematic style of play, with streamlined combat and relatively quick character creation. DungeonWorld
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As part of the "Powered by the Apocalypse" family of games (which includes MonsterHearts and Monster of the Week), Dungeon World is a full-fledged system in its own right, and has a whole plethora of extra settings, playbooks, and various content available on DriveThruRPG. The core rulebook is only $10 there right now as well. It won a whole bunch of awards when it first came out, and as a PbtA game, it is definitely cinematic in style and speed. D6xD6
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While I have this system, I've not yet actually tried it out, but it's another interesting and completely different take on game mechanics, with only one main stat - focus. Is your character a jack-of-all-trades, or a highly focused specialist? The system is meant to be able to be used in a wide variety of settings, many of which are included in the full core rulebook ($15 on DriveThruRPG), but there's also a specific "Dungeons RPG Zine Edition" (which contains the base rules) that is also available on DriveThru for only $7.50. Minimus
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The Minimus RPG is four pages long. Four. Written by Ken Burnside, this system has just enough rules to give you some structure, while being brief enough to get out of the way and let you focus on characters and gameplay rather than looking up tables and doing math. It's also easily the most inexpensive of these, and is directly available from the publisher for only $3. So while it's important to push back against the (far more restrictive) update to the Open Gaming License, take this opportunity to try out some really different takes on fantasy tabletop roleplaying with these systems from independent game creators. Featured Image by Ana Carolina Franco from Pixabay Read the full article
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mortaine · 1 year
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I posted this over on Mastodon: #7ttrpgs that influenced me #dungeonworld – my first PBTA game, and one which started me learning#DnD – You never forget your firstEscape Pod One- first successful game I wrote#chuubos – That book is magic#timewatch – also magic, and one of my favorites!#dramasystem – Did you know I made the compendium and character sheet at Roll20?#Fate and #Fudge – I ran a Fudge…
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selkiehusband · 2 years
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sharpening my book characters upon the backs of my unsuspecting dungeonworld players
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heliksun · 3 years
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liddel animation B)
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