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#drk has the cool evil rune animations blm lacks as well
ofdarklands · 26 days
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level 90 at last!
so! about black mage
i've been thinking how to describe playing black mage, and i think the simile i used this morning in chat works well enough:
black mage feels like trying to run with a pot full of boiling water in my hands. with other jobs i feel light and agile, but black mage plays like how seeing emet selch as solus run would feel. look at that guy go. i didn't know spines could do that! you can hear his knees crunch, also
mechanically, it's really not nearly as bad as i feared it to be, even though i don't think i'd managed to figure out a decent rotation myself on the first or even third try so, thank you internet people for the guides!
anyway, the boiling pot wheezing trot sensation is not unique to it, though it is the most noticeable of all the casting classes i've played. i'd say rdm>summoner>whm>>blm in increasing awkwardness
so, while i acknowledge that blm is an optimizer's paradise to get the Biggest Booms, probably, playing it feels like it's almost fighting against the game instead of flowing with it and due to that it's just not very enjoyable, for me. it's got the same inflexible rotation that makes dragoon my least played class despite it being very canon for mitr'a
and from a physical perspective my fingers are not very precise on the keyboard, so i tend to fuck up the routine by accident quite often and then i have to correct it or start over and eeeehhhhhh. and my can't-remember-to-click-despair situation. dunno what the problem is with that one, to be quite honest. brain said no i guess :( that one's on me
woops this got longer than i thought so have a readmore
the good:
aforementioned big damages, when i manage to keep the rotation on track. sadly not as much of a plus for me, personally, but it's relevant still
against one enemy, getting immersed in the rotation can be pretty fun, until the 5 aoes come, the boss leaves the arena, and i sigh deeply while creakily running around, not casting
lasso spell goes brrr. it's got a very funny sound effect, in my heart
the 'return to leylines' spell is also great. i've used it mostly to instantly dodge when there's more than 2 sequential aoes. you can play around with these two spells
shoutout to the simplified job gauge for letting you actually understand anything about it. sure it's 3.5 things to keep track of, but for 2 of them you get informed about their readiness with convenient sounds and flashing borders so whatever
big staff to hit people with
cone hat funny
big lb meteorites. very good very cackling
the bad:
moving feels heavy, even when using the instant cast abilities. i keep lagging behind the group even in normal content, and sometimes clicking the right person to yeet to can be a bit hard in alliances or wall to walls. this class needs to do some cardio
clicking fire IV 3 times, then 1 fire I then fire IV 3 more times is. very boring. sorry. rotation 40 years long and rigid like the brutalism. the funnest parts are the thunder procs and the ice phase before going back to fire and the occasional instant cast. oh you sneezed and misclicked and dropped your fire badge thingies on the floor? sorry idiot you get to start over from the top, but sadder this time
this one i only noticed here at the end, but i feel it's very important, maybe more than the rotation: the best and biggest animations it has are the ones for the ice spells, which you use the least. xenoglossy, foul and flare are also good. amplifier, manafont and triple cast feel nice and dramatic to use. paradox i just got but it's also nice with the color mix. the rest i don't even remember, had to go cast them on a dummy. it's fireballs and fire columns it's all fireballs! the blm animations have a lot of boom but they need more heft, if that makes sense? more flying shit going from you to the target, shit shrapneling from the target, rings of fire, fiery eldritch runes, anything. if rdm can shoot 50 explosive roses at a guy for some reason and drk can summon shields of runes, blm can do something fancy also. casting a finisher skill called 'despair' should look like i'm sucking their souls out through a straw
also more casting positions. summoner has a lot and they're pretty different! they got floating symbols and shit. blm has 'slightly crouched' and 'staff held high' in variation 1 and 2, and that's about it from what i can tell besides the selfbuff ones. add some evil runes at least. the paradox wide armed one (i think you float a little?) is a good addition though
anyway, final verdict: it's a good class, but it's very rigid and inflexible to get Big Damages, which is not an exciting exchange, for me. i prefer to be nimble and do less damage but have a more varied and forgiving rng based rotation. also more utility skills! i miss peloton or having a group shield or heal, or even rdm's rez; makes me feel actually useful instead of being just a giant cone hat that produces flamethrower on command. i don't think i'll play it too often, i'm afraid, even though it's a perfectly alright class, and i'm sure i'll get better with time
HOWEVER. if dawntrail allows blm to throw meteorites outside of lbs i might reconsider. they can be small! even magical molotov cocktails if we must. but i want physical flamming objects to hit my enemies and i want to see the animations do that with some flair. just ole fire and spite booms and a couple icicles is not enough. i want to flatten them
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