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#double max unlocked haha
personinthepalace · 2 months
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Double Max!
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winged-fool · 3 years
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Happy Roswell New Mexico day! I have clawed my way out of barista hell to enjoy today off work and dreading next Tuesday because I know I am going to be up way to late watching that double feature finale and not getting any sleep before opening. But I would like to manifest another maria-less episode tonight and some malec softness tonight.
Also have some flailing about Malex as a treat. I am not over the domesticity of Malex in last weeks episode, and I need to talk about it more. Because I will fight anyone who tells me “it’s not that deep”. Okay so. I personally feel like for worse or better your family situation in your formative years informs your relationships as an adult. And when we talk about Nora and Jones, Michael doesn’t remember them. He has second hand memories of Nora now and he could potentially unlock memories the same way max has. But we don’t know what sort of fascade young Michael would have seen Nora put up with Jones or if they were already openly on separate sides during Michael’s formative years pre-pod. And Michael was in a pod while Nora got a moment of happiness with Tripp so Michael wouldn’t have learned positive relationship dynamics from them. Add on the absolute chaos Michael grew up in being bounced between abusive foster homes the closest he might have gotten to seeing a healthy relationship post pod was Anne and Dave Evans. And he’s never really had a minute to just exist and enjoy life and we get to see him just exist in these moments with Alex and just be happy and quiet and content.
And speaking of Alex. He grew up in an abusive home. We don’t actually know if Mindy was also a victim or not but I think it’s safe to assume she was. So Alex wouldn’t have had a happy mom and Jesse was the paragon of toxic masculinity. So he wouldn’t have had a model of what a happy, healthy relationship looks like and probably wasn’t taught that it’s okay to express joy, love, compassion. And these two men who have had to learn all on their own with no example to guide them have figured out how to have a healthy relationship where they feel safe is just amazing. I love that. 🍤🍤🍤
Hello my friend! Welcome out of barista hell haha I'm going to skip watching live tonight because I'm in midterm hell haha so I appreciate this ask all the more haha
Oh my God yes exactly!! I think a lot about how these two boys didn't have happy childhoods with good role models of a relationship so it just means sooo much that they've found each other and happiness! You put it perfectly 😭🙏🏼🙏🏼🙏🏼
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costellos · 3 years
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LOL A 401K IM DEAD but honestly...... tru
all that tax stuff, retirement plans.... nanami’s got it covered. and then there’s gojo, committing tax fraud 🤧 i’d compare gojo to salt as a seasoning but that’s kinda mean, he does have some flavor. like, sugar probably suits him better?? sweet, can be addicting, but bad for you if have too much of it 🙈 AND THEN NANAMI. man’s the whole spice rack, he wouldn’t have it anything less since he loves food so much 😤 he is, as we say, umami personified 🤌
yeah, it’s unfortunate lmfao but oh well. i do occasionally have them in a smoothie though, like you said!
alsjfhsha it’s def time consuming.... like i’d be sitting down w my family and when i’m finally done picking it all out, they’ve finished eating welp 😭 and yeah, the rational part of me knows that, but i’m that person someone has to go up the service worker for and be like “excuse me she asked for no pickles” (except i didn’t 🙈) i’m much better in restaurants bc the language barrier isn’t as intimidating so i will tell them to leave out an ingredient if it’s something i can’t easily take out
mmmmm i can see that! he’d be the guy who’d eat pizza with a fork and knife wouldn’t he lol. and dab all the excess oil off w a napkin. he probably only goes to the Legit pizza places too haha but i think if he likes you enough he can be convinced to eat almost anywhere
ofc!! ask games are more fun if it goes both ways 😌 and ooooo tsumu! interesting...... 👀 those are honestly such good date ideas w a guy like atsumu! that’d rly be smth he’d enjoy and ngl the moment i read ‘something physical’ i immediately imagined y’all racing LMAO. he’s a prime example of how competition can be good for you w the right person, so i can see you filling in the space osamu left after he decided to focus more on his food aspirations. like imagine making cute lil bets w him and the loser having to do what the winner wanted hehe. omg a double date w the miya twins would be sm fun tho??? from my impression of you so far, i definitely trust you to keep tsumu in line lmfao so catch me there. me and osamu are the ones spectating and judging your guys’ competitions and cheering you on to beat atsumu like we’re olympic commentators or smth LOL
aaaaa i’m honestly p shy but if anything can get me to come off anon, it’d be nanamin 😂 (it’s like we’re todo and yuji bonding over their shared type but w nanami skdjfjsjsjs) let me know if you prefer to keep it here or on discord and i’ll give you my account, whichever platform you like better! also congrats on 1k! much deserved!! 🎉
cut for length!
A;LDSKJ GOJO WOULD COMMIT TAX FRAUD. lmao salt is a lil mean!! sugar is more fitting <3 sugar is also used for more fun foods, and I feel like it matches him bc of his sweet tooth. but Nanami........ o lawd. definitely the whole spice rack yes. 100% agree. pls I would use him in everything. wait was that a weird thing to say?
ah I totally understand! well, u got this friend. the next time u go out for Mexican food, I’ll be there cheering for u in spirit!!
and yes.... ugh... I don’t think he’s particularly picky, he’ll try anything. he just doesn’t like foods that are excessive, if that makes sense? like what you were saying with the grease. I think he’s more the type to like subtle flavors. an obnoxious meat lover’s pizza from The Hut would be a no go, but he’s down for a, quote, Legit Pizza Place. the kind of Italian restaurant that’s authentic! but let’s admit it, by that point it wouldn’t even technically be “pizza.” authenticity comes with a price :’)
ty friend you’re far too kind 🥺 AND PLS YOU’RE MAKING ME BLUSH OVER MY LAPTOP HHHHHHH. I would love nothing more than to fill the Osamu-shaped hole in his heart once they both go into their separate careers. and god..... don’t encourage him. or me. I would definitely make bets w him. and I would win. but thank you sweet anon, I would do my best to keep him from annoying the shit out of you!! it would be an honor to have you and Osamu comment on our tomfoolery. 👉👈
MY GOD I WAS ABOUT TO KEYBOARD MASH AGAIN. we’re definitely Todo and Yuji.... u like Nanami and so now I’m obligated to imagine a whole life we coulda had together in high school together. even tho I graduated five years ago. and I’m assuming you did some time ago too since you mentioned you’re old...... lordt. anyway! thank you for the congrats!! I would love to discuss more headcanons and such w you over Discord! dm me and I’ll add you so that we can sob over Nanami’s absence in the anime <33
nanamin date anon said: me, rewatching eps 9-13 on replay until the new episode comes out: hahaha i love all the jjk characters equally! nanamin and *looks at smudged writing on hand* the extras
lol i love them all rly, it’s just super refreshing to have an adult like nanami in a shounen
haha yeah, i’m definitely glad i’m not the oldest (bc that’s way too much responsibility for me, idk how they do it) so being player 2 as a younger sibling isn’t too bad, especially since it’s the story that i’m usually more interested in rather than the gameplay itself. i don’t have to worry about remembering which buttons to press in a fight when i can just watch the plot play out lol. (it’s definitely a good game, i just suck at the controls 😅 my brother let me play a bit and i couldn’t get the web swinging down i was struggling so bad aslfjjfsjak) what sort of games are you into? 👀
even if it’s boring to some ppl, watching is a good way to experience the game for yourself as well, esp if it’s a single player game! ofc i do tend to prefer multiplayer games, but it’s not too dissimilar to watching someone play a sport tbh. AND NO KENMA IM PRO-SIDEQUEST LIVE OUT YOUR COMPLETIONIST DREAMS. if we gotta fetch that dude a super rare item to unlock his backstory we MUST do it ok
YEAH! mikorin is also voiced by noya’s va! it’s honestly a shame gsnk didn’t get a second season, it’s so good 😔
me: lol does that mean kuroo’s your tomoda
kenma: ok this date is over
LMFAOOOOO not my fault the popular choices are the ones that get you the good end 😤 and it’s all good, i’m also guilty of replaying to see how the other choices impact the story haha. if there’s no save system tho, i’d make him switch out w me every time we replay bc i’d zone out at all the repeat stuff (bless games that have a skip option 🙏)
UGH TELL ME ABOUT IT!!! ok so I love the other charas too but.... Nanami’s so good. so good. iono about you, anon, but I went back and rewatched his episodes from the dub and it made me Feel Things. and I agree, it is refreshing to see an adult like him in shounen. esp since he treats the kids like kids. and he makes it clear that their being kids is never a bad thing. I will reiterate: he’s so good.
ahhh friend that’s so nice!. your brother sounds really chill. plus it sounds like a good balance: you get to watch the story, and he gets to dick around!! win-win. and as for my fav games, I’m up for anything! I try to avoid co-op games like Overwatch bc I get too competitive and I’m a sore loser lmao (but they are fun!). the last games I played were the Last of Us 2 and Persona 5, two very different games, but stuff that’s a good time nonetheless. tbh as long as I can immerse myself in the story and there’s tons to explore, I’m down. what about you?? you’d kind of mentioned otome games and Animal Crossing, but I’m curious!
hm. interesting. that’s a nice way to look at it. I guess if it’s a really good game, it’s no different from an interactive movie! also Kenma would love that omg you’re going to save so many villages in the rpgs he plays w you.... gotta max out EVERYTHING. every side quest! every mundane task!! collect literally every feather!!! but I feel like he would pass the time by making idle conversation. like some dumb shit Lev had mentioned earlier that day. such a nice way to unwind at the end of the day, shit talking Lev w his fav person 😌
anyway! going back to completionist stuff: Kenma would have such a blast going back and replaying games w you! and yes bless games w a skip option hhh. thankfully he’d remember all your previous choices together, so he can help navigate where to go next. he has no qualms handing the controller over, I think he’d love to curl up next to you and analyze how you play! but I also feel like he’d be giving unwarranted suggestions....... thanks, Kenma.
also, about Mikorin’s va: WHAT. OH MY GOD. so many things to learn..... pls. indulge me w your trivia.
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ironwoman18 · 4 years
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Double Dates part 6
Chapter 6: The Escape Room
After the amazing night with Luke, Penelope had to get up early to fix some codes her boss sent to her.
Sadly she had to leave because her laptop was at her apartment so she got dressed, left pancakes mix ready for Luke and go to her apartment really quick.
On her way she called JJ "hey blondie"
"Good morning P. How are you?" Answered her while cooking for her boys.
"I'm good" she made a dramatic pause "do you know why I'm calling you?"
JJ thought but her mind was blank "umm no..." Then she realized what her best friend meant "oh..."
"Yeah Jennifer Jareau" said Penelope walking to her apartment "it's time for... Our double date!"
The blonde agent signed "I should see this coming. I was hoping for Tara to be next"
"Oh yeah her moment will be there soon but now it's your turn" said
Penelope getting in the apartment and looked for her laptop "Luke and Ashley took us to was A New Hope with a live band!" said her almost screaming "it was the best experience ever!"
"I bet it was. We should plan something with the girls and talk about everything"
"OMG! this is one of the things I love about you JJ" JJ laughed and after talked some more about Michael and Henry they ended the call and returned to what they were doing.
Penelope sent a message to her girl friends saying "Avengers Assemble! See you at lunch girls"
Penelope took a shower, fed Sergio and returned to his apartment. Luke and her ate, she worked all morning then she met with her girls.
They talked about shoes, clothes, their boyfriends/ husband. Then the six women started to brainstormed some ideas about what they should do.
Until they come up with an idea "an escape room should be fun" commented Max drinking some wine "I want to take Spencer to one of them, I'm waiting for when he is totally fine after his accident" the women nodded "and I know he's on the field already but he promised to take things slowly"
"Oh and he is. He is out of the police station to see crime scenes" commented Tara.
"I bet Will and Luke will like it. Luke is the typical man who likes action. You can see him on the field" said JJ.
"Yes he is..." said Penelope dreaming about his body.
"Umm... Penelope" said JJ "please we don't need to know your dark secrets in bed"
"Y... yeah you are right" she said blushing and the other laughed.
After that they spent more time talking and later that day they left to their houses or apartments.
The rest of the week was bored and without something exciting. Penelope booked four tickets to the escape room. They only had tickets available for Friday night so she told JJ and they were agree to go that day.
Friday arrived and she informed Luke about their date with Will and JJ will that night.
She drove to the place and the other couple were there. Will was excited about this and so was Luke when he realized what they will do.
They waited for a couple of minutes until the were able to walk in with two more people. The room looked like a living room with some couches, a big TV screen, a save box, some pictures, a big iron door.
On the big TV screen, they saw the rules, they had to escape in sixty minutes, they had to find a way to turn the lights back on. They all looked at each others and the lights turns off.
"OMG!!" Said Penelope holding Luke's hand.
"Hey relax nena, i'm right here" she nodded and they started to look for a flashlight.
They had to find a combination to turn the lights on, they search for some minutes until JJ saw a painting on the wall were the buildings light where on in a certain order.
"Guys I found something" they all go there "see this painting?" They all nodded "ok look at the windows, there are some on and some off. Maybe this is the code we need"
"Ok JJ you tell me and I will put the code" Luke runs to the machine to introduce the code.
The first building has nine lights on so Luke marked that number, the second had three and he marked that one. The third one had seven so he pushed the button with a seven and the last one was eight so he pushed that one and the lights were back on but also the painting moved away and shows that behind it was a hole on the wall with a box inside and four candles.
Penelope held it and there was a note "you have four candles but only three holes. Each candle has a different length and width, pick the right one for each hole. You have three strikes and you will be out"
"Ok we have to fix each candle in the hole" said Luke more for himself than to his team. He thought for some minutes checking those candles and decided to start putting them in.
The skinny and longer first, it was correct, then the fat one but shorter one and last another long and fat. The box opened and inside that box there was a passport that had the code for the metal door.
Once they introduce the code they walked in a second room and there was a puzzle.
One of the guys with them opened an envelope with a letter "you had to get all the lights on, but if you press one button some others would turn off, find the right way to keep them all on and that will open your next clue"
"Jeez... I wish boy wonder was here" said Penelope. They all laughed.
"Yeah Spence would managed this in minutes" said JJ looking at the light planel and sighed.
After several minutes they found out the way thanks to the other guy that was with them.
There was a fridge and it opened when they walked in, they had to follow some clue to unlock some boxes that had guns with numbers on them.
"Ok how can we organized those code?" Said Will once they got all of them.
"Let's try by the order we found them" suggested Luke. He gave the code to Penelope who tapped quickly on the laptop they had in the room.
"No incorrect" said Penelope.
The team trying some combinations but non of them worked. Then Will said "what if we had to organize it by the caliber?"
"Could be" said JJ kissing her husband for the idea and started to work. After that they said the code to Penelope and it was correct.
The door opened and the game was over. The workers congratulated them and asked them to go drank some water and had a snack.
They chatted excited about the experience that was amazing and so much fun. Then both couples left, still happy for this game.
OOooOOooOO
Only two chapters left for this story. And this was so much fun to write. Thanks to @ssa_tara_lewis, on Tumblr for the help with the escape room. By the way... Next is Tara so I need to find her a man for this one. Haha.
Anyway thanks for reading and I will read you in the next one.
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quixol · 5 years
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11/5/2018 - 1/11/2019: QuixolMC Changelog #25
Good afternoon, and happy 2019 to you!
It’s been over two months since our last changelog post- we put this off for a long time. Now it’s a whole year later!!!!! haha...
Anyways, A lot has happened since our previous changelog post. Most crucially, as you all know, was our long-awaited update to minecraft 1.13! Really, we should’ve done this post shortly after that, as the update alone accounted for months and months of effort from the staff all coming to a head in just one week. Seriously, we put a tremendous amount of work into making sure this update went as smoothly as it possibly could, and it really showed off!
Since then, we’ve gained hundreds of new faces in our community, and even rolled over into a new calendar year... So, yeah. These past two months have been big for us! As such, there’s a ton to cover in this changelog post. So much so, that we’ve decided on introducing a new format to these changelog posts, which should hopefully help somewhat in the readability of this long, long post... It’s still gonna be a lot of information to take in, regardless. We hope you’ll understand!
Anyhow, enough exposition, let’s get into it. Here’s everything that’s changed since before the update!
Changes are separated into one of four categories: Gameplay, Server Builds / Locations, Technical / Bug fixes, and Plugin / Software updates. They are sorted chronologically within these categories, from oldest to most recent. Dates are formatted mm/dd/yy.
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 11/5/2018 to 1/11/2019:
- Gameplay -
+ [11/05/18] Updated server to Minecraft 1.13.2 % [11/05/18] Spawn limits for water-animals upped from 5 -> 15 # This matches vanilla values for 1.13+. Affects mob cap of squids, fish, etc. % [11/05/18] mob-spawn-range value changed from 4 -> 8 # This value is used in determining the mob cap for a world. # 8 is the “vanilla” value, although it’s a bit more complicated than that. % [11/05/18] dragon-death-sound-radius changed to 128 blocks % [11/05/18] sound effect of thunder will only play within a radius of 256 blocks of players % [11/06/18] Disabled teleport safety in essentials # any act of teleporting will now take you to the exact coordinates you were to teleport to, even if it is unsafe to do so % [11/06/18] Compasses will no longer point to your first essentials /home + [11/06/18] Added plugin: FactionsUUID 0.2.3-b123 # A fork of an old factions version, updated to support name changes. This version of factions has a lot of differences from the "modern" factions, also known as "mcore factions". % [11/06/18] "power per hour" is now "power per minute". you gain 0.1 power per minute, or 6 power per hour. % [11/06/18] power loss on death is now 6. % [11/06/18] Faction roles are different. The hierarchy is now as follows: Recruit -> Normal -> Mod -> Coleader -> Admin % [11/06/18] Creating a faction now costs 500 shells % [11/06/18] Changing faction tag (faction name) now costs 400 shells % [11/06/18] You can no longer claim land right up next to allied factions, you need a distance of 6 chunks from each others' claims just as you normally would a neutral faction % [11/07/18] Sending items or mobs through nether or end portals no longer works in Protos + [11/07/18] Introduced updated 1.13 head drops datapack! Version: 1.0 # % Parrots' default loot table now contains all parrot head types. that way, if the mob sub-type module is not working, you can still get heads from parrots, you just won't (usually) get the head corresponding to the type of parrot you killed. this matches the loot tables zombie villagers, llamas, etc have. # % Rabbits' default loot tables also now contain all (natural) rabbit head types. does not contain toast or killer bunny heads. # % Shulker heads are now called "Mini Shulker" (consistency w/ guardian head drop) # % Slime heads are now called "Mini Slime" # % Magma Cube heads are now called "Mini Magma Cube" # % Ghast heads are now called "Mini Ghast" # % Snowman heads are now called "Snow Golem Head" # % White sheep heads are now called "White Sheep Head" instead of just "Sheep Head" # % For some reason, Zombie Villagers were twice as likely to drop rare drops such as iron ingots, carrots, potatos. Changed this back to vanilla values. (previously it was a 5% chance, w/ +2% per looting lvl, vanilla is 2.5% w/ +1% per looting lvl) # + Cod head: 10% head drop, +1% per looting lvl # + Dolphin head: 25% head drop, +2% per looting lvl # + Drowned head: 2% head drop, +2% per looting lvl # + Phantom head: 10% head drop, +1% per looting lvl # + Pufferfish head: 15% head drop, +1% per looting lvl # + Salmon head: 10% head drop, +1% per looting lvl # + Tropical fish head: 10% head drop, +1% per looting lvl # + Turtle head: 10% head drop, +1% per looting lvl + [11/07/18] Introduced QuixolMC's custom datapack version 0.1! # I don't have a better name for it, so deal with it! # % Changed saddle recipe slightly (see summary for the updated recipe) # % Changed Shulker Shell recipe to contain Phantom Membrane instead of ender pearl. # made custom advancements for granting recipes: # + unlock cobble recipe when picking up furnace # + unlock horse armor recipes when picking up their respective ingot/gem # + unlock enchanted golden apple recipe when picking up gold block # + unlock nether wart recipe when picking up nether wart block # + unlock saddle recipe when picking up leather # + unlock shulker shell recipe when picking up purpur block # + unlock totem of undying recipe when picking up nether star # added a few other custom advancements: # + Added a challenge advancement for killing a charged creeper # + Added an advancement for getting a cactus # + Added a challenge advancement for being killed by a villager % [11/07/18] Changes to alchemy skill # They've basically been doubled... leveling this was a pain # + Potion_Stage_1: 15 -> 30 # + Potion_Stage_2: 30 -> 60 # + Potion_Stage_3: 60 -> 120 # + Potion_Stage_4: 120 -> 240 % [11/07/18] Changes to woodcutting skill # These are just the new blocks for 1.13 # + Stripped_Oak_Log: 70 # + Stripped_Spruce_Log: 80 # + Stripped_Birch_Log: 90 # + Stripped_Jungle_Log: 90 # + Stripped_Acacia_Log: 90 # + Stripped_Dark_Oak_Log: 90 % [11/07/18] Changes to blast mining: # - Blast mining was nerfed a bit. The level you have to reach to reach the next "rank" was doubled, so it will take longer to unlock the benefits of each "rank" within blast mining % [11/07/18] Buffed taming skill slightly: # The level needed to unlock a few abilities was reduced. # + Fast Food: 50 -> 35 # + Environmentally Aware: 100 -> 75 # + Thick Fur: 250 -> 225 # + Holy Hound: 375 -> 350 % [11/07/18] Nerfed unarmed skill: # - BonusMin is now 0.0 (you start out with no boost to unarmed attacks) # - BonusMax is now 7.0 (down from 8.0) % [11/07/18] Nerfed axes skill: # - Max attack bonus (+4) is now reached at level 600 instead of level 400 # - Damage modifier for critical hits when PVPing is now 1.25 instead of 1.5 % [11/08/18] Reset mcMMO, Economy, Jobs, Factions data % [11/08/18] if you’re in a job that pays for smelting, you’re limited to 20 furnaces at a time max + [11/08/18] Introduced the brand-new Explorer job! Gain money by exploring the world. # Each time you enter a newly discovered chunk (one nobody has been in before), you get paid! # Even if you aren't the first to discover an area, you still get paid if you are the 2nd, 3rd, 4th, or 5th. The amount paid out depends on how many others found it before you. + [11/09/18] Added Faction Extras 1.0.0! # A custom script, coded by admin Vivian. Adds a little bit of additional functionality to Factions, such as faction warps and the ability to buy more faction power for your faction. % [11/09/18] Faction powerboosts now give you a PERMANENT boost to your power- not just your maxpower. # So, if you have a powerboost of +5, and you have 5 power left and die, you won't go below 5 power. # This can't be configured w/ factionsUUID. So... guess we'll have to just accept it!! % [11/09/18] Exp loss on death reduced to 1/3rd (prev. 1/2) + [11/09/18] QUIXOLMC: Now 1.13.2 Public Beta! # Full changelog for minecraft 1.13 here. % [11/10/18] Nerfed explorer job # - first: inc/exp: 5 -> 4 # - second: inc/exp: 2.5 -> 2.25 # - third: inc/exp: 1.0 -> 0.8 # - fourth: inc/exp: 0.5 -> 0.35 # - fifth: inc/exp: 0.1 -> 0.05 % [11/10/18] bumped up unarmed skill a bit # + bonusmin changed to 1 instead of 0 # unarmed attacks should start out with a +1 attack boost instead of +0 now % [11/10/18] Reduced mob-spawn-range to 6 # This should reduce the mob cap/mob spawns. Done for performance. % [11/11/18] Further reduced mob-spawn-range to 4 # We’re back to where it was before the update. Also for performance. % [11/12/18] Fixed builder job for 1.13 # + Bark: 1.0 inc, 0.75 exp # + Glass: 1.5 inc/exp # + Sandstone: 1.5 inc/exp % [11/13/18] Changed thunder sound radius to 512 blocks % [11/14/18] Nerfed explorer job again # - first: inc/exp: 4.0 -> 3.5 # - second: inc/exp: 2.25 -> 1.75 # - third: inc/exp: 0.8 -> 0.75 # - fourth: inc/exp: 0.35 -> 0.25 # - fifth: exp: 0.05 -> 0.02 % [11/15/18] Added more to Woodcutter job # + Stripped logs (all types): inc: 0.75 , exp: 0.25 % [11/15/18] Added more to Miner job # + Coral blocks (all types): inc: 2.0, exp: 3.0 # + Cobble/mossy cobble wall: inc/exp: 2.5 # + Stained terracotta (only naturally generated variants): inc: 0.15, exp: 0.2 # - Emerald ore (on place): -15 inc, -30 exp % [11/15/18] Added more to Builder job # + Coral blocks (all variants): inc: 2, exp: 3 # + Dead coral blocks (all variants): inc: 1, exp: 2 # + Dried kelp block: inc: 1.5, exp: 2 % [11/15/18] Added more to Engineer job # + All new button types: inc/exp: 0.5 # + All new pressure plate types: inc/exp: 0.8 % [11/15/18] Changes/additions to Digger job # - removed pay for digging red sandstone # - removed pay for digging stained terracotta # % coarse dirt: inc: 0.25 -> 0.5 , exp: 0.25 -> 1.0 # + podzol: inc: 0.25 -> 0.5 , exp: 0.25 -> 1.0 # % red sand: exp: 0.5 -> 1.0 # % clay: inc/exp: 1.0 -> 1.2 # + mycelium: inc: 1.0 , exp: 1.25 # + soul sand: inc/exp: 1.0 % [11/15/18] Additions to Farmer job # + Taming parrot: inc/exp: 5.0 # + Taming ocelot: inc/exp: 5.0 # + Taming llama: inc/exp: 5.0 # + Breeding mooshroom: inc: 4.0 , exp: 5.0 # + Breeding llama: inc: 4.0 , exp: 5.0 # + Breeding turtle: inc: 4.0 , exp: 5.0 # + Coral fans (all variants): inc: 2.0 , exp: 2.5 # + Kelp: inc/exp: 0.5 # + Seagrass/tall seagrass: inc/exp: 0.2 # + Sea pickle: inc/exp: 1.0 # + Planting Cocoa beans: inc/exp: 1.5 # + Planting pumpkin/melon seeds: inc/exp: 1.5 % [11/15/18] Slightly nerfed Farmer job in other ways # - planting wheat/potatos/carrots/beetroot: inc/exp: 2.0 -> 1.5 % [11/16/18] Additions to Hunter job # + Drowned: inc: 10.0 , exp: 20.0 # + Phantom: inc: 15.0 , exp: 20.0 % [11/16/18] Changes/additions to Crafter job # + Oak fence gate: inc/exp: 0.5 # + Oak fence: inc/exp: 0.5 # + Spruce, birch, jungle, acacia, dark oak doors: inc/exp: 0.15 -> 0.5 # + All bed types: inc/exp: 3.0 # + Terracotta: inc/exp: 1.5 # + Glass: inc/exp: 0.3 # % Stone brick stairs: inc: 0.5 -> 2.5 , exp: 0.5 -> 3.0 # + All stairs: inc: 2.5 , exp: 3.0 # % Heavy weighted pressure plate: inc/exp: 2.5 -> 3.0 # + All pressure plates: inc/exp: 3.0 % [11/17/18] Additions to Weaponsmith job # + Craft Turtle helmet: inc: 20.0 , exp: 40.0 % [11/17/18] Additions to Brewer job # + Gunpowder: inc/exp: 6.0 # + Dragon's breath: inc/exp: 25.0 # + Turtle helmet: inc/exp: 16.0 # + Phantom membrane: inc/exp: 12.0 % [11/17/18] Additions to Enchanter job # + Frost walker 1: inc/exp: 10.0 # + Frost walker 2: inc/exp: 20.0 # + Sweeping edge 1: inc: 15 , exp: 20 # + Sweeping edge 2: inc: 25 , exp: 30 # + Sweeping edge 3: inc: 35 , exp: 40 # + Curse of binding: inc/exp: 5.0 # + Curse of vanishing: inc/exp: 5.0 # + Mending: inc: 100.0 , exp: 300.0 # + Impaling 1: inc/exp: 10.0 # + Impaling 2: inc/exp: 20.0 # + Impaling 3: inc/exp: 30.0 # + Impaling 4: inc/exp: 40.0 # + Impaling 5: inc/exp: 50.0 # + Loyalty 1: inc/exp: 10.0 # + Loyalty 2: inc/exp: 20.0 # + Loyalty 3: inc/exp: 30.0 # + Riptide 1: inc/exp: 20.0 # + Riptide 2: inc/exp: 30.0 # + Riptide 3: inc/exp: 40.0 # + Channeling: inc/exp: 25.0 % [11/18/18] Nerfed endermen payment in Hunter job # - Enderman: inc: 15.0 -> 5.0 , exp: 30.0 -> 2.5 % [11/18/18] Nerfed Explorer job (3rd time's the charm?) # - 1st: inc: 3.5 -> 3.0 , exp: 3.5 -> 3.0 # - 2nd: inc: 1.75 -> 1.5 , exp: 1.75 -> 1.5 # - 3rd: exp: 0.75 -> 0.7 # + 4th: exp: 0.25 -> 0.3 # + 5th: exp: 0.02 -> 0.1
- Server Builds / Locations -
+ [11/07/18] Added a BRAND NEW WORLD for 1.13.2: Ghalea! + [11/07/18] Render distance for ghalea: 8 + [11/07/18] Render distance for ghalea's nether/end: 7 # Ghalea is (currently) not pre-generated. All chunks loaded in the world are player-generated. % [11/07/18] Spawnpoint changed to Ghalea + [11/07/18] Completely revamped and updated our server spawnpoint, Orsus! % [11/08/18] Moved the tutorial to Ghalea % [11/08/18] Made the Pool of Resurrection less... bubbly % [11/08/18] Spawn world for new players is now Ghalea % [11/09/18] Far warps were updated for Ghalea, they are all /warp North/East/South/West % [11/09/18] all protos far warps have been renamed /warp OldNorth/OldEast etc % [11/09/18] Info center signs are also updated, warps to protos specify that on the sign % [11/09/18] Tutorial has been tweaked, the only sign to change was the factions plugin sign - [11/09/18] Removed warps: smaench, lotl, dinnerparty # /warp minigames will still take you to the first two % [11/09/18] Returning players are now sent to Ghalea when joining + [11/09/18] Added new warp, NoobisLand , where new players can get started in Ghalea! % [11/11/18] moved "void" jail to ghalea + [11/18/18] Released the Ghalean end world! + [12/21/18] Added /warp CandyLand , a new server warp for the festive season!
- Technical / Bug fixes -
+ [11/05/18] async chunks enabled for both loading and chunk generation # major performance improvement here % [11/06/18] Changed login/logout messages to include username % [11/07/18] staff can no longer use /ride on non-living entities (paintings, armor stands, etc)... sorry!! % [11/07/18] Ghalea changed to default world % [11/07/18] Transferred player files, map files to Ghalea's folder % [11/07/18] Changed keep-spawn-loaded radius to 5 chunks, down from 8. % [11/07/18] Messages from LWC (regarding registering/unregestering proections) now send in action bar % Protected region around Orsus (where no mobs may spawn) expanded to 600x600 (previously 500x500) # it goes from coords -300, 0, -300 to 300, 255, 300 % [11/07/18] made it so all mcmmo party members are informed when their party levels up, bc why not % [11/08/18] Renamed Fisherman job to Fisher - [11/08/18] Sitting in chairs is disabled right now, due to bugs + [11/09/18] Added new kit, /kit ghalea, given to returning players upon entering ghalea % [11/10/18] Fixed /msg not working + [11/12/18] Gave players permission to use /f status % [11/12/18] Fixed permissions for using /f perm, /f promote, or /f demote % [11/12/18] coleader role should now be able to use /fx commands % [11/12/18] coleader role should no longer show up as "?" in qchat % [11/13/18] Thunder should now make sound outside of the immediate vicinity of the lightning strike once again % [11/13/18] When respawning, players with no bed spawn/faction home will now be sent to the world spawn once again, instead of the origin of whatever world they were in # The order of respawn priority is now: spawnpoint -> bed spawn -> faction home % [11/13/18] Reduced entity activation range slightly # - Animals: 32 -> 24 # - Monsters: 32 -> 30 % [11/18/18] Re-added worldborder plugin, because apparently we didn't have that for a whole week, WOOPS % [11/22/18] made celebratory fireworks for each 100 mcmmo skill levels a smaller firework... hopefully less laggy? % [11/22/18] Set a maximum limit for factions claiming land to 750 chunks. Factions cannot claim more than this amount of chunks % [11/23/18] Fixed some false-positives in the word filter again % [11/23/18] Also made the word filter a bit more lax with certain phrases % [11/25/18] Fixed bug where zombies in death animation could be converted to drowned % [11/25/18] Fixed dupe glitch with sea pickles + sponges (possibly other underwater plants?) % [11/25/18] Large improvements to redstone performance % [11/25/18] Reduced entity activation range for hostile mobs to 24 blocks % [11/29/18] fix for entity dismounting being weird % [12/02/18] You can now pet sheeps with an empty main hand once again! % [12/09/18] Novices should be able to chop the tree in the tutorial once again % [12/21/18] Fix issue where you’d be kicked for “Book too large!” when writing even rather short books % [12/21/18] Fixes relating to alchemy skill sometimes not getting xp for a brew(?) % [12/21/18] Fixed issue with mcmmo double drop items sometimes clipping into other blocks, and floating away due to item elevator effect - [01/03/19] Removed permissions for /recipe command due to a nasty exploit with it % [01/07/19] Fixed some blocks in LWC not being able to be protected + [01/07/19] Player usernames will now reflect their afk status in the tab list % [01/07/19] Updated tablist footer. it has more tridents! % [01/07/19] Upgraded the server to a more modern machine, should help performance % [01/07/19] Tweaked the motd format again, slightly more compact now % [01/11/19] Fixed not being able to place double half-slabs at y:255 % [01/11/19] disconnecting from the server while you are the passenger of another entity will now forcibly dismount you from that entity # This differs from vanilla behavior, whereas before if you logged out while riding an entity (like a horse, pig, etc) your vehicle would disappear along with you, and reappear once you logged in again % [01/11/19] Fixed bug with factions overclaiming!!! # This was a pretty serious bug; previously any person could claim as many chunks as they wanted to for their faction, regardless of their faction’s power. # In spite of this being fixed, any faction who still has more land claimed than their power permits will still have that land claimed. So, please be courteous and unclaim your excess chunks if you have any. (you can see with /f show)
- Plugin / Software Updates -
^ [11/05/18] LuckPerms -> 4.3.17 ^ [11/06/18] PerWorldInventory -> 2.2.1 ^ [11/06/18] EssentialsX -> dev-31.157 ^ [11/06/18] Quixol-framework -> 1.1.0 ^ [11/06/18] Biography -> 1.7.0 # + Technically not new, but you can now use color/format codes in your bio depending on your permissions. ^ [11/06/18] playtime -> 0.6.0 ^ [11/06/18] pronouns -> 2.7.2 ^ [11/06/18] LWC -> ModernLWC 2.1.2-dev63 ^ [11/07/18] easycommands -> 1.9.0 ^ [11/07/18] mcMMO -> 1.6.0-b51 ^ [11/08/18] AreaShop -> 2.5.0 ^ [11/08/18] Jobs -> 4.9.1 ^ [11/08/18] Craftbook -> 3.9-b4452 ^ [11/09/18] Orchid -> 0.4.1 ^ [11/09/18] easyalias -> 1.8.0 ^ [11/09/18] Deathpenalty -> 1.1.1 + [11/09/18] Added Faction Extras 1.0.0 - [11/09/18] Removed randomtp plugin (it's broken) + [11/09/18] Added Mineable spawners 1.4 # replacement for silkspawners plugin ^ [11/12/18] faction extras -> 1.0.1 ^ [11/17/18] Jobs -> 4.9.3 ^ [11/25/18] Updated server .jar, Paper 1.13.2 b428 -> Paper 1.13.2 b461 ^ [11/25/18] EssentialsX -> dev-39.182 ^ [11/29/18] Updated server .jar, Paper 1.13.2 b461 -> Paper 1.13.2 b469 ^ [11/29/18] Craftbook -> 3.10 beta-01 ^ [12/21/18] Updated server .jar, Paper 1.13.2 b469 -> Paper 1.13.2 b486 ^ [12/21/18] FactionsUUID -> U0.2.3-b124 ^ [12/21/18] mcMMO -> 1.6.0-b56 ^ [01/07/19] AreaShop -> 2.5.0-b275 ^ [01/07/19] DiscordSRV -> 1.16.6 ^ [01/07/19] ModernLWC -> 2.1.2 ^ [01/07/19] PerWorldInventory -> 2.2.2 ^ [01/07/19] EssentialsX -> 2.16.0.3 ^ [01/11/19] Updated server .jar, Paper 1.13.2 b486 -> Paper 1.13.2 b498 ^ [01/11/19] Faction extras -> 1.0.2 # % simple hotfix for faction powerboosts not being properly applied due to how FactionsUUID handles powerboosts
List of known bugs/issues:
! Inventories saved in 1.11 - 1.12 (in the world Protos) may have shulker box data corrupted. undyed shulker boxes turn into purple shulker boxes, and any items inside shulker boxes may lose all of their NBT data. ! when you are killed by a mob you recently hurt, the death message just says you were killed by [a bunch of hearts], due to a mcMMO bug ! mcMMO doesn't give you alchemy exp for making slow falling potions ! /f show will not show offline players ! Changing factions permissions for containers / doors does not seem to work ! several other bugs in Factions ! Exploration job does not work properly ! Peculiar bug with items in cursor slot disappearing in the inventory? Has only been reported once; unable to reproduce ! Being killed by another player counts as a "killed by [mob]" in statistics, but killing another player will not increase this statistic, only dying to other players counts ! Peculiar bug with mobs (usually animals) held in pens suffocating in surrounding blocks. Potentially related to mob pathfinding ! Standing still on top of a boat in water will deplete your hunger very quickly for some reason(???) ! New players will occasionally not get teleported by the pressure plate at the end of the tutorial, and report that they can’t see anything (i.e., the chunks they are in just turn invisible, despite still being able to walk around and move and such) ! New player sound is broken
Things to come:
• A new market for Ghalea! • Releasing more custom advancements • Other updates to QuixolMC’s custom datapack • Fixing bugs, hopefully... • Updates to qChat, other custom scripts
last changelog post (#24)
about changelogs
Yikes, that was long. Possibly our longest changelog ever! Did you get all of that? It’s ok if you didn’t, but we like to provide all the relevant stuff for anyone who’s curious.
The staff collectively spent several months preparing for all of these 1.13 changes before the fact, as stated before. The project to revamp all of Orsus was going on behind the scenes since at least may of 2018... a whole half year before we finally updated! We were also making preparations for technical changes and testing out plugins and software and all the other preparations since around that time, as well. We hope you all can see that effort shine through in what you’ve experienced for yourself on the server.
If you were wondering about the change to the saddle’s crafting recipe, or any other custom crafting recipe on the server, the crafting page on our blog is properly updated. Here’s what it looks like if you don’t wanna click, though:
With all of that in mind, let us know what you think of this new format for the changelogs! Is it easier to navigate? Or does it just leave you feeling more overwhelmed? Obviously, the length of this changelog wouldn’t help it either way, but we tried our best to separate stuff into neat categories for you all. We always appreciate hearing your feedback.
Thanks for reading, and we hope you have a great 2019!
- Quixol Staff
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Text
[JPUL] 11/30/2016 - Large Scale Updates
11-30-2016, 02:38 AM
Originally Uploaded by Forum User: TaikunZ
This week's update is the 2nd Anniversary update for Japanese Unison League. Happy two agonizing spawn rates years, JPUL! Now the problem is where to begin... Please be aware that I may or may not have made some mistake(s) in translations. Thank you!
1. DEF Gear Changes It's confirmed. Defensive Gear now have Elements added to them, and will now be a factor towards damage calculation. According to the Notices, Percent and fixed damage is unaffected by these changes, and that reduction values are different between Quests, Guild Battles, Colosseum, and etc. Reforge requirements will change for the DEF Gear to match their element. So a Fire DEF Gear will now require 2 Red Passas instead of 1 Yellow and 1 Purple. In addition to that, EXCEPT for Non-elemental Monsters, Unison Monster Attacks are also affected by the element resistances, so their attacks are increased in Ability Power:
Attacks with 1 Hit (e.g. Physoth): 60AP Increase
Attacks with 2 Hits (e.g. Marduk): 30AP Increase
Attacks with 3 Hits (e.g. Hatsune Miku): 20AP Increase
Attacks with 4 or more Hits (e.g. Eva-02): 20AP Increase
Attacks with 1-3 Hits with chance of missing (e.g. Kirin): 30AP Increase
Attacks with 3-6 Hits with chance of missing (e.g. Mary): 20AP Increase
These are the sum of hits, so a monster that hits physical damage 1 time and magic damage 1 time counts as a 2 hit monster attack.
Examples of Elements added to DEF Gear include the Secret XL series of Gear. (Fire (which we still don't have yet on global WINKWINKNUDGENUDGE) will be Fire element, Snow series will be Water element, Meow series will be Light element, and Lotus series will be Dark element), Element Rush series Gear (Apollo's will be Fire, Avsaris's will be Water, etc.)
2. Ability Adjustments A couple of Abilities are adjusted.
Severe Sting
Break bonus increased.
Cooldown reduced from 7 to 6.
Aid
HP heal increased from 90 to 120.
Cast time reduced.
Greater Aid
Cast time reduced.
3. Campaigns Here are this week's campaigns for JPUL.
2 Year Anniversary Login Bonus: Players can get Gems, 2 Yr. Anniversary Tickets for Step Up Spawns, and Super Augment Quest Keys for free.
GEM Purchase Bonus Campaign: Maximum 130 Gems come with EXP Quest Keys as a bonus.
EXP/Proficiency/Gold Campaign: EXP, Proficiency, and Gold are doubled this week.
Great Success Rates Up: Great Success for Augmenting are boosted this week.
Super Reforge Quests: Super Reforge Quests with "Eggs only", and "Keymins and Passas only" are available, with Premium Eggs and Passa Kings as possible drops! The Keymins and Passas are sorted out by COLOR! This seems to be only available for the anniversary event's stage rewards and login bonuses that gives the key to this quest but may become a permanent feature in the future through the exchange of Grand Medals.
Level Cap: Level cap increased from 145-150. Eight Gear slots are unlocked at this level.
Equipment Cost added: 5 for each (Weapon, Head, Body, Monster), for a total of 20, added for free.
Transmutation Update: The latest Gear (except for the 2nd Anniversary Gear) are added into Transmutation.
Gem Consumption Patronage Thanks: As thanks for the gems used by players until November 29, players are rewarded based on how much Gems they've used.
1. More than 1,000 Gems: 2 Yr. Anniversary Ticket x20, Scroll of Insight x20
2. 500 - 999 Gems: 2 Yr. Anniversary Ticket x10, Scroll of Insight x10
3. 100 - 499 Gems: 2 Yr. Anniversary Ticket x5, Scroll of Insight x5
4. 50 - 99 Gems: 2 Yr. Anniversary Ticket x3, Scroll of Insight x3
5. 1 - 49 Gems: 2 Yr. Anniversary Ticket x1, Scroll of Insight x1
4. 2nd Anniversary Event Quest This quest is held at Mercenario, the capital city of Haumaforte. The boss Monster is Loki, which pits adventurers in chaos, battling against each other. The first quest seem to cost 0AP, and has a chance to drop Proficiency as a Time Bonus reward, so you all know what to do with this. ( ͡° ͜ʖ ͡°) 
Players can accumulate points for each successful quest. There's a list of Stage rewards that will give the players these rewards at the end of the event based on the accumulated points of everyone. Stage Rewards List: 20,000,000pt - SSR Guaranteed Ticket x1 15,000,000pt - Gem x10 12,000,000pt - Droplets of Ether x3 10,000,000pt - EXP Quest Key x1 8,000,000pt - Gem x5 6,000,000pt - Proficiency x2,000 5,000,000pt - EXP Quest Key x1 4,000,000pt - Super Reforge Quest Key x2 3,000,000pt - Super Augment Quest Key x2 2,500,000pt - Gem x2 2,000,000pt - Proficiency x1,000 1,500,000pt - Super Reforge Quest Key x2 1,200,000pt - Cosmetic Encyclopedia Key x5 1,000,000pt - Gem x1 800,000pt - FP x1,000 400,000pt - Proficiency x500 200,000pt - Big Gold Limimin x1 100,000pt - Big EXP Limimin x1 50,000pt - Proficiency x100 10,000pt - FP x500
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5. 2nd Anniversary Treasure Spawn For everyone that aren't familiar with Treasure Spawns, please see this post I made a few weeks back here: https://forum.a-tm.co.jp/forum/uniso...759#post122759
The mechanics are pretty much the same, only the obvious difference are the rewards. The Jackpot Treasures this time is a Monster named Lucifer, and one of any of the Guardian Angel Series of Weapons and DEF Gear.
The other eight rewards are:
Droplets of Ether x1 (haha totally knew they dun goofed by giving the whole Drop the last time x'D)
Premium Egg x4
Any SSR Gear in the Spawn list x1
Any SSR Gear in the Spawn list x1
2 Yr. Anniversary Commemorative Medal x10
2 Yr. Anniversary Commemorative Medal x20
Super Augment Quest Key x5
EXP Quest Key x1
Lucifer will only be obtainable in this Treasure Spawn, but the Guardian Angel series of Gear are available in the other 2nd Anniversary Spawns.
Featured Gear:
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Heaven Knights' Sword Reforges from: Guardian Angel's Sword Type: Sword Skill: Fatal Anthem XL Chance to heal your HP by 5,000 when a critical hit occurs during the physical and magic damage when using an Ability. Heaven Knights' Lance Reforges from: Guardian Angel's Lance Type: Lance Skill: Fatal Anthem XL Chance to heal your HP by 5,000 when a critical hit occurs during the physical and magic damage when using an Ability. Heaven Knights' Gun Reforges from: Guardian Angel's Gun Type: Gun Skill: Fatal Anthem XL Chance to heal your HP by 5,000 when a critical hit occurs during the physical and magic damage when using an Ability. Heaven Knights' Staff Reforges from: Guardian Angel's Staff Type: Staff Skill: Fatal Anthem XL Chance to heal your HP by 5,000 when a critical hit occurs during the physical and magic damage when using an Ability. Heaven Knights' Bell Reforges from: Guardian Angel's Bell Type: Relic Skill: Recovery Anthem XL Chance to heal your HP by 5,000 when a large healing effect occurs when using an Ability. Heaven Knights' Crown Reforges from: Guardian Angel's Crown Type: Helm Skill: Physical Damage Down XXL Chance to tremendously reduce physical damage taken. Heaven Knights' Armor Reforges from: Guardian Angel's Armor Type: Armor Skill: Physical Damage Down XXL Chance to tremendously reduce physical damage taken. Heaven Knights' Tiara Reforges from: Guardian Angel's Tiara Type: Hat Skill: Magic Damage Down XXL Chance to tremendously reduce magic damage taken. Heaven Knights' Clothes Reforges from: Guardian Angel's Clothes Type: Clothing Skill: Magic Damage Down XXL Chance to tremendously reduce magic damage taken. Jet-black Fallen Angel Lucifer Reforges from: Lucifer Element: None Stats: Players can choose from the following combinations: ATK and DEF, DEF and MDEF, ATK and MATK, MATK and DEF, MATK and MDEF, and MDEF and ATK Type: Monster Skill: Ability Power 160. Damages all enemies with physical damage, removes buffs from all enemies, and Ability Power 60. Heals HP of all allies. Added effect: Increases ATK/DEF of all ally Soldiers by 30% for 60 seconds, increases physical Ability Power of all ally Lancers by 20 for 60 seconds, increases the critical hit damage for all ally Archers by 30% for 60 seconds, increases magic Ability Power of all ally Mages by 20 for 60 seconds, and increases the amount of HP healed by your ally Clerics' healing Abilities by 30% for 60 seconds. Level bonus: Ability Power for physical damage effect boosted by 10 for each increase in Skill level. The green heart buff for the Cleric portion of the Added effect.
6. 2nd Anniversary Spawn Then there's this Medal-type Spawn. Spawn Bonuses: x50 Gems = 10x, Comes with Bonus UR Level Maxed Gear x1 + Drops of Ether x1 + 2 Yr. Anniversary Commemorative Medal x10. (2 times only) x30 Gems = 10x, Comes with Bonus 2 Yr. Anniversary Commemorative Medal x10 x3 Gems = 1x, Comes with Bonus 2 Yr. Anniversary Commemorative Medal x1
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Here are some of the rewards in the Commemorative Medal Exchange:
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THERE'S A KAAVA SUIT AHHH I WISH IT COULD BECOME A CARBUNCLE SUIT BUT AHHH PERFECT FOR MY CARBUNCULT DISCIPLES There's a special note on the top hat Furniture about the Limimin popping out of the hat, so am guessing that this Furniture is animated. The glowsticks also come in blue and green.
Quest List for 2nd Anniversary and Super Reforge Quests:
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2nd Anniversary Quest Stage Rewards List:
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2nd Anniversary Quest:
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2nd Anniversary Lobby:
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7. 2nd Anniversary Step Up Spawn A Step Up Spawn that requires the 2nd Anniversary Tickets to be able to Spawn all the steps. These tickets can be obtained from login bonuses throughout the week. Step - Requirement - Reward 1 - Spawn x1 Ticket (gives 1 Gear) for 1 time - None 2. - Spawn x1 Ticket (gives 1 Gear) for 1 time - SR Rates Up 3. - Spawn x1 Ticket (gives 3 Gear) for 1 time - 1 Ticket for 3 Gear 4. - Spawn x1 Ticket (gives 3 Gear) for 1 time - Comes with a Bonus Super Augment Quest Key x1 5. - Spawn x1 Ticket (gives 5 Gear) for 1 time - 1 Ticket for 5 Gear 6. - Spawn x1 Ticket (gives 5 Gear) for 1 time - 1 SSR Gear Guaranteed
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8. Element Rush and Advent Quests
Looks like they combined everything into one quest. First up is Water element which is available during Wednesdays, Saturdays, and Sundays. Quests for other Elements would probably make a release in other days of the week. Each difficulty has a set of Stamp Rewards. Medals of their Element drop here as one of the Time Bonus rewards, while the other Time Bonus rewards differ in difficulty.
Adventurer: Benkei and Azure Spirit Orb
Skilled (Proficient/Paragon?): Benkei and Azure Spirit Orb
Elite: Avsaris and Azure Spirit Orb
Summit (Arcadia?): Yukino, Azure Spirit Orb, and Snowflake
Heavens (More like Hell for how infernal this quest is gonna be amirite): Benkei, Avsaris, Yukino, Azure Spirit Orb, Snowflake
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Here's the what new elemental medal exchanges offer:
From cheapest to most expensive: Medals x1: Small Gold Limimin Medals x4: SR 34 Cost Monster Reforge Material Medals x6: Big EXP Limimin Medals x10: 1 Time Only Orb Medals x20: SSR 34 Cost Monster Reforge Material Medals x20: SR Flora/Benkei/Ifrit/Succubus/Luminous Medals x50: 1 Time Only SSR Element Defense Gear Medals x80: 1 Time Only SSR Alice/Avsaris/Apollo/Nyx/Amaterasu Medals x100: 1 Time Only Event Specific SSR Weapon Medals x100: 1 Time Only Event Specific SSR Basic Attack Replacement Weapon Medals x120: 1 Time Only SSR Zephyrus/Yukino/Vol&Rena/Thanatos/Ra  Post by Nayru02.
(The random comments below are due to my random placeholder posts before all these updates x'DDD but still, will binge watching Code Geass be good now that Season 3 is announced, and is Damn Daniel the worst meme of 2016 or does that go to Harambe?)
Lucifer Render:
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Anniversary Treasure Spawn:
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Guardian Angel Gear series:
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Great Spirit Relics Renders (The one handling JPUL's Twitter account absolutely hates Ahura Mazda and Izanami)
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2 Yr. Anniversary Commemorative Medal Exchange:
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Title Screen:
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Looks like it really is animated, although am not sure how the Limimin pops out.
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I am now beyond human.
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Bonus Reply
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locatie · 4 years
Text
2019 Gaming Year in Review
This year I beat 21 games! Last year I beat 38, but this year was a little rough on me in many ways, and I had to go a few months without really committing to anything.
I’m going to go through my list of games and jot down a few thoughts I had about them! Spoilers ahead, naturally.
Rating System:
5⭐: An absolute favorite! A game that’s going to stick with me for a long time. Regardless of any flaws I found, I fell deeply in love with these games. 4⭐: A pretty good game! I really enjoyed my time with these ones. They’re not quite perfect, maybe a few story beats or mechanics I couldn’t jive with, but I did still love these as well. 3⭐: A decent game! I didn’t fall in love with these games and the good and bad felt fairly equal. I don’t regret playing these games, but they had a lot of room for improvement. 2⭐: A bleh game. Most of these games were very ‘miss’ rather than ‘hit’ for me. Good concepts are probably buried in these ones, but I struggled to get through them. 1⭐: A terrible game. There is very little about these games that I find redeeming. I probably played them wishing they’d be done already. That I finished them at all is a miracle.
In order of when I beat them, starting with the beginning of the year:
Gris by Nomada Studio
4⭐
A visually gorgeous game. The mechanics were satisfying and made puzzle solving enjoyable, and I adored ‘unlocking’ the colors of the world to restore it to its former beauty. The game only got more beautiful as time went on, and the level design was very memorable to me. Also the soundtrack is one of the best of all the games I played this year, and I keep it on repeat a lot.
Best Part: The art in general. A treat to look at, and it makes for the best desktop wallpapers. Worst Part: The ambiguity in narrative. It’s not too bad, I just wish there was a little more to it.
Pokemon Let’s Go Eevee by Game Freak
4⭐
Despite this feeling like the millionth time they’ve focused on the Kanto region, and the blatant baiting of nostalgia, I appreciated this game. I’m a sucker for having my Pokemon follow me or being able to ride them. Much more accessible than going back and replaying the original R/B/Y games, which I can’t seem to enjoy anymore due to the QOL features that newer games have, so if I ever have a craving for Kanto, this will satisfy me. Not the best Pokemon game though just because Kanto was a pretty boring region visually and they stayed true to that, haha.
Best Part: Pokemon following the player! Riding Arcanine was a blast. Worst Part: Being in Kanto again. Really wish it was Gold/Silver for the double Johto/Kanto region thing, because Kanto alone just isn’t worth it.
Kingdom Hearts Final Mix by Square Enix
3⭐
I liked this game a lot as a kid and was interested to see how I would feel about it as an adult. It’s... something. There’s something always very off when JRPG localized dialogue is voiced -- it’s extremely cheesy to listen to in English, and this game is no exception. Still, I enjoy the sheer absurdity that is mashing up Disney and Final Fantasy characters anyway. The platforming is not remotely fun at all and the story is ridiculous, sometimes not in a good way. Thank god for skippable cutscenes or I wouldn’t have survived the end of this game.
Best Part: The creativity of the worlds. It was such a unique and ambitious concept for its time. Worst Part: The dialogue/story. This might be the only JRPG where the whole ‘friendship makes us stronger’ angle makes me want to strangle a fictional child.
Dear Esther by The Chinese Room
2⭐
I do enjoy walking simulators, but apparently not ones by The Chinese Room. Not as bad as Everybody’s Gone to the Rapture, but still...not very enjoyable. I couldn’t seem to process what was going on as it was narrated to me -- I liked how it was written, and I was interested in hearing it, but I dunno. It meant nothing to me. I might replay it and try to grasp it again, really focus on it, but as it was presented to me on the first playthrough, it didn’t grab me. This is what I get for expecting something really good of a game where I wander around aimlessly for a couple hours
Best Part: The writing style is really neat and I enjoyed reading along and being fascinated by the prose. Worst Part: The ambiguity of the narrative. what the fuck is happening. why am i in a cave. who was that i just saw
Assassin’s Creed Odyssey by Ubisoft
4⭐
Not the first AC game I’ve ever played, but the first I liked enough to beat! It’s essentially an action rpg more than ever -- stealth is completely unnecessary if you so choose. I loved Kassandra so, so much, and exploring Greece was extremely fun for me! It was gorgeous and I often found myself wandering around towns and cities, soaking in the sights and feeling pretty dang immersed. I haven’t played the DLC yet but hope to some day. Not a perfect game -- while a lot of side quests are fun, the charm wears off after a while because the gameplay loop of sneaking in and murdering everyone got stale finally after 50 hours. Still, I’d love to go back and replay it some time.
Best Part: Kassandra. Everything about her. I would die for her. Also Greece in its entirety. Worst Part: Every goddamn time Deimos opened his mouth.
Rose of Winter by Pillow Fight
3⭐
A pretty cute but simple visual novel! I liked the protagonist quite a bit and a couple of the romances, but I wished it was longer/more fleshed out. I liked the universe it took place in and the concepts it presented (time travel! Race relations/the variety in cultures!) and would’ve happily played a longer game about these things. The romances leaving me wanting more was a good and bad thing, in the end.
Best Part: The protag! I love this chubby pink-haired knight! She is SO cute and lovely. Worst Part: Lack of depth in the romances. I like drawn-out romances, and these take place over the course of a couple days, and that’s not my bag.
Celeste by Matt Makes Games Inc.
4⭐
My review on this game is a little skewed. I was very bad at it, in the end, and very tired of dying literally hundreds of times in some areas that I had to give myself extra dashes. I had to keep toggling them on and off after giving myself a certain number of tries, because I really wanted to see how this game would play out. The gameplay and design and soundtrack give it the score it has, but the writing it was knocks it down from being a 5 star game. The concept of the story is good! Madeline wanting to reach the top of the mountain for her personal reasons was really lovely but the delivery of it felt very flat. The writing itself didn’t do it justice for me! I only ever see people talk about the gameplay itself and not the story/writing and maybe that’s why.
Best Part: The fact that the developers added accessibility options to people who aren’t very skilled at games, like me, can enjoy a game like this, even if we’re not playing “as intended.” Worst Part: Madeline’s reflection. As a narrative device she’s good, but the dialogue between the two characters was kinda mehhh to me.
The Witcher 3: Wild Hunt by CD Projekt
5⭐
There’s nothing I can say about this game that a million other people haven’t already said. I loved dad!Geralt. I loved Geralt in general. I did enjoy the first two games but who he was as a character in this game was my favorite. Yennefer was also great, as was Ciri, and the family dynamics were The Best. Also probably the best side quests in any rpg I’ve ever played! None of that radiant quest bullshit or fetch quest nonsense that pad a lot of other WRPGs I’ve been into :/ I still need to finish Blood and Wine, but so far it’s incredible, as was Hearts of Stone. Ugh I have so much to say about how much I loved the music, and Skellige, and Novigrad (Novigrad is one of the best video game cities as a worldbuilding device, imo), but I’ll keep this all brief. Don’t like Gwent at all though!!
Best Part: The entire portion of the game where you have to be a Good Dad or else you get a bad ending. Worst Part: The fact that Iorveth and the entire Scoia’tael subplot was cut entirely yet Roche got to stick around. I hate Roche. Iorveth was way better. Bring back my boy.
Persona 5 by Atlus
5⭐
holy shit. I haven’t beaten a JRPG this good in so long. This game changed what I want out of a JRPG. The soundtrack is phenomenal, the design of everything is impossibly stylish and I never got sick of any of it in the 96 hours it took me to beat the game. I adore Joker, Yusuke, Haru, and Ryuji as characters!! I don’t really care for Akechi and Shido as villains, but the proper final battle was very tense for me and the cutscene that followed felt so good. BIG GUN. Sometimes the palaces were a little tedious, and it took me a really long time to actually finish the game from when I started, because I needed big breaks after chunks of the game, but once I got into the swing of it after Makoto’s introduction as a Phantom Thief and that palace, I was pretty sucked in.
I will never forget my desperate struggle to max my stats by aggressively eating giant burgers until the endgame.
Best Part: The entire ‘student daily life sim’ portion. Managing my time and my relationships was very fun and I loved getting closer to my friends and choosing where to go, how to spend my time. Worst Part: The occasional sexism and homophobia that I had to sit through. Giving Ann agency after the first palace, but then trying to convince her to get naked really sucked, and then those two predatory gay men. Ugh. Oh and Ryuji looking at Ann’s boobs all the time. Seriously? are you for real??
Nier: Automata by PlatinumGames
4⭐
I waffled between giving this 4 or 5 stars, but I think 4 is right. I adored this game to bits, but admittedly didn’t do everything in it that I wanted to. I loved the world, the music, most of the characters, the combat, and that fucking ending. I didn’t like Adam and Eve (their dialogue...was so dumb...), and I was a little eh on route B, since it’s a lot of the same as route A, just from 9S’s perspective. At first I thought it was asking a lot to make me essentially do all the same shit over again, but when everything started changing in the third route, that’s when I was getting really invested. I mean I was already loving it during the first route, I was just slightly skeptical about having to replay a lot of the same things.
Ending E fucked me up though. Hearing Weight of the World didn’t hurt me until that ending, after all I’d been through, and then accepting help and hearing the chorus of voices. Ugh. No ending has ever been like that in a game for me.
Best Part: Sacrificing my data to help some stranger out there, because people do want to help. Humanity can be good. The message that there is worth in having feelings and being alive and real and loving. Worst Part: we really out here sexualizing 2B and looking at her panties a lot, huh.
Spyro 2: Ripto’s Rage (Reignited Trilogy) by Toys For Bob
4⭐
This is the Spyro game I played the most of as a kid, and this remaster is incredible. All of the Reignited Trilogy makes the Spyro games look the way that I felt they did when I was a child. Seriously, it’s gorgeous and I can’t believe how true to the originals it is. I had a blast playing this one; it doesn’t get 5 stars, though, because I wouldn’t say this is like a ‘favorite’ game or anything. It’s wonderful, but not mindblowing.
Best Part: Getting to run around the hub worlds and drinking them in -- they’re where I spent hours as a child, and that nostalgic really got to me. Worst Part: the fucking TIMED FLYING PORTIONS
Spyro 3: Year of the Dragon (Reignited Trilogy) by Toys For Bob
4⭐
I was really excited to play this one because I didn’t get to beat it as a kid, and it was impossible to emulate because every rom of it didn’t work. Not as good as Ripto’s Rage to me, personally, because I didn’t love the levels where I was the penguin or the monkey. There were a lot of gimmicks, so to speak, in this game that I could do without. Skateboarding didn’t add anything to the experience either, ehh. Still, 4 stars because what Toys For Bob did with the trilogy is amazing and it made me wish games there had been more Spyro games that were like this.
Best Part: I finally got to beat this game after so long and it felt like a childhood wish of mine came true. Worst Part: I never want to be that stupid monkey ever again. Most of these side characters do not feel like they belong in a Spyro game, even though I know they were just trying to innovate the formula.
Fire Emblem: Three Houses by Intelligent Systems and Koei Tecmo
5⭐
Ohhh my god. I was nervous about another mainline Fire Emblem game, ever since Fates burned me pretty badly with how much I hated that game. Three Houses gave me nearly everything I wanted out of a Fire Emblem game, thankfully. No stupid explanation for offspring, no wasted dialogue between characters that didn’t need to have supports! I fell in love with so many of the NPCs and while the story isn’t perfect, it was a blast to go through and see the multiple sides to the conflict.
I went Golden Deer first and watched most of Amy’s playthrough of Blue Lions. I was in the middle of a Black Eagles run when I got a little burnt out and put it down, but I’m super excited to eventually see what Edelgard’s side of the story is, seeing as I don’t like her in the other routes but I’m shrimpterested in what her possible justification for anything is. Can’t wait for more story DLC whenever it happens!
Best Part: The support dialogues between characters. Also Claude von Riegan, destroyer of racism. Worst Part: the fact that there’s barely any time between Dimitri finally being nice to Byleth and the end of the Blue Lions route. he’s such a growly ass for so long.
Genital Jousting by Free Lives
2⭐
Obviously this game is a self-aware joke and isn’t meant to be much. The reason it got 2 stars instead of 1 is because I played it at a time that I really needed a laugh. I streamed it for my friend and for a while I was happily distracted by the story mode, even if it mostly involves hopelessly sticking my dick head into butts. The narration gave me Stanley Parable vibes, which was amusing, but yeah. Obviously this wasn’t gonna be some game of the year shit
Best Part: Playing with friends and yelling “GET OUT OF MY BUTT” at the top of your lungs. Worst Part: You can only enjoy sticking your dick in butts for so long before you don’t wanna do it anymore
I Love You, Colonel Sanders! by Psyop
1⭐
Yes, I am ranking this game as worse than a game about wiggly dicks. I didn’t have any hopes or expectations for this game, as it was always obviously meant to be a giant advertisement for KFC food, but that’s not even the part that bothered me. I didn’t care or mind the blatant product placement, the millions of mentions of all their herbs and spices and their gross bowls of corn, potato, and whatever.
I was so damn disappointed because it just wasn’t a good visual novel. I spent the whole time comparing it to Hatoful Boyfriend, which is an actually good parody of the entire genre. ILYCS felt more like “ha ha see how fucking weird dating sims are?? See how stupid and absurd the things that happen in them are?” rather than any kind of remotely interesting subversion on the genre. I don’t know why I expected that ILYCS would bother to do that, but I figured if a pigeon dating sim could surprise me, maybe this would too. Bleh.
Best Part: I did succeed in making Colonel Sanders love me, at least. Worst Part: Literally everything else.
The Outer Worlds by Obsidian Entertainment
4⭐
I’m giving this 4 stars, but this game gives me conflicted feelings. I love the companions in this game a lot, but some of them do have slightly disappointing arcs -- Ellie comes to mind for that one. The writing for the dialogue is great, but some of the main quests are just OK. The flaw system is really cool in theory, but I definitely didn’t think of them were worth the perk points, though they’re great if you’re serious about roleplaying.
I did have a lot of fun, but the ending felt very abrupt to me. I got to Phineas and we spoke for a minute, and then the credits rolled. And capitalism sure was bad! That was very heavy-handed. I enjoyed my time with it a lot but I am not itching to replay it. If there’s a sequel, though, I will definitely be on board with it.
Best Part: The dialogue options. They’re so fucking funny. Obsidian is the champion of snarky/witty dialogue. Worst Part: The ending made me the leader when I didn’t really feel prepared for that, I didn’t feel like that was the narrative I built for my character. The ending came at me so fast, it felt wrong.
Tyranny by Obsidian Entertainment
4⭐
If nothing else, Outer Worlds made me crave more of Obsidian’s writing flavor. This is the first CRPG I’ve ever committed to and beaten, and I do not regret that choice. I had tried to play it before but stopped very early on because it’s a lot of reading -- the entire opening has you do so much reading to make choices to kind of build your character’s backstory.
I loved playing a bad guy and accumulating power. My character was so loyal to Tunon and I loved the active development I got to have as someone who was so devoted to being a cog in the machine to someone who realized that they are special, they can be a conqueror, they can shape the world however they want. I know it’s possible to undermine all the bad guys and use your power for good, but eh, this is a game about being bad! It’s wonderful! And it was just long/short enough that it was great for someone just getting into CRPGs.
But. Like Outer Worlds, the ending felt rushed in Tyranny, though in an even more egregious way. Just as the story starts truly kicking off -- you have all this power, I had succeeded in making my superiors bow to me -- the game ends. It seems as though they ran out of time or money to have you actually face off against Kyros, the obvious next step in your plan for domination of whatever flavor. Maybe it was always the plan that taking down the Overlord was sequel material, but the way they built it up, it doesn’t feel right. And the game didn’t do well enough, or so I’ve read, so there will never be a face-off against her. I had such a good time with this game, but the ending left a real sour taste in my mouth.
Best Part: Really feeling like I had earned the power I got by endgame, by ‘playing’ the system. Defeating Tunon by manipulating him into bowing to me had me on edge and I was terrified until I walked out of his room. Worst Part: Knowing I will probably never get a resolution for the fight against Kyros. Really felt like all the cool stuff I did meant nothing.
Pokemon Shield by Game Freak
3⭐
Biiig mixed feelings about this one. I know Pokemon games are not known for their storytelling prowess, but even this one felt insultingly stupid to me. I know they can be good and interesting and posit cool concepts based on the worlds they’ve built. I didn’t like the gameplay of Black/White but I guess since that one tackled the ethics of Pokemon, Game Freak doesn’t want to try making any more challenging storylines.
The world also felt so empty. I never really noticed it in older Pokemon games, but SwSh has all these houses and no one has anything interesting to say. The NPCs aren’t worth talking to except when they give you items. Problems like that are common in Pokemon but I really hoped that bringing it to a home console meant that the game could be bigger and more full of content. The post game is almost nonexistent. For the first time ever, I don’t feel compelled to play long enough to complete my dex.
Best Part: The Wild Area, and doing raid battles with Amy. Playing alongside her and battling together was fun, and it was nice to cut down on the time it would’ve normally taken us to grind. Worst Part: Hop, Leon, and Bede. Worst characters in any Pokemon game, hands down.
Pillars of Eternity by Obsidian Entertainment
5⭐
I had initially tried this game out last year or so, but couldn’t get into it. Beating Tyranny finally made me feel able to tackle this one, and I’m so glad I gave it another chance. For most of the game I was meticulous and did almost all of the side quests, and I felt extremely rewarded by the narrative for doing so. Most of the companions were a joy to be around, and the lore of the world really drew me in.
Thanks to PoE, I think a whole new world and genre of games has opened up to me! But I’ll always feel like this is the first one I really loved.
Best Part: Eder!!! Ok also the themes of the game, especially in White March. Almost a month later I’m still thinking about the meaning to some parts of the game. Worst Part: That part in White March part 2 with the debate I couldn’t win. I understand why it was like that, I didn’t hate it or anything. Just the prerequisites to get the good outcome are bananas and there’s NO way I could possibly get the “good” ending of that dlc without following a guide WAY ahead of time. Oh well!
Katamari Damacy Reroll by BANDAI NAMCO Entertainment
2⭐
I didn’t play the first game when it came out. Instead I played the sequel, and that’s the game I have fond memories of, so unfortunately I spent this remake wishing they’d remade that one instead. The controls are more frustrating than I remember, and the level design is kind of meh. I do like that the town gets bigger with (almost) every level, until you’re rolling up adjacent towns and cities, but it wasn’t as fun as the paper crane level or the flower level or the zoo level of We Love Katamari :/ I absolutely pushed myself through this one as fast as possible, no replaying levels for the fun of it.
Best Part: The creativity and absurdity of Katamari as a whole. Rolling around a little Japanese town and finding very Japanese items is fun. Worst Part: The controls. Trying to climb up things is a nightmare and I ran out of time during some levels purely because it was so difficult to climb sometimes.
A Plague Tale: Innocence by Asobo Studio
3⭐
I didn’t know a whole lot about this game going in. I didn’t think the narrative was as incredible and resonating as reviews led me to believe, but it was alright. The first half of the game was very interesting to me -- the perspective of children running away from the Inquisition during the plague was exciting and I feared for these children as they never seemed to be able to get a moment of rest. I did like that Amicia and Hugo needed to build their bond from scratch, and it was full of missteps that I could understand children would make.
However as soon as things got supernatural wrt Hugo’s blood, then I felt like it lost a little bit of the charm for me. I liked the ‘found family in an unforgiving world’ aspects, but then suddenly blood powers happened and the vibe of the narrative changed. Oh well.
Best Part: The progression of power in the game. At first I felt very nervous when sneaking was the only option I had, as I am bad at stealth, but then gradually being able to kill people with my sling and solve puzzles with fire and light and being nearly unstoppable was really cool. I felt like I had earned Amicia’s strength. Worst Part: Hugo’s RAT POWERS and that final boss. just. what.
Untitled Goose Game by House House
2⭐
I wanted to close out the year with something fun and short, but I didn’t expect just how short this game would be. Although, ngl, if it were any longer I think I might’ve gotten rather tired of it anyway. The memes and whatnot that Goose Game gave the internet were worth more to me than the game itself. $20 for roughly an hour of gameplay just feels... bleh. I don’t even normally believe in that whole “$1 per hour of gameplay” stuff that many gamers like to throw around, but this felt like a rip-off. Still, it’s kinda fun to be a wretched little goose.
Best Part: Being a naughty little goose is cute and amusing, and bullying that Griffin McElroy looking boy into the phone booth is the highlight of my experience. Worst Part: It’s a hilarious concept but I don’t feel like I got to harass people half as much as I expected I would. The objectives to find a series of items and dump them somewhere else is just boring.
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