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#digimon rpg
webdig · 3 months
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from digimon rpg
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natsuneages · 2 months
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I was drawing stickers to our Digimon group RPG and he looks like Red from Nameless..
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pokemonplushgamer · 1 year
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Digimon Masters Roblox Kudamon Quest Guide!
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slutpoppers · 6 days
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Digimon Adventure Our War Game (2000).
Keramon.
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ideahat-universe · 3 months
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It's like Pokemon but mask off.
I like monster catching games and like with most westerners my first taste of the genre was with Pokemon. But it didn't end with Pokemon. A lot of people who fell in love with Pokemon rarely extended their interest to other titles. As a result many other members in the genre languished in obscurity. The most notable ended up being Digimon but Digimon never got a big piece of the pie, but when rpgs were having a monster catcher craze I jumped in.
Monster Rancher, Dragon Quest Monster, Digimon, Azure Dreams, Robopon, and even something completely off the wall.
And after playing that and many more I had my illusion completely shattered on how good Pokemon actually was.
Every game had a little something that Pokemon either dragged their feet on having or never had.
Robopon gives you the ability to customize and change your abilities based on whatever load-out you gave your Robopon. On a surface level this looks like something that makes the identity of your Robopon irrelevant but that's far from the case as items have to be compatible and certain levels of compatibility make moves more or less effective. But the most important part is acknowledging is that when this game came out Pokemon still had sparse, single use TMs and HMs that were permanent. Robopon allowed you to access to basically every move in the game, you just had to discover which combination of items on which Robopon enables it.
Dragon Quest Monsters 1 has a breeding system and mandates that you use it. Not only are bred monsters stronger than wild ones but carefully bred monsters can have unique and very powerful offspring and even if you settle on a specific monster and want it to be your main, the monsters have level caps that are less than 100 meaning that you'll fall off if you insist on holding a monster indefinitely.
Dragon Quest Monsters 1 came out a full year before Pokemon Gold and Silver came out and when that came out and had breeding as well, the differences were brutal. You were expected to wait out the egg hatching (as if running around in a circle was ever going to be a fun game mechanic), then your egg would hatch and the Pokemon would either be the mother in its base form or a not Ditto. But wait, it's even worse. Pokemon have breed compatibility that is obfuscated with vague terms and now instead of mixing and matching at will you have to consult an insane flow chart to divine who can make babies with whom and you just end up using Ditto anyways.
But the worst part is that outside of shiny breeding (and learning a couple of moves from the parents that can't be acquired otherwise) and getting baby forms you don't get anything special from breeding Pokemon because any random Pokemon can have the stats you're looking for meaning that catching Pokemon is going to be better than breeding in almost every regard.
Azure Dreams allowed you to fight with your monsters and your monsters followed you around in the over world. Two years prior Pokemon Yellow came out with the trademark mechanic of having Pikachu following you in the over world. But this feature would not consistently stay in future titles and it took till Arceus for a trainer to be ever slightly more involved in the fight than just standing and giving commands.
Monster Rancher sacrifices a lot of commonly loved mechanics in monster games in order to have the most definitive monster training experience. Monsters have to train via mini games and non-combat related activities.
Monsters get tired, they get sick, they eat, they have favorite and least favorite foods, they can get hurt, they can get angry, they can run away from home, they can cheat their training, and they can fight with or without your guidance. When you play Monster Rancher you will miss out on the exploration and the range of creatures but when you let your Pokemon get one shot because you didn't know the match-up and basically nothing happens to you or them you'll miss how Monster Rancher makes you care about the well being of the Monster and when you're in a cave or a patch of grass or a large body of water, grinding out experience by fighting a small handle of Pokemon over and over again (back then! I know experience gain is really easy now but back then) you'll wish you can just go to a real gym and exercise the experience you want.
Digimon World changes from game to game but the very first one for the PSone is THE game that screwed up how I felt about Pokemon's basic mechanics.
Digimon World 1 gave you only one Digimon to train and raise at a time and a couple dozen transformations but you could feed the Digimon, it has moods and behaviors, you need to discipline it, you can train it in combat or at a gym, you can adjust its stats, it can learn dozens of moves on top of a super move and Digimon are programmable. Intelligence isn't just a magic damage stat. The smarter your Digimon is the better it can comprehend specific commands and complex maneuvers, meaning that with enough training your Digimon can be told to do everything from evade oncoming attacks, go whole hog and do max damage, Defend from all attacks, or even conserve mana spending.
Dragon Quest Monsters had this as well where depending on how they are trained they handle fights and understand commands based on your training or lack thereof.
Nothing like this really exists in Pokemon. When Reverend breaks Pokemon down to "press the button to receive dopamine." It's a joke but in reality, as a trainer you should be expected to actually train your Pokemon well enough to actually do things on their own. In real life every trainer for every sport expects the person they train to be self directing, when you do a coliseum match in Dragon Quest Monsters you can't give monsters specific commands so you have to rely on how you conditioned them to fight well beforehand.
A Pokemon Trainer should be able to be hands off, and have your Pokemon handle it on their own. If you have to tell your Pokemon what to do and when to do it, have you really even trained them anything?
And you might think this is a long diatribe on what is clearly a post about Palworld but my point is that I play the Monster Collector/trainer games and have been finding Pokemon lacking for maybe 15 years. So I look forward to and support the little differences that make other monster collection/training games better than Pokemon and Palworld offers a very unique experience when compared to Pokemon.
Let me break it down.
Pokemon slowly phased out regular real world animals in favor of more Pokemon but they often gloss over how because there are no normal animals and there's just Pokemon for everything, that Pokemon have to be the main product that's consumed and killed and that hundreds of Pokemon more than likely exist to just be butchered and consumed regardless of how sentient and sapient
many of them are. At the very least Pokemon have their own food cycle where they brutally murder each other to stay alive.
In Palworld you don't have that issue! It's a dog eat dog world, whatever you don't feel like capturing or keeping you thrash 'em and scrap 'em. The game has ragdoll physics so when you're done murdering the sheep and stripping it of its assets you can roll its dead body into a river.
Pokemon talks a big game about friendship and love and how you can't just treat Pokemon like emotionless weapons. However, that's exactly what players do. There's no consequence for letting your Pokemon get nuked so there's no particular care for their well being. Nine times out of ten you don't win because you love your Pokemon more. You win because your Pokemon out levels the opponent or they hard counter the opponent.
In Palworld they don't worry about that ethical dilemma. You know what? Your Pals are weapons and if you really want to up the ante, give them a gun! In the Pokemon world most conflicts are resolved with a Pokemon battle but in Palworld killing people is a team effort!
Gary may think he's smarter than you but is he smarter than bullet?
Throughout the games and the movies and the comics and even TV show what you'll notice is that actually Pokemon battles are a low priority for most Pokemon owners. A lot of people treat Pokemon as family members and pets but even more use Pokemon as a utility to solve everyday problems or participate in special contests.
Depending on the Pokemon game you are playing the side content can enable ways for you to treat the Pokemon like a friend and not like a living gun. There are even mini games that allow you to train your Pokemon towards a goal that doesn't involve just fighting the opponent but these things aren't added on top of each other with each title, they're swapped out. Never the same mini games, never the same friendship mechanics and in each game they are very shallow.
In Palworld you are expected to fight with your Pals but the main feature is putting your Pals to work at your base. Building and turning your complex into a well oiled machine. Not every Pal does the same job so you're invited to get many pals for many different tasks.
So in Palworld they are a pet, they are also a gun, and a hammer. But it's all a core feature and not side content and there's no pretense where you pretend that the creatures you control is not just tools to serve you and do what you desire.
Speaking of desire! Pokemon has Winked and nudged at the idea that Pokemon are occasionally more than friends and pets. There are an odd amount of Pokemon that are more human than monster and there's a redacted text log that says Pokemon and humans were mates and got married. It's hard to know just how close Pokemon are to humans without it being kid friendly or just extremely strange.
Palworld doesn't have that issue! In fact.
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Here's Lovander! A Pal whose text entry more or less says that it's fucking everything that moves! It has only recently set its sights on humans, but that's not a big deal. After all, humans can be captured in Pal spheres like any other Pal. That's right game theorists! in Palworld humans are just Pals and are subject to the exact same mechanics.
It takes courage to say the quiet part out loud.
Now is Palworld the Monster Catcher game I've been waiting for? Kind of. It's in early access and if it adds more tasks and locations and objectives it could be quite good. Being completely unhinged and unethical is what makes Rimworld great. If this game can be modded easily, for 30 dollars. It's worth your time. Let's just hope that Craftworld was just a stepping stone for this and not an indication of the devs being more idea dogs than developers.
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lunelaguna · 5 months
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My brain upon being introduced to Everhood circa early 2020
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soulmuppet · 2 months
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Animon Story by Zak Barouh
These are stories about kids and monsters becoming friends and evolving to overcome adversity. These are stories about disparate yet kindred spirits coming together and forming unbreakable bonds
Animon Story is a tabletop role-playing game inspired by classic 'Kids & Monsters' media, especially anime and video games such as Digimon and Pokémon.
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In the game, you'll create and take on the role of Kids who team up with their very own monster buddies called Animon. Together you'll go on adventures, solve problems, grow as friends, and maybe even save the world!
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This book contains everything you need to create unique characters and tell your own stories, with rules designed to encourage and support your creativity.
Featuring: ⭐Fun and easy to learn mechanics using six-sided dice. ⭐Flexible character creation for both Kids and Animon. ⭐Character growth focused on dynamic bonds of friendship between Kids and Animon. ⭐Rules for unlocking powerful new forms through Animon Evolution, from FLEDGLING all the way to GIGA. ⭐Helpful guides for creating unique settings, adventures, and campaigns. ⭐Over 70 NPC friends and foes with simple rules for creating new ones.
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the-puppet-bracket · 7 months
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The 35 most submitted characters:
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1. The Professor- Puppet History (18)
2. Spamton - Deltarune (14)
3. Keiji Muppet - daily keiji (14)
4. The Puppet/The Marionette (11)
5. Wally Darling- Welcome Home (8)
6. Juan Carlos Bodoque - 31 minutos (8)
7. Lil Cal - Homestuck (7)
8. Slappy - Goosebumps (6)
9. Scaramouche/Wanderer - Genshin Impact (6)
10. Geno - Super Mario RPG (6)
11. Cedar Wood - Ever After High (6)
12. Kermit the Frog - The Muppets (6)
13. Puppet Dr Habit - Smile For Me (6)
14. Rattus Rattus - Horrible Histories (6)
15. Yellow Guy - Don't Hug Me I'm Scared (5)
16. Red - Everhood (5)
17. Pinocchio- Dimension 20: Neverafter (5)
18. Pinocchio - Guillermo Del Toro's Pinoccio (4)
19. Nadja Doll - What we do in the shadows (4)
20. Fantoccio - Billie Bust Up (4)
21. Herta - Honkai Star Run (4)
22. Gonzo - The Muppets (4)
23. Ricky - My Friendly Neighborhood (3)
24. Miss Puggy - The Muppets (3)
25. Scout - Hello Puppets (3)
26. Lost Doll - Gregory Horror Show (3)
27. Belle the Tinkerer - Sonic the Hedgehog (3)
28. Lamb Chop - Lamb Chop's Play Along (3)
29. Hacker T. Dog - CBBC (3)
30. Rex Powers - Victorious (3)
31. Jane Doe - Ride The Cyclone (3)
32. Banette - Pokemon (3)
33. Rod - Avenue Q (3)
34. Audrey 2 - Little Shop of Horrors (3)
35. Puppetmon - Digimon (3)
The 22 most submitted Fandoms:
1. The Muppets - 24
2. Puppet History- 19
3. 31 minutos - 17
4. FNaF - 14
5. Deltarune - 13
6. Don't Hug Me I'm Scared- 12
7. Welcome Home - 11
8. Avenue Q - 11
9. Homestuck - 10
10. Sesame Street - 10
11. My Friendly Neighborhood - 8
12. Genshin Impact - 8
13. Hello Puppets - 8
14. Horrible Histories - 7
15. Smile for Me - 7
16. Goosebumps - 7
17. Lazy Town - 7
18. Ever After High - 6
19. Super Mario RPG - 6
20. Everhood - 6
21. Lady Town - 6
22. Fragile Rock - 6
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reachartwork · 1 year
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i am developing a mons game and considering my potential approaches. reblogging for a wider sample size would be appreciated so that i may capture the general vibe of the tumblr population when it comes to their monster collection games
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gnomeknight1990 · 8 months
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Just got my physical copy of Animon Story, one of my favorite RPGs and my go-to for any -mon style property (digimon, pokemon, etc)! If you aren't familiar here's a link to the website:
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leafytaffyart · 1 year
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When the
Dolls/puppets
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moltengarnet · 5 months
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Nanimon escapes the Tamagotchi universe
He is the invader, after all.
Posted using PostyBirb
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low-polygon-count · 1 year
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Asuka City, Asuka Bridge, and Central Park - Digimon World 3 - 2003
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slutpoppers · 5 days
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zakbfree · 1 year
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Hey there!
My name is Zak Barouh, I'm an award-winning TTRPG writer and brand new Tumblr user.
My biggest project lately has been ANIMON STORY, the game about Kids & their Monster friends. It's inspired by Digimon, Pokémon, and other classic monster-taming games and shows. I have also worked on the official My Little Pony, Labyrinth, and Dark Crystal rpgs, contributed to the Overisles expansion for Inspirisles, and have just finished work on an illustrated book of children's poems, The Alphabetical Guide to Monsters, among other things.
I'm going to be sharing lots about my work on Tumblr, as well as anything to do with writing, gaming, and whatever else seems good. Hopefully it'll be a bit for chill than the ol' bird site.
My wonderful partner Sarah is going to be sharing this Tumblr with me, partially to help me navigate a site with which they are much more familiar, and partly so we can both enjoy it together! Thanks Sarah.
And thanks to those who follow!
If you're interested in supporting me further, you can buy my work digitally on itch.io, and soon in physical form from Metal Weave Games. I also highly recommend signing up to my newsletter from www.animonstory.com, and supporting me on Ko-fi, which I will soon have membership tiers offering exclusive rewards.
See you soon! - Zak
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ultimateanthropoll · 7 months
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ROUND 2 SIDE A: GAMERS-
Renamon (fox, Digimon) vs. Melody Amaranth (fox; Super Lesbian Animal RPG)
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PROPAGANDA UNDER THE CUT!
Renamon:
"Renamon is one of the original furry icons, it’d be a crime if they weren’t included"
"furry awakening"
Melody:
"she is literally the best ilh"
"Trans, furry, fat, has horrible anxiety, gay as fuck... Truly, she's an RPG protagonist for the modern generation."
"I love her!!! I'm only a bit into the game but shes so sweet and shes so cute!!! cute pink trans lesbian fox girl healer, what else could you want! The girl I like loves her so im sooo biased for good reason"
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